Weapon Design Guide
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- Veritas476
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Weapon Design Guide
Has anyone out there created a weapon design guide for Rifts? (weapons = anything covered by a weapon proficiency)
I'm somewhat biased towards energy & projectile weapons so if that's all the guide covers I'm fine with that.
I'm somewhat biased towards energy & projectile weapons so if that's all the guide covers I'm fine with that.
- dragonfett
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Re: Weapon Design Guide
Now when you say "Has anyone out there created a weapon design guide for Rifts? (weapons = anything covered by a weapon proficiency)", are you asking if there are guide lines for making your own weapons in games (whether home made or mass produced), or are you looking for a guide that categorizes the weapons by their Weapon Proficiency?
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- Veritas476
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Re: Weapon Design Guide
Gah knew I forgot something. That's what I get for posting after midnight when I can't think clearly.
I'm looking for a guide for weapon creation. If you can't tell what proficiency a weapon requires then there's something wrong.
I'm looking for a guide for weapon creation. If you can't tell what proficiency a weapon requires then there's something wrong.
- dragonfett
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Re: Weapon Design Guide
There have been a couple of weapons that I have come across that I couldn't figure out which WP to use immediately. The problem however is even worse for vehicles (at least IMHO). Situations like the NG Sky King from the Rifts Main Book.
As for Weapons Design guides, there are none that I know of.
BTW, that was what I had initially thought you were asking for, but I am tired as well and wanted some confirmation.
As for Weapons Design guides, there are none that I know of.
BTW, that was what I had initially thought you were asking for, but I am tired as well and wanted some confirmation.
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I would Stand Alone
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Re: Weapon Design Guide
Understandable, and I'm sorry for the confusion.
Re: Weapon Design Guide
When I created weapons for another RPG I used to play, first thing I did was figure out it's general purpose (long range, short range, melee, etc), then damage type (what does this weapon shoot or stab, slice or smash?), then find a comparable weapon to use as a template and alter stats for what I want. Simplest way of doing it I suppose, although comparing to existing weapons can take time in finding and reading all the weapons in the type you're designing.
Oh.. You could ask Taaslismn. He creates a LOT of stuff for Paladin Steel and the Shemarrians.
Oh.. You could ask Taaslismn. He creates a LOT of stuff for Paladin Steel and the Shemarrians.
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Re: Weapon Design Guide
Yeah Taalismn is a tad more prolific with Paladin Steel than I was with Wildstorm Industries.
Re: Weapon Design Guide
Veritas476 wrote:Yeah Taalismn is a tad more prolific with Paladin Steel than I was with Wildstorm Industries.
I think he's more prolific than anyone else on the forum, or Palladium.. I would love it if he put a book together about the whole PS/ASI and the alternate dimension. And more details about the Atlantis smack down and all that fun stuff. I'm sure he's got enough material posted as of right now that could fill a splat (Rifter size) easily, but probably more closer to a full world/dimension book.
- dragonfett
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Re: Weapon Design Guide
While I know of no weapon design guides, there are a few pieces of equipment that I personally created for a game that never got off of the ground. I could share it with you if you are interested.
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Re: Weapon Design Guide
I'm always interested in seeing new things for Rifts.
- taalismn
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Re: Weapon Design Guide
I've TRIED coming up with a weapons generation process that would allow for randomly generating alien weapons ranging from pellet guns to space warpers, but it got cumbersome fast, a stillborn monster.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
- Veritas476
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Re: Weapon Design Guide
Fair enough, Taalismn. It's regrettable that it didn't take on life and flourish such is the way of things. Now if you'll excuse me I have to go kill Murphy.
Re: Weapon Design Guide
I just remembered I saw a pdf for the d20 system for creating random weapons.. If I remember, it basically involved about.. between 4 and I think 8 (sometimes more depending on what you got) rolls to make a random weapon. First was type of weapon (pistol, rifle, shotgun, submachine gun, etc), then type of damage (energy or ballistic), then type of ammunition (for energy the type of energy damage it did. for ballistic ranged from railgun, flechette, regular ballistic, and a few others), then roll for special features which depend on what you rolled required rolling on another table or two for different abilities or equipment. Which ranged from alternate weapon, extended ammunition, range, enhanced or reduced damage, attack bonuses, etc.
