15th level and beyond

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(SHIFTY)
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15th level and beyond

Unread post by (SHIFTY) »

Has anyone ever got a character up to 15th level and beyond?
Also, does expierence level have anything to do with the age of your characters. Thanks!
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Re: 15th level and beyond

Unread post by flatline »

Getting a character up to 15th level would take roughly 3-4 years earning an average of 2000XP per week.

Clearly that's possible, but that takes more dedication to a particular character than I've ever had.

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Re: 15th level and beyond

Unread post by popscythe »

I've never been interested in leveling up for the sake of leveling up. It's not the end, it's the journey, baby.
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Re: 15th level and beyond

Unread post by drewkitty ~..~ »

1) only dragons have exp. tables that go over L15.

2) nope the level has nothing to do with age except that it takes time to get the exp. Except for with dragons....they still need to be of a certain age to become adults and the dragon exp. tables have adult and ancient notations attached.
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Re: 15th level and beyond

Unread post by Eclipse »

Hmm, seems like a lot of work. I bet most people who hit the cap started their character already at a high level or had an extremely generous GM who ignored the 'rules'.
And if... somone whipped out a mini gun. We run and hide. lol.

Now.. some guys won't... and you can say nice things at their funeral. "He was a brave soul.... if stupid.. he didn't take cover when the guy whipped out the mini gun on us that day.. but his blood-fountaining corpse did give us a chance to sneak around and clonk the machine gunner on the head with a rock. Rest in Pieces.... Swiss Cheese Man.....

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Re: 15th level and beyond

Unread post by The Beast »

drewkitty ~..~ wrote:1) only dragons have exp. tables that go over L15.

2) nope the level has nothing to do with age except that it takes time to get the exp. Except for with dragons....they still need to be of a certain age to become adults and the dragon exp. tables have adult and ancient notations attached.


IIRC, aren't gods supposed to use the same table?
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Re: 15th level and beyond

Unread post by Rimmerdal »

The Beast wrote:
drewkitty ~..~ wrote:1) only dragons have exp. tables that go over L15.

2) nope the level has nothing to do with age except that it takes time to get the exp. Except for with dragons....they still need to be of a certain age to become adults and the dragon exp. tables have adult and ancient notations attached.


IIRC, aren't gods supposed to use the same table?


Gods have levels in various OCC's based on there area of influences I would think. Not necessarily by xp earned. When a god learns he picks up new tricks and uses for powers and skills he has.

Now a godling or Demi-god..they'd probably use that chart or there chosen OCC.
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Re: 15th level and beyond

Unread post by Daeglan »

What are the rules for multiclassing?
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Re: 15th level and beyond

Unread post by Rimmerdal »

Daeglan wrote:What are the rules for multiclassing?



there are none. Some use the ones in the old Robotech game, others will allow a class change over time..its up to the GM in question.

I personally allow one change and it better make sense. For instance..a merc says I want to be mind melter. to do so first he needs some sort of Psionic talent to start with (I don't buy into implants giving powers..born with or not.) and two..he needs some one to show him how. If said merc wanted to go for a Cyberdoc OCC..again he needs to get the instructor and prove his ability to that person. It could be a quest/story all its own.

the other easy class change would Cybernetic conversions. Once you get a borg body that class becomes an option as would any combat or adventurer class based on the body you get.
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Re: 15th level and beyond

Unread post by Rimmerdal »

Eclipse wrote:Hmm, seems like a lot of work. I bet most people who hit the cap started their character already at a high level or had an extremely generous GM who ignored the 'rules'.


D&D did come out with the High level material so its not a stretch fit in some those rules and rules for ascending to Deity status do exist. How much fun it is can't say..never was into that sort of thing.
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Re: 15th level and beyond

Unread post by Nightmask »

Eclipse wrote:Hmm, seems like a lot of work. I bet most people who hit the cap started their character already at a high level or had an extremely generous GM who ignored the 'rules'.


Well supposedly there is no cap, you're supposed to be able to extrapolate the bonuses for the later levels based on the preceding 15 levels and how their bonuses develop. In practice I don't know of anyone who's done so.
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Re: 15th level and beyond

Unread post by Tor »

Considering that the upper limit of level 15 is given in all tables, the number someone needs to achieve level 16 is actually know (1 higher than the highest number). It's reaching level 17 where the confusion begins. May as well begin studying a new OCC when you reach 16 unless you're a dragon.

