Palladium Books® Weekly Update – August 22, 2013
By Kevin Siembieda
2013 Gen Con Report
Here are some of the Gen Con highlights (expanded upon from my Murmur from the Megaverse®):
• Gen Con was fantastic for Palladium on every level.
• Unbelievably busy. We were so busy, every morning started out with a bang, selling the limited edition figures. The hours afterward flew by in the blink of an eye. How busy could that have been? I dared some of the folks at our booth to time me to see if I could sit down for more than 30 seconds without having to get up to answer a question, sign a book, shake hands, chat with someone, or be part of a photo op. 29 seconds was as close as I came. That is NOT an exaggeration. Wild, eh? But I loved it. I enjoy being in the thick of things and talking with so many gamers. Feeling their excitement and enthusiasm recharges my batteries. And there was plenty of excitement.
• The energy at Gen Con Indy was electric. Gamers were there to game and have fun. The exhibitors’ hall was constantly packed, and in my opinion, was the biggest and best Gen Con ever. Even better than the last couple of years, which were also outstanding. Wow.
People are pumped up about Robotech® RPG Tactics™, Rifts® Northern Gun™ One and Two, Robotech® UEEF Marines Sourcebook, other Rifts® titles, Palladium Fantasy®, Heroes Unlimited™, Beyond the Supernatural™, and . . . well . . . everything. It was also nice to see so much excitement about Palladium Books in general. And not only are fans excited, but distributors too. I spoke with at least a half-dozen Palladium distributors, all of whom were thrilled with the range of upcoming releases.
• My main disappointment, we were all so busy, I don’t think any of us ever saw the entire exhibitors’ hall. I know I didn’t. Nor were we able to visit very long with friends. I did manage to squeeze out 20 minutes with a number of dear friends, including Brom, Larry Elmore, Jolly and Barbara Blackburn, Dana Lombardi, Amy Ashbaugh, Glen Evans, Steve Bond, James and Diane Brown, Peter Hartman, and a few others. It’s always a delight hanging with such distinguished ladies and gents, and it was good to catch up with them.
• Another disappointment – photographs. I have one other regret, I just realized after talking with Jeff and Wayne that we were so busy and distracted that we, ourselves, didn’t take as many photos of our booth and the new game pieces on display as we probably should have. Sheesh! There is an excellent presentation on CritToHit.com and I expect more will be popping up elsewhere.
Gamerati photos and video. I guess it was a good thing then, that I had Ed Healy and the Gamerati crew document our presence at Gen Con 2013. Some photos are already on their Facebook page with more coming.
• We easily signed a thousand books and chatted with hundreds and hundreds of fans. My thanks to the multitude of gamers who, as usual, made us all feel so welcomed and appreciated. Many of you have become friends we look forward to seeing at Gen Con once a year. It was great.
• The watermelon man. Dan DeLuca, a long-time Palladium gamer and pal, surprised us with another cool carved watermelon. This one featured a Ley Line Walker. We put it out on the table for everyone to see and enjoy. I think it got almost as many photos as the Robotech® game pieces on display.
• Books were flying off the shelves! We ran out of several titles and came very close to running out of many others (down to the last one or two, including RUE).
• What was hot? Rifts®, the Rifts® Northern Gun™ One “Advance Prototype Edition” (available at the Palladium online store while supplies last; I think there are fewer than 40 copies left!), Robotech® (especially the Macross Sourcebook in the 8½ x 11 inch size), The Rifter® #63, Dead Reign™, Heroes Unlimited™, After the Bomb® . . . heck, EVERYTHING was selling! Rifts® Northern Gun™ One – Advance Prototype Edition was our best selling individual book title. Robotech® Macross® Saga Sourcebook, in the 8½ x 11 size format, was a close second bestseller and only a few copies behind the NG-1 Prototype Edition.
• What is the Rifts® Northern Gun™ One Advance Prototype Edition? A slick, print on demand book limited to a total of 150 copies. It presents the first 130 pages of NG-1 (background, setting, O.C.C.s, and some robots with art of some of what’s yet to come). $17.95 – Cat. No. 887AP – available only from the Palladium Books online store, and only while supplies last (available now!). Everyone who saw it at Gen Con loved what they saw. Note: NG-1 should be finished and in your hands in 3-4 weeks, depending on the printer’s schedule and how fast we can wrap it up.