It had about.. maybe 6 to 8 tables to roll from, so you could get a large variety of weapons. I'm sure something like that could be made for quick simple weapons. Really special or heavy weapons like missiles or rockets would have to require a different set of tables probably.
It had about.. maybe 6 to 8 tables to roll from, so you could get a large variety of weapons. I'm sure something like that could be made for quick simple weapons. Really special or heavy weapons like missiles or rockets would have to require a different set of tables probably.
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Re: Weapon Design Guide
Thank you for bringing that to my attention. I'll have to see if I can locate it.
Re: Weapon Design Guide
I'm currently writing up a version of that pdf that I saw from memory, with some modifications for Rifts. I'm about 40% done for a basic version.
Question.. can we post tables on these forums? Would make organizing it easier. Otherwise, I'll just save it to a pdf and can send it to whoever wants to look it over.
Question.. can we post tables on these forums? Would make organizing it easier. Otherwise, I'll just save it to a pdf and can send it to whoever wants to look it over.
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Re: Weapon Design Guide
You know.. I don't think I've ever tried to post a table on the boards here. I usually just carefully formatted the text that I had in tables to be readable. But I'd say that you should just make a pdf of it to share with those that want it, and I count myself as wanting to see it.
Re: Weapon Design Guide
Veritas476 wrote:You know.. I don't think I've ever tried to post a table on the boards here. I usually just carefully formatted the text that I had in tables to be readable. But I'd say that you should just make a pdf of it to share with those that want it, and I count myself as wanting to see it.
Just gotta finish writing it up. Just wish I had all my books handy.. many are still packed away from when I moved.
Re: Weapon Design Guide
Ok.. I've got a basic guide if anyone wants to look it over. Highly subject to change, open to suggestions, critics, etc. PM me an email address I can send it to. Will need a pdf reader, so Acrobat Reader 8 or better (9 or 10 would probably be best). It's only 142 kb so not big at all.
- drewkitty ~..~
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Re: Weapon Design Guide
Here is a quick and dirty random weapons generator.
type of personal weapon roll 1d6
1 pistol
2 rifle
3 heavy weapon
4 Blade
roll 1d4
1 physical
2 energy
3 magic
4 psi
physical weapons roll 1d4
1 blunt
2 vibro
3 super sharp
4 super fast
energy weapons roll 1d10
1 plasma
2 ion
3 particle
4 laser
5 sound/shock waves
6 phase
7 gravity
8 EM
9 force
10 other
Magic type roll 1d3
1 mod self
2 mod other
3 shoot other
magic & Psi range roll 1d3
1 short (100')
2 medium (100'-300')
3 long (300'-1000'
4 super long (1000'-5 miles)
5 uber long (5miles+)
mod self & mod other roll 1d6
1 healing
2 flying/swimming
3 enhanced attributes
4 hiding
5 changing shape
6 changing the odds
type of shooting roll 1d20
1 fire
2 lighting
3 cold
4 force
5 shadow
6 light
7 negate/dispel
8 LL bolt
9 energy
10 fear
11 wood
12 metal
13 sticky
14 slippery
15 mind altering
16 push
17 rock
18 cursing/changing the odds
19 Illusion/mystic man
20 move
psi type roll 1d6
1 water
2 electricity
3 fire
4 Move
5 control
6 other
Damage 2 rolls
1st roll 1d5
1 D4
2 D6
3 D8
4 D10
5 D12
2nd roll, roll 1d8
1 roll one die
2 roll two dice
3 roll three dice
4 roll four dice
5 roll five dice
6 roll six dice
7 roll one die & x10
8 roll two dice & x10
type of personal weapon roll 1d6
1 pistol
2 rifle
3 heavy weapon
4 Blade
roll 1d4
1 physical
2 energy
3 magic
4 psi
physical weapons roll 1d4
1 blunt
2 vibro
3 super sharp
4 super fast
energy weapons roll 1d10
1 plasma
2 ion
3 particle
4 laser
5 sound/shock waves
6 phase
7 gravity
8 EM
9 force
10 other
Magic type roll 1d3
1 mod self
2 mod other
3 shoot other
magic & Psi range roll 1d3
1 short (100')
2 medium (100'-300')
3 long (300'-1000'
4 super long (1000'-5 miles)
5 uber long (5miles+)
mod self & mod other roll 1d6
1 healing
2 flying/swimming
3 enhanced attributes
4 hiding
5 changing shape
6 changing the odds
type of shooting roll 1d20
1 fire
2 lighting
3 cold
4 force
5 shadow
6 light
7 negate/dispel
8 LL bolt
9 energy
10 fear
11 wood
12 metal
13 sticky
14 slippery
15 mind altering
16 push
17 rock
18 cursing/changing the odds
19 Illusion/mystic man
20 move
psi type roll 1d6
1 water
2 electricity
3 fire
4 Move
5 control
6 other
Damage 2 rolls
1st roll 1d5
1 D4
2 D6
3 D8
4 D10
5 D12
2nd roll, roll 1d8
1 roll one die
2 roll two dice
3 roll three dice
4 roll four dice
5 roll five dice
6 roll six dice
7 roll one die & x10
8 roll two dice & x10
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
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Re: Weapon Design Guide
Ok that's more tables that what you sent me, kronos. With what you gave me I made the weapon below just to test it out.
