Paladin Steel Storefront

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taalismn
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Re: Paladin Steel Storefront

Unread post by taalismn »

Paladin Steel GrHW-01 ‘Flamma’ Heavy Gravitonic Rail Gun
(aka ‘Catskinner’, ‘Flamma-Slamma’, ‘G-Kick’)
http://i408.photobucket.com/albums/pp164/taalismn/PSGHw-01-50_zps889b8471.jpg

“The Arkie-cats love to evoke that cyclopean monster of their past that keeps showing up in their designs. The way things are going between our two nations, though, we figure it’s just a matter of time before we get equal billing in their list of demons. We’ve intercepted some communiques already calling us what roughly translates as ‘the stealers of blades’ after we started deploying the new Catskinner rifles in the outer worlds campaigns. Oh, the ‘cats LOVED us hitting them with their own technology!”
----Lieutenant Vel Renn, Greater New England Stelmarine Corps.

The GrHW-01 is PS’s unashamed knockoff of the Arkhons’ FRA-1 Flechette Auto-Cannon. The GrHW-01 is stylistically different, is slightly heavier(different materials and tech-base) and is restricted in operation to needing an external power source(such as a vehicle battery/generator or cyborg/robot power link). However, the weapon is slightly less expensive but likely to be more available on the market due to PS’s mass production and open marketing.
The GrHW-01 is typically seen as a vehicle-mount weapon, though it is occasionally seen as a handheld cyborg or power armor weapon. The popularity in the ranks it might otherwise enjoy as a potent weapon is overshadowed by the popularity of other PS weaponry, such as the KTH-65 32mm ARGun, PS-M136 7.62mm Minigun, and OCSW-2 ‘Arden’ 25mm HMG. The recent introduction of gravitonic baffling that allows for accurate recoil-free fire even in full burst mode, may change that situation, especially with the space-based forces.
Lord Enno and his Arkhons are officially not pleased to discover the knockoff, but they’d love to get ahold of specs for the production line; being able to set up factories to massproduce their sophisticated weapons using commonly available terrestrial materials and technologies would greatly aide their own logistics of conquest.
Weight: 45 lbs
MDC: 50
Range: 4,000 ft
Damage: 1d4x10 MD single shot, 2d6x10+10 MD for a 10 shot burst.
Rate of Fire: Standard
Payload: 30 rd drum or 200 rd belts
Special Features:
-Top Sighting Rail---The OCSW-TAT02C sighting module is typically mated to the GrHW-01.
Cost: 75,000 credits
Options:
-Optional Bipod
-Gravitonic Counter-Buffer---The standard GrHW-01 has recoil as standard, so standard burst rules apply, However. PS engineers have learned how to fit the weapon with a gravitonic ‘counterwave’ similar to Three Galaxies weapons, that damps recoil and steadies the weapon during rapid fire---Negate the HALF bonus penalty for firing bursts due to the weapon generating a counter-gravitonic pulse to damp out recoil. This feature is made available ONLY to PS/GNE security and military units; Lord Enno would KILL to obtain this technology if he ever learned of it. Cost: 20,000 credits
Last edited by taalismn on Mon Sep 16, 2013 10:58 am, edited 1 time in total.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Greyaxe
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Re: Paladin Steel Storefront

Unread post by Greyaxe »

taalismn wrote:
89er wrote:Oh, thanks for the post. Are there utility belts for licensed caped crusaders for sale?


Nope. Not many CAPED crusaders on account of too many accidents with jet intakes. :P

The Incredibles.!!
Sureshot wrote:Listen you young whippersnappers in my day we had to walk for 15 no 30 miles to the nearest game barefoot both ways. We had real books not PDFS and we carried them on carts we pulled ourselves that we built by hand. We had Thaco and we were happy. If we needed dice we carved ours out of wood. Petrified wood just because we could.
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taalismn
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Re: Paladin Steel Storefront

Unread post by taalismn »

Greyaxe wrote:
taalismn wrote:
89er wrote:Oh, thanks for the post. Are there utility belts for licensed caped crusaders for sale?


Nope. Not many CAPED crusaders on account of too many accidents with jet intakes. :P

The Incredibles.!!


Indeed...one of the SMARTEST superhero movies yet. 8)
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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taalismn
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Re: Paladin Steel Storefront

Unread post by taalismn »

Okay, mystery of the PSA-12S Enforcer solved.
It's a bookkeeping error dating back to the days when the PS catalogue was conversion-heavy. The old PSA-12 was a conversion and got cut, the name re-assigned to an adaptation of the NEMA 'Bull Dog'(and it was originally called that in my worksheets) but the Bull Dog/Mongrel got upgraded to official cataloguing number of PSA-18, though it continued to be referred to(or rather the role it played in relation to other PS units) as the PSA-12. To add to the confusion, the 'Enforcer' name got tagged on the PSA-11(which was originally rather lamely called the 'Gendarme').
Now the hard choice: I can retcon the PSA-12(S) to mean the PSA-18, or a variant thereof, and thus not have to revise all those past references to the number or come up with an understudy design that gets the number tag instead, allowing for a separate post and a new machine, albeit with a different history....
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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taalismn
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Re: Paladin Steel Storefront

Unread post by taalismn »

Paladin Steel, Greater New England, and the Culture of the Edge

“Push your limits and find your Edge.”

Even though PS and the GNE promote and push societal ideals of Tolerance and Teamwork as vital to their survival, there is also the culture of the Edge. People in Greater New England seek the, an, Edge, some slight quirk, talent, or improvement that will give them an advantage in survival, in competition, in efficiency. For many GNErs, living is all about finding one’s Edge, be it some developed natural talent, hard-learned skill, implanted hardware, learned mystic ability, or genetically-engineered improvement.
But the Edge isn’t all about having something over the other guys, it’s about adding more to the team. Nobody wants to be the deadweight on the team, the spearcarrier on the stage. Everybody wants to have an Edge to add to the team. Everybody wants to have an equalizer that will erase the deficiencies of birth and nature, and allow them to take advantage of great new potentials and possibilities.
The Edge can be skill, and Greater New England is willing to offer some of the most comprehensive vocational training programs available. Deals with the educators of Lazlo, New Lazlo, and various offworld concerns have greatly enhanced the availability of advanced education in GNE, and Paladin Steel’s engineering schools are bustling with applicants.
Some are willing to become both more and less than what they were born as to acquire an Edge, and PS has a variety of ways to do so; cybernetic implants, bionic conversion, symbiote melding, genetic enhancement, be it biological or technological, many people are readily willing to buy or take up service to acquire their Edge. In many cases, PS and the GNE will subsidize that Edge, taking a term of service in return for providing the Edge. With a great tolerance for augmentation, and the introduction of safer, faster, more efficient, and more comfortable augmentation technologies(such as nano-probe gene alteration, ALT-Juicers, Alt-Crazies, cyborg bio-pod cyberhumanoids and sim-life, and induced psionics with attendant training), it is becoming increasingly common to see cyber-augs and bio-augs in everyday life in the GNE.
Mystic Edges are harder to acquire; one has to really display a propensity for magic early in life, and schools of magic tend to be fairly cagey about opening their doors to just anybody. PS and GNE also tend to be leery of the more radical forms of magic transformation such as the Cold-Blooded. That having been said, GNE and Paladin Steel West play host to a number of nascent academies for TechnoWizards, and have made available a number of arguably magical symbiotes bred from liberated Splugorth stocks. Technowizardry implants such as PPE crystal matrix generators and multiplexor amulets are also becoming more popular with cyborgs as the cost of the units goes down. Yet another combination of Edges.
This has spurred a ‘Culture of the Edge’ in Greater New England, with a population ever watching what the next bio-aug or cybernetic development will be, and debates over the ethics of alteration, whether it’s best to take up an aug now or wait until later, or whether one should buy direct or take up an oath of service in return for an Edge.
The Culture of the Edge has ironically taken some of the edge off traditional ‘fringe’ cultures associated with augmentation; Crazy- and Juicer-culture have been replaced with ‘Genie-chic’ and ‘Chromer-culture’. Many outsiders look at this with alarm, seeing GNErs as a society perhaps too obsessed with ‘pumping up’ and all too willing to sell themselves for a ‘boost’, but the GNE maintains that in event of invasion from without, or another Rifts-like event, the GNE will not be found wanting for the capability to defend itself. And part of that program of preparedness is the Edges sought and acquired by its citizens.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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89er
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Re: Paladin Steel Storefront

Unread post by 89er »

Oh sure, it's okay to alter your body but when you get into mind uploading with stolen Interdee technology, then you have gone too far.

How do other species in the GNE get their edge?
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taalismn
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Re: Paladin Steel Storefront

Unread post by taalismn »

89er wrote:Oh sure, it's okay to alter your body but when you get into mind uploading with stolen Interdee technology, then you have gone too far.

How do other species in the GNE get their edge?


Well, there's at least one g-mod for smallkin(ANGSTROM SCORPION) with others being developed.
A lot of ATB mutant animals can use cybernetics and bionics to buy off disadvantages. Lack hands or arms? Invest in some cyborg appendages. Got prey eyes on the sides of your head? Get an extra cyberoptic in your forehead!

Many non-humans already have integral Edges in natural abilities, so they go for skills. Others are tolerant of cybernetics/bionics or symbiotes.
For those who dislike altering their bodies, there's acquiring TOOLs, like acquiring and pimping up a suit of power armor or a vehicle.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
abtex
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Re: Paladin Steel Storefront

Unread post by abtex »

Ectoplasmic hands and other limbs using true psi abilities and 'mock' ones, might be some other.
Early Concept Species by *I-am-knot
Don't know how many are using cybernetics and bionics, could just be using a plug into cyber link and use exo- frame, like the Deer and boar. Maybe lighter one by the fox.
Snake is using some form of HUD display. Owl has a vest and maybe a light backpack with some kind of arms.

"Fox hates his Cyber-function hat.
Deer thinks it's cute.
Fox knows that, but it's not mating season."
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
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taalismn
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Re: Paladin Steel Storefront

Unread post by taalismn »

(Kera-Tech is the province of Raven. Thanks.)

GunLocBlue Law Enforcement Weapons System
(aka ‘GunLoc III)
http://i408.photobucket.com/albums/pp164/taalismn/PS-GunlockBlue_zps0a54135f.jpg

“Oh no you don’t!”
*ZHAT*”UGH!”#CHUFF#<FWHAP>!SPLASH!
“...oops.”
“Good combo there, Menser, hitting the perp with a stun blast, then a net. Now, you wanna get in the river and haul her out before she drowns?”
“SURRENDER!”
“Or what?”
“We find out which of these things will give you the biggest damn headache!”

“Mom told me there’d be days like this.”
On one side of the neighborhood square a hundred or so humanoid robots cowered, their clothing ripped, dents and holes showing in their body coverings, or missing body parts . A few of the more cosmetically-skinned ones looked particularly forlorn with their synthetic skins hanging in tatters off their robotic frames.
On the other side, a growing mob of a thousand humans, many armed with various blunt objects, including sledgehammers and stoutly-made placards, some carrying torches, and all of them angry. Amongst them a disturbing flash of some of the local police, joining the mob rather than trying to hold it back.
Between them, a thin line of armored blue and green, metal and flesh, to hold the latter mob from getting at the former. The Embassy limo, parked in the middle of the line to reinforce a statement, offered scant cover against the rising tide on the one hand. Around the perimeter, several dozen media cameras watched the situation with vulture-like intensity.
The sergeant in Paladin Steel Contract Security blue glanced at the Marine corporal in Greater New England Embassy Guard greens standing next to her in the impromptu living barricade.
“Probably going to be facing their armed forces before this is over. Riots like this tend to do that.”
“Unless we end it fast.”
“Easy enough to do, but we don’t want no martyrs. We don’t wanna make any of those losers posthumous heroes.”
The sergeant slid his paw along the combi-weapon he was toting, looked up and down the line of security troopers, saw them checking similar weapons sporting a dozen different styles of non-lethal, but not non-painful, takedown.
“We’re covered there.”


The Gunloc Blue system is an attempt to adapt the GunLoc system to a lighter frame with less powerful/non-lethal weapons types for use by peacekeeping forces and police who want to have a variety of force options available to their fingertips.
As with the other GunLoc systems, GunLoc Blue consists of a large base unit with an integral weapon and supporting frame, a secondary and lighter unit slung on it, and an attached sensor and sighting package. A combined trigger bloc unit allows for quick access to all the attached weapons . A variety of base and secondary units are available, making for ready customization of the combo-weapon, depending on tactical situation and user preference.
Besides police and security units, GunLocBlue is often adopted by paramedics and military field medics for both self-defense and dealing with aggressive or hysterical patients(especially augmented/enhanced, or superhuman).

“Okay, I wasn’t expecting THAT! I just thought that would temporarily disrupt their spell-casting abilities, not strip them down to their underwear!”
“Yeah, well, that’s what those vigilantes get for depending on that ‘instant-change’ magical armor junk! At least we don’t have to laze them down. Quit ogling! Switch over to gloopers and foam ‘em!”



http://i408.photobucket.com/albums/pp164/taalismn/PS-GunlockBlue3_zpsd88392d9.jpg

Note: TWO base units can be attached to one another, but the weapon combo is likely to be clumsy and awkward to handle; -1 to strike.

Standard Configuration:
Sensor Module(Standard) ----Modified OICW-OTS04 Rifle Scope---This is a multimedia targeting scope based on pre-Rifts designs and originally fitted to the OICW ‘Waybur’ Rifle. The scope has since been adapted as the standard scope for a variety of other PS projectile rifles.
-Computerized scope with microchip targeting computer
-Laser rangefinder
-x6 telescopic scope w/ passive nightvision/light amplification (5,000 ft range)
-microchip video camera( 25 photo/images/8 minutes video....for crime scene evidence gathering and incident recording)
-IR/Normal Light Spotlight-----300 ft range.
-Optional Smart Gun Link---Can be fitted for a ‘Smart Gun’ link or any other targeting interfacing.
Bonuses: +1 to strike from the targeting sight, +1 to strike from the targeting computer using active sensors(for a total of +2 to strike on a called shot).