• The Palladium crew were nothing short of awesome. My heartfelt thanks to each and every one of them: Wayne, Jeff, Matt, Brandon, Sarah, Mike, Mark, Tom, Chuck, and Carmen. I also want to give a shout out to Seth Crofton for his help and insight. I’m glad to count him among my new friends.
This was Jeff Burke’s first time working a Gen Con and he hadn’t attended a Gen Con in 10 years. Needless to say, he was blown away by all of it and worked his tail off. Jeff seemed to be everywhere and magically appeared whenever his help was needed. Mark Oberle is another guy who is always ready to do whatever needs to be done; what a guy. Madman Mike Leonard was a big help too, and always one to offer keen insight. It was good to see him getting along so well after his car accident last year. As for Matthew Clements, this smart, savvy and helpful gent is always a welcomed addition to all Palladium operations.
Brandon Aten was another omnipresent asset. He ran three Rifts® games, some Robotech® demos and was a cheerful and helpful presence throughout Gen Con. His wife, the lovely Sarah Aten, was practically superhuman running one of the cash registers with Wayne Smith operating the other.
Chuck Walton wowed everyone with his artistry and time. He chatted with fans, signed books and did spectacular commissioned pieces for several people. Heck, I don’t think Chuck ever left his table except to help out at the booth.
Even feeling a bit under the weather, Carmen Bellaire was another dynamic Palladium maniac. We had three small demo tables going at the Palladium booth, but Carmen ran full-sized, 6x4 foot game table demos of Robotech® RPG Tactics™ in Hall C for five hours straight every single day. Then he came back to the booth to run demos there. Carmen co-authored the rules to Robotech® RPG Tactics™, so those who gamed with him really got the inside track.
We all met Thomas Roache for the first time, in person, and immediately hit it off. There was so much demand for demos of Robotech® RPG Tactics™ that when Tom arrived on Friday, I walked him in a circle to introduce him to everybody, directed him to a demo table and said, “If you don’t mind, Tom, start giving demonstrations.” And he did. Tom was a real trooper. He ran Robotech® RPG Tactics™ demos at the Palladium Books booth non-stop. I think there is only one word for this dynamic individual: Awesome. Thanks, Tom. Oh, and in case those of you reading this don’t know, Tom Roache is the Robotech fanatic (and all-around good guy) who launched a friendly and positive online campaign that encouraged Palladium to consider making Robotech® game pieces. The rest is history. This was Tom’s first Gen Con, so the entire experience was a roller coaster ride.
David Freeman from Ninja Division is another awesome guy and co-author of the Robotech® RPG Tactics™ game rules. He was doing double-duty at the Cipher Studios booth and Palladium Books. Dave swung by the Palladium booth to help run demos for an hour here and there as often as he could. Kai and Paul helped when they could, too. Thanks guys. It was Kai and his crew who made certain we had the Max Sterling battloid available at the convention, casting and packing up until the day before they left for Gen Con.
John Cadice delivered the display pieces and a couple of Robotech® banners first thing Wednesday evening while we were setting up.
• The only people more excited about Robotech® RPG Tactics™ than us are YOU. And just about everyone who participated in a demo walked away ranting about how much they enjoyed it. Below are the comments we heard over and over again:
“I love it.”
“Easy to learn.”
“It really feels like Robotech.”
“The sculpts are amazing! They look even better in person.”
“The Monster is huge! I need to order more from the Kickstarter Pledge Manager.”
“Thank you for making this game.”
“I can’t wait until it’s out.”
• The Monster, Glaug-Eldare, and Queadluun-Rau were on display along with the Glaug, Phalanx, Tomahawk, and others pieces, but it was those first three that seemed to capture the most “oohs” and “ahhs.” Especially the Monster, which is a big, gorgeous and impressive piece. The Monster has always been one of my favorites and this rendition is a crowd-pleaser. I can hardly wait for its release, myself.
