Sanctum assault on the CS

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Blue_Lion
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Re: Sanctum assault on the CS

Unread post by Blue_Lion »

eliakon wrote:
Eagle wrote:
flatline wrote:Clairvoyance is a tool for the GM, not the players.

It's a way for the GM to feed the player characters information. The information is not guaranteed to be factual or even useful, but most characters (and players) will assume that knowing this information will help them somehow (which also isn't guaranteed and I've known GMs to purposely mislead players via clairvoyance).

It's a way for the GM to set the mood of the game.

It's a way for the GM to explain how opponents might know something that they have no other way of knowing.

Any player who expects to be able to use clairvoyance for their own gain is fooling themselves. Any GM that allows NPCs to routinely gain actionable information from clairvoyance will break their own setting. And if NPCs can't do it, then any consistent GM will rule that PCs can't do it either.

So don't waste a slot on it.

--flatline


Let's be honest about what Clairvoyance is. It's Luke Skywalker saying "Han and Leia are in trouble! I must go to them!" It's Danny Torrance seeing his father carrying an axe, and shouting "Redrum!"

It's supposed to be useful without forcing the GM to reveal the entire plot to the PCs. It lets the players have information that they wouldn't otherwise be able to obtain. It's a great power to use when you're stuck and you don't know what to do next. The GM can just feed you some information and let you move on to the next part of the story. It's a wonderful power, definitely use a slot for it.

As far as NPCs using it? It's a great way to prevent a powerful and threatening NPC from falling prey to a stupid cheap shot.

This is good.
And remember Clairvoyance is NOT the Spaceballs sitting around fast forwarding the tape of the plot to find out what happens next.

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Re: Sanctum assault on the CS

Unread post by Killer Cyborg »

HWalsh wrote:The problem is this... If we assume that it is as accurate as it is... How the bloody heck did Tolkeen get blindsided by the CS forces coming out of the Xitcitix territory? How did they not know Free Quebec was going to jump in on the side of the CS? What happens if we start applying these across the board?


I've done--and shown--the math for the number of CS psychics, and the implications for their ability to predict massive events.
If anybody wants to do the same for Tolkeen, I'd be interested in seeing the numbers.

IIRC, the CS has more dogboys than Tolkeen had entire population.
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Re: Sanctum assault on the CS

Unread post by Colonel_Tetsuya »

about... 13% of Tolkeens population is OCCs that have psychic powers. (SoT6) This does not include Mystics, who are part of the "other magic users - 5%" categeory... or anyone with random psionics. (Majors and Minors).

Just talking "Master Psychics" we're looking at 8% of their population (which was just shy of 1 million in peacetime - but keep in mind that's just for Tolkeen the city, not the country, you can add another ~450,000 or so to that when you total up all the outlying cities and towns (probably more, but thats just back of the napkin math of the few that i remember being detailed, some of which have close to 100,000 all on their own).

So, as a percentage of their population - higher than the CS... and a LOT more Master Psychics (both as a percentage and a static number, if Psi-Bat's info from CWC and Psyscape is solid).
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Re: Sanctum assault on the CS

Unread post by Killer Cyborg »

Colonel_Tetsuya wrote:about... 13% of Tolkeens population is OCCs that have psychic powers. (SoT6) This does not include Mystics, who are part of the "other magic users - 5%" categeory... or anyone with random psionics. (Majors and Minors).

Just talking "Master Psychics" we're looking at 8% of their population (which was just shy of 1 million in peacetime - but keep in mind that's just for Tolkeen the city, not the country, you can add another ~450,000 or so to that when you total up all the outlying cities and towns (probably more, but thats just back of the napkin math of the few that i remember being detailed, some of which have close to 100,000 all on their own).

So, as a percentage of their population - higher than the CS... and a LOT more Master Psychics (both as a percentage and a static number, if Psi-Bat's info from CWC and Psyscape is solid).


Percentage of population doesn't matter.
A village with one sole psychic living in it has 100% psychics, but that doesn't give the village an edge over the CS.
At the same time, "master psychics" doesn't matter much either for this. What matters is any and every psychic who has access to Sensitive psionics. A minor psychic Sensitive is as good as (or better than) a Mind Melter for this.

So, what are the total population numbers of Tolkeen in wartime, and how many psychics might they have total who might possess the Clairvoyance power?
That's the important issue, because while any one psychic might have a low percentage chance of obtaining useful information via Clairvoyance, with enough clairvoyant psychics in the pool, with certain events, the chances of obtaining key information approaches 100%.
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Re: Sanctum assault on the CS

Unread post by flatline »

Does it matter? If Clairvoyance gives such poor quality information as indicated in the power description, then it doesn't matter how many psychics/mages you have with the power/spell.

--flatline
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Re: Sanctum assault on the CS

Unread post by Killer Cyborg »

flatline wrote:Does it matter? If Clairvoyance gives such poor quality information as indicated in the power description, then it doesn't matter how many psychics/mages you have with the power/spell.

--flatline


"Poor quality" how?

The result can be a sudden feeling that somebody is in need. That's seems pretty handy, depending on the situation.
Or it can be "a sudden flash of insight, a sudden image that races through the mind. The image is like a brief snippet of film from a movie or a dream. Often all the details are not clear, but the potential danger is."

Is that the "poor quality?"

In the example, the psychic sees his/her friend Janet well enough to get quite a few details, in spite of the previous description.
From that, we know that Janet is in a hurry, is on a crowded street, it's either morning or evening, she is upset about something, and she rushes into the street while the traffic light is changing. There's a car, a squeal of tires, and Janet screams.
That's quite a lot of information to go on, and much of it is potentially useful.
The visions can be a brief flash of a single object, which isn't too useful, but they can also last for several minutes.

There are times when a clairvoyant vision won't be particularly useful.
There are times when a clairvoyant vision will be particularly useful.
There are times when a clairvoyant vision won't be particularly useful on its own, but when combined with the knowledge gained from another vision, it becomes particularly useful.

That's why the number of clairvoyants involved matter. The more psychics receive visions of an event, the more information will be gathered, and the more likely it is that some of the information will be very useful, either on its own or in combination.

If one lone psychic has a brief insight that lasts a couple of seconds, and all he gets is "There are some CS guys somewhere, and there are xiticix flying around," that wouldn't do much or mean much.
But if thousands of psychics get enough visions of Holmes' army, Tolkeen could very well be expected to put together what was happening, and prevent being blindsided when his army came back from the hivelands, depending on various circumstances and factors.
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Re: Sanctum assault on the CS

Unread post by flatline »

And if the data is good enough to be able to mine it the way you've just described, then it will break your setting.

Play it however you want to.

We've had threads locked over this topic, so I'm not going any further.

--flatline
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Re: Sanctum assault on the CS

Unread post by Alrik Vas »

Well, I think psychic predictions based on sudden imagery is the province of a game master.

So you can't really say it will or it won't work anyway.
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Re: Sanctum assault on the CS

Unread post by Killer Cyborg »

flatline wrote:And if the data is good enough to be able to mine it the way you've just described, then it will break your setting.


Not in my experience.

Also, keep in mind that (IIRC) I first brought up clairvoyance and the massive number of CS psychics in the context of one of the MANY conversations that essentially goes like this (paraphrased):

Various People: This setting is broken! There's no WAY the CS should even exist, because it's impossible for them to defend against Super Attack X!!! They only exist because KS loves them carnally.

Me: The CS could possibly defend against the attack using Method Y.

Various People: Oh, sure! It's always completely impossible for anybody to attack the CS successfully. That's stupid! Nazi lover!!!!

Me: :roll:


Since the starting point is people complaining that the setting is broken because the CS exists as it does, I don't think that ending at a point where people complain that the setting is broken for other reasons is much of a difference.
People like to complain that the setting is broken regardless.
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Re: Sanctum assault on the CS

Unread post by Eagle »

I agree with Killer Cyborg.

I'm going to propose that the reason the setting holds together is that nobody gets to read the game books. They don't know what's going on with the world outside of their one little area.

Could a group launch an attack on the CS that couldn't be countered? Sure, maybe, if the group had a copy of all the World Books, and the Conversion Books, and probably a bunch of Rifter magazines. You could read them very carefully, figure out all the secrets of the Coalition, and then strike. Unfortunately, nobody has all that stuff. As a result, they're left with guessing with very incomplete information.

What motivates a person to cast a spell designed to be the magical equivalent of a text message, and not only send it to a city far from the intended recipient, but to also cast it over and over and over again? Why would you just decide to spend months of your life sending messages that you know won't be received? Nobody would do that. The only reason you might decide to try it is that you are using out of character knowledge to try to and spoof a security system that your character doesn't even know exists.

It's like watching a heist movie, like Oceans 11. And then you suddenly wonder, 'where did they get the super-detailed blueprints of the casino's vault? In real life don't they hide that stuff?' and then 'how do they know all the operational procedures at this place? How do they know that the big bad guy updates his computer passwords twice a day?' They have an impossible level of knowledge of their target.

The same is the case for our pigeon-spamming friend (except I don't think it actually works, as the CS doesn't seem to use anything that detects a long-lasting spell effect after it has been cast). It's the same as a 1st level D&D character who walks through a high level dungeon because the player has read the module and knows the answers to all the riddles, and where the secret door is that takes you to the treasure room, and how to defeat the lich without engaging him in combat. That's great that the player knows this. How does the character know this?

As far as Clairvoyance goes, the biggest thing preventing a regiment of psychics from spamming it over and over and becoming omniscient is that you generally need a reason to use it. Without something to focus on, it's easy to get lost in a wild goose chase. "Show me the Coalition" is so open ended who knows what you will see. So you focus on General Bob's army, and you have visions of them entering Xiticix territory and getting buried under a swarm of insect warriors. Every day for a week you see the same type thing. How long do you keep that up before you write them off as destroyed and just move on?
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Re: Sanctum assault on the CS

Unread post by flatline »

Tolkeen mage casts Oracle
"Show me where we're most vulnerable"
Sees a CS army coming out of Xiticix territory to attack Tolkeen from the rear.