Base Units (typically 75-100 MDC per unit)
a) Shock-Bead Rifle----A more powerful version of the S-9 ‘Sandman’ air-pistol, using the same ‘shock bead’ ammo, but throwing them at twice the range.
Weight: 5 lbs
Range: 400 ft
Damage: Nil. Humanoids struck with this weapon must save vs. coma or be shocked unconscious for 1D6 minutes. EBA defeats it, but partial body armor and heavy clothing provide only partial cover (-2 to strike)against a taser bead strike.
Partial Cyborgs have a 50% chance of having their cybernetics disrupted for 1D10 minutes, and a 20% chance of a non-vital system being permanently shorted out. Full conversion cyborgs have only a 25%/5% chance, and Assault Cyborgs and those with hardened systems aren’t affected at all.
(Taser Grenade) Roll percentile dice---10% chance of a successful strike per bead remaining in the magazine. Does normal taser damage to targets in a 20 ft radius
Rate of Fire: ECHH
Payload: 20 taser ‘beads’ in a screw-on magazine. The gas cylinder has enough inert gas propellant for 80 shots.
Cost: 5,000 credits. 300 credits per magazine. 25 credits per gas cartridge
Options:
*Extra-Large Magazine---A larger magazine with 50 rds(and a correspondingly larger gas cartridge as standard). Great for auto-spraying crowds. 500 credits per magazine. 40 credits per gas cartridge

b) Stun Blaster----Copied from the Japanese AT-23 Stun Rifle:
Weight: 6 lbs
Range: 800 ft
Damage:(Setting One) ‘Soft’ setting; used against children, weak, elderly, sickly. 1d6 SDC.
(Setting Two) Moderate: 2d6 SDC. Teens, adult in poor to average condition, small to medium-sized animals.
(Setting Three) Heavy; 3d6 SDC. Adults in good condition
(Setting Four) Extreme; 6d6 SDC, recommended against Juicers, Crazies, large animals.
(Setting Five) Maximum power, anti-Juicer: 1d6 MD, crazies, partial/full-con cyborgs, and non-humans
Each setting , the target must save versus non-lethal poison(16 or better; children and small animals need an 18 or better). On a successful save, the target is -1 APM from the jolt, p;us takes damage. On an UNsuccessful save, they are -9 to initiative, -7 strike/parry/dodge, and reduce Speed, APMs, and skill performance by HALF. Duration of stun is 2d4 melee rounds, and duration is cumulative with successive hits. There is also a 15% cumulative chance per additional strike of being rendered unconscious for 1d4 minutes.
Being struck by a too low setting for one’s body type means the character suffers little or no effect(+4 to save per level below the appropriate setting). Being struck with a HIGHER setting runs the risk of a +15% chance per level above one’s recommended tolerance setting of being rendered unconscious, provided the target isn’t fatally electrocuted already.
Rate of Fire: Single shot, ECHH
Payload: 20 shots standard E-clip. Effectively Unlimited linked to the robot’s power supply
Cost: 25,000 credits


c) Neural Blaster----Less powerful version of the Northern Gun anti-Juicer weapon;
Weight: 7 lbs
Range: 400 ft
Damage: (Setting One) 1d6 SDC and victim must roll versus non-lethal poison(16 or better). On a successful save the target is -3 to strike, parry, dodge, and loses initiative and 1 APM for 1d4 melee rounds. A FAILED save means the target is -7 to all actions, loses initiative, reduce APMs to ONE, skill performance is -60%, -90% to Speed, and suffers convulsions that do 1d4 SDC per round for 2d4 melee rounds.
(Setting Two) Does 2d4x10 SDC, and victim must roll versus non-lethal poison(16 or better). On a successful save an augmented human(oid) is -5 to strike, parry, dodge, and loses initiative and 1 APM for 1d4 melee rounds. A successful save by UNaugmented human(oid)s results in -10 to strike, parry, dodge, lose initiative and is reduced to 1 APM, skill performance is -80%, speed reduced 95%, and suffer painful convulsions doing 1d6 SDC per melee for 2d4 MINUTES.
A FAILED save by augmented human(oid)s means the target is -7 to all actions, loses initiative, reduce APMs to TWO, skill performance is -60%, -80% to Speed, and suffers convulsions that do 4d6 SDC per round for 2d4 melee rounds.
Note: Works through most body armor up to 50 MDC. Those in armor protection of 51-80 MDC are +6 to save. Those in heavier armor, power armor, full conversion cyborgs, vehicles, robots, or who are MegaJuicers or Dragons are impervious.
Rate of Fire: ECHH
Payload: 30 shots standard E-clip, 40 shots long e-clip, 80 shots canister-clip. Effectively unlimited hitched up to a nuclear power plant.
Cost: 45,000 credits


d) Sonic Rifle---Modified ‘Strakker’ sonic SMG, without the higher-powered MD capability.
Weight: 6 lbs
Range: 1,200 ft in water, 200 ft in air
Damage: 4d6 SDC per blast
Area of effect ‘shotgun’ blast: Half damage to a 10 ft wide area.
Sonic weapons do HALF damage through light ‘soft’ armors like MDC barding and padded armor.
The sonic vibrations can also be used to set up a resonance in hard armor that can stun or disorient living beings. Humans(and those most like them) will find these subsonic vibrations particularly irritating, the barely audible buzzing setting up painful discordance in their eardrums and auditory apparatus. Beings with enhanced hearing are particularly vulnerable to this attack(DOUBLE penalties and duration of effects). Cyborgs and those with baffled hearing implants will NOT be affected by this.
Save versus psionic attack(12 or better) or be -1d4 to initiative, HALF all bonuses to strike/parry/dodge, and -1d4 to Maintain Balance for 1d6 melees. Roll under P.E. or fall unconscious for 1d6 melees.
Power Armor and EBA-wearers will be more susceptible to the effects of resonance, owing to their close proximity to the materials being affected. The effects are greatly diminished to occupants on a vehicle owing to the many interior structures that serve to dissipate and insulate the sound waves.

Rate of Fire: ECHH
Payload: 300-shot E-clip, 500 shots from a long E-clip
Cost: 80,0000 credits

e) Automatic Rifle(5.56 mm)----Versatile standard AR, with a change of the ammunition clip, the weapon can go from reduced-lethality to full combat mode.
Weight: 4 lbs
Range: 700 ft
(w/ barrel extension): 1,000 ft
Damage: (Rubber Baton) Range 300 ft, 1 SDC, and a 15% chance of knocking down a suspect. This option is best used in a burst, for maximum chance of knockdown.

(Taser) 1d6 SDC, victim is -8 to strike, dodge, and parry for 1d4 melees, plus an additional 1d4 melees per subsequent hit, Also must save versus non-lethal poison, 16 or higher, or be knocked unconscious.

(Tear gas) None...Due to the small internal volume of the bullet, this shell can deliver only a small amount of chemical agent to the target area; enough for a 5 ft cloud. It’s best used in a burst for maximum effect. Victims are -10 to strike, parry, and dodge, plus lose one attack/action per melee for 1d6+1 melees

(Tag) None...This is either a paintball round or a special scent pellet...the scent pellet gives a +20% to anyone with an advanced sense of small to identify and track a tagged suspect. Paint or scent tags can only be removed with a paint remover like turpentine.

(Drug Dart) Does no damage, but victim must make a save versus non-lethal poison or fall asleep for 3d6 minutes. A successful save means that the victim has fought off most of the drug, but is still dizzy and disoriented; -5 to initiative/strike/parry/dodge/ and roll, and -1 APM for 1d6 melees.
The danger comes in multiple strikes; for every dart strike after the first, while its effects are still being felt, the victim has a chance of suffering physical damage from drug overdose...each strike/unsuccessful save thereafter does 1d4 SDC, as well extends the effects of the dart. For this reason, police rarely ever fire drug darts in bursts, except against exceptional physical specimens, like Juicers or Crazies.

(5.56 mm Cartridge) 3d6 SDC per single rd

Note: PS is also developing other specialized ammunition types...the ‘Fhizer’ is fully compatible/able to fire wood and silver rounds as well.

Rate of Fire: Standard; single shot, 3, 5, or 10 rd burst
Payload: 30 rd magazine in stock
Special Features:
Video Camera
Laser ‘Red Spot ‘ Sight
Flashlight
Cost: 2,400 credits for the rifle
Options:
*Barrel Extension---This adds eight inches of barrel length and extends the range to 1,000 ft. Cost: 700 credits

*Silencer---Sometimes you gotta take out that druglord’s guard, without alerting everybody else the place is being surrounded. Cost: 500 credits

*Recoil Control--Builds up the buttstock with a mercury-bead recoil control system and ‘fuzzy logic’ stabilization chip, to decrease the already low recoil, and improve accuracy. Comes in two models; Grade 1(Passive recoil control)+1 to strike during burst firing. Grade 2(active suppression) +2 to strike during burst firing
Cost: (grade 1) 1,400 credits, (Grade 2)1,800 credits.

f) Automatic Shotgun---Easily switchable from hardcase antiriot to full-on combat weapon.
Weight: 15 lbs
Range:(12 Gauge)) 300-1,000 ft(varies by ammunition type)
Damage:(12 Gauge)
*Standard Shotgun shell--300 ft range, 5d6 SDC
*Standard Buckshot shell---300 ft range, 4d6 SDC to 5 ft area
*Teargas shell---300 ft range, 25 ft radius---victims are -10 to strike, parry, and dodge, -3 initiative, lose 1 melee attack/action, for the next 1d6+1 melees
*Baton shell---300 ft range, 2d6 SDC, plus humans and human-sized D-Bees must roll a D20 to maintain their footing (must equal or surpass the attacker's roll to strike...Full rules in TNW p.174).
*S-9Dex Incapacitation Munition ---300 ft range, Essentially a paper-shelled shotgun shell-sized gas-propelled 'cold rocket', packed full of taser beads. Beads powder on impact, reducing the chance of bystanders or ingoing police stepping on undischarged beads. Great for crowd control and dealing with closed-space situations(alleyways, rooms, vehicle interiors, etc...)
Effective Range: 300 feet, w/ 20 ft radius
Damage: Nil. Humanoids struck with this weapon must save vs. coma or be shocked unconscious for 1D6 minutes.
Cyborgs have a 60% chance of having their cybernetics disrupted for 1D10 minutes, and a 30% chance of a non-vital system being permanently shorted out.
*High Explosive Armor Piercing Shell---1,000 ft range, 6d6 MD(no blast radius)
*Mini-Grenade(plasma)--- 1,000 ft range, 5d6 MD to 5 ft blast radius
*Mini-Grenade II(Fragmentation)---1,000 ft range, 2d4 MD to 10 ft blast radius
*Standard HESH Shell---1,000 ft range, 2D4 M.D. plus 4D4 S.D.C. to the person(s) inside of EBA power/body armor & roll versus knockdown (14)

Rate of Fire:(12 Gauge) Standard
Payload:(12 Gauge) 20 rd ‘banana’ clip
Or a 50 shot drum can be added
Cost: 8,000 credits

g) Kinetic Shock Projector---aka ‘Knockdown Gun’ that uses a modified gravitonic pulse to project a ‘knuckle’ of force that hits like an invisible truck. Essentially a carbine form of the EM Vortex Pistol/Rifle line, without an MD scattershot mode. Typically the MD shot mode is disabled for police work(unlocking the weapon requires installation of a special encoded chip).
Weight: 8 lbs
Range: (EM Bolt) 900 ft
(SDC Shot) 900 ft
(Stun Vortice) 500 ft
Damage:(EM Bolt) 3d6 MD per shot
(SDC Shot) 4d6 SDC per bolt
(Stun Vortice) None; has 80% chance of knocking down human-sized targets(lose initiative and 1 action/attack getting up), plus 60% chance of knocking them out, stunning them with concussion effects(-10 to strike, parry, roll, and dodge, lose initiative, lose HALF speed and actions/attacks for 1d4 melees!)
Rate of Fire: ECHH
Payload:(EM Bolt) 10 shots per standard e-clip, 30 shots long e-clip
(SDC Shot) 6 SDC shots equal 1 MDC shot
(Stun Vortice) 6 Stun Vortices equals 1 MDC shot
Cost: 23,000 credits

h) ’Gloop’ Blaster---- Sprayer that dispenses viscous liquids that form entangling/encasing foam, or super-lubricating slippery surfaces. Capture foams are typically brightly colored, the better to assist in ID’ing restrained prisoners and speed cleanup.
Weight: 10 lbs for a single sprayer, 200 lbs for the backpack tank.
Range: 100 ft
MDC : 25 for sprayer, 30 for tank.
Epoxy has 2d4 MDC per application, but hardens to 2d6 +1 MDC after curing for 1d4 hours
Damage: Varies by chemical carried; Some examples:
(Water)None, if carrying water, but human-sized beings struck with the stream but roll versus the ‘cannon’s To Strike roll, or be bowled off their feet. Does 2d6x10 HP to vampires per blast

