A question about Witches
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A question about Witches
I am working an new villain for a campaign I am creating. I am looking to make a final boss type that the players will confront at some point down the road. My idea was to have a Demi-God that through some act in their past makes a Pact with a power of some sort to gain greater power. I am planning to have my players be sent back in time and interact with this future villain. They would in fact be the reason that the character falls from the light in the first place and, and they make a pack to gain more power so the can get their revenge in the future. I thought of having the antagonist be a Demi-God as they are already powerful but not by an overwhelming amount.
My question is can a Demi-God even make that kind of pact to become a Witch? Would their own supernatural nature prevent this?
Thanks for any feedback.
Cheers
My question is can a Demi-God even make that kind of pact to become a Witch? Would their own supernatural nature prevent this?
Thanks for any feedback.
Cheers
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Re: A question about Witches
There's a Sowki witch in conversion book 2. I'd be cool with it, but Witch would be the demigod's class, since the being granting witch powers is presumably outside the demigod's pantheon.
Re: A question about Witches
I don't see where their Divine nature would interfere with the pact made with a SN being granting them the Witch's Pact.
The Sowki would also make a very good long term Villian.
The Sowki would also make a very good long term Villian.

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Re: A question about Witches
So, basically, being a Witch means making an agreement with a Pact-giver to host part of the Pact-giver's power in themselves, and be able to use it. The bigger the fragment, the bigger the power. In general, Pact-givers get someone who will do some jobs for them (from "specific service" to "undying loyalty"), and I generally have that pact-givers get a measure of power from the actions of the witch... the witch gets XP and goes up in level, and the pact-giver gets some XP, too (without taking from the witch). A passive stream of income.
I don't see any reason a demi-god couldn't do that, and a pact-giver might be really enthusiastic about it... the witch gets some power from them, but the pact-giver gets someone who can do a lot of different tasks for them. Maybe even hook them into the godly power structure.
I don't see any reason a demi-god couldn't do that, and a pact-giver might be really enthusiastic about it... the witch gets some power from them, but the pact-giver gets someone who can do a lot of different tasks for them. Maybe even hook them into the godly power structure.
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Re: A question about Witches
Agreed, many pact givers would love the chance to get a Demi-God servant.Library Ogre wrote: Tue Jun 10, 2025 1:34 pm So, basically, being a Witch means making an agreement with a Pact-giver to host part of the Pact-giver's power in themselves, and be able to use it. The bigger the fragment, the bigger the power. In general, Pact-givers get someone who will do some jobs for them (from "specific service" to "undying loyalty"), and I generally have that pact-givers get a measure of power from the actions of the witch... the witch gets XP and goes up in level, and the pact-giver gets some XP, too (without taking from the witch). A passive stream of income.
I don't see any reason a demi-god couldn't do that, and a pact-giver might be really enthusiastic about it... the witch gets some power from them, but the pact-giver gets someone who can do a lot of different tasks for them. Maybe even hook them into the godly power structure.

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Re: A question about Witches
I largely agree. I don't think it's that demigods can't make pacts so much as their innate power means they have much less incentive to. The marginal returns on a pact are much higher for mortals than demigods.
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Re: A question about Witches
Very true. Which is why it would make an interesting villian. Why has the demi-god made a deal with the pact giver? Is it because of Pantheon related politics and he's out to bring down the pantheon or take a larger role in family politics etc.Nekira Sudacne wrote: Thu Jun 12, 2025 9:17 am I largely agree. I don't think it's that demigods can't make pacts so much as their innate power means they have much less incentive to. The marginal returns on a pact are much higher for mortals than demigods.

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Re: A question about Witches
ooooohhhh.... demi-god who made a pact with their parent.Marcethus wrote: Thu Jun 12, 2025 12:50 pmVery true. Which is why it would make an interesting villian. Why has the demi-god made a deal with the pact giver? Is it because of Pantheon related politics and he's out to bring down the pantheon or take a larger role in family politics etc.Nekira Sudacne wrote: Thu Jun 12, 2025 9:17 am I largely agree. I don't think it's that demigods can't make pacts so much as their innate power means they have much less incentive to. The marginal returns on a pact are much higher for mortals than demigods.
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Re: A question about Witches
There's a few cases of a demigod who is also a priest or sorcerer & calls upon boon from their parent/celestial ancestors. Sort of like Polyphemous or Cthulhu
Re: A question about Witches
Could be interesting. I was thinking more along the lines of opposing their pantheon due to slights because of the demi-god status rather than full Godhood.Library Ogre wrote: Thu Jun 12, 2025 1:03 pmooooohhhh.... demi-god who made a pact with their parent.Marcethus wrote: Thu Jun 12, 2025 12:50 pmVery true. Which is why it would make an interesting villian. Why has the demi-god made a deal with the pact giver? Is it because of Pantheon related politics and he's out to bring down the pantheon or take a larger role in family politics etc.Nekira Sudacne wrote: Thu Jun 12, 2025 9:17 am I largely agree. I don't think it's that demigods can't make pacts so much as their innate power means they have much less incentive to. The marginal returns on a pact are much higher for mortals than demigods.

