![Embarassed :oops:](./images/smilies/icon_redface.gif)
Tattooed Martial Adept O.C.C
During the time of prosperity on Atlantis, many Atlanteans studied and worked with the Chiang Ku on various ways to create and use magical tattoos. Students that practiced the arts martial began to wonder how to best apply these wondrous things into their training and study as well. As a result, the Tattooed Martial Adept was born.
These true Atlanteans use the same focus that drives them to combat supernatural evil to also hone their bodies and minds into weapons themselves training in various weapons. They subject themselves to various intense body hardening exercises, strength training and spiritual focus, making them M.D.C. beings with increased strength and reflexes.
They use their tattoos, melee weapons and training in combat only. They will not wear armor or use modern ranged weapons.
Masters of this art became picky on who they trained, only choosing those that remained focused on their personal path to mental and physical perfection. Because of this, there were not many practitioners of this style, and after the cataclysm of Atlantis, very few Tattooed Martial Adepts remained. There are, however still a few Chiang Ku that can pass on the secrets and keep in touch with existing masters to keep the art alive and help with the application of new tattoos.
Today, this nearly lost art is a guarded secret among those that know it, and are even more reluctant to train other Atlanteans in this art. Only those that show true dedication and worth will be chosen. A small school has been set up somewhere in North America, as well as one on Center, but finding their location is a monumental task. Its secret is well kept, and one of the first steps toward admittance is that one can even find them in the first place...
On a side note, those that do practice this art have begun to look into the slayings of their brethren by an outside force. Even to the average Atlantean, this is a horror, but to the adepts, it is a major injustice that shall not go unanswered.
Furthermore, those that travel to Rifts Earth have started an unfriendly rivalry with T-men from their ancestral homeland. They see them as a sick perversion of their art, and destroy these servants of the Splugorth when encountered.
Atlantean Characteristics as they apply to Tattooed Martial Adepts
1. Magic tattoos denote heritage. Same as Undead Slayer.
2. Increased P.P.E from magic tattoos. Base P.P.E. is 2d6x10 for all Tattooed Martial Adepts, male and females. Add 15 P.P.E points each level of experience and 5 P.P.E. for each additional tattoo. Thus, a typical Tattooed Martial Adept will start with 125-225 P.P.E. Remember, that character can also draw P.P.E> from ley lines and nexus points.
3. Increased P.P.E. recovery: The Tattooed Martial Adept’s P.P.E. replenishes itself at a rate of 20 points per hour of rest.
4. M.D.C. transformation. Tattooed Martial Adepts have a base M.D.C of 2d6x10 plus each tattoo beyond six instills them with an additional 15 M.D.C. This is the same for male and female adepts.
5. Cannot be physically transformed by any means.
6. Continue to grow as adults. Same as Undead Slayer.
7. Sense Vampires. Same as Undead Slayer.
8. Operate Dimensional Pyramids. Same as Undead Slayer.
9. Sense Ley lines. Same as Undead Slayer.
10. Sense rifts. Same as Undead Slayer.
11. Ley line phasing. Same as Undead Slayer.
12. Other Bonuses: +4 to save vs. magic and psionics of all kinds (in addition to attribute bonuses), +8 to save vs. horror factor. Attribute bonuses due to their intense training: +2 to M.E., +2 to P.P, +2 to P.S and +2 to P.E. Tattooed Martial Adepts are considered supernatural beings.
Race: True Atlanteans only
Attribute requirements: None.
Alignment: Any good.
O.C.C Skills:
First Aid (+10%)
Languages & Literacy: Dragonese/Elf, American, Greek at 98%
Languages: Speaks 2 additional languages of choice (+15%)
Lore: Demon and Monsters (+15%)
Lore: Faerie (+10%)
Land Navigation (+15%)
Wilderness Survival (+15%)
Intelligence (+10%)
Tracking (+5%)
Swimming (+5%)
Prowl (+10%)
Boxing
Gymnastics (+10%)
W.P. Blunt
W.P. Sword
W.P. Knife
W.P. Archery and targeting
W.P. Shield
Hand to Hand: Martial arts
O.C.C. Related skills: Select a total of 8 other skills. Plus 2 additional skills at levels three, seven, eleven and fifteen.
All new skills start at level one proficiency.
Communications: Any (+5%)
Domestic: Any (+5%)
Electrical: None
Espionage: Any
Mechanical: None
Medical: Paramedic or holistic only.
Military: Any
Physical: Any (+10%)
Pilot: Any, except robots and power armor skills.
Pilot Related: Any
Rogue: Any (+5%)
Science: Any
Technical: Any, except computer
Weapon Proficiencies: Any, except modern ranged weapons.
Wilderness: Any (+5%)
Secondary Skills: The character also gets to select five secondary skills from the previous list. These are in additional areas of knowledge that do not get the advantage of the bonus listed in parenthesis (). All Secondary skills start at the base skill level. Also, skills are limited (any, only, none) as previously indicated in that list.
Standard Equipment: Starts play with clothes, survival gear, a first aid kit, camping gear, a silver cross, 4 wooden stakes and mallet, melee weapons of choice, 1 ranged weapon of choice (archaic only) and ammunition.
May use TW melee and ranged weapons.
Magic Tattoos: In addition to the marks of heritage, the character starts play with:
• 4 simple weapon tattoos of choice
• 4 magic weapon tattoos of choice
• 6 power tattoos
• 4 other tattoos of choice, except power tattoos.
Each level thereafter, he may either choose 2 simple (animal or simple weapon) or 1 major (power, monster, or magic weapon) tattoo(s). Otherwise same as Undead Slayer.
Money: 4d6x1000 in precious gems or artifacts. Tattooed Martial Adepts are not motivated by wealth, but dedicated to perfecting their combat abilities.
Cybernetics: Same as Undead Slayer.
EDIT: Removed Electrical and Mechanical from related skill choices. Added W.P. Shield, removed W.P. Chain. Lowered all physical bonuses and removed speed bonus.
The above uses concepts that are the property of Palladium Books.
No copyright infringement is intended nor should it be inferred.