humble gods who might exploit the mercs combat magic

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Axelmania
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humble gods who might exploit the mercs combat magic

Unread post by Axelmania »

Some of those combat spells seem like super-useful force multipliers, like those ones that give huge bonuses the attacks or defenses and which even change how natural 20s operate...

It's hard to believe so many casters would be so biased against these... perhaps it is mortal folly? Surely there are some gods wise enough to see how those would be super-useful for avoiding (or scoring a hit with) those crazy 1D6x100 rune weapons that gods tend to run around with?

I guess the question is who... any thoughts?

I was thinking perhaps Hermes since he seems open-minded and experiments with TW. I could even see him getting TW stuff designed to incorporate Combat Magic. He's already a speed-god so why not be even speedier? He could beat up Ares even worse that way.
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taalismn
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Re: humble gods who might exploit the mercs combat magic

Unread post by taalismn »

Axelmania wrote:I was thinking perhaps Hermes since he seems open-minded and experiments with TW. I could even see him getting TW stuff designed to incorporate Combat Magic. He's already a speed-god so why not be even speedier? He could beat up Ares even worse that way.


Probably does...Hermes strikes me as the type who would gleefully hide a pipe wrench in a jacket he was swinging at Ares just to shut the guy up.
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Axelmania
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Re: humble gods who might exploit the mercs combat magic

Unread post by Axelmania »

Hm... I just realized... if I want to build Combat Magic into a TW device... I don't think RUE covers what gems I would need for that. What do?
Curbludgeon
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Re: humble gods who might exploit the mercs combat magic

Unread post by Curbludgeon »

One might map combat spells to similar effects on RUE pg133-4, and see what's left. The only spells that seem that hard to place are Vampire Dance and maybe Syphon PPE from Object. I did a couple of levels worth before getting bored.
Spoiler:
1
Bulletproof: Yellow Zircon or diamond
Farseeing: Agate or Tiger Eye
Flareburst: Quartz(clear)
Nightvision: Agate (fire)
Stumble: Andradite
2
Infared Vision: Agate (fire)
Jolt Wand: Quartz (Ruby) or Zircon(Red)
Mystic Direction Sense: Agate (fire)
Mystic Marksmanship: Pearl (Black)
Slam: Opal (other colors)
TK Bullet Attack: Opal (other colors)
Wakefulness: ?
3
Flamethrower: Quartz (smoky)
Haymaker Strike: ? (I'm thinking Opal (other colors)
Laser Blast: Quartz (clear)
Mystic Pitching Throw: Opal (other colors)
4
Eavesdrop: ? (I'm thinking Agate (fire) or Garnet (other colors))
Force Bolt:
Quickaction:
Quickstrike:
Stun Baton:
Starburst:
Stealthwalk:
5
Choking Blast & Dust Cloud:
Erase Trail:
Mega-Damage Haymaker: ? (I'm thinking Opal (other colors)
Mystic Water Blast:
Sense Traps & Mines: Agate (fire)
Superhuman Agility: Pearl (black)
6
Full Throttle:
Freefall:
Invisibility to Sensors:
Magelock:
Stunblast:
Syphon P.P.E. from Object:
Thundermaul: Zircon (red)
7
Blast Shield:
Fighting Spirit: Pearl (black)
Mystic Invisibility:
Spy Eye:
8
Electromagnetic Attack: Zircon (red)
Engine Flame-Out:
Shockblade: Zircon (red)
Vampire Dance:
Alternatively if you wanna play up the distasteful school of magic thing you could have them all use the same material with either some obvious downside such as being detectable by Psi-Stalkers at 5x the range, or has a severe stigma such as being made from unfused baby skulls.
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Orin J.
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Re: humble gods who might exploit the mercs combat magic

Unread post by Orin J. »

flourite is a crystal of "awareness and intuition, promoting clear, focused thought" so that'd do for wakefulness, quickstrike, and quickaction, and serpintine is about earthing energies, so it would probably work well enough for magelock? i'm tired, gimmie a break.
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Axelmania
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Re: humble gods who might exploit the mercs combat magic

Unread post by Axelmania »

When in doubt, use omnipotent Zaayr scales.
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