Poll: handling drones/robots
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- glitterboy2098
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Poll: handling drones/robots
Rifts (and several other palladium games) have plenty of simple-AI controlled robots/drones options. devices which while self directing in actions* don't possess personality, and thus better fit under the category of "player/group equipment" instead of "group ally/member"
the possibility of a player getting a hold of say, a unit of skelebots or NG work drones is certainly there, and of course a player is going to want to make use of the options such equipment can provide.
however, in thinking on this subject recently, i started to wonder how most groups handle such dynamics.
in one sense, such robots/drones are a form of NPC and such the Gamemaster would seem like the person who'd be running the bot/drone, with he player just giving orders said bot/drone will follow.
on the otherhand, since the bot/drone is under the command of a player, you could also make an arguement that the player should be the one to do the work of describing the drone's actions and making it's dice rolls and the like, effectively treating it like a 2nd character being run by that player.
and it seems likely that there are a variety of methods that would fall between these two, and perhaps some that aren't even covered by either.
so in your groups/games, which method do you prefer to use?
( *in the sense that they do not require someone to remotely control all their actions, the way a RC car/plane does)
the possibility of a player getting a hold of say, a unit of skelebots or NG work drones is certainly there, and of course a player is going to want to make use of the options such equipment can provide.
however, in thinking on this subject recently, i started to wonder how most groups handle such dynamics.
in one sense, such robots/drones are a form of NPC and such the Gamemaster would seem like the person who'd be running the bot/drone, with he player just giving orders said bot/drone will follow.
on the otherhand, since the bot/drone is under the command of a player, you could also make an arguement that the player should be the one to do the work of describing the drone's actions and making it's dice rolls and the like, effectively treating it like a 2nd character being run by that player.
and it seems likely that there are a variety of methods that would fall between these two, and perhaps some that aren't even covered by either.
so in your groups/games, which method do you prefer to use?
( *in the sense that they do not require someone to remotely control all their actions, the way a RC car/plane does)
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Re: Poll: handling drones/robots
If we are talking simple AI the character issues orders to, then they issue the orders and you report wharever feedback they have on the drones actions as it carries them out. For results they are immediately aware of, I will tend to have the player roll for it.
For ones they are pretty much directly controlling, that it pretty much on them like a vehicle would be.
For AI units at a more pet or mount level, I'll tend to let they describe interactions more with some interjections from my end, whereas those with a higher intelligence I will tend to handle as an NPC.
For ones they are pretty much directly controlling, that it pretty much on them like a vehicle would be.
For AI units at a more pet or mount level, I'll tend to let they describe interactions more with some interjections from my end, whereas those with a higher intelligence I will tend to handle as an NPC.
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Re: Poll: handling drones/robots
yeah, i was thinking of AI on the lines of Pet/Mount for this. less than that and it tends to need constant control from a character to do anything useful, more than that and your looking at something that is full NPC.
imagine a scenario for example where a player has a pair of NG workbots with the combat program. he's now got a set of 'pets' that he can order around, but which can follow those orders without being remotely micromanaged.
there are some non-robotic ways similar situation can arise (like say, the class in splicers with the hounds, or a shifter with some more simple minded monsters summoned) too, though it was AI drones that got me thinking about it.
imagine a scenario for example where a player has a pair of NG workbots with the combat program. he's now got a set of 'pets' that he can order around, but which can follow those orders without being remotely micromanaged.
there are some non-robotic ways similar situation can arise (like say, the class in splicers with the hounds, or a shifter with some more simple minded monsters summoned) too, though it was AI drones that got me thinking about it.
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Re: Poll: handling drones/robots
player gives basic direction in combat, the drone competes the task Aaccording to its programming. I run them as NPCs in that regard. if the drone has had its strategy modified by player programming, then I would consider letting the player directly control it and make rolls.
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Re: Poll: handling drones/robots
Depends on the adventure, and how many players there are, and such.
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Re: Poll: handling drones/robots
Drone randomly starts killing all PC and any humanoid life it encounters.
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Re: Poll: handling drones/robots
Unless the player is in direct control of the bot (like remote piloting...deliberately spending actions to control the bot like VRDS bots in MiO), he can give orders then the bots are run by the GM as NPCs (like Skelebots or Naruni attack drones).
