Nether wrote:I am not so good at highlighting teh quotes like you so bear with my wall of text.
Not a problem, if you can forgive me for the lateness of this reply. I've been really tired the last few nights and haven't been up to lengthy posts. Sorry about that. Still a wee bit on the tired side, so forgive me if I try to address the meat of the matter and skip a little here and there. Please, don't take any omissions on my part as a slight against you personally; it's just me getting sleepy, lazy, and kind of done with this thread.
Nether wrote:Did i miss something or is this thread about a war between the two factions and how it would go, and therefore is not limited to one side invading the other. I would expect it to be a two way streak and we would see both. ... Your reply to it only being the CS that is getting invaded changes the point you were making and mine still rings true with the CS attacking Fed ground.
I went the way I did because there are no plans to invade the Magic Zone or pursue the FoM in any military capacity. We know this (as KC pointed out earlier) because the published CS 20-Year Expansion plan clearly does not include the Magic Zone and I am unaware of any published statement to the contrary. As far as the CS is concerned, Dunscon, the FoM, and the Magic Zone are bothersome pains in the butt, but do not represent a pressing immediate threat in their assessment.
Should the FoM attack and invade as a conventional army (albeit a magic one), odds are they would be considered the problem for the local State Army of whatever state they go after (probably Chi-Town because that's the one Dunscon has a mad-on over). The local State Army alone of Chi-Twon is comprised of six Army Corps, and if they have troubles, there are another 30+ Army Corps they can call on for reinforcements and assistance. With numbers on their side and anti-magic experience in their battle hardened soldiers (fresh out of Tolkeen), Dunscon's forces would be hard pressed to come out the victor against them.
Should the FoM attack and invade using terrorist tactics, relying heavily on the strategies of asymmetric warfare as others have suggested they would, it would take the CS a while to notice such activity is "above average". That said, the CS is home to millions of psychics; consequently, the FoM would never totally have the element of surprise with their attacks. They may not always be able to respond as quickly as they'd like (depending on the quirkiness of psychic abilities timing and interpretation), but there would ALWAYS be forewarning and indicators of who attacked. Retaliation may or may not be in the cards on the Magic Zone to get revenge on the FoM; it would really depend on how successful the attacks are. In this regard, as it was seen in Tolkeen, the CS is not special in having psychics with forewarning premonitions... the element of complete surprise is a thing of the past, before the Age of Rifts.
Nether wrote:Where does it mention that tolkeen was stock piling for 20 years? I havent gone over lately the reasons CS invaded but i doubt tolkeen was stockpiling and prepping for war for 20 years, i seem to recall it being more like Tolkeen was trying to avoid war with the CS and they never came across in the books before the war series as heavy military/def.
20 years was ballpark estimate on my part starting from about the time the CS first established a blockade around Tolkeen. Let me make amends and look up something a little more official.
...
Found it. The time line in SoT1, pg 101 says in 71 PA, "
[Emperor Prosek] send[s] Coalition troops to [Tolkeen's] doorstep, and in a show of force, designates several new permanent and mobile outposts just inside the borders of old Minnesota. ... they (correctly) predict is the beginning of a downward
spiral to total war between the CS and Tolkeen .... From this moment forth, Tolkeen would meet any Coalition military personnel in its territory with lethal force."
So I was was mistaken on that point. Tolkeen has in fact been preparing for war for 34 years against the CS, not 20.
Nether wrote:Then you have the vanguard, which i dont see thier numbers growing at all as you project. I agree it is prolly kept in those families and bred that way, but that doesnt mean everyone takes to it nor 2.5 children considering the times they live in let alone guaranteeing children and those lost in hostile lands wipes out a good change of any offspring let.
