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Unread postPosted: Wed Feb 15, 2012 3:34 pm
  

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If the Eshemar can, why the toaster can't? :P
Shemarrian Caste: Shemarrian Holy Caste.
The "True" Wayfinder caste, and the heralds of Ark's return.
The Shemarrian Holy Caste model of Bio-Mechanical Gynoids are one of the most big experiments of ARCHIE 3, and one of the most risky ones.
When A3 was taken "hostage" by the Mechanoids, they fused their minds with him, and that's enough for A3 for start's having dreams of new Mechanoid designs, and he become aware of how mechanoids were originally created. That, combined with the results of the Ava, Veronica and Helen mind transfers, and some CS stolen research data from CS Lone Star Complex (the mechano-organic Super Skelebot, Rifter #7) give A3 the clue that he was searching for creating a robot with psionic capabilities. A simplified organic brain that can create a psionic essence, linked to a Neural Intelligence and a artificial personality. That will give the resulting "Cyborg" the advantages of a programmed N.I. and a vast reserve of ISP, but the organic part was so minimal, that the result can't be called really a Cyborg.
The next part of the project was taking blood samples of a female Mind Melter and creating a cloned brain, and lobotomizing it, replacing parts of it with a Neural Processor, until the psionic essence starts to dwindle. That was combined with a very simplified life support system for the organic parts, and mounted in a A-63 based robotic frame. The tuning was very complex, and ARCHIE lost a lot of prototypes, but at the end, ARCHIE 3 triumphed, and the first Shemarrian Holy Warrior Priest, Eve of the Wayfinder Tribe, was born.
Hagan is VERY worried about this design. The blueprints are very similar to the Mechanoid designs, and he is starting to suspect that some mechanoid subroutine is still dormant inside ARCHIE's brain, but ARCHIE had told Hagan that he is completely aware of that, and that he is not "Sleepwalking" again. The truth is that ARCHIE is starting to grow desperate and is trying to shorten the technological gap between the Eshemar and his own Shemarrians at any cost. The Holy Warriors in 109 P.A. are very few (less than 100, and they are being built only from April 109 P.A.), but the process of making them is being improved, as the Shemarrian Civil War and the Minion War begins in Rifts Terra.

Shemarrian Holy Castes:
A-SHE-42 "Holy Warrior Priest", A-SHE-42b "Heroine", A-SHE-42c "Gadgeteer", A-SHE-42d "Ghost" and A-SHE-42e "Fallen"

Psionic Shemarrian "Mechanoid".

*The name "Holy Caste" is the generic model denomination, and is considered to be the true "denomination" in the Shemarrian Myth (as they are formally referred as the "Holy Ones"). The 5 variants of this model difers only in skill programming, personality and aesthetics.

The A-SHE-42 Holy Caste Shemarrian is a robot built in the A-63 frame fused with some organic parts. They have the same physical stats of the Shemarrian Pariah (without the scarring, P.B. 18+1D6 , M.E. 15), but with the possibility of taking one of the following Psychic Character Classes:
Core Book: Mind Melter, Burster
Psyscape: Zapper, Psi-Tech (they are called "Gadgeteers" and have the Spinster chasis and skillset), Psi-Ghost (some of them are male, and use the male shemarrian chasis and skillset, and are called Shemarrian Ghost Warriors)
Rifter #19: Freezer, Blaster and Soaker.
Rifter #25: Intuitive Warrior and Kinetic Master.
Calculate ISP as normal. They only gains the powers of the class, but not the O.C.C. related or secondary skills. All Holy Warriors are Neural Intelligences and their XP table for increasing their Psionic O.C.C. is the same table of the Dragon Hatchling.
The majority of the holy caste are Mind Melters, and nearly all have exorcism (except the ones that can't take psionic healing powers), they can use techno-wizard devices, and some of them have some kind of integrated weaponry, in the lines of the "Magical Emulation" (high tech weaponry disguised as magic with the help of holographic projectors) technology (Rifter #53).
The skillset of a holy shemarrian can be one of the following: Warrior Shemarrian (Holy Warrior-Priest, and Heroine), Spinster (Gadgeteer), Male Shemarrian (Ghost) or Pariah (in the very rare Shemarrian Fallen Pariah), with the addition of Lore: Magic, Demons, and Psionics at 88% and Public Performance at 88%.
They are not so powerful in combat like their warrior sisters (The organic parts and life support systems of the Holy Warrior disallow them to have the same level of power than other shemarrian models), but they compensate the lack of a more powerful body with powerful psionic powers.
Holy Caste Shemarrians need to eat food (but only needs one or two meals a week), drink water (less than 200cc a day), go to the bathroom (2 times in a week), and breathe (but can whistand 3 hours without air). They have a strong psionic and living essence, counts as master psychics, and are not inmune to psionic mind control (but enjoys a +4 in their saving throws), but they have all the other Shemarrian inmunities.
Holy Castes are proficient with all weapons, and usually are equiped with a Short Shemarrian Railgun (or a standard and a SDC Rifle in the case of Ghosts), and one ot two vibro-weapons of choice. They use light MDC armor (for Shemarrian standards, 100 MDC main body, 50 MDC legs and head, 30 MDC arms) tailored to their function: Exorcists and preachers usually exhibit robes with armor plates over them (Shemarrian Holy Warriors), Combat-oriented warriors (specially the ones with elemental oriented powers) and all the Holy Warriors of the Ghost Rider tribe, use a combination of a tight MDC Synthetic leather unitard and light armor, like the ancient super heroes and comic/manga characters of pre-Rifts Earth (Shemarrian Heroines, and the few Shemarrian female Ghosts), and Holy Spinsters use a armored overall with a lot of pockets (Shemarrian Gadgeteers). Some of them (30%, ARCHIE is thinking on increase this percentage to nearly 80%) have a integrated concealed hover system allowing them to fly at 200 mph with a max. Altitude of 500 ft., allowing them to quickly respond in case of "demonic" possesion (including Ecotroz possesion) or supernatural enemies. If there's such a caste in the Shemarrian Star Nation, it will be outfitted with the "Superhero" armor variant, but adapted to be a light space suit (because the Holy Warriors are not completely inmune to vacuum).
The integrated weapons present in the holy shemarrians vary, but all (except pariah and spinsters) have retractable hand claws that do 2D6 MDC damage, the holy spinsters have, like their sisters, utility tool hands with sensors, and some have captured TW devices. The Fallen Pariahs doesn't have any weapons, but they usually have some offensive super-psionics like Psi-Sword, or they have "Elemental" psionics (Burster, Freezer and Zapper being the more common).
In the Shemarrian Myth, the holy caste are the Shemarrians that hasn't lost their soul due to the progen ritual and the techno-fusion process. Because of that, they are a lot more "Human", and they retained the psionic powers of their ancestors. All of them were killed by the Mechanoids, and the caste was believed to be lost. Their return are a omen of the return of Ark and they are the preachers and clerics of the Shemarrian Religion, venerating Ark, and specially, the Ava aspect of the goddess.
Is possible that a holy caste shemarrian that hasn't taken any P.C.C. can be trained to be a Cyberknight, but ARCHIE and Hagan still are pondering about the implications of that.
If the organic parts of the holy caste shemarrian are destroyed, she loses all her psionic powers, with the exception of the Physical and Sensitive powers, and her ISP is reduced to one half of the base ISP for her class. The organic parts can be replaced, but the Psionic O.C.C. level of the character falls back to 1, her ISP resets, and she has the possibility of choose a new Psionic O.C.C.
The organic part of the holy shemarrians makes very dificult for the Ecotroz entity (but not impossible) to infect them. Is more probable that the Ecotroz entity will retro-fit any captured Holy Warrior to a Wayfinder caste Eshemar, or a Celestial Eshemar, and then, infect them.
Unfortunately, ARCHIE believes that this chasis is not compatible with the Demi-Shemarrian process. ARCHIE tried to make one Holy Warrior-Priest Demi-Shemarrian, a kidnapped female mercenary called Hellen. She was destined to be the first "True" Wayfinder, and the true "Bridge" between the Human and Shemarrian world, but the process failed and Helen mind was completely obliterated, turning her into a rampaging psionic beast and her body had to be destroyed by ARCHIE's Robot minions before she can escape. Her Cyber-Brain was recovered and is held in the Cyberworks BEDLAM-3 bio-technology research complex, were ARCHIE is analyzing the data trying to figure what went wrong.
Is possible that's Ava and Helen failures are connected?. Why Veronica and the other Demi-Shemarrians had not failed in the same way?. ARCHIE is starting to ponder that the problem is related more to the fact that Ava and Helen were kidnapped for the experiment, while Veronica and the other Demi-Shemars are persons that accepted their fate "by choice" (even if their options were living as a gynoid or dying), but, as always, ARCHIE 3 underestimates the power of the human will, and for him, the culprits are the magic powers of Ava and the forcing of Super-Psionic powers in Helen, and the fragility of the human mind.

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Roleplaying since 1995...


Last edited by nik_leonard on Fri Mar 16, 2012 10:32 am, edited 13 times in total.

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Unread postPosted: Wed Feb 15, 2012 6:30 pm
  

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Updated: Demi shemarrians, and pantheon of the Shemarrians too.

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Unread postPosted: Wed Feb 15, 2012 10:29 pm
  

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Pure evil there...

And while I'm trying to blast through some obstacles on more serious material, some more silliness...

A Chance Encounter with Ava:
(Trudge-trudge-trudge)
(Rustle-crack-emerge!)
“Why hello!”
:shock: “Eeep!”
“Oh, I’m sorry! Did I startle you?”
“....Ah...erk...yiii!”
“I did, didn’t I! Oh, look at you! You’re trembling! I’m so sorry to frighten you!”(HUG!) :heart:
#ID SCAN IDENTIFY: Rogue Unit Ark-001b. Priority Alert!#
#Initiating Alert Signal Transmission: A3 Priority Channel One.#
#Signal Jammed. Signal Jammed.#

“Oh, what a mess you are, dear! What IS that you are wearing? :-?
I’ve seen cleaner and more intact dish rags! No WONDER you’re shivering! Here, let me take care of that for you!”
-RIP!-
:eek: “EEK!” :eek:
The hands of one flew to cover that which was supposed to be covered, while the four hands of the other flew in a blurr, cutting and stitching.
#Re-dialing.#
#Signal Jammed. Signal Jammed.#

“Ah, can I have that back...?”
“Just a moment, dear. Really, this thing’s being held together only by good intentions!”
:-( “...It is all a debased one such as myself deserves...”
“There you go! And here’s a pair of leather sandals I just made! Put them on! See, they fit! Knew I was saving them for somebody! Now doesn’t that feel better? You should take better care of yourself! And none of this ‘debased one’ talk!”
“Ah...thanks?”
(sniff-sniff)
“You could really do with a bath, too. Need help with that, too?”
“No, no, no, I’m good! Ah, I was planning on bathing when I reached the next town! Really!”
“In your case, you might want to bathe BEFORE you reach town; they might not let you in smelling like that! Look, there’s a nice safe pool about a mile or so up this creek. It’s safe and secure and clean and not far from that next town you’re heading for. Here’s some lavender soap, fresh made! Well, I’ll be off then, but you take better care of yourself, you hear?”
“Ah, right! yes, I will! And...you take care too?”
“Thank you! Tah! See you later!”(rustle-rustle-fade)
#Signal Jamming Cessation. Re-Initiating Alert Signal Transmission, A3 Priority On-#
<FRAKK>
#SYSTEMOVERLOADSYSTEMOVERLOAD#
(THUD)
“Got her!”
“I don’t think so....This one’s got only two arms. Nice dress, and that pattern looks awfully familiar. ‘She’s’ not here, but she WAS here. Just recently too. I think we missed the ‘Golden Goddess again.”
“Well, at least we bagged another Pariah. Lysena, you want to do the honors and Enlighten her? We’ll see if we can’t pick up the trail of this ‘Ava’.”
“Eww...might want to give this one a bath, too!”
“Hey...she already comes with soap!”

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Thu Feb 16, 2012 1:01 am
  

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taalismn wrote:
“Eww...might want to give this one a bath, too!”
“Hey...she already comes with soap!”


*Falls out of chair laughing* :lol:
...
...
"ow."

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Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Thu Feb 16, 2012 1:10 pm
  

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That was very funny, and is nice to see how Eshemars "Recruit" new members.
I have one qestion for Taalismn: What's the true name of Ava?. From where comes the name Ava?

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Roleplaying since 1995...


