time travel spell

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BabblingSage
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time travel spell

Unread post by BabblingSage »

Ive been looking for a temporal / time traveling spell that the mage use an object as the time machine Im sure there is description somewhere in one of the various palladium game books or rifter ect but I cant find it any help on this if anyone knows which book /system its in.
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Re: time travel spell

Unread post by Grazzik »

BabblingSage wrote: Thu Apr 10, 2025 6:40 pm Ive been looking for a temporal / time traveling spell that the mage use an object as the time machine Im sure there is description somewhere in one of the various palladium game books or rifter ect but I cant find it any help on this if anyone knows which book /system its in.
In Rifts build a techno wizard time machine using temporal spell Time warp: Fast forward (WB3 pg 81) and then use a modified version to reverse time using the spell mod rules in Nightbanes Trough the Glass Darkly.
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Warshield73
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Re: time travel spell

Unread post by Warshield73 »

Transdimensional TMNT has the necessary spells and tec if you have it. They are likely to be in the new TMNT books coming out...soon...ish???
“No dictator, no invader can hold an imprisoned population by force of arms forever. There is no greater power in the universe than the need for freedom. Against that power, governments and tyrants and armies cannot stand. The Centauri learned this lesson once, we will teach it to them again. Though it take a thousand years, we will be free.”
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Grazzik
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Re: time travel spell

Unread post by Grazzik »

Warshield73 wrote: Thu Apr 10, 2025 7:28 pm Transdimensional TMNT has the necessary spells and tec if you have it. They are likely to be in the new TMNT books coming out...soon...ish???
A great, if unlicensed (?), resource!
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Re: time travel spell

Unread post by ShadowLogan »

Grazzik wrote: Thu Apr 10, 2025 6:57 pm
BabblingSage wrote: Thu Apr 10, 2025 6:40 pm Ive been looking for a temporal / time traveling spell that the mage use an object as the time machine Im sure there is description somewhere in one of the various palladium game books or rifter ect but I cant find it any help on this if anyone knows which book /system its in.
In Rifts build a techno wizard time machine using temporal spell Time warp: Fast forward (WB3 pg 81) and then use a modified version to reverse time using the spell mod rules in Nightbanes Trough the Glass Darkly.
Aside from Transdimensional TMNT (previously mentioned).

If you have a TW working on a device you don't technically need the Nightbane resource, a TW can alter Spell properties either directly ("Carpet of Adhesion" tires in RUE example) or via Spell Chain.

It's probably easier to make a forward only time machine. Theoretically you should be able to use Rifts to travel through time either way (if all Rifts are two-way doors, and Dinosaurs arrived via Rifts from Earth's past...).
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Warshield73
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Re: time travel spell

Unread post by Warshield73 »

Grazzik wrote: Thu Apr 10, 2025 7:32 pm
Warshield73 wrote: Thu Apr 10, 2025 7:28 pm Transdimensional TMNT has the necessary spells and tec if you have it. They are likely to be in the new TMNT books coming out...soon...ish???
A great, if unlicensed (?), resource!
I mean there will just be the two giant books and nothing after that but you can still find an original Trans-D TMNT online and if he wants it they can still be pre-ordered and in theory he should have it by the end of the decade...I mean year....hopefully summer.
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Re: time travel spell

Unread post by Grazzik »

ShadowLogan wrote: Fri Apr 11, 2025 9:06 am
Grazzik wrote: Thu Apr 10, 2025 6:57 pm In Rifts build a techno wizard time machine using temporal spell ...
Aside from Transdimensional TMNT (previously mentioned).

If you have a TW working on a device you don't technically need the Nightbane resource, a TW can alter Spell properties either directly ("Carpet of Adhesion" tires in RUE example) or via Spell Chain.

It's probably easier to make a forward only time machine. Theoretically you should be able to use Rifts to travel through time either way (if all Rifts are two-way doors, and Dinosaurs arrived via Rifts from Earth's past...).
My suggestion was because there doesn't seem to be any spell to go back in time in the Rifts books, so maybe it isn't such an easy thing to do for some reason. Anyway, if a spell caster, my go-to for player-defined spells is to use TtGD rules since you'd have the modified spell anyway, with or without any TW machine.

That said, Warshield73 is right... there are a number of temporal spells in Trans-D TMNT that allow travel forward and back in time, as well as time travelling technology.
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BabblingSage
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Re: time travel spell

Unread post by BabblingSage »

I found it, it was in Rifter 56 page 62

Temporally Imbued Object
Range: Touch.

Duration: 24 linear hours per level of experience.

P.P.E.: Seven-Hundred and Eighty.

Level: Equal to a 15th level Temporal spell.

The spell will tum any mobile or ride-able object into a mysti­cal time machine. Capable of forward and backward time travel.
Cars, starships, carpets, elevators, broomsticks, watches, beds, or
battle mecha, warhorses, even surfboards. The caster will have
ultimate understanding of their new time machine or can quickly
teach a trusted companion! The spell will be broken if the item
is destroyed.
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ShadowLogan
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Re: time travel spell

Unread post by ShadowLogan »

My suggestion was there because you really don't need TtGD or T-D TMNT to work with TW to get a backward time machine. Don't get me wrong, those resources are an option, but I don't think they are required.