• The convention special items: the Mecha of Max and Miriya, were smash hits. Ninja Division had originally intended to provide Palladium with 1,200 of each game piece, but the Ninjas just could not produce that many in time for Gen Con. In fact, for a nerve-racking while it looked like we would not have any Max VFs at all! Palladium implored Ninja Division to get us at least 500 of Max and Miriya. It took a Herculean effort by Kai and company, but they managed to get us the Max mecha just in time for Gen Con. (Thank you, gentlemen.) We didn’t get the news that they were able to pull it off until the Tuesday before Gen Con ourselves (cheering all around), and had them sent by FedEx so both pieces would be available at Gen Con.
• The 300. Every morning, a line of gamers rushed to the Palladium booth as soon as the doors opened. With only about 500 of each of the Max and Miriya mecha, we had to limit the number sold to 125 of each item per day at Gen Con. That meant a frenzy at the booth and a big line of 300 people every morning! It took us a couple of days and the help of the Gen Con staff to get it all organized. But we did, and the chaos of Thursday and Friday mornings turned into smooth order by Saturday. Our thanks to the vast number of you who were patient and understanding. Our apologies to those of you who missed out on these convention exclusives. Maybe we’ll try to offer them again at another convention in the future. Game on.
• I won a dollar and stunned a trio of anime artists with my powers of observation. A feat, I’m told, that nobody had accomplished in three or four years of conventions. Hah! :)
These are just some of the most notable highlights. There were more goings-on, laughs, and nice moments. We haven’t worked this hard at a Gen Con in years. There never seemed to be a moment’s rest and that’s the way we like it. Time flew by and it was awesome meeting so many of our friends and fans! We hope you had a wonderful Gen Con and that Palladium was part of what helped make it memorable.
We got home Monday evening. We were all pretty tuckered out and dragging the next couple of days. We have spent much of the week in the aftermath of Gen Con trying to catch up with the pile of mail and work waiting for us. We’ve also started making plans for our 2014 Gen Con booth, which will be bigger and offer more space for demos. A lot of work awaits us, so there won’t be a lot of basking in the fun of the past week, but we smile every time we talk about Gen Con. I hope those of you who attended Gen Con had a wonderful time too. I have to say, Gen Con has really become the premiere gaming convention.
UPDATE: Rifts® Northern Gun™ One
Try as we might, we were unable to get Rifts® Northern Gun™ One finished before Gen Con. We’re still catching up with email, correspondences, follow-up and business waiting for us when we got back. In addition, Wayne and Jeff both caught a bug at Gen Con and we all need to get some rest – not just from Gen Con, but the wild 3-4 weeks before it. Back at home and while we were away, Kathy caught some kind of bug that laid her low for several days and she’s still recovering. So far, I’m germ free, but feeling a bit worn out. I have been catching up on several business matters, but expect to dive into finishing up Rifts® Northern Gun™ by Monday. I’m already picking up speed as I write this today, after dragging for the last two days. There are pair of ads Wayne and I need to finish by tomorrow, correspondences to make, and a number of business matters to address, but then it is back to Rifts® Northern Gun™ One for both of us.
Rifts® Northern Gun™ One is truly epic. I’m expecting to have it wrapped up by Labor Day weekend and to the printer quickly thereafter. It should take three weeks for the printer to get us the final product (a few weeks longer for the crowdfunded hardcovers). For those of you who can’t wait, check out the Advance Prototype Edition described below.
UPDATE: Rifts® Northern Gun™ Two
Rifts® Northern Gun™ Two is the very next title I dive into after NG-One. Much of the artwork is already done, and the rest is being worked on right now.
UPDATE: Rifts® Megaverse® in Flames™
Artists are working away and it will follow after NG-2. This is another dynamic Rifts® title that will leave you gasping and wanting more.
UPDATE: Robotech® UEEF Marines™ Sourcebook One
Epic and coming soon. I want all four of the books above in your hands by the end of the year.
UPDATE: Robotech® RPG Tactics™ Pledge Manger – Ends/Closes August 31, 2013 – Time is running out!
