Braden Campbell wrote:Oddly enough, one of my players and I recently had a discussion on roads... and how the Tolkien-esque idea of having to constantly travel overland through the wilderness pervades even a setting such as palladium in which certain large sections of the land must have roads (either recent, man-made ones, or ancient Elven ones).
Certainly, trade must take place along such roads (also, where else would bandits know to hide out?)
A super interesting topic!
Considering the lay of the land, what we have are some realms which are fairly isolated from each other, divided by vast stretches of dangerous wilderness. Human bandits might be the least problem. Forgetting for a moment national roads that are „just“ a network within a country, I would venture that there are only a few overland roads between countries / clusters of civilization. The main area for that, methinks, is the Eastern Territory to Timiro.
Of course, as in the middle ages, there may be pilgrim routes, for example to Khemennu. I would even guess that for that important terminus several routes exist.
As the land lies, though, I would assume that most travelling and trade is done by ship. Waterways, like rivers, have always been - but for the Celts - a magnet for building towns at. Rivers are readymade roads you do not have to maintain after all as well as a source for food and water.
None of the realms really seem to be interested in one another as much as they are centered on themselves. Lack of roads and overland connection can be a reason why there has not been so much warfare between the realms so far and why so many countries concentrate on their navies. One reason the independence war of the States worked was the horrible road network. There was no much beyond the eastern seaboard and that is hell for professional army movement.
The question for new roads would be (a) build them for what (what goals make sense economically when compared with the cost of construction and maintenance: military conquest? trade? trade what that is so important and cannot be gotten at a cheaper price / another way (ship)?), (b) who has the engineering knowledge to built lasting roads?, (c) how will the roads be patrolled (an expensive road without a modicum of safety is like throwing money in the foundry)?
Old roads: I‘d think that most overland roads still in use are elven constructions, or, after 4-8k years ago with the devastation caused by 2k years of war, rather the ruined remnants thereof. I guess, where these Elven Roads are still around they will be in the area of, maximum, the farthest extent the Elven Empire had at its height.
It is not entirely unlikely that parts of the dwarven underground road network are still in use, too.
I would not expect much from either.
Within the countries, however, I can see road networks. The best roads, perhaps even almost as good as Roman roads, will be were building, maintaining, and patrolling them is worth it, and that will depend on what is on the route that is valuable enough to make the expense a good deal: reasons could be military expediency (need to move troops quickly from a to b), or where trading makes sense, especially when no alternative less expensive access, like via ship, is possible.
Rivers will have some tow paths or guard paths along the banks. This is necessary to (a) guard shipping and (b) tow ships through bad waters, and (c) to access and maintain locks.
Most „roads“ will be well trodden dirt paths limiting speed and giving the „dusty taveller“ a new meaning, virtually unusable October to February. Some of the best roads will be gravelled and, the height of luxury, cobbled or, let alone, Roman style tiered roads, will be few and far in between.
Maybe there are old roads in the jungles of the south, perhaps high roads (in ruins) like the high Inka road network, left by the Kawan.
Just a few thoughts.