(Gloop) PS’s sticky goop---This material is used in construction, as well as to firm up the walls of tunnels and damaged structures. It is also used to cocoon valuable and delicate objects for moving. Each half-gallon application of this quick-set plastic covers about 5 cubic feet, and to cover a human sized target completely, the attacker must roll a 12 or better on the Strike roll. Anyone caught in the goo must have a supernatural or robotic P.S. of 30 or better to escape; otherwise, the target is stuck until released by an outside agency. Gloop has 2d4 MDC per application, and breaks down after 1d4 days of exposure, unless treated with a special binder chemical, and allowed to cure for 1d4 hours, in which case it stabilizes and has an MDC of 2d6+1. Gloop costs 70 credits per half gallon(single application)
A variant of this gunk, ‘Boro-Slime’, is a quick-setting slurry of lead-powder and boro-silicate glass suspension, which is sprayed on leaking radiation sources, forming a thick crust to simultaneously trap radioactive materials and seal it inside a crusting shell for later safe removal. Best used to contain small (power armor and vehicle) reactor breaches and water leaks; larger reactor leaks will require more drastic measures. ‘Boro-Slime’ is otherwise identical to standard Gloop, and costs 120 credits per half gallon(single application)

(Kera-Tech Riot Foam) Alternatively, the cannon can be filled with Kera-Tech’s patented KTX-17 Riot Foam, which is stronger, but more expensive, than the Gloop. This stuff takes a robotic or supernatural PS of 40 or greater to break free. Creatures with a greater strength can break free in 1d4 melees. The foam hardens in less than 2 seconds, and can take 30 MDC per cubic meter(a humanoid typically needs at least two meters to be totally enveloped). A special enzyme spray will dissolve the foam in 1d4 melees. This stuff costs about 800 credits per pound of the stuff, which is enough to fill a 4m( roughly 12 square ft) area to a height of 1.8 m(6 ft)

(Slip Spray)---Rather than trap, this makes it impossible for people and many vehicles to gain purchase. A single application(a tablespoon) will cover nearly four square feet. Slipspray is very nearly water-resistant----it takes A LOT of water, roughly 6-10 gallons, to wash away an ounce of slipspray---or regular industrial solvents will do the trick. Slipspray breaks down after 1d4 hours of exposure to air.
Effects: Anyone trying to move across slipspray must make a roll under their Physical Prowess at -8 or go out of control at full speed. Vehicles, power armors, and light robot vehicles traveling in ground contact across sufficiently large patches of slipspray will be at -15% to their piloting rolls..failure means the vehicle goes out of control and takes on the characteristics of a giant hockey puck. Depending on the hardness of the surface(must be a hard surface, not a permeable surface like dirt or gravel), certain heavy vehicles and robots(like a MAC II) will be unaffected, as they simply stomp the effected surface into the subterranean. Hovercraft are NOT affected either. Cost: 40 credits per ounce(covers 8 square ft...so a gallon’s worth will cover 1,024 ft! Instant ice rink anyone?)

Payload: 20 applications per forearm tank. Backpack tank holds 100 applications
Cost: 50,000 credits for the forearm sprayer, 3,000 credits per 20-application cartridge, 11,000 credits per 100-application tank


i) Shock-Plug Gun---Fires adhesive ‘gel-battery’ projectiles that deliver continuous electrical shocks to those they strike.
Weight: 6 lbs
Range: 500 ft
Damage: None against inorganic targets.
Against organic targets, the stun-plug inflicts an electrical shock that does 1d6 SDC/HP per jolt. However, this is STUN damage and not tissue-damage. Being shocked five or more times, or with less than HALF hit points remaining, and failing a roll of 15 or better means falling unconscious for 2d4 melee rounds, and suffering stun penalties for a minute(4 melees) afterwards. Stunned victims are -6 to strike, parry, dodge and reduce Speed and APMs by HALF.
The Stun Plug has enough capacity for 60 charges. Depending on the situation and intended target, the Stun Plug can be set to discharge at rates of 1-5 shocks per melee until they run dry or the target falls unconscious, whichever comes first. If the person regains consciousness with the Stun Plug still attached(and with remaining charges in it), there’s a 60% chance of the Stun Plug reactivating and proceeding to discharge.
Note that even if/when the Plug runs out of electrical charge, it may still be attached and the tracker chip will still be active for up to 4 hours.
Effects from multiple stun-plugs are cumulative.
A full charge discharge(as can occur when tampering) does 4d6 SDC/HP damage. Unlike the stun-shock, this IS tissue damage, and at 8 or less hit points remaining, there’s a 01-60% chance of cardiac arrest and death within 1d4 minutes unless CPR is administered or a successful save versus coma/death is made. Recovery from such will leave the victim feeling stunned(same penalties) for 2d4x10 minutes.
Rate of Fire: ECHH
Payload: 15 rd drum
Special Features:
Cost: 1,000 credits for the gun, 8 credits per stun plug.

j)Microwave Projector---Low power antipersonnel microwave projector. Those hit with it feel a sudden intense burning sensation. Microwaves will penetrate clothing and wood, but are deflected by metal armor/shielding.
Weight: 8 lbs
Range: 900 ft. Can be ‘fanned’ to cover a 12 ft wide area.
Damage:(Setting One)1 SDC, plus roll under P.E. or be stunned with pain; -1d4 to initiative, -5 to strike, parry, dodge, and half Speed.
(Setting Two)1d6 SDC, plus stun effects; only -6 to strike, parry, dodge, effects last through the next melee.
(Setting Three)2d6 SDC, plus stun effects; only -10 to strike, parry, dodge, and effects persist for 1d4 melees.
Rate of Fire: ECHH
Payload: 60 full power(Setting Three) shots from a standard e-clip
1 Setting Three shot equals 2 Setting Two shots, or 10 Setting One shots
Cost: 8,000 credits

k) MultiPlexor ----Paladin Steel’s modular spell-caster system. The most often-used unit on GunLoc Blue is a three-Spell Card unit. Those attached to GunLOc Blue are typically fitted with capture(such as Magic Net or Carpet of Adhesion) or neutralization spells:
Weight: 8 lbs
Range: Varies by spell
Damage/Duration: Varies by spell
Rate of Fire: EPCHH
PPE Cost per Use: Varies by spell. Spells cost as normal
Payload: Draws from the main PPE Battery/PPE Clip. In an emergency, the user, if they are a mage or psychic, can kick in their own PPE.
Bonuses: As per spell(if any)
Cost: The basic Multiplexor system costs about 35,000 credits, 50,000 credits for a 3-card unit.
PPE clips cost 6,000 credits for 50 PPE
12,000 Credits for 100 PPE
(PPE Clips cost more than PS’s regular line of car-battery-sized PPE Batteries because of their more compact size and configuration.
Spell Cards cost (as per Jason Richards’ guidelines in Rifter #2) 5,000 credits per PPE cost of main spell plus an additional cost (as per following modifiers)
*500 credits per level of the creating caster(Mages’ time and PPE are money, so expect to pay more for the longer duration/higher power spells)
*Warlock spells cost 20% more, in addition to above modifiers, owing to the difficulties of adapting Elemental Magic to ‘conventional” magic systems.

Sub-Units (typically 20-40 MDC per unit)
a) Dart Gun
Weight: 1 lb
Range: 100 ft
Damage: Dart does 1 SDC + possible drug/toxin effects.
Standard knockout drug renders the victim unconscious within 1d4 melees, unless they save versus non-lethal poison; a successful save means they still will grow woozy within 1d4 melees, and be -2 to strike, parry, and dodge, and -10% to skill rolls for the duration. Drug effects last 4d4 minutes.
(Electroshock Dart) Humanoids struck with this weapon must save vs. coma or be shocked unconscious for 1D6 minutes. EBA defeats it, but partial body armor and heavy clothing provide only partial cover against a taser strike.
Partial Cyborgs have a 50% chance of having their cybernetics disrupted for 1D10 minutes, and a 20% chance of a non-vital system being permanently shorted out. Full conversion cyborgs have only a 25%/5% chance, and Assault Cyborgs and those with hardened systems aren’t affected at all.
Rate of Fire: ECHH
Payload: 6 darts
Cost: 700 credits

b)Pepper Gun----A ‘flit-gun’-type unit typically slung under barrels
Weight: 3 lbs
Range: 80 ft
Damage: Varies by chemical used
Rate of Fire: Standard
Payload: Enough liquid for 15 blasts
Special Features:------
Cost: 500 credits


c) Stun Blaster
Weight: 3 lbs
Range:(Stun Blast) 100 ft
Damage:(Stun Blast) Roll versus non-lethal poison or be -10 to strike, parry, dodge, and roll for 2d4 melees
Rate of Fire: ECHH
Payload:(Stun Blast) 12 shots per e-clip
Cost: 4,000 credits

d) ’Door Buster’---This is simply a one-shot 12-gauge shotgun tube used for delivering a short range blast
Weight: 1 lb
Range: Varies(see below)
Damage:(12 Gauge)
*Standard Shotgun shell--100 ft range, 5d6 SD
*Standard Buckshot shell---100 ft range, 4d6 SD to 5 ft area
*Teargas shell---100 ft range, 25 ft radius---victims are -10 to strike, parry, and dodge, -3 initiative, lose 1 melee attack/action, for the next 1d6+1 melees
*Baton shell---100 ft range, 2d6 SD, plus humans and human-sized D-Bees must roll a D20 to maintain their footing (must equal or surpass the attacker's roll to strike...Full rules in TNW p.174).
*S-9Dex Incapacitation Munition ---100 ft range, Essentially a paper-shelled shotgun shell-sized gas-propelled 'cold rocket', packed full of taser beads. Beads powder on impact, reducing the chance of bystanders or ingoing police stepping on undischarged beads. Great for crowd control and dealing with closed-space situations(alleyways, rooms, vehicle interiors, etc...)
Effective Range: 100 feet, w/ 20 ft radius
Damage: Nil. Humanoids struck with this weapon must save vs. coma or be shocked unconscious for 1D6 minutes.
Cyborgs have a 60% chance of having their cybernetics disrupted for 1D10 minutes, and a 30% chance of a non-vital system being permanently shorted out.
*High Explosive Armor Piercing Shell---400 ft range, 6d6 MD(no blast radius)
*Mini-Grenade(plasma)--- 400 ft range, 5d6 MD to 5 ft blast radius
*Mini-Grenade II(Fragmentation)---400 ft range, 2d4 MD to 10 ft blast radius
*Standard HESH Shell---400 ft range, 2D4 M.D. plus 4D4 S.D.C. to the person(s) inside of EBA power/body armor & roll versus knockdown (14)

Rate of Fire: Single shot
Payload: 1 rd, hand-loaded
Cost: 1,000 credits

e) Taser Bayonet---It’s essentially a neural mace affixed to the end of the weapon.
2d4 SDC, and victim must save at 16 or higher is -8 to strike, parry, and dodge, plus speed and actions/attacks per melee are reduced by half, for 2d4 melees, plus 2d4 melees per additional strike. After being struck four times, the victim may be stunned unconscious(42% chance) for 2d4 melees. Upon waking up, the victim continues to suffer the stun penalties for 1d4 minutes.

f)Net Launcher---One shot net projector
Weight: 6 lbs
Range: 200 ft. Net covers a 6 ft area
Damage: Varies;
(Standard Net) Heavy high-tensile strength megadamage steel cable net; takes 2d4 melee actions/attacks to untangle self(half that for creatures with supernatural PS of 30 or higher)...in the meantime, the victim CANNOT strike or parry, is -2 to dodge, and reduce speed by 90%

(Slicer Net) As above, except that every melee the target spends struggling and trying to get out, they take 1d4 MD from the various hooks and razor-lines. In addition to usual penalties, takes an additional -2 to dodge from the pain. This is NEVER issued to police forces.

(Shock Net)As above, except that each melee entangled, the target takes electrical shock damage. At mild current levels, this can be annoying and distracting, but can also stun the victim...higher levels of voltage can toast the entrapped target and damage them severely, if not kill them outright....
2d6 SDC per melee/shock pulse, plus beings must roll versus non-lethal poison(16 or better) or be stunned /knocked out for 1d4 melees. Cyborgs have a 40% chance of having their systems overloaded and being immobilized for 1d4 melees, plus a 40% chance of electrical systems/accessories such as sensors or weapons knocked out for 1d4+2 melees. Power Armor fare somewhat better, having only a 10% chance of losing electrical systems or peripherals for 1d4 melees.

(Drug Net)As above, except that the net has microcapsules that break with any struggle, releasing a skin-contact/aerosol drug--Unless the victim has complete environmental protection(sealed off from contamination), they must roll each melee they are entangled against non-lethal toxin, or find themselves succumbing to chemical lethargy; cumulative -20% chance of falling unconscious(for 2d4 minutes), -1 to initiative, -2 Dodge, Strike, Parry, and Roll, -1 APM (in addition to entanglement penalties). This is RARELY issued to police forces if possible lethal drug allergies in suspects are a possibility.

(Thermite Net) A nasty variant, based on designs brought back from South America(See Rifts South America 2). Same as above, but bursts into flame, doing 4d6 MD for 1d6 melees. This is NEVER issued to police forces.

