Tattoo Weapon Question

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(SHIFTY)
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Joined: Fri Sep 10, 2004 6:27 pm

Tattoo Weapon Question

Unread post by (SHIFTY) »

A character I have has a flaming axe with flame gout and blood splatter enhancements. The flame gout does 5d6 normally. My question is would the flame gout bolts do critical hits on a 17 or 18-20 due to the blood splatter enhancement? Or would only the physical strikes do the possible critical due to the the blood splatter magic weapon enhancement? Thanks!
Grazzik
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Re: Tattoo Weapon Question

Unread post by Grazzik »

The blood splatter enhancement applies "on every roll to strike". There is no qualifier in the text to restrict this to a particular type of damage (melee or ranged).

So, I'd be cool with it :ok:

Extending the Crit to 17 depends on whether you play a game where the H2H 18-20 Crit stat applies to ranged weapons, like flamethrowers.
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Mlp7029
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Joined: Tue Oct 08, 2013 11:11 am

Re: Tattoo Weapon Question

Unread post by Mlp7029 »

I agree with Grazzik. The question of what crit range applies to thrown weapons is a hot topic.
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