Type: Rifle (Energy (Laser))
Damage: 4d6
Range: 1,250 ft
RoF: Equal to HtH
Ammo: 30
Weight: 13 lbs
Special Qualities: Compact
Cost: 13,500
Type: Rifle (Energy (Laser))
Damage: 4d6
Range: 1,250 ft
RoF: Equal to HtH
Ammo: 30
Weight: 13 lbs
Special Qualities: Compact
Cost: 13,500
Last edited by Veritas476 on Mon Oct 22, 2012 6:51 pm, edited 1 time in total.
Re: Weapon Design Guide
Yeah, the random weapon generator/guide I created doesn't have bladed weapons or psi. And doesn't really do much for magic. I'd probably take my tables and incorporate your's Drew.
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Re: Weapon Design Guide
kronos wrote:Yeah, the random weapon generator/guide I created doesn't have bladed weapons or psi. And doesn't really do much for magic. I'd probably take my tables and incorporate your's Drew.
That be fine, so long as its shared.
Mine was made from the viewpoint of a GM needing a quickly made weapon for a opponent, or getting 'Ideas' for what a magic/TW weapon will do for those with writers block.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Re: Weapon Design Guide
drewkitty ~..~ wrote:kronos wrote:Yeah, the random weapon generator/guide I created doesn't have bladed weapons or psi. And doesn't really do much for magic. I'd probably take my tables and incorporate your's Drew.
that be fine, so long as it gets to everyone.
mine was made from the viewpoint of a GM needing a quickly made weapon for a opponent.
The random generator/guide I made is basically like that.. roll weapon type, damage type, stat modifications, then special qualities/additions. But it's just energy or ballistic weapons. Didn't really do much for magic or psi based weapons.
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Re: Weapon Design Guide
kronos wrote:drewkitty ~..~ wrote:kronos wrote:Yeah, the random weapon generator/guide I created doesn't have bladed weapons or psi. And doesn't really do much for magic. I'd probably take my tables and incorporate your's Drew.
that be fine, so long as it gets to everyone.
mine was made from the viewpoint of a GM needing a quickly made weapon for a opponent.
The random generator/guide I made is basically like that.. roll weapon type, damage type, stat modifications, then special qualities/additions. But it's just energy or ballistic weapons. Didn't really do much for magic or psi based weapons.
It's a good start and an effort at least.

-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
Re: Weapon Design Guide
It's not a design guide, but it does have a few ideas on weapon discharges and their effects that can be used. Be it projectile or energy, throw magic into that as well.
Iczer wrote:Omni energy expulsion [Major] by Iczer
'Hmmm....flame resistant, energy resistant...let's try electricity'
The character has the ability to project rays and beams of energy. Unlike lesser energy expulsion abilities, the character can vary the energy so expelled, with more choices becoming avialablke at greater levels of experience, along with greater skill.
1) Energy blast. The character can fire blasts of raw, undifferentiated energy. this blast does 3D6 damage +1D6 per level of experience, and has a range of 300 feet, plus 100 feet per level.
The character selects another of the following energy types at levels 2,3,4,5,6,8,10,12 and 14. Fire/heat (selected twice becomes plasma) Electricity (selected twice becomes ionic), Laser (taken twice becomes particle beam), sonic, vibration and cold.
2) Energy Blast combat: The character has developed a unique form of ranged combat that augments his ability with the energy blast above.
