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Unread postPosted: Mon Jan 30, 2012 1:41 pm
  

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Wanderer

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I put some additional detail about the Sky Sweeper Caste. They use the hair long, and tied in a braid, but the braid is really for hiding a third, thin antenna, that in the tip have the Hyperlink connector. That's the true nature of the "Gift of the Sky", and, ARCHIE got the idea from a movie... Guess what movie.

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Roleplaying since 1995...


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Unread postPosted: Mon Jan 30, 2012 1:43 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
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nik_leonard wrote:
I put some additional detail about the Sky Sweeper Caste. They use the hair long, and tied in a braid, but the braid is really for hiding a third, thin antenna, that in the tip have the Hyperlink connector. That's the true nature of the "Gift of the Sky", and, ARCHIE got the idea from a movie... Guess what movie.

LOL! Yeah... it figures :D

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Mon Jan 30, 2012 9:02 pm
  

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Location: Somewhere between Heaven, Hell, and New England
EcoS-K-18 Tuin War Mount
“*Sigh*There’s not really much honor and glory in pulverizing our enemies from out of direct line of sight, is there?”
“We’re not fighting honorable enemies here, sister, we’re fighting Splugorth! That’s exterminating VERMIN!”

The Eshemar HorrorWoods Tribe apparently got the idea for this Warmount after seeing examples of the Darkwaters Tribe’s EcoS-K-8 Ironback appear in southern seaboard waters in support of the Horrorwoods’ campaigns to expel the Splugorth from the region. Though the Darkwaters had claimed almost all available battlefield-captured/scavenged Kittani War Crabs for the basis of their early Ironbacks, the Horrorwoods had just begun to operate their first Assembler Forges, and so could begin wholly new construction of similar hardware, based on specs acquired from the Darkwaters. The result would be a new second generation heavy Warmount in the service of the Horrorwoods. Though work began fairly early on the design, the Tuin would not be officially identified until much later, in part due to the type’s extensive use of indirect fire weaponry, that allowed the design to go largely unseen for decades.
The K-18 resembles a massive land turtle, or a bionic cross between a Giant Hunter Turtle(see Rifts Dinosaur Swamp 2) and a prehistoric armadillo. It sports six legs, making for a very stable firing platform, but also means that the Warmount isn’t as capable of the sort of high speed that smaller quadraped Warmounts are capable of dashing at. The Tuin is somewhat taller and heavier-built than its Ironback cousin, with better speed on land, though slower in water. Relatively slow and ponderous, but heavily armored, the Tuin has been compared to a military tank, which is EXACTLY what it is to the Shemarrians.
When deployed for combat, the upper shell splits open, plates folding back, and the central section of hull-shell rises up to become a heavy rotating weapons turret, manned by a gunner taking a seat at the back of the weapon. Though this turret can mount some fairly impressive and destructive weaponry, the Horrorwoods, in keeping with their ecology-friendly philosophy, favor a number of advanced ‘smart’ weapons of surprising sophistication and destructiveness, such as ‘hornet guns’ and ‘smart mortars’. Other weapons selections include a variety of rapid-fire projectile guns and direct fire energy weapons. For closer defense, the Tuin mounts a pair of pulse lasers in its head, snapping jaws, and a wrecking ball tail. Of course, the giant warmount can also carry a number of passengers, who will typically dismount to use their own weapons to defend the artillery carrier.
The Horrorwoods deploy the Tuin like a self-propelled gun, using it to rain supporting fire down on their enemies. The Warmount saw its first major use in the Shemarrian Civil War, being used in numbers to lay siege to and reduce an encampment of Loyalist Horrorwoods and the Dark One outpost they were defending.
The Tuin has thus far remained exclusive to the Horrorwoods, although the reformed Skullcrushers, once they learned of the artillery-packing warmount, petitioned the Horrorwoods Tribe for the design(terms of such an offered deal remain unknown). It is possible that Tuin was part of the inspiration for the Skullcrushers’ later Buthydid heavy warmount, another six-legged and tailed design that carries considerable firepower.

