Nazi zombies

If Super Heroes/Heroines & Super Villains are your game, discuss them here.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
badges89
Wanderer
Posts: 72
Joined: Tue Dec 04, 2012 10:33 pm

Nazi zombies

Unread post by badges89 »

So im gonna run a campaign based during ww2 with alastair crowley working with the british the government to organize a specialized team to deal with the third reich more unique threats. Right now i have a british supersoldier, a spell thrower, and an alien that is human in apperance and is an inflitration specialists. So i was goin to have the brit soldier come over to america and recuit the rest of the players, he could go on some the other players missions to assess the charcters abilities to see if they are qualifed to be on this task force. What suggestions do you the all mighty fourm have fr a lowly dbee like myself.
Shoot 'em in the FACE!!
User avatar
say652
Palladin
Posts: 6609
Joined: Wed Jun 20, 2012 11:32 am
Comment: Avid Cyborg and Braka Braka enthusiast.
Location: 'Murica

Re: Nazi zombies

Unread post by say652 »

a hardware weapons expert would be in his element so to speak in an open war scenerio. and of course an invulnerable hero would be great vs mass numbers of pretty much anything.
User avatar
badges89
Wanderer
Posts: 72
Joined: Tue Dec 04, 2012 10:33 pm

Re: Nazi zombies

Unread post by badges89 »

Well for the players were gonna be more of a clandestine group, but their handlers (npcs) will fill a spot when needed. So far i got a spy, two physical (one strength, one prowess) and then im gona prob have a hardware guy and hunter/vigalante
Shoot 'em in the FACE!!
User avatar
Sir_Spirit
Invisible Pink Unicorn
Posts: 3528
Joined: Thu Aug 12, 2004 7:12 am
Location: Eden Time:Precisely
Contact:

Re: Nazi zombies

Unread post by Sir_Spirit »

Fae lineage?
Perhaps perceived as a "mutation" or something?
Untraceable makes sense for them.
Bend light.
Damn ICE/BCP/BorderPatrol! Damn everyone who won’t damn ICE/BCP/Border Patrol!! Damn everyone that won’t put lights in his windows and sit up all night damning CE/BCP/BorderPatrol!!!
If you support ICE/BCP/BorderPatrol at this point, you would have called the Gestapo on the people surreptitiously moving into your neighbor's attic and huffed that you were only following the law.
User avatar
badges89
Wanderer
Posts: 72
Joined: Tue Dec 04, 2012 10:33 pm

Re: Nazi zombies

Unread post by badges89 »

I was tryin for a bprd feel, so for the players i got magic, supersoldier, and an alien, so im tryin for story wise im gona have them deal with crooks that will prob lead into them unraveling that the crimelords are running supernatraul items for the nazis in germany and thats when one of my players reveals what his intentions are for running with them are.
Shoot 'em in the FACE!!
User avatar
LeeNapier
Dungeon Crawler
Posts: 341
Joined: Mon Feb 04, 2008 3:37 pm

Re: Nazi zombies

Unread post by LeeNapier »

I like your concept, in that it mirrors some of the real-world suggestions that were put forth at the time by real world author and spy Ian Fleming (you might want to incorporate him). A couple other suggestions:

1) His name is Aleister Crowley. Probably want to learn to spell that.

2) Good god, man: grammar, spellcheck, and punctuation. They're not optional. Reading your posts is challenging because they look like alphabet soup.