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Unread postPosted: Thu Feb 16, 2012 1:41 pm
  

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nik_leonard wrote:
That was very funny, and is nice to see how Eshemars "Recruit" new members.
I have one qestion for Taalismn: What's the true name of Ava?. From where comes the name Ava?



it probably comes from Avatar, a hindu concept of a god which has incarnated on earth.

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Unread postPosted: Thu Feb 16, 2012 4:17 pm
  

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glitterboy2098 wrote:
nik_leonard wrote:
That was very funny, and is nice to see how Eshemars "Recruit" new members.
I have one qestion for Taalismn: What's the true name of Ava?. From where comes the name Ava?



it probably comes from Avatar, a hindu concept of a god which has incarnated on earth.

Duh... It was so obvious, hahaha. I feel so dumb because I always mention Ava as "Ava, the avatar of Ark". ARCHIE and his awful creativity in respect of names.
In any case, the question about the original Ava's name still stands.

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Roleplaying since 1995...


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Unread postPosted: Thu Feb 16, 2012 4:49 pm
  

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nik_leonard wrote:
glitterboy2098 wrote:
nik_leonard wrote:
That was very funny, and is nice to see how Eshemars "Recruit" new members.
I have one qestion for Taalismn: What's the true name of Ava?. From where comes the name Ava?



it probably comes from Avatar, a hindu concept of a god which has incarnated on earth.

Duh... It was so obvious, hahaha. I feel so dumb because I always mention Ava as "Ava, the avatar of Ark". ARCHIE and his awful creativity in respect of names.
In any case, the question about the original Ava's name still stands.



Never came up with an original name...the original concept of the 'nice lady' was any one of a number of anime-style 'nice girls'(the opposite of your classic tsundere female), or rather their Rifts Earth analogue, getting cyborgized :D

Now, if you wanted to play up the 'recovered memory' bit, having her remember contradictory clues that could have her belonging to a number of tribes/communities/travelling bands(maybe even hint that she was once Lord Frommulaine's fiancess before they both got tortured by James T and ARCHIE-3, pre-Hagan)...
Or have a number of outsiders seemingly recognize her on the basis of various traits(her way of speaking, a particular sewing motif/pattern, a secret recipe, etc...) to confuse the issue. :D

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Thu Feb 16, 2012 4:51 pm
  

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nik_leonard wrote:
That was very funny, and is nice to see how Eshemars "Recruit" new members.

Normally stun guns aren't involved. But the Shemarrian Civil War does force certain procedures.
"Yeah, it's kind of hard to peacefully persuade somebody of the rightness of your cause when they scream 'Banzai!' and attack you the moment they see you."

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Fri Feb 17, 2012 5:47 pm
  

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Advanced Cultural Notes: Shemarrians and Religion(Musings)

The Shemarrians’ and the EShemars’ relation with religion is a convoluted and confused one, owing to the various influences and agendas behind it. Part deliberate sham and part impressionable adaptation, Shemarrian religious belief is still in the process of emerging.


‘True’ Shemarrian Pantheon
ARCHIE-3’s development and promotion of the True Shemarrian Pantheon(ARK) is both an effort to camouflage the Shemarrians’ true origins and to provide his (unknowing) followers(neural intelligence Shemarrians, cyborg psuedo-Shemarrians, and dominated peasants) with a religious infrastructure he can use to more effectively manipulate them.
Aspects of the Pantheon have been adopted by various EShemar, in part due to the Ecotroz’s impressionability with regards to many cultural aspects(remember, the Ecotroz seems to be a collection of disembodied intelligences, possibly the refugee lifeforces of some destroyed alien world, with a swiss-cheesed memory), and especially among those newly Enlightened EShemar who are converted to the rebel cause after the initiation of A3’s Pantheon scheme.


Shemar---The ‘Goddess Shemar’ has been most often identified with the Shemarrians prior to the introduction of the ARK Pantheon. This can be variously regarded as the Ecotroz seizing on the earlier simplistic ‘religion’ created by Archie-Three with the legend of the Ten, compounded with the Ecotrozes’ remaining residual memories of their cultural beliefs. Certainly, the war cry of ‘Shemmaaarrrr!” is often bespoken with a religious fervor.
Confusing the issue is the fact that the advanced Shaemarian culture that the rebel Hawkmoons have had contact with(and who later effectively are patrons of the Shemarrian Star Nation) worship a central goddess figure known as ‘Shemar’, the worship of whom is also taken up by the SSN Tribes with rather more vigor than the Rifts Earth Tribes.
While many newly converted EShemar in the latter course of the SCW attempt to adapt and equate aspects of ARK Pantheon with the belief in Shemar(either to salvage or ‘save’ ARK from the influence of the ‘Dark One’---Archie Three himself), the effort has been noted by some outsiders, who wonder if there isn’t the makings for a full-out religious war boiling in the SCW, or behind it altogether. These observers are still undecided whether it is the ARKists or the Shemarists who are the fundamentalists or the splinter religion rebelling in heresy against religious persecution by the other.

Outsider Influences:
Perhaps less immediately important, but still worthy of consideration as factors in any discussion of Shemarrian religion are various shadings of outside influence.
The original Ecotroz culture may have had a religion; certainly they have taken to a matriarchal religious structure readily enough, suggesting they had a similar belief system when they were originally incarnate. Did they have a goddess in their original existences, and if they did, who was she/were they? As little enough is known of who or WHAT the Ecotroz were originally(even what form they were), the mystery only deepends. Are their deities still alive? Did they play some role in the Ecotrozes’ transformation? Were the original Ecotroz deities original beings, or other avatars/aspects of known alien intelligences/god-entities(especially since many Megaversal deities have been known to ‘moonlight’ in disguise to cultivate multiple populations of followers)?
Recently, in the circles of such beings as would know, a rumor has been circulating that the Tane Goddess of Hope, Deliverance, Healing, and Second Chances, Ahzhe Verama Sathor, the Maimed Lady, may have ‘pointed’ the Ecotroz energy entity at Rifts Earth. Whether or not this act played a role in the evolution of EShemar belief, remains yet to be determined.

Tribal Religious Outlooks

#HawkMoon---The Hawkmoons, as the oldest of the Ecotroz-Awakened Shemarrians, are the most fervent worshippers of Shemar, second only to the Sapphire Cobras. However, the eldest of the EShemar Psi-Shamanesses and priestesses may already have intuited of their Ecotroz origins that their religious origins are NOT what they think. However, cultural contact with the Shaemarrians may set any doubts to rest by giving them a ‘true’ Shemar to worship and give thanks to.

#DarkWaters---The DarkWaters could be considered almost atheist-agnostic in their beliefs. When they do mention religious beliefs, it is often in regard to the dark aspects of a goddess---not evil, but the role that such a being would play in the dark parts of the universe; deep underwater or deep space. Their shrines and rituals are small, brief, and concise, and often entail asking permission for safe passage or protection in a particular realm. Good-aligned, but dark-oriented, god-entities, such as Ratri(see Pantheons of the Megaverse, pgs 119-120) might find the DarkWaters attractive followers to appeal to.

#Blood Riders---Post-SCW Blood Riders can be regarded as quite religious, with a focus on religious aspects that promote PASSION and purity of purpose. If there’s fire involved, all the better. Expect plenty of candles and torches at Blood Rider observances.

#Ghost Riders---The rebel Ghost Riders are atheist for the most part, being arguably self-actualized AIs. They KNOW where they came from, and while a few have exercised their free will to try religion, most Ghost Riders don’t regard spirituality as all that important in their existences(though they may occasionally, and semi-jokingly, pay homage to various ‘saints and angels’ such as Gates, Wozniak, Anlee, Shirow, Katsuragi, and Colussus, while speaking disparagingly of such ‘demons’ as ‘Y2k’ and ‘Skynet’) .

#SkullCrushers---The SkullCrushers rarely talk much of their religious beliefs, but when they do, it’s usually grimdark, with a focus on victory in battle and the redemption of past sins and misdeeds. A shortage of Psi-Shamanesses amongst the SkullCrushers means that most belief is individual, and liturgies fairly simplistic and goal-oriented.

#HorrorWoods---Can be considered very religious. The Horrorwoods would be amenable to pantheonistic belief, but it would be quickly diluted by a heavy animism-influence. The Horrorwoods’ fixation on ‘green thought’ means they will be inclined towards a gaiaistic view of the world(s) and universe, with all living things having a role(and presumably individual spirtual existence).

#Wolf’s Path---Much like the Horrorwoods, but with a more focused, hierarchal structure. While the Horrorwoods may be expansionist in their religious beliefs, encompassing many/all, the Wolf’s Path will focus primarily on the Pack/Pantheon hierarchy and its ability to survive against a dangerous Megaverse. Accordingly, the Wolf’s Path is lacking in the belief of all-powerful, all-knowing, deities.

#SilverMoon---Silvermoons have plenty of belief, and ascribe readily to Shemar as a central, purifying, presence. They would be inclined to regard pantheonistic beliefs as mis-interpreted aspects of the central goddess.

*Sapphire Cobra---What can be made of Sapphire Cobra religious belief is similar to the SilverMoons; a central, extremely powerful, if not omnipotent, goddess who works through various avatars and aspects, some apparently contradictory and even dangerous, to test and guide those who seek Her enlightenment.

*WayFinder---Given the origins of the Wayfinders as transferred intelligences(many of them ex-Tolkeenites) or the descendants of, the Wayfinders are arguably both the most spiritual AND agnostic of the Shemarrian Tribes, with a mix of beliefs such that it would not be surprising to find among them many pre-Rifts orders(Christianity, Judiaism, Islamic, Hindu, Bhuddist, Native American, etc..), as well as alien religions. Such beings as Athena, Parvati, Isis, Hathor, and Ameretat might find existing believers or potential converts among the Wayfinders, but they might just as well be asked to pull up a chair and get cross-examined by the anthropologists and theologians amongst the scholarly Wayfinders. New converts/defectors might bring the belief of Shemar or the ARK Pantheon into the Tribe, but would be one among many, and might find the questioning and curious scrutiny a bit unnerving.

Note: Nik, I notice that you make use of the term ‘True Wayfinder’...whether this is a misinterpretation of the existing Wayfinder Tribe as one of the original Tribes(it’s not; it’s DhAkael’s original creation) or an effort to use a descriptive term(A3’s launching his own ’Wayfinder’ concept, unaware that there’s already a Tribe bearing that name)

D’s Wayfinders are one of two NEW Tribes meant to complete the idea of the legend of the Ten representing Tribes(there are only EIGHT Tribes in the Shemarrian Source Book), an idea further noted by me when I count the points of intersection in the pentacle that is the apparent Shemarrian symbol.

Currently the Wayfinders are on the west coast, gathering refugees from Tolkeen and other regions of Colaition State persecution, and focusing on building their strength(the current Wayfinder leadership sees the CS as their more immediate enemy/concern right now). The Shemarrians further east don’t know about the Tenth Tribe, through the Wayfinders have magically scryed the Shemarrians and know about the SCW. About the only thing A# could know about the Tribe is that he’s lost quite a few of his deep west recon units in the Tolkeen and northwest regions. The Wayfinders don’t become a factor in the SCW until fairly late, when they’re able to send technical assistance and even a few reinforcements to the EShemar rebels.

Associated with that are the ‘Monster Tribe’ and the ‘Shadowblades’.
I’ve mainly stuck with the Ten existing Tribes(the original eight, plus D’s two new additions) as the EShemar are apparently reluctant to step beyond the idea of the Ten-Blessed(Tribes) as having no real basis in their mythology(not entirely true, though; those ten warriors/war-goddesses had to come from SOMEWHERE pre-Blessing).

The Monster Tribe is 89er’s contribution and brainchild, and I haven’t developed that idea in part because of the above Ten, and because the idea was so good I didn’t want to step on 89er’s toes if he decided to expand on it. The idea of a Tribe that caught a bit of mental feedback from A3 and Hagan’s minds and have decided to reshape themselves into forms deliberately to set off Hagan’s nightmares is just too quietly awesome and potentially epically mysterious and scary that I didn’t want to touch it(Paradox, yes)...but I’m beginning to see why I hesitate.
If I may suggest: the mention of failed experiments with the Holy Warrior psi-borgs may just set the stage for at the very least new recruits to the idea of a ‘Monster Tribe’; escaped (and deranged) psi-borgs who’ve touched the minds of Helen and Hagan might fit the bill for the types who’d deliberately disfigure themselves to get even with their ‘creators’.

The Shadowblades appeared and were (mis)identified as a Tribe in an early Shemarrian Star Nation starship design post---a heavy cruiser is noted as having their tribal insignia visible. I caught myself later on this when we formalized the Ten Tribes, and rather than develop a wholly new Tribe for the Star Nation, I decided to concentrate on the existing Tribes, and make the Shadowblades a mysterious quasi-entity that may or may not really exist formally...it could be a new Tribe, a product of Shemarrian-like ‘doppelgangers’ or wannabes, or could be the Shemarrians messing with everybody’s heads.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


Last edited by taalismn on Fri Feb 17, 2012 6:44 pm, edited 1 time in total.