The opportunity to purchase add-ons and increase pledge levels is coming to an end. If you haven’t done so or confirmed your pledge, the next 10 days is the time to do so. Do not miss out. Remind your friends. At this point, almost 300 backers still have not logged into BackerKit to tell us how they want to apply the extra money they pledged! We just sent out another round of invites as reminders, but time is running out. You have only till August 31, 2013.
UPDATE: Robotech® RPG Tactics™
Molds are being made in China. We’re still on track for a November or December release. The BattleFoam bags should be able to hold a full set of Battle Cry game pieces. We’ll try to have more news and details about this exciting product line in the next Weekly Update or two.
UPDATE: Books recently back in print and available now:
- Rifts® Game Master Guide
- Splynn Dimensional Market™
- Rifts® Black Vault™
- Mutant Underground™
- Century Station™
That’s it for now. All our energy for the next few months will go toward getting long-awaited book titles finished and to the printer. I want the next four titles out by the end of the year no matter what.
– Kevin Siembieda, Publisher, Writer and Game Designer
SPECIAL: Rifts® Northern Gun™ One – Advance Prototype Edition
This is the first 130 pages of the actual Rifts® Northern Gun™ One book, plus some preview art. We only printed 150 copies and sold most of ‘em at Gen Con. Around 40 copies returned so we have made them available in the Palladium store, while supplies last. A fun and unique collectible. It includes:
- Northern Gun corporate background and info.
- Descriptions of the Upper Peninsula and local region.
- Northern Gun O.C.C.s.
- 11 of the 23 combat/exploration robots (not counting drones and cargo haulers) complete with stats and descriptions; including the Super Explorer and Gunwolf.
- Hovertrain, notable characters and more.
- 136 pages – $17.95 – Cat. No. 887AP – available now! Only about 25 copies remain available.
BACK IN PRINT: Chi-Town Pencil
Do Not Remove — Property of the Chi-Town Library
They’re fun and silly, and Rifts® gamers love them, so we pressed a new batch of Chi-Town Library pencils. They looks great on the gaming table.
- Printed on each are the words: Do Not Remove — Property of the Chi-Town Library.
- 50 cents each – Cat. No. 2561 – No. 2 pencil. Available now.
Robotech® Macross® Saga Sourcebook – Available Now – New size – 8½ x 11 size
All the famous mecha and action of Robotech® starts here with the Macross Saga when an alien armada enters Earth orbit. They have come to reclaim a lost spacecraft that crash-landed on Earth 10 years earlier. A space fortress that Earth’s protectors have rebuilt into their own flagship against alien invasion. The resulting conflict gives birth to heroes and becomes the stuff of legend, but the Earth will never be the same. Robotech® The Macross® Saga Sourcebook now available as an 8½ x 11 inch sourcebook.
Note: This is the setting for Robotech® RPG Tactics™, so if you’re looking for more information about the mecha, Earth’s defenders, the Zentraedi invaders, and the Macross Saga setting, this is the book for you. Epic adventure awaits.
A Robotech® Role-Playing Game Sourcebook:
- Transformable Veritech Fighters known as Valkyries take to the sky to defend the Earth.
- Destroids, giant walking tanks, are among Earth’s front-line defenders.
- The SDF-1 and Earth air, ground and space combat vehicles.
- Zentraedi mecha, powered armor suits, and select spacecraft.
- The Zentraedi warriors, their war machines and culture.
- Notable characters from the TV series statted out.
- Quick Character Creation Tables enable you to make Macross characters in 15 minutes or less.
- New skills and M.O.S. skill bundles.
- The Robotech® The Shadow Chronicles® RPG “rule book” is needed to play (Cat. No. 550 or 550HC).
- 128 pages – $16.95 – Cat. No. 551 – standard 8½ x 11 size – Available now.
Rifts® World Book 33: Northern Gun™ One – in final production
Bigger. Better. And close to completion! Jam-packed with a ton of background information about Northern Gun and Upper Michigan, combat robots, cargo haulers, drones, weapons, characters and adventure hooks galore. More than 30 new robots including drones.
