Re: Shemarrian-related fan creations
Posted: Wed May 01, 2013 7:57 pm
Snagged the updates and c&p'd.
As I said in an earlier post; more to come
As I said in an earlier post; more to come
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kronos wrote:This reminds me.. is there a post with general guidelines for styles of names for the different tribes? or do we just pick something that 'seems' to fit a tribe? Like Skullsmashers will generally be something that relates to crushing, maiming and other means of destroying some kind of body part or object?
kronos wrote:This reminds me.. is there a post with general guidelines for styles of names for the different tribes? or do we just pick something that 'seems' to fit a tribe? Like Skullsmashers will generally be something that relates to crushing, maiming and other means of destroying some kind of body part or object?
taalismn wrote:kronos wrote:This reminds me.. is there a post with general guidelines for styles of names for the different tribes? or do we just pick something that 'seems' to fit a tribe? Like Skullsmashers will generally be something that relates to crushing, maiming and other means of destroying some kind of body part or object?
Like D said; none we know of...
The only general guidelines I can think of are: 'Old-fashioned' Shemarrian names have some martially descriptive, good-omen'ed or personal trait-indicative surname('Brightlance', 'Goodbones', 'Night-Sunder', 'Flamedancer', etc.) but some of the Tribes really go off-reservation with nicknames and bizarre allusions(for example, Ghost Riders may have names referring to obscure pre-Rifts trivia, movie/video game characters, computer in-jokes, and, depending on how many personalities they have, they may have several names each). I mean, you did note that there's an 'Abbie Normal' among them? That could have been a codename, a ploy to throw off outsiders' balance, or the Shemarrian's ACTUAL name.
And...got your PM...chewing the stuff over, but didn't have a lot of time to come up with in-depth analysis and reply.
kronos wrote:[Ah, the PM went through. Last few days I'd been trying to send it and it kept bouncing back.. that and the forums not loading half the time over the weekend.
taalismn wrote:kronos wrote:[Ah, the PM went through. Last few days I'd been trying to send it and it kept bouncing back.. that and the forums not loading half the time over the weekend.
Yep...it got through. I'm just chewing on it and hunting up my own copy of the relevent book to check on its possibilities.
Sounds like you're doing a back-book tech gold-rush roadtrip.
kronos wrote:[I don't have any of the new books or rifters released after Shemarrian Nation (and missing books between then and RUE like Russia and China books).. well I've got a few PDFs of a few rifters since then.. and I started reading through many of my books from the beginning again at night and brain kind of goes 'hey.. there's some awesome stuff.. what if we add this to this?" and other stuff. I've got lots of stuff just floating around in my head that I've forgotten and remembered again and jotted down half ideas just waiting for a piece to fall into place to complete it.
Like there's an idea of how to make energy weapons more effective against creatures with incredible healing abilities. Like how DU and U rounds basically stop the healing abilities until removed.
I'd think some how combining some form of radiation with plasma weapons might be a way of doing it. Need to do a little research first though.
kronos wrote:taalismn wrote:kronos wrote:[Ah, the PM went through. Last few days I'd been trying to send it and it kept bouncing back.. that and the forums not loading half the time over the weekend.
Yep...it got through. I'm just chewing on it and hunting up my own copy of the relevent book to check on its possibilities.
Sounds like you're doing a back-book tech gold-rush roadtrip.
I don't have any of the new books or rifters released after Shemarrian Nation (and missing books between then and RUE like Russia and China books).. well I've got a few PDFs of a few rifters since then.. and I started reading through many of my books from the beginning again at night and brain kind of goes 'hey.. there's some awesome stuff.. what if we add this to this?" and other stuff. I've got lots of stuff just floating around in my head that I've forgotten and remembered again and jotted down half ideas just waiting for a piece to fall into place to complete it.
Like there's an idea of how to make energy weapons more effective against creatures with incredible healing abilities. Like how DU and U rounds basically stop the healing abilities until removed.
