Alberta and the New West (formerly Clagary thread)
Posted: Tue Aug 27, 2019 9:22 am
I've been wanting to do something with the Alberta area for a while now, since I find Lone Star kind of restrictive yet love the New West book to pieces. Then there's the Calgary Rift. I think Megaverse in Flames is the Rifts portion of the Minion War that covers Calgary, but I don't own it (yet?). Is the information on the Calgary Rift worth having for a game kind of set around there? How much of the book is dedicated to it?
I wrote up some notes a few weeks ago where I wanted to set up the game in Clairsholm, approximately 80 miles South-ish from Calgary. There they have a working relationship with a small mercenary company who not only helps protect the city but escorts goods from the various Fadetowns who look at Clairsholm as a beacon of stability, it being metaphysically stable. This mercenary company, the Deer Stalkers, have a barracks just outside the city, where they can keep watch on their neighbors to the North and keep sight of caravans coming to the city.
Entertainment in Clairsholm is just as important a draw as its markets. The name of the game is professional wrestling! Unlike the scripted spectacles of old, these matches are more non-lethal gladiatorial contests. The pageantry and flamboyancy are still there, as are the contrived storylines. Part of what's different is that the surrounding towns can send their own champions to wrestle and join in the fun, leading to more storylines and sometimes actual contracts. While not as reliable or safe as the wrestling of old, it brings in the credits, which for the promoters is the most important thing.
That's what I had before dropping the idea, but I'm really liking the pro wrestling/shoot fighting angle, which could be a campaign all to itself. Yeah, I think this is worth exploring. Any opinions? I know I'll be getting a lot of use out of the Rifter #24, but other that that what could I use to jazz this up? Thanks in advance!
I wrote up some notes a few weeks ago where I wanted to set up the game in Clairsholm, approximately 80 miles South-ish from Calgary. There they have a working relationship with a small mercenary company who not only helps protect the city but escorts goods from the various Fadetowns who look at Clairsholm as a beacon of stability, it being metaphysically stable. This mercenary company, the Deer Stalkers, have a barracks just outside the city, where they can keep watch on their neighbors to the North and keep sight of caravans coming to the city.
Entertainment in Clairsholm is just as important a draw as its markets. The name of the game is professional wrestling! Unlike the scripted spectacles of old, these matches are more non-lethal gladiatorial contests. The pageantry and flamboyancy are still there, as are the contrived storylines. Part of what's different is that the surrounding towns can send their own champions to wrestle and join in the fun, leading to more storylines and sometimes actual contracts. While not as reliable or safe as the wrestling of old, it brings in the credits, which for the promoters is the most important thing.
That's what I had before dropping the idea, but I'm really liking the pro wrestling/shoot fighting angle, which could be a campaign all to itself. Yeah, I think this is worth exploring. Any opinions? I know I'll be getting a lot of use out of the Rifter #24, but other that that what could I use to jazz this up? Thanks in advance!