Rate of Fire: Single shot. Reloading by hand takes 2 APMs
Payload: Single shot
Cost: credits

g) Micro-Grenade Launcher(23mm)---Typically used to launch flares as a police weapon.
Weight: 2.5 lbs
Range: 250 ft
Damage: (High Explosive)2d4 MD to a 10 ft area
(Incendiary)---A slug of thermal gel that does 1d6 MD to a 12 ft splash, and an additional 1d4 MD per melee for 1d6 melees
(Flare) Burns with blinding incandescence for 1d6 melees, each round brightly illuminating an area roughly 100 ft in radius. These are NOT parachute flares, but fall normally.
Rate of Fire: ECHH; single shot
Payload: 8 shots
Cost: 1,600 credits. HE Shells cost 400 each, incendiary 450 each, and flare rounds 30 each.


h) Mini-Grenade Launcher(30mm)---PS’s knockoff/improvement on arch-rival Northern Gun’s 30mm grenade launcher. Typically used to launch flashbang rounds.
Weight: 4 lbs
Range: 800 ft
Damage:(Flashbang) Victims are -10 to strike, parry, dodge, -1 on initiative, and lose 1 APM for 1d4 melees, Even those in armor will lose initiative that melee.
(MD)2d6 MD to 6 ft blast area
Tear Gas, Smoke, and Chemical rounds are also available.
Rate of Fire: Standard
Payload: 6
Special Features:-----
Cost: 4,000 credits

i) Grenade Launcher(40mm)----PS’s combination of Wellington Industries’ familiar 40-mm grenade and resurrected Golden Age tech. PS frankly can’t understand why the Black Market is charging eighteen-thou for ‘megadamage launchers’ when the boom’s in the projectile, not the launcher.
Weight: 3.5 lbs
Range: 1,250 ft
Damage:
(SDC) 6d6 SDC to 5 ft blast radius
(Fragmentation): 4d6 MD to 12 ft blast area
(Armor Piercing): 1d4x10 MD to 3 ft blast area
Tear Gas, Smoke, and Chemical rounds are also available.
Rate of Fire: Standard
Payload: 1
Special Features:-----
Cost: 1,000 credits

j) Strap Gun---(Aliens Unlimited) Fires an expanding bundle of tough plastic straps covered in quick-set adhesive, that wrap around a target in a cocoon.
Weight: 6 lbs
Range: 75 ft
Damage: 1d6 SDC from impact, plus holds with a strength of P.S. 30.
Rate of Fire: Single shot. Reloading takes 2 APMs.
Payload: Single shot
Cost: 750 credits. Strap cartridges cost 400 credits for a dozen,

k) Goop Sprayer----Less powerful version of the baseline unit, with only a 70 ft range and 10 shot small tank. Cost: 30,000 credits

l) Extending Shock Baton/Prod---Basically a shock prod bayonet that can be telescoped up t o 3 ft, turning the rifle into an improvised pike weapon.
Range: Melee
Damage:
Light Prod: 1d4 SDC/HP
Moderate Prod: 2d6 SDC/HP
Lethal Zap: 5d6 SDC/HP, plus 01-33% chance of stunning humans, D-bees, and small animals for 1d4 melees, 01-33% against large or inhumanly strong/powerful animals. A successful save means victim takes HALF damage and only lose initiative and one APM.
Stun means -6 to strike, dodge, and parry, plus reduce APMs and Speed by HALF.
Being shocked on the strong/lethal setting for more than 5 times, or once the victim's Hit Points drop below half, means they are knocked unconscious for 2d4 melees. Chance of cardiac arrest as detailed in Rifts: Lone Star, pg. 50.
Ineffective against EBA, power armor, 'bots, and 'borgs.
Payload:

m) Harpoon Gun---Fires a single harpoon
Weight: 4 lbs
Range: 350 ft
Damage: 1d6 SDC, or can be fitted with an explosive head doing 2d6 or 4d6 MD. Often used to affix tracers or tether lines(small reel with 400 ft of braided atlas-wire cord).
Rate of Fire: Single shot; reloading takes 2 APMs.
Payload: Single shot
Cost: 1,800 credits

n) Strobe Gun-----A high-powered flash device used to blind targets.
Weight: 2 lbs
Range: 60 ft and affects a 10 ft wide area.
Damage: Those without eye protection or polarized vision will be affected similar to a Blinding Flash spell; -10 to strike, parry, dodge for 1d4 melees.
Rate of Fire: ECHH
Payload: 100 flashes from a standard e-clip.
Cost: 1,000 credits


o) Lumer Scanner---A derivative of Anti-Theron Projector research and the PPE Scanner copied from Japanese designs, this device resembles a large aperture flashlight clipped under the weapon muzzle. Instead of visible or infrared light, this device projects a stream of invisible particles that fluoresce when they hit magically-charged objects---especially magically invisible beings. The Lumer is relatively inexpensive, and extremely easy to use, but is limited by the short range of the beam and its narrow scope of effectiveness. The particle-source is a PPE-reactive metal held in hardened gel-suspension in a replaceable cartridge that clips into the device, and is activated by an e-clip inserted into the back end.
Weight: 2 lbs
Range: 100 ft, with an 18 ft wide beam at maximum effective range
Damage: None; causes PPE-imbued(15 or more PPE) objects to light up
Rate of Fire: Standard
Payload: Standard E-clip provides 6 hours of continuous operation. Replaceable particle-source is good for 48 hours of continuous operation.
Special Features: *Ruggerized water/shockproof covering
*Adjustable Focus(can expand the width if the beam, but reduce range accordingly)
Cost: 2,000 credits. Replacement cartridges cost 800 credits each

p) Forcefield Generator(experimental)---Part of PS’s effort to produce forcefields cheap enough for wholesale infantry use, this mini-EM field generator is e-clip powered, and small enough to fit under a rifle. Two short EM projection vanes snap out and forward, making the weapon look like a crossbow, but the generator pack produces a small one-directional forceshield(rather than an all-encompassing field) about 5 ft in diameter, centered around the weapon barrel. The main weapon is autosynched with the shield so it can fire through it. Though still in the experimental stages, PS has begun releasing these field-formatted models for field testing.
Weight: 6 lbs
Range: 5 ft diameter shield about six inches in front of the projector
Damage: None; the forceshield has 40 MDC
Rate of Fire: 1 APM to activate it
Payload: E-clip powered; can maintain the field for 25 minutes per short e-clip, 60 minutes per long e-clip
Special Features:------
Cost: Currently considered Experimental, but would cost 20,000 credits


q) Mini-Plexor---A ‘lite’ version of the original Multiplexor, except instead of a spellcard-system built into a vibrosword, it’s an underbarrel unit.
Weight: 3 lbs
Range: Varies by spell
Damage/Duration: Varies by spell
Rate of Fire: EPCHH
PPE Cost per Use: Varies by spell. Spells cost as normal
Payload: Draws from the main PPE Battery, . In an emergency, the user, if they are a mage or psychic, can kick in their own PPE.
Bonuses: As per spell(if any)
Cost: The basic Multiplexor system costs about 35,000 credits
PPE clips cost 6,000 credits for 50 PPE
12,000 Credits for 100 PPE
Spell Cards cost (as per Jason Richards’ guidelines in Rifter #2) 5,000 credits per PPE cost of main spell plus an additional cost (as per following modifiers)
*500 credits per level of the creating caster(Mages’ time and PPE are money, so expect to pay more for the longer duration/higher power spells)
*Warlock spells cost 20% more, in addition to above modifiers, owing to the difficulties of adapting Elemental Magic to ‘conventional” magic systems.

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Last edited by taalismn on Mon Sep 23, 2013 10:30 am, edited 2 times in total.
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"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Re: Paladin Steel Storefront

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Paladin Steel ‘Ctesibius’ TW Fire Suppression Rifle
http://i408.photobucket.com/albums/pp164/taalismn/PS-Ctesibius-47copy_zpse2095d2f.jpg

If Prometheus was worthy of the wrath of heaven for kindling the first fire upon earth, how ought all the gods honor the men who make it their professional business to put it out?
  ~John Godfrey Saxe


NOTHING on Rifts Earth was ever the same after the Coming of the Rifts; the saturation of magic, weakening of the dimensional fabric, the proliferation of high-tech of both local and alien origins, and the effects all of the previously mentioned had on human and alien psyches makes daily life an adventure in the unexpected. And also makes dealing with catastrophe all the harder, as a variety of different factors can play out, vastly complicating previously simple matters. As organized firefighting services have re-emerged after the Dark Ages, they have been forced to face the truth that fighting ‘simple’ fires is no longer their stock and trade. Megadamage explosives and munitions, exotic chemicals, magical components, and all manner of alien substances can feed a fire to dangerous new levels, poison the air, and make the scene of a fire even more hazardous to approach. Aliens and monsters immune to fire, cyborgs or pyrokinetics, or even just depraved individuals in full EBA, may be lurking in the flames waiting to claim new victims. Fire axes(even if augmented with vibroblade technology) and fire hoses just can’t cut it any more, and sadly, the most valiant of professions must now travel armed and armored for total war.
The TW Ctesibius Fire Suppression Rifle(named for an ancient Greek mathematician who first devised a public firefighting pump mechanism) is a combination of technowizardry firefighting tool and self-defense weapon, developed with firefighters in mind. Resembling an exaggerated proportion pump-action shotgun, the device uses Multiplexor and crystal matrix mystech to create a multi-spell projection system. An internal multi-matrix PPE cylinder allows the user to choose between six different settings.
Extinguish Flame is the most obvious and readily available of the spells at the firefighter’s disposal. Implosion Neutralizer is a handy tool when munitions are cooking off, boilers are reaching bursting point, and all manner of explosive situations are looming. The Water Elemental spell Circle of Rain is a heavy-duty soaker, allowing the rifle’s user to inundate an area under a heavy downpour. Ice allows the user to put the chill on a situation by creating a wall of frozen water, temporarily blocking the spread of flames or gases, and providing a megadamage protective barrier. A modified Float in Air spell, enhanced with a merged Telekinesis spell, allows the user to render objects and people aerially buoyant, cushioning falls, while the TK component allows the Ctesibius’s operator to ‘lasso’ them and pull them to safety.
A secondary TW system attached to the primary allows the Ctesibius to create and store water in a reservoir under the main barrel, then fire it like a powered squirt gun. This can be used to put out small fires, but it is also used as an anti-vampire weapon. The sixth spell, Create Water, can be used to fill this system.
Though not outfitted with any true combat spells, the Ctesibius is built heavy and intimidating-looking. This, despite the fact that it almost always is produced in bright colors to distinguish it from true weapons. Still, more than a few rioters and crazed arsonists have been put off by the heavy barrels being pointed at them.
The Ctesibius can be fitted with a variety of buttstocks, though the device is recoilless, with the added furniture typically used as an access tool for breaking down doors and windows. The most popular variant is a wireframe buttstock with hooked arm-pad that can be used as a firehook or prybar.
Despite its high initial price, the Ctesibius is considered a hot item for firefighting services and order books are filling up. Paladin Steel has generously supplied GNE-affiliated firefighting organizations with the devices at a sharp discount.

Weight: 10 lbs, 19 lbs with lower tank fully filled.
MDC: 25
Range:(Extinguish Flame)180 ft
(Implosion Neutralizer) 150 ft
(Circle of Rain)150 ft
(Ice) 300 ft
(Float in Air/Aerial Lasso) 800 ft
(Create Water) Fills an internal reservoir, and squirts it out under pressure: 150 ft range.

Damage:(Extinguish Flame)None; extinguishes flames in a 20 ft radius, with a spell duration of 20 minutes, allowing the user to ‘fan’ the effect around to cover a large area.
(Implosion Neutralizer)None; reduces the damage and blast radius of an explosion by HALF.
(Circle of Rain) None; causes a 25 minute deluge to a 60 ft diameter area. Vampires and Fire Elementals take 4d6 damage per melee.
(Ice) Creates a wall of ice w/ 250 MDC, and covering an area 10 ft thickx 10 ft tall x160 ft long. Lasts 25 minutes. Alternatively, this spell can cover a 30 ft radius of surface with a thin layer of slippery ice. Or, it can be used to freeze 10 gallons of water instantly.
(Float in Air/Aerial Lasso) None. Renders targets (up to 400 lbs of weight) neutrally buoyant in air for 10 minutes.
This can be used to lift involuntary targets such as rioters, suspending them one or two feet off the ground(no saving throw); all strikes, attacks, parries, and dodges are -1 and speed reduced by HALF for the duration.
This aspect can be used as often as the user has APMs and has the PPE to activate. However, only one target can be TK manipulated at a time. This means that though an operator might be able to shoot four separate targets in a melee round, they can only ‘lasso’ one at a time, duration of the lasso lasting 10 minutes if used continually, and additional targets cannot be ‘floated’ while the TK-Lasso is being used. Previous targets of the Float-in -Air remain floating for the duration of the magic and can be lasso’ed later, but doing so requires that the operator target them again and re-cast/fire the spell on them.

(Create Water) As a squirt gun, does 3d6 HP damage per blast to vampires

Rate of Fire:(Extinguish Flame) ECHH
(Implosion Neutralizer) ECHH
(Circle of Rain) ECHH
(Ice) ECHH
(Float in Air/Aerial Lasso) ECHH
(Create Water) ECHH

Payload:(Extinguish Flame)2 PPE per shot
(Implosion Neutralizer) 6 PPE per shot
(Circle of Rain) 10 PPE per shot
(Ice)8 PPE per shot
(Float in Air/Aerial Lasso) 7 PPE per shot
(Create Water) Creates 1 gallon per 8 PPE spent. The under-barrel reservoir can hold 1 gallon; enough for 80 shots
PPE Capacity:(Medium)----200 PPE battery capacity; recharges at 2 PPE per hour, 10 PPE/hour at a leyline, 20 PPE/hour on a nexus or in a dimensional pyramid
Note: The device accepts PPE clips or the user can pump his or her own PPE or ISP into the weapon to recharge it an emergency, but at DOUBLE the above listed PPE cost(x4 if ISP; so 10 PPE battery shot takes 20 PPE/40 ISP to manually recharge)

Special Features:
*Sight Rail(Typically fitted with a thermal imager sight)
*TW Extensor Barrel---Ectoplasmic and crystalline focusing elements in the barrel increase the range of the spells by as much as 50%.

Cost: Would roughly cost 340,000 credits if made available on the Black Market; PS offers sharp discounts to its allies and accredited emergency service organizations.

