More CFT advancements.

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13eowulf
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More CFT advancements.

Unread post by 13eowulf »

First of all, thanks to Wooly and this thread for reminding me that I had this somewhere in my archives.

Wilks Laser Technologies CFT Weapons
With the success of their CFT line of weapons Wilks has decided to expand that division. They have released several new weapons and 2 new cartridges known as the E-8 and the E-12. Most of the new weapons are shotguns, with break-action (both single & double barrel), lever action, and pump action, available in both long arm and sawed off variants (because of the way the weapons are made, and the materials they are made from, regular “sawed off” versions are difficult if not impossible, but one bright young marketing executive came up with the idea of selling pre-sawed versions, and the idea has worked better than projected). As well there are a couple lever action rifles, available in long arm and sawed off variants and a bolt action rifle. All are based on ancient Winchester Repeating Arms designs and are keeping in line with the old west theme. These weapons have been an enormous hit due to both the higher damage, and authentic feel that is the signature of the CFT line.
The new cartridges function in the same way as the E-6, only the technology is more refined, allowing for slightly larger and more damaging cartridges. The E-8 is slightly larger, about the size of a .308 Winchester or a 7.62 NATO round, and has a slightly increased punch, but a greatly increased range, almost double the E-6. The E-8 is for use with the new rifles. The E-12 is the size of a 12-gauge shotgun shell, which is appropriate because that is what it is modeled after. The E-12 has a greatly increased damage, but the range is on par with actual shotguns. Two unique aspects of the E-12, the first being that there are 2 firing settings, one being a regular shot, and the other being a wide beam shot that fires an expanding cone of energy that covers a 3 foot area, but reduced damage, the selector is on the round itself and has to be set before it is loaded. The second unique property is that the rounds are rechargeable, able to be recharged about a dozen times before it is rendered useless, which is good in that it helps offset the initial cost of the rounds, even though at the moment recharges are only available at licensed Wilks retailers. The E-8 is currently selling for $500 per round, and the E-12 for $900, with recharges costing $50-$100 a round depending on the retailer and relative location of another recharge station.
One fact of note about the CFT shotguns is that while they are made of MD material, and normally fire the E-12 rounds, they are fully functional shotguns and can fire all 12-gauge ammunition types.

CFT Coach Gun
A break-action shotgun using the E-12 cartridge available in 3 configurations: Single barrel, side-by-side double barrel, and over-under double barrel. All are available in a "sawed-off" version.
Weight: 6.5 lbs.
Mega-Damage: 5D6 MD for the regular shot, 3D6 MD to a 3 foot area for the spread shot.
Rate of Fire: Single Shot, for the double barrelled model can fire both barrels simultaneously at the same target, multiplying the damage accordingly.
Effective Range: 250 feet for the normal version, 100 feet for the sawed-off version.
Payload: One shell per barrel, must reload after each shot, takes an action to reload.
Cost: $9,000, $7,000 for the sawed off version.

CFT Perfect Repeater
A pump-action shotgun using the E-12 cartridge available in regular and "sawed-off" versions.
Weight: 7.25 lbs.
Mega-Damage: 5D6 MD for the regular shot, 3D6 MD to a 3 foot area for the spread shot.
Rate of Fire: Single Shot, each pump and shot takes 1 melee action combined.
Effective Range: 300 feet for the normal version, 150 feet for the sawed-off version.
Payload: Normal: 8 round internal tube magazine, plus one in the chamber. It takes 1 melee round to reload untrained and 2 melee actions if trained. Sawed-Off: 4 rounds, plus one in the chamber.
Cost: $20,000, $16,000 for the sawed off version.

CFT Advantage
A lever-action shotgun using the E-12 cartridge available in regular and "sawed-off" versions.
Weight: 8 lbs.
Mega-Damage: 5D6 MD for the regular shot, 3D6 MD to a 3 foot area for the spread shot.
Rate of Fire: Single Shot, each shot counts as 1 melee action.
Effective Range: 280 feet for the normal version, 120 feet for the sawed-off version.
Payload: 5 round internal tube magazine, plus one in the chamber. It takes 1 melee round to reload untrained and 2 melee actions if trained. Sawed-Off: 3 rounds, plus one in the chamber.
Cost: $12,000, $10,000 for the sawed off version.

