Operation: Blazing Star
Rough Episode List
#1 - "A Messenge from Space"In the year 2044, Earth has been liberated from the Invid, but only has a years worth of Protoculture left. A UEEF patrol fleet near Pluto is ambushed by Haydonite ships. While this is happening, on Earth, Sera, recovering from her recent pregnancy, receives a message from her mother the Regess. She and Lancer reluctantly contact UEEF Command. The shuttle carrying them to the Moon comes under attack by Shadow Drones (4+1 for each PC pilot) and a patrol (the PCs) is scrambled to intercept.
#2 - "We're Off"Three weeks later, on Moon base, the UEEF rushes to prepare a ship, the "
SS Argo". With Erdrich as the captain, a PC as the navigator, and Lancer as its tactical officer, the Argo is commissioned to travel to the Invid home world, in the Large Magellanic Cloud, with orders to retrieve a technique able to convert the Flower of Life into Protoculture. During the preparations, a PC learns, the Banshee class destroyer their brother commanded was lost near Pluto. Before the Argo can start its journey, it must counter an inbound Edgeworth–Kuiper asteroid targeted at the Earth. (PC Veritech pilots get recruited into Mauve squadron)
#3 - "Jupiter Base"On Haydonite occupied Pluto, Gauz suggests sending out a fleet after the Argo. Doz turns down the suggestion, preferring to see what the Argo does before attempting anything. After making an interrupted space fold, the Argo's main engine malfunctions, so Captain Erdrich orders the Argo to land on a floating continent orbiting Jupiter, to make repairs. On the floating continent, Captain Erdrich orders an away team (the PCs) to go out and collect samples from the continent. After analyzing some of the plant samples collected, XO Dr. Sanjay Dravid discovers that the floating continent is artificially made by the Haydonites as a Bio-weapons research lab. Meanwhile Eta, commander of the Haydonite base on the floating continent, gets a message from Gauz, ordering her to dispatch a combat fleet of four ships (3 Fantoma and 1 Omicron class) to attack the Argo. If the Argo destroys three of the four attacking ships, they then take off from the continent. Erdrich orders Lancer to test fire the Fold Gun at the floating continent. Nobody is certain of what would result. Lancer fires the gun, destroying the entire continent. Some of the crew is thrilled at the power of the weapon, but Erdrich forbears that the Argo's weaponry is for self-defence only, questioning whether they have done the right thing.
#4 - "Grave on the Ice"When the Argo lands on the Saturnian moon of Enceladus to mine ore needed to repair the Reflex Furnace and investigate an automated distress call. The PCs, accompanied by radar operator [Name] and a medic, encounter the remains of a crashed Banshee. They are ambushed by Biodraedi and must fight to escape. In the chaos of battle, a PC scrounges up a pistol which upon closer inspection finds it to be his/her brother's. If they uncover the vessel's exterior markings, they find its the Yukikaze, the brother’s ship. Unable to find any further clue about brother's whereabouts, they plant the Yukikaze's memorial marker and continue their quest.
#5 - "The Gun on Dwarf Planet Zero”Before leaving the Solar System, the Argo launches an attack to destroy the Haydonite facilities on Pluto to stop their bombardment of Earth with asteroids. However, the ship ends up falling for a surprise attack from the enemy's secret weapon, and the crew of Argo sends Mauve squadron to find the Haydonite base.
#6 - "The Fall of Tarterus"Having deceived the Haydonites into believing that the Argo was destroyed for sure, the ship takes the opportunity to stage a counterattack after the PCs find the location of the main Haydonite base.
#7 - "Crossing the Line"With the Haydonite attacks on Earth stopped, the Argo prepares to leave the Solar System after giving to the crew members a last chance to contact their relatives they left behind and a crossing the Heliosphere party. The last calls are often upsetting to the crew.
#8 - "Mouse Trap"An operation staged by the Haydonite Awareness, forces the Argo to navigate too close to a star in a desperate attempt to escape, manoeuvring around solar flares that can instantly destroy the ship while being pursued by Doz who is seeking redemption for the destruction of his base on Pluto.
#9 - "Do These Machines Dream of Anything?"One of the Biodraedi retrieved by the Argo on Enceladus is reassembled and activated in an attempt to learn more about their enemies. One of the PCs develops a rapport with it. As the Biodraedi secretly explores its surrounding medium, it encounters a mysterious entity. The PC manages to befriend the Biodraedi which then reveals its meeting with the shipboard entity. However, when the Biodraedi escapes its confinement, the rest of the PCs must scramble to search for it.
#10 - "Becalmed"The Argo falls into a dimensional rift and finds itself unable to escape. A Quiltra Draenitzs that is also trapped there approaches the Argo and both crews come to a temporary ceasefire while they work together to escape. Centurian Melda, a member of the Children of Zor fleet, remains on the Argo as part of the agreement. After the Argo escapes the dimensional rift, the Haydonites attack, destroying the CoZ ship and forcing the Argo to flee. Melda is now trapped on the Argo.
