gaby wrote:I have some Rune Weapons Questions
Tell Me What do you think are the Best Souls to make Rune weapons for Lesser,Greater and Greatest?
I like to leave the identity of the souls vague. It allows for better plot purposes and lets me make cool items with special souls at need.
And frankly... the idea that you need the souls of gods and the like?
There simply aren't enough gods out there.
Just in the Three Galaxies there are around a
billion greatest rune weapons.
Scope and scale people. Scope and Scale.
I simply assume that the "souls required" bit in WB2 is sales patter by the Splugorth and that you can make do with lesser things like Greater Demons, Greater Elementals, demigods, Nymphs, Mindlor, Master Vampires, Night Princes, Adult Dragons and the like.
gaby wrote:Any ideas for New Rune weapons,s powers?
I dislike the "mass produced weapons" idea myself though I get why it exists.
I love the unique powers that the scores of Rune Weapons (so much for rare) in PF have. I try to avoid using them as new "mass powers" since that devalues the original... though sometimes a really neat power I might copy in a lesser form.
If I was going to lock in specific new powers I would say that experiments with Trees of Knowledge have allowed them to make a new category of spell magic (Biomancy) available... but sadly for the Splugorth only to good aligned weapons
This is the low hanging fruit... bundle up some of the dozens of new forms of magic that have come out and make new spell packages.
One set of powers that we had in a game was that a necromantic Rune weapon had the powers of the spells Bone Scepter and Bone Staff, plus could cast a few necromantic spells.
Another icky necromantic rune item I had in a game could use the 10th level necromancers "union with the dead" powers on the bearer (as per the 'use on others' part of the ability) allowing the host to merge with the dead
I made a weapon that could become intangible and in that state only dealt damage to 'things possessing other living things'
I made a pair of rune rings. The silver ring cast "Transformation" and "Ensorcel" on the wearer who was compeled to obey the bearer of the gold ring.
I made another series of pairs of rings, iron this time. they could only be used by married couples and one of their powers was that they allowed the user to opt to take any damage or effect that would affect the other.
Some of the various poisons in the game would be an interesting power for a greatest rune weapon to have as an option. I would limit it to just greatest ones because it is pretty potent, but 'eternally poisoned blade' is a fantasy trope and a good rune weapon.
I had a power that I gave some rune items that allowed the bearer to 'refuel' the weapons PPE to allow additional castings... via an always on Life Fuel effect.
gaby wrote:Do you Want to see Living Rune Swords Rifter 52 become canon?
Absolutely not.
They are a nice optional thing, and I have used one or two as strange and enigmatic NPCs (I had a Dwarven Rune smith turn himself into an Invoked that was the focus of a quest to find out how to permanently deal with Necrom and the other Demon Swords)
But they are not something I would want to see made canon. Rune magic is supposed to be rare, but it is turning into almost as common as TW.
We do not need to have PC rune weapons joining the list of "things that should be rare but every group has two"
They also can disrupt the flavor of games really easily, and frankly... they are rather jarring. They are interesting as a thought exercise but as a change to the canon? They don't fit at all.
If a Rune Weapon wants a body it should take it like Necrom or the Rune Throne.
Not to mention the powers provided are, frankly, amazing and every single one of them is a Legendary Tier rune weapon.