Sadly stuff like hand to hand bonuses and stuff don't go up to level 16. But it's a decent place to be for skills/spells.
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Re: 15th level and beyond

Unread post by slade the sniper »

Never really had anyone get past level 11...most games ended way before then.

As for rules above 15th level...most of the skills stop at 98%, but I suppose some combat skills would keep going higher, but at that level you are probably having to invent your own moves since there would have never been anyone that achieved level 16 to make up things at that level (other than dragons and I suppose true immortals).

Level tied to age...hmmm...as written, there is no correlation between age and level, but I did make some guidelines for age/level/rank progression.

level/rank chart
Spoiler:
Disclaimers first:
1) Yes, there a difference between soft skills, grunts and SOF; but that is a function of MOS/OCC and the XP needed to progress NOT the level they are...thus a 6th level Pararescue is at the same level as the 6th level Crypto is at the same level as a 6th level Military Police...but what they are capable of is based on their OCC/MOS.
2) This is based on the idea that the PC/NPC is in a garrison based, peace time military...
3) The more combat time, the higher the level...say a bonus of +1 to +4 levels depending on the intensity and duration of the combat...I can see a +1 level for a year, +2 levels for two years, +3 levels for 4 years and a +4 levels for 16 years of constant warfare (which some people out there should be getting close to...)
4) Is it basic? Is it easy? Yes, and here is why...the US Military is based on an easy, basic system of training and experience in order to progress to the next rank (level), and if you don't progress, then you don't stay in. For those crusty types that are problem children and can't make or keep rank...they can get a bonus of +1 to +2 levels for every time they "should have" been promoted...but it is pretty much up or out...the days of 40 year old sergeants are pretty much gone (except for some National Guard types and prior service guys, but their levels progress much slower, so that it all evens out...

Private E1, level 1, YAY, you finished your basic training
Private E2, level 2, Yay, you finished your advanced training and are showing up at your unit
Private First Class E3, level 3, you know what your unit is supposed to do and can actually do it
Specialist E4/Corporal E4, level 4, congratulations, you are considered to be fully trained at skill level 1 things.
Sergeant E5, level 5, you are now in charge of other soldiers.
Staff Sergeant E6, level 6, you are now a squad leader.
Sergeant First Class E7, level 7, Welcome to being a platoon sergeant, being mother and father to a bunch of kids and a mentor to your subordinate squad leaders
Master Sergeant/First Sergeant E8, level 8/9, you
Sergeant Major/Command Sergeant Major E9, level 9/10

Warrant Officer 1, level 6
Warrant Officer 2, level 7
Warrant Officer 3, level 8
Warrant Officer 4, level 9
Warrant Officer 5, level 10

Second Lieutenant O1, level 1
First Lieutenant O2, level 2
Captain O3, level 3
Major O4, level 4
Lieutenant Colonel O5, level 5
Colonel O6, level 6
Brigadier General O7, level 7
Major General O8, level 8
Lieutenant General O9, level 9
General O10, level 10


Level/age chart:

Spoiler:
Disclaimers first:
1) A lot of skills max out under 10th level, so past 10th level there really is not a lot of distinction between an 10th level non-combat NPC and a 12th level non-combat NPC.
2) This is extrapolated from the Victim rules in BtS and the rules for “normals” in the HU GM Guide.
3) The determination of the NPC helps to figure out their level. The baseline below is for un-motivated, run of the mill, “I hate work, Monday’s suck” sort of person. There are some very motivated people out there and will have +1 to +3 on their level because of it. A +1 level bonus is appropriate for an intelligent worker that picks up things more quickly than their peers. A +2 bonus is appropriate for the best engineer/doctor/IT guy/security guard in that facility/hospital/unit, etc. A +3 level bonus is for the best engineer/doctor/IT guy/security guard in the area/town/city. +4 is appropriate for world class engineers/doctors/IT guys/security guards.
Thus a normal professional doctor is about 37 years old, 4th - 5th level…a good doctor is 6th level, the best professional grade doctor in the hospital between 30 to 39 years old is 7th level. The best professional doctor in the city about 8th level, and the 39 year old heart surgeon who got published in the New England Journal of Medicine last month…he is 9th level.