Level 1: +3 to strike with an aimed shot. +1 with a wild shot. can divide the beams between 2 targets at no bonus to strike.
Level 2: Deflection: The character may shoot down other energy blasts. roll as a parry (costs and action). the incoming attack is reduced by the character's damage.
Level 3: Divider: the character adds +1 to strike to divided attacks, and +1D6 to each target (so a 7D6 beam can be divided into a 4D6 and a 5D6 attack)
Level 4: Accurate: gain +1 to strike.
Level 5: Sniper's concentration: when making a carefull aimed shot, the character can add his ME bonus (as if it were PP) to his to hit roll.
Level 6: Fast. +1 energy blast attack per melee
Level 7: Accurate add +1 to strike
Level 8: Divided: gain an additional D6 to each divided target, and +1 to strike.
Level 9: Energy resistant: energy now inflicts 1/2 damage to this character
Level 10: Accurate +1 to strike
Level 11: Fast: add another energy blast attack per melee
Level 12: Divided: add +1d6 to each divided attack and +1 to strike. may divide 3 ways
Level 13: Accurate +1 to strike
Level 14: Energy resistant: character now takes 1/4 damage from all energy sources.
Level 15: Fast: +1 attack per melee with energy blasts.
3: Power Moves: the character gains one power move every level from level 2 onwards.
Penetrating: the character can reduce his overall damage by 2D6, to deliver an attack that slices through body armour like a knife through butter (reduce AR of target by 6 for that shot)
Punch: By reducing the damage of the blast by 2D6, the character's blast inflicts more bang for his buck. If the blast connects, the target must check vs Balance (at a penalty of the damage done) or be knocked down (lose one action). character who take more damage than their PS score are knocked backwards as many feet as the damage done. effective even if the target's AR blocked the shot.
Bank shot: The character can reduce the damage of his attack by 1D6, to allow the shot to careen off a target after hitting to strike a second target. If the main target is struck, the character rolls to hit a second target within 30 feet at -4, inflicting half damage.
Ricochette: The character can reduce his blast by 2D6 damage, to allow a blast to careen off a surface to hit a target indirectly. The character has a -3 to hit his target, but the target is -4 to dodge this attack and any cover he may posess is effectively ignored.
Scattershot: The attack spreads like a shotgun. by reducing the damage of the attack by 1D6, the character's attack not only hits the main target, but other victims within 5 feet of the target must dodge or take half damage (dodge is 14 if not the main target)
Cloud: the attack spreads like a cloud rather than a beam. after striking a target, the beam dissolves into a cloud of vapour, filling an area 10 feet in diameter for every dice in the attack (must expend 3D6 to use this option). This cloud remains for 1 melee round per level. anyone entering the cloud takes half the base damage twice per round.
Jet: The character's blast has a kind of kick to it, allowing the character to use the blast to assist with leaping. By firing at th ground, the character can hurl himself 10 feet into the air or 15 feet across for every 2 dice in the attack (so a 6D^ blast hurls a character 30 feet high and 45 feet across). this can also increase the speed of unpowered movement (like a skateboard, surfboard, roller blades etc) by 10% +5% per level.
Power shot: By expending 1D6 of damage, and an additional action, the character can fire a more powerful blast. Base damage (after the 1d6) is doubled and an additional 3 points of damage per level is added.
Precision: A precise beam of energy costs the character 2D6 of basic damage. a precise beam has a +2 to strike for every action spent aiming. in addition, precise beams have their critical range increased by 1 for every action so expended.
Destructive: Destructive beams shear away armour. destructive beams are reduced by 1D6. when a destructive beam hits a target, but is blocked by an Armour rating (natural or otherwise) that armour rating is reduced by 1.
Cutting: Cutting beams are more deadly. reduce the overall damage by 2D6, but the critical range for a Cutting beam is 15+.
Non lethal: Non lethal beams do not hurt a target, but do cause deletirious other effects. roll damage as normal (minus 2D6) and compare to the target's PE attribute (plus half any natural AR). if the damage exceeds this number, then the target must save vs damage (10+ number of dice damage) or become fatiged (refer to fatiging rules). A second successful attack weakens the target further ( 2 attacks per melee maximum, no bonuses to strike/parry or dodge, halve skill percentages and reduce speed to 1/4) a third successful attack renders a target unconscious. Any target affected recovers after 15 minutes of rest +5 minutes per level of the attacker.