That 17,000 figure was just a maximum possible projection and was presented as such. Lenwen
kind of got it right in citing the Vanguard book (I wish that boy would post page numbers and proper quotes) in that it is most likely less. In it, the official count is a vague one putting "
the Vanguard's presence in the Chi-Town 'Burbs... numbers over a thousand, possibly more." with
"around 65% to 75% of the entire Vanguard in the 'Burbs." (ASB:V, bp 13) I wish they were a little more explicit there in the writing at the end because though the implication is in Chi-Town's burbs, it could be all of the Coalition's many 'burbs. That places their number at, at least 1,333 (1000/.75) to as much as 3,077 (2000/.65) based on the Chi-Ton number... possibly more if the implication is additional 'burbs
Nether wrote:The Psi Ghost article does not say they work for the CS, even if it says they like to live in some CS cities. Cities are the best places for tech and espionage, hence alot of thier focus for work and well espionage. They are espionage agents, you think they would want to be tagged and collared? So in the Ghost occ point you are wrong, but your guestimation is right that they actually are part of psi-battalion as KC pointed out in the back of the book under psi-bat that they do in fact have ghosts in service.
They also officially serve in the Regular Army, as seen in the SoT1 Book. Pg. 29 notes that a pathetic 4% of the regular army is psychic (sometimes I'd like to kick the writer of that series square in the nads; what a ridiculously low number). Four percent of 1.5 million is 60,000. Of that 60,000, 4% are Psi-Ghosts, giving them another 2,400 Psi-Ghosts in the direct service of the Coalition States.
So, are you still adamant the CS doesn't also have at least that many working in other agencies?
Nether wrote:Also the thing is we dont know what the CS has suffered for terrorist attacks let alone from the Fed. No one has declared war on them from the Fed, even secretly and there is no info in the books suggesting there is terrorist actions being used against them by the Fed, thats including Dunscons profile as well.
"
65 P.A.: Terrorist attacks on Chi-Town
The Federation of Magic takes credit for a series of terrorist attacks leveled against the City of Chi-Town, its 'Burbs, and other communities in the State of Chi-Town." (SoT1, pg 100)
"77 P.A.: Chi-Town Library of the Ages is Destroyed
A bold terrorist attack attributed to the Federation of Magic results in the destruction of the fabled Chi-Town Library of the Ages." (SoT1, pg 101) ~ Sure, the attack may have been staged, or the CS took advantage of an actual attack. Point is, this helps establish the frequency of FoM terrorist attacks by this point was sufficient enough to create a believable cover story out of for the public.
"102 P.A.: The Lady Prosek Incident
On July 4th, terrorists from the Federation of Magic attack the Emperor's wife, Lady Jo-Anna Prosek, and kill the Emperor's youngest son, Jason." (SoT1 pg 104)
These are just the one's they deemed of historical significance. To be sure, many other attacks were had by magic terrorists from the FoM and other parts of the land.
Nether wrote:The CS is serious about finding Dweomer, if you read the section in that book on it you will see it says it is pretty much impossible atm for the CS to find its location if ever, short of someone telling them, even then.
They should try my method. It would work great!
Nether wrote:The fed side could potentially defend against nuke strikes on the major cities as well with spells like this but they would need to be put into tw devices or have strat set up to be ready and in place to defend against them ie. like tech entities patrolling the sky at certain ranges.
TW devices
House of glass but to a city
Cast against who? And the range of the spell is a significant short coming... plus the city would still be blown to bits, only glassy bits instead.
Nether wrote:Energy disruption to knock out nukes but would require quick pickup and dispose of
Mages that can open rifts/portals can send the missiles elsewhere, maybe to enemy bases (need to lookup if any can do this up in air while say flying or tw device.
Nice idea, but the spell does have a critical flaw.
"
Can not affect M.D.C. environmental armor, power armor, robots or military vehicles." (BoM pg 106)
Nether wrote:Controlled techtonic entities could also be used to take over the missiles and redirect them.
Incoming at Mach 5+? Highly doubtful they could catch the missiles.
Nether wrote:Little Force
This one has potential; however, the spell's description does not mention whether it is effective against area effect attacks such as explosions, how it would handle deflecting it. So you get a half-star for this one.
Nether wrote:Tele superior
Again, you have targeting issues against the Mach 5+ missiles.
Nether wrote:Ok the Fed with spells, bombs ext can pretty much teleport anywhere in the CS they want and destroy their leaders, that includes proseks and generals. They have very little in way to stop it.
... except now we're getting back to the limitations of the teleport spells and the need to scout target sites well in advance. And I really doubt spies are getting inside the secure areas of the fortress cities. And if you want to target the generals, since they'd be more moving targets, getting timely scouting reports would be very hard.
