Costs of TW upgrades.
Posted: Fri Mar 30, 2018 2:25 pm
The rules for TW stuff in savage rifts are vague in a few places.
1) What does it cost to buy a minor TW upgrade for armor? The book only seems to list the cost to BUILD an upgrade into armor not the markup for a none TW just buying it.
2) What does it cost to activate the minor TW upgrade I want in my armor and how longs the activation time?
This stuff can be assumed based on mentions in other parts of the book*, but when you assume you make an ass out of blah blah blah. . . .
* Page 76 in the gear section has some generic costs for TW stuff. It's weird it doesn't say anything in the TW section about this stuff. Cut and paste from the sidebar in the gear section for reference.
" Unless stated otherwise, it costs 2 Power Points to energize an ammo clip for
a TW ranged weapon and 1 PP to power melee weapons for 3 rounds. TW armor
typically requires 1 PP/hour, losing all special properties and halving Armor and
Toughness (round down) if unpowered "
1) What does it cost to buy a minor TW upgrade for armor? The book only seems to list the cost to BUILD an upgrade into armor not the markup for a none TW just buying it.
2) What does it cost to activate the minor TW upgrade I want in my armor and how longs the activation time?
This stuff can be assumed based on mentions in other parts of the book*, but when you assume you make an ass out of blah blah blah. . . .
* Page 76 in the gear section has some generic costs for TW stuff. It's weird it doesn't say anything in the TW section about this stuff. Cut and paste from the sidebar in the gear section for reference.
" Unless stated otherwise, it costs 2 Power Points to energize an ammo clip for
a TW ranged weapon and 1 PP to power melee weapons for 3 rounds. TW armor
typically requires 1 PP/hour, losing all special properties and halving Armor and
Toughness (round down) if unpowered "