Supers Campaign Help needed!

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bathawk
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Joined: Sun Jun 06, 2004 1:32 am

Supers Campaign Help needed!

Unread post by bathawk »

hey all, I hope you don't mind me cross posting here....my game is technically a GURPS supers campaign, but as my help isn't realted to the rules, i hope it's ok to solicit some advice

hey all, I'm game mastering for a group of players in the GURPS IST world, but have kind of written myself into a corner, and some advice wold help, I'm actuay going to cross post with ome other RPG forum for help as well as the problems aren't rules based

My players work for "Amazing Solutions" a Super-for hire agency that dosen't do kid's bithday parties, but they stop at out-and-out mercenary work as well

the players

--A "halfway fallen" angel...bulletprrof, limited flightand can heal by sending personal energy or leeching it from others, also has a flaming sword that indces agony but not phycial damage
-- A A Martial Artist who has electrical powers, a bit of a glass cannon most powerful attack of the group twice over , also has the ability to disapear from reality with an insubstantial/invisible combo
-- A teleketic who can lift a ton and manifet a "light saber" attack
--a character who has "roach powers" and is going for more of a supersoldier vibe...main issue is he wear a bodysuit of kevlar and ceramic inserts which makes him nearly indestrctible, and has enough stength where he dosen't have a mobility penalty
---an "iceman" character with various ice powers including the ability to turn into an "ice statue"
--a gadgeteer with high level teleportation, intelligence and gasgeteering skills, with a "time freez" binding attack

The team has been hiring to act as additional security for a Presidential hopeful named "Francis Payne" after an attempt on his life....Payne has his own "superteam" The Divine Right (wing) while not outwardly religious (he's not a paston or anything) He has done a lot of fire & brimstone type rallies...He is in many ways like the current Donald Trump...Islamiphbic, anti immigration....but strangely pro-super

the Divine Right consists of
--Maccabee A "supernormal" an expert soldier and master of modern weapons. Believes himself to be pious, when really he uses it as an excuse to kill "for the right cause"
--Martial Artist; with greater than normal strength, speed, and agility...she's actualy an "Earth Angel" a militant and pious woman who was elevated to "low level angel" status after heaven's ranks were depleted after the Fall
--Guardian Angelica; Can create a giant psionic exo-skeleton to act as the team's "brick"....sheltered life, willign to do whatever she's told, exoskelwton gives her a sheltered view on life, so she dosen't react too much to violence around her as long as she's safe in her shell
--Jessica Choir; former "American Voice" winner turned christian music singer. Has sonic powers, and can create "resonance" to create dplicates of herself, though with reduced sonic ability
--Godspeed Nice guy, Speedster, takes his faith seriously, but likes to preach by example. Constantly worries about what he's gotten into
--Machica ex (Deus) Another nice guy; Gadgeteer, who enters a fugue state when he creates, so even he osen't know what he's built until the task is complete
--Lazarus not a member of the Divine Right, but Payne's bodyguard...believd to have healing or self-regeneration abilities. actualy has the ability to steal and pass on lifeforce to heal himself and eve resurrect the recently dead...has used this power to "save" Payne from a few assassination attempts
--Pulpit; not a member of the Divine Right, he was offered membership but turned it down. low level brick with the ability to give short "orders" that mst be obeyed if heard, like "freeze" "drop it" or "silence"

So far the team stopped some "fake" islamic terrorists hired by Payne from using a dummy bomb at a rally to drive anti Islamic sentiment and sympathy for Payne's campaign, however one of the terrorists killed all his fellows after their defeat...and was in turn killed by Maccabee before he could talk
...hard fight for the team, the angel character was undercover and missed the fight (need to make it up to her player somehow) and the team was really hurting without her healing powers

The game will start anew with the team escorting payne as he visits a number of sites of his proposed "Payne Universities" around the Chicago area

...And I don't know where to go from here... some of the team is undercover, and as "security specialists" they are able to choose two Divine Right members to accompany them on the "tour" (this keeps the NPC cont low as the rest of the Divine Right act as superheroes around town to drum up good publicity)

Payne is evil though....here are some highlights

Payne is abducting young people. Some are volunteers, others are students at his "universities",,,some are being "Sacrificed" to Lazarus so he can heal Payne if needed...but it's worse than that....
Payne is drugging the women he has no use for and selling them to "foriegn businessmen" in exchange for weapons
The weapons are in turn sold to REAL terrorists...not only does Payne make a profit, but he increases terrorist activity he can demonize as part of his platform to get elected
Using mundane forms of hypnoisis and mind control, Payne was able to utilize Machina Ex's fugue state to build a device he keeps hidden behind a wall in his office....the device holds a comatose Pulpit with various wire and tubes...by subjecting himself to the machine once a day he gains Plpits powers....Machina Ex is unaware fo the machine


The team has had some success they discovered tax record showing that Payne accidentally has paid taxes and tariff's...with no items listed. They also know Payne is evil as he framed a cameraman with some illicit photos on his harddrive (the cameraman's desperate assassination atempt is what drew the PC's in)

So any ideas where to go from here? of course the endgame is a big fight with the Divine Right and Payne revealed for who he is
Regularguy
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Joined: Fri Sep 22, 2006 10:54 am

Re: Supers Campaign Help needed!

Unread post by Regularguy »

Man, six PCs and not one of them took a classic 'psi' power to move the plot along? So none of them can hypnotically get answers out of people like Pulpit could, or get a helpful vision by way of precognition or postcognition, or get useful info as a superhacker or a mindreader, or whatever? It's all just Survive Gunshots And Immobilize People -- with a side order of Transportation From Point A To Point B?

Did any of them take a contact with informational stuff like that? Or informational skills, or a contact with infomational skills? Or are all of them just all-physical-all-the-time types?

Regardless, how about a complete change of pace? So instead of facing a fake threat their employer hired, they have to foil a legitimate threat he had nothing to do with? So Payne will react very differently this time; and so will Divine Right, maybe? (After all, Maccabee killed that guy instead of capturing him for interrogation; would he have done that if it'd been unexpected and fodder for investigation, instead of an expected cover-up waiting to happen? I, uh, don't know what his orders were.)

Anyhow, figure you can use that organization as a red herring if you're not ready for the PCs to get to the endgame yet (because, if the PCs are looking into that real threat, they're not looking into the hoax or the illicit business dealings or whatever) and you can use it to get the PCs on track for the endgame at need (because, hey, there's a reason the NPCs are gunning for him, so let them explain it to the PCs at will, right?).
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Sir_Spirit
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Re: Supers Campaign Help needed!

Unread post by Sir_Spirit »

Maybe add in a gmpc who is a bit psychic, in the sensitive sense, not a TK. Also, can the second PC you mention move/perceive when he 'dissappears' ? Maybe he could see/hear something he wasn't meant to...
Damn ICE/BCP/BorderPatrol! Damn everyone who won’t damn ICE/BCP/Border Patrol!! Damn everyone that won’t put lights in his windows and sit up all night damning CE/BCP/BorderPatrol!!!
If you support ICE/BCP/BorderPatrol at this point, you would have called the Gestapo on the people surreptitiously moving into your neighbor's attic and huffed that you were only following the law.
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