Full Conversion Cyborg Concepts

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89er
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Full Conversion Cyborg Concepts

Unread post by 89er »

I have seen the work Paladin Steel is making, but I have a few FCC ideas that could work, I just need some feedback. Also feel free to post your ideas for FCCs, from the workable to the weird.

+Bomb Borg
The FCC is a literal walking bomb, utilizing a series of powerful mini grenades that are scattered over the body. The blast is then shaped by powerful force fields in a stable direction, while protecting the cyborg from shrapnel and their own blast. The standard grenades can be changed with other types, including exotic cryo grenades and chemical ones.

+Surgeon Borg
This FCC is a combat medic who ensures troops are stable enough to make it to evacuation, but its specializes in retrieving the brain tanks of downed Borgs. The brains can be stored in a special compartment that can be unloaded for a new one. Using a database of anatomy and industrial strength surgical instruments, this borg can take apart bodies as well as he can put them back together.

Have fun with this and feedback helps everyone.
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Dr Megaverse
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Re: Full Conversion Cyborg Concepts

Unread post by Dr Megaverse »

Dig the surgeon Borg! Very interesting idea. Almost makes me think of an organ repo man lol.
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Re: Full Conversion Cyborg Concepts

Unread post by Akashic Soldier »

Give the Surgeon 'Borg an automated backpack that can be used for surgery and to carry a single downed person so they are kind of like a bipedal ambulance with guns.

The Grenader Borg is a good idea too, make sure it has mine detection and maybe some sort of custom modifcation that allows it to trigger mines (enemy or otherewise) remotely after detection. That'd be freakin' sweet.
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Re: Full Conversion Cyborg Concepts

Unread post by taalismn »

Have a surgeon borg in the offing, though I thought I already posted it. :D
Bomb Borgs could be done easily enough with directional claymore charges or reactive armor plates harnessed to the outside of the 'borg like applique cyborg plate armor.
And ugly expansion on the bomb borg...It isn't stated, but I have no doubt that some of the nastier dealers in slave-borgs equip their 'products' with explosive loyalty 'leashes'....it wouldn't take too much stretching to up the size of those things to full-on bomb size...line the entire body cavity with an 'insulation' layer of simtex. If you're not keen on recovering the cyborg parts for recycling, it's a way to (dramtically) insure that your cyborg slave doesn't go running for help from other people(especially once word gets around that the 'borgs from a certain slave house tend to explode violently and take out anybody attempting to help them). :twisted:
-------------
"Trouble rather the Tiger in his Lair,
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89er
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Re: Full Conversion Cyborg Concepts

Unread post by 89er »

taalismn wrote:Have a surgeon borg in the offing, though I thought I already posted it. :D
Bomb Borgs could be done easily enough with directional claymore charges or reactive armor plates harnessed to the outside of the 'borg like applique cyborg plate armor.
And ugly expansion on the bomb borg...It isn't stated, but I have no doubt that some of the nastier dealers in slave-borgs equip their 'products' with explosive loyalty 'leashes'....it wouldn't take too much stretching to up the size of those things to full-on bomb size...line the entire body cavity with an 'insulation' layer of simtex. If you're not keen on recovering the cyborg parts for recycling, it's a way to (dramtically) insure that your cyborg slave doesn't go running for help from other people(especially once word gets around that the 'borgs from a certain slave house tend to explode violently and take out anybody attempting to help them). :twisted:


Could you post said surgeon borg in the PS store?
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Re: Full Conversion Cyborg Concepts

Unread post by taalismn »

89er wrote:
taalismn wrote:Have a surgeon borg in the offing, though I thought I already posted it. :D
Bomb Borgs could be done easily enough with directional claymore charges or reactive armor plates harnessed to the outside of the 'borg like applique cyborg plate armor.
And ugly expansion on the bomb borg...It isn't stated, but I have no doubt that some of the nastier dealers in slave-borgs equip their 'products' with explosive loyalty 'leashes'....it wouldn't take too much stretching to up the size of those things to full-on bomb size...line the entire body cavity with an 'insulation' layer of simtex. If you're not keen on recovering the cyborg parts for recycling, it's a way to (dramtically) insure that your cyborg slave doesn't go running for help from other people(especially once word gets around that the 'borgs from a certain slave house tend to explode violently and take out anybody attempting to help them). :twisted:


Could you post said surgeon borg in the PS store?



I will...I'll see if I can't pull it up after work today, make any necessary upgrades/changes, and put it in the product lineup. :D
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
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Re: Full Conversion Cyborg Concepts

Unread post by DhAkael »

Sadly; only surgeon borg I have is a custom one-shot.
Dr. Dygrade (cybersurgeon; Lvl. 12), cyberhumanoid frame, multioptics visor with macro-lens function and X-Ray, medical sensor hand & surgeon tool hand, multiple auxilary micro-manipulator sub-arms...
...
Abberent alignment. :D

Quite a charming fellow actually, as long as you make all your payments upfront OR, have a reliable creditor. :demon:
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Re: Full Conversion Cyborg Concepts

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Paladin Steel "Schweitzer" Medical Full Conversions Cyborg
(aka ‘Robodoc’, ‘Cyberscalpel’, ‘Chromedic’)

"Is there a doctor in the house?"

"The Black Ripper, we called it. Horrible stuff...turned the water
black as sin, gummed up the beaches like oil, and spread like
wild.....worked fast and killed people painfully and gruesomely....ate away
the stomach and intestinal linings, giving victims the bloody
runs...nothing touched the stuff neither, and a lot of the outsiders who
saw and heard what was going on over radio and video wanted to ask the
Coaltion to come down and nuke the entire area before the stuff spread.
But a coupla full-conversion Schweitzers wanted to go in first and
see what they could do...they went in with several tons of equipment and
several very brave(and non-organic) d-bee assistants they recruited from
Lazlo, and just before deadline to burn a new coastline, they discovered
that ultraviolet light and dragons' blood killed the stuff like sulphuric
acid on dandelions....a half-dozen anemic dragons and lots of black
lightbulbs and actinic flares later, and the Black Ripper was RIPPED...
My hat's off to those fellas....if they'd been regular 'borgs,
they'd not been able to do anything but watch all them people, and maybe
alot more, die, but they had the equipment and the staying power, and the
skill to work around the clock and save the world...."
-Gambi Joe-Jones, Rogue Scholar. "Haunted Waters: An
Account of My Travels along the Gulf Coast"