I'd think some how combining some form of radiation with plasma weapons might be a way of doing it. Need to do a little research first though.
taalismn wrote:kronos wrote:[I don't have any of the new books or rifters released after Shemarrian Nation (and missing books between then and RUE like Russia and China books).. well I've got a few PDFs of a few rifters since then.. and I started reading through many of my books from the beginning again at night and brain kind of goes 'hey.. there's some awesome stuff.. what if we add this to this?" and other stuff. I've got lots of stuff just floating around in my head that I've forgotten and remembered again and jotted down half ideas just waiting for a piece to fall into place to complete it.
Like there's an idea of how to make energy weapons more effective against creatures with incredible healing abilities. Like how DU and U rounds basically stop the healing abilities until removed.
I'd think some how combining some form of radiation with plasma weapons might be a way of doing it. Need to do a little research first though.
I did that with a line of PS-made particle beam weapons/Advanced Neutron Weapons(ANWEPs), but got feedback that for the radiation to be persistant, it has to come from a solid material object source embedded in the flesh of the critter, not what amounts to a surface application of molecules. Spraying down a critter with short-lived isotopes wouldn't be enough; you've got to get radiating particles ground into its wounds and under its skin.
DhAkael wrote:[Or you can go with GRASER's
Just BURN the tissue with enough HIGH-energy deathiness that the cells (supernatural or otherwise) don't wanna come back.
taalismn wrote:DhAkael wrote:[Or you can go with GRASER's
Just BURN the tissue with enough HIGH-energy deathiness that the cells (supernatural or otherwise) don't wanna come back.
"Okay, this spell's supposed to open a dimensional gate to the nearest star AND simultaneously trigger a solar flare...what's the safe casting distance again?"
taalismn wrote:kronos wrote:[I don't have any of the new books or rifters released after Shemarrian Nation (and missing books between then and RUE like Russia and China books).. well I've got a few PDFs of a few rifters since then.. and I started reading through many of my books from the beginning again at night and brain kind of goes 'hey.. there's some awesome stuff.. what if we add this to this?" and other stuff. I've got lots of stuff just floating around in my head that I've forgotten and remembered again and jotted down half ideas just waiting for a piece to fall into place to complete it.
Like there's an idea of how to make energy weapons more effective against creatures with incredible healing abilities. Like how DU and U rounds basically stop the healing abilities until removed.
I'd think some how combining some form of radiation with plasma weapons might be a way of doing it. Need to do a little research first though.
I did that with a line of PS-made particle beam weapons/Advanced Neutron Weapons(ANWEPs), but got feedback that for the radiation to be persistant, it has to come from a solid material object source embedded in the flesh of the critter, not what amounts to a surface application of molecules. Spraying down a critter with short-lived isotopes wouldn't be enough; you've got to get radiating particles ground into its wounds and under its skin.
kronos wrote:taalismn wrote:kronos wrote:[I don't have any of the new books or rifters released after Shemarrian Nation (and missing books between then and RUE like Russia and China books).. well I've got a few PDFs of a few rifters since then.. and I started reading through many of my books from the beginning again at night and brain kind of goes 'hey.. there's some awesome stuff.. what if we add this to this?" and other stuff. I've got lots of stuff just floating around in my head that I've forgotten and remembered again and jotted down half ideas just waiting for a piece to fall into place to complete it.
Like there's an idea of how to make energy weapons more effective against creatures with incredible healing abilities. Like how DU and U rounds basically stop the healing abilities until removed.
I'd think some how combining some form of radiation with plasma weapons might be a way of doing it. Need to do a little research first though.
I did that with a line of PS-made particle beam weapons/Advanced Neutron Weapons(ANWEPs), but got feedback that for the radiation to be persistant, it has to come from a solid material object source embedded in the flesh of the critter, not what amounts to a surface application of molecules. Spraying down a critter with short-lived isotopes wouldn't be enough; you've got to get radiating particles ground into its wounds and under its skin.
I think I read somewhere (might have been a different game) of ballistic rounds coated in plasma.. but again, that's a physical round.
Hmm.. particle weapons.. I think there's one sci-fi series/book/comic/something that had plasma or some sort of particle weapon that the particles fired were large enough that they could 'embed' in a target, saturating it with whatever particles they were. If we had something like that, and if they could be radiated, then that'd in theory would work. I just wish I could remember where I saw that.