Rapid shot: The character's attack is reduced to 1D6 per level, but the attack fires off like a submachine gun. the character fire these blasts in short, medium or long bursts.
Peircing: Peircing beams cost 1D6, and put holes in objects. against inanimate objects, the character need only do 5% of an objects SDC to put a fist sized hole up to 6 inches deep per level in the object. If this beam punches through, then the beam continues, at -2D6 through to target's on the other side. Living beings are too complex, and too variable to be affected by this attack, but their body armour is not.
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Because I have no idea what it will bring back with it.
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Because I have no idea what it will bring back with it.
taalismn says -- Librarians assume the role of scholar-priest-kings in an increasinly illiterate society...
taalismn says -- Abtex...Unofficial archival mole for the fictional arms industry again with the sites that make you blink...


- taalismn
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Re: Weapon Design Guide
Okay, I'm encouraged to go back to trying to finish a set of tables of my own(hardhat). 

-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
- Veritas476
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Re: Weapon Design Guide
taalismn wrote:Okay, I'm encouraged to go back to trying to finish a set of tables of my own(hardhat).
"Oh hell," Harold mutters to himself before scrambling in to a suit of WI-CP426 "Pawn" Power Armor (formerly WI-C426 "Checkmate").
Note: I react like that because when my brother says "I have a great idea" it makes me want to run.
- taalismn
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Re: Weapon Design Guide
Veritas476 wrote:taalismn wrote:Okay, I'm encouraged to go back to trying to finish a set of tables of my own(hardhat).
"Oh hell," Harold mutters to himself before scrambling in to a suit of WI-CP426 "Pawn" Power Armor (formerly WI-C426 "Checkmate").
Don't worry. I'm unlikely to finish up any time soon. Just sorting out the various projectile/energy type properties and the extras(like superior balance, or integral melee weapon) are gonna take time.
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
- Veritas476
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Re: Weapon Design Guide
Fair enough man. I look forward to what you come up with.
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Re: Weapon Design Guide
Veritas476 wrote:Ok that's more tables that what you sent me, kronos. With what you gave me I made the weapon below just to test it out.
Type: Rifle (Energy (Laser))
Damage: 4d6
Range: 1,250 ft
RoF: Equal to HtH
Ammo: 30
Weight: 13 lbs
Special Qualities: Compact
Cost: 13,500
That's actually not too bad.
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"Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell
Check out my Author Page on Amazon!
Re: Weapon Design Guide
Ok, I've made an updated version to the random weapon guide/tables. Send me a PM with your email address and I can send you a pdf.
Re: Weapon Design Guide
An example of a weapon created using the random weapon guide/tables...
The beam crossbow uses principles similar to the laser bow, but using more powerful technology using alien based technology to create a particle beam instead of laser. The beam crossbow can use a standard e-clip for 10 shots, or the string can be drawn and cocked manually for a single blast. For close combat, a retractable vibro bayonet is attached to the front and can be deployed quickly. For an additional cost, the vibro bayonet can be made of silver for damaging creatures vulnerable to silver.
Beam Crossbow
Type: Particle Beam Crossbow
Damage: 1d6+2x10 cross bow MDC critical strike deals triple damage, 1d4 vibro bayonet MDC critical strike on natural roll of 19 and 20
Range: 310 ft
RoF: Equal to HtH
Ammo: 10 shots per e-clip or unlimited*
Weight: 5 lbs.
Special Qualities: +1 to strike on aimed shots, triple damage on critical strikes, retractable vibro bayonet with critical strike on natural 19 and 20. *A standard e-clip fits into the stock, but in the event an eclip can't be found, the string can be pulled back which activates a plunger like mechanism similar to the laser bows used by the Native Americans.
Cost: 95000 Credits
The beam crossbow uses principles similar to the laser bow, but using more powerful technology using alien based technology to create a particle beam instead of laser. The beam crossbow can use a standard e-clip for 10 shots, or the string can be drawn and cocked manually for a single blast. For close combat, a retractable vibro bayonet is attached to the front and can be deployed quickly. For an additional cost, the vibro bayonet can be made of silver for damaging creatures vulnerable to silver.