I do the same thing with Shifters and summoned demons. Orders are given, and the demon executes the orders through the GM ("destroy the Coalition soldiers!").
Likewise, the difference between Zombies/Mummies and Animated Dead. Animated Dead are under direct control of the mage (he must concentrate to control them, spending attacks to maneuver the skeletons like a puppeteer does a marionette), whereas the Zombies/Mummies can take orders and the GM NPCs them ("Go harvest that field")
When a player has a tamed riding animal like a horse or fury beetle, the player is in semi-control of the animal when riding him to get from point A to point B. However during combat, unless the character is directly controlling the beast to run in a particular direction (spent an action "piloting" the beast), the beast may fight on its own accord (controlled by the NPC), especially if it becomes spooked (I use some sort of HF roll to see if it does). So that one is a mix and not so black and white to me.
I do the same thing with Shifters and summoned demons. Orders are given, and the demon executes the orders through the GM ("destroy the Coalition soldiers!").
Likewise, the difference between Zombies/Mummies and Animated Dead. Animated Dead are under direct control of the mage (he must concentrate to control them, spending attacks to maneuver the skeletons like a puppeteer does a marionette), whereas the Zombies/Mummies can take orders and the GM NPCs them ("Go harvest that field")
When a player has a tamed riding animal like a horse or fury beetle, the player is in semi-control of the animal when riding him to get from point A to point B. However during combat, unless the character is directly controlling the beast to run in a particular direction (spent an action "piloting" the beast), the beast may fight on its own accord (controlled by the NPC), especially if it becomes spooked (I use some sort of HF roll to see if it does). So that one is a mix and not so black and white to me.
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Re: Poll: handling drones/robots
It hasn't come up:
Regardless, they would be responsible for tracking the Drone(s) "health" and "payload(s)" (where applicable).
If the drone is "Shadowing" the character (like Marcross 2's Valk. Squires IIRC), where they mimic the character (target what he/she/it targets, move when they do, etc). That is clearly a case of PC handling. I would also include something that is under their direct control here (ie it uses their actions) or something that is acting as an extension of them.
In general, it would depend on how well the player can manage multiple characters to avoid metagaming mangement/coordination. That may mean all the drones actions are declared for a given round of the melee before resolution rolls are done. I could also see having Player B being responsible for some of Player A's "drones" actions, instead of letting Player A (or the GM) handle it to avoid metagaming (why is this drone suddely changing targets).
I do think that any time the character has to give a command to a "drone(s)" it should count as an attack/action for the melee. Drones capable of independent action, don't eat into the character's attacks though while they execute a command (the command itself will still take an attack/action though).
If there is a large number of Drones to manage, I'd likely switch to cinematic resolution.
Regardless, they would be responsible for tracking the Drone(s) "health" and "payload(s)" (where applicable).
If the drone is "Shadowing" the character (like Marcross 2's Valk. Squires IIRC), where they mimic the character (target what he/she/it targets, move when they do, etc). That is clearly a case of PC handling. I would also include something that is under their direct control here (ie it uses their actions) or something that is acting as an extension of them.
In general, it would depend on how well the player can manage multiple characters to avoid metagaming mangement/coordination. That may mean all the drones actions are declared for a given round of the melee before resolution rolls are done. I could also see having Player B being responsible for some of Player A's "drones" actions, instead of letting Player A (or the GM) handle it to avoid metagaming (why is this drone suddely changing targets).
I do think that any time the character has to give a command to a "drone(s)" it should count as an attack/action for the melee. Drones capable of independent action, don't eat into the character's attacks though while they execute a command (the command itself will still take an attack/action though).
If there is a large number of Drones to manage, I'd likely switch to cinematic resolution.
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Re: Poll: handling drones/robots
looks like the general trend is "Player gives the drones orders, GM runs them as NPC's"
ok. since some of my recent writing projects include various forms of AI and AI drones, i understandably got curious.
ok. since some of my recent writing projects include various forms of AI and AI drones, i understandably got curious.
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Re: Poll: handling drones/robots
Blue_Lion wrote:Drone randomly starts killing all PC and any humanoid life it encounters.
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I normally run them as NPCs with the PC in control making any rolls necessary. Has worked well for me.
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Re: Poll: handling drones/robots
Especially with Skelebots, I think the "Pet/Mount level" is pretty accurate. They're not really intelligent, just able to function in their milleu, given sufficient direction. So, put them in combat and give them targetting parameters, they're ok. If you want to use them for something else, you need to use much more careful control.