Just FYI. carry on. :)
User avatar
badges89
Wanderer
Posts: 72
Joined: Tue Dec 04, 2012 10:33 pm

Re: Nazi zombies

Unread post by badges89 »

I am aware of that lee i have dyslexia so its alittle challenging sometimes for werid names like that, and the spy who is gona be one of their handlers is gona be named Ian Fleming. I was gona have them be one f the precursors to the oss
Shoot 'em in the FACE!!
User avatar
badges89
Wanderer
Posts: 72
Joined: Tue Dec 04, 2012 10:33 pm

Re: Nazi zombies

Unread post by badges89 »

ok so i picked up Armageddon unlimited the other day and that book is full up on nasty stuff i can use as villains on the heroes and great artifacts that i could have the heroes chase after and beat up nazis with, do you have any suggestions on where to start with all mighty fourm
Shoot 'em in the FACE!!
User avatar
Mercdog
Hero
Posts: 810
Joined: Mon Apr 13, 2009 1:49 am
Location: Montana, USA

Re: Nazi zombies

Unread post by Mercdog »

Considering the number of horrific experiments the Nazi's performed on some prisoners, an escapee from the tables joining the Allies wouldn't be a stretch. And of course theres always the possibility of a Golem created by Jewish freedom fighters, or an alliance with Cossack werewolves.

Also, while I'm sure that most of your adventures will be ground based, having a Flying Ace fly cover and support the group in a tricked out 'ghost' plane could be cool as well.
Blade with whom I have lived.
Blade with whom I now die.
Serve right and justice one last time.
Seek one last heart of evil.
Still one last life of pain.
Cut well old friend...
and then farewell.
-Sir Orin Neville Smyth, Flight of Dragons
User avatar
PapaMambo
Dungeon Crawler
Posts: 216
Joined: Wed Jan 06, 2010 5:28 pm
Location: Winter-peg.. or Winnipeg for those not in the know..

Re: Nazi zombies

Unread post by PapaMambo »

Mercdog wrote:Considering the number of horrific experiments the Nazi's performed on some prisoners, an escapee from the tables joining the Allies wouldn't be a stretch. And of course theres always the possibility of a Golem created by Jewish freedom fighters, or an alliance with Cossack werewolves.

Also, while I'm sure that most of your adventures will be ground based, having a Flying Ace fly cover and support the group in a tricked out 'ghost' plane could be cool as well.


An excellent read if you're looking for one in this vein would be The Wolf's Hour by Robert McCammon. About a Werewolf (of Russian descent if I remember correctly) who works for the OSS in a fight against the Nazi's. I've thought of using it as inspiration in one of my games, though the timing hasn't been right just yet..
"It isn't the bullet with his name on it that the professional soldier has to fear. It's all those addressed 'To Whom it May Concern'" - Anonymous
User avatar
Mercdog
Hero
Posts: 810
Joined: Mon Apr 13, 2009 1:49 am
Location: Montana, USA

Re: Nazi zombies

Unread post by Mercdog »

PapaMambo wrote:
Mercdog wrote:Considering the number of horrific experiments the Nazi's performed on some prisoners, an escapee from the tables joining the Allies wouldn't be a stretch. And of course theres always the possibility of a Golem created by Jewish freedom fighters, or an alliance with Cossack werewolves.

Also, while I'm sure that most of your adventures will be ground based, having a Flying Ace fly cover and support the group in a tricked out 'ghost' plane could be cool as well.


An excellent read if you're looking for one in this vein would be The Wolf's Hour by Robert McCammon. About a Werewolf (of Russian descent if I remember correctly) who works for the OSS in a fight against the Nazi's. I've thought of using it as inspiration in one of my games, though the timing hasn't been right just yet..


Yep. One of my favorite books. I read it about once a year, and I'd love to see that one made into a mini-series (just for the Hunter's train alone). McCammon also has Night Boat, which features a group of Nazi Zombies that have been trapped in a sunken sub for decades unleashed on an island in the Carribean IIRC.