Nether wrote:CS nukes though still have radiation and mass fallout though, so it is not really the same as a nuetron bomb where it will leave the structures and landscape available for inhabbiting afterwards, ie the CS moving in to claim the land.
Nope, the CS uses "clean nukes". Says so clear as day on pg 47 of the CS Navy book...
"
These are "clean" devices that produce minimal fallout (long-term radiation) but combine the destruction of a thermonuclear explosion with the enhanced radiation of a neutron bomb. What this means is that these nukes can utterly destroy enemy cities, bases and armies without causing long-term devastation of the environment, or so the CS believes." (SB4 pg 47)
On a successful strike the weapons would wipe out the enemy's cities would pose zero environmental threats to the CS, especially if they allowed for a cool off period before sending in any human troops to mop up. Skebots and limited use of power armor would be fine even after initial use.
Nether wrote:Also the stats on population diff i think you put to much emphasis on. It also depends on who is attacking first. If the CS, then your pop numbers have merit. If the Fed attacks first then i would think it is safe to assume they wouldnt be attacking with such a puny force without a vastly superior strategy. So one hard thing to theorize about this scenario is we are missing alot of info like Fed attacking vs CS attacking first makes all the diff to how the Fed army is shaped up and who is involved.
Well, seeing as the odd are overwhelmingly heavy that it would be the FoM that makes the first move in this scenario, let's explore what they'd realistically bring to bear.
On an offensive assault against the CS, Dweomer is out. They have zero interest in playing into Dusncon's mad dreams of conquest and world domination. Stormspire is similar in that they typically ignore Dunscon, but have no problems selling the TW wares to him. Magestar is full of "goody goodies" and most assuredly won't come play with Alistair the Mad. So that pretty much means the first assault would be comprised of what the City of Brass can put together armed with weapons supplied by Stormspire. The others (Dweomer, Stomrespire, and Magestar) will come into play if the CS deems it necessary to stage a counter attack into the Magic Zone and retaliate.
The Kingdom of Dunscon has a TOTAL populatn of 31500. Now, let's say Dunscon went completely off his rocker and pressed a full quarter of his population into service of his invasion army, giving them 7,875 soldiers of all kinds. Quite the impressive force compared to most... still less than as many as the CS has in just one of their typical Army Corps, but impressive just the same.
So, you have your 7,875 mixed force. Some are magicians, some are regular troops, but because Stormspire has no actual factories and hand-crafts all their TW goods, I'd estimate no more than a third of them have TW gear to any extent. Duncon's orders are to invade the state of Chi-Town and make the city of Chi-Town burn. How do you think they should proceed?
barna10 wrote:Extrapolate that to the CS: How many CS civilians would it take to support the CS military? Again, the CS would collapse trying to support its military when there was no one left to farm because all able bodied personnel were needed to mine or work in plants.
Depends on how much automation they use in their processes, which to the best of my knowledge is not known. Even so, they do have a large number of people working in support roles. For instance, take the role of manufacturing...
"the Chi-Town military employs over 1.2 million citizens in their factories and facilities alone. This includes everything from the production of military uniforms, medals, munitions, weapons, armor, robots, and armored vehicles to microchips, parts and widgets for just about everything." (CWC pg 35)
As for the task of handling logistics and general transportation of supplies and personnel, in addition to the Military High Command, the CS maintains the Regional Command, who is strictly responsible for this function. The exact size of the Regional Command is not specified, but we do know each state has its own.
"
The Regional Command is an important administrative force that functions in a support and logistics capacity as well as an intermediary body between field units and the High Command. Its purpose is to follow orders and implement the decisions and plans of the High Command. ...Meanwhile, the mportant but unremarkable details like logistics, transportation, communications, maintaining supply-lines and internal security are delegated to the Regional Command. ... Each Coalition State has its own Regional Command which handles all the behind the scenes operations described above. Each is also responsible for the command and deployment of Army Corps assigned to service and defend their particular State and strategic locations within the State." (CWC pg 37)
So we have 1.2 million people in Chi-Town (plus others in all the other fortress cities and the Lone Star Complex) working the production side of support, and at the very least another 55,000 working the logistical and coordination side of the equation to make the War Machine run smoothly. So how many more people would it take to make you happy?