nicolo117 wrote:I'm starting a new adventure locally and all of the players are entirely new to rifts. Most of them are ages 16-20 and have RP experience but i'm wondering about a way to introduce younger people to rifts. I was thinking of a campaign set in north america and have them play as cs soldiers. This is because i want them to truly understand that while the top of the chain is "evil", some at the bottom are only doing their job to earn a better life. The alternatives are New West or Atlantis because that's where they want to end up.
Coalition is a great way to start new players off.
-They get to learn about the world, starting with a simple perspective and slowly gaining more information about the world around them.
-They don't have to worry as much about armor repairs and ammunition.
-They have a CLEAR party motivation (following orders).
-There is a more limited gear selection, so you don't have to worry about the PCs constantly whining that they want the newest Naruni toys.
-You won't have to deal with magic on the side of the players, which means less surprises coming at you.
-Clear character motivation to get along with the other player characters.
That's the way I'd go.
New West is too cartoony for my tastes, and less balanced.
Atlantis could be cool... but it'd be a lot trickier.
Besides, there are plenty of ways for CS soldiers to end up either place.