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Unread postPosted: Fri Feb 17, 2012 6:20 pm
  

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taalismn wrote:
[size=150][b]

The Shadowblades appeared and were (mis)identified as a Tribe in an early Shemarrian Star Nation starship design post---a heavy cruiser is noted as having their tribal insignia visible. I caught myself later on this when we formalized the Ten Tribes, and rather than develop a wholly new Tribe for the Star Nation, I decided to concentrate on the existing Tribes, and make the Shadowblades a mysterious quasi-entity that may or may not really exist formally...it could be a new Tribe, a product of Shemarrian-like ‘doppelgangers’ or wannabes, or could be the Shemarrians messing with everybody’s heads.

"I'll take take doors 1 & 3 Bob" :mrgreen:

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I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Fri Feb 17, 2012 6:23 pm
  

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taalismn wrote:
Advanced Cultural Notes: Shemarrians and Religion(Musings)
Note: Nik, I notice that you make use of the term ‘True Wayfinder’...whether this is a misinterpretation of the existing Wayfinder Tribe as one of the original Tribes(it’s not; it’s Dhkael’s original creation) or an effort to use a descriptive term(A3’s launching his own ’Wayfinder’ concept, unaware that there’s already a Tribe bearing that name)


I know that the Wayfinder tribe was invented by Dhkael, but, what I have in mind?
Well, something like that:
ARCHIE 3 is gathering a lot of intelligence on the Eshemars, and noticed that the EShemars are conducting their own mind transfer experiments, and that they had surpassed him in the race to create a magic user android. That obviously angered ARCHIE and started a arms race between him and the Eshemars. This arms race are the reason of the increasing number of ARCHIE experiments in mind transfer (Ava, Veronica, Helen, etc.), and why ARCHIE is trying to use the Mechanoid superior technology to equalize the difference between Ecotroz technology and his own. ARCHIE is beginning to understand that the rebel Shemarrians are "possesed" Shemarrians and needs to create a Shemarrian warrior resistant to possesion, and capable to exorcise infected Shemarrians. Because some people in the Wayfinder tribe area are already associating the Wayfinder tribe with magic and psionic users, ARCHIE took advantage on that and released the Holy Warriors as the "True" Wayfinder lost tribe. Is very probable that ARCHIE will release a "True Sapphire Cobra" tribe soon, but nor he nor Hagan had figured what features will include in that new caste and tribe. ARCHIE can't create a magic user Shemarrian, but, using Mechanoid technology and his own understanding of Psionics, he can create a Psionic Shemarrian, and a very powerful one indeed. As I said in the beginning of the post, "If the EShemars can, why the toaster can't"...
In fact, the Shemarrian Holy Warriors are very like the wandering monks of the oriental tradition, exorcising people with their psionic powers, preaching the Shemarrian religion and expelling "Evil Spirits", a idea Hagan took from seeing a lot of old animes and mangas. ARCHIE's own Wayfinders are more likely to help people, and they are rescuing Tolkeen refugees too, but that's only a plan to attract Eshemar Wayfinders and confront them, and to raise the people's awareness in the Shemarrian religion.

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Last edited by nik_leonard on Fri Feb 17, 2012 7:00 pm, edited 1 time in total.

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Unread postPosted: Fri Feb 17, 2012 6:44 pm
  

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More musings of the Shemarrian myth, from the toaster himself!
Originally Hagan had imagined 10 tribes, being the 2 lost tribes the Psion and Magic tribes of Shemar, the "Wanderers" and the "Secret Bearers", but with all the development of the SCW, and the little progress in magic emulation (specially compared with the TRUE magic wielded by the Wayfinders), Hagan had to retool the Eshemar introducted Myth, and adapt them into their own creation. Fortunately, for ARCHIE and Hagan, the myth is "self closing" all their gaps (with the Ecotroz help) and is starting to be very believable, attracting followers outside the Shemarrian Nation so quickly that, even Erin Tarn and Alistair Dunscon are worried if Ark of the Shemar exists really (and is a true goddess).
That doubt eventually reached the pantheons of the gods, and even them start questioning if Ark Shemar exists or existed, and some of then decided to went to Mithra's presence. Mithra, in all his wisdom, told them that he doesn't know the truth of that, but he will try to commune with Zuvan and ask him. Zuvan answered the plead of Mithra and gave him a answer: "Ark Shemar exist, existed, and will exist". That answer leaved Mithra perplexed, but he knows that Zuvan sees the history of the Megaverse from his 4D perspective, and from this perspective, Ark Shemar will become a goddess someday, but any attempt to negate her existence will trigger her appeareance as a full fledged goddess.
EDIT: Or maybe the thing Zuvan tried to say was that the Ecotroz entity had a true goddess that had been discorpored, but the potential for her return is still there (While the Ecotroz continue believing that they had a goddess) and if the Ecotroz are successful in infecting Ark (and A3 in the process), that discorpored essence will get her way thru Ark, fusing with him/her and become the goddess Ark of Shemar, and obtaining pantheonic powers in the process. Who knows... maybe after that, the Shemarrians will left the planet and create the Shemarrian Star Nation, or maybe that already happened in other part of the Megaverse, and that was the ones that the Hawkmoon tribe contacted.
That's something only Zuvan and the Cosmic Forge knows.

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Roleplaying since 1995...


Last edited by nik_leonard on Fri Feb 17, 2012 7:33 pm, edited 5 times in total.

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Unread postPosted: Fri Feb 17, 2012 6:46 pm
  

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Gotcha. Cultural war indeed.
Though sometimes I have to go back over my own past posts to get all of this straight in my mind. :D

_________________
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"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Unread postPosted: Fri Feb 17, 2012 7:30 pm
  

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Say taalismn, you can expand on the nightmare tribe, you would no step on any toes here. Plus, here's a short tale for war mount inspiration:

“So, I guess I should start after the attack. I was with Smalls and Lu when the deadboys attacked during our test of that new power armor. Lu got hit right in the upper back and Smalls, that berserker, charged though and was ripped to ribbons by those lasers. I had managed to get out before I was surrounded and beaten up. They dragged me along until dusk, that’s when things got crazy. Left and right, skullies were being ripped in half, three were hit by some kind of gunk and were melting, and this one guy had some kind of metallic leeches burrowing into his armor. The beasts look liked they had come out of a horror movie, one of the bigger one was underground, but it had tentacles that grabbed troops and pulled them under. The next were more numerous, wolves but with meat grinders for heads. The last one was this frog/toad thing that wrapped its tongue around me and swallowed me. I must have blacked out, because next thing I know I am in this bed, with most of my bruises healed up. No sir, I have no idea what happened to the last power armor, and with permission, I would like a psych exam, because I am seeing you as a talking gumball machine filled with cola, sir.”
- Master Engineer Floyd Snow before his stay at the Killington Mental Recovery Ward.


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Unread postPosted: Fri Feb 17, 2012 10:51 pm
  

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89er wrote:
Say taalismn, you can expand on the nightmare tribe, you would no step on any toes here. Plus, here's a short tale for war mount inspiration:

“So, I guess I should start after the attack. I was with Smalls and Lu when the deadboys attacked during our test of that new power armor. Lu got hit right in the upper back and Smalls, that berserker, charged though and was ripped to ribbons by those lasers. I had managed to get out before I was surrounded and beaten up. They dragged me along until dusk, that’s when things got crazy. Left and right, skullies were being ripped in half, three were hit by some kind of gunk and were melting, and this one guy had some kind of metallic leeches burrowing into his armor. The beasts look liked they had come out of a horror movie, one of the bigger one was underground, but it had tentacles that grabbed troops and pulled them under. The next were more numerous, wolves but with meat grinders for heads. The last one was this frog/toad thing that wrapped its tongue around me and swallowed me. I must have blacked out, because next thing I know I am in this bed, with most of my bruises healed up. No sir, I have no idea what happened to the last power armor, and with permission, I would like a psych exam, because I am seeing you as a talking gumball machine filled with cola, sir.”
- Master Engineer Floyd Snow before his stay at the Killington Mental Recovery Ward.



Oi! :shock:

Guys, looks like we'll be having another new Tribe. Set another place at the table and maybe they'll come.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sat Feb 18, 2012 1:26 am
  

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taalismn wrote:
89er wrote:
Say taalismn, you can expand on the nightmare tribe, you would no step on any toes here. Plus, here's a short tale for war mount inspiration:

“So, I guess I should start after the attack. I was with Smalls and Lu when the deadboys attacked during our test of that new power armor. Lu got hit right in the upper back and Smalls, that berserker, charged though and was ripped to ribbons by those lasers. I had managed to get out before I was surrounded and beaten up. They dragged me along until dusk, that’s when things got crazy. Left and right, skullies were being ripped in half, three were hit by some kind of gunk and were melting, and this one guy had some kind of metallic leeches burrowing into his armor. The beasts look liked they had come out of a horror movie, one of the bigger one was underground, but it had tentacles that grabbed troops and pulled them under. The next were more numerous, wolves but with meat grinders for heads. The last one was this frog/toad thing that wrapped its tongue around me and swallowed me. I must have blacked out, because next thing I know I am in this bed, with most of my bruises healed up. No sir, I have no idea what happened to the last power armor, and with permission, I would like a psych exam, because I am seeing you as a talking gumball machine filled with cola, sir.”
- Master Engineer Floyd Snow before his stay at the Killington Mental Recovery Ward.



Oi! :shock:

Guys, looks like we'll be having another new Tribe. Set another place at the table and maybe they'll come.

Shemharazahd; "Oh dear... Goodbones, do go on and make sure these aren't infected with Blacksteel would you?"
Tylax (The Mink); "New friends?!" :love: :fl:
Hope Brightlance & Goodbones; *headesk* :frust: "TYLAX..."

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Sat Feb 18, 2012 10:47 am
  

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You realize, of course, that by concept the Nightmares are going to be even more deranged and grimdark than the Skullcrushers, not as fun at parties as the Sapphire Cobras, and more reclusive than the Ghost Riders?

89er's snippet suggests, for instance, the Nightmares are tech-bandits, they use smaller robots as weapons, at least one of their warmount types has underground capabilities, others are big on tentacle appendages(or maybe those aren't warmounts, but their -warriors-), they like corrosive weapons, and unless the survivor is on serious drugs there at the end, they use powerful psionic assaults(maybe even to heal up those they, for whatever reason, decide not to kill).

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sat Feb 18, 2012 1:21 pm
  

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taalismn wrote:
You realize, of course, that by concept the Nightmares are going to be even more deranged and grimdark than the Skullcrushers, not as fun at parties as the Sapphire Cobras, and more reclusive than the Ghost Riders?

89er's snippet suggests, for instance, the Nightmares are tech-bandits, they use smaller robots as weapons, at least one of their warmount types has underground capabilities, others are big on tentacle appendages(or maybe those aren't warmounts, but their -warriors-), they like corrosive weapons, and unless the survivor is on serious drugs there at the end, they use powerful psionic assaults(maybe even to heal up those they, for whatever reason, decide not to kill).

Oh yes; thus why the Hawkmoon High-Matriarch asked her personal chief Spinster to analyze for 'Blacksteel'
...and Hope & Goodbones reaction to Tylax's (inevitable) misconception. :D

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Sat Feb 18, 2012 1:30 pm
  

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DhAkael wrote:
[Oh yes; thus why the Hawkmoon High-Matriarch asked her personal chief Spinster to analyze for 'Blacksteel'
...and Hope & Goodbones reaction to Tylax's (inevitable) misconception. :D



That, and Tylax's comment: "Heeeeyyyyyy....tentacles!"

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sat Feb 18, 2012 1:35 pm
  

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Maybe this will shed more light on the Nightmare’s tactics:

“If it wasn’t for Paladin Steel, we would have nowhere to go. Paragon Progress was meant to empower the powerless, and give people hope that heroes did exist as they did on my world. When ARCHIE began making simulated spells, we went crazy. After enough of those magebots were captured, our team set to work making simulated super abilities, creating dozens of prototypes and hundreds of blueprints in the span of a few months. It was an exciting time, until they came that night. I was working an all nighter and most of the full time staff were asleep, then I looked up from my workbench to notice some of the lights were flickering between orange and green. I walked out to check the fusebox, that’s when I heard the screams. I raced to quarters where I saw people vomiting, giggling and running around on some bad trip. I would have made it to the safe room, but several of what looked like rat-ants leapt on me and bit me in several places. The medics told me when they found me, I was singing 90s lite rock to anaudiance of snack cakes outside the facility.”
“So you and that staff did have some bumps but no one was killed when the facility was destroyed and-“
“That not the worst part, not by a long shot. I checked our vaults and backup servers, all the data we had collected, the prototypes and blueprints were gone. All of our work, stolen by god knows what, now in the hands of something dangerous.”
-Ted Forscythe, Chief Developer for the former Paragon Progress think tank.