If Clairvoyance worked the way you all assume, it would have been that simple. With thousands of mages all trying using every tool at their disposal to gain an advantage over the CS, surely someone would have done this. His buddies might not have believed him, but if Oracle/Clairvoyance is at all reliable, then they could have confirmed his findings.

But this didn't happen. Tolkeen was completely blindsided by the exact kind of thing that you would have expected someone to have been warned about via Clairvoyance (or Oracle, if you prefer...Tolkeen had plenty of psychics as well as mages).

--flatline
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Re: Sanctum assault on the CS

Unread post by Killer Cyborg »

flatline wrote:Tolkeen mage casts Oracle
"Show me where we're most vulnerable"
Sees a CS army coming out of Xiticix territory to attack Tolkeen from the rear.


Not really, no.
That's not how Oracle works, because that's not how Clairvoyance works.
You can't just ask it any question you like: you have to focus on a particular person, event, or place.
And you only have a 58+2% chance of getting ANY vision.
And you only get two chances per day.
And the information you get on an individual level may or may not be useful.

If Clairvoyance worked the way you all assume, it would have been that simple.


No.
What we are assuming is that Clairvoyance works the way that it is written to work. That's it.
And the way the power is described is NOT how you just described it.

With thousands of mages all trying using every tool at their disposal to gain an advantage over the CS, surely someone would have done this. His buddies might not have believed him, but if Oracle/Clairvoyance is at all reliable, then they could have confirmed his findings.


IF he happend to search for a person, place, or event that would have tipped him off.
IF his buddies knew the same spell or had the power.
IF he and his buddies weren't too busy with other aspects of the war.
IF they were in a position to do anything about it.
And so on, and so forth.

But this didn't happen. Tolkeen was completely blindsided by the exact kind of thing that you would have expected someone to have been warned about via Clairvoyance (or Oracle, if you prefer...Tolkeen had plenty of psychics as well as mages).
--flatline


This raises an interesting question, because Clairvoyance can be triggered spontaneously.
I would assume that's not one of the rules that carries over to Oracle, but if it IS, then any mage who knows Oracle might lose 30 PPE any time "anything that might hurt or change that world (including people or places)" occurred.
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Re: Sanctum assault on the CS

Unread post by eliakon »

I agree with Killer Cyborg.

I'm going to propose that the reason the setting holds together is that nobody gets to read the game books. They don't know what's going on with the world outside of their one little area.

Could a group launch an attack on the CS that couldn't be countered? Sure, maybe, if the group had a copy of all the World Books, and the Conversion Books, and probably a bunch of Rifter magazines. You could read them very carefully, figure out all the secrets of the Coalition, and then strike. Unfortunately, nobody has all that stuff. As a result, they're left with guessing with very incomplete information.

What motivates a person to cast a spell designed to be the magical equivalent of a text message, and not only send it to a city far from the intended recipient, but to also cast it over and over and over again? Why would you just decide to spend months of your life sending messages that you know won't be received? Nobody would do that. The only reason you might decide to try it is that you are using out of character knowledge to try to and spoof a security system that your character doesn't even know exists.

It's like watching a heist movie, like Oceans 11. And then you suddenly wonder, 'where did they get the super-detailed blueprints of the casino's vault? In real life don't they hide that stuff?' and then 'how do they know all the operational procedures at this place? How do they know that the big bad guy updates his computer passwords twice a day?' They have an impossible level of knowledge of their target.

The same is the case for our pigeon-spamming friend (except I don't think it actually works, as the CS doesn't seem to use anything that detects a long-lasting spell effect after it has been cast). It's the same as a 1st level D&D character who walks through a high level dungeon because the player has read the module and knows the answers to all the riddles, and where the secret door is that takes you to the treasure room, and how to defeat the lich without engaging him in combat. That's great that the player knows this. How does the character know this?[/quote]
What level of "out of character omniscience' is "the CS has Dog Boys. Those dog boys are what detects mages and make the Burbs unsafe. If there is active magic around though they can't detect it"
This isn't knowing that someone has a secret bunker or something. This is knowing the basic function of a race that has been around for hundreds of years and is fairly well documented (Psi-Stalkers) on which there are multiple lore skills.



Eagle wrote:As far as Clairvoyance goes, the biggest thing preventing a regiment of psychics from spamming it over and over and becoming omniscient is that you generally need a reason to use it. Without something to focus on, it's easy to get lost in a wild goose chase. "Show me the Coalition" is so open ended who knows what you will see. So you focus on General Bob's army, and you have visions of them entering Xiticix territory and getting buried under a swarm of insect warriors. Every day for a week you see the same type thing. How long do you keep that up before you write them off as destroyed and just move on?

That isn't how it is being claimed to work though.
It is being claimed to work that it can detect things like 'our greatest threat' or 'show me the most threatening X' or what have you.
I.e. if it can detect a single mage doing a single spell why can't it detect an army?
Answer? Plot Armor with a side order of "The CS is special"
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Re: Sanctum assault on the CS

Unread post by eliakon »

Killer Cyborg wrote:
flatline wrote:Tolkeen mage casts Oracle
"Show me where we're most vulnerable"
Sees a CS army coming out of Xiticix territory to attack Tolkeen from the rear.


Not really, no.
That's not how Oracle works, because that's not how Clairvoyance works.
You can't just ask it any question you like: you have to focus on a particular person, event, or place.
And you only have a 58+2% chance of getting ANY vision.
And you only get two chances per day.
And the information you get on an individual level may or may not be useful.

Hmmmm
Sounds like your saying that its really hard for Clairvoyance to get information...
...unless your CS Psi-Bat. They some how get to ignore all those problems and go straight to the good stuff?

Killer Cyborg wrote:
If Clairvoyance worked the way you all assume, it would have been that simple.


No.
What we are assuming is that Clairvoyance works the way that it is written to work. That's it.
And the way the power is described is NOT how you just described it.

That's the problem though.
Your NOT.
Your saying that anyone who is not Psi-Bat has to deal with the power as written with all its problems.
But some how, Psi-Bat doesn't have to worry about that. They get to just hand-wave that they get actionable intelligence on every threat down to the individual mage... unless of course the plot calls for them not to.


Killer Cyborg wrote:
With thousands of mages all trying using every tool at their disposal to gain an advantage over the CS, surely someone would have done this. His buddies might not have believed him, but if Oracle/Clairvoyance is at all reliable, then they could have confirmed his findings.


IF he happend to search for a person, place, or event that would have tipped him off.
IF his buddies knew the same spell or had the power.
IF he and his buddies weren't too busy with other aspects of the war.
IF they were in a position to do anything about it.
And so on, and so forth.

Again, your presenting the flawed argument that for some reason the CS is allowed to use this 'precog trick'...
...but only them. No one else, anywhere is going to think of it. Or implement it in anyway.
That sounds like Plot Armor with a side order of Fiat.


Killer Cyborg wrote:
But this didn't happen. Tolkeen was completely blindsided by the exact kind of thing that you would have expected someone to have been warned about via Clairvoyance (or Oracle, if you prefer...Tolkeen had plenty of psychics as well as mages).
--flatline


This raises an interesting question, because Clairvoyance can be triggered spontaneously.
I would assume that's not one of the rules that carries over to Oracle, but if it IS, then any mage who knows Oracle might lose 30 PPE any time "anything that might hurt or change that world (including people or places)" occurred.

On the flip side there is also no specific reason to believe that Oracle is limited to two castings per day either.
So it balances out.

Oh, and Tolkeen had several thousand if not tens of thousands of Clairvoyants as well. At the very least, the first solid number I could find gave them 1,300 Basal. Not to mention the thousands of Mystics, Techno-Wizards, Cyber-Knights, Mystic-Knights, Witchlings, Neuron Beasts, Dragons...
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Re: Sanctum assault on the CS

Unread post by Killer Cyborg »

eliakon wrote:It is being claimed to work that it can detect things like 'our greatest threat' or 'show me the most threatening X' or what have you.


Flatline claimed that, but he was wrong.
And he made the claim AFTER Eagle's post

I.e. if it can detect a single mage doing a single spell why can't it detect an army?
Answer? Plot Armor with a side order of "The CS is special"


Has anybody said that it can't detect an army?
If so, I missed that comment.
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Re: Sanctum assault on the CS

Unread post by Killer Cyborg »

eliakon wrote:
Killer Cyborg wrote:
flatline wrote:Tolkeen mage casts Oracle
"Show me where we're most vulnerable"
Sees a CS army coming out of Xiticix territory to attack Tolkeen from the rear.


Not really, no.
That's not how Oracle works, because that's not how Clairvoyance works.
You can't just ask it any question you like: you have to focus on a particular person, event, or place.
And you only have a 58+2% chance of getting ANY vision.
And you only get two chances per day.
And the information you get on an individual level may or may not be useful.

Hmmmm
Sounds like your saying that its really hard for Clairvoyance to get information...
...unless your CS Psi-Bat. They some how get to ignore all those problems and go straight to the good stuff?


I haven't mentioned Psi-Bat, so I'm not sure where that's coming from.
But to clarify something that I have consistently stated, since you don't seem to understand:
On an individual level, Clairvoyance isn't all that reliable.
It's on a mass level where it would become effective under certain condition.

Killer Cyborg wrote:
If Clairvoyance worked the way you all assume, it would have been that simple.


No.
What we are assuming is that Clairvoyance works the way that it is written to work. That's it.
And the way the power is described is NOT how you just described it.