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Re: A question about Witches
It's important for a potential pact-maker to not be too hard on their new servants.
They don't want to burn through their witches.
They don't want to burn through their witches.

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Re: A question about Witches
Library Ogre wrote: Fri Jun 13, 2025 10:28 am It's important for a potential pact-maker to not be too hard on their new servants.
They don't want to burn through their witches.![]()


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Re: A question about Witches
given the Sowki example it'd be neat to have rules on what power creates a witch and also what power one could use to sever witchy controls while stealing the power
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Re: A question about Witches
I am legitimately ashamed it took me ten seconds to get it. Man that's a blast from the pastMarcethus wrote: Fri Jun 13, 2025 11:23 amLibrary Ogre wrote: Fri Jun 13, 2025 10:28 am It's important for a potential pact-maker to not be too hard on their new servants.
They don't want to burn through their witches.![]()
Rob Zombie FTW.

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Re: A question about Witches
Yup, it Dragula'd me to the past as well.Nekira Sudacne wrote: Fri Jun 13, 2025 3:00 pmI am legitimately ashamed it took me ten seconds to get it. Man that's a blast from the pastMarcethus wrote: Fri Jun 13, 2025 11:23 amLibrary Ogre wrote: Fri Jun 13, 2025 10:28 am It's important for a potential pact-maker to not be too hard on their new servants.
They don't want to burn through their witches.![]()
Rob Zombie FTW.
![]()

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Re: A question about Witches
I personally go with the idea that they are created through the deific power Fragment Self (D&G p 192); this requires Fragment Self to not be exclusive to Deevil Lords (extending to Demon Lords and Alien Intelligences, too), or to have something similar.Plane wrote: Fri Jun 13, 2025 11:25 am given the Sowki example it'd be neat to have rules on what power creates a witch and also what power one could use to sever witchy controls while stealing the power
While Fragment self limits them to controlling 8, that doesn't mean that they can only have 8... just that they can't directly control the fragments.
When making a Fragment, they can choose a big part of themselves, or a smaller part of themselves, which they then implant in the witch; unlike alien intelligence "Create Essence Fragment", this implantation doesn't destroy the host's personality, just puts part of the Pact-maker's power in the person. This gives the witch access to some power, and the Pact-Maker an anchor on the plane. They can recall/dissolve the fragment when they wish, but that costs them the anchor. The PPE cost of creating a fragment is small, and quickly recovered.
Minor pacts represent smaller fragments. Major pacts represent more powerful fragments. Gifts of Union are most often one of those 8 fragments they can control... even if they're not directly controlling the GoU recipient, they can. For minor pacts, they more or less let them run free, checking in from time to time but not exerting much control... it was a small investment. For major pacts, they may not remain directly in control, but they appoint a watcher... the demon familiar. The demon familiar can report back if the witch is misbehaving inappropriately (they're witches; they're definitely misbehaving), which lets the Pact-Giver retrieve the fragment.
When you have greater demons/deevils granting pacts, they've got to find some way to pay the cost... the 125 PPE may not be much, but if you're not deific level, managing such is a lot harder. They also tend to be more possessive of their witches... they're a much bigger investment, relatively. It's also why you don't tend to see witches dedicated to deities... they generally don't know this particular power (though they might be able to learn, as Hel seems to have in D&G).
Again, this isn't strict by the book, partially because I don't think strict by the book works for Palladium.
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Re: A question about Witches
Dang, now I've been humming this tune all night...Marcethus wrote: Fri Jun 13, 2025 3:29 pmYup, it Dragula'd me to the past as well.Nekira Sudacne wrote: Fri Jun 13, 2025 3:00 pmI am legitimately ashamed it took me ten seconds to get it. Man that's a blast from the pastMarcethus wrote: Fri Jun 13, 2025 11:23 amLibrary Ogre wrote: Fri Jun 13, 2025 10:28 am It's important for a potential pact-maker to not be too hard on their new servants.
They don't want to burn through their witches.![]()
Rob Zombie FTW.
![]()