Options:
http://i408.photobucket.com/albums/pp164/taalismn/PS-Ctesibius-49ccopy_zps49e1624d.jpg
*Buttstock---A solid or frame buttstock can be added, allowing for steadier shooting; it can also be used as a tool to break in doors and windows. Does 2d4 SDC damage used as a blunt weapon. Cost: 300 credits

*TW Distant Voice Communicator----A clip-on TW device that is used to communicate between people where radios or loudspeakers cannot work effectively(such as background noise from a raging fire or flood waters); aiming the device at a distant person and activating it allows the user to speak instructions directly to them and two-way communication to be possible; range is roughly 4,000 ft, duration is 10 minutes for 5 PPE/10 ISP spent. Can be linked directly to the Ctesibius’s own PPE matrix or can be powered by other sources.
Cost: 51,000 credits

*TW Water Pulse---Modifies the squirtgun function to eject the water under pressure akin to that of a full-sized high-pressure firehose. Particularly useful for knocking opponents off their feet; does 2d6 SDC per blast and human-sized targets and smaller are knocked 1d4x10 yards/meters away(lose Initiative and 1 APM getting back up). Range is 100 ft and costs 1 PPE per blast.
Cost:11,000 credits
Last edited by taalismn on Tue Sep 24, 2013 5:31 pm, edited 1 time in total.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
taalismn
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Re: Paladin Steel Storefront

Unread post by taalismn »

Update: pimpmygun illos added to both Gunlock Blue and the Fire Suppression Rifle.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
abtex
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Re: Paladin Steel Storefront

Unread post by abtex »

taalismn wrote:Update: pimpmygun illos added to both Gunlock Blue and the Fire Suppression Rifle.

Petty weapons.
What is this one? Flying blade glider?

Strange, but maybe not as different as this one.
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
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Re: Paladin Steel Storefront

Unread post by taalismn »

abtex wrote:
taalismn wrote:Update: pimpmygun illos added to both Gunlock Blue and the Fire Suppression Rifle.

Petty weapons.
What is this one? Flying blade glider?

Strange, but maybe not as different as this one.



Shemarrian 'Aquilon' air-sea warmount...it has an AI brain.

And that's one cozy-looking little ATV runnabout, That close to the water, though, it needs to be amphibious. 8)
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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abtex
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Re: Paladin Steel Storefront

Unread post by abtex »

Thanks. Too roads in Russia are missing bridges. Are so I have read, that is a strong need for amphibious. Some companies use their military designed vehicles in the civilian market. Makes sense.
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
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Re: Paladin Steel Storefront

Unread post by glitterboy2098 »

btw Taalismn.. possible fodder for PS fire fighting products..

http://science.slashdot.org/story/11/03 ... lectricity

http://www.acs.org/content/acs/en/press ... fires.html

http://www.gizmag.com/electricity-used- ... res/18246/

looks like Ghostbusting tech has other uses.. :D
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Re: Paladin Steel Storefront

Unread post by taalismn »

glitterboy2098 wrote:btw Taalismn.. possible fodder for PS fire fighting products..

http://science.slashdot.org/story/11/03 ... lectricity

http://www.acs.org/content/acs/en/press ... fires.html

http://www.gizmag.com/electricity-used- ... res/18246/

looks like Ghostbusting tech has other uses.. :D


Thanks. Paladin Steel and Greater New England is bringing back the NEMA 'Roscoe'. Big time. :D 8)
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
89er
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Re: Paladin Steel Storefront

Unread post by 89er »

Good set of arms, for detaining undesirables to quelling blazes. Any more info on why that mob of people attacked those androids?

So it seems from previews that Northern Gun is known for durable, dependable, and efficient. Is that not Paladin Steel's thing?

On a side note, what is the Chimera Cyborg?
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Re: Paladin Steel Storefront

Unread post by taalismn »

abtex wrote:Thanks. Too roads in Russia are missing bridges. Are so I have read, that is a strong need for amphibious. Some companies use their military designed vehicles in the civilian market. Makes sense.



Yep, I remember one issue of National Geographic, Russian park rangers were patrolling in military-surplus BTRs(amphibious APCs). The fact that they were hunting poachers made the armor on the APCs especially welcome(unless your poachers have RPGs).
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
abtex
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Re: Paladin Steel Storefront

Unread post by abtex »

Page 94!!!!
Six more togo!!!
Write more, so we can reply and help you get there.
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
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Re: Paladin Steel Storefront

Unread post by taalismn »

89er wrote:Good set of arms, for detaining undesirables to quelling blazes. Any more info on why that mob of people attacked those androids?

So it seems from previews that Northern Gun is known for durable, dependable, and efficient. Is that not Paladin Steel's thing?

On a side note, what is the Chimera Cyborg?


Some cross-dimensional hijinks. I got the idea from watching 'The Animatrix'(which is serious grimdark) , and the sequence relating to the disastrous human war against the Machines. The animators borrow heavily from footage of war and unrest in southeast Asia to depict the humans' persecution of the machines(unlike the Terminator series, in The Matrix universe, humans are the ones who started the trouble while the machines are depicted as initially sympathetic), What if a third party had stepped in as the voice of reason?
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
abtex
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Re: Paladin Steel Storefront

Unread post by abtex »

How to get to work faster, just like in his school days. Maybe. :D

Beware of speed bumps! :lol:
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
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Re: Paladin Steel Storefront

Unread post by taalismn »

abtex wrote:How to get to work faster, just like in his school days. Maybe. :D

Beware of speed bumps! :lol:


Yeah, that looks like an assgrinder. :shock:
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
abtex
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Re: Paladin Steel Storefront

Unread post by abtex »

Air Show for some new vehicles. Maybe.
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
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Re: Paladin Steel Storefront

Unread post by taalismn »

abtex wrote:Air Show for some new vehicles. Maybe.


Steampunk TWizard fest! :lol:
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
abtex
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Re: Paladin Steel Storefront

Unread post by abtex »

Thank you, Thank you very much!!
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
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Re: Paladin Steel Storefront

Unread post by taalismn »

abtex wrote:Thank you, Thank you very much!!



Wait, let me guess......TW Elvis Armor?
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
abtex
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Re: Paladin Steel Storefront

Unread post by abtex »

taalismn wrote:
abtex wrote:Thank you, Thank you very much!!


Wait, let me guess......TW Elvis Armor?

about the SP TWiz fest
Steampunk TWizard fest!
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
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Re: Paladin Steel Storefront

Unread post by taalismn »

Dang...I was thinking TW crystal-studded white suit, armored hair piece, and TW goggles....maybe a built-in flying capability('batsuit wings') just for tradition's sake.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
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Re: Paladin Steel Storefront

Unread post by abtex »

...and belt buckler buckle too!!
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
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Re: Paladin Steel Storefront

Unread post by taalismn »

abtex wrote:...and belt buckler buckle too!!


I'm all shook up!
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
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Re: Paladin Steel Storefront

Unread post by taalismn »

PS ATHW02 Anti-Theron Heavy Projector
(aka ‘Mythbuster’, ‘Death-light’, ‘Myther-Myster’)
http://i408.photobucket.com/albums/pp164/taalismn/PS-ATHW02_zpsa585feea.jpg

“This beauty’s tuned to Undead; play it over a zombie horde and watch them start dissolving. Choose the right terrain to hit them in and you can beam several all at once. But make sure you have plenty of room to maneuver yourself. The Myster’s not instant zed-death, and even with the bio-drum, shots are limited. Take on a big enough herd of zed, and you can find yourself quickly running low on shots. Pick your target zone well and make sure you have enough weapons for the job, and an escape plan if you don’t.”

Performance- and weight-wise somewhere between the ATR-01 Anti-Theron Rifle and the Type 1 Anti-Theron Disruptor Cannon(ATC-01), the ATHW02 is akin to a light machine gun for targeting supernatural threats. It can be favorably compared to a heavy anti-magic shotgun, spraying mystical particles that violently ab-react to PPE in creatures and magic constructs.
The ATHW02 is a heavier weapon, with a barrel-broad forward body, four distinctive hemispherical emission bulbs at the front. The EE-Canister slides into the weapon’s back, above the trigger assembly. The weapon is dual-mode, with the ability to fire a narrow stream of anti-therons with considerable kick to mystic targets, or a shorter-range ‘shotgun’ blast able to cover a wider area and multiple targets. The weapon is heavy and awkward, akin to a plasma projector in encumbrance, the bulk only slightly offset by the forward handhold under the main barrel. The ATHW02 is frequently pintle-mounted on vehicles to make it more convenient to use.
The main advantages of the ATHW02 over the ATR-01 is slightly heavier damage, and the ability to affect a wider area with anti-therons. This allows the weapon to be used to ‘spray’ groups of supernatural threats, such as wild vampire packs, golem assaults, and massed zombie rushes. It also shows signs of refinement of anti-theron weaponry, with damage in its focused mode as great as the much heavier Type-1 Disruptor Cannon, which many in Paladin Steel consider a view of future advancements in this useful field of weapons technology.
Weight: 21 lbs
MDC of Rifle: 70
Range: 2,000 ft, and affects a 20 ft wide area. In focused mode, it has a 3,000 ft range, and a 5 ft spread.
Damage: Does 5d6 HP/MDC damage(modified effects based on what the creature is). In focused mode it does 6d6 HP/MDC.
Rate of Fire: Standard, ECHH
Payload: 20 shots per EE-Canister
It can also use a gallon-sized EE-Drum, providing it with 300 shots.
Bonuses: +1 to strike from laser/scanner targeting system
Special Features:
*Integral mini-SNARLS PPE Sensor System with flip-up video flatscreen display. Thanks to PS’s microchip engineering expertise, PS has managed to get the size of the system down to compact enough to fit into the scope module. The sensor has a 200 ft range(out to 400 ft with 50% error in determination), 60-degree arc, and can detect invisible entities. Other penalties similar to the Japanese SNARLS system(on which it is based.....see Rifts: Japan, pg. 116).
Cost: Currently available only to GNE military units; but could be expected to fetch 90,000+ credits if a fully charged example were made available to the Black Market
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
89er
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Re: Paladin Steel Storefront

Unread post by 89er »

Working on the stats of Hoyt's school, soon to rival Azmuth Point.

Headed by a fragment of Hoyt, Harris Sparks is a more mellow principle. Still working on the proper name, but the team will be called the Outbreaks, tying in with the infection of learning theme.
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Re: Paladin Steel Storefront

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Wooh! My 30,000th post! Hard to believe!

Paladin Steel CCX-4 Artificial Intelligence System
(aka ‘Overboss’, ‘HardBrain’, ‘BrainBox’)

http://i408.photobucket.com/albums/pp164/taalismn/img393_zpsa69ff954.jpg

“Initial estimates said that putting in a new sewer system would take three years. The CeeCee-Ex and a contingent of work drones got the job done and the system up and running in three weeks! AND underbudget! That allowed us to shift manpower and the extra material over to other projects and finish THEM ahead of schedule and under cost. That’s serious win-win!”
-Len Hibiki, Project Works Foreman, Paladin Steel Contract Engineering

“Yes, the design suggested by your machine for the new rail terminal is clean, efficient, and resource-frugal, but....it lacks SOUL, it lacks any sense of what our city means to us! As a first impression to newcomers, the train station contains nothing of what we really are as a people!”
-Town selectman, City of Ishval.

“We povide the slide rules and the shovels. You provide the dream.”
-Paladin Steel advertising brochure for the CCX-4


The CCX-4 is a mobile high-capacity artificial intelligence meant for managing worksites, large-scale industrial machinery and operations, civil engineering projects, defensive fortifications, disaster recovery and reconstruction, mining, and landscaping. The CCX-4 can coordinate the activity of over a hundred robot drones, hold and compare site blueprints against actual work done, and, in a pinch, can act as the office filing system.
The CCX-4 resembles a large, slope-sided box, with input/output ports, and sensory pickups studding the sides. The ‘brainbox’ can be mounted on small caster-wheels or treads, and occasionally on small GMR floater plates. The top of the body casing mounts a holographic projector that can be used to display blueprints, status updates, warnings, or the A.I.’s avatar(usually a simple, robotic figure, or a hardhatted humanoid head). Though decidedly bulky(about the size of a household washing machine) and not as advanced as more sophisticated artificial intelligences, the CCX-4 is still a fairly complex and capable unit. Built rugged tough, it is designed to handle the rigors and dangers of an active worksite.
If employed in an industrial capacity, the CCX-4 can be programmed with a variety of architectural templates and the suitable parameters for their implementation. A user can select a desired template from the CCX’s database of architectural plans, or submit their own, and the CCX will then make suggestions and modify the plan, with regards to onsite conditions, provide an estimate of required materials and probable time needed to complete the task, then program and direct any networked assets to the task. Thus, for example, if input with a number of data reads on local topography, soil conditions, rain and windfall, water table data, and anticipated usage estimates, the CCX-4 can suggest what might be the optimal sewer system, roadway, bridge, or basic building, and even estimate construction time given available manpower and resources. In other roles, CCX-4s can be used to manage power grids, factory floors, industrial automata, and serve as back-up memory banks for businesses.
While effective organizers and logistics managers, CCX-4s are not considered to be sentient, and they lack both creativity and emotional empathy. They are rigorously programmed to not harm sentients(and organics in general) and observe full safety protocols and building codes.
CCX-4s are NOT designed as combat units, nor does their standard programming allow them to direct their robot drones as combat effectives. PS REFUSES to sell combat-programmed CCX-4s(though it does program them with passive fortification knowledge).
The CCX-4’s largest operator is Paladin Steel itself, and its Contract Engineering units. Outside the GNE, the biggest customers are Lazlo and the Relic. The University of Lazlo has bought two to act as backup memory banks to the main Library computer systems. A few of the larger scientiific expeditions have acquired CCX-4s as memory recorders and to oversee archaeological digs.