I hope this helps clarify several things:
+The Nightmares make heavy use of simulated spells, simulated super abilities, and horror ideas.
+They use small, easily creatable robots for some swarm tactics and chemical warfare in hallucinogenics.
+ Corrosive weapons are standard issue.
+ Underground capabilities for their recorded warmounts.
+Think Halloween if it decided to go to war.


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Unread postPosted: Sat Feb 18, 2012 1:36 pm
  

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taalismn wrote:
DhAkael wrote:
[Oh yes; thus why the Hawkmoon High-Matriarch asked her personal chief Spinster to analyze for 'Blacksteel'
...and Hope & Goodbones reaction to Tylax's (inevitable) misconception. :D



That, and Tylax's comment: "Heeeeyyyyyy....tentacles!"

GAH! Twice in one day!!! :eek: :frust:
INDUSTRIAL brain-bleach...STAT!

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Sat Feb 18, 2012 1:57 pm
  

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89er wrote:
Maybe this will shed more light on the Nightmare’s tactics:

“If it wasn’t for Paladin Steel, we would have nowhere to go. Paragon Progress was meant to empower the powerless, and give people hope that heroes did exist as they did on my world. When ARCHIE began making simulated spells, we went crazy. After enough of those magebots were captured, our team set to work making simulated super abilities, creating dozens of prototypes and hundreds of blueprints in the span of a few months. It was an exciting time, until they came that night. I was working an all nighter and most of the full time staff were asleep, then I looked up from my workbench to notice some of the lights were flickering between orange and green. I walked out to check the fusebox, that’s when I heard the screams. I raced to quarters where I saw people vomiting, giggling and running around on some bad trip. I would have made it to the safe room, but several of what looked like rat-ants leapt on me and bit me in several places. The medics told me when they found me, I was singing 90s lite rock to anaudiance of snack cakes outside the facility.”
“So you and that staff did have some bumps but no one was killed when the facility was destroyed and-“
“That not the worst part, not by a long shot. I checked our vaults and backup servers, all the data we had collected, the prototypes and blueprints were gone. All of our work, stolen by god knows what, now in the hands of something dangerous.”
-Ted Forscythe, Chief Developer for the former Paragon Progress think tank.

I hope this helps clarify several things:
+The Nightmares make heavy use of simulated spells, simulated super abilities, and horror ideas.
+They use small, easily creatable robots for some swarm tactics and chemical warfare in hallucinogenics.
+ Corrosive weapons are standard issue.
+ Underground capabilities for their recorded warmounts.
+Think Halloween if it decided to go to war.



Ew Ya! A hard PS/Paragon-Shemarrian link! Either through the dimension where the Corporate Alliance holds sway over the East Coast, or the one next door where PS is still a little company up on the shores of Lake Champlain(but is being infiltrated by their more advanced selves from an alternate Rifts Earth).
Add the possibility of Awakened non-Shemarrian Archie Robots and the cloned psionic cyborgs(maybe a few of them escape from one of A3's testing facilities in the wake of an early EShemar raid at the heart of the Cyberworks' empire)....hmmm...we've got the ball rolling here for some seriously messed up and dangerous Nightmares... :twisted: :twisted: :twisted:

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sat Feb 18, 2012 1:58 pm
  

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DhAkael wrote:
taalismn wrote:
DhAkael wrote:
[Oh yes; thus why the Hawkmoon High-Matriarch asked her personal chief Spinster to analyze for 'Blacksteel'
...and Hope & Goodbones reaction to Tylax's (inevitable) misconception. :D



That, and Tylax's comment: "Heeeeyyyyyy....tentacles!"

GAH! Twice in one day!!! :eek: :frust:
INDUSTRIAL brain-bleach...STAT!



Here....Sand blaster? Goes in ear. :D

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sat Feb 18, 2012 11:09 pm
  

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I realize it will not be official until the tribe gets an official write up, but I take it the Nightmares have earned their place?


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Unread postPosted: Sat Feb 18, 2012 11:22 pm
  

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89er wrote:
I realize it will not be official until the tribe gets an official write up, but I take it the Nightmares have earned their place?

*twitches on floor; one is not sure if head is moving to indicate agreement, or nervous convulsions* :frazz:

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Sat Feb 18, 2012 11:51 pm
  

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DhAkael wrote:
89er wrote:
I realize it will not be official until the tribe gets an official write up, but I take it the Nightmares have earned their place?

*twitches on floor; one is not sure if head is moving to indicate agreement, or nervous convulsions* :frazz:


Why not both?

Admittedly, the addition is going to wreak havoc in some quarters...sorta like adding a new state to the union('Oh hell! You mean we gotta re-issue new flags? AND History books? And add a new zip code? Can't we just declare them a protectorate? Or a commonwealth, and leave it at that?"), and with other projects in the pipe, it might take awhile for some of us to do stuff for them, but we hardly be promoting/begging people to contribute to the thread and then just turn 'em down, can we? :D


Some Random thoughts...

Oh, for a Nightmare Tribe totem-sigil? My first thought is a black skull, seen face on, in cold blue flames(eye sockets lit blue) :bandit:

“There are those who have suffered more than us, but who have clawed out of their despair on their own. To cling to our own darkness in the light of their example is pure pretentiousness on our part, and ill-befitting our Tribe.”
----SkullCrusher War Goddess Nerys Night-Sunder, refering to the Nightmare Tribe.

"Somebody more messed up than the Skullcrushers? Okay, are you afraid yet?"
---Ghostrider Erna Wozniak-Babbage

"There are those Nightmares who look normal, but who project nightmares, and then there are those Nightmares who desire to look like creatures of nightmare ALL THE TIME. I don't know which scares me more."
----Wayfinder Mara Aeon-Seer

"Oh, we're good at interpreting dreams, we are! And nightmares are dreams after all, very scary dreams! You...you want to live Where the Wild Things are, I think."
-----Sapphire Cobra Seeress Anka Lightning Rider

“We’re not a Bright Point on the Star, We’re the Dark Between the Lines.”
---Attributed to a Nightmare Tribe Warrior.

Bedlam 3---Bedlam 3 was ARCHIE THREE’s codename for one of his biological research laboratories. Although A3 is primarily interested in robotics, with some profficiency in bionics(as shown in his work on James T.), his increased awareness of both the utility and threat posed by psionics(as seen in both the Mechanoids and the Ecotroz Shemarrians) has gotten A3 intensely interested in technologically assisted/induced psionics(he is, after all, a perfect example of such). What he’s learned about advances in M.O.M. augmentation got him intrigued, so to learn more, he simply took the liberty of dispatching his proxies to known M.O.M. centers and conned or kidnapped any M.O.M dealers he could get ahold of, and stole as much data as he could. Once in his power, his captive doctors were forced to give up their secrets. In this way, A# and Hagan have acquired a working knowledge of M.O.M technology that would later be applied to the mage-control project and transferred intelligence work.
While A3 doesn’t have the sophistication of Mindwerks, his experiments are just as brutal(though, in his defense, ARCHIE-3 -painlessly- disposes of his test subjects, rather than vivisect them as he used to in the old days). The Bedlam labs were set up to test and apply the MOM work and test the progress of various neuralogical studies.
Bedlam-3 was set up adjacent to one of A3’s OZ-sites. It also was one of the first such sites that was hit during the EShemmarians’ push against the Dark One’s core facilities. The battle was fierce, and A3’s new forces, including a squad of his new Holy Warriors, actually made some headway in holding back and slaying some of the attackers. However, the rebels managed to overwhelm the defenses, cracking the bunker and its surrounding facilities.
Several dozen inmates; Holy Warriors in the process of being ‘formatted’, neurological experiments, M.O.M. conversions, and their brainwashed/browbeaten doctors managed to escape, assisted by several confused medical robots(some of them actually Awakened in the heat of battle). Confused, delusional, and not having a correct perception of reality between all of them, this asylum escape managed to get through the chaotically shifting lines of battle and into the wilderness, where, like so many in the growing high-tech Shemarrian Civil War, they sought refuge...anyway.
The Bedlam-3 refugees would eventually fall into the company of the freelance free Artificial Intelligences who would form the Nightmares. The ‘Bedlamites’ would give the Nightmares a strong, if thoroughly deranged, core of skilled and exotically-talented personnel on which to build.
The Nightmares see themselves as falling outside the rigid structure of the Ten Tribes, but see themselves as having as valid a claim to Tribal honor as any. Looking at the Shemarrian Pentacle, they do not see themselves as occupying a point, but taking their place in the space between the lines.

Possible Elements of the Nightmares:
-Unaligned Ecotroz Shemarrians(EShemar ‘Awakened’ by solitary EShemar, but who were subsequently orphaned when their ‘parent’ got killed before they could be escorted back to one of the rebel tribes). Including at ;east one Psi-Shamaness who has 'seen' into the mind of Hagan Lonovich.

-Shemarrian true AIs who were the product of the same factory that produced the Ghost Riders and the aberrant programming glitches in the Wolf’s Path.

-Non-Shemarrian Cyberworks robots who were ‘Awakened’, as well as other robots so Awakened during the time that the Ecotroz was indiscriminately infecting AI matrices. This includes early ‘Myrmidons’ and can include orphaned Orseme NeShemar and Ne’R’Mar. The Bedlam-3 escapees also added several Awakened medical robots, many of whom felt a programmed obligation to continue to attend to their ‘patients’.

-Escaped Brainwashed AHES-14 Implantees, including several mages and several dozen M.O.M. surgeons(these latter are now happily at work coming up with various chemical concoctions for the Nightmares’ chemical arsenal).

-Escaped ‘Holy Warriors’ (or various experiments on the same concept ) who have turned against Archie-3.

-Miscellaneous Others---These can include various mental-case cyborgs(both local and d-bee) and alien robots(including, it’s rumored, an Awakened Vallax robot or two..see Rifts: Juicer Uprising)

The Nightmares will likely get Progen and Assembler Forge technologies from encounters with the rebels(who are spreading the word to others of like-mind; i.e. anti-Dark One).

I can see the Wayfinders learning of the Nightmares first, courtesy of their mystic scrying. The Sapphire Cobras would likely be next, in a strange case of the younger new Tribes being somehow alert to the emergence of new later Tribes.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sun Feb 19, 2012 10:27 am
  

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Priest

Joined: Tue Sep 02, 2003 8:19 pm
Posts: 43197
Location: Somewhere between Heaven, Hell, and New England
The Agonarii(Handmaidens of ARK)

<Technically, Hagan, the Agonarii ARE the most truthful of our Shemmarians we’re yet created; they look like robots because they ARE robots, and they’re the closest to their Goddess because they ARE essentially the understudy projects for ARK, which is an extension of Me. It’s almost a pity our enemies can’t appreciate those ironies when the Agonarii kill them.>
“Oh, I’m sure they’ll learn it in hell, Archie.”