Re: A question about Witches
You're Welcome.Grazzik wrote: Sat Jun 14, 2025 2:14 amDang, now I've been humming this tune all night...Marcethus wrote: Fri Jun 13, 2025 3:29 pmYup, it Dragula'd me to the past as well.Nekira Sudacne wrote: Fri Jun 13, 2025 3:00 pmI am legitimately ashamed it took me ten seconds to get it. Man that's a blast from the pastMarcethus wrote: Fri Jun 13, 2025 11:23 amLibrary Ogre wrote: Fri Jun 13, 2025 10:28 am It's important for a potential pact-maker to not be too hard on their new servants.
They don't want to burn through their witches.![]()
Rob Zombie FTW.
![]()
![]()

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Re: A question about Witches
The magic user who's also made a deal with other Powers is a deep-seated trope. No reason it can't be a demi-god, either with an allied Power or an opposed Power.Aermas wrote: Thu Jun 12, 2025 2:29 pm There's a few cases of a demigod who is also a priest or sorcerer & calls upon boon from their parent/celestial ancestors. Sort of like Polyphemous or Cthulhu
Last edited by thorr-kan on Wed Jun 18, 2025 10:39 am, edited 1 time in total.
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Re: A question about Witches
So, many years ago, I played a shifter who made a pact and the GM, for whatever reason, didn't go with the standard Shifter pact, but a Pact of Magic. Looking back on it, it annoys me, because that's about the last thing a spellcaster would want. Another type of mage? Sure, they might like the immediacy of spellcasting.
But a wizard?
Give them a pact of power. Give them a bigger pool of PPE, give them incredible endurance, give them the ability to fly without needing a spell.
But a wizard?
Give them a pact of power. Give them a bigger pool of PPE, give them incredible endurance, give them the ability to fly without needing a spell.
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Re: A question about Witches
I guess Witches are always evil (Hidden excluded) while the Alien Intelligences they bond with can potentially be Anarchist.
It is fun to think about the more Anarchist aligned characters in the Splugorth (whoever that is, you all know that more than me) chafing under the more evil witches, the hierarchy chart notwithstanding.
"This requires a blood sacrifice!"
"Does it?"
It is fun to think about the more Anarchist aligned characters in the Splugorth (whoever that is, you all know that more than me) chafing under the more evil witches, the hierarchy chart notwithstanding.
"This requires a blood sacrifice!"
"Does it?"
Re: A question about Witches
Had you already made the "Gods of Magic" shifter pack on RUE pg 125 ? The GoM a witch gets does seem inferior to that. An eventual +2 to spell strength is insaneLibrary Ogre wrote: Tue Jun 17, 2025 6:03 pm So, many years ago, I played a shifter who made a pact and the GM, for whatever reason, didn't go with the standard Shifter pact, but a Pact of Magic. Looking back on it, it annoys me, because that's about the last thing a spellcaster would want. Another type of mage? Sure, they might like the immediacy of spellcasting.
But a wizard? Give them a pact of power. Give them a bigger pool of PPE, give them incredible endurance, give them the ability to fly without needing a spell.
Re: A question about Witches
You Munsters!Marcethus wrote: Mon Jun 16, 2025 12:41 pmYou're Welcome.Grazzik wrote: Sat Jun 14, 2025 2:14 amDang, now I've been humming this tune all night...Marcethus wrote: Fri Jun 13, 2025 3:29 pmYup, it Dragula'd me to the past as well.Nekira Sudacne wrote: Fri Jun 13, 2025 3:00 pmI am legitimately ashamed it took me ten seconds to get it. Man that's a blast from the past![]()
![]()
(I had to look that up. After my time. Did not detract from the joke being funny.)
Pact of Magic does give some more PPE and more spells. I can see a wizard going for that, especially a 1E shifter who doesn't automatically get new spells.Library Ogre wrote: Tue Jun 17, 2025 6:03 pm So, many years ago, I played a shifter who made a pact and the GM, for whatever reason, didn't go with the standard Shifter pact, but a Pact of Magic. Looking back on it, it annoys me, because that's about the last thing a spellcaster would want. Another type of mage? Sure, they might like the immediacy of spellcasting.
But a wizard?
Give them a pact of power. Give them a bigger pool of PPE, give them incredible endurance, give them the ability to fly without needing a spell.
As an aside, I note that a none-psionic demi-god still gets 4d6 ISP. It's minor, but would be useful for techno-wizard devices.
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Re: A question about Witches
This predated the RUE; I'd been out of school for four years when that came out.Plane wrote: Wed Jun 18, 2025 9:20 amHad you already made the "Gods of Magic" shifter pack on RUE pg 125 ? The GoM a witch gets does seem inferior to that. An eventual +2 to spell strength is insaneLibrary Ogre wrote: Tue Jun 17, 2025 6:03 pm So, many years ago, I played a shifter who made a pact and the GM, for whatever reason, didn't go with the standard Shifter pact, but a Pact of Magic. Looking back on it, it annoys me, because that's about the last thing a spellcaster would want. Another type of mage? Sure, they might like the immediacy of spellcasting.
But a wizard? Give them a pact of power. Give them a bigger pool of PPE, give them incredible endurance, give them the ability to fly without needing a spell.
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Re: A question about Witches
IIRC your aside of +4d6 ISP only applies as an increase to their ISP if they are Psychic. If they are non-psionic they get nothing.thorr-kan wrote: Wed Jun 18, 2025 10:43 amYou Munsters!Marcethus wrote: Mon Jun 16, 2025 12:41 pmYou're Welcome.Grazzik wrote: Sat Jun 14, 2025 2:14 amDang, now I've been humming this tune all night...Marcethus wrote: Fri Jun 13, 2025 3:29 pmYup, it Dragula'd me to the past as well.Nekira Sudacne wrote: Fri Jun 13, 2025 3:00 pm
I am legitimately ashamed it took me ten seconds to get it. Man that's a blast from the past![]()
![]()
(I had to look that up. After my time. Did not detract from the joke being funny.)
Pact of Magic does give some more PPE and more spells. I can see a wizard going for that, especially a 1E shifter who doesn't automatically get new spells.Library Ogre wrote: Tue Jun 17, 2025 6:03 pm So, many years ago, I played a shifter who made a pact and the GM, for whatever reason, didn't go with the standard Shifter pact, but a Pact of Magic. Looking back on it, it annoys me, because that's about the last thing a spellcaster would want. Another type of mage? Sure, they might like the immediacy of spellcasting.
But a wizard?
Give them a pact of power. Give them a bigger pool of PPE, give them incredible endurance, give them the ability to fly without needing a spell.
As an aside, I note that a none-psionic demi-god still gets 4d6 ISP. It's minor, but would be useful for techno-wizard devices.