Not everyone needs or wants bionics for heavy lifting or heavy labor. Most everyone agrees that with the transformations wrought of Earth by the Rifts, and the current state of hostilities between high-tech factions and supernatural creatures, the role of Good Samaritan has become exceptionally dangerous to those willing to commit themselves to
the healing arts, and to put them to work in the real world. In an age where it’s all too easy to become a victim of "collateral damage", or to be inadvertently maimed by a delirious accident victim with supernatural abilities or augmented strength, where diseases are not only rampant, but rapidly mutating, and, in some cases, intelligent, the loss of every
person who has taken the Oath of Hippocrates(or whatever other equivalent) makes the world a much poorer place. It’s all too easy to kill, and to die...but to live, and heal, ...that's another matter.
It’s a challenge PS has long been aware of, and has taken up. With many of its workforce consisting of cyborgs and augments, PS long needed quality health care to keep its people healthy, and considered itself fortunate to have preserved so much health care
technology around its New Seattle and Vermont home offices. To retain and maintain that good firtune in the face of so many threats, and to extend the benefits of civilization and advanced medicine, PS engineers turned to adapting bionics to the cause of healing.
The Schweitzer FC is an effort to give medical personnel the same advantages in fighting death and disease, as afforded combat cyborgs in fighting robots and monsters. The Schweitzer is a light cyborg frame, never intended for combat, but clad in substantial megadamage armor protection, and crammed with all manner of diagnostic, life support, and
surgical equipment, for dealing with all manner of medical contingencies, from delivering babies and replacing cyberoptics, to field surgery and epidemic control. The Schweitzer has a light, slender appearance for a 'borg, with a streamlined look, without the hard edges and metal crags of combat 'borgs, and plastic/fabric sealed joints and appendages, the better to lock out contaminants and facilitate cleanup in hygienic conditions. The 'borg also has a markedly 'bosomy' look to its upper body, due to all the additional systemry and artificial organs built into it.
The Schweitzer is equally at home in the field, crawling through war debris and disaster ruins in search of people to save, as it is managing an ER, or working in a hospital medical laboratory. Though not designed for combat, its armor is tough enough to turn aside most environmental hazards and stray gunfire, and its fast and strong enough to push aside debris and restrain hysterical patients, before they can do further injury to themselves.
Most Schweitzer conversions are of valiant Body-Fixers and Cyber-Docs who were badly maimed in the line of work, but who elected to undergo full-conversion in order to continue their work. However, PS has begun training a new class of 'cyber-parameds' as medical assistants and combat medics, to meet the need for trained medical personnel in the Rifts world.
If there’s a major complaint about the Schweitzer, it’s that the chromed metal, stain-resistant ceramic and antiseptic plastic body and face of the cyborg are hardly conducive to a reassuring ‘bedside manner’, and many patients, either in pain, delirious under drugs, or suffering from trauma(especially if they received their injuries from robots or power armor) have been known to react badly to the up-close ministrations of a Schweitzer. To better place patients at ease, many full-conversion doctors partial disguise their features with clothing(hospital long coats and scrubs) and/or invest in more lifelike facial features and voice box modification to appear more charismatic and calming.
The Schweitzer is another design of Paladin Steel's which has become
available to the general market; though initially its expected to be
available only from areas with both the medical structures and technology
to properly train and equip new conversions, such as Lazlo, Tolkeen,
Greater New England, and Free Canada(Tundra Rangers). Free Quebec is also rumored to be developing their own version, and Triax has recently unveiled their own ,
nearly identical, model, rumored to be called the 'Salk". .

Type: PS-RX-FC-8 Schweitzer
Class: Full conversion Borg - Medical
Crew: One volunteer
M.D.C. By Location:
Hands(2) 25 each
Arms(2) 60 each
Legs(2) 85 each
Feet (& Foot Pads)(2) 25 each .
*Head 80 .
**Main Body 170 .
*Destroying the head of a Cyborg will kill the character!
However, the head is a small and difficult target to hit. The attacker
must make a called shot and even then he is -3 to strike. The hands, and
forearms are also difficult targets to hit and are -4 to strike on a
called shot.
**Depleting the M.D.C. of the main body will effectively
destroy the artificial body, but emergency systems will keep the brain and
vital organs alive for 36 hours. Recovery of the severely damaged body
will enable doctors to place the character on life support systems that
will keep him alive until a new bionic body (same style or other) is
available, for full conversion. Failure to find the damaged Borg within 36
hours means the character dies.


Note: Schweitzer cyborgs cannot wear regular cyborg armor types, but CAN
wear modified human-type armors. In practice, most Schweitzer 'borgs wear
only surgical smocks and boots over their cyborg bodies.

Speed:
Running: 30 mph max . However the act of running does
not tire the operator out and the maximum speed can be maintained
indefinitely.
Jumping: The powerful robotic legs are strong and capable
of leaping 10 feet high or 18 ft lengthwise. A running leap adds 50% to
distance/height.
Flying: Not possible without a jet pack
Underwater: The Schweitzer sinks like a stone, but can run
along the bottom at 5 mph and survive depths of 500 ft.

Statistical Data:
Average Height: 6.5 feet ,
Width: 1.5 feet
Length: 1.1 feet ,
Weight: 290 lbs.
Power System: Nuclear Fusion
Physical Attributes: Equal to PS. 21, PP. 24,.
Bonuses: Standard cyborg bonuses of +3 save vs magic, impervious to
bio-manipulation
+2 initiative
+3 strike/parry
+5 dodge
+2 Pull Punch
+2 to roll with impact
+1 save vs horror factor(what good is a surgeon who faints at the
sight of blood?)
Penalties: Touch/tactile sense(hands only) is 90% of human norm.
Rest of the body is only 70% of normal.
Prowl penalty: -10%

Special Skills/Training---Schweitzers are unusual in that they tend to have
far more academic and specialist skills than the average 'borg, given that
they are medical professionals. As a result, special consideration must be
paid to the skills and training of Schweitzer FCs.
Most Schweitzer FCs(60%) are/were Body Fixers and Cyber-Docs who
underwent bionic conversion as a result of mortal injury. These characters
are typically of levels 1-8 in experience, and have their complete skills
from their pre-Cyborg OCC, but have the skill proficiencies frozen, until
such a time as they become entirely comfortable with their new bodies.
New (1st level)conversion Schweitzers have the option of becoming
Cyberparameds/medtechs...trained from the outset to use their new bodies in
the pursuit of medicine and science. see below for this new OCC-class.
Black Market Cost: 7 million credits with all standard features, weapons,
and sensors.

Standard Bionic Features
Note: These features are all found in the bionic and
cybernetic section of the Rifts RPG.
1. Bionic lung with gas filter & storage cell
2. Built-in language translator
3. Built-in radio receiver & transmitter
4. Clock calendar
5. Gyrocompass
6. Modulated voice synthesizer
7. Multi-optic eyes
8. Built-in loudspeaker
9. Universal headjack with amplified hearing and
sound filtration systems.

Special Features:
a) Fatigue Booster Wiring---Fatigue Boosting allows the 'borg to remain
alert and active without need of sleep for extended periods of time. The
Schweitzer can go without sleep for up to three days(72 hours) at a time,
but will need to sleep twice as long as normal(16 hours)afterwards.

b)Medical Optics---Magnification(7 ft range, 400x mag), Thermo-Imaging,
IR/UV Optics.

c)Medical Sensor Hands(as described in Rifts: Triax, pg. 153) By simply
touching a patient, the Schweitzer can glean much information about the
health and condition of the person.
w/Heat Sensor
Epidermic Analyzer
Pulse and Pressure Detector
Stethoscopical Feature
Radiation Sensor
Micro-Metal Detector(5 ft range)---Great for locating shrapnel and
bullets lodged in wounds.
Ultra-Sound Scanner( Contact, 5 ft range)---perfect for detecting
shrapnel, internal obstructions, checking on fetuses, and, incidentally
detecting flaws and hidden passages in walls and piping.

d)Med-Comp---A modified military 'Expert System' , this microcomputer has
been designed to hold an internal library of medical information, that can
be called up at will, and displayed either on an internal video inset, or
via audio. The Med-Comp can provide known information on species
psychology, drug interactions, known disease organisms, recommended
courses of treatment, and even be upgraded to provide more up-to-date
information(its common practice for Schweitzers to exchange copies of their
medical files, and share new information). The Med-Comp also holds and
organizes all the physician's notes and medical files, allowing them to
track a patient's condition. +10% to medical skill rolls for diagnostic
purposes.

e)Cyber-Diagnostic Scanner---This system plugs into and scans a patient's
cybernetics and bionics for problems. For MA/PS/T-Tech cyborgs and
cybernetics/bionics, this can be done with 90% accuracy; all other makes
and models with 60% accuracy.