That's the problem though.
Your NOT.


"You're."
"Your" is the possessive form, and "you're" is shorthand for "you are."

Your saying that anyone who is not Psi-Bat has to deal with the power as written with all its problems.


Never said that at all, but have fun with your strawman.
;)

But some how, Psi-Bat doesn't have to worry about that.


Again, haven't mentioned Psi-Bat at all in this conversation.

They get to just hand-wave that they get actionable intelligence on every threat down to the individual mage... unless of course the plot calls for them not to.


Again, never once said that.
I'd say try again... but your track record isn't very good.

Killer Cyborg wrote:
With thousands of mages all trying using every tool at their disposal to gain an advantage over the CS, surely someone would have done this. His buddies might not have believed him, but if Oracle/Clairvoyance is at all reliable, then they could have confirmed his findings.


IF he happend to search for a person, place, or event that would have tipped him off.
IF his buddies knew the same spell or had the power.
IF he and his buddies weren't too busy with other aspects of the war.
IF they were in a position to do anything about it.
And so on, and so forth.

Again, your presenting the flawed argument that for some reason the CS is allowed to use this 'precog trick'...
...but only them.


Man, if you're going to make claims about what I've said, quote where I have said it.
If you can't quote me saying, it, then guess what?
I probably haven't actually said it, and you're just imagining things.

Killer Cyborg wrote:This raises an interesting question, because Clairvoyance can be triggered spontaneously.
I would assume that's not one of the rules that carries over to Oracle, but if it IS, then any mage who knows Oracle might lose 30 PPE any time "anything that might hurt or change that world (including people or places)" occurred.

On the flip side there is also no specific reason to believe that Oracle is limited to two castings per day either.
So it balances out.


"The same basic rules that apply to psychic Clairvoyance apply to the Oracle invocation."
I guess it's ultimately up to a GM what constitutes a "basic rule," but I'd say how many times per day you can use it would count.

Oh, and Tolkeen had several thousand if not tens of thousands of Clairvoyants as well. At the very least, the first solid number I could find gave them 1,300 Basal. Not to mention the thousands of Mystics, Techno-Wizards, Cyber-Knights, Mystic-Knights, Witchlings, Neuron Beasts, Dragons...


Cool.
As I said earlier, I've done the math for the CS.
If anybody wants to actually do the math for Tolkeen, I'd be pretty interested to discuss the numbers.
So far, Tetsuya tossed out some napkin math, and you've tossed out some guesses.
If you want to have more than random guesswork, though, you'll have to actually do the math.
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Re: Sanctum assault on the CS

Unread post by Shark_Force »

wait, how is nobody aware of the security system that this scheme is designed to disrupt?

you're putting a bunch of false positives in place that will in all likelihood last for years on end so that dog packs don't have an easy time knowing which magic effect they're detecting is important and which isn't.

who doesn't know about the fact that the CS has dog packs? i mean, this isn't like we're looking at some super-secret information, this is designed to disrupt something that isn't even a tiny bit secret, and that pretty much everyone knows all about.

as for motivation, well, turns out that a large number of spellcasters hate the CS. there's a whole bunch that used to be from tolkeen (and that is actually canon, there are tolkeen revenge squads or something to that effect), there's an entire city mostly full of them in the magic zone, and it's a fair bet there are a lot more who aren't in those two specific categories because the CS has by and large declared war on them already. so... yeah, if they can screw over the CS just a little bit by sending a pigeon to wait around for old man higgins to make the one-thousand mile hike through xiticix territory to go to the 'burbs of some CS city so it can deliver it's message of "neener neener", it isn't unreasonable to suppose that some portion of them would do that.

as to clairvoyance only applying to events, places, or people, that's still fairly straightforward... "the next major security breach" or "the next attack <nation> will launch on us", etc.

(though, incidentally, so far as i can tell KC hasn't supported clairvoyance for stopping the pigeons specifically, just for other things. i'm still not at all convinced it works even en masse to provide reliable detailed information on time, place, etc... otherwise the major threats that were announced way back when in the mechanoids book would have been much more clearly detailed since lazlo was explicitly working in cooperation with psychics all over the place. certainly, i don't think clairvoyance is intended to turn you into Ed Glosser, Trivial Psychic, so anything as minor as a magic pigeon shouldn't get much of anything. but, as noted, there are other ways to track the pigeon... i'm just not sure they're terribly worth attempting since, once again, it's fairly simple to make it nearly impossible to track down a group that takes precautions).
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Re: Sanctum assault on the CS

Unread post by Blue_Lion »

I would point out I was the one who started the whole clairvoyance defense tangent, and I said because of powers like it and the oracle spells large scale sneak attacks should be near impossible in rifts.

Why I said it because as I understand it if the PSI or mage feels strongly allied with a nation anything that would pose a significant threat to national security would likely be seen well in advanced if you have a siginficant number using the power to see where the next threat will come from or how to prevent the next threat to the nation. Small scale stuff will slip by because well it is all seeing but anything that would undermine the nations ability to be protected would be noticed.

I honestly have no idea how the CS has managed to pull off the sneak attack they did. I have no idea how they could hide in an area with an angry swarm of xit. There where just to many reasons I see that it should not have worked. However the books say it happened so it happened.

What I see as facts about this topic-
1. A group significant of psi can work together to gather information on action or event to trace it back to its source.
2. The CS paranoia would lead to them treating an attempt to blind dog packs to magic as a threat to national security and part of a magical invasion attempts.
3. A city in hiding has defenders that take steps to ensure nothing is leading the foe back to the hidden city.
4. A mage can sneak in to CS cities without such a tactic being used(the black market magically flies goods into chi town and dog boys can not detect mages with low PPE) to place the CS on a elevated alert.
5. The CS cities defenses are not fully documented but CHItown is hinted as having some undisclosed anti teleport system(the one in the rifter was just a guess at what it might be but there is no official identification of it).

To say they have no defense against it when A something can in game can reasonably be used to counter it, and B we do not know the full extent of how they protect themselves seams a bit of a logically mistake.(Magic pigeons may be poor choice because they likely fly as the crow flies so setting a teams of skilled navigators/spotters in the direction they are coming from with highly a curate compass and spotting equipment and they can do math to triangulate your launch point.)

I am no CS fan boy but any nation with psi access should be able to use PSI to prevent a fundamental part of it's security measures from being countered by spam.

It is not that one or two casting will get you caught, but for this jamming to work would take hundreds of castings (targeting a key location and they just extend the magic perimeter around it and fill the space with a few dozen bots) that will be treated by any nations psi core as a threat they would then spend significant resources to eliminate the source.
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Re: Sanctum assault on the CS

Unread post by Killer Cyborg »

Shark_Force wrote:wait, how is nobody aware of the security system that this scheme is designed to disrupt?

you're putting a bunch of false positives in place that will in all likelihood last for years on end so that dog packs don't have an easy time knowing which magic effect they're detecting is important and which isn't.

who doesn't know about the fact that the CS has dog packs? i mean, this isn't like we're looking at some super-secret information, this is designed to disrupt something that isn't even a tiny bit secret, and that pretty much everyone knows all about.

as for motivation, well, turns out that a large number of spellcasters hate the CS. there's a whole bunch that used to be from tolkeen (and that is actually canon, there are tolkeen revenge squads or something to that effect), there's an entire city mostly full of them in the magic zone, and it's a fair bet there are a lot more who aren't in those two specific categories because the CS has by and large declared war on them already. so... yeah, if they can screw over the CS just a little bit by sending a pigeon to wait around for old man higgins to make the one-thousand mile hike through xiticix territory to go to the 'burbs of some CS city so it can deliver it's message of "neener neener", it isn't unreasonable to suppose that some portion of them would do that.


It's not unreasonable, provided that:
a) Somebody thinks of it in the first place.
b) The idea catches on.

If those two things happened to happen, then spamming pigeons could be something that various mages just do from time to time as a hobby. If enough mages do it, then it might work to some degree or another.

as to clairvoyance only applying to events, places, or people, that's still fairly straightforward... "the next major security breach" or "the next attack <nation> will launch on us", etc.


Sure.
But "major" is subjective, and "next" might lead you to focus on a minor attack that happens instead of the major attack 10 minutes later.
Tolkeen, for example, could have had mages using Oracle successfully to predict an event that happened right before Holmes' army showed back up.

(though, incidentally, so far as i can tell KC hasn't supported clairvoyance for stopping the pigeons specifically, just for other things.


Correct.
My view is that because Clairvoyance is triggered automatically for world-changing events, the effectiveness of using clairvoyance for national security would be somewhat proportional to the threat level of the attack if it succeeds.
Any attack/threat capable of destroying Chi-Town, for example, would automatically trigger a HUGE number of psychic visions.
Any attack/threat capable of severely damaging Chi-Town would trigger a lesser number of automatic visions.
Spamming magic pigeons by itself likely wouldn't trigger ANY automatic visions, because spamming magic pigeons is unlikely to be a world-changing event.

Now, IF the CS is smart, then they should also have their Clairvoyants working to deliberately detect threats as well. If I were in charge, I'd have a standing order that right before bed, every Clairvoyant who had enough energy (i.e., unused ISP) should meditate on questions such as "Who is the greatest threat to the Coalition," "Where is our greatest enemy located," or "Will there be any major attacks against the Coalition in the near future?"
Terms such as "greatest" and "major" are relative, so different psychics might well get different answers, but the sheer number of psychics would mean that some useful information should be obtained.
And, of course, I'd also have some means and protocols for passing this information on, and I'd have computers and people in place to sift through and prioritize the information received this way.

i'm still not at all convinced it works even en masse to provide reliable detailed information on time, place, etc... otherwise the major threats that were announced way back when in the mechanoids book would have been much more clearly detailed since lazlo was explicitly working in cooperation with psychics all over the place.