CFT Badlands
A lever-action rifle using the E-8 cartridge available in regular and "sawed-off" versions.
Weight: 6.8 lbs.
Mega-Damage: 4D6 MD.
Rate of Fire: Single Shot, each shot counts as 1 melee action.
Effective Range: 1000 feet for the normal version, 600 feet for the sawed-off version.
Payload: 8 round internal tube magazine, plus one in the chamber. It takes 1 melee round to reload untrained and 2 melee actions if trained. Sawed-Off: 4 rounds, plus one in the chamber.
Cost: $18,000, $15,000 for the sawed off version.

CFT Ace in the Hole
A bolt-action shotgun using the E-12 cartridge, not available in "sawed-off" versions.
Weight: 8 lbs.
Mega-Damage: 5D6 MD for the regular shot, 3D6 MD to a 3 foot area for the spread shot.
Rate of Fire: Single shot; each shot takes 2 melee actions.
Effective Range: 1200 feet.
Payload: 5 round internal box magazine, plus one in the chamber. It takes 1 melee round to reload untrained and 2 melee actions if trained.
Bonuses: +2 to strike.
Cost: $22,000.

CFT Faithful
This lever-action rifle (available in regular and "sawed-off" versions) uses the standard E-6 cartridge.
Weight: 6.6 lbs.
Mega-Damage: 3D6 MD.
Rate of Fire: Single Shot, each shot counts as 1 melee action.
Effective Range: 600 feet.
Payload: 12 round internal tube magazine, plus one in the chamber. It takes 1 melee round to reload untrained and 2 melee actions if trained. Sawed-Off: 6 rounds, plus one in the chamber.
Cost: $19,500, $17,000 for the sawed off version.

EDIT: 03/05/2013: Added new weapons

CFT Eagle Eye
A bolt-action hunting and sniper rifle using the E-8 cartridge. The specially manufactured barrel reflects and focuses the discharge resulting in a much greater effective range. This special barrel does drive up the cost of the weapon, but many a New West marksman gladly pay the cost. The special barrel is only viable for the bolt-action style of rifle, as it needs a brief cool down period between each shot, the nature of the Bolt Action provides this naturally. To cater to the marksman market even further each of the other weapon components has been crafted with long range shooting in mind, it is perfectly balanced, and a natural fit for any discerning shooter. Available in 3 models, one single shot model, mainly designed for competition shooting (the Eagle Eye Mk I), one with a five round internal box magazine (the Eagle Eye Mk II) used mainly by those hunting Mega-Damage game, and one with a ten round internal box magazine (the Eagle Eye Mk III), preferred by those targeting prey that likes to shoot back.
Weight: 10 lbs
Mega-Damage: 4D6 MD.
Rate of Fire: Single Shot, each shot counts as 2 melee actions.
Effective Range: 4000 feet.
Payload: Single Shot only, 5-round internal box magazine, and 10-round internal box magazine. The single shot takes 2 actions to load untrained, 1 action to load trained; the 5-round takes 1 melee round to reload untrained and 2 melee actions if trained; the 10-round takes 2 melee rounds to reload untrained, 3 melee actions if trained.
Special Bonus: Due to the care make in the manufacture of these rifles a trained shooter (those with an appropriate WP) receives a +2 to strike with this weapon. Skilled marksmen however (those with appropriate Sharpshooting or Sniper skills on top of the WP) receive a natural +2 bonus to strike on targets within 1000 ft., and a natural +3 to strike on targets beyond 1000 ft. This is a Natural Bonus to strike, added before other strike bonuses, and can result in a critical strike given the proper roll.
Cost: the Mk I goes for 30,000 credits, the Mk II for 40,000 credits, and the Mk III for 50,000 credits.