Type: PS-CCX-4
Class: Artificial Intelligence, Network System Overseer/Central Processor
Crew: None; Robot Intelligence
MDC/Armor by Location:
Main Body 150
Height: 3 ft
Width: 3 ft
Length: 3 ft
Weight: 400 lbs
Cargo: Has three small lockable side compartments for holding file folders and office supplies.
Powerplant: MicroNuclear Fusion w/ 5 year energy life
Speed: Standard unit is static
Market Cost: 3.7 million credits
Systems of Note:
*Basic Robot Optical
*Laser Distancer---Used for measuring distances for surveying. Effective range of 1.2 miles.
*Lidar Scanner---Can be used to scan an area and produce a 3D topographic map. Range of 4,000 ft.
*Basic Robot Audio
*Wireless Modem and Wi-Fi LAN networking capability; effectice range of 1 mile and allows for multiple laptop and robot programming connections. Can simultaneously juggle up to 120 separate remote links.
*Monotone Vocalizer
*Holographic Tabletop Projector
*Hardcopy Printer---A built-in laser printer can produce hardcopy of plans on paper or plastic flexy.
Weapons Systems: None
Programming:
Math: Basic and Advanced 98%
Language/Literacy(all at 98%)
Techno-Can
American/English
Six other languages of choice
Computer Operation 96%
Computer Programming 80%
Radio: Basic 90%
Art:(Computer Rendering) 80%
Architecture(all)* 80%
Carpentry 90%
Masonry 80%
Mining & Excavation 90%
Salvage 80%
General Repair & Maintenance 90%
Basic Electronics 96%
Electrical Engineer 86%
Electricity Generation 86%
Military Fortification 80%

Options:
*Caster Wheels---Allows the CCX-4 to roll on paved and level surfaces at about 9 MPH. Cost: +1,000 credits

*Treads---Allows the CCX-4 to trundle along at a modest 7 MPH. Cost: +2,000 credits

*GMR Plate---Can hover(1-2 ft off the ground) and is pushed or towed from location to location. Cost: +50,000 credits

*Data Protection---For paranoid planners, the CCX-4 can be fitted with biometric security passcodes and auto-wipe to erase onboard data files in event of unauthorized access attempts. Cost: +20,000 credits.


*New Skill:
*Architecture(Technical)

The art of structure design, from simple shacks to massive dams. Beyond simply being able to pencil out floor plans, Architecture covers a knowledge of various building materials and techniques, their strengths, weaknesses, and the logistics of construction in terms of amounts of materials needed. Masonry and Carpentry each add +5% to the Architecture skill. A failed roll means the design is flawed from a structural point of view(basement may be prone to leak, ceiling to collapsing, poor ventilation, fire hazard, etc...). As a bonus, architects will be able to discern the probable interior layout of a building and likely location of various parts and systems(use base efficiency -10% for ferreting out clues about a building the architect has never been in before).
Prerequisites: Math: Advanced, Art
Base Skill: 35 % + 5% per level of experience
Specializations: Taking Architecture TWICE allows for Professional quality work and can select a specialization(+5%) in a particular sort of structure, such as Residential(single-family to apartment buildings), High Rise(skyscrapers), Commercial(barns to shopping malls), Municipal(office buildings, hospitals, museums, schools, etc.,), Civil(airport terminals, train stations, parking garages,etc.), or Industrial(factories, powerplants, dams, etc.). Taking Architecture again after that allows for another specialization to be added.
Last edited by taalismn on Mon Oct 07, 2013 10:16 am, edited 1 time in total.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
abtex
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Re: Paladin Steel Storefront

Unread post by abtex »

taalismn wrote:Wooh! My 30,000th post! Hard to believe!

Great happyness!!! You have typed your little hands off.
Waiting for more from you.
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
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Re: Paladin Steel Storefront

Unread post by taalismn »

abtex wrote:
taalismn wrote:Wooh! My 30,000th post! Hard to believe!

Great happyness!!! You have typed your little hands off.
Waiting for more from you.



Hoping to have more.
Stay tuned.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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89er
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Re: Paladin Steel Storefront

Unread post by 89er »

How common are crossbred children in the GNE? How open are relationships in terms of species and gender identity?
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taalismn
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Re: Paladin Steel Storefront

Unread post by taalismn »

89er wrote:How common are crossbred children in the GNE? How open are relationships in terms of species and gender identity?


Define how radical the hybridization? Currently the GNE lacks the ability to engineer wholly new lifeforms, as might be the case as with, say, trying to hybridize a Wulfen and a Human Being. AS it stands, the only viable hybrids are those that naturally occur via sept fertility(i.e. such as Humans+Ogres, or Humans+Atlanteans, within the 'human' sept) or via advanced magic(or GM-allowable species going against standard Palladium canon; such as non-Palladium elves, dragons, and whatnot). In the GNE crossbreeds are accepted as part of cosmopolitan society, and cultural crossbreeds(i.e. orphans raised in other species' families) are also not uncommon, though the results of these families are not always successful(try not being dysfunctional when your adopted family sibs can all fly...).
Homosexuality is also tolerated, though the general consensus in the GNE is that the preferred relationship is one that produces children(to grow the population and increase the manpower pool for the dimensions-wide trade network. Gender-swapping/reassignment via surgery* is also tolerated, though as yet such procedures remain infertile/sterile as a result and must seek other ways to conceive children.

*Though it's joked that in many cases with the full conversion cyborgs in ANY case the only way to be certain is to request an organic core DNA test.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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abtex
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Re: Paladin Steel Storefront

Unread post by abtex »

Beware taalismn's favorite dog is loss!!!
Last edited by abtex on Fri Oct 04, 2013 8:18 am, edited 1 time in total.
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
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Re: Paladin Steel Storefront

Unread post by abtex »

taalismn wrote:Dang...I was thinking TW crystal-studded white suit, armored hair piece, and TW goggles....maybe a built-in flying capability('batsuit wings') just for tradition's sake.

You can still do that. Upgrade to a old Military concept, maybe. Used it those rough on-stage areas or hard to play for crowds.
Just add a belt buckler buckle option to the design, please.
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
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taalismn
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Re: Paladin Steel Storefront

Unread post by taalismn »

abtex wrote:Beware taalismn's favorite dog is loss!!!


Don't worry; I have several doghouses for it. :P :D
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
abtex
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Location: Heart in Texas

Re: Paladin Steel Storefront

Unread post by abtex »

taalismn getting ready for Halloween!?!? :eek:
Did really it's head get stuck?
We may never know. :D
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
User avatar
taalismn
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Re: Paladin Steel Storefront

Unread post by taalismn »

abtex wrote:taalismn getting ready for Halloween!?!? :eek:
Did really it's head get stuck?
We may never know. :D


Smallkin zombie-hunter triumphs! :bandit:
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
taalismn
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Posts: 49558
Joined: Tue Sep 02, 2003 8:19 pm
Location: Somewhere between Heaven, Hell, and New England

Re: Paladin Steel Storefront

Unread post by taalismn »

-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
abtex
Champion
Posts: 2294
Joined: Sat Jan 04, 2003 2:01 am
Location: Heart in Texas

Re: Paladin Steel Storefront

Unread post by abtex »

Was the little guy, the Target [a zombie] or target practice for zombie-hunter?
Are is he the Masked Smallkin zombie-hunter?
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
User avatar
taalismn
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Re: Paladin Steel Storefront

Unread post by taalismn »

Greater New England Outpost/Protectorate World/’State’(?)
New Columbia

(‘DeeCee’)

“It makes for an interesting laboratory in sociology; a city of career politicians and affluent lobbyists, surrounded by the gems of a country, wrapped in slums, suddenly dropped in the middle of nowhere and set to fend for itself. A center at the center of an industrialized, networked society, suddenly finding itself on the unknown frontier. After the transposition, it readily became apparent that without a strong core of skilled entrepreneurs or frontier-minded survivalists, turning inward and against each other was a very strong possibility and probability. By the time we arrived, well, I’m frankly amazed that so many people were still alive, even in the absence of external threats.”

“I find the Washingtonians a thoughtful, determined, proud people eager to learn, and to make the most of their situation. They are, I believe, very much the archetypal ‘can-do’ Americans of our own pre-Rifts times. What I CANNOT tolerate dealing with are the career politicians who forever seek to harass and harry my operations. If these people do not change with the times, I’m afraid that some of my people may forcible change THEM, whether they are willing or not!”


While surveying an otherwise unremarkable world in the course of outdimension mineral prospecting, Paladin Steel Outstep Program explorers were astonished to come across a complete twentieth-century American city, Washington D.C. no less.
As far as they can tell from probes, surveys, and the accounts of the city’s residents, the entire city(plus a large chunk of adjacent Arlington, Virginia) was dimensionally transposed from its Earth by some sort of magic means. Current speculation is that some high-powered mage or mad scientist/supervillain in that particular universe successfully implemented a superweapon that effectively removed the city from its home existence.
While there was some substantial blast damage in the initial transposition, as well as following damage from subsequent geological settling, the city, monuments and all, has survived largely intact. However, the national capitol was ill-prepared for survival cut off from its supporting infrastructure. Despite valiant efforts to retain order in the aftermath, the sudden cessation of deliveries of food, water, and power led to panic, a number of initial neglect deaths, and growing unrest, especially in the poorer quarters of D.C.. Dissent was fueled by re-ignited distrust between the extreme ends of the socio-economic scale, and rumors that the ‘fat cat’ career politicians and their staffs were hording valuable and irreplaceable supplies for their own use.
The city may well have been teetering on the edge of privation and anarchy, despite the best efforts of civil engineers and the various miliary units, when GNE explorers stumbled across it. Contact was made and, once the initial suspicion and paranoia on both sides was overcome, the GNE arranged for humanitarian aide to be brought in. Negotiations continued concurrent with the arrival of relief supplies and an overhaul of D.C.’s support infrastructure. Since then, D.C. has come to occupy a unique place among the GNE’s ‘affiliates’.
To the scholars of the GNE, New Columbia’s Washington D.C. is an exciting treasure trove of pre-Rifts history(even if it isn’t exactly the city of their own Earth). D.C.’s archives and museums are not so much a cache of technological secrets as of cultural gems thought lost forever, and several dedicated academic research teams have moved in and effectively become permament residents in various institutions as they burrow through the collections. This has led to some problems, however, as some of the academics have had problems distinguishing between ‘ancient history’ archives like the Smithsonian and the Library of Congress, and ‘classified government archives’ as maintained by the Pentagon and CIA. This has led to several small incidents where Rifts Earth scholars and their escorts(both of whom routinely travel armed and armored out of experience and force of habit) have run into local security trying to deny them access to areas considered off-limits as a matter of ‘national security’.
To the Washingtonians, the GNErs are a material godsend, but an uncomfortable social enigma. Upon hearing of how the newcomers came from ‘Earth’, many in Washington D.C. wanted to evacuate there, even if it was a far future Earth(from their standpoint) if only to seek out what had become of loved ones and places familiar to them. It took much convincing, but the explorers and developers from Rifts Earth have managed to persuade the Washingtonians that they’re better off right where they are, where there’s breathable air, drinkable water, arable land, and, at least for now, no apparent outside threats. Unable to return the citizens of D.C. to their home universe and unwilling to evacuate them to more dangerous worlds like Rifts Earth, the GNE has instead worked with the DeeCeeans/Washingtonians to develop the city as self-supporting. A nearby industrial development constructed and run by Paladin Steel provides finished goods, while processing minerals mined from farther away.
All is not sweetness and light, however. Many Washingtonians remain suspicious and unhappily intimidated by the newcomers(especially the obvious non-humans) who claim to be from another Earth, and some have voiced dissatisfaction with them not doing enough to try to return the city to its point of origin. There’s also the matter of where New Columbia stands status-wise; an independent nation, a vassal-state, or a protectorate? These matters have yet to be settled to the satisfaction of everybody. The recent opening of several ‘resettlement’ communities of refugees from other worlds(other Earths) by the GNE has also complicated matters.
Currently Greater New England has granted the New Columbians nominal ‘ownership’ of the planet, though in reality the Washingtonians’ authority only extends about a hundred miles in either direction out from the city. Beyond that, and Paladin Steel, under GNE law, is the real authority. A nominal ‘licensing fee’ is paid out to D.C. for minerals and other resources removed from the planet, though the fee is low and offset by the humanitarian aide shipped to the city.

Solar System----SPSS(Sanassis Planetary System Survey)S147(aka New America)
Number of Stars: 1
Types of Stars: Yellow Dwarf
Number of Planets: 5
- Gas Giant(Seraph)---This small gas giant is the innermost world and has been steadily losing mass to solar wind pressure for eons. Seen from the outer worlds, the streaming and illuminated gases give the planet the appearance of a fat comet, or angelic wings, hence its nickname.
- Terrestrial (New Columbia)----The inhabitable lifeworld of the New America system.
- Terrestrial(Glenn)---Glenn is a dry, thin-atmosphered Mars-like world that was first identified as a planet in the changed skies of New Columbia. Though not currently inhabited, it remains a prime target for exploitation by Paladin Steel and/or the New Columbians once resources are available for a more in-depth survey of the planet.
- Gas Giant(Sagan)----A large gas giant with eight sizeable satellites, just visible from New Columbia. It has been nicknamed Sagan by the residents of New Columbia. Paladin Steel has launched a remote satellite probe survey of this planet, with an eye towards future development as a remote surveillance and Helium-3 mining site.
- Terrestrial(Perry)---A rocky body layered in frozen gases and roughly at Plutonian distances from the rest of the New America solar system. It has thus far recieved only cursory long-range survey.