Well, that's the thing: clairvoyants might well have been used successfully that way in any given campaign world.
The Four Horsemen, for example, ARE defeated. As were the Mechanoids.
HOW they were defeated is left up to every individual GM, and any number of GMs could legitimately use Clairvoyance as a key player in defeating the menaces in question.
Since there is no official story of how things went down, we cannot state as fact that Clairvoyance did play a key role, but we also cannot state as fact that it did not.

certainly, i don't think clairvoyance is intended to turn you into Ed Glosser, Trivial Psychic, so anything as minor as a magic pigeon shouldn't get much of anything. but, as noted, there are other ways to track the pigeon... i'm just not sure they're terribly worth attempting since, once again, it's fairly simple to make it nearly impossible to track down a group that takes precautions).


What I would focus on, I think, is the ability of Psi-Stalkers to track by psychic scent. That may well allow you to sniff out the individuals casting the spells, and perhaps to track the pigeons back to their source(s) now and then.
IF the pigeons are any kind of problem in the first place.
But clairvoyance could be handy (and Object Read) for gaining clues as well.

I think it'd be an interesting adventure (or even campaign) to play a Dog Pack & Psi-Stalker team assigned to track down a pigeon-spamming mage.
Or, for that matter, to play a group of pigeon-spammers trying to avoid capture.

That's the main thing that I think a LOT of people miss when discussing this kind of attack on the CS: it shouldn't ever be a "This would automatically succeed" or "This would automatically fail" kind of thing.
What it should be is an opportunity for adventure.
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Re: Sanctum assault on the CS

Unread post by Killer Cyborg »

Blue_Lion wrote:I would point out I was the one who started the whole clairvoyance defense tangent, and I said because of powers like it and the oracle spells large scale sneak attacks should be near impossible in rifts.

Why I said it because as I understand it if the PSI or mage feels strongly allied with a nation anything that would pose a significant threat to national security would likely be seen well in advanced if you have a siginficant number using the power to see where the next threat will come from or how to prevent the next threat to the nation. Small scale stuff will slip by because well it is all seeing but anything that would undermine the nations ability to be protected would be noticed.


Depending on the number of psychics, the number of threats, how well the psychics network, and other factors, I agree.

I honestly have no idea how the CS has managed to pull off the sneak attack they did.


Well, yeah, you probably DO know.
We all know.
It's just bad writing. One thing almost universally agreed upon is that the SoT series was poorly written as a rule, that neither the CS nor Tolkeen used solid tactics or strategies, and that there are quite a few parts that just don't make much (or any) sense.

(Yeah, I do understand that you're talking about an in-game perspective, not a meta-game perspective. But I think it's good to step back and refresh perspective of things here or there.)

I have no idea how they could hide in an area with an angry swarm of xit. There where just to many reasons I see that it should not have worked. However the books say it happened so it happened.


Agreed.
So from here, I think that it makes sense to try to figure out if there's any reasonable way that it could have happened.
Obviously, the authors didn't think of the implications of Clairvoyance on a national scale, or it would have been mentioned.
Just as obviously, WE have thought of it.
So WE are the ones that should think of some kind of solution, so that the canon material makes as much sense as possible.

THAT, in fact, is the logic behind the kind of "Since Holmes' sneak attack worked, Clairvoyance must not be as effective as some people claim" stance that some here have taken. They're looking at canon, and they're deciding that because some people's interpretation of a spell/power does not seem to be in line with canon events, that it's the interpretation that must be incorrect.
While I disagree that the interpretation is necessarily incompatible with the sneak attack, I do respect the angle from which they're coming at the problem.
It is, in fact, the same logic used when people make arguments to the effect of "If Attack Plan X worked the way you think it would, then Chi-Town would not still be standing. Chi-Town IS still standing in canon. Therefore, it is your interpretation of how Attack Plan X must be incorrect."

What I see as facts about this topic-
1. A group significant of psi can work together to gather information on action or event to trace it back to its source.


They can most certainly attempt to do so.

2. The CS paranoia would lead to them treating an attempt to blind dog packs to magic as a threat to national security and part of a magical invasion attempts.


I don't know what you mean here.

3. A city in hiding has defenders that take steps to ensure nothing is leading the foe back to the hidden city.
4. A mage can sneak in to CS cities without such a tactic being used(the black market magically flies goods into chi town and dog boys can not detect mages with low PPE) to place the CS on a elevated alert.


Agreed.

5. The CS cities defenses are not fully documented but CHItown is hinted as having some undisclosed anti teleport system(the one in the rifter was just a guess at what it might be but there is no official identification of it).


I don't know of any place in canon where that is hinted.
When I last spoke to KS in person, I brought up the subject of attacks such as an Adult Dragon teleporting into Chi-Town and attacking people, or somebody teleporting a bomb into Chi-Town.
He did not mention any special protection against teleportation (although that doesn't mean that there is canonically is NOT some, only that there is not canonically some).
What he said was (from memory), "I assume that it does happen from time to time, but it's basically a suicide attack because the dragon would be teleporting into a city full of armed mega-damage soldiers."

To say they have no defense against it when A something can in game can reasonably be used to counter it, and B we do not know the full extent of how they protect themselves seams a bit of a logically mistake.


You and I are 100% in agreement here.
:ok:

I am no CS fan boy but any nation with psi access should be able to use PSI to prevent a fundamental part of it's security measures from being countered by spam.

It is not that one or two casting will get you caught, but for this jamming to work would take hundreds of castings (targeting a key location and they just extend the magic perimeter around it and fill the space with a few dozen bots) that will be treated by any nations psi core as a threat they would then spend significant resources to eliminate the source.


A LOT of the success of the pigeon plan depends on how magic pigeons navigate and operate.
The roof of Chi-Town might well be literally covered with magic pigeons sitting there waiting to deliver their message.
In which case, they're likely out of range of most dog boys powers (unless they're on the top floor, and the walls are thinner than the radius of their powers, or if they're pulling roof duty or something), and would provide something of an indestructible meat-shield against missile attacks that would otherwise hit the roof.
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Re: Sanctum assault on the CS

Unread post by Eagle »

eliakon wrote:What level of "out of character omniscience' is "the CS has Dog Boys. Those dog boys are what detects mages and make the Burbs unsafe.


This is fine.

If there is active magic around though they can't detect it"


I disagree with this as a matter of fact.

"Several psionic or magic characters using their powers over a large, scattered area of the Dog Boy's sensing range will confuse the senses. The mutant canine will be able to tell that there are several emanations and have a fair idea of which direction most are located but will only be able to follow the most powerful emanations of psychic energy." Page 145 of RUE.

They detect people who are either actively using powers, or who have high PPE/ISP reserves. Not a lingering magic spell. That's why they also have the psi sensitive power Sense Magic. But their regular "smell a wizard" power is not gonna pick up those pigeons, nor will it be confused by it.

It's the presence of ley lines that really screws with their senses.

This isn't knowing that someone has a secret bunker or something. This is knowing the basic function of a race that has been around for hundreds of years and is fairly well documented (Psi-Stalkers) on which there are multiple lore skills.


I know that the US Government has video cameras and soldiers. Knowing that doesn't help me sneak into the Pentagon. Chi-Town is a fortified city.

People should know the general abilities of Dog Boys, and that the Coalition has them. Knowledge of Dog Boys will tell you something along the lines of: They are animal/human hybrids that the Coalition treats like slaves, but who are genetically loyal to the Coalition anyway. They have the ability to sniff out mages and psychics. They are major psychics themselves, possessing enhanced versions of the "animals can detect the supernatural" type abilities. They do not track as well as the psi-stalker, but a pack of them can track down mages in Coalition territory very effectively. The Coalition must breed them in large kennels or a lab somewhere, because they use Dog Boys everywhere. Dog Boys are located at every checkpoint in every Coalition city, and they regularly make patrols into the 'burbs and surrounding towns. Dog Boys can be fooled by masking your ISP/PPE, and their senses go nuts as they get too close to a ley line -- too much free-flowing PPE for them to single anything out.

But it's not going to let you look at their character sheets, or know the exact ranges on their powers. The book says they can detect large sources of PPE in beings or devices (80+ PPE). You're not going to know that if you've got 79 PPE that they won't pick it up.
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Re: Sanctum assault on the CS

Unread post by Killer Cyborg »

Actually, THAT's the way to do this deal: get a Nazca guy wit Permanent Time Slip to turn Chi-town into a nexus!
:D

(Depending on several key GM interpretations, of course.)
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Re: Sanctum assault on the CS

Unread post by Shark_Force »

@eagle:

so then are you saying that a magic pigeon spell is not the use of a magic user's powers? i mean, after it expires, i can certainly agree with that. but until then, it is clearly "in use".

@Killer Cyborg: i don't think we have any responsibility to come up with reasons why canon stuff happened in spite of what should have happened instead. particularly for something as poorly written as the tolkeen war.

personally, i'm partial to ignoring large portions of the whole series and just going with "eventually the CS just got to tolkeen and it turns out that 100 MD per 10 foot square isn't much more than a slight delay when you have over a large number of people". which is basically also how i explain the four horseman being taken down; their stats look pretty scary to a group of 4 adventurers. to a group of a few hundred adventurers, well, the fight probably didn't last more than one melee round. 300 people with laser rifles (or equivalent) simply output a lot more damage than PB tends to account for.
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Re: Sanctum assault on the CS

Unread post by eliakon »

Blue_Lion wrote:I would point out I was the one who started the whole clairvoyance defense tangent, and I said because of powers like it and the oracle spells large scale sneak attacks should be near impossible in rifts.