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Re: Poll: handling drones/robots
RiftJunkie wrote:Blue_Lion wrote:Drone randomly starts killing all PC and any humanoid life it encounters.
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I normally run them as NPCs with the PC in control making any rolls necessary. Has worked well for me.
Or it could be like the terminator but only have TW like.
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The Clones are coming you shall all be replaced, but who is to say you have not been replaced already.
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Soon my army oc clones and winged-monkies will rule the world but first, must .......
I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
Master of Type-O and the obvios.
Soon my army oc clones and winged-monkies will rule the world but first, must .......
I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
Re: Poll: handling drones/robots
I let players handle droids, familiars, and hirelings in combat. I have enough to manage and, if I need the spare character to do something, it's not like I can't take over.
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Re: Poll: handling drones/robots
Spoiler:
Uhhhhh just curious....but how is the stats for some munchkin/anti-munchkin robot relevant to the thread?
THAT said. My attitude is that I allow the player to run them, unless that privilege is abused. Then I can and will take over.
I tend to allow great lee way in what I will let players have their 'minions' do....with in reason.
Your robot is certainly willing to sacrifice its existence for you slavishly....that bound demon? Not So Much.
I tell the player stuff like "your hired TW is demanding either a pay raise, or Thursdays off" and let them either do it, or RP out the negotiations. so far it has usually worked out pretty well.
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Re: Poll: handling drones/robots
eliakon wrote:Spoiler:
Uhhhhh just curious....but how is the stats for some munchkin/anti-munchkin robot relevant to the thread?
THAT said. My attitude is that I allow the player to run them, unless that privilege is abused. Then I can and will take over.
I tend to allow great lee way in what I will let players have their 'minions' do....with in reason.
Your robot is certainly willing to sacrifice its existence for you slavishly....that bound demon? Not So Much.
I tell the player stuff like "your hired TW is demanding either a pay raise, or Thursdays off" and let them either do it, or RP out the negotiations. so far it has usually worked out pretty well.
That was just me being silly.
It was not even stated right.
The Clones are coming you shall all be replaced, but who is to say you have not been replaced already.
Master of Type-O and the obvios.
Soon my army oc clones and winged-monkies will rule the world but first, must .......
I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
Master of Type-O and the obvios.
Soon my army oc clones and winged-monkies will rule the world but first, must .......
I may debate canon and RAW, but the games I run are highly house ruled. So I am not debating for how I play but about how the system works as written.
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Re: Poll: handling drones/robots
It depends on the player and the type of drone we are talking about. Basic AI I will typically run but the players will make skill rolls for. That way it still is an independent character but I don't have to keep track of its stats and skills.
If I trust the player and they want a pet or npc companion, I will let them run it. But if it becomes apparent that the npc is just there to make the PC more powerful, I will intervene. I tell the players, their companion shouldn't just be a yes man and agree all the time. Pets can be stubborn sometimes too, so they shouldn't have, even trained, animal companions always following orders perfectly.
If I trust the player and they want a pet or npc companion, I will let them run it. But if it becomes apparent that the npc is just there to make the PC more powerful, I will intervene. I tell the players, their companion shouldn't just be a yes man and agree all the time. Pets can be stubborn sometimes too, so they shouldn't have, even trained, animal companions always following orders perfectly.
Re: Poll: handling drones/robots
Depends on the drone/robot. Most the player can tell priorities to like attack that thing or protect me and then the robots AI works more like an NPC to execute their orders to the best of its abilities.
One of the funniest incidents though was somebody who wanted a robot to man their bulldog's exterior turret. They could only get the non combat oriented NG model but it had an emergency fire fighting program. So they messed with its sensors so it saw the rail gun as a giant fire hose so the guy had to throw up his damage control simulator to make things he wanted it to shoot look like they were on fire holographically so the drone would start engaging them to "put their fires out"
One of the funniest incidents though was somebody who wanted a robot to man their bulldog's exterior turret. They could only get the non combat oriented NG model but it had an emergency fire fighting program. So they messed with its sensors so it saw the rail gun as a giant fire hose so the guy had to throw up his damage control simulator to make things he wanted it to shoot look like they were on fire holographically so the drone would start engaging them to "put their fires out"