Planet(New Columbia)
Type: Terrestrial
Diameter: Small
Gravity: Low: Mars-Like
Temperature: Temperate
Unusual/Special Features:
Atmosphere: Normal(Breathable), if slightly thin.
Terrain: Four+(most notably large, young, mountains, large valleys, extensive plains, and large flood plains/deltas).
Notable Mineral Concentrations:
-Magnesium
-Sulfur
-Mercury
-Colombite
-Wolframite
-Titanium
-Iron
- Graphite

Hydrosphere: Moist; roughly about 65% of the planetary surface is covered by water

Biosphere: Thin; the majority of native lifeforms live in the oceans, where algae and various seaweeds predominate. On the land lichens, grasses, and small shrubs dominate. The highest forms of life in the oceans have only recently acquired backbones, and the highest form of life on land are various small worms. A number of species of plants and animals can be safely consumed by the transplanted human population.
Terrestrial(imported) species brought in by the Transposition, or imported by the GNE later, are quickly overwhelming native species. The areas immediately around New Columbia have broken out in dandelions and other common weed species, squeezing out the native grass-like plants. Already, large stands of young cottonwoods and dogwood trees have taken hold from wind-borne seeds.
While there was some protest from elements in the D.C. population about ‘contaminating’ the pristine local ecology, it has since been pointed out that ever since D.C. arrived on the planet and been flushing its waste into the local wilderness, it’s already too late to worry about eco-contamination.
On the plus side, nobody’s complained about the lack of mosquitos (that regularly plagued Washington D.C.) on the planet.

Civilization:
Democracy; despite an early imposition of martial law, Washington D.C.’s government still adheres to the U.S. Constitution and electory democracy.
Population:
Roughly 5.9 million
Besides New Columbia/Washington D.C., PS/GNE has about three large mining settlements(and adjacent resettlement communities) and a dozen or so smaller mining camps and survey outposts dotted about(they also double as weather stations and seismic monitoring). PS has also launched a dozen communications/LANDSAT orbiters to survey the planet(since discovering D.C., they’re also looking around to see if there are any other Rifted anomalies).

Technology: Local technology is roughly equal to late 21st century America, including a local internet. This technology is quickly becoming supplemented by infusions of higher technology brought in from offworld, starting with infrastructure tech.

Economy: Initially weak, but growing as stability sinks in. The local economy is aimed mainly at self-sufficiency, but as outsider interest in the city grows, there’s increasing talk of copyrighting materials in the city before everything gets copied for free.

Wealth: Modest---D.C.’s original opulence hasn’t translated well in Galactic credits, but the people still manage a comfortable living, and the domestic economy is starting to recover, now that a degree of stability and certainty has been re-established.

Government: Stable

Law Level: Lawful---The U.S. court system remains intact, as well as civil rights. The Washingtonians were somewhat apalled by the sometimes draconian, sometimes insanely liberal, legal codes of the GNE, but having gone through martial law and learning about the dangerous megaverse, they’re a little more understanding.

Popularity: Popular

Stability: Solid---nobody wants to rock the boat and nobody’s proposed a better system yet. The only bone of contention is when the next elections are coming up and whether or not separate offices of President and Mayor should be retained, seeing as future expansion could, either way, be considered to be extensions of the city of Washington D.C., or of the (effectively defunct, since the Transposition)United States.

-Orientation & Disposition:

-Type and Size: Large City
Original population was some 7 million(this includes population in adjacent regions of Arlington, as well as many transient visitors caught up in the Transposition event), but between the Transposition, subsequent panic, starvation, and civil unrest, the population is now a third smaller. The city is undergoing something of a reorganization and is losing some population as many start migrating out to the new suburbs and frontiers of New Columbia.


A. Weapons and Armor:
Good(SDC weaponry); large numbers of residents were armed, either legally or illegally, before the Transposition. The best/most powerful weaponry remains in the hands of the military and security organizations.
Megadamage weaponry has only been recently introduced, with a few weapons and equipment provided by the GNE to the New Columbian security forces. The majority of MD firepower, however, remains in the hands of PS/GNE forces.

B.Medicine:
Several large city hospitals in the area. However, supplies of medical drugs and equipment were strained by the Transposition. Resupply and re-equiping has been a major priority for the reconstruction effort.

C: Agriculture and Natural Resources: Originally none, but the harsh lessons of the Transposition’s aftermath have encouraged the growth of truck farms, urban gardens, and new farms on the new frontiers of New Columbia. The GNE has been supplying various plant and animal species, and several agricultural stations have been set up to find optimal crops for the new environment.

D. Real Estate and Land:
Can be considered to be Good. D.C. sits at the foot of a small mountain range on a coastal plain, not far from the coastline.
GNE engineers have managed to re-route several local waterways through the city, restoring the course of rivers, such as the Potomoc, through the region.

E. Vehicles and Fuel:
Large numbers of motorvehicles, including a large number of special purpose vehicles(security vehicles, armored limousines).
Ronald Reagan National Airport also retains a number of commercial jets, smaller private aircraft, many personal helicopters, as well as several military transports(including Air Force One and Marine One).
Stocks of fuel were running out when the GNE arrived, but Paladin Steel has since been introducing electrical conversions for most vehicles, and providing electrical power from solar, wind, and fusion-nuclear power plants brought in. There is also some liquid fuel stocks being imported in.
Paladin Steel has also brought in a number of its own vehicles, mainly industrial, construction, and agricultural equipment for assisting the establishment of infrastructure and self-sufficiency.

F. Administration: Good/Sound---The recent unrest has strained what was a Strong Structure, and there is still some tension between the Mayor and the President.

G. Alignment: Unprincipled and Anarchist

H. Magic: Magic is/was unknown to the Washingtonians, the stuff of fiction and popular media. Since seeing it for real being practiced by the GNErs, Washingtonians are both fascinated and fearful of it.

I. Racial Tolerance:
There is still some racial tension between the minority groups in D.C., and the humans of the city are still taken aback by the many non-humans and near-humans of the GNE. However, necessity and several ongoing public relations campaigns run by the professional spindoctors of D.C. have either calmed or distracted the worst fears. Overall attitude can be considered Reasonably Tolerant.

J. Trade:
Trade is currently limited as the focus is on self-sufficiency first. The big on-planet money-makers, the mineral extraction facilities, are outside the city/Transposed area, and under the control of Paladin Steel, pending any negotiations to transfer defacto ownership of the planet to the Washingtonians.

Notable Allies: Currently D.C. is only aware of the GNE as their trade partner and ally.

K. Threats:
None currently.
Notable Enemies: None currently, except fear and ignorance.

L. Skill Levels and Professionalism:(Notable skilled personnel groups)
Washington D.C. is a fair cross-section of the sorts of professionals and professions would see in early 21st century America, with perhaps a larger number of politicians, lawyers, lobbyists, and poltical activists. The need to expand and diversify has led to a growing number of job-retraining programs being instituted, especially in agriculture and manufacturing.

M. Community Overall: Educated

N. Shelter: Excellent. Though many buildings were damaged in the Transposition, subsequent reconstruction efforts have managed to provide shelter for everybody. Time has now allowed for the restoration of historical landmarks in the city. Construction is of SDC materials, though Washingtonians are interested in the new ‘megadamage’ materials touted by the GNE for construction and structural reinforcement.

O. Security and Fighting Force:
Washington D.C. started out with its police force, FBI, CIA, a small number of military units attached to the Pentagon and National Guard, and of course the Secret Service. These have been largely reconstituted and reorganized into the equivalent of a small army. Most heavy vehicles and equipment, however, has been acquired from Paladin Steel.
Among recent acquisitions are several new-construction Glitterboys and SAMAS suits that PS has acquired/duplicated, along with several other NEMA-pattern units.

P. Power/Energy:
D.C. has been refitted with solar, wind, and nuclear fusion powerplants. Fuel cell and hydrogen supplies are also brought in, and several hydrogen-cracking plants have been set up on local watersheds to produce more fuel.

Q: Special Features:
-Museums and Libraries----The main draw to outsiders is to visit the many monuments, museums, and libraries of Washington D.C.

-Airport---Originally an international airport, it is now used to support planetary exploration and support of the frontier developments.

-Good Roads---The road way system in D.C. is now the heart of a growing transit network out to the various expanding suburbs and satellite comminuties
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
taalismn
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Re: Paladin Steel Storefront

Unread post by taalismn »

Paladin Steel PSIMRR-04 ‘Jed’ Pump-Action Rail Gun
(aka ‘Muscle Gun’, ‘Humper’)
http://i408.photobucket.com/albums/pp164/taalismn/psmirr-04_zpsade3b919.jpg

*KER-CHAK*
“There is something ominous about hearing a metallic mechanical sound like that in the dark of the night, especially when I suspect we have trespassed on Old Man Peters, otherwise known as ‘Raving Mad’ Peters’, lawn. Given his predilection for high-powered weaponry, I suggest we RUUUUNNNNNNN!!!!”

“I thought they were kidding when they first told me about it; a pump-action anti-tank rifle, really? Doesn’t that violate more than a few laws of physics and commonsense? But after spending a few days out in the bush putting this boom-pipe through the paces, I’m suitably impressed by its low-brow sophistication. While the range and damage of the ‘Jed’ may seriously suck compared to more sophisticated weapons, there’s damn few things that can go wrong with this weapon. The electronics are all solid-state, and the few chips needed to coordinate proper sequencing of the electromagnet coils in the barrel assembly are simple and sealed against corrosion and EMP. Oh, the barrel tends to magnetize and pick up stray metal shavings and dust which can queer accuracy and do some barrel wear, but a few simple passes with a degausser brush sets that to rights easy enough. You also have to watch the kick on this thing, but recoil’s hardly worse than a big express dinosaur gun, and there are enough recoil buffer kits that can be fitted to the rifle stock that even that’s negated fairly easy. It’s also quite inexpensive, and even the ammo’s cheap for anti-tank ammunition; I hear PS makes the slugs and scattershot pellets from rejected plate, superconductor, and ball bearings from their production lines. Just the sort of thing a dirt-farming hayseed with predator problems or a bush guerilla wants and needs in a firearm. It’s not a war-winner, but the ‘Jed’s’ definitely a vermin-beater.”
-Kinney Ruggenson, ‘Interdimensional Soldier of Fortune’

Possibly the ultimate expression of the insanely efficient pump-action-powered capacitor-fed weapons line using the modified guts of the Native American NA-LB1 Laser Bow, the IMRR-04 is essentially a pump-action shotgun capable of doing megadamage, powered by muscle power. Working the slide(it takes a P.S. of 12 of better to be able to haul back on it) ‘reloads’ the weapon with BOTH a ferric or superconductor slug from the underbarrel tubular magazine and the energy needed to sling it at megadamage velocity in the capacitor. Note that the charge will only last 1 hour before dissipating, multiple shots cannot be stored up, nor can the system be used to recharge an attached e-clip. The weapon can also fire a foil-bagged ‘scattershot’ round that works like megadamage buckshot. The weapon’s stator rings can also be powered by a clip-in e-clip, which allows it to fire directly from the magazine without the laborious process of pumping the capacitor. The weapon’s frame is well-reinforced and can serve quite ably as a club in a pinch.
Despite its short range and low rate of fire, the ‘Jed’ is turning out to be quite popular with wilderness folk, colonists, and homesteaders looking for a low-maintenance, low-cost self-defense weapon. It’s also been rumored that a large shipload of the weapons has been acquired by the Denlech of the Thundercloud Galaxy(as the weapons are borderline ‘low tech’) through various sympathetic third parties.
Weight: 8.6 lbs
MDC: 40
Range:(Slug) 900 ft
(Scattershot) 500 ft
Damage:(Slug) 1d10 MD
(Scattershot) 2d4 MD to a 10 ft area.
Rate of Fire: Pump-powering a shot takes 2 APM. For standard e-clip-fed operation, it is single shot, ECHH.
Payload: 8 shot tubular magazine
An e-clip is good for firing up to 30 rounds.
Special Features:
*Side-mount E-clip
*Sight Rail for mounting various existing sights and scopes.
*Underbarrel Rail for mounting flashlights or bayonets.
*Adjustable Rifle Sling
Cost: 7,000 credits
A box of 100 MDC solid slug rds costs 500 credits
A box of 100 MDC scattershot rds costs 800 credits
Options:
*Optional Forward Hand Grip. Cost: 200 credits
Last edited by taalismn on Tue Oct 15, 2013 10:06 am, edited 1 time in total.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
taalismn
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Posts: 49558
Joined: Tue Sep 02, 2003 8:19 pm
Location: Somewhere between Heaven, Hell, and New England

Re: Paladin Steel Storefront

Unread post by taalismn »

Paladin Steel 'Mirronid' Light Full Conversion Cyborg
(‘hard bodies’, ‘chrome-dancers’, ‘stainless steel nudists’)

http://i408.photobucket.com/albums/pp164/taalismn/img396_zpsc1558458.jpg

“I had a client once who insisted that me and my squad stand stock still, joints locked, in place, every time she came walking through her house, like we were statues. I took it to mean that she didn’t want to advertise she had a full security contingent and that anybody casing the joint would just think she liked collecting shiny statuary, and that we’d be a nasty surprise to any intruders. At least that’s what I told my people, but after a while I realized the client was just a bastard who liked treating people like furniture. But I got my people to put up with it and we stuck through it all, doing the silent act. When somebody DID attack majorly, and we saved the client’s ass, though, I told her we’d gladly take a renewal of contract, but it would cost her THREE times what she was already paying us. She didn’t like it, she could buy robots instead.”

“I LOVE a lady in chrome. I want to polish you all over.”