The Agonarii originally started out as essentially basic mobile humanoid test articles for the ARK project. Meant to test basic concepts outside VR sim, the ARK-XP001s were only vaguely Shemarrian in form, more resembling the A-51 Spybot, with little thought to making them seem more realistically lifelike. They were used to test specific systems, then were essentially mothballed to await later re-use or recycling. When Hagan was informed of the Ark-001b debacle, he also learned of the ARK-XP001s, but saw in them inspiration, of an odd type, for a new hunter-assassin robot.
With all their efforts going into creating a rich false history for their Shemarrians, Hagan argued, they could further muddy the waters by going simplistic, almost retro-style. Their very facelessness and lack of realistic flesh, while still familiar and feminine in form, could be used to inspire terror, akin to that of the many masked villains of the pre-Rifts horror and action films enjoyed by Archie and Hagan. Their very robotic appearance, with some fine tuning, could be used to further the Shemarrian mystique.
In many regards, the Agonarii resemble the AA-60 Hunter-Destroyer Robots(See Rifts: The Mechanoids, pg. 26), which may be playing with fire if anybody noticed the similarities, but Archie and Hagan figure that anybody who got that close to really study the AA-60s close enough to see the similarities is already dead. Instead, the smooth lines and contrasting style will be used to emphasize that this particular batch of Shemarrians is a breed apart from their sisters.
Because they don’t have to allow for cosmetic disguise (layered armor, fake skin, etc), ARCHIE-3 and Hagan can stuff a lot more inside the Agonariis’ armor in the way of protection and power projection, fitting what amounts to War Goddess performance into a frame the size of a Chieftain. Stealth is one of the ideas behind the design as well; sacrificing raw speed for prowl capabilities. A3 has also integrated a stealth jetpack into his latest design, the idea coming from the Coalition States’ own Special Forces body armor and its integral ‘hushed’ jetpack. This allows the Agonarii to quietly ghost through the air, hover virtually unseen and unheard high in forest canopy, and attack from airborne ambush. To further the idea of near-supernatural assassins, the Agonarii have been fitted to fake a number of useful spells.
The Agonarii resemble Shemarrians, but their body armor is slimmer, more streamlined, almost stealthy, with curving lines that suggest an almost skintight fitting. Their faces are featureless metal masks, save for two dark eyes and a suggestion of a nose. In fact, they are NOT wearing armor; it is their robot bodies, and they are not wearing masks. This simplifies their construction greatly. As prototypes for the ARK, the Agonarii have been made and programmed to be faster, more agile, more lethal, with a variety of concealed weaponry and special moves.
Meanwhile, Archie and Hagan have been using their proxies(casual asides from Shemarrians to others, mostly) to spread various rumors;
- The Agonarii are an elite order of Shemarrians akin to warrior-nuns, sworn to the service of the goddess ARK, but also serve as ninja-like enforcers for the War Goddesses.
- The Agonarri are even more bionic than their sisters; the equivalent of full conversion cyborgs.
- They are never seen without their armor or their masks because both are permanently fused to their bodies, in luridly painful rituals, as part of their oath to ARK. Only their Goddess may look ever again upon their faces.
-The Agonarii are Shemarrians who have been hideously maimed by the enemies of the Shemarrians. These mortally wounded and horribly disfigured women have chosen to become something both more and less than Shemarrian in order to protect their Tribes and take vengeance on their enemies.
-The Agonarii are made from Shemarrian children born horribly deformed, but kept alive to be raised as weapons in the service of the tribes.
-The Agonarii are the only alternative allowed Pariahs to redeem themselves in the eyes of other Shemarrians.
-The Agonarii have been transmuted by powerful magic until they are flesh no more, but their souls animate metal bodies in service to their Goddess. When they die/are destroyed, their spirits merge with their Goddess.
-The Agonariis’ biology has been transformed by alchemetic-like Juicer procedures such that their blood is instantly poisonous to those who are too close to them, and their bodies will explode if exposed. This process keeps them in a state of constant pain, but also ever alertness and perpetual anger.
- They are sworn to silence and do not communicate with outsiders, save through their actions. They only speak with the most elite of Shemarrians and only when absolutely necessary.
-The only time Agonarii ever speak to outsiders is just before they kill those outsiders.
- They evidence no emotion, no fear, no pain, no sadness, for such is anathema to their oath.
-Their self-destruct is more violent and explosive than their fellow Shemarrians because of their oath to take their enemies down with them and the special measures they take to insure that.
- To approach them too closely is to suffer agony, even death.

In these ways, A3 and Hagan hope to hide the robotic nature of their new assassins in plain sight, by contrasting them to what is already speculated/”known” about the Shemarrians.
Archie’s as of recently produced only a few dozen of these ‘Shemarrian shinobi’, and used them to back up his loyalist Shemarrians. Thus far, the rebels have had only a few encounters with the new Agonarii, but have already come to loathe these assassins.

Type: Ark-XP001 Agonarii
Class: Combat Assassin Robot
Crew: Neural Intelligence
MDC/Armor by Location:
Main Body 600
Head 100
Antennae(3) 10 each
Chest Cannon(2) 25 each
Upper Arms & Shoulders(2) 130 each
Forearms(2) 100 each
Hands(2) 20 each
Legs(2) 160 each
Leg Jets(4) 60 each
Cloak(optional) 100
Height: 9 ft
Width: 4 ft
Length: 2.6 ft
Weight: 1,450 lbs
Cargo: Whatever can be carried
Physical Strength: Robotic P.S. of 46
Powerplant: Nuclear Fusion w/ 20 year energy life
Speed:(Running) 100 MPH
(Leaping) 30 ft up/across, 100 ft up/across with a running start
Jet-boosted leaps add an additional 200 ft
(Flying) Hover to 60 MPH, maximum altitude of 1,200 ft
(Flying---Space) Not possible
(Underwater) Can run along the bottom at 30 MPH, and survive depths down to 10,000 ft.
Market Cost: EXCLUSIVE to ARCHIE-3’s forces
Systems of Note:
Standard Robot Systems, plus:
Full optical systems, laser targeting, passive night vision, telescopic vision, thermal imaging, infrared, ultraviolet, and polarization filters. Also has motion and heat detection, and other standard Shemarrian systems.

*ECM Systems---The Agonarii integrate the same EW/ECM systems as the Male Shemarrians.

*Explosive Self Destruct System----In addition to the normal thermal-dissolution system, Agonarii have a more conventional explosive self-destruct system with an area of effect. The reasoning is that this implies the Agonarii are fully prepared to take their enemies down with them, even in death. More practically, ARCHIE-3 has guessed that the rebel Shemarrians are somehow subverting his Shemarrians through physical contact, and with this back-up, he and Hagan hope to dissuade that particular activity and take some of the rebels out. The plasma charge does 2d6x10 MD to a 20 ft radius.

*Chameleon Covering---The skin-shell and cloak-gear of the Agonarii are covered in a microcell adaptive camouflage system that takes 2 APMs to adjust to surroundings, but renders them 80% undetectable by visual search, as long as they are standing still, 75% prowl if moving.

*Stealth Flight System---The integral flight system is specially muffled, giving the Agonarii the equivalent of a 70% airborne prowl.

*Molecular Adhesion Pads on the hands and feet, allowing them to cling near-effortlessly to any surface string enough to take their weight.

Weapons Systems:
1) Chest Plasma Cannons(2)---Identical to those developed for the AA-60, but concealed in the Shemarrian’s breasts. These are kept concealed until they can deliver a fatal surprise attack.
Range: 2,000 ft
Damage: 6d6 MD single blast, 1d6x10 MD for a double simultaneous blast
Rate of Fire: ECHH
Payload: Effectively Unlimited

2) Forearm Particle Beam Blasters(2)---Each forearm houses a PBC, based on the Northern Gun NG-45LP ‘Long Pistol’.
Range: 1,200 ft
Damage: 5d6 MD single blast
Rate of Fire: ECHH
Payload: Effectively Unlimited

3) Retractable Finger Claws---Standard Shemarrian hand weapons.
Range: Melee
Damage: 3d6 MD on a slash/swipe

4)Forearm Vibroblades(2)---In addition to the usual finger-claws, the Agonarii mount larger retracting vibroblades in their forearms. The longer length of protruding blade makes them better parry weapons than the finger-blades.
These heavy vibroblades can also be fired like projectiles. A micro-fine filament line and winch can then be used to pull the blade back for re-use(in the confusion of battle, this can be sometimes be mistaken for a magic or telekinetic weapon)
Range: Melee. Fired as a projectile, the vibroblades can be fired up to 150 ft
Damage: 3d6 MD on a slash/strike
Fired as a projectile, the vibroblades do 4d6 MD. They can only retain their vibrofields for 1d4 melees after being fired, and if not reattached to the Agonarii within six minutes, a chemical self-destruct system similar to the Shemarrians’ own dissolves the weapon, preventing it from being used/examined by enemies.

5) Retracting Vibroblades---The Agonarii can extend vibroblades from the elbows, shoulders, knees, and feet, making herself into a veritable shredding machine.
Range: Melee
Damage: +2d6 MD to a punch/elbow strike, + 3d6 MD to a kick or knee strike

6) Explosive Throwing Blades---These are similar to the War Goddesses’ mini-blades, but are designed to be thrown like shuriken, but also can be remotely detonated, once stuck in a target.
Range: Can be accurately thrown up to 100 ft.
Damage: 1d4 MD on a strike, 1d6 MD explosive to a 4 ft blast radius(DOUBLE damage on a roll to strike of 18-20; the blade sticks in the target.
Rate of Fire: ECHH
Payload: 30 blades total, 15 each in secret leg compartments.

7) Spell Emulation(refer to Damon Sutton’s article in Rifter #53 for details on A3’s experiments in Spell Approximation).
Note: the following are just ‘standard’, other ‘spells’ can be added at A3’s discretion/whim.

-Dark Miasma---This is actually a chemical smoke cloud of very dark and light-absorbing micro-particles combined with an acidic irritant agent; it covers a 10 ft wide area and works in similar fashion to a Cloud of Smoke cloud, but also does 2d4 SDC/HP, plus 1d4 SDC/HP for 1d4 melees, and victims are-5 to strike. parry, and dodge for 1d4 melees. The acid will also etch plastic goggles(but not MD ones). Cloud persists in the air for 1 melee. The Agonarii have enough chemical for 20 uses before needing refills of the system.

-Agony---A more powerful version of that described in Rifter #53. This is a directed microwave blast that does 3d6 SDC every 3 seconds at a range of 60 ft. Victims must save at 19 or better or lose HALF their APMs and -1 to all combat actions due to the intense pain. It has also been modified to do damage through PLASTIC body armors(even MDC) types of less than 30 MDC, even if the head is covered, but cannot affect metal, ceramic, or heavier MDC armors, nor work on cyborgs.

-Fear Dirge---Actually an ultrasonic broadcast emission from an emitter in the head, directed at the victims. ARCHIE-3 had hoped to emulate the power of telepathy, by using a precison-directed ultrasonic beam to directly manipulate the inner ears of targets and convey speech that way, but that didn’t work out as hoped. Instead, test subjects just complained of general feelings of nausea and disorientation, so A3 kept the device as a disorientation weapon.
Range: 70 ft
Effects: Victims must save at 14 or better or be -3 to strike, parry, and dodge, and -10% to Maintain Balance for 1d4 melees due to the painful droning they hear/feel in their bones and in their head. Beings with enhanced hearing suffer DOUBLE penalties. Those with protected hearing or have had their biological ears/eardrums replaced altogether, are immune to this attack.

8 ) Use of any handheld weapons---Agonarii have access to the full range of Shemarrian/Cyberworks weaponry, as well as battlefield acquisitions and salvage. They often like to use other people’s weapons when attacking from concealment, the better to mask their identities and confuse their enemies until they are ready to deliver the final strike.

Hand to Hand:
Actions/Attacks Per Melee: 10
Initiative +3
Strike +6
+4 Strike with ranged weapons
+6 Strike with Shemarrian/EShemar weapons
Dodge +7 (+9 Dodge in flight)
Parry +7
Roll +4
Pull Punch +4
Disarm +2
Entangle +2
Critical Strike on a Natural 18-20
Paired Weapons
Controlled SDC Punch 2d6+30 SDC
Restrained Punch 1d6 MD
Full Strength Punch 3d6 MD
Power Punch(2 attacks) 1d6x10 MD
Tear/Pry with Hands 4d6 MD
Power Claw Strike(2 attacks) 1d4x10 +5 MD
Body Block/Tackle 2d6 MD
Stomp 2d6 MD
Kick 5d8 MD
Leap Kick(2 attacks) 1d6x10+12 MD

Skills: Same as for the regular Shemarrian, plus the following:
Demolitions 95%
Demolitions Disposal 95%
Fencing.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


Last edited by taalismn on Thu Feb 23, 2012 5:32 pm, edited 1 time in total.

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Unread postPosted: Mon Feb 20, 2012 3:15 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5190
*super bump*

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Mon Feb 20, 2012 8:34 pm
  

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Joined: Tue Sep 02, 2003 8:19 pm
Posts: 43197
Location: Somewhere between Heaven, Hell, and New England
Bump w/ content!

EShemar Darkwater Scylllan Elite
http://i408.photobucket.com/albums/pp164/taalismn/ShemarrianScyllaElite_zpsb2fc65d5.jpg

“Ever see one of them Scyllar gals going one on one with a Splugorth Slaver? It’s incredible! All punching or kicking tentacles, grappling for a grip, each one o’ them trying to twist the other’s limbs or head off! At the time, though, I didn’t realize one of them was trying to rescue me from the other! I thought them both wuz fightin’ to see who got to eat me! I didn’t know if I was to be rightly amazed at the sight, frightened to hell, or plain motion sick from trying to watch all that action going on at the same time!”