Northern Gun™ is the largest independent manufacturer of high-tech weapons, robots and vehicles in North America. Outside of the Coalition States, one could argue, no other kingdom is as powerful or influential, at least when it comes to technology and weapons. The manufacture and sale of Northern Gun weapons and vehicles has given virtually every kingdom, town, colony of settlers and adventurer group a chance to survive and prosper. Located in Michigan’s Upper Peninsula, NG has been the premier outfitter of mercenaries, adventurers and upstart kingdoms for generations. Now, for the first time ever, learn Northern Gun’s history, goals and plans for the future. Of course, that means new weapons, robots, power armor, vehicles and gear.
- In-depth look at Northern Gun and its business operations.
- Ishpeming, the face and people of Northern Gun.
- Northern Gun weapons and combat gear; new and old.
- Northern Gun robot drones; new and old.
- Northern Gun giant combat robots; new and old.
- Northern Gun freighters and hover trains.
- Northern Gun O.C.C.s and enforcers (the LPO).
- The NG Mercenary army and police.
- The NG Bounty Board, the largest collection of bounties and mercenary contracts anywhere on Rifts® Earth.
- Key locations, people and sales outlets in and around Northern Gun.
- Northern Gun’s relationship with the Coalition States, Triax Industries, the Black Market and others.
- Written by Matthew Clements and Kevin Siembieda.
- Interior Artwork by Chuck Walton, Mark Dudley, Amy Ashbaugh, and others.
- Wraparound cover by Chuck Walton.
- 192 pages – $24.95 retail – Cat. No. 887 – September release.
- Check out the FREE Advance Preview on DriveThruRPG.com! A new sneak preview will be coming in a couple weeks.
Rifts® World Book 34: Northern Gun™ Two
More information about the weapons, vehicles and practices of Northern Gun, including the new rage of robot gladiatorial combat.
- Northern Gun body armor; new and old.
- Bionic and cybernetic services.
- Northern Gun power armors; new and old.
- Northern Gun hovercycles & land vehicles; new and old.
- Northern Gun aircraft; new and old.
- Northern Gun boats, ships and submarines; new and old.
- Northern Gun Robot Gladiatorial Arena; new!
- Robot Gladiator O.C.C. and robot gladiators.
- Pirates and more.
- Written by Matthew Clements and Kevin Siembieda.
- Interior Artwork by Chuck Walton, Nick Bradshaw, and others.
- Wraparound cover by John Zeleznik.
- 160 pages – $20.95 retail – Cat. No. 888 – October release.
Rifts® World Book 35: Megaverse® in Flames™
The Minion War spills across Rifts Earth, where demons and infernals hope to recruit allies and use the Rifts as gateways of destruction. Their influence shakes things up across the planet, especially at locations where demons and Deevils already have a strong presence. Demons, Deevils and supernatural beings run rampant and wreak havoc across the world.
- Demon plagues and mystic blights.
- Soulmancy and Blood Magic revealed.
- Magical and demonic weapons and war machines.
- Demonic armies, strongholds and places of evil.
- Hell Pits and Rune Forges.
- Many Demon Lords, their minions and plans.
- Calgary, the Kingdom of Monsters; in detail.
- Ciudad de Diablo, Harpies’ Island and other notable Hell holes on Earth.
- Lord Doom, Pain and other demonic leaders.
- Horune treachery, Dimension Stormers and other villains.
- Notable demonic generals, mercenaries, people and places.
- Battleground: Earth – as demons and infernals amass their legions.
- Global chaos and the places most dramatically affected by the Demon Plagues.
- Epic battles and adventure ideas galore.
- Written by Carl Gleba. Part of the Minion War “Crossover” series.
- 192 pages – $24.95 retail – Cat. No. 876. November 2013 release.
Robotech® UEEF Marines Sourcebook One
- New mecha and weapons.
- Aliens and space adventure.
- Written by Irvin Jackson.
- 160 pages – Cat. No. 553 – $20.95 – December, 2013 release.
BACK IN PRINT: Rifts® Ultimate Edition
Imagine a world setting that is Earth 300 years after an apocalypse that results in the return of magic. Now imagine a world where magic and super-science collide. Where cyborgs and men clad in power armor and giant robots clash with demons, dragons and sorcerers.