Type: EcoS-K-18 Tuin
Class: Robotic Warmount
Crew: None; robot intelligence
1 rider/pilot, a gunner, and room for 1-6 passengers
MDC/Armor by Location:
Main Body 880
Head 360
Head Lasers(2) 70 each
Legs(6) 180 each
Dorsal Turret(1) 300
Tail(1) 150
Height: 13 ft
Width: 16 ft
Length: 20 ft; tail adds an additional 15 ft.
Weight: 32 tons
Cargo: Small space inside/beside the saddle-seat for a few personal possessions and sidearms.
Physical Strength: Equivalent to Robotic P.S. of 50
Powerplant: Nuclear w/ 20 year energy life
Speed: (Running) 50 MPH
(Flying) Not possible
(Space) Not possible to fly, though it functions perfectly fine in conditions of vacuum/weightlessness
(Underwater) Limited to running along the bottom at 6 MPH. Maximum depth of 5,000 ft.
Market Cost: Exclusive to the Ecotroz-Shemar
Systems of Note:
Full optical systems, laser targeting, passive nightvision, telescopic vision, thermal imaging, infrared, ultraviolet, and polarization filters. Also has motion and heat detection, built-in radar( 60 mile range) and other standard power armor-equivalent systems. Additional/special sensors may be built in by the creating Spinsters/Tinkers or at the behest of individual riders/owners.

*Bionic Cybernanite Repair Systems---ALL Tuin have the same bionic nanotech repair system that the Ecotroz Shemar have refitted themselves with, and which is becoming the standard among NeShemar as well. These systems repair 4d6 MD per hour, and can repair 100 MDC before needing material stocks to convert to MD repair material.

Weapons Systems:
1)Head Lasers(2)---Two pulse lasers are mounted next to the Tuin’s eyes, giving the impression of a second set of eyes.
Range: 2,000 ft
Damage: 1d6x10+4 MD per rapid-fire burst, 2d6x10+8 MD for both lasers firing simultaneusly
Rate of Fire: ECHH
Payload: Effectively Unlimited

2) Heavy Dorsal Weapon Turret---The main armament of the Tuin is mounted in this large centrally-located turret on the back of the Warmount. Normally stowed semi-recessed in the back when not in use, the main gun is cleared for action by the sliding of armored plates along its sides and the turret being raised on hydraulics to reveal the weapon and allow it full field of fire(360 degrees rotation). The weapon is normally operated by a gunner slotted into a station at the back of the turret. The turret can hold one of the following weapons configurations:
a) Hornet Gun---(Aka ‘Hive Gun’) This surprisingly advanced weapon seems to be based on the Northern Gun NMX-18 Stinger Anti-Flyer Mine(see Rifts Merc Ops, pg. 97-98), in that it fires projectiles that are almost exactly identical to the robotic Stinger flyer-warheads released by that weapon. The Shemarrian projectiles, however, have slightly better range and endurance, can be deployed against ground targets as well, and are deployed from a large six-barrel gatling-style launcher.
Range: 5,000 ft
Damage: Each Hornet does 5d6 MD to a 30 ft blast radius
Rate of Fire: Bursts of 1-12 Hornets
Payload: 400 Hornet missiles in the magazine

b)81mm Automatic Mortar System---A breech-loading mortar system firing high-trajectory shells apparently based on the pre-Rifts ‘Merlin’ mortar system.
Range: 16,000 ft.
Damage: (Fragmentation) 2d6 MD to 20 ft radius
(High Explosive) 4d6 MD to 6 ft radius
(Plasma) 6d6 MD to 12 ft radius
(Smoke) Covers a 20 ft area
Rate of Fire: 4 rds a melee round.
Payload: 100 rds in the magazine
Bonuses: +3 to strike

c)‘Goddess Hammer’ Gatling Cannon---This weapon consists of six rail gun barrels(adapted from the Shemarrian ‘carbine’) in a gatling arrangement, set for rapid-fire, trading range for sheer volume of fire. At full auto, the damage spread of this weapon is devastating and has been known to shred robot vehicles and smash down fortifications in a single melee! The devastation the ‘Goddess Hammer’ can dish out is matched only by the thundering racket it makes spitting out rounds. This weapon was originally developed by the Wolf’s Path Tribe, but has since begun appearing in other Tribes as the result of trade.
Range: 4,000 ft
Damage: 2d4x10 MD per round, 4d6x10 MD for a three shot burst, 8d6MDx10 for a six shot burst(!)
Rate of Fire: ECHH
Payload: 820 shot drum