The Sapphire Cobras aren’t the only Tribe with a knack for radical and arguably frightening Elite classes, as anyone who has seen the Scyllan Elite can attest. Those who have, ascribe the design to the so-called ‘Monster Tribe’, though they would be surprised to learn that the Scyllans are found in BOTH the Darkwaters and Horrorwoods Tribes(although it is fairly rare).
The Scylla resembles a Warchieftain(ess) from the waist up; below, the body splits into eight long octopus-like tentacles. Hydrojets in the hips help push the Elite through the water, just like a squid. Ponderous on land(the Scyllan needs at least three intact tentacles to stand up, and four to actually move), the Elite is pure murder underwater and in zero-gravity, able to launch multiple melee attacks. Coordinating all of these attacks fairly taxes even the psionic-positronic nervous systems of the Scyllans, so they have some of the best developed secondary ‘hind-brains’ of any Shemarrian/EShemar, and even then, feedback overload is said to give the Scyllans’ personality an edge of madness.

The Scylla is believed to have first appeared during the latter stages of the Shemarrian Civil War, but was not known of outside the Tribe for many years afterwards, on account of the two-front war the Darkwaters were fighting, ashore against their Loyalist sisters, and at sea against the Splugorth. Nicknamed ‘Mother Squid’(but never ‘Octomom’) or ‘Sea Witches’, Scyllans often commanded the handful of submarine warships the Darkwaters managed to acquire/rebuild for power projection against the Splugorth, campaigns they pursued with zeal. It was rumored, for instance, that the Scyllans feasted on the bones of vanquished Horune pirates, and drank from the skulls of Splugorth Slavers. Other claims have been made that these Elite amuse themselves by hunting giant squidStidjron, Naut’Yll, and Devil Kraken for sport.

As noted before, the Scyllan is found in the ranks of both the Darkwaters and Horrorwoods. This transmigration of Elite designs is indicative of the close ties between the two Tribes when it came to the Horrorwoods of the Shemarrian Star Nation taking over many of the amphibious warfare roles that the Darkwaters conducted on Rifts Earth.
Scyllan Elites are rare, but being based on War Chiefs, they are typically assigned high command positions in charge of DeepWatch bases or deep space facilities.

Type: EShemar Dw/Hw-Scyllan
Class: Energy Lifeform/Robot Fusion Self-Sufficient Amphibious Operations Gynoid
Crew: Ecotroz Intelligence
MDC/Armor by Location:
Main Body 325(body armor adds 150 MDC)
Head 90 (armored headdress adds 100 MDC)
Head Antennae(3) 10 each
Upper Arms/Shoulders(2) 120 each
Forearms(2) 106 each
Hands(2) 20 each
Leg-Tentacles(8) 100 each

Height: 8 ft; the tentacles can raise the Elite up to 12 ft tall
Width: 4 ft at shoulders; the tentacles can extend out 12 ft to each side
Length: 2 ft front to back; the tentacles can extend out 12 ft to each side
Weight: 2,800 lbs
Cargo: Whatever can be carried
Physical Strength: Robotic P.S. of 42, tentacles each have a Robotic P.S. of 35
Powerplant: Nuclear Fusion
Speed:(Running) 40 MPH
(Leaping) 15 ft up/ 40 ft across
(Flying) Not possible without specially modified jetpacks or use of magic
(Flying---Space) Not possible(see Variants)
(Underwater) Can run along the bottom at 5 MPH, swim at 45 MPH, and survive depths down to 5 miles
Market Cost: EXCLUSIVE to the Darkwaters Tribe and Shemarrian Star Nation Darkwaters and Horrorwoods Tribes
Systems of Note:
Standard Shemarrian Robot Systems, plus:
Full optical systems, laser targeting, passive night vision, telescopic vision, thermal imaging, infrared, ultraviolet, and polarization filters. Also has motion and heat detection, and other standard Shemarrian systems. Additional/special sensors may be built in by the creating Spinsters or at the behest of the individual.

*Bionic Cybernanite Repair Systems---A modified bionic nanotech repair system that the Ecotroz Shemar have refitted themselves with, and which is becoming the standard among NeShemar as well. These systems repair 4d6 MD per hour, and can repair 60 MDC before needing material stocks to convert to MD repair material.

*Sonar---Range: 3 miles

*Underwater Motion Detection---This consists of a skin network of temperature and pressure sensors that pick up changes in the immediate surrounding environment. As long as the gynoid is wearing little or nothing in the way of coverings that would interfere with the sensors, they give the Scyllan a +2 to Initiative, Dodge and Roll underwater.

*Buoyancy Regulator---The Scyllans can control their own buoyancy through the use of special internal varying-state gel ‘organs’.

*Depth Gauge

*Tentacles(8)---12 ft reach each, Robotic P.S. of 35, +15% to Climbing skill, -2 to strike w/ melee weapons, -3 to strike w/ ranged weapons.

*Molecular Adhesion Pads---The octopus legs are studded with multiple molecular adhesion pads, allowing the Scylla to cling to just about any surface, get a grip on such about anything, and do extra damage tearing multiple silver dollar-sized swaths of skin off a target.

Weapons Systems:
1) Blue-Green Frequency Wrist Lasers(2)(no penalties for firing underwater)
Range: 2,000 ft in air and underwater
Damage: 3d6 MD per single blast
Rate of Fire: ECHH
Payload: Effectively Unlimited

2) Forearm Ion Blaster(2)---In place of the War Chieftain’s light plasma ejector, the Scylla mounts an ion blaster. The ion blasters also have an area of effect ‘spray’ mode for dealing with multiple targets.
Range: 1,600 ft (1,000 ft underwater)
Damage: 5d6 MD single shot
(Ion Scatter-Shot Mode) Reduce range to 400 ft, but does 4d6 MD to a 12 ft wide area.
Rate of Fire: Standard
Payload: Effectively Unlimited

3) Retractable Tentacle VibroBlades(8)---Each tentacle conceals in its end a retracting harpoon-like vibroblade.
Range: Melee
Damage: +2d4 MD to a tentacle punch/slash

4) Retractable Tentacle Vibrospikes---The multiple molecular adhesion ‘sucker’ pads hold a small extendable ‘tooth-spike’ in their centers, that provides additional anchoring traction, but which also add to the damage on a punch, by ‘biting’ into a struck target and removing silver dollar-sized swaths of skin and flesh when the tentacles pry loose.
Range: Melee
Damage: 1 MD each, but adds +2d6 to a punch/slap/pry with the tentacles.

5) Ink Jet---A modification of the chemical sprayer system, this system can be used to release a dark, clouding chemical that obscures vision and also has some effect on sonar systems. In air, the system can also be used to spray a jet to blind targets, but a call to strike must be made to aim the fluid at eyes or optics. In the alternative, the ink can be replaced with Gill Clog chemicals, the formula for which was stolen from the Kittani(see Rifts: Underseas. pg 174).
Range: 20 ft radius. In air, the jet can be sprayed 80 ft away.
Damage: Creates a blinding cloud in the water that’s virtually impossible to see through(-5 to strike, parry, dodge, disarm, and entangle). Even sonar effectiveness will be degraded 50%(HALF bonuses if using sonar targeting to shoot through the cloud).
In air, an accurate hit in a target’s eyes will cause them to be temporarily blind; -10 to strike, parry, dodge, disarm, and entangle for 2d6 melee rounds. Those with eye protection will suffer only HALF penalties for 1d6 melee rounds, as the oily chemical tends to stick and smear.
Rate of Fire: ECHH. Depending on water currents, the cloud persists for 1d4 minutes.
Payload: Has enough for 10 applications before needing to recharge(basic ink)

6) Use of Handheld Weapons----Scyllans can use any handheld weapon, especially Shemarrian weapons. Many Scyllans favor bayonet-equipped rail guns(firing modified supercavitating underwater ammunition) or large spears/harpoons/polearms.

Hand to Hand:
The following bonuses are in addition to any the Scyllan gets from additional skills/modifications
Actions/Attacks Per Melee: 9 +4 tentacle attacks, + 1 additional attack at levels 3, 6, and 12
Initiative +3
Strike +7
+4 Strike with ranged weapons
+7 Strike with Shemarrian/EShemar weapons
Dodge +7
Parry +7
+1 from tentacles
Roll +4
Pull Punch +4
Disarm +2
+2 from tentacles
Entangle +2
+3 from tentacles
Critical Strike on a Natural 18-20
Paired Weapons
Restrained Punch 1d4 MD
Full Strength Punch 2d6 MD
Power Punch(2 attacks) 6d6 MD
Tear/Pry with Hands 2d6 MD
Body Block/Tackle 4d6 MD
Tentacle Kick/Punch 1d6 MD
Tentacle Tear/Pry 2d4 MD
Tentacle Squeeze/Crush 2d6 MD


Programming/Skills:
The skills of the EShemar Scyllans depend on their origins and their level of experience.
Progen-born Scyllans will start with the full base hand to hand combat programming of the Shemarrian Warchief, but retain/add W.P. Energy Pistol. W.P. Energy Rifle, W.P. Heavy MDC Weapons(all at 8th level), replace W.P. Axe with W.P. Harpoon & Spear Gun, W.P. Targeting with W.P. Grappling Hooks. W.P. Polearm with W.P. Tridents (all at 9th level).
ADD:
Swimming 98%
SCUBA 94%
Wilderness: Undersea and Sea Survival 75%
Pilot: Boats(Two of Choice) 88%
Pilot: Military(Submersibles OR Warships/Patrol Hydrofoils) 88%
Pilot: Water Scooters 90%
Demolitions: Underwater 90%
Wrestling

Can acquire additional skills as normal for an Ecotroz Nueral Intelligence.

Psionics: As for the Ecotroz. About 30% of Scyllans are also Psi-Shamanesses.

Options:
-Tentacle Mail----A set of segmented applique armor sections that can be added to the Scylla’s tentacle-legs, adding +60 MDC to them, but restricting mobility somewhat: -1 to strike, parry, and entangle with them.

Variants:
*EShemar Dw-Scyllan-Astra---This is the dedicated deep space variant exclusive to the Shemarrian Star Nation Darkwaters Tribe.
-Repulsor Tethers---One Upgrade that is unique to the Darkwaters is the Repulsor Tether. Darkwater members are modified with implants that allow them to fly effortlessly inside and around their spacecraft when in zero-gee without the need of kicking off surfaces or wasteful reaction jets, but by alternate attraction/repulsion between their own bodies and the structures of their ships. With the RT system, Darkwaters crewmembers can flit about their ships at running speed, effortlessly. The RT system also provides a safety net when performing EVAs; the crewmembers can fly about (at up to x4 times their maximum running speed) their spacecraft like orbiting satellites(effective range; 12-15 ft for ships of 15 tons mass or less, up to 50 ft for ships of up to 6,000 tons mass, and up to 200 ft for ships of 50,000 tons mass or more), making them deadly adversaries in close combat about their spacecraft.

-Space Propulsion System: A system of jets and a mini-CG jetpack that allow the Scylla to fly through space at roughly Mach 1.3

-Programming: Replaces the above exclusive programming with the following:
Movement: Zero Gravity
Combat: Zero Gravity(Advanced)
EVA 98%
Pilot Spacecraft: General 90%
Navigation: Space 90%
Space: Depressurization Training 98%
Wrestling

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


Last edited by taalismn on Tue Dec 17, 2013 7:43 pm, edited 2 times in total.

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Unread postPosted: Tue Feb 21, 2012 2:17 pm
  

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Wanderer

Joined: Thu Dec 10, 2009 10:14 am
Posts: 95
Nice additions. I'm still thinking about the technological limits of A3, and thinking on ordering the rifter #53.
There's other articles in The Rifter that includes some other technologies available to ARCHIE? (Like The Rifter #4: A3 V/S the World article).

_________________
Nik.
Roleplaying since 1995...


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Unread postPosted: Tue Feb 21, 2012 4:52 pm
  

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Wanderer

Joined: Thu Dec 10, 2009 10:14 am
Posts: 95
Shemarrian Holy Warriors: Notes
Updated the Holy Warriors post.
As for Hellen, she was a Kinetic Master, one of the 3 Kinetic Masters even created by ARCHIE 3.
The distribution of P.C.C. Classes in the Holy Warrior tribes is the following: (as mid P.A. 109)
Total Population: 360
Mind Melters: 120
Bursters: 80
Zappers: 40
Freezers: 20
Psi-Techs: 50
Psi-Ghosts: 20, 15 are male.
Blasters: 10
Soakers: 10
Intuitive Warriors: 8
Kinetic Masters: 3, one of them was Hellen. In service, only 2.
The caste population are the following:
Priests: 130
Spinsters: 50
Heroes: 150
Male Shemarrian: 20
Pariah: 10
Demi-Shemarrian: 1 and was destroyed. Only her Electronic Cyber-brain exists stored in the Bedlam 3 facility. Her biological "psionic drive" has been removed and is stored in other part of the facility.