f) Circuit Reader---Built into one of the forearms is an advanced Schematic
Sensor that allows the 'borg to "read" a cyborged patient's electronics
systems, even if they don't have plug-in diagnostic access. Can effectively diagnose common Black Market and PS/GNE cyberware at 95%, while more recent Triax and Republic of Japan designs can only be effectively diagnosed at 75%. Experimental human-based designs can be disgnosed at 50-65%, while truly alien systems implanted in humans and common D-bee races are only able to be identified and diagnosed with 30% effectiveness(largely working from comparison to more conventional/better-documented systems).

g)Internal IV Reservoirs---Located in the shoulders and chest are special
fluid containers for holding blood plasma and other fluids in stable,
sanitary containment until needed. The Schweitzer has four such reservoirs,
each holding a liter of fluid(4 liter totals).
This part of the 'borg is actually the most troublesome, not for
its operation, but for the decisions it forces on the physician. As not
all patient-types and races have the same blood chemistry, the Schweitzer
must decide ahead of time what sorts of fluid types he or she will be
carrying in ready-state. PS scientists are working on trying to develop
a 'universal plasma' that can be used by (most) warm-blooded races (and
some of the cold-blooded ones).
(Optional)*TW Plasma Assimilator---Adapted from the KT/PS- IMP-1TW Medical Jump Pack. Another TW device that resembles a large glass/crystal bottle with heavy clamped lid, that uses adapted Blood and Ocean Magic spells to create onsite vital fluids. This reactor vessel can create a basic or saline/nutrient solution, enough to sustain a patient for 24 hours, out of thin air, or it can be used to change the blood of one species into a form compatible to another, by introducing several drops of the desired blood into a larger quantity of blood or plasma, while casting the spell. The spell alters the blood into a compatible blood substitute for transfusions.
This system has proven indispensable to interspecies medicine, but in the case of the Schweitzer, requires either an implanted PPE generator/battery, or an external source of PPE to work.
PPE Per Use:(Create Saline/Nutrient Fluid): 5 PPE per gallon
(Modify Plasma) 20 PPE per gallon


h)TW 'Borg Interface---This special linkage system allows the cyborg to
make use of TW devices. Particularly, in the case of the Schweitzer,
medical devices. Note that the 'borg can only use already charged TW
devices, and cannot call upon its own (virtually nonexistent) PPE reserves
to recharge/power them.

i)Floodlights---The Schweitzer mounts a large, powerful illumination
source on a jointed robotic arm, normally stowed folded across the
shoulders. This armature can also be used as an IV stand.

j) Leg Compartments---The Schweitzer has two large compartments in its
legs, next to the fluid reservoirs, for storing additional medical supplies
or personal possessions.

k) Closed Cycle Life Support---The Schweitzer, if need be, can engage a
special recycling and breather system that allows it to go without breathing
in outside air for up to 48 hours, and go without food or water for up to
two weeks. These systems were originally developed for deep space work.

l)Molecular Analyzer/Chem-Scanner-----Essentially an automated and highly-compact biochemical lab capable of performing blood typing, simple pregnancy and tissue-typing, and quick sampling of blood and tissue for common compatibility and rejection factors(especially important when working with multiple species services and communities). This allows the medic a better chance of administering the proper drugs and blood substitute solutions.

Weapons Systems: None standard, but the Schweitzer has a number of
tools that can, in a desperate situation, be considered weapons.
1) Drug Injector Hands---One finger of each hand has a powerful needle or
hypo-injector, for administering drugs. The needle can be replaced between uses, or can be laser-sterilized by a modification of the finger laser-scalpels.
Range: Melee
Damage: 1 SDC plus chemical/drug effects
Payload: 5 doses of up to 4 different chemicals, 20 doses total.

2) Chemical Sprayer System---The Schweitzer is fitted with a chemical
sprayer system. Though this is intended to be used to spray antiseptics
and fire-suppressant chemicals around the 'borg, it can also be used to
deliver incapacitating agents like tear gas, or sedative spray.
Range: 10 ft radius
Damage: By dispersed agent
Rate of Fire: ECHH
Payload: 20 individual doses (as many as five different chemicals
can be carried)

3) Cardiac Resuscitation Shock Contacts---Special panels in the palms of
the 'borg's hands can be used to deliver a short, powerful shock...at lower
power levels this can be used to shock a failing heart back into action,
but at higher levels can be used used to stun.
Range: Melee-contact
Damage: 1d4 SDC at high level, plus stunned for 1d6 melees; -10 to
strike, parry, and dodge, and -50% to all skill rolls.
1d6 SDC at extreme level, stun automatic, plus 20% chance
of stopping the victim's heart(target gets a save vs death/coma)
Rate of Fire: Twice per melee

4) Hand Scalpels and Laser Cutters---The hands/forearms are fitted with a
variety of precision cutting instruments for surgery or cutting through
entangling debris. Since the Schweitzer may be expected to cut patients out
of MDC armor(or, god forbid, cut the armor OUT of the patient), or operate
on beings with natural MDC protection, some of the cutting tools inflict
megadamage.
Range: Melee -6 ft
Damage: (Scalpel Fingers) 1d4 SDC
(Laser Finger) 1d6 , 3d6 SDC, or 1d6 MD, or 2d6 MD.
(Laser Cutter Wand) 1d4, 1d6, 2d6, or 3d6 SDC, or 1 MD
(Retractable Drill) 3d6 SDC or 1d4 MD
Rate of Fire: ECHH
Payload: Effectively unlimited

Hand to Hand Combat
Restrained Punch 1d6+9 SDC
Full Strength Punch 3d6+9 SDC
Power Punch( 2 attacks)1d4 MD
Kick 3d6+9 SDC
Leap Kick(2 Attacks) 1d6 MD
Judo-Style Throw/Flip 2d6 SDC
Body Block/Ram: (2 attacks)

Options:
The Schweitzer can be fitted with any of the standard cybernetic and bionic features in the Rifts books. Favorite options include fitting the 'borg with extra limbs, micro-manipulator extensions, external holographic projectors(for assisting other doctors in performing medical procedures), illumination lamp shoulder rigs, and plasti-flesh facial features.
In general, Schweitzers avoid combat modifications such as implanted weapons, but if they have to accept weapons, favor non-/reduced-lethality weaponry such as stunners and tranquilizer guns.

*Auxiliary Life Support System---Cyborg Field Life
Pack(CFLP)---Essentially a built-in heart, lung, and kidney dialysis
machine, for keeping patients alive until they can be moved to better
facilities. The CFLP contains an artificial lung/respirator, suction
pump, 2 IRMSS-type kits, artificial kidney/dialysis filter, rotary heart
pump(as opposed to the old clunky Jarvik-style heart), bio-monitors, and up
to 2 gallons of blood substitute (in addition to the cyborg's own internal
reserves). The CFLP tends to give the cyborg a potbellied or 'pregnant'
look. The CFLP can keep a patient alive on life support for up to 36
hours before the blood scrubbers and other bio-packs need to be
recharged/replaced.
Weight: Adds 60 lbs to overall weight.
Cost: 50,000 credits

*Cryo-Pump---A combination cyrogen supply tank and coolant system for freezing specimens, and quick-freezing bodies and loose organs for later reattachment or study. Hooks up to a carry-sack and alerts the operator if stasis is broken or the temperature exceeds safe storage limits. The tank holds up to a gallon of recyclable cryogen fluid.
Cost: 30,000 credits

*Life-Bubble Kit---The "Life Bubble" was developed from the same automatic
deployment technology as the paratrooper parasail and PS combat shelters, but instead of unfolding/stowing a parachute or airfoil, the LBK enfolds the cyborg and a
patient in an air-sealed plastic bubble(1 MDC). The LBK is particularly
useful for surgery and treatment in the field, where conditions are less
than septic, or there is the presence of chemical/biological agents. The
LBK only has 6 hours of air/life-support, but this can be extended with
additional air tanks hooked in.
Weight: Adds 25 lbs to overall weight.
Cost: 50,000 credits