Why I said it because as I understand it if the PSI or mage feels strongly allied with a nation anything that would pose a significant threat to national security would likely be seen well in advanced if you have a siginficant number using the power to see where the next threat will come from or how to prevent the next threat to the nation. Small scale stuff will slip by because well it is all seeing but anything that would undermine the nations ability to be protected would be noticed.

I honestly have no idea how the CS has managed to pull off the sneak attack they did. I have no idea how they could hide in an area with an angry swarm of xit. There where just to many reasons I see that it should not have worked. However the books say it happened so it happened.

What I see as facts about this topic-

Facts or personal assumptions?

Blue_Lion wrote:1. A group significant of psi can work together to gather information on action or event to trace it back to its source.

Which is only a fact if the GM chooses to fiat this as being true and avoids the limits the book places on these powers

Blue_Lion wrote:2. The CS paranoia would lead to them treating an attempt to blind dog packs to magic as a threat to national security and part of a magical invasion attempts.

Demonstrerably false.
If the use of magic in the Burbs or attacking CS forces in the Burbs was seen as an act of war... then it would be dealt with as such already. Its canonically NOT dealt with like this. Meaning once again this isn't a fact but a personal opinion.

Blue_Lion wrote:3. A city in hiding has defenders that take steps to ensure nothing is leading the foe back to the hidden city.

Again not a fact. Just a personal opinion that is totally unsubstantiated by anything in the books.

Blue_Lion wrote:4. A mage can sneak in to CS cities without such a tactic being used(the black market magically flies goods into chi town and dog boys can not detect mages with low PPE) to place the CS on a elevated alert.

Utterly irrelevant. The ability of a mage to sneak into someplace does zero to change the desirability to make that mage able to be able to sneak in and do magic.
Your hypothetical low PPE mage is still not able to cast and as soon as their PPE recovers they are in a world of hurt... and how are they going to keep their PPE low with out magic? Magic that will be detected quickly...


Blue_Lion wrote:5. The CS cities defenses are not fully documented but CHItown is hinted as having some undisclosed anti teleport system(the one in the rifter was just a guess at what it might be but there is no official identification of it).

Okay, I'm curious now. Where is this 'undisclosed anti-teleport system mentioned outside of the non-canon Rifter?
Because as far as I know there is zero canonical mention of any such thing.
Which takes us back to the fact that arguing that just because they are not documented there is some miraculous defense that works... just because it works is plot armor.
The 'undisclosed defense' would have to violate at least one rule of the game to operate (either it is a CS Magic system, it is pure technology that can perform a magical effect, the CS has tamed Elder Race technology, or the some other such similar change). There is a difference between "we have not spelled out everything" and "oh yeah, they have a few boxed miracles on hand that will specifically negate what ever plans are used"

Blue_Lion wrote:To say they have no defense against it when A something can in game can reasonably be used to counter it,

That's the point. There isn't something in game that can reasonably be used to counter it. The counter so far is "we re-write the psionic powers to work differently for the CS"

Blue_Lion wrote:and B we do not know the full extent of how they protect themselves seams a bit of a logically mistake.(Magic pigeons may be poor choice because they likely fly as the crow flies so setting a teams of skilled navigators/spotters in the direction they are coming from with highly a curate compass and spotting equipment and they can do math to triangulate your launch point.)

If your still there hours or days later when the pigeons get to where the CS might have an observer your probably to dumb to live anyway.

Blue_Lion wrote:I am no CS fan boy but any nation with psi access should be able to use PSI to prevent a fundamental part of it's security measures from being countered by spam.

Why? Why should someone be able to use something in a way that is the opposite of how the power is written, just because it is 1) a nation or 2) it makes a neat security system?


Blue_Lion wrote:It is not that one or two casting will get you caught, but for this jamming to work would take hundreds of castings (targeting a key location and they just extend the magic perimeter around it and fill the space with a few dozen bots) that will be treated by any nations psi core as a threat they would then spend significant resources to eliminate the source.

Yes, hundreds or even thousands of castings.
So... like a days work for a single military unit of mages?
I mean lets see... with a ley line a single mage can cast Magic pigeon either once per round (Ley line classes) or once every other round (all other classes)
So, lets get a military 'dirty tricks' unit... lets say, for the sake of discussion, that our single unit "Dazzle Company" has 30 mages, of which half are Ley Line walkers.
That ends up a nice 90 PPM (Pigeons per minute)
Now, they are not in a shooting war, and their home nation is pretty swell... so they are just doing this as a regular job hours. They go out in a cloaked transport, cast for 3 hours, and go to the next location. They do 2 of those per day. One weekend a month.

90*60 gives us 5,400 PPH
times 6 hours gives us 32,400 PPD
or more than 60,000 pigeons. For a single platoon sized element casting at fairly medium rate for a single weekend.

We can cut the casting rate down to super lazy rates, and make up the numbers by simply putting more of the thousands upon thousands of military wizards out there on the issue.
And that is if we want to do it all in a day, or a week, or a month.
And assuming that we are not, actually, doing this on war footing levels (in which case you would not see 6 hour work days, and you would not just have a single platoon doing the work)

<Edit>
Now I want to write up Dazzle Company in a full write up and.
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Re: Sanctum assault on the CS

Unread post by Killer Cyborg »

That many pigeons would leave a visible trail back to the source.
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Re: Sanctum assault on the CS

Unread post by flatline »

Killer Cyborg wrote:That many pigeons would leave a visible trail back to the source.


If the mage is 300 miles away, the first pigeon will take 10 hours to arrive. A cautious mage could cast for, say, an hour and then move on.

Even at the leisurely pace of 4 magic pigeons per minute, a single mage can, PPE permitting, create 240 pigeons in that hour.

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Re: Sanctum assault on the CS

Unread post by Vrykolas2k »

Ok, I'll throw in my hat to this argument.
Say you have a high-level mage or even an adult dragon who decides to wreak some hell in Chi-Town. He sends a minion, some normal guy with a camera or two, on "vacation" to Chi-Town. Maybe even a psychic, who decides to do the permanent registry thing and get the bar-code, and try to sign up for citizenship. Could even be someone who honestly hates most non-humans.
He goes around taking photos of normal, everyday stuff. Nothing sensitive. "Oh, look, here's a park. See how happy the humans live here?" "Hey, here's a happy shopping-centre."
That kind of thing.
He goes around, makes some "friends", discovers that ISS and so on have probably a 15 minute response-time (which is logical, given how big the city is--they're not omnipresent in force or anything). He goes home.
The mage/ dragon has been spending time making scrolls. Say, 5 minute's worth of reading. Possibly with some helpers.
The mage/ dragon casts some protective spells, or has helpers do it. Teleports to the park or whatever. Starts reading scrolls. Things like Ballistic Fire and Annihilate. A bunch of civvies die, some damage is done. The mage/ dragon teleports home.
The teleporting happens maybe twice a month. Prosek declares martial law to keep the civvies from rioting. It isn't safe, after all and isn't that his job, to keep a black ball of magical energy from erupting in a school?
The riots happen anyway. Some civilians are killed, but lets pretend that not all CS soldiers are anarchist or evil, as they're stated to be, and a lot of them refuse such orders. Civil war ensues.
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Re: Sanctum assault on the CS

Unread post by eliakon »

Killer Cyborg wrote:That many pigeons would leave a visible trail back to the source.

Yes it will.

It will leave a trail straight to the ley line that they flew out to in their hover APC and camped on for a couple hours before they moved to the next spot for the next 3 hour session.

As in the real world finding out where a missile's mobile launcher WAS 7-10 hours ago when it fired is of little help in stopping the next one from firing.
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Re: Sanctum assault on the CS

Unread post by Killer Cyborg »

Vrykolas2k wrote:Ok, I'll throw in my hat to this argument.
Say you have a high-level mage or even an adult dragon who decides to wreak some hell in Chi-Town. He sends a minion, some normal guy with a camera or two, on "vacation" to Chi-Town. Maybe even a psychic, who decides to do the permanent registry thing and get the bar-code, and try to sign up for citizenship. Could even be someone who honestly hates most non-humans.
He goes around taking photos of normal, everyday stuff. Nothing sensitive. "Oh, look, here's a park. See how happy the humans live here?" "Hey, here's a happy shopping-centre."
That kind of thing.
He goes around, makes some "friends", discovers that ISS and so on have probably a 15 minute response-time (which is logical, given how big the city is--they're not omnipresent in force or anything). He goes home.
The mage/ dragon has been spending time making scrolls. Say, 5 minute's worth of reading. Possibly with some helpers.
The mage/ dragon casts some protective spells, or has helpers do it. Teleports to the park or whatever. Starts reading scrolls. Things like Ballistic Fire and Annihilate. A bunch of civvies die, some damage is done. The mage/ dragon teleports home.
The teleporting happens maybe twice a month. Prosek declares martial law to keep the civvies from rioting. It isn't safe, after all and isn't that his job, to keep a black ball of magical energy from erupting in a school?
The riots happen anyway. Some civilians are killed, but lets pretend that not all CS soldiers are anarchist or evil, as they're stated to be, and a lot of them refuse such orders. Civil war ensues.


That's the kind of thing where Clairvoyance would come in handy.
Also, general security measures could detect that the spy was a problem, and he might not come back. Another could be sent, of course--that's how this kind of thing goes.

Now, when you say "a bunch of civvies die," you DO know that many civvies in Chi-Town are City Rats, yes?
At least in the lower levels, where a tourist spy is likely to be able to access.
So even with civilians, there'd be some mega-damage resistance to a dragon on a murder spree. The attacker wouldn't have to just deal with the CS, but also with downsider gangs. Which may or may not make much difference, depending on any number of factors.

