Stealth and Hiding
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- Mad Cow Milk
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Stealth and Hiding
Does anyone have a good source book for how prowl is supposed to be used? Could really use the page number of the book, preferably RUE.
P.S. I am trying to discuss something with a GM running a game. So I am trying to give him an example of the intended use of Prowl.
Thank you,
MCM
P.S. I am trying to discuss something with a GM running a game. So I am trying to give him an example of the intended use of Prowl.
Thank you,
MCM
Last edited by Mad Cow Milk on Sat Jul 14, 2012 11:35 pm, edited 1 time in total.
Re: Stealth and Hiding
I have never seen prowl handled well in any of the Palladium books.
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- Mad Cow Milk
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Re: Stealth and Hiding
Icefalcon wrote:I have never seen prowl handled well in any of the Palladium books.
Any reference would be great actually, such as examples of using it to hide.
- Pepsi Jedi
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Re: Stealth and Hiding
Mad Cow Milk wrote:Icefalcon wrote:I have never seen prowl handled well in any of the Palladium books.
Any reference would be great actually, such as examples of using it to hide.
Most of the fluff bits don't actually lable the skills being used, but here's a page or so before the crunch for the CS SEALs that shows them sneaking up and taking out a guard.
Lt. Nyota Uhura: I'm impressed. For a moment there, I thought you were just a dumb hick who only has sex with farm animals.
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Re: Stealth and Hiding
I suppose you could change prowl to a D20 roll with each facet equaling 5%. Reverse the percentages so that a 1 on the D20 = 96-100% and the 20 = 01-5%. That way you can directly appose the d20 roll made for perception. It does kind of leave you hanging if the person perceiving you has bonuses that can put them over 20 but that is the best I can think of on short notice.
As for finding the examples of it used in game play in the books, I am not sure the examples exist.
As for finding the examples of it used in game play in the books, I am not sure the examples exist.
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- Mad Cow Milk
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Re: Stealth and Hiding
Pepsi Jedi wrote:Mad Cow Milk wrote:Icefalcon wrote:I have never seen prowl handled well in any of the Palladium books.
Any reference would be great actually, such as examples of using it to hide.
Most of the fluff bits don't actually lable the skills being used, but here's a page or so before the crunch for the CS SEALs that shows them sneaking up and taking out a guard.
Any examples of crunch on how prowl is supposed to be used?
- Mad Cow Milk
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Re: Stealth and Hiding
Updated the top post.
I am tying to prove something to a GM. (not my GM, but a GM)
I am tying to prove something to a GM. (not my GM, but a GM)
Re: Stealth and Hiding
One of the painful gaps in the Palladium system is handling opposing skills. This is actually a failing of many systems.
GURPS and FUDGE both have it built into their basic resolution mechanism. GURPS compares the relative degree of success, which is elegant mathematically, but sometimes akward in application. FUDGE compares absolute degree of success (Great vs Good result, for example) and acknowledges that a Great prowl result can still be undone by a Mediocre perception roll if the guard have thermal vision goggles or something. Very straight forward to understand and assign values by the GM vs trying to come up with a numeric bonus (or penalty) in GURPS.
Both systems are fine, but FUDGE gets more points in my book for its simple elegance.
--flatline
GURPS and FUDGE both have it built into their basic resolution mechanism. GURPS compares the relative degree of success, which is elegant mathematically, but sometimes akward in application. FUDGE compares absolute degree of success (Great vs Good result, for example) and acknowledges that a Great prowl result can still be undone by a Mediocre perception roll if the guard have thermal vision goggles or something. Very straight forward to understand and assign values by the GM vs trying to come up with a numeric bonus (or penalty) in GURPS.
Both systems are fine, but FUDGE gets more points in my book for its simple elegance.
--flatline
Re: Stealth and Hiding
Perception Rolls vs Stealth & Concealment Skills: A number of skills, among them Prowl, Detect Ambush, Detect Concealment, Camouflage, and Concealment, have an impact on Perception Rolls. When a Perception roll is attempted against another character (player or NPC) who is using a Stealth or Concealment skill, treat it as a combat type "roll off". Both characters (the person using the skill and the one using the Perception roll) roll 1D20 and the high roll wins.
The character using the skill gets a bonus of +1 for every 10 points in his skill percentage (round down). The character using perception gets to add his usual Perception Roll bonus.
This little nugget comes directly from the R:UE on page 368, and has an example of the use right after.
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- glitterboy2098
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Re: Stealth and Hiding
Prowl is moving silently. so when a player is trying to sneak around, they roll their prowl. if they succeed, the above goes into play. if they fail, it's just a regular perception check for the other guy.
Camofluage and concealment is the skill you use to try and hide when not moving.
Camofluage and concealment is the skill you use to try and hide when not moving.
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Author of Rifts:Scandinavia (current project)
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.
-Max Beerbohm
Visit my Website
- Mad Cow Milk
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Re: Stealth and Hiding
Thank you
Re: Stealth and Hiding
Yeah. If both people have prowl, then it's an opposed test anyway. I just have both people roll their prowl skill and whoever beats it by more gets the nod.
Re: Stealth and Hiding
Dudes, I posted the rule straight from the book. Why are you still trying to explain how it works?
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- Natasha
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Re: Stealth and Hiding
Icefalcon wrote:Dudes, I posted the rule straight from the book. Why are you still trying to explain how it works?
You’re just gonna have to get used to it.
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Re: Stealth and Hiding
@ Icefalcon, exactly what Natasha said. But remember, 95% of the people on here play a game "similiar" to Rifts, but have so many house rules, that they cannot even comprehend the actual rules system any longer.
Someone once made a post, "Why aren't you a megaversal ambassador?" This is exactly why, because no two gaming groups play Rifts the same way. It would be impossible to run a game if the people at the table have played in other groups. And that is why the system is bad mouthed across the board and no one plays it, the system has too many what if's and no concrete answers. Even when K.S. used to answer questions, if you asked the same question twice, you get 2 different answers and they were usually contradictory. Can't even imagine if you asked the question 3 or 4 times, who knows what you'd end up with.
-Might as well derail this post, since the initial question was answered.
Someone once made a post, "Why aren't you a megaversal ambassador?" This is exactly why, because no two gaming groups play Rifts the same way. It would be impossible to run a game if the people at the table have played in other groups. And that is why the system is bad mouthed across the board and no one plays it, the system has too many what if's and no concrete answers. Even when K.S. used to answer questions, if you asked the same question twice, you get 2 different answers and they were usually contradictory. Can't even imagine if you asked the question 3 or 4 times, who knows what you'd end up with.
-Might as well derail this post, since the initial question was answered.
Re: Stealth and Hiding
My point in posting what I said was because after posting "official rules" (which is what the OP wanted), people ignored his request to keep it to "rule book only" answers. The point they can not even read the intervening posts before they have to throw in their two cents shows they don't care what they post as long as their opinions are heard. Telling me to get used to it is not a mature use of your time either. I suggest you go grow up some more.
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