We know "backward" time travel is possible w/n the Rifts/DB settings, you have the Time Holes in Florida (Dinosaur Swamp) and the Golgans in PW setting (Fot3G) w/o going to TtGD or T-D TMNT (and there might be more examples I just can't think of them at the moment). Now the Golgans don't get into any (useful) details (and they can only communicate w/future selves), but the Time Holes are presented as able to act as Rifts to the past which gets back to my point of just using a Rift targeting a specific time (and might be made "easier" due to TW).

While I agree that classic Time Travel (as in most pop culture) isn't presented as an option using existing spells, some of those spells do allow for it in "limited" terms due to Point-of-View (due to out of sync time rates, essentially you never can go back before the spell was cast, examples Time Hole, Astral Projection).
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Re: time travel spell

Unread post by Grazzik »

BabblingSage wrote: Sat Apr 12, 2025 10:13 am I found it, it was in Rifter 56 page 62
...
Good call out, hadn't read that Rifter in a while.

Some folks may note that the article the spell is from is marked "Optional" and may not be considered canon in their view. But if it works and the GM is cool with it, then go for it :ok:
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Re: time travel spell

Unread post by Plane »

ShadowLogan wrote: Sat Apr 12, 2025 10:24 am We know "backward" time travel is possible w/n the Rifts/DB settings, you have the Time Holes in Florida (Dinosaur Swamp) and the Golgans in PW setting (Fot3G) w/o going to TtGD or T-D TMNT (and there might be more examples I just can't think of them at the moment).
Mysterious Yucatan used to have a 25% chance of sending you centuries into the future and a Shifter could then send you back via the Yucatan portal... this was on page 153 of the original Vampire Kingdoms but Palladium seems to have retconned this because when they exported this section and rewrote Mysterious Yucatan on page 155 of the Vampire Sourcebooks, the whole "centuries in the future" is just a "shared dream".

They did introduce a smaller 5% chance of actual time travel but it only sends you 1-4 minutes backward so you can't really do any huge sweeping changes that way.
ShadowLogan wrote: Sat Apr 12, 2025 10:24 am the Time Holes are presented as able to act as Rifts to the past which gets back to my point of just using a Rift targeting a specific time (and might be made "easier" due to TW).

While I agree that classic Time Travel (as in most pop culture) isn't presented as an option using existing spells, some of those spells do allow for it in "limited" terms due to Point-of-View (due to out of sync time rates, essentially you never can go back before the spell was cast, examples Time Hole, Astral Projection).
One could posit that a tear in time always happens with a rift, though debate on what tearing time actually indicates.

I think they took this out as of the Ultimate Edition in 2005 but the 1990 main book was pretty clear on page 7 that "Rifts are tears in the very fabric of space and time" and "rifts in space and time tore open" during the coming of the Rifts.

Even that bungling Tarn had posited that idea 'bout dino swamp b4 the world book: "Is it possible that the rifts are portals through time as well as space? Or are these creatures from another world and only greatly resemble the dinosaurs of ancient Earth?"

Furthermore we were outright told on page 113 that it's possible to do this:

"Mutant animals can be the creation of Lone Star experimentation or creatures from another place (a different dimension) or time (Earth's past via a rift in space and time)."

Also I think there was something in the whole Minion War snafu about demons getting sent back in time to the past of Rifts Earth but I can't remember where I read that...
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ShadowLogan
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Re: time travel spell

Unread post by ShadowLogan »

FotG (pg128) has Time Warp: Causality Loop in its Temporal Magic section (at the end of Space Magic).

It basically inflicts a Time Loop where the subjects go back in time 15 minutes and repeat it (Saving Throws to notice time is off) a number of times equal to level of the caster.
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Plane
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Re: time travel spell

Unread post by Plane »

ShadowLogan wrote: Fri Apr 11, 2025 9:06 am Theoretically you should be able to use Rifts to travel through time either way
(if all Rifts are two-way doors, and Dinosaurs arrived via Rifts from Earth's past...).
Rifts are NOT all two-way doors, the Shifter for example explicitly can make cheaper Rifts because they flow in just one direction.
So an easy fix for the dinosaur stuff is time-travel rifts from the past are one direction, can't go back.

Time Rifting on 191 mentions this only happens 1 in a thosuand tries and also gets an 'out' here to avoid casuality paradoxes:

"whether the person actually traveled through time or visited a parallel dimension that resembled a past or future"

The whole idea of substituting a parallel dimension thing makes it impossible to do things like kill your ancestors before your conception to erase yourself - you're just erasing an alternate you that would've been born in the "past happened later" alternate dimension instead.

This option was also present in transdimensional TMNT too, page 91's Big Bang branch point where you decide it happened sooner or later in an otherwise identical dimension, emulating time travel but without paradoxes.

This kinda thing is seen w/ how branched timelines work with Trunks' future in DBZ I think - saving Goku in the main timeline never saved him in Trunks' retroactively - his apocalypse future still existed he just created a new timeline where things were better.
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