Another evil Nazi experiment story is Peter Benchley's White Shark, about a Nazi shark-man. IIRC, it was made into a TV movie called 'Creature' in the 90s.
Blade with whom I have lived.
Blade with whom I now die.
Serve right and justice one last time.
Seek one last heart of evil.
Still one last life of pain.
Cut well old friend...
and then farewell.
-Sir Orin Neville Smyth, Flight of Dragons
User avatar
SittingBull
Hero
Posts: 1570
Joined: Wed Feb 13, 2013 3:59 am
Comment: "Its not the destination that matters, its the journey along the way."
Location: Raxacoricofallapatorius

Re: Nazi zombies

Unread post by SittingBull »

WerewolveSS (SS as in the Nazis) was a great book about the Nazi's figuring out how to make their soldiers become werewolves.
"Understanding is a three-edged sword."
Kosh from Babylon 5
"You don't understand, so you find excuses."
Doctor Who
"Peace has made you weak. Victory has defeated you."
Bane
User avatar
badges89
Wanderer
Posts: 72
Joined: Tue Dec 04, 2012 10:33 pm

Re: Nazi zombies

Unread post by badges89 »

Mercdog wrote:Considering the number of horrific experiments the Nazi's performed on some prisoners, an escapee from the tables joining the Allies wouldn't be a stretch. And of course theres always the possibility of a Golem created by Jewish freedom fighters, or an alliance with Cossack werewolves.

Also, while I'm sure that most of your adventures will be ground based, having a Flying Ace fly cover and support the group in a tricked out 'ghost' plane could be cool as well.


i had never thought of some of that, like the Jewish golem that is brilliant, i could totally use some of that stuff, thanks for those awesome ideas man.
Shoot 'em in the FACE!!
User avatar
Mercdog
Hero
Posts: 810
Joined: Mon Apr 13, 2009 1:49 am
Location: Montana, USA

Re: Nazi zombies

Unread post by Mercdog »

badges89 wrote:
Mercdog wrote:Considering the number of horrific experiments the Nazi's performed on some prisoners, an escapee from the tables joining the Allies wouldn't be a stretch. And of course theres always the possibility of a Golem created by Jewish freedom fighters, or an alliance with Cossack werewolves.

Also, while I'm sure that most of your adventures will be ground based, having a Flying Ace fly cover and support the group in a tricked out 'ghost' plane could be cool as well.


i had never thought of some of that, like the Jewish golem that is brilliant, i could totally use some of that stuff, thanks for those awesome ideas man.


You're welcome. :)
Blade with whom I have lived.
Blade with whom I now die.
Serve right and justice one last time.
Seek one last heart of evil.
Still one last life of pain.
Cut well old friend...
and then farewell.
-Sir Orin Neville Smyth, Flight of Dragons
User avatar
badges89
Wanderer
Posts: 72
Joined: Tue Dec 04, 2012 10:33 pm

Re: Nazi zombies

Unread post by badges89 »

So im having the players be a part of the Dover Project, i was thinking of names for the group they should be a part of, and using Arthurian names seemed a tad cliched considering that their HQ and leader are gonna to be British, but i thought of the Manhattan project and thought that having their hq in the cliffs of dover, hence the Dover Project, i just need to finish fleshing the organization stats using the town and merc team building tables
Shoot 'em in the FACE!!
User avatar
Captain Shiva
Adventurer
Posts: 771
Joined: Tue Sep 06, 2005 11:44 am
Comment: In sheer daemonic strangeness I am unparalleled
Contact:

Re: Nazi zombies

Unread post by Captain Shiva »

badges89 wrote:So im gonna run a campaign based during ww2 with alastair crowley working with the british the government to organize a specialized team to deal with the third reich more unique threats. Right now i have a british supersoldier, a spell thrower, and an alien that is human in apperance and is an inflitration specialists. So i was goin to have the brit soldier come over to america and recuit the rest of the players, he could go on some the other players missions to assess the charcters abilities to see if they are qualifed to be on this task force. What suggestions do you the all mighty fourm have fr a lowly dbee like myself.

