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Posted: Sun Jan 30, 2005 1:23 pm
by Jefffar
Depends on the situation, how much time and resources are at the character's command.

Posted: Sun Jan 30, 2005 1:29 pm
by Jefffar
It depends on the complexity of the situation before me.

Another factor is if I am giving orders to NPC or to PC. Orders to NPCs will be more detailed. Other PCs, who I expect to think for themselves will only get a general description of what they should do.



Give me a situation, give me some resources and I'll tell you what sort of planning I would do.

Posted: Mon Jan 31, 2005 2:58 am
by Killer Cyborg
Generally I have a plan.
A good plan can kill anything.

Posted: Mon Jan 31, 2005 6:32 pm
by Jefffar
Yeah, thougha good plan, executed badly, tends to kill the wrong guys.

Posted: Thu Feb 03, 2005 10:00 am
by lather
Even targets of opportunity should be attacked with a plan. The question is how much time do you have to make the plan.

Posted: Thu Feb 03, 2005 7:51 pm
by Jefffar
Definitely. Heck you should make a plan to get out of an ambush.

The question is how much detail?

Posted: Thu Feb 03, 2005 8:33 pm
by glitterboy2098
genrally depends on the situation.

in combat, i don't plan out more than 1-2 melee rounds ahead. any further than that, and your plans get junked when something happens you didn't factor in.

now, when doing infiltrations, assualts, ect, plan down to the routes taken, but have plan's B, C, D, E, ect. ready for the most likely problems.

Posted: Fri Feb 04, 2005 8:07 pm
by Jefffar
I try to plan as far as what I think is the endgame for the current fight, but I update the plan every time circumstances require.

Posted: Sun Feb 06, 2005 5:51 am
by lather
Yea, you need an exit strategy for anything you get yourself into. That is a big, big part of planning - the end game.

Posted: Wed Apr 06, 2005 7:05 pm
by Jefffar
The Robotech Accelerated Training Program did similar. Basically it was a no threat of death way to get the PCs some EXP (low reward, 1/4 or less than normal) and the chance to develop teamwork and tactics.

Posted: Sun Apr 17, 2005 8:54 am
by Gamesman6
making the players use tactics is a must IMO. If they don't use them they suffer and if I am GMing and let them get a way with un-tactical play, it is not serving the idea behind the game, again IMO.
G6

Posted: Sun May 29, 2005 10:49 pm
by The Beast
Murphy Law: No plan survives contact with the enemy

Posted: Thu May 18, 2006 1:59 am
by Rockwolf66
Well years ago down at Camp Pendleton it was asked if anyone knew what the law of the seven P's was. I happen to practice the anwer.

Proper
Pervious
Planning
Prevents
P***
Poor
Performance

That should tell you alot.

I have tactics for every occation planned and practiced.

Posted: Fri May 19, 2006 1:19 pm
by jedi078
MaddogMatarese wrote:Murphy Law: No plan survives contact with the enemy


Very true when your defending a building you can get into extreame detail, but what's the point?

Murphy steps in screws it up.

Thus our ops plans were just guidelines, even during React Drills (and Actuals) we strayed from the op plans from time to time.

Posted: Mon May 22, 2006 12:13 pm
by jedi078
Lucky wrote:yeah, like when youre trying to clear a room the correct way, and then the instructor starts nailing you with sim rounds from a mousehole in the ceiling. puts things in perspective.


But that's what the bad guys do in RL, so it's better to learn that in training then when when your clearing a room for real.