What would you do?

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J. Lionheart
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Unread post by J. Lionheart »

Original Post Deleted - Wow, how did I misinterpret the question that badly?

----Edit----

Conditionally, perhaps. I do not like combining things or porting other systems into PF, as I like PF the way it is and believe it has enough O.C.C.'s provided to not need imports. That said, for either special combo games, or maybe if the player was infinitely trusted and I owed him a favor, for a normal game.
Last edited by J. Lionheart on Mon Aug 29, 2005 3:00 pm, edited 1 time in total.
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Natalya

Re: What would you do?

Unread post by Natalya »

I am Jack's Ego wrote:Would you let any of the other spellcaster O.C.C.'S into the Palladium world? I know there are a couple in the other books that I don't own (I got the PFRG and West empire), but I have tons of other books (rifts, nightbane, robotech). What kind of spellcasters could be found around the Palladium world? I always found the Lord Magus to be one of the best mages around.


Definitely. In fact, the psi-mystic in my PF game asked to use Biomancy from Rifts instead of the usual invocation magic. And so far it's working beautifully.

Rifts has a lot of magical variations that can fit into PF will little to no effort. In fact, the BoM kinda gives a taste of the variety that would have been around during the time of a thousand magics.

The OCCs themselves might need a little tweaking, but not much. I've found that if you ignore the concept of MDC, Rifts and PF are about on the same level.

If you allow for cruder gadgets, I could even see a Gnome or Kobold Technowizard who happens to be a mechanical genius for the time.

The modern settings are a bit trickier, and really depend on your power level.

The Arcanist from BtS1 isn't too tough, because even though he has more spells, he has less base PPE. Over time, there should be a quest or five that gives him opportunity to increase that base, just as the PF spellcasters get opportunity to learn more spells.

MC are on the same plane as BtS1. Little starting PPE, fair number of spells. I personally have found that MC has actually hobbled the magic classes a little too much, so there may need to be some tweaking to bring them up to PF power level. The disadvantage is that you would definitely need to incorporate Chi into the game to some extent. Which is fun, but probably more work than a lot of people would want.

I don't have the main Nightbane book, so I can't comment on that. The spell lists from TtGD could be used as alternate forms of magic, and the OCCs seem to be about the same level of power. (Could you see a Fleshsculpter as the main NPC villain? :demon: ) And (admittedly), I'm drooling over the prospect of introducing Sorcerous Proficiencies and Limitations/Weaknesses in my game.

HU2 is a little trickier. The Enchanted Weapon/Enchanted Object means that the PC would be starting with a Greatest Rune Weapon or object equivalent. The Mystic Study has a bondoogle amount of PPE and a ton of spells. The Mystically Bestowed might be easier to control (after all, he does have to answer to a god), but there's a strong chance that you'd be incorporating superpowers into the game. Overall, unless you're running an epic level game where everything's been bumped upward, you're probably better off not allowing HU2 magic OCCs. But there are some good spells in the HUGMG, some of which aren't anywhere else (like Teleport: Self) which could be thrown in as newly found standard invocation spells.

HURev and the old TMNT stuff worked on spells per day. While it would be fun to bring in a Time Lord NPC, the conversion to PPE is incrediably difficult.

I don't have a lot of Robotech stuff and have personally never touched it, so I don't know if that had magic or not.

Did I forget anything?
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Re: What would you do?

Unread post by Damian Magecraft »

I am Jack's Ego wrote:Would you let any of the other spellcaster O.C.C.'S into the Palladium world? I know there are a couple in the other books that I don't own (I got the PFRG and West empire), but I have tons of other books (rifts, nightbane, robotech). What kind of spellcasters could be found around the Palladium world? I always found the Lord Magus to be one of the best mages around.


yes I would allow other Occ's from other books...
one of my current villans is a Necromancer/Fleshsculpter (an extremly sick & twisted being). I am working on a good back story for a Channeler.
I personally wouldnt allow the Techno-wizard or the Cyber-mage (they dont fit my concept of a purely fantasy world.)
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Re: What would you do?