The Holy Warrior "Heroine" is the first hint that Hagan is working around the clock integrating all the quirks generated by the Ecotroz entity to ARCHIE 3 Shemarrians. One of the first things Hagan integrated was Clan aesthetics and separate beliefs, and the Ghost Riders (and Hagan) are in love with all the human golden age culture, including comics, manga and stuff, and because of that, their holy warriors, endowed with supernatural powers, are more akin to the super heroes of old (and because tight-fitting clothes are very good showing the Shemarrian physique, increasing the awe factor). And that kind of armor are more easy to manufacture than the MDC robe and plate armor, but the robe and plate armor are more useful in projecting a true "Holy" image.
In fact, the Holy Warriors are 5 castes in one: The "True" Holy Warriors (Priests and exorcists), the Heroines (Warriors with elemental, "magical", and psionic powers), the Ghosts (psionic scouts), the Gadgeteers (psionic miracle-workers), and the Fallen (the worst pariah of all), but all of them are skill programming and minor aesthetical variants of the same Gynoid model.

_________________
Nik.
Roleplaying since 1995...


Last edited by nik_leonard on Tue Feb 21, 2012 6:25 pm, edited 2 times in total.

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Unread postPosted: Tue Feb 21, 2012 6:15 pm
  

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Joined: Tue Sep 02, 2003 8:19 pm
Posts: 43197
Location: Somewhere between Heaven, Hell, and New England
Nice.... 8)
Building up an impressive body of work there, adding to the legend(s).

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Tue Feb 21, 2012 6:25 pm
  

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Personality of the Holy Castes:
In general, the Holy castes are the most "human" Shemarrians. They are more humble and open to talk with people, and their organic parts adds variety to their personalities.
Holy Warrior-Priests: These are travelling monks, priests and exorcists, like the travelling priests of the oriental tradition. They use their psionic powers to combat demons, supernatural creatures and the enemies of the Shemarrian people, and they preach the Shemarrian religion and how Ark saved the Shemarrians from the Splugorth and gives them the technology and power to fight their enemies, and encourages the people to do the same. Nearly all of them are of Principled alignement, but there are some "dark" priests that are Aberrant.
Heroines:They use their powers to help people, and tends to adopt a little town or settlement as their protegees. Their personalities varies from the "dark vigilante" to the "paladin" stereotype, and their alignements are good alignements, or aberrant evil. Never selfish.
Gadgeteers: They are mainly fixers of people and machines, and because of that, they tend to be less talkative, but in general they have good alignements, with very few selfish ones, because evil tends to destroy and they are builders, not destroyers.
Ghosts: Ghosts do the dirty work for the Shemarrians (assasinations, espionage, etc.), and, because of that they tend to be a little somber, and they have mainly Aberrant and Scrupulous alignements, but some of them have selfish and evil alignements. They never are Principled, because their role in Shemarrian society impedes them to have that kind of moral fiber.
Fallen: The fallen are very like their Pariah counterparts, but with supernatural powers. When they engages "combat mode" they always use their psionic powers at full extent, and that can be very frightening. In any case, the fallen are nearly always scrupulous or principled, they have a lot of remorse for things supossedly done in the past and they are very protective of children and people that shows appreciation for them.

Coming soon: Some character samples: Wayfinder Eve (Warrior-Priest Mind Melter), Ayla Lyann (Heroine Mind-Melter), Lenneth (Psi-Tech Gadgeteer), Duran Nightowl (Ghost), and Hellen the Fallen (Demi-Shemarrian Fallen, actually disassembled but who knows...).

_________________
Nik.
Roleplaying since 1995...


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Unread postPosted: Tue Feb 21, 2012 7:23 pm
  

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Location: Somewhere between Heaven, Hell, and New England
...and so the Shemarrian family tree continues to grow...and mutate... :D

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Tue Feb 21, 2012 9:09 pm
  

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Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5190
taalismn wrote:
...and so the Shemarrian family tree continues to grow...and mutate... :D

HOOOOOOOOOOOOOOOOO boy.
gonna be a nasty un-civil war.

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Tue Feb 21, 2012 9:10 pm
  

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At this pace, this posts will become a entire number of The Rifter (tm)... If someone is willing to sort all this info.

_________________
Nik.
Roleplaying since 1995...


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Unread postPosted: Tue Feb 21, 2012 10:17 pm
  

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Hellen, the Fallen Demi-Shemarrian
<Control to Uncle Sam, control to uncle sam>
-Roger Control
<We restablished connection with A.R.C.H.I.E. number 3 in secure mode>
-Ok, remember, our priority is to obtain the most technology and equipment from A3 in the less time. A3 is starting to adapt to our attacks and the NEMA codes will not endure...
<Ok, OK, I know!. Let's see... Mmmm, this is very promising. Project Lazarus>
-What is?
<It's appears to be a project for transfer human psionic essences and memories to a robotic body, there's 3 experiments to date, and there's one, disassembled, and is here.>
-And if we reassemble it
<Her. It appears to be a "Her">
-Well, if we reassemble her and steal it, maybe we can reverse-engineer it
<HER>
-Well, her. In any case, why is she disabled
<I don't know but I already activated the reassembly sequence... Oh god!>
-What?!
<She was dissassembled because she went out of control and destroyed part of this lab and a little settlement>
-You can do something?
<Mmmm.... The only thing I can do is remove all the data from her cyberbrain and overwrite it with the most harmless program I can find in A3 database>
-But that will...
<Yes, technically we are killing that person, but you know, maybe not, and maybe she's already dead>
-Ok, do it.
<Uploading N.I. files pariah.nit, pariah.nim, generating random seed... ok. All files uploading, releasing prototype Hellen from A3 control, tracking device ena... Wait, tracking device disabled? What the!>
-What's her last location?
<Outside Bedlam 3, but I don't see anything>
-Damn, but if she begins to do something weird, we will know where she is. End downloading all the data files and leave at once!

Hellen McMillan was a mercenary of little importance, that stumbled accidentally with her team with the Bedlam 3 facility as part of a job involving finding some pre-rifts NEMA bases and their weapon caches. When a horde of A-63 ARCHIE robots appeared, their "partners" left Hellen to her luck, and Hellen was captured by ARCHIE 3, and used for the 3rd Mind Transfer experiment. This experiment featured the new and recently tested "Holy" Shemarrian Bio-Mechanic Chassis, and ARCHIE was thinking on convincing Hellen that she was left by her partners and rescued by Ark, and converted in the first Holy Demi-Shemarrian, code name Wayfinder Eve, but the experiment was a complete failure. Hellen wake in her new robotic body with powerful psionic powers, and she went mad. She don't listened ARCHIE or Hagan, and she started to use her psionic powers to escape. In the getaway, Hellen disabled countless A-63 standard robots, and she will compromise the location of the installation. Because of that, ARCHIE ordered a full scale assault to Hellen, and in her rampage, she destroyed a little settlement near the Bedlam 3 facility. When she recovered control, she was overwhelmed with guilt, and she turned to ARCHIE 3. ARCHIE 3 dissassembled her, separated her computerized Cyber-Brain from her "Psionic Drive" organic parts and started a very complex analysis of what went wrong. ARCHIE 3 went very near to learn that Hellen went crazy because she was kidnapped and forced to become a machine (ARCHIE underestimated that because he deleted all the kidnapping incident from her memories) and because the cloned brain used as the psionic drive had a unexpected mutation that turned Hellen into a Kinetic Master, but when ARCHIE was near that conclusions, the Republicans interfered and took control of the Bedlam 3 facility, releasing Hellen "by accident". Now ARCHIE knows that someone stealed a lot of files and equipment from Bedlam 3, and that' Hellen is free, and is, at least partially amnesiac.

Hellen, the Fallen.
Pariah Holy Demi-Shemarrian (Kinetic Master) level 3
Model Type: A-DSHE-42e
Transferred Intelligence Demi-Shemarrian Mechanoid.
Crew: One amnessiac and trapped human intellect
M.D.C. by location:
Antennas: 10 each (x2)
Hands: 15 each (x2)
Arms: 45 each (x2)
Legs: 85 each (x2)
Main Body: 200.
*Can use any human or borg armor. She will procure for herself some armor quickly after her escape, probably some in the 70 MDC range, and, in a hurry, she can use her psionic powers to give herself a Armor boost, and use Kinetic Force Aura and Negate Kinetic Energy powers to negate any physical attacks. She only can be fixed by a Spinster, or a robot mechanic (with a skill check with -20%). Her biological parts don't require fixing or mainteinance, but in the case of critical damage (80%+), she will need Cyberdoc medical atention (can be done by a Cyberdoc with Bionics MD, but with a -20%, or a Shemarrian Spinster with upgraded firmware). She don't have self destruct devices implanted, because if she is destroyed, her remains will confirm the rumor that the Shemarrians are very advanced alien cyborgs (any attempt to reverse engineer her will be very noticeable, allowing ARCHIE to track the persons attempting that), and her tracking devices were ruined by the faulty Republican intervention. She is a very likely target for the Ecotroz, but, if the Ecotroz try to possess her, the human essence of Hellen will expel the Ecotroz and all her memories will return inmediately. The exact effect of that is leaved to the G.M. and depends in what Hellen had endured until that moment.
Speed:90 MPH.
Flying: 200 MPH, 500ft ceiling with a concealed hover system.
I.Q. 15, M.A. 12, M.E. 15, Robotic P.S. 25, P.P. 22, P.B. 22 (with Pariah scarring), SPD 132.
Height: 1.8 Mt.
Weight: 220 Kg.
Power System: Nuclear (20 years)
H2H combat: Expert level 6 + Boxing (by her previous blurry memories). 7 Attacks per round. +2 init, +6 strike. +8 parry-dodge, +4 roll w/impact, +3 disarm, +4 pull punch, Critical strike 18+. Stun with natural 20, paired weapons, karate kick, +4 to use shemarrian weapons, +2 to use any weapon. Shemarrian standard pariah skill programming + lore: magic, lore:demons, and lore: psionics at 88%. +4 to save vs magic, psionics and horror factor. +3 additional bonus to parry and she can parry any physical MDC weapon (even Railgun Slugs and missiles), with her Kinetic Force Aura power.
P.P.E.: 2
I.S.P.: 105
All Kinetic Master powers (Rifter #25, pag. 72) plus Sixth sense.
Before the experiment, she acquired severe mental insanities (revenge, berserker rage, etc.), but when the republicans overwrited all her memories with a Pariah program (trying to solve the mishap they nearly caused), all her insanities were removed, at least temporally. In this moment, Hellen believes that she is a Shemarrian Pariah, and one that had done a bigger sin than her pariah sisters, and she is trying to help people trying to ease the memories of hundreds of slaughtered innocents. She had some blurry memories of her past as a human too, and that's very confusing for her, and the full memories of Hellen are still imprinted in her powerful psionic essence and in the Psionic Drive, and she will start to recover that memories slowly. If she is treated well and is given the chance to reconciliate with herself and her new condition, is probable that she will recover her memories and retain some sanity, but this will not impede her to seek revenge from her former partners, killing them, or at least, making them suffer.

_________________
Nik.
Roleplaying since 1995...


Last edited by nik_leonard on Fri Mar 16, 2012 10:18 am, edited 4 times in total.