#11 - "Face of the New Enemy"Melda, a CoZ mecha pilot under the custody of Argo, is given a medical examination by Dr. [Name] and is found to be a pure blooded, unmodified Tirolian. She claims that the goal of the Children of Zor is to retrieve the Protoculture Matrix that they feel the Earthlings have stolen. At the end, Melda is given four days of food supplies and leaves the ship on friendly terms.
#12 - "The Space Spartan"General Domel of the Children of Zor, is called upon by Dessler and assigned to the Milky Way with orders to stop the Argo. As the Argo approaches the edge of the galaxy, the crew comes under attack by a cloaked warship.
#13 – "Hunter and Prey"Taking shelter in the debris ring of a proto-star, the crew of the Argo discover the enemy's ability to cloak their vessel and the PCs come up with countermeasures against them.
#14 - "The Siren’s Song"Returning from a reconnaissance mission, the PCs find a drifting Argo with the rest of the crew missing. As the PCs look for clues about what happened, they must face an enemy that can use their own memories against them, assisted by an unexpected ally.
#15 - "The Duel"General Domel devises a scheme to trap the Argo in the midst of a massive fleet of CoZ warships.
#16 - "Out of the Shadows"Badly damaged and in need of provisions, the Argo lands on a lush, fertile planet. As a ground team makes a startling discovery, there are doubts if the ship still has a chance to complete its journey in time and the PCs and crew awaken a terrifying new theat. In the meantime, a group of infiltrators from the Glorie colony, make their move to try and seize the ship.
#17 - "Past Lives"With the aid of a captured Drak’lith device, the PCs, [Name] and Dravid explore the control center of an abandoned fold gateway created by an ancient civilisation under CoZ control. In the midst of a deadly undertaking, Dravid unveils a surprise about his close friendship with PC's late brother.
#18 - "Black Rainbow"Using the newly reactivated fold gateway, and a recovered CoZ Gilgimesh Type II, one of the PCs scouts the intended shortcut to the halfway point at planet Balun. Once there they discover a vast fleet of over 10,000 CoZ ships. However, Erdrich declares that the Argo must fight its way through the enemy's massive armada if they want to reach the Large Magellanic Cloud in time.
#19 - "Round Two"As the Argo penetrates the Large Magellanic Cloud, Domel engages in a battle of wits with Erdrich as he prepares a special attack force to stop the UEEF vessel once and for all.
#20 - "Under a Bloody Neutron Sun"Domel's task force engages the Argo in a nebula dubbed the Rainbow Star Cluster. During a fierce battle in which the Argo is heavily damaged and its Fold Gun disabled, it is infiltrated by CoZ operatives tasked to kidnap Sera, capturing one of the PCs instead.
#21 - "Gulag"The PC who happens to look a lot like Sera, is taken to a CoZ prison colony called Leptopoda. The Argo is not far behind, its crew unknowingly seeking to resupply and repair. During a recon mission, the PCs and several others are also taken prisoner just before an old acquaintance foments a riot.
#22 - "The Goal is in Sight"Erdrich's condition takes a turn for the worse as the rest of the crew learn that the Invid homeworld and the CoZ colony world are situated in the same star system. Meanwhile, despite knowing that the PC is not Sera, Dessler takes advantage of their resemblance to rally his fellow Tirolians in an attempt to force a concession from the Regess. As the Argo is about to reach their destination, the ship is targeted by an unknown weapon.
#23 - "The War of Ancient Powers"After being almost destroyed by Dessler’s massive fold cannon, Erdrich orders the Argo to launch an offensive at the CoZ capital and Dessler escapes to his space fortress, The "
Blade of Ages" in a ship with the PC on board. Dessler then drops a part of the fortress on the capital in an attempt to vanquish the Argo while sacrificing his own people and while the rest of the crew engage it, the PCs depart to rescue their friend by themselves.
#24 - "The Faraway Promise"With Dessler apparently dead and the CoZ ceasing their hostilities, the Argo at last reaches the Invid homeworld, but the Regess is in doubt about providing the assistance she promised upon seeing that the humans used an ancient weapon of mass destruction. After coming with a decision, The Regess reveals to the PC the ultimate fate of his/her brother as the Argo prepares itself for the long journey back to Earth.
OVA – “Ark of the Stars”During its long return voyage home from the Invid homeworld, the Argo is confronted by a hostile alien fleet just outside the Large Magellanic Cloud that identifies itself as Drak’lith. The Drak’lith's leader, Goran, orders the immediate surrender of the UEEF vessel. Argo folds to safety, but finds itself lost within a strange and unknown realm, where it discovers a planet and an unexpected ship. Dagam tracks Argo to this mysterious place--the Drak’lith's true prize all along.
#25 - "Let This Be Our Final Battlefield"Carrying the technique, the Argo is on its way back to Earth when Dessler, who was presumed dead, appears for a final confrontation.
#26 - "Memories of the Blue Planet"The Argo is on the last legs of their journey through outer space. However, the heartbroken PCs have little to celebrate as one of the PCs did not survive from the wounds she suffered in the last battle. While witnessing their suffering, the Regess appears next to them to create a miracle.