Beam Crossbow
Type: Particle Beam Crossbow
Damage: 1d6+2x10 cross bow MDC critical strike deals triple damage, 1d4 vibro bayonet MDC critical strike on natural roll of 19 and 20
Range: 310 ft
RoF: Equal to HtH
Ammo: 10 shots per e-clip or unlimited*
Weight: 5 lbs.
Special Qualities: +1 to strike on aimed shots, triple damage on critical strikes, retractable vibro bayonet with critical strike on natural 19 and 20. *A standard e-clip fits into the stock, but in the event an eclip can't be found, the string can be pulled back which activates a plunger like mechanism similar to the laser bows used by the Native Americans.
Cost: 95000 Credits
Re: Weapon Design Guide
I am attempting to make a random table/guide for armour now.
- Veritas476
- Adventurer
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Re: Weapon Design Guide
That would be interesting to see. Was that 'beam crossbow' made using the last set of tables that you sent me?
Re: Weapon Design Guide
Veritas476 wrote:That would be interesting to see. Was that 'beam crossbow' made using the last set of tables that you sent me?
It's using version 2. Which I found a few little errors (mostly just wording or spelling mistakes), so no alterations to the tables or stats. I rolled randomly just to see what I could get, and I came up with that, added a little fluff which takes seconds and boom. New weapon.
The armour one took a bit longer as I was first using the GM Guide, but then when I referenced the book with the actual armour in it, there was a few stats missing so I had to do a little more alterations. Most of the numbers are estimates, and when you use the tables, feel free to alter how you want. I'm still working on qualities and debating on putting equipment as qualities or making a table of 'standard' equipment or features.
- Veritas476
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Re: Weapon Design Guide
I can wait for the armor tables.
Re: Weapon Design Guide
I've got a rough of the random table/guide for armours made. I have a few qualities in the equipment section just to make round numbers for rolling, at the moment. The equipment section is VERY basic and small. Send PM with email if you want a copy.
Any suggestions, critiques or outcries at how horrible it is, are appreciated.
Any suggestions, critiques or outcries at how horrible it is, are appreciated.
- Razzinold
- Hero
- Posts: 1573
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- Comment: HTTP 404 [witty comment not found]
- Location: Ontario, Canada
Re: Weapon Design Guide
kronos wrote:I've got a rough of the random table/guide for armours made. I have a few qualities in the equipment section just to make round numbers for rolling, at the moment. The equipment section is VERY basic and small. Send PM with email if you want a copy.
Any suggestions, critiques or outcries at how horrible it is, are appreciated.
I'd like a copy of your weapons table and armour table.
I'm going to assume that you are a fellow Canadian because of the use of the letter U in armour ?

- taalismn
- Priest
- Posts: 49645
- Joined: Tue Sep 02, 2003 8:19 pm
- Location: Somewhere between Heaven, Hell, and New England
Re: Weapon Design Guide
Razzinold wrote:[
I'm going to assume that you are a fellow Canadian because of the use of the letter U in armour ?
Hey, some of us old English Lit. majors use the old forms too, y'know! It's not just a Canadian thing!
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
Re: Weapon Design Guide
taalismn wrote:Razzinold wrote:[
I'm going to assume that you are a fellow Canadian because of the use of the letter U in armour ?
Hey, some of us old English Lit. majors use the old forms too, y'know! It's not just a Canadian thing!
But Canadians do it better


@ Razzinold : Send me a pm with your email so I can fire them your way.
- Razzinold
- Hero
- Posts: 1573
- Joined: Tue Jun 01, 2004 7:51 pm
- Comment: HTTP 404 [witty comment not found]
- Location: Ontario, Canada
Re: Weapon Design Guide
Well I apologise to anyone else in the UK, planet Mars, or anywhere else that spells it colour and not color, lol
@Kronos, done!
@Kronos, done!
Re: Weapon Design Guide
Razzinold wrote:Well I apologise to anyone else in the UK, planet Mars, or anywhere else that spells it colour and not color, lol
@Kronos, done!
Nothing to apologize for. It's the proper way to spell!
And yes, I am Canadian. GTA area of Ontario.
- taalismn
- Priest
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- Joined: Tue Sep 02, 2003 8:19 pm
- Location: Somewhere between Heaven, Hell, and New England
Re: Weapon Design Guide
New England. The benefits of 'liberal' book learning(between Boston and HAH-vard).
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"
--------Rudyard Kipling
------------