CFT Richard G.
This is the heaviest CFT weapon conceived of to date. Modelled after the 1881 Gatling Gun this is a 6-barrelled rotary ‘machine gun’ that uses the E-8 cartridge. In keeping with the design element the weapon is hand cranked and has was used to be called the ‘Bruce’-style of feed system that accepted two rows of cartridges, each fed from a separate top-mounted clip. This allows for continuous fire even while reloading. This is a rather expensive and rare item, but that is not due to availability, but more to do with the fact that there are not many willing to use such a weapon. However there are some collectors and enthusiasts who enjoy the weapon, and it has found a niche among New West ‘Borgs (and others of great strength, particularly those with more than 2 arms), and it has also enamoured several New West Techno-Wizards. While normally requiring a crew of 3 or 4 to properly use some individuals use it as a personal weapon, and with great effect. A lesser version of the technology used in the Eagle-Eye barrel is used here to help enhance the effective range, and the Gatling-style spinning multi-barrel system helps keep the weapon from overheating, but must either have the barrels replaced after 2 minutes of continuous use, or be given a rest for 60 seconds (in order to cool down) before resuming.
Weight: 100 lbs
Mega-Damage: 4D6 MD for a single round. A burst of 6 shots (a full cycle of the multi-barrel) will inflict 4 rounds worth of damage 4D6x4), each additional cycle of the multi-barrel inflicts an additional 4D6x4 damage.
When firing at an area as opposed to a specific target a single-action cycle of the multi-barrel will cover a 10 foot area striking 4 targets with sing-round damage (4D6). A half-round long burst covers a 50 foot area max (but may be reduced by the gunner to an area as small at 15 ft.) and inflicts single shot damage to up to 40 targets (half that for un-augmented solo-firing). A full round of sustained fire can cover a 100 foot area (or can be reduced by the gunner to an area a small as 20 ft.) inflicting single-shot damage to up to 80 targets (half for un-augmented solo-firing).
Rate of Fire: Being a hand-crank weapon a single shot isn’t usually used (or possible for inexperienced users), but the type and number of bursts is highly variable, particularly with a skilled gunner. The optimal rate of fire is 120 rounds per melee round (480 rounds per minute), any faster and one risks overheating early, or a misfire. Slower rates of fire can be sustained for longer before a rest or barrel replacement is needed. Firing 120 shots in a single melee round uses up all the actions of the shooter, relying on the rest of the crew to reload and help steady/aim the weapon. Firing the weapon solo, and without augmented means of reloading or sustaining fire (like having 4 arms) the maximum rate of fire is 60 shots per melee round. Firing a controlled long-burst uses half of one’s melee accounts, and shoots half the number of rounds as a full round of sustained fire.
For controlled single-action bursts the maximum one can do is a single cycle of the multi-barrel (6 shots, for damage see above).
Effective Range: 2500 ft.
Payload: ‘Stick’-style magazines are available in 30, 50, 75, and 100 round capacities. A larger type of ‘Mushroom’ or ‘drum’ magazine is available containing 250 rounds. (Keep in mind 2 magazines can be fitted at any given time, and they need not be identical to each other).
Cost: 90,000 credits. The 30 & 50 round magazines cost 200 credits each. The 75 & 100 round magazines cost 350 credits each. The Mushroom-style magazines cost 500 credits each. Cartridges are sold separately. Note: A brand-new unit purchased directly from a Wilks/CFT licensed retailer will come with two fully loaded 50-round magazines. This offer may not exist from other retailers.

CFT Pocketbook
The first of a line of Derringer handguns that use the original E-6 cartridge the Pocketbook is a single shot break-action weapon measuring less than 3 inches in length. It is excellent for self defense and is mainly marketed as such. The construction of the weapon is mainly mega-damage plastics and ceramics, which don’t transmit heat very well allowing use of the weapon bare-handed, and also reduce the weapon’s profile when scanners are being used.
Weight: 0.6 lbs.
Mega-Damage: 3D6 MD
Rate of Fire: Single shot, takes 2 melee actions to reload.
Effective Range: 50 ft. maximum, although mostly used at point-blank range.
Payload: Single round/shot (1).
Bonuses: +30% on concealment rolls, and -40% on search, sensor, or other skill rolls to find the weapon.
Cost: 200 credits.