The spell thrower could be a gypsy,or a Kaballah magician.Perhaps the alien originally escaped from the nazis?A Russian Communist could make a good addition to the team,and since the Chinese were enemies of the Japanese,why not a martial artist of some sort/
Have you ever been thrown out of a Rifts game for being smarter than the Game Master?
User avatar
badges89
Wanderer
Posts: 72
Joined: Tue Dec 04, 2012 10:33 pm

Re: Nazi zombies

Unread post by badges89 »

MY spell thrower is a gypsy who is first generation American, and the alien is a smuggler who was transporting some artifact till he had to make a quick get away from his systems authorites and crashed on earth, and his ship has been confiscated by who knows yet, and my supersoldier is there to find people and hire them for crowley
Shoot 'em in the FACE!!
User avatar
badges89
Wanderer
Posts: 72
Joined: Tue Dec 04, 2012 10:33 pm

Re: Nazi zombies

Unread post by badges89 »

ok so this is a brief overview of the dover project's facility

The Dover Project is located in the Cliffs of Dover. The facility is one of a kind in that its countermeasures are both magical and non-magical in nature to defend against intruders and
surveilance devices of all kinds. The facility has an extensive collection of arcane, mythological, and religous tomes and knowlege in the enormous library Crowley has aquired over the years.
They have the best in both magical and hightech communication equipment to stay on top of the intel coming in from the front lines. They have an entire level devoted to training for combat
in all enviroments and against all eneimes both human and otherwise. The facility has in employ the best armourers to provide the top notch in weapons, armour, and gear to help the people
of the Dover Project. The Facility has quaters forthe 200+ employees and workers that run and maintain it, for the cadre they have luxrious droms for them to help the relax after their missions.
Crowley has developed this Facility to statisfy anybody needs or wants for the people that have dedicated their lives to defeat this new threat.

The Dover Project Stats (using the spy agenices rules in ninjas and superspys)
1.International Espionage Agency (200 points total)
2.Utility/Open Wardrobe (7 points)
3.Electronic Supplies/Ninja Equipment (15 points)
4. Armed Agents (5 points)
5. Spy Cars (20 points)
6. Secured Service (10 points)
7. Urban (2 points)
8. Strike Force (30 points)
9. Government (10 points)
10. Large Loans (25 points)
11. Agency Protection (25 points)
12. Iron-clad (25 points)
13. Rare Minor Traitor (5 points)
14. Unknown (3 points)
15. Excellent (20 points)
Shoot 'em in the FACE!!
User avatar
badges89
Wanderer
Posts: 72
Joined: Tue Dec 04, 2012 10:33 pm

Re: Nazi zombies

Unread post by badges89 »

all right here is a rough idea of my players backstories

Spell thrower character has been on the trail of a notorius crime family that has been trafficing booze, people, drugs, and weapons out of Boston for awhile. He comes from a long line of
gypsy mystics, but being in American in the modern age, magic is a far gone idea of the past. So, he now uses his abilities for prestididgation, his sister gets kidnapped by the Zito Family.
The Family is run by Pupa Zito they call Padre Coltello, the story is that in the old country he worked his way up through his use of a knife that he still carries today.

The Alien character is from the Zeta Quadrant were He tried out for the Royal Navy and showed real promise as an inflitration and espionage, but he got booted out for aquiring
questionable items. So, he got out and started doing what came easy to him, smuggling and acqusition of hard to get items. While on one run the law was coming down on him hard when
on of the crates in his cargo hold began to glow with a strange light. It threw his ship of course in subspace and knocked him out. When he awoke he was in the middle of a field in Kansas
and when the farmer came out to see what was going on he discovered he had new found abilities to defend himself and sneak away. Before he was forced to flee his ship, he was able to
download information on the planet he crashed landed on. Even though he is a hardend smuggler, back in his home system they worked very hard to eradicate war, predjudice, and bigotry.
Unfortunaly not all of it is elminated but a good amount is, so when he saw the current state of Earth he felt compeled to help (even though he could see a possible reward in it for him).
He is currently in Boston because he heard on the news bout the Zito family.

