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Rules question UEDF Scorpio Launcher

Posted: Sat Feb 07, 2015 11:37 am
by Axeay
The Core card with the Scorpio launcher is missing the Volley stats. With ammo 4 and educated guess is it should be volley (x) or possibly 1.
Thanks

Re: Rules question UEDF Scorpio Launcher

Posted: Tue Feb 10, 2015 11:56 am
by Thorfinn
I don't have the card with me to reference it, but, if it doesn't say "Volley #" or "Volley X", then it should just be 1 missile, or default "Volley 1".

Re: Rules question UEDF Scorpio Launcher

Posted: Wed Feb 11, 2015 10:20 pm
by BradyTech
That's how I understand it, too. If there's no Volley listing, the default is that it can pop off (launch) one missile per attack.

Re: Rules question UEDF Scorpio Launcher

Posted: Fri Feb 13, 2015 7:57 am
by Axoid
Agreed, only 1 missile a shot. It kicks butt as is, since it has blast and can't be shot down. It's a battlepod killer.

Re: Rules question UEDF Scorpio Launcher

Posted: Wed Feb 18, 2015 12:44 pm
by Phaze
I agree, the Scorpio has no volley ability and when fired, has one shot for one ammo per turn.

Re: Rules question UEDF Scorpio Launcher

Posted: Thu Feb 19, 2015 2:28 pm
by Phaze
Official Word: Confirmed. Scorpio missiles do not have volley. One missile per turn.