CFT Casino
The second of a line of Derringer handguns that use the original E-6 cartridge the Casino is a double barrel break-action weapon (in an over-under configuration) measuring less than 3 inches in length. It is excellent for self defense and is mainly marketed as such. The construction of the weapon is mainly mega-damage plastics and ceramics, which don’t transmit heat very well allowing use of the weapon bare-handed, and also reduce the weapon’s profile when scanners are being used.
Weight: 1.2 lbs.
Mega-Damage: 3D6 MD for a single shot, 6D6 MD for a double blast.
Rate of Fire: Single shot or double blast, takes 3 melee actions to reload (only 2 if one is trained or has a speed loader).
Effective Range: 50 ft. maximum, although mostly used at point-blank range.
Payload: 2
Bonuses: +25% on concealment rolls, and -35% on search, sensor, or other skill rolls to find the weapon.
Cost: 400 credits. (Speed loaders are not manufactured or sold, but many third party or custom items exist).

CFT Spicebox
The third of a line of Derringer handguns that use the original E-6 cartridge the Spicebox is a 4-barrel break-action weapon (in a ‘pepper-box’ configuration) measuring approximately 3 inches in length. It is excellent for self defense and is mainly marketed as such. The construction of the weapon is mainly mega-damage plastics and ceramics, which don’t transmit heat very well allowing use of the weapon bare-handed, and also reduce the weapon’s profile when scanners are being used.
Weight: 2.4 lbs.
Mega-Damage: 3D6 MD for a single shot, 6D6 MD for a double blast, 9D6 MD for a triple blast, 12D6 MD for a quad blast.
Rate of Fire: Single shot, double blast, triple blast, or quad blast, takes 5 melee actions to reload (only 2 if one is trained or has a speed loader).
Effective Range: 60 ft. maximum, although mostly used at point-blank range.
Payload: 4
Bonuses: +20% on concealment rolls, and -30% on search, sensor, or other skill rolls to find the weapon.
Cost: 600 credits. (Speed loaders are not manufactured or sold, but many third party or custom items exist).
Last edited by 13eowulf on Mon Mar 17, 2014 7:15 pm, edited 2 times in total.
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Wooly
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Re: More CFT advancements.

Unread post by Wooly »

Nice work! Should the spreadshot have reduced range? Otherwise I am loading the spreadshot everytime!

I assume the same dangers apply to loading CFT rounds in SD weapons?
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13eowulf
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Re: More CFT advancements.

Unread post by 13eowulf »

Wooly wrote:Nice work! Should the spreadshot have reduced range?


You know I hadnt thought about that, I figured reduced damage as the beam is not as tightly focused, but spread over an area...
Theoretically such would probably reduce the range...
I will have to give that some thought, thanks again.

Wooly wrote:I assume the same dangers apply to loading CFT rounds in SD weapons?


Yes, very much so.
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Re: More CFT advancements.

Unread post by taalismn »

Go with reduced damage on the spreadshot...unless you're attacking an object larger than your spread(like the side of a barn or a vehicle, in which case it catches ALL the spread to its detriment).

It's the difference between a solid slug and buckshot...the buckshot may abuse more surface area for a more painful wound, but the slug penetrates better for deep critical damage.
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13eowulf
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Re: More CFT advancements.

Unread post by 13eowulf »

taalismn wrote:Go with reduced damage on the spreadshot...unless you're attacking an object larger than your spread(like the side of a barn or a vehicle, in which case it catches ALL the spread to its detriment).

It's the difference between a solid slug and buckshot...the buckshot may abuse more surface area for a more painful wound, but the slug penetrates better for deep critical damage.