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Re: A question about Witches
"As per the appropriate O.C.C., plus 4D6."Marcethus wrote: Wed Jun 18, 2025 2:55 pmIIRC your aside of +4d6 ISP only applies as an increase to their ISP if they are Psychic. If they are non-psionic they get nothing.thorr-kan wrote: Wed Jun 18, 2025 10:43 amYou Munsters!
(I had to look that up. After my time. Did not detract from the joke being funny.)
Pact of Magic does give some more PPE and more spells. I can see a wizard going for that, especially a 1E shifter who doesn't automatically get new spells.Library Ogre wrote: Tue Jun 17, 2025 6:03 pm So, many years ago, I played a shifter who made a pact and the GM, for whatever reason, didn't go with the standard Shifter pact, but a Pact of Magic. Looking back on it, it annoys me, because that's about the last thing a spellcaster would want. Another type of mage? Sure, they might like the immediacy of spellcasting.
But a wizard?
Give them a pact of power. Give them a bigger pool of PPE, give them incredible endurance, give them the ability to fly without needing a spell.
As an aside, I note that a none-psionic demi-god still gets 4d6 ISP. It's minor, but would be useful for techno-wizard devices.
If the appropriate O.C.C. has none, you get 4d6. If you're not a psychic, it's not like you can DO anything with it except feed psi-stalkers (I think), power a TW device, or possibly power some converted N&SS martial arts powers.
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Re: A question about Witches
Demigod says "The Demigod can pick any O.C.C. that fits his human/D-bee background and interests" and "demigods tend toward...magic practitioners" in the description. Witches are a kind of magic practitioner. I'd say you're good.jtjr26 wrote: Sat Jun 07, 2025 7:59 pm I am working an new villain for a campaign I am creating. I am looking to make a final boss type that the players will confront at some point down the road. My idea was to have a Demi-God that through some act in their past makes a Pact with a power of some sort to gain greater power. I am planning to have my players be sent back in time and interact with this future villain. They would in fact be the reason that the character falls from the light in the first place and, and they make a pack to gain more power so the can get their revenge in the future. I thought of having the antagonist be a Demi-God as they are already powerful but not by an overwhelming amount.
My question is can a Demi-God even make that kind of pact to become a Witch? Would their own supernatural nature prevent this?
Thanks for any feedback.
Cheers
Interesting plan, though I will note no plan survives contact with the PCs. That's why they're called PCs.
I'm interested in what Godling power you're choosing for your Demigod. I'm partial to #9 (psionics) or #10 (magic use) myself. If the former, I would choose the Burster option. Let's be honest: fireball is always A right answer. If the latter, well there are shenanigans that can be combined with a witch to make an excellent BBEG.
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Re: A question about Witches
"Fireball is statistically likely to be the right answer, because the more fireballs you apply, the more likely it is that the problem is solved."thorr-kan wrote: Wed Jun 18, 2025 5:42 pm I'm interested in what Godling power you're choosing for your Demigod. I'm partial to #9 (psionics) or #10 (magic use) myself. If the former, I would choose the Burster option. Let's be honest: fireball is always A right answer. If the latter, well there are shenanigans that can be combined with a witch to make an excellent BBEG.
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-overproduced by Martin Hannett
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Mutant Rise for Savage Worlds!
Re: A question about Witches
We will have to agree to disagree then. Because if your OCC gives you none then you don't get the bonus in my view.thorr-kan wrote: Wed Jun 18, 2025 3:33 pm"As per the appropriate O.C.C., plus 4D6."Marcethus wrote: Wed Jun 18, 2025 2:55 pmIIRC your aside of +4d6 ISP only applies as an increase to their ISP if they are Psychic. If they are non-psionic they get nothing.thorr-kan wrote: Wed Jun 18, 2025 10:43 amYou Munsters!
(I had to look that up. After my time. Did not detract from the joke being funny.)
Pact of Magic does give some more PPE and more spells. I can see a wizard going for that, especially a 1E shifter who doesn't automatically get new spells.Library Ogre wrote: Tue Jun 17, 2025 6:03 pm So, many years ago, I played a shifter who made a pact and the GM, for whatever reason, didn't go with the standard Shifter pact, but a Pact of Magic. Looking back on it, it annoys me, because that's about the last thing a spellcaster would want. Another type of mage? Sure, they might like the immediacy of spellcasting.
But a wizard?
Give them a pact of power. Give them a bigger pool of PPE, give them incredible endurance, give them the ability to fly without needing a spell.
As an aside, I note that a none-psionic demi-god still gets 4d6 ISP. It's minor, but would be useful for techno-wizard devices.
If the appropriate O.C.C. has none, you get 4d6. If you're not a psychic, it's not like you can DO anything with it except feed psi-stalkers (I think), power a TW device, or possibly power some converted N&SS martial arts powers.
And set off CS Dog Boys.