Schweitzer Cyborg Cybermedtech OCC
“Refugee camps in a war zone are a special hell; they’re full of unhappy, frightened people who don’t know what from the other, crammed together with too little food, water, shelter, sanitation, or order. Perfect breeding ground for a thousand diseases we don’t see in civilization. What little health care they have is hamstrung by too little medicine, too few qualified caregivers, and too many patients, many with conditions that require long term care or special facilities. It gets even worse when the combat zone is close by and they’re bringing in casualties that are still bleeding from all manner of wounds. And if the local combatants drop by to commandeer your medical supplies, or the refugees start turning on each other, and you get caught in the middle? The best of intentions makes for poor armor indeed. That’s how I lost six of my friends and my old body; bunch of unhappy ex-Tolkeenites believed a rumor we were selling the antibiotics to the wealthier refugees. Barely got pulled out of there alive by the SkyKnights.
Now I hear there’s an ugly war brewing again in Europe, and there’s refugees flooding across the borders into Alliance-friendly Dantegardan and Roman territory. More refugees than from Tolkeen even. The Alliance is sending humanitarian aide and I’ve signed up to go. Why, when it almost killed me last time? Simple. Because people are hurting, and I have to help them! BECAUSE they’re afraid and desperate, I gotta go. Somebody has to care, somebody has to be the rock of reassurance to them, the reminder that they’re not alone. And with this new body of mine, I can be all that, without worrying about falling ill or falling on a scalpel in somebody else’s hand. I’ll be strong for them.”
----Tanno Relansa, GNE Red Cross Cybermedtech

The "Cybermedtech' is a specially-trained practitioner of medicine, equipped with a Schweitzer FC body and all its features. The proper Cybermedtech undergoes a minimum of one year of rigorous training (beyond cyber-rehab) and practice in the use of their new bodies and the basics of emergency medicine, before starting out in the field, attached to an EMT unit or other medical team. The training is more extensive than that normally given to 'borgs, with an emphasis on healing, rather than combat. The
Cybermedtech is more than a jumped-up paramedic or EMT, but is not as experienced or skilled as a full-degreed Body-Fixer or Cyber-Doc. This character knows a little more than the average Body Fixer about cybernetic and bionic medicine, and has greater training in fields like epidemiology and microbiology than the average Cyber Doc. Cybermedtechs also have some working knowledge of mechanical and electrical engineering, particularly
when it comes to rigging field hospital systems. With time and experience, a Cybermedtech can become a full-fledged Body Fixer, Cyber-Doc, or scientist in their own right, if they decide to specialize in any particular field.
Cybermedtechs tend to rely more on their bionics than anything else, though, and it is this dependance on technology that may cause them problems, as they tend to overlook the benefits of Holistic Medicine, and other 'natural' proccedures. However, the use of TW 'Borg interfaces and TW Med Kit technology is helping to remedy this problem by providing the cyborg with more options.
Cybermedtech training is available at any of the North American Alliance nations, and branch schools/programs are appearing in Lazlo, New Lazlo, Los Alamos, and other high-tech kingdoms with more than a passing concern for public health.
OCC Skills
Paramedic(+20%)
Field Surgery(+20%)
Biology(+25%)
Read Sensory Instruments(+15%)
Math: Basic & Advanced(+15%)
Computer Operation(+5%)
Literacy(+30%)
Language:(One additional of choice +20%)
Pilot Automobile(+5%)
W.P. Knife
OCC Related Skills: Select 8 "Other" skills, plus select two additional
skills at level six, one at level 9, and one at level twelve.
Communications: Radio: Basic only(+10%)
Domestic: Any
Electrical: Any(+5%)
Espionage: None
Mechanical:Any(+6%)
Medical: Any(+15%)
Military: Nuclear, Biological, Chemical Warfare only(Counts as two
selections)
Physical: Any , except Acrobatics and Boxing
Pilot:Any(+5%)
Pilot Related: Any
Rogue: Streetwise and Palming only
Science: Any
Technical: Any
W.P.: Any
Wilderness: Identify Plants and Fruits only
Secondary Skills: Can select six secondary skills from the list above,
excluding those marked "None", without any bonuses.

Experience Table: Use Cyborg Experience Table

Equipment/Possessions: A Cybermedtech starts out with a standard kit of
two surgical gowns, disposable boots, disposable gloves, surgical
kit(scalpels, clamps, sutures, needles), medical kit(first aid kit,
bandages, antiseptics, protein healing salve, aspirin, painkillers,
antibiotics, hypodermic gun, flashlight), IRMSS and RMK kits, hand-held
computer, inflatable splints/casts, folding stretcher, six unbreakable
vials, thermometers, reloads for the antiseptic and drug systems, and a
portable laboratory. Also has a plastic bag dispenser(with about a dozen reusable sealable plastic bags) and 1-4 larger carry bags/body bags.
May also have rappeling gear(grapples, winches, 200 ft of rope) and 1-4 stasis bags, as well as other equipment, depending on circumstances, and assignment.
May also have two weapons of choice with 1d4 clips. Vehicle is
typically a truck, hovercar, or unarmed APC; no military vehicles(i.e., obvious tank or weapons carrier) or robots. EMT teams will have specially fitted vehicles(VFS/PS/GNE teams are fond of the Milksnake PS-MEDEVAC-03/07 and AVA/VW Camper Van) with onboard life support, fire extinguishers, and extraction tools.
Cybermedtechs in the service of Greater New England and its
affiliates will also have accss to Triax-style IRVT-, RAU-, RSU-, and
IROU-kits, TW medkits and Spell-Hypos, as well as medical supplies
applicable to llocal and more common non-human races.

Money: Typically has 2d4x1000 credits in savings and 2d4x1000 credits in
barterable items/medical equipment. Cybermedtechs working for GNE will earn
, on average, 400 credits a week for interns(levels 1-4), 600-800
credits/week for more experienced medical personnel(EMTs, combat medics,
rapid-response SAR staff), and 900-1500 credits/week for 'borgs who elect
to specialize in a particular field(nuclear medicine, research, germ
warfare/epidemiology(prevention of), xenobiology, etc.).
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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taalismn
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Re: Full Conversion Cyborg Concepts

Unread post by taalismn »

Redfor 2-25 wrote:like the medic borg. The bomb borg not so much. The bomb borg just doesn't seem that practical. Now as far as a loyalty leash for FCB's I think a small explosive charge at the brain, nothing big, just a few ounces as the brain. Make it remote detonating, or set up under a radio "Umbrella". Example Leave this area, and the 3 ounces of C-4 at the base of brain your goes POP.



OP's original concept was for a grenadier cyborg, like a mobile artillery battery, maybe with a 'death blossom' style attack...run or jump high speed into an enemy formation then start popping off 360-degree fire in the form of 'finger' grenades, 23mm and 40mm grenades. Add concussion-resistant armor to reduce the air pressure pounding you're going to get. Good if you're surrounded by an army of skelebots, xiticix, or other swarmers, and you don't have the time to aim at each and every individual target in range.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Icefalcon
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Re: Full Conversion Cyborg Concepts

Unread post by Icefalcon »

I have done a battlefield mechanic borg before. It included tool tentacles for helping the borg work on a vehicle quickly in combat. The borg also included a small armored tank on its back to carry spare fuel for vehicles that use it.
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Re: Full Conversion Cyborg Concepts

Unread post by taalismn »

Icefalcon wrote:I have done a battlefield mechanic borg before. It included tool tentacles for helping the borg work on a vehicle quickly in combat. The borg also included a small armored tank on its back to carry spare fuel for vehicles that use it.