Unread post by Natalya »

Damian Magecraft wrote:I personally wouldnt allow the Techno-wizard or the Cyber-mage (they dont fit my concept of a purely fantasy world.)


While I certainly agree about the cybermage, I think the Techno-wizard is doable. A fantasy time period has carts and wagons, windmills, ballistas and trebuchets, bows and crossbows, and other things that could be considered manufactured technology. I could easily see a Techno-wizard having a lot of fun while constructing crossbows and bolts.

It would certainly give a whole new outlook on those cultures that consider iron-making to be a form of wizardry. Imagine a Techno-wizard "singing" spells into the metal as he forms weapons and armor.
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Unread post by Warpig »

I think it's a bad idea, the PF game is one which works well in itself but even when you convert an MDC universe character into it, he's a step above everything else.
Natalya

Unread post by Natalya »

Warpig wrote:I think it's a bad idea, the PF game is one which works well in itself but even when you convert an MDC universe character into it, he's a step above everything else.


Not really. Just to be sure, I started looking through books at random. The magical OCCs in the RMB, Mystic Russia, and FoM are all pretty comparible to the magical OCCs in PF. Similar number of spells, skills, special abilities, and PPE.

The most you would have to do is substitute equipment and skills (horsemanship for any piloting skills, ancient weapons for melee weapons, etc), and adjust MDC down to SDC (1:1 usually works, sometimes 5:1 is more appropriate). Once that is done, they are virtually indistinguishable from canon PF characters.
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Damian Magecraft
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Re: What would you do?

Unread post by Damian Magecraft »

Natalya wrote:
Damian Magecraft wrote:I personally wouldnt allow the Techno-wizard or the Cyber-mage (they dont fit my concept of a purely fantasy world.)


While I certainly agree about the cybermage, I think the Techno-wizard is doable. A fantasy time period has carts and wagons, windmills, ballistas and trebuchets, bows and crossbows, and other things that could be considered manufactured technology. I could easily see a Techno-wizard having a lot of fun while constructing crossbows and bolts.

It would certainly give a whole new outlook on those cultures that consider iron-making to be a form of wizardry. Imagine a Techno-wizard "singing" spells into the metal as he forms weapons and armor.


and that shows where we have a fundamental differance in how a TW works...
i dont view them as being able to make magic arrows, swords etc...(regardless of what the books say I dont allow it...)
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Re: What would you do?

Unread post by The Beast »

Damian Magecraft wrote:one of my current villans is a Necromancer/Fleshsculpter (an extremly sick & twisted being). I am working on a good back story for a Channeler.
I personally wouldnt allow the Techno-wizard or the Cyber-mage (they dont fit my concept of a purely fantasy world.)


I agree. Magic based off of high tech stuff (at least to PFRPG) shouldn't be allowed. Just be sure to use PFRPG for stuff like skills, equipment, starting SDC, ect. The GM to our Rifts game allowed me to use a Cursebringer in the PFRPG before I took over GMing it. Most of the magic OCCs could have exsisted during the Time of a Thousand Magics, then became "lost" after the Elf-Dwarf War.
Your mages just have to be carefull on how they present themselves. For example, when i was joining a guild, I had to perform a few magic feats. I did a couple low level spells, then told them I was a "specialist in curse removal". They presented me with a couple of cursed items, and I fixed them. I'm fairly certain if I said "I'm a Cursebringer" I would then have three high level mages casting spells on me. mainly ones I wouldn't want like Call Lightning, and Fireball.
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Re: What would you do?

Unread post by The Beast »

Natalya wrote:I don't have a lot of Robotech stuff and have personally never touched it, so I don't know if that had magic or not.

Did I forget anything?


There was a species in The Sentinals era of Robotech that had magic-like powers, but it was similar to TMNT and the old HU.

I think you covered most of the important ones.
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