Child, 12-15, 0 level
Adolescent, 16-17, 0 level
Young adult, 18-21, level 1
Adult, 22-29, level 2-3
Professional, 30-39, level 4-5
Middle Age, 40-49, level 6-7
Old, 50-59, Level 8-9
Venerable, 60-69, Level 10-11
Elderly, 70-89, Level 12-13
Ancient, 90+, Level 14-15



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Re: 15th level and beyond

Unread post by Rimmerdal »

Nightmask wrote:
Eclipse wrote:Hmm, seems like a lot of work. I bet most people who hit the cap started their character already at a high level or had an extremely generous GM who ignored the 'rules'.


Well supposedly there is no cap, you're supposed to be able to extrapolate the bonuses for the later levels based on the preceding 15 levels and how their bonuses develop. In practice I don't know of anyone who's done so.



Seeing as rifts is lethal place...earth or not is it any surprise only NPC's ever live to reach 15?
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Re: 15th level and beyond

Unread post by Tor »

If you have the PRPG version of skills, they can be 99% or 100% based purely on the advancement tables alone. No caps were ever mentions so presumably with IQ or OCC bonuses they could go past 100, something now pretty much limited to Hardware/Super Sleuth/Mental Genius characters.
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Re: 15th level and beyond

Unread post by BlueLion »

The charters I have done that where deployment charters. We worked day on day off and on our off days we played for 10-12 hours. So when you play like that and only play when charter for a year it can be done.

(note skills cap at 98% they can't go higher accept for special npcs.)
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Re: 15th level and beyond

Unread post by drewkitty ~..~ »

Daeglan wrote:What are the rules for multiclassing?

Depends on which setting you are talking about.

Rifts has no published canon genralized changing class rules, but there are some optional ones posted on the cutting room floor. And the closest the published canon says about this is to use the PFRPG rules in the High Seas book.

RT1 has some rules but RT2 does not.

HU1&2 do not have any rules for changing the power cat. of the char.

BTS1&2, NS&NB, N&S and MC ATB2 each do not have generalized changin class rules.

PFRPG, in the high seas, just has rules for changing OCC's. While they could cover some RCC's because they are just racial OCCs, they are precluded from being used on any Psychic Char classes. (Yes, even those PPC that are called "Psychic OCC", POCCs, in rifts.)

I don't really know if splicers, TMNT or ATB1 if it has any changing class rules.

REcon does not have classes as per most of the PB settings.


However, all of tthe rules that there are have one thing in common, the old class skills are frozen, and the char only progresses in the new class.
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Re: 15th level and beyond

Unread post by Greyaxe »

Greyaxe: My oldest and most favorite character. I have played him for over 25 years real time. He is an immortal 15th level wizard 10th level diabolist 5th level stone master. We played as kids 2-3 times a week with a generous GM. in the original PFRPG. Essentially we decided to switch OCC's when 15th level was reached.
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Re: 15th level and beyond

Unread post by Daeglan »

So one option is when you reach 15th level switch classes.
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Re: 15th level and beyond

Unread post by BlueLion »

drewkitty ~..~ wrote:
Daeglan wrote:What are the rules for multiclassing?

Depends on which setting you are talking about.

Rifts has no published canon genralized changing class rules, but there are some optional ones posted on the cutting room floor. And the closest the published canon says about this is to use the PFRPG rules in the High Seas book.

RT1 has some rules but RT2 does not.

HU1&2 do not have any rules for changing the power cat. of the char.

BTS1&2, NS&NB, N&S and MC ATB2 each do not have generalized changin class rules.

PFRPG, in the high seas, just has rules for changing OCC's. While they could cover some RCC's because they are just racial OCCs, they are precluded from being used on any Psychic Char classes. (Yes, even those PPC that are called "Psychic OCC", POCCs, in rifts.)

I don't really know if splicers, TMNT or ATB1 if it has any changing class rules.

REcon does not have classes as per most of the PB settings.