Now imagine lines of blue, magic energy rippling across the land. Where two or more of those lines cross, there is a tear in the fabric of space and time. A Rift to infinite worlds and realities that have unleashed an endless cavalcade of aliens, mutants and monsters into our world. Some are adventurers like you, other are invaders, some are slaves or prisoners, and still others are demonic nightmares and gods from ancient myths. All now make Earth their home or hunting ground. Welcome to Rifts®.
Rifts® combines the genres of science fiction, fantasy, horror and post-apocalypse (among others) in a plausible setting where adventure is limited only by your imagination and the possibilities are truly infinite.
- 33 O.C.C.s – Bursters, Crazies, Cyber-Knights, Dog Boys, Glitter Boys, Juicers, Ley Line Walkers, Mind Melters, Psi-Stalkers, dragons, mutants & more.
- The Coalition States – heroes or villains?
- Coalition O.C.C.s, gear and States described.
- Psionic powers and characters.
- Magic spells and Techno-Wizardry.
- Techno-Wizard device construction rules.
- World information and background to set the stage for adventure.
- All the info you need to play is contained in this core rule book.
- Color end sheets painted by John Zeleznik. Cover by Scott Johnson.
- 24 pages of color, 75+ color images; great art throughout.
- Created and written by Kevin Siembieda.
- 90+ sourcebooks to expand your Rifts® adventures.
- 376 pages – Cat. No. 800HC – $39.95 – Hardcover.
Robotech® The Shadow Chronicles® Role-Playing Game
All the data and details you need to role-play Robotech® are found in the Robotech® The Shadow Chronicles® RPG – core rule book. Available in two affordable formats, an 8½ x 11 inch hardcover edition ($30.95) and a pocket-sized “manga” edition (16.95).
- Play Veritech Pilots & Cyclone Riders.
- Play Battloid Aces and other heroes.
- Battle the Haydonites & Invid.
- Play your favorite mecha.
- Fast playing & quick combat.
- Quick Roll creation lets you create characters in under 15 minutes.
- A complete role-playing game.
- $16.95 retail – 336 page Manga Edition – Cat. No. 550 – Manga size, fits in a pocket.
- Robotech® The Shadow Chronicles® RPG “Deluxe” Hardcover – space combat rules & select spacecraft, a few additional weapons, vehicles & artwork – $30.95 retail – 8½ x 11 Hardcover – 224 pages – Cat. No. 550HC.
- A signed and numbered, Gold Collector’s limited edition with a signed tip-in color print (nine autographs) is also available for $70.00 retail – 8½ x 11 – 224 pages – Cat. No. 5500HC.
Robotech® RPG Tactics™ – Coming Fall 2013
Robotech® fans, this is the game you’ve wanted for decades, with beautifully sculpted, in scale, game pieces and the fast action of Robotech®.
Robotech® RPG Tactics™ is a fast-paced, tabletop combat game that captures the action and adventure of the Robotech® anime. Two or more players can engage in small squad skirmishes or scale up to massive battles. Relive the clashes of the First Robotech War, engage in stand-alone tactical games or use the dynamic game pieces to enhance your Robotech® RPG experience. Or simply collect your favorite mecha from an expanding range of top-notch game pieces.
Mecha vs Mecha. Take command of the fighting forces of the United Earth Defense Force (UEDF) valiantly defending Earth from alien annihilation. Or lead the massive clone armies of the Zentraedi Armada to recover an alien artifact of immense power and enslave humankind.
Robotech® RPG Tactics™ Box Set
- Brought to you by Palladium Books®, created with Ninja Division (the creative minds behind Soda Pop Miniatures and Cipher Studios).
- Rules by Alessio Cavatore, David Freeman and Carmen Bellaire.
- Full color, 128 page, softcover rule book; wraparound cover and lots of new, color artwork.
- 24 Battle Dice, 12 UEDF and 12 Zentraedi.
- 40 color game cards (unit cards, etc.).
- 4x VF-1A Valkyries (in Fighter, Guardian, and Battloid modes).
- 1x VF-1J "Officer" in all three modes.
- 4x Destroids: 2 Tomahawks and 2 Defenders.
- 12x Regult Zentraedi Battlepods.
- 1x Glaug Officer's Battlepod.