I plan on keeping the reduced damage, just pondering reducing the range as well.
I am thinking either a blanket 'reduce by a third' or should I handle it weapon-by-weapon


Also I will be adding a Bolt Action Rifle for the E-8 soon.
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Re: More CFT advancements.

Unread post by Wooly »

Here is the house rule I came up with a few years ago.

Patterning rule: Shotgun ammunition such as buckshot, pellets, and flechettes spread out as they reach maximum range. Every 50 ft of range subtract 1D4-1 S.D.C./M.D.C from the damage roll of a successful hit to take this patterning into account. Modern buckshot patterns at roughly 1” per 3 ft (1 yard). But this is highly variable based on how the ammunition is loaded (i.e. type of powder and wadding), barrel length, choke diameter.Game masters use your discretion.
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Re: More CFT advancements.

Unread post by Sureshot »

Great stuff. I see a potnetial Rifter article in the works.
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Re: More CFT advancements.

Unread post by Aramanthus »

Very nice. Have you added anything more to this?
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13eowulf
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Re: More CFT advancements.

Unread post by 13eowulf »

Aramanthus wrote:Very nice. Have you added anything more to this?


Been fleshing out descriptions of the weapons, and developing a few additions, but work and family, as well as running two games, has kept me busy.
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Re: More CFT advancements.

Unread post by drewkitty ~..~ »

Nice.
I like it. Mostly just expanding on what there is w/o going over board with the power creep that munchkins like.
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Re: More CFT advancements.

Unread post by GenThunderfist »

Nice work, cool ideas, bringing the Shotgun back to the Golden Age :lol:
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Re: More CFT advancements.

Unread post by taalismn »

The Shotgun will always be around...basic. reliable, versatile. Of course, the munitions may change, the propellant system may change(black powder, cartridge, gauss, nuclear, plasma, focused gravity) but the Shotgun remains.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
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And the Turning of a Page"

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Re: More CFT advancements.

Unread post by 13eowulf »

I have mentioned working on this, until I fully finish I wont post all of it, but here is one I have been working on.

CFT Eagle Eye
A bolt-action hunting and sniper rifle using the E-8 cartridge. The specially manufactured barrel reflects and focuses the discharge resulting in a much greater effective range. This special barrel does drive up the cost of the weapon, but many a New West marksman gladly pay the cost. The special barrel is only viable for the bolt-action style of rifle, as it needs a brief cool down period between each shot, the nature of the Bolt Action provides this naturally. To cater to the marksman market even further each of the other weapon components has been crafted with long range shooting in mind, it is perfectly balanced, and a natural fit for any discerning shooter. Available in 3 models, one single shot model, mainly designed for competition shooting (the Eagle Eye Mk I), one with a five round internal box magazine (the Eagle Eye Mk II) used mainly by those hunting Mega-Damage game, and one with a ten round internal box magazine (the Eagle Eye Mk III), preferred by those targeting prey that likes to shoot back.
Weight: 10 lbs
Mega-Damage: 4D6 MD.
Rate of Fire: Single Shot, each shot counts as 2 melee actions.
Effective Range: 4000 feet.
Payload: Single Shot only, 5-round internal box magazine, and 10-round internal box magazine. The single shot takes 2 actions to load untrained, 1 action to load trained; the 5-round takes 1 melee round to reload untrained and 2 melee actions if trained; the 10-round takes 2 melee rounds to reload untrained, 3 melee actions if trained.
Special Bonus: Due to the care make in the manufacture of these rifles a trained shooter (those with an appropriate WP) receives a +2 to strike with this weapon. Skilled marksmen however (those with appropriate Sharpshooting or Sniper skills on top of the WP) receive a natural +2 bonus to strike on targets within 1000 ft, and a natural +3 to strike on targets beyond 1000 ft. This is a Natural Bonus to strike, added before other strike bonuses, and can result in a critical strike given the proper roll.
Cost: the Mk I goes for 30,000 credits, the Mk II for 40,000 credits, and the Mk III for 50,000 credits.
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Re: More CFT advancements.

