Making a Character
Posted: Wed Mar 03, 2010 4:20 pm
alright, so i finally got around to getting my hands on a copy of splicers, and as is my standard policy, i decided to give it a bit of a test run by making a character. in this particular case, that character is a packmaster (and boy does the cchargen ever go on and on), and i've run into a few things that have me wondering.
1) the weapons training program specifically includes WP sword. So does the basic military program, which the packmaster also gets automatically. given the weapons training program normally has 4 WPs of choice, would you allow the packmaster to pick up a different WP instead? (if it was one of the "set in stone" programs, i'd say the packmaster is just out of luck, but in this case it's a program where you normally pick and choose)
2) the weapons training program also specifically includes WP armor. the only reason i could see for that is because the packmaster comes standard with armor that has some kind of weapon on it, which the swords can be (according to the text in the OCC description, they can either retract or be sheathed elsewhere). would you say that WP armor was intended to be applied to the packmaster swords?
3) if you get a HtH skill from a skill program (such as HtH: Basic from the basic military program) can you upgrade it using elective (but not secondary) skills as is standard in other PB games?
4) the packmaster swords are very similar in description to the forearm/bone blade weapons described on page 96 of the core book, other than having a different damage value, and having no specified MDC value for the packmaster's swords (meaning the damage they can take, not the damage they deal). would you consider the packmaster swords to be the same as the forearm/bone blade weapons, and if so, would you allow them to spend their living armor bonus Bio-E on improving the blades as per the entry on page 96?
5) the war mount section starts off with standard features and senses. the gorehound is indicated as having numbers 2, 3, and 5, with 5 being the one i want to focus on. does that mean any given gorehound assigned to a packmaster will have a 50/50 chance to get a bit of bonus Bio-E within the stated categories only? are those categories the only ones that war mounts can choose from, or is that presumed to be only for the random added Bio-E? the packmaster OCC indicates that he gets Bio-E to spend on his hounds "any way the character desires", which would imply that all categories are open (though equally obviously, any prerequisites would need to be met)
1) the weapons training program specifically includes WP sword. So does the basic military program, which the packmaster also gets automatically. given the weapons training program normally has 4 WPs of choice, would you allow the packmaster to pick up a different WP instead? (if it was one of the "set in stone" programs, i'd say the packmaster is just out of luck, but in this case it's a program where you normally pick and choose)
2) the weapons training program also specifically includes WP armor. the only reason i could see for that is because the packmaster comes standard with armor that has some kind of weapon on it, which the swords can be (according to the text in the OCC description, they can either retract or be sheathed elsewhere). would you say that WP armor was intended to be applied to the packmaster swords?
3) if you get a HtH skill from a skill program (such as HtH: Basic from the basic military program) can you upgrade it using elective (but not secondary) skills as is standard in other PB games?
4) the packmaster swords are very similar in description to the forearm/bone blade weapons described on page 96 of the core book, other than having a different damage value, and having no specified MDC value for the packmaster's swords (meaning the damage they can take, not the damage they deal). would you consider the packmaster swords to be the same as the forearm/bone blade weapons, and if so, would you allow them to spend their living armor bonus Bio-E on improving the blades as per the entry on page 96?
5) the war mount section starts off with standard features and senses. the gorehound is indicated as having numbers 2, 3, and 5, with 5 being the one i want to focus on. does that mean any given gorehound assigned to a packmaster will have a 50/50 chance to get a bit of bonus Bio-E within the stated categories only? are those categories the only ones that war mounts can choose from, or is that presumed to be only for the random added Bio-E? the packmaster OCC indicates that he gets Bio-E to spend on his hounds "any way the character desires", which would imply that all categories are open (though equally obviously, any prerequisites would need to be met)