I got what I consider to be a great compliment from
Lord Z this week on the House of BTS Facebook page. I've been posting the notes from my weekly game on the page, which is something I will try to do more often in the forum.
This is the info from last Thursday's game. "The group met up outside of "Larsen's Auto Yard and Used Parts" Scrapyard. After some preliminary investigating, they determined that the place has a Gremlin infestation, and oddly Grave Ghouls seem to be roaming around as well.
While getting the key to open the inner yard security gate, A gremlin hijack the television in the office, and using a camera showed the group that it had a couple of hostages tied up, and if they didn't rescue them within the next twenty minutes, they were going to drop a a bundle of crushed cars on them!
The Gremlins made a virtual maze out of the many car towers in the yard, and forced to choose a fork in the road. John however had a clever idea to climb one of the cranes to get an idea which direction the group should go by looking for the crane that's dangling the cars over the people. He not only confirmed that they need to go left, he used his psychic "Rope Trick" and climbing skills to climb down in style.
The group continued in the maze, and at one point, one of the towers tipped over, and from out behind them came four gremlins. But these gremlins had not only fashioned crude armor out of scrap parts, resembling a mockery of a knight (complete with small Jousting Staff), but each one rode on the shoulders of another gremlin. These "horse" gremlins also had armor and helmet crudely resembling a horse head.
In short the group had to dispatch charging gremlins, eventually destroy all eight of them!
Then, an apparent crude trap was set for them in the form of a power container lift blocking their path. The medium had noted that several poltergeists has been floating throughout the area. And as Poltergeists listen to mediums like playful puppies, he managed to talk them into playing a game of "lets see if you can lift that crate long enough for us to go under." Surprisingly, they understood. They hoisted the container up using "telekinesis" high enough so that it locked in place, and long enough for the group to run under it. Sure enough, the gremlins had rigged the stops to explode, sending it crashing down moments later.
The night ended with them all still in the middle of the labyrinth. They know there are more gremlins, they know the Grave Ghouls are in there with them somewhere, and the ghostly activity in the yard is increasing!"
In response to this, Lord Z said
"I am a fan of interesting and non-cliche environments for specific games and scenes. I feel that a lot of storytellers make a mistake by crafting intricate and fascinating world settings but then let others experience these worlds only through the same old bars or taverns, sewers or dungeons, and dirt roads that are found in any world setting. An automotive junkyard controlled by sadistic and slightly crazed gremlins is quite possibly the best adventure-level setting I have ever known. It's dynamic, it's in keeping with the tone and methods of the game, and it allows for so many unusual yet cool stunts by both the gremlins and the heroes. If you don't make this into a convention game for the Megaversal Ambassadors, I just might do it myself. "
The text in bold has had my feeling flattered since then. I thought it was clever idea that played to the Gremlin's strengths. But to present the game-wise Lord Z with the best adventure-setting he's ever known... thats blowing my mind.
Thank you for such a compliment Lordy Lord Z, I'm flattered to the gills.
![Big Grin :D](./images/smilies/biggrin.gif)