I take it it comes with a skill training package in addition to standard cyborg rehab? Automotive Mechanics and General Mechancis/Maintenance at least...
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Wooly
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Re: Full Conversion Cyborg Concepts

Unread post by Wooly »

Large (but not Sovietski large) Centaur style Fire support Borg with automatic, magazine fed, backpack mortar, mini missiles, etc (or other indirect fire weapons) and the ability to launch multiple micro insect sized drones as spotters.
“When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.” - C.S. Lewis
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Re: Full Conversion Cyborg Concepts

Unread post by taalismn »

Wooly wrote:Large (but not Sovietski large) Centaur style Fire support Borg with automatic, magazine fed, backpack mortar, mini missiles, etc (or other indirect fire weapons) and the ability to launch multiple micro insect sized drones as spotters.



Working on a Polish cyborg with a treaded lower torso and a 76mm howitzer-cannon(complete with gunshield) mounted on the back....essentially a permanently manned Self-Propelled Gun. :D

Exotic concept would be to mount your brain in the torso, and replace the head with the Robot Remote Sensory Probe...watch your enemies' expressions as they think they've blown your head flying off, when in fact you're maneuvering to get a better look at them. :bandit:
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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TechnoGothic
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Re: Full Conversion Cyborg Concepts

Unread post by TechnoGothic »

Made a new "shocktrooper" borg based on Triax's Manhunter Red Borg.
It has like 9 attacks at lvl one.
TechnoGothic
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Wooly
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Re: Full Conversion Cyborg Concepts

Unread post by Wooly »

taalismn wrote:
Wooly wrote:Large (but not Sovietski large) Centaur style Fire support Borg with automatic, magazine fed, backpack mortar, mini missiles, etc (or other indirect fire weapons) and the ability to launch multiple micro insect sized drones as spotters.



Working on a Polish cyborg with a treaded lower torso and a 76mm howitzer-cannon(complete with gunshield) mounted on the back....essentially a permanently manned Self-Propelled Gun. :D

Exotic concept would be to mount your brain in the torso, and replace the head with the Robot Remote Sensory Probe...watch your enemies' expressions as they think they've blown your head flying off, when in fact you're maneuvering to get a better look at them. :bandit:



The head idea is great! Why the gun shield? There is no crew to protect so what is the point?
“When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.” - C.S. Lewis
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Re: Full Conversion Cyborg Concepts

Unread post by taalismn »

Wooly wrote:
taalismn wrote:
Wooly wrote:Large (but not Sovietski large) Centaur style Fire support Borg with automatic, magazine fed, backpack mortar, mini missiles, etc (or other indirect fire weapons) and the ability to launch multiple micro insect sized drones as spotters.



Working on a Polish cyborg with a treaded lower torso and a 76mm howitzer-cannon(complete with gunshield) mounted on the back....essentially a permanently manned Self-Propelled Gun. :D

Exotic concept would be to mount your brain in the torso, and replace the head with the Robot Remote Sensory Probe...watch your enemies' expressions as they think they've blown your head flying off, when in fact you're maneuvering to get a better look at them. :bandit:



The head idea is great! Why the gun shield? There is no crew to protect so what is the point?



Coolness factor. Plus shields are cheap protection(it's a plate, as opposed to curved, cut, and machined exo-armor). easily replaced, and hiding behind one, the enemy can't make a called shot on a specific part of you that's behind cover.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Wooly
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Re: Full Conversion Cyborg Concepts

Unread post by Wooly »

A flying Borg for CAS and ariel recon, spotting, etc would be cool. Like Soaron from the late 1980s Captian Power kids tv show.
“When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.” - C.S. Lewis
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Re: Full Conversion Cyborg Concepts

Unread post by taalismn »

Armadillo Heavy Cyborg---Able to curl up into a large, heavily armored ball, and roll along, taking half damage from falls and impacts.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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89er
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Re: Full Conversion Cyborg Concepts

Unread post by 89er »

Add on some boosters, stabilization, and you have a smart wreaking ball to roll over all manner of jerks.

Or heavy cyborgs, launched from cannons, then unfurls inside to cause havoc.
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boxee
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Re: Full Conversion Cyborg Concepts

Unread post by boxee »

Death Walking Borg-
This borg looks like a normal partial conversion borg. This borg has several hidden features. Weapons and not only standard weapons. Small canisters over the body can release diseases, toxins, radiation. This borg litterally subtlely poisons and diseases everything around.
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Icefalcon
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Re: Full Conversion Cyborg Concepts

Unread post by Icefalcon »

taalismn wrote:
Icefalcon wrote:I have done a battlefield mechanic borg before. It included tool tentacles for helping the borg work on a vehicle quickly in combat. The borg also included a small armored tank on its back to carry spare fuel for vehicles that use it.



I take it it comes with a skill training package in addition to standard cyborg rehab? Automotive Mechanics and General Mechancis/Maintenance at least...

Indeed.
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13eowulf
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Re: Full Conversion Cyborg Concepts

Unread post by 13eowulf »

These are just some ideas, not fully developed write-ups. Feel free to run with them...

Drone Controller FCC - Basic Body, highly advanced communications array to allow mental control of several remote drones, as extensions of their own body.
-- Addendum to Drone Controller: Have some of the drones be beasts or animals of some sort, maybe highly intelligent, but not sentient, who are trained/programmed (a combo) to look upon the Drone Controller as their master/leader/alpha. This allows for semi-autonomous action when not being directly controlled.

Transforming FCC -
EDIT: On second thought risk of accusations of conversion are too great, disregard.


Aerial FCC - I dont mean add a jet-pack, or the Traix 2 FCC pilots, I mean a FCC that is designed for aerial combat vs. SAMAS and/or other non-jet-fighter aerial combatants. Highly manoeuvrable, special chassis for aerodynamics, retractable wings and fins, tools and weapons geared more towards related combat and flying PA dog-fighting (I think there may be one of these in Russia, but am not sure, but even if there were that does not mean this idea cannot be expanded on for a semi-unique North America or other local variant).

More non-humanoid shaped Chassis available, I dont know about you, but if I became a Full Conversion Cyborg, I would want the opportunity to be more than just a bigger humanoid, give me like 4 giant spider legs, attached to a lower body that is a giant box shape that can be used for transporting a squad of infantry, or mounting artillery or other gun emplacements, basically a semi-mobile pillbox or firebase, that is controlled by a cyborg mind or some such, maybe there is a giant humanoid torso on it all. Heck make a bunch of the weapons option gunner positions, so that the FCC can carry passengers/gunners, so his attacks per melee can be used otherwise allocated....
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Re: Full Conversion Cyborg Concepts

Unread post by taalismn »

13eowulf wrote:
More non-humanoid shaped Chassis available, I dont know about you, but if I became a Full Conversion Cyborg, I would want the opportunity to be more than just a bigger humanoid, give me like 4 giant spider legs, attached to a lower body that is a giant box shape that can be used for transporting a squad of infantry, or mounting artillery or other gun emplacements, basically a semi-mobile pillbox or firebase, that is controlled by a cyborg mind or some such, maybe there is a giant humanoid torso on it all. Heck make a bunch of the weapons option gunner positions, so that the FCC can carry passengers/gunners, so his attacks per melee can be used otherwise allocated....