Supersoldier character is a british soldier that got selected for their "Templar Training Program". The British jump started the program at the intelligence reports of the Nazis developing uber
men. Unfortunaly the "holy grail" shots they gave to all the troops in the program didn't provide the results that they were hoping for. Only one of them had shown any kind of promise. The rest
of them pretty much got the immune sysmtem of the gods and ages extremely well, they also completed their training as commandos with joe's character squad. During their first mission out,
the team had bad intelligence and was ambushed by werewolve SS blitzkreig squad. His troops were slaughtered even though the were the most highly trained squad ever seen. The only reason
that he survived was through his abilities and the training. When he returned to HQ he wanted to go and hunt down whatever that was that killed his men. Thats when British Intelligence told him
of the Dover Project, and he signed on body, mind, and soul. Crowley has sent him out to Boston to validate rumors of a honest to God wizard and ask him to join them against the Thrid Reich,
but first has to evaluate him in the field and make sure the accounts are true.
Shoot 'em in the FACE!!
User avatar
say652
Palladin
Posts: 6609
Joined: Wed Jun 20, 2012 11:32 am
Comment: Avid Cyborg and Braka Braka enthusiast.
Location: 'Murica

Re: Nazi zombies

Unread post by say652 »

you should have japan using stuff out of the rifts japan book. the ninjas types specifically. maybe the monks(would they fight for the empire?) and of course the samurai. remember the war had two fronts two vastly different armies with different styles of warfare. maybe in china a demon quellar as the wong fei hong type and of course ip man as an ancient master. or the monks from the japan book could be the "shaolin" or "wudan" monks fighting against the japanese ninja and samurai. maybe adding a few new west occ's gunslinger and gunfighter come to mind also.(cowboys)
User avatar
Captain Shiva
Adventurer
Posts: 771
Joined: Tue Sep 06, 2005 11:44 am
Comment: In sheer daemonic strangeness I am unparalleled
Contact:

Re: Nazi zombies

Unread post by Captain Shiva »

say652 wrote:you should have japan using stuff out of the rifts japan book. the ninjas types specifically. maybe the monks(would they fight for the empire?) and of course the samurai. remember the war had two fronts two vastly different armies with different styles of warfare. maybe in china a demon quellar as the wong fei hong type and of course ip man as an ancient master. or the monks from the japan book could be the "shaolin" or "wudan" monks fighting against the japanese ninja and samurai. maybe adding a few new west occ's gunslinger and gunfighter come to mind also.(cowboys)

I can rhink of at least one Western character who would be useful against Werewolves,but the conversion rules forbid my mentioning him.
Have you ever been thrown out of a Rifts game for being smarter than the Game Master?
User avatar
Captain Shiva
Adventurer
Posts: 771
Joined: Tue Sep 06, 2005 11:44 am
Comment: In sheer daemonic strangeness I am unparalleled
Contact:

Re: Nazi zombies

Unread post by Captain Shiva »

If you want another British team member,how about someone skilled with ye olde English longbow? Like maybe a descendant of Robin Hood? :-D
Have you ever been thrown out of a Rifts game for being smarter than the Game Master?
User avatar
say652
Palladin
Posts: 6609
Joined: Wed Jun 20, 2012 11:32 am
Comment: Avid Cyborg and Braka Braka enthusiast.
Location: 'Murica

Re: Nazi zombies

Unread post by say652 »

Captain Shiva wrote:
say652 wrote:you should have japan using stuff out of the rifts japan book. the ninjas types specifically. maybe the monks(would they fight for the empire?) and of course the samurai. remember the war had two fronts two vastly different armies with different styles of warfare. maybe in china a demon quellar as the wong fei hong type and of course ip man as an ancient master. or the monks from the japan book could be the "shaolin" or "wudan" monks fighting against the japanese ninja and samurai. maybe adding a few new west occ's gunslinger and gunfighter come to mind also.(cowboys)

I can rhink of at least one Western character who would be useful against Werewolves,but the conversion rules forbid my mentioning him.

that was awesome. we shall call him Ted The Solo Guy You Don't Know.lol
User avatar
say652
Palladin
Posts: 6609
Joined: Wed Jun 20, 2012 11:32 am
Comment: Avid Cyborg and Braka Braka enthusiast.
Location: 'Murica