d) Twin Boom Gun---Two RG-14 ‘Boom Guns’ on a tandem mount. The mass of the Tuin is enough that it requires no special bracing to handle the recoil of these weapons.
Range: 11,000 ft
Damage: 3d6x10 MD single shot, 6d6x10 MD per simultaneous dual shot
Rate of Fire: EGCHH
Payload: 1,000 rds per gun

e) 200 mm Autocannon---It’s a big MBT gun, with faster autoloading.
Range: 6,000 ft
Damage:High Explosive(HE): 2d6x10 MD to 30 ft blast radius
High Explosive Anti-Tank(HEAT): 3d6x10 MD to 12 ft blast radius
Armor Piercing(AP) 1d6x10 MD, no blast radius
APSD: 2d6x10 MD, no blast radius
Rate of Fire:Three times per melee
Payload: 80 rds

f)Twin 40mmAutocannon---Dual-mounted 40mm rapid-fire guns(‘pom-poms’).
Range:(High Velocity Round)5,000 yards(15,000 ft)
Maximum AA altitude w/ HV shells: 13,300 ft
(Low Velocity Round) 3,800 yards(11,400 ft)
Damage:(Fragmentation) 4d6 MD to 6 ft blast radius
(High Explosive) (HV) 1d4x10+3 MD to 1.5 ft blast radius
(LV)1d4x10 MD to 1.5 ft blast radius
Rate of Fire: 120 r Qounds per minute(or up to 30 rds per melee)
Payload: Box magazine of 200 rounds per gun.

g)Twin Tri-Laser---Adapted from the Glitterboy No. 7 of South America, the plans of which were supposedly given to the EShemar by sympathetic trade partners. Two tri-lasers are mounted on a tandem mount.
Range: 8,000 ft
Damage:2d4x10 MD per blast, 4d4x10 MD per simultaneous dual shot
Rate of Fire: EGCHH
Payload: Effectively Unlimited

h) H-Ion Cannon---New Navy-derived heavy ion weapon.
Range: 6,000 ft
Damage: 3d4x10 MD per shot
Rate of Fire: 4 times per melee
Payload: Effectively unlimited

i) Heavy Particle Beam Cannon
Range: 6,000 ft
Damage: 3d6x10 MD per blast
Rate of Fire: Three times per melee
Payload: Effectively unlimited

j) 30mm Quad-Cannon--4 30mm cannon in an anti-aircraft mounting. It is also capable of engaging ground targets. Tends to burn through its ammunition supply fairly quickly, though, requiring frequent re-supply.
Range:10,000 ft
Damage:4d6 MD single rd, 1d6x10 MD two rd burst, 3d6x10 MD six-round burst per SINGLE gun firing. All four guns going at maximum rate of fire simultaneousy do a whopping 3d6x40 MD!
Rate of Fire:EPCHH
Payload:1,600 rds, 400 rds per cannon
Bonuses:Independent laser and radar tracking system(range: 11,000 ft). +1 strike set on automatic against aerial attack, +2 strike fired by gunner

k) Heavy Plasma Cannon/Light Plasma Torpedo Launcher--- Found among the Star Nation Horrorwoods, this configuration mounts a dual mode plasma cannon that can also fire a lomher ranged plasma bolt.
Range: (Plasma Blast) 5,000 ft
(Plasma Torpedo) 6 miles in atmosphere, 40 miles in space
(Kitsune Values: 40 miles in atmosphere, 4,000 miles in space)
Damage:(Plasma Blast) 2d4x10 MD per blast, and can also fire a ‘scattershot’ that does 1d4x10 MD to a 15 ft wide area.
(Plasma Torpedo) 1d4x100 MD to a 50 ft blast radius per missile
Rate of Fire: (Plasma Blast) EGCHH
(Plasma Torpedo)Single shot. Once per melee
Payload: Effectively Unlimited

3) Tail Mace---The fifteen foot-long tail ends in a heavy wrecking ball-mace for serious blunt force trauma and dissuading those who would attempt to sneak up on the Tuin from behind. Furthermore, taking a cue from Gargoyle weapons in Europe, the mace end can be energized to deliver a stunning electrical blow, able to temporarily knock out electronics and stun even megadamage constitutions.
Range: Melee(15 ft)
Damage: (Unenergized) 6d6 MD
(Energized) Double damage to creatures vulnerable to electricity. Victims must save at 16 or better, or lose initiative, 1 APM, and be -2 to strike, parry, and dodge for the rest of the melee.
Characters in power armor and environmental armor suffer damage, but not stun damage.
01-40% chance of targeting, radar, and communications systems being knocked out for 1d4 melees.
Vehicles only take damage.