Don't forget that non-humanoid species may favor their own body shape for bionic bodies...Thus far we've only seen two non-humanoid cyborgs in Rifts: the Mechanoids and the Vernulians, and for human non-humanoid designs: the dragon-borgs of Japan and the Fu-Dog cyborgs of China.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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13eowulf
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Re: Full Conversion Cyborg Concepts

Unread post by 13eowulf »

taalismn wrote:
13eowulf wrote:
More non-humanoid shaped Chassis available, I dont know about you, but if I became a Full Conversion Cyborg, I would want the opportunity to be more than just a bigger humanoid, give me like 4 giant spider legs, attached to a lower body that is a giant box shape that can be used for transporting a squad of infantry, or mounting artillery or other gun emplacements, basically a semi-mobile pillbox or firebase, that is controlled by a cyborg mind or some such, maybe there is a giant humanoid torso on it all. Heck make a bunch of the weapons option gunner positions, so that the FCC can carry passengers/gunners, so his attacks per melee can be used otherwise allocated....


Don't forget that non-humanoid species may favor their own body shape for bionic bodies...Thus far we've only seen two non-humanoid cyborgs in Rifts: the Mechanoids and the Vernulians, and for human non-humanoid designs: the dragon-borgs of Japan and the Fu-Dog cyborgs of China.


But those are species or area specific, I wouldnt mind these as general options, maybe in a second bionics sourcebook.
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Re: Full Conversion Cyborg Concepts

Unread post by taalismn »

Well, as a human you don't want to get TOO far removed from the basic human(oid) configuration without making allowances for possible psychological adjustment problems cropping up. The more radical the design, the greater the need for accompanying therapy to help the recipient adjust to the new form.
The Chinese 'Lion-Borgs' likely get such as standard in the conversion, as do most of the Japanese dragon-borgs. However, home-brewed and backwoods innovations/improvisations might not enjoy such a luxury.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Full Conversion Cyborg Concepts

Unread post by Aramanthus »

Very nice. Are there any more new cyborgs? I think that those medical ones are truly needed.
"Your Grace," she said, "I have only one question. Do you wish this man crippled or dead?"

"My Lady," the protector of Grayson told his Champion, "I do not wish him to leave this chamber alive."

"As you will it, your Grace."

HH....FIE
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Re: Full Conversion Cyborg Concepts

Unread post by say652 »

pyro borg.standard fullconversion borg.stealth armor. instead of weapons systems the borg has a plasma field generator and contragravity flight. palm and shoulder chemical spray, fire suppressant foam only. nothing spectacular but a design i like.
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Re: Full Conversion Cyborg Concepts

Unread post by Subjugator »

89er wrote:+Surgeon Borg
This FCC is a combat medic who ensures troops are stable enough to make it to evacuation, but its specializes in retrieving the brain tanks of downed Borgs. The brains can be stored in a special compartment that can be unloaded for a new one. Using a database of anatomy and industrial strength surgical instruments, this borg can take apart bodies as well as he can put them back together.

Have fun with this and feedback helps everyone.


I've heard of a transferred intelligence robot horse that was a body fixer. He had enormous bonuses due to the tools being a part of his body and his sensor equipment.

No combat ability though.

/Sub
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Re: Full Conversion Cyborg Concepts

Unread post by say652 »

Johnnycat93 wrote:
say652 wrote:pyro borg.standard fullconversion borg.stealth armor. instead of weapons systems the borg has a plasma field generator and contragravity flight. palm and shoulder chemical spray, fire suppressant foam only. nothing spectacular but a design i like.

Why contragrav flight?

its silent and flies at 200mph. most jetpack type systems fly at 120mph. the russia "gargoyle" borg flies at 250mph but the flight system is huge.
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Re: Full Conversion Cyborg Concepts

Unread post by say652 »

Johnnycat93 wrote:
say652 wrote:
Johnnycat93 wrote:
say652 wrote:pyro borg.standard fullconversion borg.stealth armor. instead of weapons systems the borg has a plasma field generator and contragravity flight. palm and shoulder chemical spray, fire suppressant foam only. nothing spectacular but a design i like.

Why contragrav flight?

its silent and flies at 200mph. most jetpack type systems fly at 120mph. the russia "gargoyle" borg flies at 250mph but the flight system is huge.

No I mean why include such an expensive system on such a relatively normal earth borg? Unless it's supposed to be a custom-model.

i like the system for maneuverability and its silent
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Re: Full Conversion Cyborg Concepts

Unread post by taalismn »

Johnnycat93 wrote:[Well alright, seems expensive and unnecessary unless you're trying to escape orbit but to each his own I guess.



Cyborg-convert a CCW Silverhawk....you've basically got Superman in bionics then. :D
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Full Conversion Cyborg Concepts

Unread post by Nightmask »

taalismn wrote:
Johnnycat93 wrote:[Well alright, seems expensive and unnecessary unless you're trying to escape orbit but to each his own I guess.



Cyborg-convert a CCW Silverhawk....you've basically got Superman in bionics then. :D


I'm surprised I don't see more mention of the cyborg-conversion option for power armor and robots.
Fair warning: I consider being called a munchkin a highly offensive slur and do report people when they err in doing so.

'Reality is very disappointing.' - Jonathan Switcher from Mannequin

It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
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Re: Full Conversion Cyborg Concepts

Unread post by say652 »

Nightmask wrote:
taalismn wrote:
Johnnycat93 wrote:[Well alright, seems expensive and unnecessary unless you're trying to escape orbit but to each his own I guess.



Cyborg-convert a CCW Silverhawk....you've basically got Superman in bionics then. :D


I'm surprised I don't see more mention of the cyborg-conversion option for power armor and robots.

GM wouldn't allow it. lol for borgs my favorites are the japanese light borgs combined with the stealth power armor. in north america i like partial conversion SAMUS pilots. in phaseworld machineperson and the battleram
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Re: Full Conversion Cyborg Concepts

Unread post by taalismn »

Battleram cyborg conversion... Heh, if I hadn't already considered a write-up for the Shemarrian Star Nation and/or the Central Alliance, I'd be scared spitless by the concept.

"WHO'S A LITTLE RUNT NOW, ELROY???!!!" :twisted: ---What a grown-up ex-schoolyard bully in the Three Galaxies DOESN'T want to hear.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Full Conversion Cyborg Concepts

Unread post by Nightmask »

say652 wrote:
Nightmask wrote:
taalismn wrote:
Johnnycat93 wrote:[Well alright, seems expensive and unnecessary unless you're trying to escape orbit but to each his own I guess.



Cyborg-convert a CCW Silverhawk....you've basically got Superman in bionics then. :D


I'm surprised I don't see more mention of the cyborg-conversion option for power armor and robots.


GM wouldn't allow it. lol for borgs my favorites are the japanese light borgs combined with the stealth power armor. in north america i like partial conversion SAMUS pilots. in phaseworld machineperson and the battleram


Odd, Triax even makes explicit mention of people going full cyborg by having an existing power armor or robot refitted for cyborg use. I have to wonder why a GM would reject brain in a jar in a SAMAS (for example) but not a power armor pilot in a SAMAS or a full conversion cyborg done up far tougher than the SAMAS.
Fair warning: I consider being called a munchkin a highly offensive slur and do report people when they err in doing so.

'Reality is very disappointing.' - Jonathan Switcher from Mannequin

It's 'canon', not 'cannon'. A cannon is a big gun like on pirate ships, canon is what you mean when referring to something as being contained within one of the books such as how many dice to roll for a stat.
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Re: Full Conversion Cyborg Concepts

Unread post by taalismn »

Nightmask wrote:[Odd, Triax even makes explicit mention of people going full cyborg by having an existing power armor or robot refitted for cyborg use. I have to wonder why a GM would reject brain in a jar in a SAMAS (for example) but not a power armor pilot in a SAMAS or a full conversion cyborg done up far tougher than the SAMAS.