Re: Nazi zombies

Unread post by say652 »

notafraid2die wrote::lol: An alien in a field in Kansas? A farmer? Really? :lol:

we shall call him Jebediah O'neil or his secret identity CornFieldMan.
User avatar
badges89
Wanderer
Posts: 72
Joined: Tue Dec 04, 2012 10:33 pm

Re: Nazi zombies

Unread post by badges89 »

notafraid2die wrote::lol: An alien in a field in Kansas? A farmer? Really? :lol:


Ok so maybe i didnt clarify, he didnt stay in kansas or live there or even by a ma or pa, he crashed and after his computer downloaded the info bout earth he dipped, evading the police and over onlookers with his new found powers

i just picked kansas cause its desolate for those that have been through there
Shoot 'em in the FACE!!
User avatar
say652
Palladin
Posts: 6609
Joined: Wed Jun 20, 2012 11:32 am
Comment: Avid Cyborg and Braka Braka enthusiast.
Location: 'Murica

Re: Nazi zombies

Unread post by say652 »

Also i think Juicer technology would fit very well in this campaign.(irl life the germans juiced up soldiers with crystal meth and steroids)
User avatar
badges89
Wanderer
Posts: 72
Joined: Tue Dec 04, 2012 10:33 pm

Re: Nazi zombies

Unread post by badges89 »

So far the i have had the magic user and supersoldier meet, and it was pretty interesting watching the two play against each other while trying to help each other out, ill post what happend on here in moredetail in a bit after i get the events recorded
Shoot 'em in the FACE!!
User avatar
Sir_Spirit
Invisible Pink Unicorn
Posts: 3528
Joined: Thu Aug 12, 2004 7:12 am
Location: Eden Time:Precisely
Contact:

Re: Nazi zombies

Unread post by Sir_Spirit »

Hmm, if you re going to fight werewolves then a Silver Bullet would help.
A guy/gal with either ME or APS Silver, and the minors Flight wingless, immune to high speed impact, and radar.
Damn ICE/BCP/BorderPatrol! Damn everyone who won’t damn ICE/BCP/Border Patrol!! Damn everyone that won’t put lights in his windows and sit up all night damning CE/BCP/BorderPatrol!!!
If you support ICE/BCP/BorderPatrol at this point, you would have called the Gestapo on the people surreptitiously moving into your neighbor's attic and huffed that you were only following the law.
User avatar
badges89
Wanderer
Posts: 72
Joined: Tue Dec 04, 2012 10:33 pm

Re: Nazi zombies

Unread post by badges89 »

Sir_Spirit wrote:Hmm, if you re going to fight werewolves then a Silver Bullet would help.
A guy/gal with either ME or APS Silver, and the minors Flight wingless, immune to high speed impact, and radar.


thats awesome lol
Shoot 'em in the FACE!!
User avatar
Sir_Spirit
Invisible Pink Unicorn
Posts: 3528
Joined: Thu Aug 12, 2004 7:12 am
Location: Eden Time:Precisely
Contact:

Re: Nazi zombies

Unread post by Sir_Spirit »

And of course, you need a sympathetic German to help defeat the Nazi's.
:clown:
Damn ICE/BCP/BorderPatrol! Damn everyone who won’t damn ICE/BCP/Border Patrol!! Damn everyone that won’t put lights in his windows and sit up all night damning CE/BCP/BorderPatrol!!!
If you support ICE/BCP/BorderPatrol at this point, you would have called the Gestapo on the people surreptitiously moving into your neighbor's attic and huffed that you were only following the law.
User avatar
badges89
Wanderer
Posts: 72
Joined: Tue Dec 04, 2012 10:33 pm

Re: Nazi zombies

Unread post by badges89 »