Unread post by Aramanthus »

I like this weapon. I am pleased to see another new sniper rifle. Please keep the CFT weapons and systems coming. I can always use more companies producing weapons.
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Re: More CFT advancements.

Unread post by 13eowulf »

Here are some more I have been working on.

The Richard G is rather clunky in terms of mechanics. This I know, but thematically it fits, and I enjoy the thought of a full conversion 'Borg or and Rahu-Man Gunfighter Cranking one of those things in battle...

Also I am editing the original post to include the new weapons as well.


CFT Richard G.
This is the heaviest CFT weapon conceived of to date. Modelled after the 1881 Gatling Gun this is a 6-barrelled rotary ‘machine gun’ that uses the E-8 cartridge. In keeping with the design element the weapon is hand cranked and has was used to be called the ‘Bruce’-style of feed system that accepted two rows of cartridges, each fed from a separate top-mounted clip. This allows for continuous fire even while reloading. This is a rather expensive and rare item, but that is not due to availability, but more to do with the fact that there are not many willing to use such a weapon. However there are some collectors and enthusiasts who enjoy the weapon, and it has found a niche among New West ‘Borgs (and others of great strength, particularly those with more than 2 arms), and it has also enamoured several New West Techno-Wizards. While normally requiring a crew of 3 or 4 to properly use some individuals use it as a personal weapon, and with great effect. A lesser version of the technology used in the Eagle-Eye barrel is used here to help enhance the effective range, and the Gatling-style spinning multi-barrel system helps keep the weapon from overheating, but must either have the barrels replaced after 2 minutes of continuous use, or be given a rest for 60 seconds (in order to cool down) before resuming.
Weight: 100 lbs
Mega-Damage: 4D6 MD for a single round. A burst of 6 shots (a full cycle of the multi-barrel) will inflict 4 rounds worth of damage 4D6x4), each additional cycle of the multi-barrel inflicts an additional 4D6x4 damage.
When firing at an area as opposed to a specific target a single-action cycle of the multi-barrel will cover a 10 foot area striking 4 targets with single-round damage (4D6). A half-round long burst covers a 50 foot area max (but may be reduced by the gunner to an area as small at 15 ft.) and inflicts single shot damage to up to 40 targets (half that for un-augmented solo-firing). A full round of sustained fire can cover a 100 foot area (or can be reduced by the gunner to an area a small as 20 ft.) inflicting single-shot damage to up to 80 targets (half for un-augmented solo-firing).
Rate of Fire: Being a hand-crank weapon a single shot isn’t usually used (or possible for inexperienced users), but the type and number of bursts is highly variable, particularly with a skilled gunner. The optimal rate of fire is 120 rounds per melee round (480 rounds per minute), any faster and one risks overheating early, or a misfire. Slower rates of fire can be sustained for longer before a rest or barrel replacement is needed. Firing 120 shots in a single melee round uses up all the actions of the shooter, relying on the rest of the crew to reload and help steady/aim the weapon. Firing the weapon solo, and without augmented means of reloading or sustaining fire (like having 4 arms) the maximum rate of fire is 60 shots per melee round. Firing a controlled long-burst uses half of one’s melee accounts, and shoots half the number of rounds as a full round of sustained fire.
For controlled single-action bursts the maximum one can do is a single cycle of the multi-barrel (6 shots, for damage see above).
Effective Range: 2500 ft.
Payload: ‘Stick’-style magazines are available in 30, 50, 75, and 100 round capacities. A larger type of ‘Mushroom’ or ‘drum’ magazine is available containing 250 rounds. (Keep in mind 2 magazines can be fitted at any given time, and they need not be identical to each other).
Cost: 90,000 credits. The 30 & 50 round magazines cost 200 credits each. The 75 & 100 round magazines cost 350 credits each. The Mushroom-style magazines cost 500 credits each. Cartridges are sold separately. Note: A brand-new unit purchased directly from a Wilks/CFT licensed retailer will come with two fully loaded 50-round magazines. This offer may not exist from other retailers.

