taalismn wrote:
Note to self; in future, before tackling ship designs, lay out overall dimensions on graph paper first.
Also have to compare to existing canon Three Galaxies ships; see if they're equally messed up.
They are...
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taalismn wrote:
Note to self; in future, before tackling ship designs, lay out overall dimensions on graph paper first.
Also have to compare to existing canon Three Galaxies ships; see if they're equally messed up.
89er wrote:Messege Sent.
On another note, some new warmount ideas include:
1) Sapphire Cobra Aerial War mount
2)Bloodriders Aquatic War mount
3)Spherical Urban Pursuit Warmount, Half Wrecking Ball, Half Superball
4)Sonic Warfare Mount
5)Arctic Warfare Mount
6)Anteater/Pangolin Warmount for hive/nest breaching and clearing.
7)Jellyfish/Flying Saucer Warmount for Naval and Space recovery.
I'm just hoping to eventually get to 100 Warmounts. Feedback would be great.
DhAkael wrote:taalismn wrote:
Note to self; in future, before tackling ship designs, lay out overall dimensions on graph paper first.
Also have to compare to existing canon Three Galaxies ships; see if they're equally messed up.
They are...
taalismn wrote:DhAkael wrote:taalismn wrote:
Note to self; in future, before tackling ship designs, lay out overall dimensions on graph paper first.
Also have to compare to existing canon Three Galaxies ships; see if they're equally messed up.
They are...
I may just post the charts anyway...better than nothing, and people might find it fun to see a line up of Shemarrian vessels.
taalismn wrote:89er wrote:Messege Sent.
On another note, some new warmount ideas include:
1) Sapphire Cobra Aerial War mount
2)Bloodriders Aquatic War mount
3)Spherical Urban Pursuit Warmount, Half Wrecking Ball, Half Superball
4)Sonic Warfare Mount
5)Arctic Warfare Mount
6)Anteater/Pangolin Warmount for hive/nest breaching and clearing.
7)Jellyfish/Flying Saucer Warmount for Naval and Space recovery.
I'm just hoping to eventually get to 100 Warmounts. Feedback would be great.
1) Nothing jelling yet, but if the Cobras really want aerial mounts, they might acquire Horrorwoods Shredwings and do some variant engineering
2)Nah, the Bloodriders leave most aquatic fighting to the 'squids'; the Dark Waters and the Horrorwoods. If they must participate in aquatic ops, they hire the services of those Tribes, use their own existing capabilities, or a few 'Riders have acquired Warmounts from those Tribes(the blood Riders in those cases tend to be rather eccentric, even by Blooder standards).
3) Paladin Steel already offers the Bumbler spheroid car, and will be putting out a military version, Now conceivably one could install a robotic brain in one and Awaken it, but would it really be a good warmount(okay, the original sci-fi short story 'The Arena', features an alien who's a giant red tentacled wrecking ball that's quite nasty).
4)Many Wolf's Path warmounts already incorporate sonic weapons as options.
5)MIght be overspecialized. Just about any Warmount with adaptive camou could serve quite ably as arctic warfare units. And the Wayfinders' Cybears can be PolarityBears, while their Tuskers can become White Elephants/
6) Oh dear....that has possibilities...pangolins are just cool...slow, but cool.
7) Quit reading my mind! The only reason I'm not working on a mining vessel named the Jellyfish is because I have to wait to hit my public library's Japanese-English dictionary for the Japanese word for 'jellyfish'. Actually, the UTILITY warmounts in this respect are the Nautika and of the Octas.
You're killing me! Of course, by that time, the Shemarrian Star Nation may be sprawling over more than Three Galaxies and definitely several dimensions.
Actually, the ones most likely to break that number are the Horrorwoods, who regularly produce robocopies of local lifeforms, and ride many of them(now if Palladium would ever get the rights to feature ZOIDs as a tabletop RPG, the Horrorwoods would go ape$#!+, because many of those bastards feature 80mm cannon as LOW END armaments!).
89er wrote:Quetzalcoatl is what you were looking for, and I did imagine they would go with a combo Eastern Dragon/Feathered Serpent war mount
taalismn wrote:The winged serpent idea has merit...though I want to complete the three Warmounts I already have as WIPs before I'd tackle it...plus the illo would have to properly represent the Sapphire Cobras' ...colorful....design ethos.
DhAkael wrote:taalismn wrote:The winged serpent idea has merit...though I want to complete the three Warmounts I already have as WIPs before I'd tackle it...plus the illo would have to properly represent the Sapphire Cobras' ...colorful....design ethos.
Quit making me look bad guys ; I KNOW I've sorta abaondoned my "daughters" but hey, IRL has been a stone cold [CENSORED] lately, and it's all I can do to keep up with my own campaign materials...