And the rioting?
I don't see that happening much. When terrorists attack Israel and kill civilians, do the Israelis riot against their own government?
Or do they, after receiving yet another reminder of how inhuman their enemies are, dig in a bit harder, hate their enemies a bit more, and become even more fundamentalist?
I gotta go with Option B, especially after recently reading up on how the British population reacted to Nazi bombings.
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Re: Sanctum assault on the CS

Unread post by Killer Cyborg »

flatline wrote:
Killer Cyborg wrote:That many pigeons would leave a visible trail back to the source.


If the mage is 300 miles away, the first pigeon will take 10 hours to arrive. A cautious mage could cast for, say, an hour and then move on.

Even at the leisurely pace of 4 magic pigeons per minute, a single mage can, PPE permitting, create 240 pigeons in that hour.

--flatline


Fair enough, if they're sticking and moving.
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Re: Sanctum assault on the CS

Unread post by Eagle »

Shark_Force wrote:@eagle:

so then are you saying that a magic pigeon spell is not the use of a magic user's powers? i mean, after it expires, i can certainly agree with that. but until then, it is clearly "in use".


It isn't D&D Detect Magic. The straightforward reading of it is that they detect the expenditure of PPE. They don't detect the spell itself.

Suppose a Dog Boy is standing down the street from a mage. The mage has 85 PPE. The Dog Boy can smell the energy contained within the mage's body. The mage casts Invisibility: Simple, spending 6 PPE. The Dog Boy can detect the expenditure of the magical energy. Then the mage is at 79 PPE, below the threshold the Dog Boy can sense. And even though the spell is active, the Dog Boy can't detect it. The mage disappears. The Dog Boy knows something happened, but he needs extra psychic powers to be able to find the mage now.


personally, i'm partial to ignoring large portions of the whole series and just going with "eventually the CS just got to tolkeen and it turns out that 100 MD per 10 foot square isn't much more than a slight delay when you have over a large number of people". which is basically also how i explain the four horseman being taken down; their stats look pretty scary to a group of 4 adventurers. to a group of a few hundred adventurers, well, the fight probably didn't last more than one melee round. 300 people with laser rifles (or equivalent) simply output a lot more damage than PB tends to account for.


I agree with you on this. The Four Horsemen are really scary to a PC group. But you land 3 Death's Head Transports next to them in the middle of the open desert, and 1000 troops run out and just start emptying e-clips into them, the monsters die real quick.

Let's just say you have 20 Coalition Sky Cycles. They carry 20 mini-missiles each, and can fire them in volleys of 5. 100 mini-missiles (let's say armor piercing instead of plasma, D4x10, because you don't want somebody to cast Impervious to Energy), average 25 MD apiece. That's 2500 MD from your group's first attack. You'll do 10,000 MD in one melee round and then you have to go back to base to reload. That's a dead Horseman right there.
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Re: Sanctum assault on the CS

Unread post by Shark_Force »

Killer Cyborg wrote:
Vrykolas2k wrote:Ok, I'll throw in my hat to this argument.
Say you have a high-level mage or even an adult dragon who decides to wreak some hell in Chi-Town. He sends a minion, some normal guy with a camera or two, on "vacation" to Chi-Town. Maybe even a psychic, who decides to do the permanent registry thing and get the bar-code, and try to sign up for citizenship. Could even be someone who honestly hates most non-humans.
He goes around taking photos of normal, everyday stuff. Nothing sensitive. "Oh, look, here's a park. See how happy the humans live here?" "Hey, here's a happy shopping-centre."
That kind of thing.
He goes around, makes some "friends", discovers that ISS and so on have probably a 15 minute response-time (which is logical, given how big the city is--they're not omnipresent in force or anything). He goes home.
The mage/ dragon has been spending time making scrolls. Say, 5 minute's worth of reading. Possibly with some helpers.
The mage/ dragon casts some protective spells, or has helpers do it. Teleports to the park or whatever. Starts reading scrolls. Things like Ballistic Fire and Annihilate. A bunch of civvies die, some damage is done. The mage/ dragon teleports home.
The teleporting happens maybe twice a month. Prosek declares martial law to keep the civvies from rioting. It isn't safe, after all and isn't that his job, to keep a black ball of magical energy from erupting in a school?
The riots happen anyway. Some civilians are killed, but lets pretend that not all CS soldiers are anarchist or evil, as they're stated to be, and a lot of them refuse such orders. Civil war ensues.


That's the kind of thing where Clairvoyance would come in handy.
Also, general security measures could detect that the spy was a problem, and he might not come back. Another could be sent, of course--that's how this kind of thing goes.

Now, when you say "a bunch of civvies die," you DO know that many civvies in Chi-Town are City Rats, yes?
At least in the lower levels, where a tourist spy is likely to be able to access.
So even with civilians, there'd be some mega-damage resistance to a dragon on a murder spree. The attacker wouldn't have to just deal with the CS, but also with downsider gangs. Which may or may not make much difference, depending on any number of factors.

And the rioting?
I don't see that happening much. When terrorists attack Israel and kill civilians, do the Israelis riot against their own government?
Or do they, after receiving yet another reminder of how inhuman their enemies are, dig in a bit harder, hate their enemies a bit more, and become even more fundamentalist?
I gotta go with Option B, especially after recently reading up on how the British population reacted to Nazi bombings.


yeah, this sort of thing is something that i would expect clairvoyance is going to help with at least to some extent. people in danger is explicitly mentioned as something that will set off clairvoyance, and there are most likely enough people with clairvoyance that if you just show up and start shooting blindly, one or more of your victims will be of importance to someone who has the power.

also, i would be extremely surprised if the response time is 15 minutes, if we go with official numbers for the CS military. the CS is really heavily militarized. i mean, it is seriously crazy. something like one in ten people are full-blown military (the invasion force for tolkeen was over a million at any given time, and it would be crazy to presume they didn't have at least some guards at home... let's say half as many as they sent, so we're somewhere around). they also have an absolutely obscene number of dog boys which most likely aren't counted in their regular military numbers (i seem to recall something like 800 thousand?). then, on top of that, they have the ISS... which are numerous enough that the military handed over 1.6 million old-style SAMAS. now, one SAMAS per ISS officer would be ridiculously high numbers. but let's presume they want to be able to put every single officer in a suit, so there are not in fact more ISS officers than suits. and now we're at something a little over 4 million troops of various types, plus there are probably regular police on top of that (ISS are for tracking supernatural threats specifically) and it stands to reason that those police are also capable of dealing with MDC threats, or at least have MDC armour issued.

the population of the CS is something like 15 million, as i recall. so something close to one in four people are capable of responding to this kind of threat. most of which are equipped with weapons that can reach up to 2000 feet away. 15 minutes? fat chance of that. it probably takes longer to get a cup of coffee than it does to get an armed response to an MDC threat.

@ eagle: you're right, it isn't D&D detect magic. D&D detect magic doesn't detect spellcasters, only active spells, magic items, and similar, while psi-stalkers go beyond that. it specifically states that psi-stalkers can track magic that has a duration effect to the source. it is literally in the first of the psi-stalker's powers:

"if the energy is being continually expended, like a series of magic spells or psionic attacks, or a long duration effect, the Psi-Stalker can track it to the source with ease." (RUE 153, bolding mine for emphasis).

going back to RUE 145, which is where the dog boy abilities are described, the very first dog boy ability again says something quite similar about continuous use of magic.

each also notes that multiple signatures in range can be distracting and annoying and gives penalties to tracking anything under such conditions.

so yes, dog boys and psi-stalkers can sense active spells, and it explicitly is made harder if there are a lot of things they can sense within range.
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Re: Sanctum assault on the CS

Unread post by Killer Cyborg »

So dog boys can track a magic pigeon spell back to the caster.
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Re: Sanctum assault on the CS

Unread post by flatline »

Killer Cyborg wrote:So dog boys can track a magic pigeon spell back to the caster.


I assume you're referring to the "track it to its source" phrase. The phrase is referring to the energy, so the dog boy would track the energy back to the source which would be the pigeon. Not the caster.

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Re: Sanctum assault on the CS

Unread post by Killer Cyborg »

flatline wrote:
Killer Cyborg wrote:So dog boys can track a magic pigeon spell back to the caster.


I assume you're referring to the "track it to its source" phrase. The phrase is referring to the energy, so the dog boy would track the energy back to the source which would be the pigeon. Not the caster.

--flatline


The pigeon is not the source of itself.
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Re: Sanctum assault on the CS

Unread post by flatline »

Killer Cyborg wrote:
flatline wrote:
Killer Cyborg wrote:So dog boys can track a magic pigeon spell back to the caster.


I assume you're referring to the "track it to its source" phrase. The phrase is referring to the energy, so the dog boy would track the energy back to the source which would be the pigeon. Not the caster.

--flatline


The pigeon is not the source of itself.


The dog boy is not detecting the pigeon. The dog boy is detecting energy in use by the pigeon, so when the dog boy tracks the energy back to the source, it will be the pigeon, not the caster.

RUE 153 wrote:"if the energy is being continually expended, like a series of magic spells or psionic attacks, or a long duration effect, the Psi-Stalker can track it to the source with ease."


Pronouns can be tricky, but the bolded "it" refers to the topic of the sentence which happens to be the bolded "energy" at the beginning. We're also given some examples of what the bolded "source" can refer to: a series of magic or psionic attacks OR a long duration effect. For the purposes of this thread, we only care about "long duration effect". The Magic Pigeon is a long duration effect which is the source of the energy that is being detected. As such, the magic pigeon can be "tracked with ease".

--flatline
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Re: Sanctum assault on the CS

Unread post by Killer Cyborg »

flatline wrote:
Killer Cyborg wrote:
flatline wrote:
Killer Cyborg wrote:So dog boys can track a magic pigeon spell back to the caster.