But then if you look at different sci-fi universes and how they work, plasma weapons work slightly differently in many. I think I read one where the plasma weapons not only had the burning properties, but a heavy physical component so against defenses that protected against energy these weapons still dealt a fair bit of damage. And some also had kept burning for several seconds after impact (dependent on the environment it was in) for 5 to 60 seconds.
taalismn wrote:kronos wrote:taalismn wrote:kronos wrote:[I don't have any of the new books or rifters released after Shemarrian Nation (and missing books between then and RUE like Russia and China books).. well I've got a few PDFs of a few rifters since then.. and I started reading through many of my books from the beginning again at night and brain kind of goes 'hey.. there's some awesome stuff.. what if we add this to this?" and other stuff. I've got lots of stuff just floating around in my head that I've forgotten and remembered again and jotted down half ideas just waiting for a piece to fall into place to complete it.
Like there's an idea of how to make energy weapons more effective against creatures with incredible healing abilities. Like how DU and U rounds basically stop the healing abilities until removed.
I'd think some how combining some form of radiation with plasma weapons might be a way of doing it. Need to do a little research first though.
I did that with a line of PS-made particle beam weapons/Advanced Neutron Weapons(ANWEPs), but got feedback that for the radiation to be persistant, it has to come from a solid material object source embedded in the flesh of the critter, not what amounts to a surface application of molecules. Spraying down a critter with short-lived isotopes wouldn't be enough; you've got to get radiating particles ground into its wounds and under its skin.
I think I read somewhere (might have been a different game) of ballistic rounds coated in plasma.. but again, that's a physical round.
Hmm.. particle weapons.. I think there's one sci-fi series/book/comic/something that had plasma or some sort of particle weapon that the particles fired were large enough that they could 'embed' in a target, saturating it with whatever particles they were. If we had something like that, and if they could be radiated, then that'd in theory would work. I just wish I could remember where I saw that.
But then if you look at different sci-fi universes and how they work, plasma weapons work slightly differently in many. I think I read one where the plasma weapons not only had the burning properties, but a heavy physical component so against defenses that protected against energy these weapons still dealt a fair bit of damage. And some also had kept burning for several seconds after impact (dependent on the environment it was in) for 5 to 60 seconds.
Well, in this thread we do have solid torpedoes that are essentially ballistic plasma generators.
In Star Wars, the Trade Confederation Tanks(at least in the Incredible Cross Sections book) fire missiles that are sheathed in plasma to literally burn through the air.
There's a lot of confusion, though, between plasma and napalm. Plasma is essentially very electrically charged and energized gas that can run the gamut from the cool plasma in some photoelectric displays, to the auroras, to the massive solar flares bound by the Sun's magnetic field. Traditional sci-fi plasma is of the 'simulated solar flare, hot as hell' variety, so it delivers up its energy on contact with the target, but it doesn't cling like napalm. Unless somebody has pumped a LOT of energy into the local gas medium being used to generate the plasma, and ejected a massive quantity of it, it doesn't persist in its most powerful form.
kronos wrote:[You know.. if you blast a dragon with enough radiation, it's healing ability HAS to be compromised, even if just a little. They're not immune to radiation. So neutron weapons or ones that can emit large doses of gamma and other forms of radiation should do massive damage to them, and maybe even cancel or pause their healing abilities for a little while, if not as long as having a DU slug stuck in their sides.
taalismn wrote:kronos wrote:[You know.. if you blast a dragon with enough radiation, it's healing ability HAS to be compromised, even if just a little. They're not immune to radiation. So neutron weapons or ones that can emit large doses of gamma and other forms of radiation should do massive damage to them, and maybe even cancel or pause their healing abilities for a little while, if not as long as having a DU slug stuck in their sides.