However, all of tthe rules that there are have one thing in common, the old class skills are frozen, and the char only progresses in the new class.

The rules on dual classing can be found in PB FAQ page. They use the old dual classing where once you leave a class it is froze and never advances again. However it should take some sort of significant life change to justify a changing your life outlook and class.
In closing I would like to say "Will eat for food"

Breath mint?
Have a nice day.

Now where did I put that Sword?
Yes my spelling is bad, but that is the least of my problems.

Is it bed time yet.
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Re: 15th level and beyond

Unread post by Rimmerdal »

BlueLion wrote:
drewkitty ~..~ wrote:
Daeglan wrote:What are the rules for multiclassing?

Depends on which setting you are talking about.

Rifts has no published canon genralized changing class rules, but there are some optional ones posted on the cutting room floor. And the closest the published canon says about this is to use the PFRPG rules in the High Seas book.

RT1 has some rules but RT2 does not.

HU1&2 do not have any rules for changing the power cat. of the char.

BTS1&2, NS&NB, N&S and MC ATB2 each do not have generalized changin class rules.

PFRPG, in the high seas, just has rules for changing OCC's. While they could cover some RCC's because they are just racial OCCs, they are precluded from being used on any Psychic Char classes. (Yes, even those PPC that are called "Psychic OCC", POCCs, in rifts.)

I don't really know if splicers, TMNT or ATB1 if it has any changing class rules.

REcon does not have classes as per most of the PB settings.


However, all of tthe rules that there are have one thing in common, the old class skills are frozen, and the char only progresses in the new class.

The rules on dual classing can be found in PB FAQ page. They use the old dual classing where once you leave a class it is froze and never advances again. However it should take some sort of significant life change to justify a changing your life outlook and class.



the older robotech did that. robotech suggested the character swapping classes to have at least a level or two.
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Re: 15th level and beyond

Unread post by kaid »

I am not sure there is much point bothering raising level caps beyond 15 at that point most classes are pretty well capped out power wise and levels beyond it would probably just be a matter of getting some more sdc/ppe/isp.

I think level 10 or 11 is about the highest character I have ever gotten. In rifts its really really easy to get turned into a pink mist if you screw up and over a long enough time frame the dice gods will eventually get angry at you and then bang your dead.
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Re: 15th level and beyond

Unread post by flatline »

I've personally only had a handful of characters make it to level 7+. I'm pretty sure I've never made it any higher than level 9.

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Re: 15th level and beyond

Unread post by kaid »

One of the other ironic things about leveling in the palladium system is there are quite a few OCC that start off at level one just about as strong as they every get. Take a level 1 glitter boy vs a level 15 glitter boy the differences power wise is a few extra attacks per melee and some bonuses to hit. Most of the glitterboy pilots adventuring career is going to be striving to stay as strong as they are when they made their character as attrition and damage to their mech over time will eventually whittle away even a glitter boy. It is very possible and infact likely something like a glitter boy pilot winds up losing his original glitter boy on his way up to level 15 and by that time he may not even have a glitter boy to pilot any more as finding replacements may be difficult.
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Re: 15th level and beyond

Unread post by Rimmerdal »

The game does seem to lack any real super High-level options in terms of class and skills. Thats where GM's and city building come in to play I guess.
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Rimmerdal wrote:mmm Rifts street meat..


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Re: 15th level and beyond

Unread post by flatline »

kaid wrote:One of the other ironic things about leveling in the palladium system is there are quite a few OCC that start off at level one just about as strong as they every get. Take a level 1 glitter boy vs a level 15 glitter boy the differences power wise is a few extra attacks per melee and some bonuses to hit. Most of the glitterboy pilots adventuring career is going to be striving to stay as strong as they are when they made their character as attrition and damage to their mech over time will eventually whittle away even a glitter boy. It is very possible and infact likely something like a glitter boy pilot winds up losing his original glitter boy on his way up to level 15 and by that time he may not even have a glitter boy to pilot any more as finding replacements may be difficult.


Skill based characters, like your glitterboy pilot, may not benefit much from higher levels, but power based characters do.

For example, a 15th level T-man gets 1125 MDC for 40 PPE from his invulnerability tattoo.

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