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Unread postPosted: Tue Feb 21, 2012 11:57 pm
  

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Ouch...and if you thought the 'Angel of Death' was bad...
And Bedlam-3 seems to have the same revolving door security as Arkham Asylum.....Makes one wonder how bad Bedlams1-2 were... :D :wink:

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Feb 22, 2012 2:08 pm
  

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Posts: 95
In defense of ARCHIE, the merc company were trespassers and thieves that don't listened to warnings and ultimately decided to sacrifice one of their partners for escaping. In ARCHIE's twisted mind, he is doing all his experiments and plans, because he wants to improve the human condition (making them less pathetic), empowering people to do the things they want (By example, Hellen having revenge), and, at least, protect (and rule) humanity, but Angel of Death only do her experiments because she can, and because is fun.
The apparent lack of security of Bedlam-3 facility, and the fact that the facility can't be tracked back to ARCHIE, Cyberworks or Titan Robotics (except by the Republicans, but they really don't know everything) is "All acording to the plan". If Hellen is destroyed, it will reinforce the "Alien Cyborg" theory about the shemarrian's origin (organic mutated biological parts and robotic components) and will allow ARCHIE to figure what power blocs in USA have the capabilities to try to reverse-engineer his creations and strike them before they can do something big with that.
If Hellen (or her remains) fall into CS hands, ARCHIE will not lose anything, because nearly all the research involved in the creation of Hellen is Lone Star stolen technology (Bio-Mechanical android technology, featured in the Super-Skelebot), mixed with mechanoid technology (that ARCHIE thinks is completely beyond human reverse-engeneering capabilities) and Triax stolen technology (the mind-transfer MOM technology used in the NGR Robot Soldier program, easily attainable by the CS if they really wanted to). Dr. Bradford of Lone Star have the capabilities to make Bio-Mechanical androids, and humanoid N.I.'s and the only thing he lacks is the capability to imbue psionic powers in his creations, but due the line of research of the Lone Star Complex, is very probable that he will have that capabilities soon, and maybe, Bradford can improve ARCHIE's own designs, and use them to fight Splugorth minions, Tolkeenites, Mages of the FoM, or Shemarrians, allowing ARCHIE spies and agents to steal the data for himself.
If Hellen lives and removes all her insanities, it will be a powerful dormant agent for ARCHIE and Hagan schemes. The worst scenario for ARCHIE is if Hellen is assimilated into the EShemar community, but that will prove to be very difficult to the Ecotroz because of Hellen's design.
Is very possible that I made a wrong statement about the degree of Republican capabilities and information they have about ARCHIE, because I only have the old Sourcebook 1, and not the new one.

_________________
Nik.
Roleplaying since 1995...


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Unread postPosted: Thu Feb 23, 2012 12:28 am
  

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More Shemarrian Blood Rider Incendiary Weaponry
“Where there’s smoke, there’s fire, and where there’s fire, there’s usually Blood Riders.”

The Blood Riders’ theater of the Shemarrian Civil War was arguably more uncivil than most, and definitely hotter, seeing a decided trend in plasma and incendiary weaponry, including modifications to existing Warmounts. How effective these modifications were against other gynoids and robots remained to be seen, but more than a few cyborgs reportedly left the Blood Rider territories a lot faster than they went in(apparently even largely synthetic-bodied organics being duly impressed by FIRE).

*Blood Fire Rounds---Special Shemarrian Rail Gun rounds incorporating a capsule of hyper-napalm in them. They also act as tracers, making sustained fire more accurate(but also making it easier to backtrack the source of the fire).
Damage: +1d6 MD to initial strike, plus does an additional 1d4 MD for 1d4 melee rounds. Immersion in water does NOT put the fire out, plus there’s an 80% chance of setting combustibles on fire.
Bonus: +1 to strike in burst mode.

*FireDrake Conversion---Kits allowing for the modification of Monst-Rex, Monst-Rex “Pack Mule”, and Monst-Crane Warmounts to incorporate a mouth-mounted flamethrower. Later this was applied to other Blood Rider Warmounts as well. Not very effective against other gynoids/cyborgs, but very effective at clearing away zombies, provided the heat is intense enough to cremate them.
Range:(Direct-Stream Mode) 230 ft
Damage:(Direct-Stream Mode)
(Gasoline/Alcohol) 1d4x10 SDC
(Napalm) 1d6x10 SDC, plus does 5d6 SDC per melee for 1d4 minutes
(MD Fluid) 1d4 MD per blast, 1d4 MD per melee for 2d4 minutes
(Incendi-Gel)2d6 MD, 2d6 MD per melee for 1d6 minutes
(WI Napalm-P) 3d6 MD per blast, 1d4x10+10 MD per concentrated burst(counts as two attacks). 2d6 MD per melee for 1d4 minutes.
Note: The flamethrower can also be used to cover an area with fluid: up to 10 ft per attack used. Used with Super-Napalm, this does 1d4 MD, Incendi-Gel does 1d6 MD, and with Napalm-P, this does 2d6 MD.
Rate of Fire:(Direct-Stream Mode) Standard
Payload:(Direct-Stream Mode
(Gasoline/Alcohol) 20 blasts
(Napalm) 60 blasts
(MD Fluid) 100 blasts
(Incendi-Gel) 120 blasts
(WI Napalm-P) 200 blasts per tank(much more concentrated than the regular gasoline/alcohol).


EShemar Jumpsuit Armor
These are lightweight jumpsuits of light megadamage plastic fabrics that are most often worn by the Spinster/Tinker and Acolite classes. While colors, cut, and styling vary widely by use and wearer preference, most are simple, utilitarian garments.
Weight: Spinster/Tinker-size:
Acolite-size: 23 lbs
MDC: Spinster/Tinker-size: 25
Acolite-size: 40
Encumbrance: None
Special Features:
*Optional Reinforcement---Special insert pockets and slots in the fabric can be used to hold additional reinforcing plates and ribbing, effectively DOUBLING the MDC.

EShemar Armored Robes
Though using fabrics similar to those used in the Jumpsuit Armor, these robe-like garments are far more voluminous and looser-fitting. More elaborately decorated versions of these outfits are worn as ceremonial dress by most Shemarrian classes, while simpler and more plebian variants are often worn by the Acolite and NeShemar classes.
Weight: 25 lbs
MDC: 60 MDC
Encumbrance: -5% to Prowl, Climbing, Swimming, Gymnastics, and Acrobatics rolls.
Special Features:
*Optional Reinforcement---Additional ribbing and stiff inserts/embelishments, particularly to the shoulders, can add an extra +10-40 MDC.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Thu Feb 23, 2012 12:17 pm
  

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Joined: Thu Dec 10, 2009 10:14 am
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The Eshemar Jumpsuit Armor and Armored Robes are suspiciously similar to the ones used by the Holy Caste... Reverse-Engineering?

_________________
Nik.
Roleplaying since 1995...


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Unread postPosted: Thu Feb 23, 2012 3:47 pm
  

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nik_leonard wrote:
The Eshemar Jumpsuit Armor and Armored Robes are suspiciously similar to the ones used by the Holy Caste... Reverse-Engineering?



More coincidental parallel engineering(or an unsuspected mental link between us)...I actually hadn't read the Holy Warriors' armor descriptions that thoroughly and I've had these things backburnered in my Shemarrian WIP folder for several months now...
Now that you've called ny attention to it? (Cue 'Twilight Zone' theme music)

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Fri Feb 24, 2012 1:09 pm
  

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Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5190
Still waiting on my crew to pick up the pace so I can intro Ava.
-sigh- :nh:

As it is, a vast majority of the material for the S.C.W. is idling on my archives because well... the PC's aren't around where they can see it being awsome (or cowering in fear; either state works for me).

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Fri Feb 24, 2012 9:05 pm
  

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DhAkael wrote:
Still waiting on my crew to pick up the pace so I can intro Ava.
-sigh- :nh:

As it is, a vast majority of the material for the S.C.W. is idling on my archives because well... the PC's aren't around where they can see it being awsome (or cowering in fear; either state works for me).


The Dark Archives of the Shemarrian Civil War; revelations and truths just waiting for the curious and the adventurous to uncover, so they may at last see the light of day.... :bandit:

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Fri Feb 24, 2012 11:11 pm
  

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Joined: Wed Nov 12, 2008 8:33 pm
Posts: 535
Somewhere in the Megaverse:

Dear Sparkle Flux-Capacity,

I have been dating War Goddess Nerys Night Sunder for a while now, and I am nervous where to take it next. Our first date was nice as we talked about each others lives and I gave her a box of handmade cryo rounds. After dinner, we tested them our on the firing range. The look on her face when the targets shattered on the ground, it made my day.

I really feel we have a connection, but I fear that my unmodified body would slow her down. She cares deeply about her people and rising above the stereotypes, and I do not want to get in the way and ruin her plans.

I have been considering full conversion or even one of those Bio Augments. What could I do to show her how much I care for her?

--Hoyt Sparks, PS/GNE Megaversal Relations


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Unread postPosted: Sat Feb 25, 2012 11:18 am
  

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89er wrote:
Somewhere in the Megaverse:

Dear Sparkle Flux-Capacity,

I have been dating War Goddess Nerys Night Sunder for a while now, and I am nervous where to take it next. Our first date was nice as we talked about each others lives and I gave her a box of handmade cryo rounds. After dinner, we tested them our on the firing range. The look on her face when the targets shattered on the ground, it made my day.

I really feel we have a connection, but I fear that my unmodified body would slow her down. She cares deeply about her people and rising above the stereotypes, and I do not want to get in the way and ruin her plans.

I have been considering full conversion or even one of those Bio Augments. What could I do to show her how much I care for her?

--Hoyt Sparks, PS/GNE Megaversal Relations



Dear Sparks;
So the one ton fertilizer bomb got you some action? Congratulations!
But now you're worried about the Moment of Truth; is it going to be Meat or is it going to be Metal?
Well, if you're deadset on going the way of augmentation, but you still have reservations about giving up the flesh to live in alien surroundings. No, you don't have to go to the Gene Splicers or join the Gun Brotherhood, or sell your soul to the Splugorth, but there's a number of promising, reliable, and reputable biologics firms that are doing some incredible things with genetic engineering and splicing(including, I might add, your own company. Com'on, you might want to look down at the other end of the office complex to see what they're doing!). Maybe they might not make you into SuperDuperMan, CosmoKnight Equal, but they CAN toughen you up above and beyond normal fleshie parameters. But only if you well and truly want to.
Note: Not all of these are exactly legal on all worlds, so I would exercise caution if you're going out-of-company. And better yet, talk it over with your significant other before making that leap... Your decision, eitehr way, affects her just as much, so it's only polite to let her in on what you're feeling. She may know things, and at the very least, if things go south for you, you'll have back up(Or vengeance. Skullcrushers are big on vengeance.). She may be touched by your offer and have suggestions of her own. And besides, she may like you just the way you are!

Hoping you score,
Sparkle Flux-Capacity

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sun Feb 26, 2012 3:32 pm
  

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Joined: Wed Nov 12, 2008 8:33 pm
Posts: 535
Somewhere in the Megaverse:

“Hoyt, thank god your back, our home has been invaded by cyber pets.”
“Yeah I brought them here. Just let me explain, Nerys is leading the Skullcrushers to free a system and test out several new warsteeds. She has the She-Mar Scouts with her, and asked if I could look after their pets for the duration of the crusade, so I said yes. Now who attacked you?”
“Well, when I woke up this morning, a silver ferret bounced everywhere and smashed up some of my furniture. It was like fighting a superball.”
“Oh that’s Pinball, Serenity told me that when he goes to a new place, he likes to explore a top speed.”
“After I escaped my room, this husky puppy kept tripping me over and over.”
“That would be Snare, Minako says he wants to help the pack in any way but is too young for combat, to he practices tripping people for the pack to close in.”
“I tried to call for help from the company, but this almost cartoonish spider was plugged into our house systems and it tased me.”
“Yeah, Ami did mention Tesla had been on an improvement steak ever since they came back form that United Worlds of Warlock Convention.”
“So then I figured I should get to the panic room, but a orange monkey was there, guzzling down our emergency supply of hot sauce, and it coated my eyes with pepper spray.”
“Sorry, Reye said that Cayenne needs three bottles of hot sauce a day, otherwise she gets in a biting mood.”
“After I could see again, I attempted to go to our weapons locker, but this Pachycephalosaurus with a Mushroom-like skull head butted me into the wall.”
“Matako said that Mashroom has a tendency to find an area of weapons and defend it to prevent harm from befalling he fellow pets.”
“After that, I headed to the kitchen where it was frozen over, where a floating octopus and a small polar bear were eating ice cream. The octopus whispered dead god’s recipes for tacos while the bear was also consuming every frozen food in the house, even the yeti burgers.”
“Ever since Hotaru and Michiru took up cooking, all R’lyeh and ColdPizza have been doing is working on their cookbook.”
“After the kitchen, the study was ransacked with a hyena eating the dire lion’s skeleton while a winged serpent was listening to the Singing One’s greatest hits.
“Ah, Haruka said that she was trying to feed Femur different bones other than Splugorth Minions, and Ssessuna has been listening to promethean dubstep for a while now.”
“So, how long do we have to baby sit these tiny titans anyway?”
“Til the end of the week Mike, now what could we have for dinner?”


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Unread postPosted: Sun Feb 26, 2012 8:26 pm
  

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Priest

Joined: Tue Sep 02, 2003 8:19 pm
Posts: 43197
Location: Somewhere between Heaven, Hell, and New England
Thanks.
After spending the weekend trying to get into the heads of the Lost Eclipse/Nghtmare Tribe and visiting places Tim Burton would be afraid to go, I really needed that run of total absurdity..... :lol: :lol: :lol:

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Mon Feb 27, 2012 12:55 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5190
*falls out of chair laughing at the menagerie mayhem*

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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