I assume you're referring to the "track it to its source" phrase. The phrase is referring to the energy, so the dog boy would track the energy back to the source which would be the pigeon. Not the caster.

--flatline


The pigeon is not the source of itself.


The dog boy is not detecting the pigeon.


Agreed.

The dog boy is detecting energy in use by the pigeon,


Not exactly. The pigeon is the spell; it is the energy.

so when the dog boy tracks the energy back to the source, it will be the pigeon, not the caster.


This is where you use me.
The pigeon is not the source of the energy. The caster is.
The pigeon is not the source of itself. It's a spell effect. The caster is the source--he/she/it cast the spell.

RUE 153 wrote:"if the energy is being continually expended, like a series of magic spells or psionic attacks, or a long duration effect, the Psi-Stalker can track it to the source with ease."


Pronouns can be tricky, but the bolded "it" refers to the topic of the sentence which happens to be the bolded "energy" at the beginning. We're also given some examples of what the bolded "source" can refer to: a series of magic or psionic attacks OR a long duration effect. For the purposes of this thread, we only care about "long duration effect". The Magic Pigeon is a long duration effect which is the source of the energy that is being detected. As such, the magic pigeon can be "tracked with ease".
--flatline


The magic pigeon is a long duration effect.
It is the energy being expended.
The source of the energy is the mage.

RUE 145 (bolding added)
If the energy is being continually expended, like a series of magic or psionic attacks, or is of a duration/effect longer than one melee round (15 seconds), the Dog Boy can trace it to the source (i.e., the character or creature using the psionics or magic) with relative ease.

The pigeon is the magic, not the character or creature using the magic.
THAT would be the caster.
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Re: Sanctum assault on the CS

Unread post by Eagle »

Shark_Force wrote:@ eagle: you're right, it isn't D&D detect magic. D&D detect magic doesn't detect spellcasters, only active spells, magic items, and similar, while psi-stalkers go beyond that. it specifically states that psi-stalkers can track magic that has a duration effect to the source. it is literally in the first of the psi-stalker's powers:

"if the energy is being continually expended, like a series of magic spells or psionic attacks, or a long duration effect, the Psi-Stalker can track it to the source with ease." (RUE 153, bolding mine for emphasis).

going back to RUE 145, which is where the dog boy abilities are described, the very first dog boy ability again says something quite similar about continuous use of magic.



... (goes to book)

Well, crap.

You know I read those entries like 5 times to make sure there was nothing like that in there? My bad.
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Re: Sanctum assault on the CS

Unread post by eliakon »

Killer Cyborg wrote:
flatline wrote:
Killer Cyborg wrote:
flatline wrote:
Killer Cyborg wrote:So dog boys can track a magic pigeon spell back to the caster.


I assume you're referring to the "track it to its source" phrase. The phrase is referring to the energy, so the dog boy would track the energy back to the source which would be the pigeon. Not the caster.

--flatline


The pigeon is not the source of itself.


The dog boy is not detecting the pigeon.


Agreed.

The dog boy is detecting energy in use by the pigeon,


Not exactly. The pigeon is the spell; it is the energy.

so when the dog boy tracks the energy back to the source, it will be the pigeon, not the caster.


This is where you use me.
The pigeon is not the source of the energy. The caster is.
The pigeon is not the source of itself. It's a spell effect. The caster is the source--he/she/it cast the spell.

RUE 153 wrote:"if the energy is being continually expended, like a series of magic spells or psionic attacks, or a long duration effect, the Psi-Stalker can track it to the source with ease."


Pronouns can be tricky, but the bolded "it" refers to the topic of the sentence which happens to be the bolded "energy" at the beginning. We're also given some examples of what the bolded "source" can refer to: a series of magic or psionic attacks OR a long duration effect. For the purposes of this thread, we only care about "long duration effect". The Magic Pigeon is a long duration effect which is the source of the energy that is being detected. As such, the magic pigeon can be "tracked with ease".
--flatline


The magic pigeon is a long duration effect.
It is the energy being expended.
The source of the energy is the mage.

RUE 145 (bolding added)
If the energy is being continually expended, like a series of magic or psionic attacks, or is of a duration/effect longer than one melee round (15 seconds), the Dog Boy can trace it to the source (i.e., the character or creature using the psionics or magic) with relative ease.

The pigeon is the magic, not the character or creature using the magic.
THAT would be the caster.

That seems wrong
The long duration effect is what is continually expending energy.
Thus the pigeon is radiating/expending energy and is what is tracked...
If it was just the 'series of magic or psionic attacks' then that would be the caster.
When you say "or a duration/effect longer than one melee round' it turns into "or you can track the effect itself as it is an active source"
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Re: Sanctum assault on the CS

Unread post by Killer Cyborg »

eliakon wrote:
Killer Cyborg wrote:
RUE 145 (bolding added)
If the energy is being continually expended, like a series of magic or psionic attacks, or is of a duration/effect longer than one melee round (15 seconds), the Dog Boy can trace it to the source (i.e., the character or creature using the psionics or magic) with relative ease.

The pigeon is the magic, not the character or creature using the magic.
THAT would be the caster.

That seems wrong.


It might BE wrong. This is another part of the books that is both complicated and vague.

The long duration effect is what is continually expending energy.
Thus the pigeon is radiating/expending energy and is what is tracked...


That doesn't fit the text, though.
Dog Boys can trace the energy back to the caster, according to the books.
The implication of this is that there is some kind of energy trail between a mage and the spell effect of a spell he has cast, I suppose.

If it was just the 'series of magic or psionic attacks' then that would be the caster.


What magic attacks are you envisioning here?
If a mage is hurling fireballs, then you track the mage, NOT the fireball?

When you say "or a duration/effect longer than one melee round' it turns into "or you can track the effect itself as it is an active source"


That's not what the book says.
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Re: Sanctum assault on the CS

Unread post by Axelmania »

Killer Cyborg wrote:The magic pigeon is a long duration effect.
It is the energy being expended.
The source of the energy is the mage.

RUE 145 (bolding added)
If the energy is being continually expended, like a series of magic or psionic attacks, or is of a duration/effect longer than one melee round (15 seconds), the Dog Boy can trace it to the source (i.e., the character or creature using the psionics or magic) with relative ease.

The pigeon is the magic, not the character or creature using the magic.
THAT would be the caster.


I'm not sure.I like where this is going KC. Ignoring the vulnerability this places on pigeonmakers who have far off friends, this effectively means anyone who has made an indefinite or year long magic like a talisman/scroll/zombie/mummy/golem/sanctuary/amulet/wards/dpocket/denvelope/bone staff/goblinteethnecklace will always be sensible at higher ranges as if actively casting magic even when they aren't?

This would dissuade many mages from doing such magic if they wanted to operate in CS territory.

I guess this could explain why scrolls are.rare, since they lead the CS to scroll creators.

What has tonne in range though? The mage or the magical creation?

If the mage is miles away.then it wouldn't matter if the pigeon is in range because the mage isn't.

I can't argue with your interpretation though... But was it always.this way? Might be.one of those Ultimate rewordings which applied since 2005 instead of 1990.

Vrykolas2k wrote: lets pretend that not all CS soldiers are anarchist or evil, as they're stated to be, .

Can I get a book/page source for this claim? Carol Black is a CS soldier with a Scrupulous alignment, off the top of my head, so I am skeptical.
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Re: Sanctum assault on the CS

Unread post by eliakon »

Axelmania wrote:
Killer Cyborg wrote:The magic pigeon is a long duration effect.
It is the energy being expended.
The source of the energy is the mage.

RUE 145 (bolding added)
If the energy is being continually expended, like a series of magic or psionic attacks, or is of a duration/effect longer than one melee round (15 seconds), the Dog Boy can trace it to the source (i.e., the character or creature using the psionics or magic) with relative ease.

The pigeon is the magic, not the character or creature using the magic.
THAT would be the caster.


I'm not sure.I like where this is going KC. Ignoring the vulnerability this places on pigeonmakers who have far off friends, this effectively means anyone who has made an indefinite or year long magic like a talisman/scroll/zombie/mummy/golem/sanctuary/amulet/wards/dpocket/denvelope/bone staff/goblinteethnecklace will always be sensible at higher ranges as if actively casting magic even when they aren't?

Yeah, I am going to agree with Axelmania here...
...the idea that if you have created a magic item, bound a familiar, raised an undead, levied a curse or the like, ever in your past you now and for ever more radiate active magic that can be sensed by every dog-boy and psi-stalker seems a bit of a stretch.
Especially since it basically says that the entire canon way that places like Dewomer hide don't work...
...their illusions and such, under this interpretation instead of hiding them now make neon signs that point directly at the city. That seems... unlikely at best.
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Re: Sanctum assault on the CS

Unread post by Axelmania »

Well... I don't recall f it specifies the but I would assume Dweomer to be built on or near at least one ley line which should jam the ability.
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Re: Sanctum assault on the CS

Unread post by Killer Cyborg »

Axelmania wrote:
Killer Cyborg wrote:The magic pigeon is a long duration effect.
It is the energy being expended.
The source of the energy is the mage.

RUE 145 (bolding added)
If the energy is being continually expended, like a series of magic or psionic attacks, or is of a duration/effect longer than one melee round (15 seconds), the Dog Boy can trace it to the source (i.e., the character or creature using the psionics or magic) with relative ease.

The pigeon is the magic, not the character or creature using the magic.
THAT would be the caster.


I'm not sure I like where this is going KC.


Me either.
I'm just looking at what the books say.

Ignoring the vulnerability this places on pigeonmakers who have far off friends, this effectively means anyone who has made an indefinite or year long magic like a talisman/scroll/zombie/mummy/golem/sanctuary/amulet/wards/dpocket/denvelope/bone staff/goblinteethnecklace will always be sensible at higher ranges as if actively casting magic even when they aren't?