Mirronids are light full conversion cyborg chassises based on the Light Machine class frame. The distinguishing features of the Mirronids are that that they are armored in laser-reflective mirror-chrome, and that they have a sculpted, statuesque, often shockingly anatomically correct, appearance, up to the point of having polished wire or fiber-optic hair. Male Mirronids typically have sculpted bodybuilder or athletic good looks, while females tend towards supermodel physiques. Cybernetic joints are concealed under sculpted musculature and seams are hidden by artistic design. The eyes even feature special one-way mirrored eyelids that allow the cyborg to see, even when appearing to completely chromed-over.
Though Mirronids cost more for their aesthetics, over more robotic-looking cyborgs, their good looks do not come at the expense of functionality. Under the shiny and beautiful/handsome exterior is a fully functional combat cyborg. Though not as powerful as larger cyborg chassises, the Mirronid’s small size allows it to move more easily and gracefully through human-sized spaces, while an array of internally-mounted weaponry can prove lethal at close ranges. To balance the lighter weight of armor in the smaller frame, Paladin Steel has maxed out on nano-robot auto-repair systems in the Mirronid, allowing the cyborgs to remain on station longer without needing to retreat for repairs.
Mirronids have decided snob appeal; many wealthy clients looking at full conversion cyborgization (out of necessity or choice) like the stylish good looks of the Mirronid, and often have the sculpted features based on an optimized version of their own body features. However, many mercenaries take the Mirronid because the cyber-charisma attracts high-paying bodyguard and high-visibility security gigs; many affluent clients like having an honor guard of shiny and beautiful metal warriors standing guard at their social events.

Type: PS-FC-19 Mirronid
Class: Full conversion Borg, Light Machine
Crew: One cyborg convertee
Minimal Requirements: None

M.D.C. By Location:
Hands(2) 25 each
Arms(2) 60 each
Legs(2) 85 each
Feet(2) 25 each
*Head 80
**Hair 10-15
***Main Body 170
*Destroying the head of a Cyborg will kill the character!
However, the head is a small and difficult target to hit. The attacker
must make a called shot and even then he is -3 to strike. The hands, and
forearms are also difficult targets to hit and are -4 to strike on a
called shot.
**Wire Hair counts as a light helmet or garment, with about 10-15 MDC before it is burnt off and damage goes to the head proper.
***Depleting the M.D.C. of the main body will effectively
destroy the artificial body, but emergency systems will keep the brain and
vital organs alive for 36 hours. Recovery of the severely damaged body
will enable doctors to place the character on life support systems that
will keep him alive until a new bionic body (same style or other) is
available, for full conversion. Failure to find the damaged Borg within 36
hours means the character dies.

Note: The Mirronid be fitted with any additional armor up to MEDIUM Cyborg Armor. Often any accessory armor is also mirror-chromed to match the cyborg(TRIPLE the armor’s usual cost).

Speed:
Running: 120 mph max . However the act of running does not tire the operator out and the maximum speed can be maintained indefinitely.
Jumping: The powerful robotic legs are strong and capable of leaping 18 feet high or 28 ft lengthwise. A running leap adds 50% to distance/height.
Flying: Not possible without a jet pack
Underwater: The Mirronid CANNOT swim, but sinks like a rock

Statistical Data:
Average Height: 6-7 ft
Width: 2-3 ft at shoulders
Length: 1-1.4 ft ,
Weight: 250-350 lbs.
Power System: Nuclear
Physical Attributes: Equal to Robotic PS. 30, PP. 24, P.B. is typically 3d6+6.
Bonuses: Standard cyborg bonuses of +3 save vs magic, +5 save versus possession, impervious to bio-manipulation
+3 initiative
+5 strike/parry
+6 dodge
+3 Pull Punch
Penalties: Touch/tactile sense is 60% of human norm.
Prowl penalty: -20%

Special Skills/Training---Use standard 'Borg, Headhunter, Light Machine.
Black Market Cost: 4 million credits with all standard features, weapons, and sensors.

Standard Bionic Features
Note: These features are all found in the bionic and
cybernetic section of the Rifts RPG.
1. Bionic lung with gas filter & storage cell
2. Built-in language translator
3. Built-in radio receiver & transmitter
4. Clock calendar
5. Gyro-compass
6. Modulated voice synthesizer
7. Multi-optic eyes
8. Built-in loudspeaker
9. Universal headjack with amplified hearing and sound filtration systems.

Special Features:
*Laser-Reflective Mirror Armor---Lasers do HALF damage.

*Integral Internal Micro-Repair Robot Kit---- This is an improved version of the Black Market MIRR, made standard equipment on the Mirronid to increase its snob appeal as an ‘elite’ unit and cutting down on trips to the bionics garage for repairs. The MIRR can repair up to 250 MDC in minor damage before needing to be recharged. The sight of a Mirronid’s skin -shimmering- as its nanites repair damage has been known to freak observers into believing they’re looking at a d-bee, rather than a terrestrial cyborg.

*Integral Cyber-Nano-Robot Repair System---Improved version of the Black Market CNRRS, again added in to increase unit appeal. This system can repair structural damage such as deep torso and limb damage, and can restore weapons systems. The Mirronid version can repair up to 60 MDC and is good for up to three activations.


Weapons Systems:
1) Variable Plasma Projector(1)---To further the image of a heroic warrior, Paladin Steel has integrated a modified version of one of its plasma weapons, the PSR-1 Plasma Saber-Rifle, into one of the Mirronid’s arms, in similar fashion as that of the larger Metal Mage. When activated, a blade of plasma energy seems to grow from the ‘borg’s palm, like a cyberknight’s psi-sword. The device can also fire plasma bolts just like the PSR-1. Only one can be fitted due to the greater power draw on the lighter cyborg powerplant.
Range:(Heavy Bolt) 1,000 ft
(Light Bolt) 2,000 ft
(Plasma Saber) 3 ft
(Plasma Lance) 18 ft
Damage:(Heavy Bolt) 5d6 MD
(Light Bolt) 2d6 MD
(Plasma Saber) 2d4 MD
(Plasma Lance) 6d6 MD
Rate of Fire: ECHH
Payload:(Heavy Bolt): 10 shots per standard E-clip. Each shot takes 10 minutes off the saber mode duration,
(Light Bolt) 20 shots per E-clip(1 Heavy Bolt =2 Light Bolts)Each shot takes 5 minutes off the saber mode duration
(Plasma Saber) E-clip can power the saber mode for 2 hours.
(Plasma Lance) E-clip can power the lance mode for 1 hour
Effectively Unlimited for all of the above linked to the cyborg’s nuclear powerplant.

2) Vibroblade(1)---In the arm not mounting the Variable Plasma Projector, a retractable vibroblade or set of vibro-claws is mounted.
Range: Melee
Damage: 2d4 MD for the short sword or 2d6 MD for vibroclaws.
Option: Naruni-style knockoff silver-plated ‘rippers’ can be installed instead(do 4d4 MD/3d6 MD respectively)

3) Eyeball Lasers(2)---The Mirronid possesses a glare that can truly kill. These are a smaller normal eye-sized(and less powerful) version so as not to disfigure the facial features with obviously oversized cyberoptics or a visor array.
Range: 700 ft
Damage: 1d6 MD single eye, 2d6 MD for a double eye blast
Rate of Fire: ECHH
Bonus: +1 to strike
Payload: Effectively Unlimited

4)(Optional)Plasma Sword---A popular accessory for the Mirronid is a modified version of the Kittani Plasma Sword(the technology of which fell into PS’s hands with the massive slave Exodus), typically slung on the hip or back. The weapon can be linked to the Mirronid, enhancing its performance.
Range:(Blade) Melee
(Plasma Blast)100 ft. 150 ft in the hands of the Mirronid
Damage:(Blade) 2d6 MD, 6d6 MD when wielded by the Mirronid
(Plasma Blast) 4d6 MD, 6d6 MD when wielded by the Mirronid
Rate of Fire: ECHH
Payload: (Blade) 60 minutes per e-clip; effectively unlimited linked to the Mirronid
(Plasma Blast) 6 shots per e-clip; effectively unlimited linked to the Mirronid

5)(Optional)Concealed Laser or Ion Leg Rod----A Paladin Steel-version laser or ion leg rod can be concealed in either or both legs:
a)Laser Blaster
Range: 3,000 ft
(Shotgun)600 ft
Damage: 3d6 MD per shot
(Shotgun)2d4 MD to a 12 ft area
Rate of Fire: ECHH
Payload: 20 blasts per e-clip, effectively unlimited linked to the cyborg’s powerplant. Recharges 5 shots per hour in its compartment slot.
Cost: 38,000 credits

b) Ion Blaster(Series-2098)
Range: 2,000 ft
Damage: 4d6 MD per shot. On a Natural 20(Critical Strike) the ion weapon does TRIPLE damage instead of the normal double damage
Rate of Fire: ECHH
Payload: 10 blasts per e-clip, effectively unlimited linked to the cyborg’s powerplant. Recharges 4 shots per hour in its compartment slot.
Cost: 45,000 credits


6)Hand to Hand Combat
Restrained Punch 1d6+9 SDC
Full Strength Punch 3d6+9 SDC
Power Punch( 2 attacks) 1d4 MD
Kick 3d6+9 SDC
Leap Kick(2 Attacks) 1d6 MD
Judo-Style Throw/Flip 2d6 SDC
Body Block/Ram: (2 attacks) 1d6 MD

Options:
The Mirronid can be fitted with any of the standard cybernetic and bionic features in the Rifts books. Favorite options include fitting the 'borg with additional concealed weaponry. Unless the cyborg is a non-human, extra limbs are rarely ever added.

*Robotic Strength Enhancement---This boosts the Mirronid’s strength rating to a Robotic rating of 20, greatly increasing physical power and damage, but the process requires grafting in so much extra specialized artificial muscle mass(increase weight by 50%) that the Mirronid now takes on the exaggerated appearance of an extreme bodybuilder(males and females both). Maximum speed also drops by 20%. While many cyborgs appreciate the extra physical ‘umphf’, others dislike the effect on their streamlined aesthetics. Cost: 280,000 credits
http://i408.photobucket.com/albums/pp164/taalismn/img397_zps6c75d5cc.jpg
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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taalismn
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Location: Somewhere between Heaven, Hell, and New England

Re: Paladin Steel Storefront

Unread post by taalismn »

Paladin Steel LUD-05 Laser Bore Device
(aka ‘Post-popper’, ‘ludder’, ‘push-pinner’)

“I want three lines of post holes lasered, stuck-filled, and wired within the hour! We got reports of a runner-swarm coming this way and this here pass is an opportunity to slow them down! We string mono-line to slice them up, and plasma mines to burn them down when the pile gets too high! Jump to it!”

Though Paladin Steel does not manufacture Glitterboys(the Samaritan power armor is the only exception thus far), it DOES produce spare parts for them, as PS isn’t about to pass up a lucrative support market. Various subsystems of the GB line have thus found their way into other products and applications, as PS seeks to make the most of its product lines. The LUD-5 Laser Borer is one such device, being a modified version of the laser-drill pylon system normally housed in a Glitterboy’s legs. In this case, however, the extendable pylon and laser drill are used for drilling post-holes.
The LUD-05 is a handheld device that combines the laser drill and telescoping pylon assembly from the GB, with two handles mounted on it and a laser-level added. It can be powered by an e-clip, battery pack, or cable connection to a convenient power source. Simply place the device on the ground and push the button, and the device will drill a hole in the ground, through rock, concrete, and even metal. In light soil, the laser can even vitrify the soil to create a stable posthole that won’t collapse until a post or other material is placed in it.
(Warning: It is NOT advised to hold the LUD-05 above the ground you are drilling and then activate the device. Paladin Steel takes no responsibility for leg and foot injuries incurred by the laser-pylon boring through an inconveniently placed lower appendage. Exercise care and caution when using power tools of ANY sort.)
The LUD-05 CAN be used as an improvised impalement weapon, but the laser borer is awkward to handle and aim effectively(-2 to strike).
The LUD-05 is commonly used by the GNEAS Corps of Engineers and Paladin Steel Contract Engineering. The device is also commercially available through Paladin Steel outlets.
Weight: 30 lbs
MDC: 5
Range: 6 ft(slightly longer than the standard GB pylon)
Damage: 1d6 MD as a laser weapon, and bores a roughly six-inch diameter hole.
Used as an impact weapon, it does 5d6 SDC.
Rate of Fire: The drill pylon can extend and retract completely within 3 seconds. Depending on how tough the material it is drilling into, the entire process could take longer.
Payload: Depends on the attached electrical power system; a standard e-clip provides enough power for 50 applications, a long e-clip for 80. Attached to a vehicular or cyborg nuclear power source, it has effectively limitless shots.
Special Features:
*Gyrostabilizer and Level---Can set the device to operate only when positioned perfectly perpendicular to the ground level.
Cost: 9,000 credits
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
User avatar
abtex
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Posts: 2294
Joined: Sat Jan 04, 2003 2:01 am
Location: Heart in Texas

Re: Paladin Steel Storefront

Unread post by abtex »

taalismn wrote:Paladin Steel LUD-05 Laser Bore Device
(aka ‘Post-popper’, ‘ludder’, ‘push-pinner’)

Nice work tool.

Can it be used for hard rock mining? "Drill" a hole and put explosive charge in or is that a different design? Maybe for a cyborg or work exoframe.

:evil: thoughts used as claymore mine with surplus Glitterboy's shiny plate as 'This side thru the fool setting off mine!'
I hate it when my mind wonders,
Because I have no idea what it will bring back with it.

taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...

taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink... :shock: :-D
User avatar
taalismn
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Posts: 49558
Joined: Tue Sep 02, 2003 8:19 pm
Location: Somewhere between Heaven, Hell, and New England

Re: Paladin Steel Storefront

Unread post by taalismn »

abtex wrote:
taalismn wrote:Paladin Steel LUD-05 Laser Bore Device
(aka ‘Post-popper’, ‘ludder’, ‘push-pinner’)

Nice work tool.

Can it be used for hard rock mining? "Drill" a hole and put explosive charge in or is that a different design? Maybe for a cyborg or work exoframe.

:evil: thoughts used as claymore mine with surplus Glitterboy's shiny plate as 'This side thru the fool setting off mine!'



Yep, you can use it for drilling holes for explosive squips(the demolition device, not the d-bee). . :D
And the anchor pylons see a lot of secondary duty on PS vehicles for resisting tip/roll-overs.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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