- 1x Quel-Regult Recon Battlepod.
- 1x Quel-Gulnau Recovery Pod.
- 1/285th scale, high quality, multi-pose plastic game pieces (40mm to 70mm tall). World-class sculpts from sculptors around the world.
- Game rules use D6.
- Turn-based system of play.
- Scalable from small squad skirmishes to mass battles. Can accommodate two to several players.
- Combat is fast and designed to emulate the anime action.
- Measuring tape required to determine targets and distance.
- Small parts and some assembly required. Game pieces come unpainted.
- Release Date: Barring any unexpected delays, the Robotech® RPG Tactics™ box game and initial expansion sets ship Autumn 2013 (November?).
- $90 retail price (tentative). The price of the final box set is not yet determined, but we want to hold it around $90.
- Cat. No. 55100 (Main Boxed Game).
The First Six Robotech® Expansion Packs
The initial expansion packs will also ship in the Fall. All prices listed are likely, but still tentative. We want most packs to fall in the $25-$35 price range.
- UEDF Valkyrie Wing (2x each, Fighter, Guardian, Battloid) – Cat. No. 55201 – $30.00 retail (tentative).
- UEDF Destroid Pack (2x Tomahawks, 2x Defenders) – Cat. No. 55202 – $30.00 (tentative).
- UEDF Spartan Pack (2x Spartans, 2x Phalanxes), Cat. No. 55203 – $30.00 (tentative).
- Zentraedi Regult Battlepod Squadron (6x Regults) – Cat. No. 55401 – $30.00 (tentative).
- Zentraedi Support Battlepods (4x Artillery Battlepods) – Cat. No. 55402 – $30.00 (tentative).
- Zentraedi Command Pack (1x Glaug, 1x Quel-Regult, 1x Quel-Gulnau) – Cat. No. 55403 – $35.00 (tentative).
- Additional expansion packs at intervals throughout 2014. More will follow. Exactly how many, and how fast, will depend on manufacturing considerations, sales and customer demand.
- Palladium plans to release the mecha and settings for ALL eras of Robotech®. Many other details are still in development.
- Tournament play support is planned. Ninja Division will help Palladium to develop and launch the program sometime in 2014.
PDF downloads from DriveThruRPG.com
This is a great resource for getting out of print Palladium titles and other select books. We’ve made 90 titles available as PDF digital downloads from DriveThruRPG.com. This is a great way to try Palladium products and get access to out of print RPG source material. Some notable titles include:
- The Rifter® #49-52 recently added – available now.
- Splicers® RPG.
- Beyond the Supernatural™ RPG, First Edition Rules.
- Boxed Nightmares™ for BTS, First Edition Rules.
- Nightbane® Book Four: Shadows of Light™.
- The Mechanoids® RPG and The Mechanoid Invasion® RPG Trilogy.
- Palladium Fantasy RPG®, First Edition Rules and select 1st Edition sourcebooks.
- After the Bomb® RPG and sourcebooks.
- The Rifter® issues 1-52.
- The Best of The Rifter®.
- Deluxe Revised RECON® RPG and Advanced RECON® Sourcebook.
- And more – go to DriveThruRPG.com and check ‘em out.
© Copyright 2013 Palladium Books Inc. All rights reserved.
Rifts®, The Rifter®, RECON®, Splicers®, Palladium Books®, The Palladium Fantasy Role-Playing Game®, Phase World®, Nightbane®, Megaverse®, The Mechanoids®, The Mechanoid Invasion®, Coalition Wars® and After the Bomb® are Registered Trademarks of Palladium Books Inc. Beyond the Supernatural™, Chaos Earth, Coalition States, Dead Reign, Heroes Unlimited, Ninjas & Superspies, Minion War, Mysteries of Magic, SAMAS, Thundercloud Galaxy, Three Galaxies, Vampire Kingdoms, and other published book titles, names, slogans and likenesses are trademarks of Palladium Books Inc., and Kevin Siembieda.
Robotech® and Robotech® The Shadow Chronicles® are Registered Trademarks of Harmony Gold USA, Inc.
This press release may be reprinted, reposted, linked and shared for the sole purpose of advertising, promotion and sales solicitation.