I don't know what it means exactly.
I've been reading and rereading the Psi-Stalker and Dog Boy sections, trying to figure it out.

This would dissuade many mages from doing such magic if they wanted to operate in CS territory.

I guess this could explain why scrolls are.rare, since they lead the CS to scroll creators.

What has to be in range though? The mage or the magical creation?

If the mage is miles away.then it wouldn't matter if the pigeon is in range because the mage isn't.

I can't argue with your interpretation though... But was it always.this way? Might be.one of those Ultimate rewordings which applied since 2005 instead of 1990.


RUE 109
If a psionic power or magic is being used within the range of sensitivity, he will sense that too. If the energy is being continually expended, like a series of magic or psionic attacks, or a long duration effect, he can track it to the source with ease.

This seems to imply that if a psi-stalker or dog boy has access to a spell effect, he/she can use it to track the mage that created that effect. So if you cast Enchant Weapon (Minor), and a dog boy or psi-stalker gets hold of it, they can try to track you.
I do think that the "with ease" part is based on an assumption of somewhat close range, though, and it seems that the "when tracking a psychic scent, roll percentile dice every 1000 feet to see if the hunter is still on the trail" would apply.
So if you're hundreds of miles away, there could be a lot of tracking and backtracking, a lot of losing the trail then picking it back up again involved in tracking you.

What this means with Magic Pigeons is, I currently believe, that the tracking would depend on the dog's/stalker's ability to carry a pigeon with him/her.
Which means that unless they're working with a mage, or unless they have access to psionic means of trapping the pigeon, or unless they find some other kind of exception to the "normal weapons can not harm or capture the pigeon" clause, then tracking the pigeon's creator would not be very likely if they're many miles away.
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Re: Sanctum assault on the CS

Unread post by Killer Cyborg »

eliakon wrote:
Axelmania wrote:
Killer Cyborg wrote:The magic pigeon is a long duration effect.
It is the energy being expended.
The source of the energy is the mage.

RUE 145 (bolding added)
If the energy is being continually expended, like a series of magic or psionic attacks, or is of a duration/effect longer than one melee round (15 seconds), the Dog Boy can trace it to the source (i.e., the character or creature using the psionics or magic) with relative ease.

The pigeon is the magic, not the character or creature using the magic.
THAT would be the caster.


I'm not sure.I like where this is going KC. Ignoring the vulnerability this places on pigeonmakers who have far off friends, this effectively means anyone who has made an indefinite or year long magic like a talisman/scroll/zombie/mummy/golem/sanctuary/amulet/wards/dpocket/denvelope/bone staff/goblinteethnecklace will always be sensible at higher ranges as if actively casting magic even when they aren't?

Yeah, I am going to agree with Axelmania here...
...the idea that if you have created a magic item, bound a familiar, raised an undead, levied a curse or the like, ever in your past you now and for ever more radiate active magic that can be sensed by every dog-boy and psi-stalker seems a bit of a stretch.


Perhaps, but I have not yet looked at that particular implication of the text.
I'm just looking at the ability of dog boys and psi-stalkers to track a spell back to the caster.

Especially since it basically says that the entire canon way that places like Dewomer hide don't work...
...their illusions and such, under this interpretation instead of hiding them now make neon signs that point directly at the city. That seems... unlikely at best.


I'd have to reread up on Dweomer's particular defenses before commenting on that issue.
If they're just physical illusions, then I think you're right. If they're more complicated than that, then you might be wrong.
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Re: Sanctum assault on the CS

Unread post by Shark_Force »

i find it more plausible that i.e. was used incorrectly, in place of "for example" (which is a fairly common error).

if the caster is always the source, that leads to a lot of really weird, unintuitive scenarios that i would need to see explicitly stated to believe they were in any way intended.
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Re: Sanctum assault on the CS

Unread post by Axelmania »

If you have a talisman and it let's you trace that back to the talisman maker...

What if a Shaun the Shifter makes a talisman of magic pigeon and gives it to Vinnie Boatman the Vagabond Boogieman and VB uses the talisman to sent magic pigeons at Chi Town to find "my girlfriend Betty Took the Boogiewoman Thief hiding somewhere in the.sewers" and the pigeon flies through miles of sewage trying to find her?

Could the dog boys track the pigeon back to the Shaun or to Vinnie? The talisman empowered or the talisman user?
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Re: Sanctum assault on the CS

Unread post by eliakon »

Killer Cyborg wrote:
Axelmania wrote:
Killer Cyborg wrote:The magic pigeon is a long duration effect.
It is the energy being expended.
The source of the energy is the mage.

RUE 145 (bolding added)
If the energy is being continually expended, like a series of magic or psionic attacks, or is of a duration/effect longer than one melee round (15 seconds), the Dog Boy can trace it to the source (i.e., the character or creature using the psionics or magic) with relative ease.

The pigeon is the magic, not the character or creature using the magic.
THAT would be the caster.


I'm not sure I like where this is going KC.


Me either.
I'm just looking at what the books say.

Ignoring the vulnerability this places on pigeonmakers who have far off friends, this effectively means anyone who has made an indefinite or year long magic like a talisman/scroll/zombie/mummy/golem/sanctuary/amulet/wards/dpocket/denvelope/bone staff/goblinteethnecklace will always be sensible at higher ranges as if actively casting magic even when they aren't?


I don't know what it means exactly.
I've been reading and rereading the Psi-Stalker and Dog Boy sections, trying to figure it out.

This would dissuade many mages from doing such magic if they wanted to operate in CS territory.

I guess this could explain why scrolls are.rare, since they lead the CS to scroll creators.

What has to be in range though? The mage or the magical creation?

If the mage is miles away.then it wouldn't matter if the pigeon is in range because the mage isn't.

I can't argue with your interpretation though... But was it always.this way? Might be.one of those Ultimate rewordings which applied since 2005 instead of 1990.


RUE 109
If a psionic power or magic is being used within the range of sensitivity, he will sense that too. If the energy is being continually expended, like a series of magic or psionic attacks, or a long duration effect, he can track it to the source with ease.

This seems to imply that if a psi-stalker or dog boy has access to a spell effect, he/she can use it to track the mage that created that effect. So if you cast Enchant Weapon (Minor), and a dog boy or psi-stalker gets hold of it, they can try to track you.
I do think that the "with ease" part is based on an assumption of somewhat close range, though, and it seems that the "when tracking a psychic scent, roll percentile dice every 1000 feet to see if the hunter is still on the trail" would apply.
So if you're hundreds of miles away, there could be a lot of tracking and backtracking, a lot of losing the trail then picking it back up again involved in tracking you.

What this means with Magic Pigeons is, I currently believe, that the tracking would depend on the dog's/stalker's ability to carry a pigeon with him/her.
Which means that unless they're working with a mage, or unless they have access to psionic means of trapping the pigeon, or unless they find some other kind of exception to the "normal weapons can not harm or capture the pigeon" clause, then tracking the pigeon's creator would not be very likely if they're many miles away.

Or a more logical answer is that the 'continually expended' for a long duration effect is that the effect is expending energy (in other words it is radiating detectable magic)
Since this would both fit the exact text perfectly, is a perfectly valid linguistic interpretation, fits the reasoning behind why things like ley lines mess them up, and does not require that we give these people theses sudden, brand new powers that are not actually stated but hinge on a rather peculiar interpretation of text to back door in an utterly game breaking new ability never mentioned or used by anyone, ever, in a single one of the texts that negates virtually every single canon statement on how one can hide.
Well then I'm going to go out on a limb and say that if one reading makes the power operate the way it has been used by the game books for decades and one use suddenly requires saying that much of the canon is actually wrong...
...then I am going to say that the first one is the correct reading and the other is wrong.
Maybe that is just me.
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Re: Sanctum assault on the CS

Unread post by Eagle »

eliakon wrote:
Well then I'm going to go out on a limb and say that if one reading makes the power operate the way it has been used by the game books for decades and one use suddenly requires saying that much of the canon is actually wrong...
...then I am going to say that the first one is the correct reading and the other is wrong.
Maybe that is just me.


So we both agree that spamming Magic Pigeon doesn't work then? Because allowing it to bring down the CS' defenses would invalidate every bit of canon in the books?

Glad to see we are on the same page.
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Re: Sanctum assault on the CS

Unread post by eliakon »

Eagle wrote:
eliakon wrote:
Well then I'm going to go out on a limb and say that if one reading makes the power operate the way it has been used by the game books for decades and one use suddenly requires saying that much of the canon is actually wrong...
...then I am going to say that the first one is the correct reading and the other is wrong.
Maybe that is just me.


So we both agree that spamming Magic Pigeon doesn't work then? Because allowing it to bring down the CS' defenses would invalidate every bit of canon in the books?

Glad to see we are on the same page.

Nope that isn't what I said in the slightest.
The use of the spell is not being changed. I am not rewriting the spell and giving it new powers. Nor am I changing how the CS works in some way.

Apples and Oranges

If you will read the entire thread though I DO say that the Magic Pigeon span doesn't happen because of a formal reason.
That formal reason is not that it doesn't work, it does work. That reason is Plot Armor. The plot requires that a perfectly valid tactic not be used, because using that tactic would invalidate the books. Therefor PA is invoked and the tactic will never be used by any NPCs.

The end result (no mass pigeon attacks) is the same. But the way you get to them is different.
The rules are not a bludgeon with which to hammer a character into a game. They are a guide to how a group of friends can get together to weave a collective story that entertains everyone involved. We forget that at our peril.

Edmund Burke wrote:The only thing necessary for the triumph of evil is for good men to do nothing."
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