Gonna take a helluva lot of juice though. I'd rule(and yes, I know this negates my ANWEPs) that personal hand weapon-grade radiation weapons, unless they're using really exotic technology, would lack the capability to generate that sort of effect. You'd have to go to heavy vehicle/giant robot-scale weapons and up(can you say 'Robotech Disruptor Cannon'? ).
kronos wrote:You know.. if you blast a dragon with enough radiation, it's healing ability HAS to be compromised, even if just a little. They're not immune to radiation. So neutron weapons or ones that can emit large doses of gamma and other forms of radiation should do massive damage to them, and maybe even cancel or pause their healing abilities for a little while, if not as long as having a DU slug stuck in their sides.
glitterboy2098 wrote:kronos wrote:You know.. if you blast a dragon with enough radiation, it's healing ability HAS to be compromised, even if just a little. They're not immune to radiation. So neutron weapons or ones that can emit large doses of gamma and other forms of radiation should do massive damage to them, and maybe even cancel or pause their healing abilities for a little while, if not as long as having a DU slug stuck in their sides.
except that it is specifically stated that it is not radiation that retards regeneration, it is the isotope itself. it is an alchemical effect.. basically a magical trait of radioisotopes.
bombard a dragon with lots of radiation, you get a pissed off dragon. their regeneration ability might make them outright immune, but they are incredibly resistant to the effects of radiation exposure due to it.
glitterboy2098 wrote:i'm not sure what would happen with strontium-90... if U-235 and Pu-239 will cause the effect, but U-238 won't (U-238 = 'depleted uranium'), who knows. we don't have enough data points to determine if the regen inhibiting effect scales with the half life or not..
if dragon's aren't immune to radiation, Strontium-90 would probably be fatal.. just not nearly as bad as for humans..
89er wrote:Recently Hoyt tried to sneak into HawkMoon central to understand why the birdbrains want him dead and gain some information. Knowing his usual body will be destroyed, he downloads himself into a baby Hekkie shell, and sneaks inside. Most sisters would think that this little guy is on a errand or just lost, but he gets picked up by Hope and quickly falls asleep in her arms.
How will the Hawks react to finding out who the Hekkie is?
glitterboy2098 wrote:i'm not sure what would happen with strontium-90... if U-235 and Pu-239 will cause the effect, but U-238 won't (U-238 = 'depleted uranium'), who knows. we don't have enough data points to determine if the regen inhibiting effect scales with the half life or not..
if dragon's aren't immune to radiation, Strontium-90 would probably be fatal.. just not nearly as bad as for humans..
taalismn wrote:89er wrote:Recently Hoyt tried to sneak into HawkMoon central to understand why the birdbrains want him dead and gain some information. Knowing his usual body will be destroyed, he downloads himself into a baby Hekkie shell, and sneaks inside. Most sisters would think that this little guy is on a errand or just lost, but he gets picked up by Hope and quickly falls asleep in her arms.
How will the Hawks react to finding out who the Hekkie is?
I imagine with a ring of aimed railguns.
If he's lucky, they'll call the Skullcrushers first for a consultation on whether they want anything to do with the guy.
89er wrote:[
"For a full spectrum wackjob, he does look cute sleeping."
"Already recording for PaladinTube."
taalismn wrote:More Wolf Rider iron for Kronos.
EShemar EcoS-K-44 Maskirovan
kronos wrote:taalismn wrote:More Wolf Rider iron for Kronos.
EShemar EcoS-K-44 Maskirovan
Aw.. I think I found a new toy for my Wolf's Path's scouting missions!
DhAkael wrote:Interesting concept, but I'll let this one slide.
Not bad though... I like the "Killah-Cow" model.
I don't think there's enough cowbell in the Tri-galactic group to cure that fever.
DhAkael wrote:LOL; the Shemarr there looks like she's having far too much fun.
89er wrote:"So he's gone, good riddance to that maniac."
"Still I'm unease with him being gone when Northern Gun is open their doors and reports of the Minion War starting to look at Earth."
"We can take them, I mean I would rather fight a possessed robot than face one of Dr. Sparks creations."
"What if he is planning for a bigger event, I found this file about a second rise of Mechanoids. Maybe that's why he left in orbit near Juipter."
"Titan orbits Saturn."
"Whatever, best we leave him alone, and pray he comes with something good."
taalismn wrote:Excellent work ...I'll see about transfering it to replace the existing Codex on the first thread pages(hey, now we have Shemarrian time travel and retcon on this thread! )
kronos wrote:taalismn wrote:Excellent work ...I'll see about transfering it to replace the existing Codex on the first thread pages(hey, now we have Shemarrian time travel and retcon on this thread! )
I discovered the hard way that you can only have 50 links in a post, so you may have to split it up like I did.