CFT Pocketbook
The first of a line of Derringer handguns that use the original E-6 cartridge the Pocketbook is a single shot break-action weapon measuring less than 3 inches in length. It is excellent for self defense and is mainly marketed as such. The construction of the weapon is mainly mega-damage plastics and ceramics, which don’t transmit heat very well allowing use of the weapon bare-handed, and also reduce the weapon’s profile when scanners are being used.
Weight: 0.6 lbs.
Mega-Damage: 3D6 MD
Rate of Fire: Single shot, takes 2 melee actions to reload.
Effective Range: 50 ft. maximum, although mostly used at point-blank range.
Payload: Single round/shot (1).
Bonuses: +30% on concealment rolls, and -40% on search, sensor, or other skill rolls to find the weapon.
Cost: 200 credits.

CFT Casino
The second of a line of Derringer handguns that use the original E-6 cartridge the Casino is a double barrel break-action weapon (in an over-under configuration) measuring less than 3 inches in length. It is excellent for self defense and is mainly marketed as such. The construction of the weapon is mainly mega-damage plastics and ceramics, which don’t transmit heat very well allowing use of the weapon bare-handed, and also reduce the weapon’s profile when scanners are being used.
Weight: 1.2 lbs.
Mega-Damage: 3D6 MD for a single shot, 6D6 MD for a double blast.
Rate of Fire: Single shot or double blast, takes 3 melee actions to reload (only 2 if one is trained or has a speed loader).
Effective Range: 50 ft. maximum, although mostly used at point-blank range.
Payload: 2
Bonuses: +25% on concealment rolls, and -35% on search, sensor, or other skill rolls to find the weapon.
Cost: 400 credits. (Speed loaders are not manufactured or sold, but many third party or custom items exist).

CFT Spicebox
The third of a line of Derringer handguns that use the original E-6 cartridge the Spicebox is a 4-barrel break-action weapon (in a ‘pepper-box’ configuration) measuring approximately 3 inches in length. It is excellent for self defense and is mainly marketed as such. The construction of the weapon is mainly mega-damage plastics and ceramics, which don’t transmit heat very well allowing use of the weapon bare-handed, and also reduce the weapon’s profile when scanners are being used.
Weight: 2.4 lbs.
Mega-Damage: 3D6 MD for a single shot, 6D6 MD for a double blast, 9D6 MD for a triple blast, 12D6 MD for a quad blast.
Rate of Fire: Single shot, double blast, triple blast, or quad blast, takes 5 melee actions to reload (only 2 if one is trained or has a speed loader).
Effective Range: 60 ft. maximum, although mostly used at point-blank range.
Payload: 4
Bonuses: +20% on concealment rolls, and -30% on search, sensor, or other skill rolls to find the weapon.
Cost: 600 credits. (Speed loaders are not manufactured or sold, but many third party or custom items exist).
Last edited by 13eowulf on Fri Apr 06, 2018 5:34 pm, edited 2 times in total.
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drewkitty ~..~
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Re: More CFT advancements.

Unread post by drewkitty ~..~ »

13eowulf wrote:CFT Richard G.

CFT Pocketbook

CFT Casino


CFT Spicebox

I like these, and how they are in the style of the old west that is prevalent in the Rifts NA southwest.
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Re: More CFT advancements.

Unread post by taalismn »

Agreed. Good additions to the Wilks' brand of products. And yes, sometimes the theme dictates design, so no worries about the Richard G. ;)
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Re: More CFT advancements.

Unread post by Aramanthus »

I like these new additions. I hope you keep them coming!
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Re: More CFT advancements.

Unread post by drewkitty ~..~ »

I wish PB had put something like these in the RBM then those "big bore" rounds & weapons.

Of course I'm a bit baised, cause the :crane: writer did not do his proper reasurch about the proper terminology forms.
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Re: More CFT advancements.

Unread post by Aramanthus »

What about submitting a Rifter article on your weapons and the company that manufactures them.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"

"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."

"As you will it, your Grace."

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13eowulf
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Re: More CFT advancements.

