Posted: Wed May 05, 2004 11:10 am
One or two minor cybernetics will knock you down something like 5-15%. One bionic can knock down like 50%.
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SHIFTY wrote:What is the Official ruling on how many Cybernetics and Bionics it takes to affect Magic and Psionic abilities.
SHIFTY wrote:Tinker Dragoon wrote:SHIFTY wrote:What is the Official ruling on how many Cybernetics and Bionics it takes to affect Magic and Psionic abilities.
According to the rules in Sourcebook 1 and the Bionics Sourcebook:
1 cybernetic or bionic limb or other large implant (bionic lungs or cyber-armor for example) or 2-3 small implants reduces all aspects of a character's magical and psionic powers by half (range, duration, damage, PPE/ISP base, PE/ISP gained per level, etc.). Additionally magic or psionic healing used on the character is only half as effective.
Additional implants beyond this completely eliminate the ability to use magic or psionic powers (not that this contradicts the RMB and Mindwerks, which allow even partial conversion cyborgs to have some reduced psionics).
Cybernetic bio-systems have no effect on magic and psionics regardless of size or number.
Wouldn't that mean that all Cyber-Knights have reduced psionics?
SHIFTY wrote:Tinker Dragoon wrote:SHIFTY wrote:What is the Official ruling on how many Cybernetics and Bionics it takes to affect Magic and Psionic abilities.
According to the rules in Sourcebook 1 and the Bionics Sourcebook:
1 cybernetic or bionic limb or other large implant (bionic lungs or cyber-armor for example) or 2-3 small implants reduces all aspects of a character's magical and psionic powers by half (range, duration, damage, PPE/ISP base, PE/ISP gained per level, etc.). Additionally magic or psionic healing used on the character is only half as effective.
Additional implants beyond this completely eliminate the ability to use magic or psionic powers (not that this contradicts the RMB and Mindwerks, which allow even partial conversion cyborgs to have some reduced psionics).
Cybernetic bio-systems have no effect on magic and psionics regardless of size or number.
Wouldn't that mean that all Cyber-Knights have reduced psionics?