The Supersoldier caught The Magician's magic show. After the show his suspicions of The Magician true abilities, he followed him to a local diner. After they get their food,
three gangsters come in to by all appearances attempt to rob the joint. During the fight with the gangsters, they both revealed some of their talents. The last thug reviled that the Zito family
had put a hit out on The Magician's. After that they hired sirens in the distance and decided that it probably best to leave the scene. They shake hands and part ways, well The Magician is
curious about The Supersoldier, so The Magician attempts to follow The Supersoldier. The Supersoldier makes The Magician trying to follow him and decides to give it up and go back to his place
Before the thug gave up the info on the hit attempt on The Magician, The Supersoldier asked about any shipments and he told them about a weapons shipment going out to Africa leaving from
the docks the next morning. Well The Supersoldier confirms that during the tussle with the thugs that The Magician is a practitioner of the arcane and the Zito famliy seems to fit the bill, he then
calls Crowley to report in on his findings. Crowley informed that The Supersoldier needs to stay close to The Magician. The next morning The Supersoldier followed The Magician to the docks,
The Magician turned the tables on him and made him as a tail and cast words of truth on him. Through that The Magician learned of the Dover project, that Aleister Crowley is running it,
and that they are battling the Third Reich.

After the words of truth have been dispelled, they both decided on working together to take down the family for each of their own reasons. Even thought The Supersoldier purpose behind
it is to enlist the help of The Magician. When they head down to the docks they try and sneak past the workers, well doesn't work out so well. During the scuffle they encounter The Alien to fend off a handful of workers that had him cornered. They witness him turn his limbs into crude melee weapons to fight off the attackers. They manage to defeat all the dock
workers and The Magician intimidates the dock manager into telling him who is running the docks from the family. The manager tells him that he needs to talk to Louie who eats down at
Fat Tony's. The Magician went into Fat Tony's to the 9's with Marshall's character and The Supersoldier as back up. The Magician intimidates Louie and cast words of truth on him. He manages to
resist a bit but gives up the location of the where they could find Don Carnage, he doesnt give them his real name but does give him an address to him. They did find out that The Alien
is an alien and that he gained his powers from some werid device that he was smuggling and that he is now after the Zito family to find his ship. That his understanding that they deal in moving
"questionable" items, and would really like his ship back.
Shoot 'em in the FACE!!
User avatar
badges89
Wanderer
Posts: 72
Joined: Tue Dec 04, 2012 10:33 pm

Re: Nazi zombies

Unread post by badges89 »

This is what has happend so far in the wacky world that is my fumbling attempt at a good campaign
Shoot 'em in the FACE!!
gaby
Knight
Posts: 4340
Joined: Fri Jan 03, 2003 2:01 am
Location: Québec

Re: Nazi zombies

Unread post by gaby »

You should put up the stats and backstory for your characters.
User avatar
badges89
Wanderer
Posts: 72
Joined: Tue Dec 04, 2012 10:33 pm

Re: Nazi zombies

Unread post by badges89 »

I am working that, i got a job, i teach at night, and drill once a month i can get pretty busy sometimes lol
Shoot 'em in the FACE!!
User avatar
Tor
Palladin
Posts: 6975
Joined: Thu Aug 09, 2012 2:37 pm
Comment: If you have something to say, back it up with thoughts and reasons. Simply posting to agree or disagree tends to be a waste.
Location: Pyramid

Re: Nazi zombies

Unread post by Tor »

badges89 wrote:So im gonna run a campaign based during ww2 with alastair crowley working with the british the government to organize a specialized team to deal with the third reich more unique threats. Right now i have a british supersoldier, a spell thrower, and an alien that is human in apperance and is an inflitration specialists. So i was goin to have the brit soldier come over to america and recuit the rest of the players, he could go on some the other players missions to assess the charcters abilities to see if they are qualifed to be on this task force. What suggestions do you the all mighty fourm have fr a lowly dbee like myself.

Read 'Hellboy' and 'League of Extraordinary Gentleman'.
"1st edition? 2nd edition? It doesnt matter! Let's just talk" -Forums of the Megaverse
Post Reply

Return to “Heroes Unlimited™”