SaintParanoia wrote:Twinks, boy I hate twinks. Now, I usually like to choose my superpowers to mesh well and try real hard to build a strong synergy between them for my character, but I think some people take things too far. For example, when I GM I usually give my players the 1 major and 3 minors options to work with. In my current game, I recieved this:
Invulnerability
Superhuman PS (With all the stat buffing physical skills, of course.)
Extraordinary Speed
Extraordinary Physical Prowess
Now, this is a pretty aggravating character to have around. Villain encounters should be a challenging affair (even if only a slight challenge, it should still be a challenge. If the players destroy every villain the meet, game doesnt feel very exciting.) so what do you do to challenge this monster? He hits WAY too hard (And with amazing strike bonuses) for most villains to deal with unless every major villain has an epic SDC pool that doesnt always make any sense. He takes hits like a champ, even the hits that COULD hurt him wont usually connect as his dodge and parry bonuses are very stout (And he has a pretty solid auto-dodge also.)
So everything the team fights has to either hit so hard and have so much SDC that teh rest of the group is almost pointless or they have to employ poisons or some kind of powerful snare to keep the big guy under control (Hard to snare a guy with a near 70 PS also.) he wins my aggravation award.
What builds just absolutely annoy you to see?
really? so your games consist of only heroes finding villains, and beating them up? really?
No vulnerable friends, family, loved ones?
No skill based problems?
No simple human but clever serial killers? Sure if they can catch them they are dead, but how many will die before then?
Does evrey villain want to fight?
Doesn't the word get around that when he shows up they are in for a beating? I mean how many villans commit crimes because they want to fight? Why aren't they running away, self preservation? Unless they are evil I don't see the point. Selfis, by definition, want to preserve themselves and would probably run away as soon as he appears or make plans to account for his appearance?
Spell: Carpet of Adhesion, Havoc, Fireball, etc
Psionics: Telekinesis; yes the hulk will tear you up, but as long as he can't reach you or anything that can be used as a weapon, he is nothing
Mutant Animal Psionics: I have recently fell in love again with Mind Trap, How about a sniper who is also a wizard who casts finger of lictalon on a bullet and puts one in his head
why is this hard?
That's why I think it is important to know WHO your villains are and not just WHAT they are. If they are Guts and Glory they might stand and fight. If they are Smart, clever, not combat oriented or eager to get beat up then they won't stick around to fight.
The entire experiment may ultimately not work. But as Tiger Woods tears into the springbok, his mouth crimson with blood, he looks to have all the makings of a natural-born killer.