That and my players tend to be slllllllllllllllloooooooooowwwwwwwwwww when it comes to picking up the pace (we're about 3 game sessions behind where everyone SHOULD be)
I'll see what I can do for the blue-scales...when I have time.
taalismn wrote:DhAkael wrote:taalismn wrote:The winged serpent idea has merit...though I want to complete the three Warmounts I already have as WIPs before I'd tackle it...plus the illo would have to properly represent the Sapphire Cobras' ...colorful....design ethos.
Quit making me look bad guys ; I KNOW I've sorta abaondoned my "daughters" but hey, IRL has been a stone cold [CENSORED] lately, and it's all I can do to keep up with my own campaign materials...
That and my players tend to be slllllllllllllllloooooooooowwwwwwwwwww when it comes to picking up the pace (we're about 3 game sessions behind where everyone SHOULD be)
I'll see what I can do for the blue-scales...when I have time.
No problem...we understand that we can't all be workaholics with workload suicide death wishes.
kronos wrote:[That's what other people are for.. coming up with ideas and even statting some of them out to lighten the load on the main contributors.
kronos wrote:Here's a new Shemarrian Wolf breed, only for the Nightmare Tribe this time.
Hellhound Nightmare Tribe Elite Wolf Breed
The Hellhound is a Nightmare Tribe variant of the standard Shemarrian Wolf, playing off legends of, and actual, hellhounds. These wolves are about 25% larger, have a more wild and vicious look to them, and have black fur and usually red or yellow eyes that glow. The fangs and claws are over sized, they breathe fire from their mouths and are known to have a death stare. Using phase technology, which the Nightmare Tribe isn't answering on how they acquired it, these wolves can take on a 'ghost-like' form, passing through obstacles, or even avoiding attacks, if they are aware of it, which lends to the disguise of them being real hellhounds.
Hellhounds are expensive and difficult to create due to the OP-Fields, making them rare. They are usually companions of high ranking members, or for important missions, especially in areas where there are a lot of superstitious folks, where sight of the hellhound will keep civilians away, keeping casualties lower.
Normal Shemarrian wolves will treat a hellhound as an alpha, but will also keep their distance, finding their presence slightly off putting, but will follow orders.
Hellhounds have 50% increase to M.D.C. to all locations, increase height to 5 feet, width (at shoulders) to 3 feet, length to 8 feet to the rump, plus 4 feet for the tail, and weight is increased to 900 lbs.
Strength is increased to 35, (43 for the jaws), and running speed is increased to 220 mph.
Leaping is 50% greater than standard Shemarrian wolves.
Hellhounds have 7 attacks per melee, making them more deadly than normal wolves.
Fur is black, made of light, IR and radar absorbing material, making them difficult to detect and see in shadows, granting a +15% bonus to prowl.
Vibroclaws deal 3d6 instead of 3d4, look far more vicious and wicked.
Bite deals 1d8x10 S.D.C. or 2d6 M.D on a restrained nip, 4d6 on a full strength bite, and 8D6 for a power bite (counts as two attacks).
Hellhounds can apparently breath fire---actually a short-range plasma projector firing through the mouth. Range is about 300 ft, and does 4d6 MD per shot. The hellhound can also ‘leak’ hot plasma-excited gas out of its mouth, adding 2d4 MD to a bite and giving it a fearsome ‘flaming mouth’ look, with glowing flames and smoke wafting from its jaws. This is a similar system to the Pyranine breed of wolf, but with shorter range, and slightly more powerful blasts.
Added to the eyes are lasers, giving the hellhound a death stare.
Eye Lasers
Range: 1,000 ft
Damage: 2d6 MD single blast, 4d6 MD from both eyes simultaneously
Rate of Fire: ECHH
Payload: Effectively Unlimited
Bonus: +2 to strike (in addition to any other bonuses)
Hellhounds have OP-Fields (out of phase fields), which allow them to become insubstantial. When these fields are activated, for some reason, the edges of their fur takes on a slight hazy, or misty look, giving them a more ghost-like appearance. Activating the OP-Field takes an action, but can be combined with movement, allowing to run through walls quickly or through obstacles quickly. The OP-Field is designed for quick operation, allowing it to be activated and de-activated rapidly, allowing activation, movement through an obstacle then quick deactivation for a strike. This lends to the disguise of a real hellhound, lending to the legend that they are deadly ghosts that are difficult to harm.