Probably because in general power armors and robots tend to be more powerful than average cyborgs. And because it's almost like multi-classing; you got a PA or Giant Robo body, and you don't have to leave it to eat, sleep, take a leak, or otherwise do fleshy, vulnerable things.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Full Conversion Cyborg Concepts

Unread post by say652 »

i would allow the mdc onion. frame mdc then bionic armor mdc light infantry(270mdc)for the heaviest worn inside of the power armor,, then of course the mdc of the power armor mdc=X. just hope you never have to prowl. not all battles are front line slugfests and sometimes running and hiding are your only chance for survival. so a full conversion glitterboy would have 770mdc outer layer 270mdc armor over a 280mdc frame for a total of 1320md required to vaporize the character. on par with cosmoknights and godlings. for the ps use the power armor robotic ps only.
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Re: Full Conversion Cyborg Concepts

Unread post by taalismn »

say652 wrote:i would allow the mdc onion. frame mdc then bionic armor mdc light infantry(270mdc)for the heaviest worn inside of the power armor,, then of course the mdc of the power armor mdc=X. just hope you never have to prowl. not all battles are front line slugfests and sometimes running and hiding are your only chance for survival. so a full conversion glitterboy would have 770mdc outer layer 270mdc armor over a 280mdc frame for a total of 1320md required to vaporize the character. on par with cosmoknights and godlings. for the ps use the power armor robotic ps only.



I'd only allow it if you're a brain in a box, reliant wholly on interface hookups to control everything. Bear in mind, though, that such an onion can also be a prision, since the working parts of the arrangment are going to be melted/blown away before the innermost layers get breached.
If he's a mobile cyborg inside all that, I'd rule some performance penalties for such an adhoc arrangement, because even for a cyborg, wearing all those layers of armor is like too many sweaters. They've gotten used to controling their own new bodies and now layer on that? There's going to be some slippage of those lightning fast reflexes, even with direct hookups.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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wyrmraker
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Re: Full Conversion Cyborg Concepts

Unread post by wyrmraker »

One of my peeves when reading about cyborgs has always been that the brain keeps getting stashed in the head, which is always one of the less armored areas. Why not put the brain is the chest of the chassis? After all, one decent gunslinger and a melee round and that borg's head is gone.
And I love the idea of converting powered armors into cyborg shells. I also feel that full conversion cybernetics and robotics should be interchangeable. I see no reason why they shouldn't.
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Re: Full Conversion Cyborg Concepts

Unread post by wyrmraker »

Johnnycat93 wrote:
wyrmraker wrote:One of my peeves when reading about cyborgs has always been that the brain keeps getting stashed in the head, which is always one of the less armored areas. Why not put the brain is the chest of the chassis? After all, one decent gunslinger and a melee round and that borg's head is gone.
And I love the idea of converting powered armors into cyborg shells. I also feel that full conversion cybernetics and robotics should be interchangeable. I see no reason why they shouldn't.

Well a few full conversion borgs keep a majority of their facial structure intact.

I'm not talking about the face. After all, this level of robotics and cybernetics allows a cyber-doc to attach someone's face to just about anything (don't tick off your black market cyberdoc. He might put your face in an uncomfortable location). The face is essentially disconnected from the brain, and reconnected via wiring and tubes, or is an artificially generated copy of the original face (I would lean towards the latter, personally). The brain itself in a comparitively lighter-armored section of the body, like the head instead of the chest, never made sense to me.
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The Baron of chaos
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Re: Full Conversion Cyborg Concepts

Unread post by The Baron of chaos »

wyrmraker wrote:
Johnnycat93 wrote:
wyrmraker wrote:One of my peeves when reading about cyborgs has always been that the brain keeps getting stashed in the head, which is always one of the less armored areas. Why not put the brain is the chest of the chassis? After all, one decent gunslinger and a melee round and that borg's head is gone.
And I love the idea of converting powered armors into cyborg shells. I also feel that full conversion cybernetics and robotics should be interchangeable. I see no reason why they shouldn't.

Well a few full conversion borgs keep a majority of their facial structure intact.

I'm not talking about the face. After all, this level of robotics and cybernetics allows a cyber-doc to attach someone's face to just about anything (don't tick off your black market cyberdoc. He might put your face in an uncomfortable location). The face is essentially disconnected from the brain, and reconnected via wiring and tubes, or is an artificially generated copy of the original face (I would lean towards the latter, personally). The brain itself in a comparitively lighter-armored section of the body, like the head instead of the chest, never made sense to me.

It all boil down how much organics is kept, not all full conversion cyborgs are a "brain in a jar". Even if there is a spine left, this tend to push toward a more "natural" composition of the cyborg. And even in the case of just a brain, well if it is human sized, it is porbably good choice keep things as humanlike as possible to prevent excessive dehumanization. Large non-humanoid cyborg chasss can actually have the brain everywhere(as the dragon cyborg of japan), but remember the less human the chassis is the more the cyborg tend to go nuts, as its mind come to realize WHAT it is(a brain in metallic jar)
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Re: Full Conversion Cyborg Concepts

Unread post by Nightmask »

wyrmraker wrote:
Johnnycat93 wrote:
wyrmraker wrote:One of my peeves when reading about cyborgs has always been that the brain keeps getting stashed in the head, which is always one of the less armored areas. Why not put the brain is the chest of the chassis? After all, one decent gunslinger and a melee round and that borg's head is gone.
And I love the idea of converting powered armors into cyborg shells. I also feel that full conversion cybernetics and robotics should be interchangeable. I see no reason why they shouldn't.


Well a few full conversion borgs keep a majority of their facial structure intact.


I'm not talking about the face. After all, this level of robotics and cybernetics allows a cyber-doc to attach someone's face to just about anything (don't tick off your black market cyberdoc. He might put your face in an uncomfortable location). The face is essentially disconnected from the brain, and reconnected via wiring and tubes, or is an artificially generated copy of the original face (I would lean towards the latter, personally). The brain itself in a comparitively lighter-armored section of the body, like the head instead of the chest, never made sense to me.


Basic human psychology, they put the brain there (in most cases) because that's where human brains are and it's how they perceive themselves. Which is why going the converted power armor route averts that since the brain wouldn't go into the head but the torso with the rest of the life support systems. Your conscious awareness would feel like your brain was in the head though since that's where you've got the optical and auditory sensors set up.

Something you have to wonder about though, borgs that are in the 'destroyed but brain kept alive on life-support' category, they're totally cut off from sensory stimuli like that. Many if not most should end up insane after hours or worse more than a day of that, since more cyborgs don't have a virtual reality simulator built into them in order to maintain sanity by retreating into it while waiting for rescue.
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Re: Full Conversion Cyborg Concepts

Unread post by taalismn »

Nightmask wrote:[
Something you have to wonder about though, borgs that are in the 'destroyed but brain kept alive on life-support' category, they're totally cut off from sensory stimuli like that. Many if not most should end up insane after hours or worse more than a day of that, since more cyborgs don't have a virtual reality simulator built into them in order to maintain sanity by retreating into it while waiting for rescue.


Never mind me. When I've been blown down to my braincase and basic life support, while I'm waiting for rescue I got my cyber e-book reader(with its own battery) to pass the time. ;)
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Full Conversion Cyborg Concepts

Unread post by Subjugator »

The Baron of chaos wrote:It all boil down how much organics is kept, not all full conversion cyborgs are a "brain in a jar". Even if there is a spine left, this tend to push toward a more "natural" composition of the cyborg. And even in the case of just a brain, well if it is human sized, it is porbably good choice keep things as humanlike as possible to prevent excessive dehumanization. Large non-humanoid cyborg chasss can actually have the brain everywhere(as the dragon cyborg of japan), but remember the less human the chassis is the more the cyborg tend to go nuts, as its mind come to realize WHAT it is(a brain in metallic jar)


I'd be astounded if the entirety of a borg wasn't organic*.