Darkness is eternal. And so am I.
Re: A question about Witches
If it said bonus, I'd agree with you. But I'll let it lie.Marcethus wrote: Wed Jun 18, 2025 6:14 pmWe will have to agree to disagree then. Because if your OCC gives you none then you don't get the bonus in my view.thorr-kan wrote: Wed Jun 18, 2025 3:33 pm"As per the appropriate O.C.C., plus 4D6."Marcethus wrote: Wed Jun 18, 2025 2:55 pmIIRC your aside of +4d6 ISP only applies as an increase to their ISP if they are Psychic. If they are non-psionic they get nothing.thorr-kan wrote: Wed Jun 18, 2025 10:43 amYou Munsters!
(I had to look that up. After my time. Did not detract from the joke being funny.)
Pact of Magic does give some more PPE and more spells. I can see a wizard going for that, especially a 1E shifter who doesn't automatically get new spells.Library Ogre wrote: Tue Jun 17, 2025 6:03 pm So, many years ago, I played a shifter who made a pact and the GM, for whatever reason, didn't go with the standard Shifter pact, but a Pact of Magic. Looking back on it, it annoys me, because that's about the last thing a spellcaster would want. Another type of mage? Sure, they might like the immediacy of spellcasting.
But a wizard?
Give them a pact of power. Give them a bigger pool of PPE, give them incredible endurance, give them the ability to fly without needing a spell.
As an aside, I note that a none-psionic demi-god still gets 4d6 ISP. It's minor, but would be useful for techno-wizard devices.
If the appropriate O.C.C. has none, you get 4d6. If you're not a psychic, it's not like you can DO anything with it except feed psi-stalkers (I think), power a TW device, or possibly power some converted N&SS martial arts powers.
And set off CS Dog Boys.
I feel like we've had this conversation before.Library Ogre wrote: Wed Jun 18, 2025 6:13 pm"Fireball is statistically likely to be the right answer, because the more fireballs you apply, the more likely it is that the problem is solved."thorr-kan wrote: Wed Jun 18, 2025 5:42 pm I'm interested in what Godling power you're choosing for your Demigod. I'm partial to #9 (psionics) or #10 (magic use) myself. If the former, I would choose the Burster option. Let's be honest: fireball is always A right answer. If the latter, well there are shenanigans that can be combined with a witch to make an excellent BBEG.
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