Hellhounds also have a powerful, but contained self-destruct mechanism, that upon depletion of the main body M.D.C., a powerful plasma charge consumes the remains in a great ball of fire, leaving only ash and no trace of its mechanical nature. This plasma fire deals 3d6x10 to a 20 foot area, completely consuming the remains of the hellhound.
taalismn wrote:
I think I'll pre-empt DhAkael by saying something along the lines of:
Kydian Warrior: "They breath fire. They shoot lasers from their eyes. They run through walls. Why don't we save everybody the trouble and shoot OURSELVES?"
DhAkael wrote:[
Yeah, that is something I'd have posted... get outta my head y'mind reader.
89er wrote:Do what needs to be done, I knew it would change anyways.
Just work your magic, take what you want, and break it out when it's ready.
taalismn wrote:Codex Shemarrian updated to reflect added projects and new additions.
kronos wrote:taalismn wrote:Codex Shemarrian updated to reflect added projects and new additions.
Huzzah! Although.. A link to the page that the entries are on would help people who are searching for something specific. I know trying to search through 37 pages can get tedious.
taalismn wrote:kronos wrote:taalismn wrote:Codex Shemarrian updated to reflect added projects and new additions.
Huzzah! Although.. A link to the page that the entries are on would help people who are searching for something specific. I know trying to search through 37 pages can get tedious.
I personally don't know how to do that(embed a link buried under text that will take you directly toa specific location), YET, but I'll see what I can do(add to list of 'things I must learn').
glitterboy2098 wrote:how does it know who is an authorized party? that is one of my big issues with "boobytrap" based reverse engineering prevention.. traps usually are not going to be able to tell if tampering is authorized or not, and you don't want to have your guns/vehicles/ships/whatever killing your own maintenance crews..
taalismn wrote:“And this is my prototype of the HyperHydra Acid-Spitting DireCyberCat.”
“Oh, how CUTE!”
kronos wrote:taalismn wrote:“And this is my prototype of the HyperHydra Acid-Spitting DireCyberCat.”
“Oh, how CUTE!”
I want to know what a full size HyperHydra Acid-Spitting DireCyberCat is like now!
glitterboy2098 wrote:kronos wrote:taalismn wrote:“And this is my prototype of the HyperHydra Acid-Spitting DireCyberCat.”
“Oh, how CUTE!”
I want to know what a full size HyperHydra Acid-Spitting DireCyberCat is like now!
probablt something like this under the faux-fur..
glitterboy2098 wrote:kronos wrote:taalismn wrote:“And this is my prototype of the HyperHydra Acid-Spitting DireCyberCat.”
“Oh, how CUTE!”
I want to know what a full size HyperHydra Acid-Spitting DireCyberCat is like now!
probablt something like this under the faux-fur..
taalismn wrote:But it's a wise idea to tread carefully in a VatFather's workshop...either by accident or design, a lot of that clutter could kill an unarmored and unwary sentient.
DhAkael wrote:taalismn wrote:But it's a wise idea to tread carefully in a VatFather's workshop...either by accident or design, a lot of that clutter could kill an unarmored and unwary sentient.
Thus why the Vat-father never made it over to my side of the Megaversal veil.
The gynoids have a hard enough time keeping the collateral damage from their "redeemed" Skullcrusher sisters to acceptable levels.
...and don't get me started on the Blood Rider's insurance premiums.
89er wrote:Any fake magic coming down the tubes?
89er wrote:I just realized you didn't pots the medusa and roller wolves in the codex page.
89er wrote:I like how the nanotech gives them options but does not over power enemies.
Does the Vulcar have something to do with molten metal or rock?
89er wrote:What are war mounts 43 and 44?
How do EShemar cuddle?
taalismn wrote:89er wrote:
How do EShemar cuddle?
43 and 44 are new Wolf's Path warmounts, for Kronos.
(the Elders tend to frown on 'unsafe' or 'protected' links without proper firewalls and buffers, owing to rumors of computer viruses spread in this manner...such OTDs wouldn't be enough to kill a Shemarrian, since part of their core essence is psionic in nature, but they CAN foul up a Shemarrian with partial paralysis, sensory blindness, and other disorders, requiring a painful rebooting and reloading of affected programs from an uninfected source. The Ghost Riders, who are more vulnerable to computer viruses than the EShemar, are even more adroit at creating 'immune software' on account of them being the Tribes' information warfare experts, so they do a booming business selling the equivalent of Norton software protection to the other Tribes(as well as VR 'fun kits').
DhAkael wrote:[
*Facepalm*
I can see those cheezy 1950's "Public Service" movies now...
"This is an input-jack. It is a very delicate and special part of a Shemar sister. Now Ulah has gone and done something bad. She's let a stranger interface with her 'jack and now she [insert any number of spurrious maladies] because she did un-safe linking outside of pair-bond Progen.
Don't link outside of pair-bond or you'll [insert spurrious maladies redux]."