/Sub

*Organic means something is a compound containing carbon. Yes...that means Coca Cola is organic and pure water is not.
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Re: Full Conversion Cyborg Concepts

Unread post by say652 »

mp3 player would be cool. what about the virtual reality simulator can that be used for bionic combat training? online dating?
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Re: Full Conversion Cyborg Concepts

Unread post by wyrmraker »

say652 wrote:mp3 player would be cool. what about the virtual reality simulator can that be used for bionic combat training? online dating?

C'mon. We all know what a cybernetic VR setup would REALLY be used for. :roll:
And the programmers would end up having to get more and more depraved in their coding. :shock:
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Re: Full Conversion Cyborg Concepts

Unread post by say652 »

wyrmraker wrote:
say652 wrote:mp3 player would be cool. what about the virtual reality simulator can that be used for bionic combat training? online dating?

C'mon. We all know what a cybernetic VR setup would REALLY be used for. :roll:
And the programmers would end up having to get more and more depraved in their coding. :shock:

yup
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Re: Full Conversion Cyborg Concepts

Unread post by taalismn »

wyrmraker wrote:
say652 wrote:mp3 player would be cool. what about the virtual reality simulator can that be used for bionic combat training? online dating?

C'mon. We all know what a cybernetic VR setup would REALLY be used for. :roll:
And the programmers would end up having to get more and more depraved in their coding. :shock:


Reposting here as seems appropriate:

SVRES Machine Unit
“Karl”
“Sharlene”
“KARL!”
“SHARLENE!”
“KARL...oh...KARL”
“SHARLENE...oh...SHARLENE!”
“Oh yes. oh yes...please...yesyesyesyes”
“Oh...migod...oh, you...you’re..oh yes”
“KAAAAARRRRRRRRRLLLL!!!!”
“SHAAAAALLLLEEEEEENNNNEEE!!!!!”
In a dimly lit room two bodies writhed side by side, when the beeping of the clock intruded on them, reminding them of reality...Reluctantly the two stop, and slowly come to wakefulness....
The man comes to first, slowly rising, straightening out his clothing, running a hand through his hair, gathering his wits about him, as he lifts the helmet off his head, and the ‘trodes from his wrist plugs, before turning to regard the eight foot giant of armor-plate and servomotors stretched out on the couch next to him. Triple lenses glittered back at him in silent and intense scrutiny.
A slow but sincere smile turned the corners of the man’s mouth as he murmured. “God, I love you, Sharlene.”
“I love you too, Karl.” rasped Sharlene’s deep, metallic voice.

SVRES---Shared Virtual Reality Experience System Technology
(Aka “Sex Machine””Feelie””Swears”)
SVRES technology was a pre-Rifts creation, a shared virtual reality system originally used as a therapeutic tool in helping full conversion cyborgs cope with the trauma of dealing with becoming both more and less than human, but as time went on, the system left the clinics to become increasingly a means of helping involuntary cyborgs maintain a family social life, as well as keep volunteer conversions cope with the sensory deprivation of their new lives. SVRES systems were being readied for use offworld as well, when the Great Cataclysm hit. Sadly, much of the SVRES technology was lost, until PS managed to uncover and restore, then duplicate several units. Now SVRES technology is being released to the market again, and FC ‘borgs have never been happier.
The basic SVRES unit resembles a large cabinet with electronic leads that can jack into a cyborg’s headjacks or neural connections.
Non-augments can take also part, via induction helmets and electrode attachments.
The system works by immersing the participants in artificially-generated direct stimuli, submerging them in a full virtual reality situation with interactive elements. Physical sensations are simulated by directly stimulating, via induction, the brain’s pleasure and pain centers, in synch with what the virtual reality interaction dictates is appropriate. Initially, the earliest SVRES sessions were little more than tickling various unused/discontented nerve endings and sensations, but when ‘borg’s with families became involved, romantic sessions and simulated sexual encounters became popular. Increasingly, the SVRES technology also allowed for increasingly complex background elements to be added to the simulation, from simple stage backdrops, to increasingly complex, interactive scenarios with more active elements.
While in a SVRES session, participants are oblivious to their surroundings and must be forcibly removed from the link if they are to respond before the session timer cuts/tampers off the VR. More recent models employ preprogrammed session cutoffs and even “sub-windows” that appear as small floating insets in the participants’ VR field of vision, allowing them to see/hear what’s going on in the real world while they’re playing.
Its interesting to note that psionics work through a SVRES, meaning that a psychic’s Sixth Sense ability will work through a SVRES, and telepathic/empathic communication is still possible. In fact, a psychic attempting a scan while locked into a SVRES session may find themselves confused to detect only the presence of their ‘real’ companions and any nearby attendants, especially if the VR is telling them they are in the middle of a crowd! Another interesting observation is that characters with Machine Empathy or Telemechanics can join in a SVRES session without the need of an induction helmet or headjack, but only for as long as their psionic ability allows them, before they drop out of the simulation.
Recovering/Jacking out of a SVRES session is an ordeal in itself, owing to the total stimuli effect. Wakers are disoriented and off-balance; only 1 action/attack per melee, HALF all strike, parry., dodge bonuses, and -20% to all skills for 1d6 melees.

PSW’s newer SVRES units can also be programed/upgraded with new scenario modules, ranging from simple backgrounds for the participants to romp in, to full-blown interactive scenarios or mini-dramas. PSW maintains a studio complex at Deltaport, setting up sets and actors, filming them from every possible angle, and adding additional audio/visual/tactile stimuli, including CGI material, and recording it to chip.
SVRES units are relatively common in and around PSW’s main facilities in New Seattle and Deltaport, where private ownership, as well as large, elaborate, “VRR Dens” cater to the large ‘borg presences there. PS also makes SVRES available to its people, as does the Vermont Free State, though private ownership is less common there.
Sadly, as soon as SVRES was released, there came reports of abuse; black market copies of the machines that were dangerously defective, or machines set to dangerous levels of stimuli( for torture, murder, or kinky. dangerous pleasures). There have also been reports of some SVRES units being used to insert subliminal commands into unsuspecting clients, or trap them in virtual reality prisons. Alarmed by this, PS has exercised police powers in the areas it controls to attempt to control distribution and use of SVRES, monitoring units they’ve sold, and cracking down on illegal copies. The Vermont Free State, in particular, has made tampering with a PS certified SVRES a minor felony, illegal operation of a copy grounds for imprisonment and confiscation of the machine, and deliberate and malicious use of a SVRES to confine, torture, or maim a person a major crime(with punishments up to, and including, death). While this may seem to be an attempt to maintain a monopoly on SVRES technology, PS is genuinely concerned about the possible abuse of the system.
What really worriesPS executives about the proliferation of unmonitored SVRES technology is the growing problem of SVRES addiction. Some long-term users become so enraptured with the synthetic realities they are experiencing, that they spend more and more time ‘under the wire” and retreat from reality. This is a very real problem for those who use the SVRES on a regular basis.
SVRES addiction is treated as drug addiction, with respect to rehabilitation times and difficulties.
Weight: 500 lbs
MDC: PS SVRES units are built into durable cabinets of MDC plastic; 10-30 MDC
Cost: 500,000 credits. Cartridges can cost anywhere from 500 to 5,000 credits depending on their complexity.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------
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Re: Full Conversion Cyborg Concepts

Unread post by 89er »

I remember this and still love it.
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Re: Full Conversion Cyborg Concepts

Unread post by TechnoGothic »

Brutal Killer Assassin turned FC-Borg due to damage in combat.
Use the Ninja-Borg body however for the base model.
only built-in weapons is the flame breath and chest particle beam.
Uses a Vibro-katana for the main weapon in combat.

Simple. Quick. Badass.
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