Unread post by 13eowulf »

Some more additions (which also makes this a bit of a necro, coming a year and a day after the last post).

Not exactly themed, historically speaking, but I think they do fit the theme, looking at some fictional representations of the genre...
(and I have considered making it a submission, I just dont think it is 'there' yet)


CFT Ambush
The first of a line of concealed firearms. The Ambush appears to be a normal S.D.C. survival knife, but concealed inside the handle three-shot pistol that use the original E-6 cartridge. The shot fires out of an opening that runs parallel to the back of the knife blade, and is triggered by a lockable lever on the knife handle. The handle of the knife opens for reloading and cleaning/maintenance. The 3 rounds are held internally, and must be reloaded by hand, a process that can take 30 seconds under ideal conditions and up to a minute in a combat situation.
Weight: 7.5 lbs.
Mega-Damage: 3D6 MD for the E-6 round.
Knife Damage: 1D6 SDC
Rate of Fire: Single shot.
Effective Range: 50 ft. maximum, although mostly used at point-blank range.
Payload: Three Rounds.
Cost: 1200 credits. Triple for a silver blade.

CFT Deuce
The second of the concealed firearms line. The Deuce is much like the Ambush, only it is a Mega-Damage Vibro-Knife. Internally, due to mechanisms needed to power the Vibro-Blade there is only a single shot pistol, using the E-6 cartridge. The shot fires out of an opening that runs parallel to the back of the knife blade, and is triggered by a lockable lever on the knife handle. The handle of the knife opens for reloading and cleaning/maintenance. The single round is held internally, and must be reloaded by hand, a process that can take 8-15 seconds under ideal conditions and up to 30 seconds in a combat situation.
Weight: 1.5 lbs.
Mega-Damage: 3D6 MD for the E-6 round, and 1D6 MD for the Vibro-Blade
Rate of Fire: Single shot.
Effective Range: 50 ft. maximum, although mostly used at point-blank range.
Payload: Single round/shot (1).
Cost: 8400 credits.

CFT Woodcutter
The third in the line of concealed firearms. The Woodcutter differs from the prior two, in that it appears to be an SDC axe, and not a knife. Internally there is a mechanism for a single shot rifle, using the E-8 cartridge. The shot fires out of an opening in the bottom of the handle, requiring the axe to be held by the head to be fired. The triggering mechanism is concealed completely, and is revealed by extending where the head of the axe meets the handle, through a specialized release mechanism that prevents accidental release when in use as an axe. When revealed the concealed trigger mechanism functions like a bolt-action rifle.
Weight: 1.5 lbs.
Mega-Damage: 4D6 MD for the E-8 round, and 2D6 SDC for the Axe
Rate of Fire: Single shot.
Effective Range: 800 ft. maximum, but there is a -2 to strike at ranges above 200 ft.
Payload: Single round/shot (1). Ejecting, loading, and firing an additional shot takes a full melee round for those untrained, 3 actions for those trained (those with the proper WPs), and only two actions for specialists (those with sharpshooting abilities).
Cost: 16,000 credits, 20,000 for a silver-bladed axe.
Note: While a Vibro-Axe version is in development (code-named “The Lincoln Project”) so far there has been no break-through in being able to merge both the vibro and rifle mechanisms, nor a way to safely handle the head of the axe while the vibro-field is engaged, preventing a quick change, and defeating the ‘surprise’ aspect of the weapon).
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Re: More CFT advancements.

Unread post by 13eowulf »

Gryphon wrote:Would it seem reasonable to combine the CFT technology concept with the Wilks laser melee weapon concept?

Basically, make an impact weapon, say a hammer or similar, with the instantaneous CFT energy discharge to effect an MED impact that isn't necessarily a laser? One shot energy charges to power say a shock weapon or a high frequency weapon of extreme power?

Does that sound like something that could be accomplished "reasonably", in as much as such a term ever applies to Rifts Earth?


If you want to run with that idea more power to you. :D I look forward to it.

I personally have no plans to expand the number or type of cartridges beyond what I already have.
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