Programming:
The Ecotroz have installed robotic AIs, then infected the matrix with a low-level Ecotroz sentience.
The Tuin has the same base programming as the standard Monstrex.
The Ecotroz entity can also pick up one Secondary skill at levels 2, 6, and 12 of experience, though the nature of the Tuin intelligence and design is such that it is limited to skill selections from Technical: Language(understanding) and Lore, Espionage(Detect Ambush, Detect Concealment), Wilderness(Track Humanoids, Track Animals, Hunting, Identify Plants and Fruits).

Actions/Attacks Per Melee: 5
Initiative +2 (+1 from the Ecotroz entity for a total of +3)
Dodge +1
Strike +1 (+2 w/ ranged weaponry)
Parry +2 (w/ tail)
Roll +3
Bite 4d6 MD
Head Butt/Ram 2d4 MD
Tail Strike 6d6 MD
Tail Sweep 4d6 MD, plus 50% chance of bowling over targets(lose 1 APM and initiative getting back up).
Stomp 5d6 MD
Kick 4d6 MD
Body Block/Ram 3d6

Note: The Ecotroz intelligence fragment inhabiting the ‘bot gives the Tuin an aura and behavior more befitting a sentient being than a robot. The Tuin has the disposition of a well-trained bulldog; ponderous and commanding when at rest, aggressive and fierce when called to combat. The Tuin will eagerly wade into a battle zone when urged, stomping targets and hungrily chomping down enemies, but can be incredibly patient while its riders demolish an opponent with long range fire.

The Ecotroz fragment does occasionally need sleep/rest...though they only need 2 hours of rest/meditation per 24 hours...they can push this, going without for as many days as they have I.Q. points, but will have to go dormant for 4d6 hours after such exertion.
Susceptible to Exorcism and Banish spells, but are +6 to save against such spells, +1 at levels 4, 8, and 12 of experience, and becoming IMMUNE at level 14 and up. Such Banishment causes the ‘bot to revert to its default robot programming. (OPTION: Ecotroz may become IMMUNE to Exorcism and Banishment with experience, and NEW BUILT EShemar constructs are immune to this)

Note also that the Ecotroz-possessed ‘bot can infect other bots with the Ecotroz viral-entity, by bite or sustained touch(takes 3 attacks).

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Mon Jan 30, 2012 9:32 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5193
"Gamera....AAAAAA-TACK!"

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Mon Jan 30, 2012 9:34 pm
  

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Priest

Joined: Tue Sep 02, 2003 8:19 pm
Posts: 43275
Location: Somewhere between Heaven, Hell, and New England
DhAkael wrote:
"Gamera....AAAAAA-TACK!"

That's the Stone Eater...but yeah, I can see some Ghost Rider observer shouting that... :D

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Tue Jan 31, 2012 11:45 am
  

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Wanderer

Joined: Thu Dec 10, 2009 10:14 am
Posts: 95
DhAkael wrote:
nik_leonard wrote:
I put some additional detail about the Sky Sweeper Caste. They use the hair long, and tied in a braid, but the braid is really for hiding a third, thin antenna, that in the tip have the Hyperlink connector. That's the true nature of the "Gift of the Sky", and, ARCHIE got the idea from a movie... Guess what movie.

LOL! Yeah... it figures :D

ARCHIE 3 is a fan of James Cameron's movies. He modelled Argent Goodson in the image of Leonardo DiCaprio after seeing Titanic...(Obscure Rifter's 4 Archie V/S the world reference, removed from the Aftermatch's reprint, mentioning that Argent's image was modelled in the image of the "Probably from italian descent" actor from a disaster movie very popular at that time, and the rifter 4 was released in 1997-1998).

_________________
Nik.
Roleplaying since 1995...


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Unread postPosted: Tue Jan 31, 2012 6:36 pm
  

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Joined: Tue Sep 02, 2003 8:19 pm
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Location: Somewhere between Heaven, Hell, and New England
nik_leonard wrote:
[ARCHIE 3 is a fan of James Cameron's movies. He modelled Argent Goodson in the image of Leonardo DiCaprio after seeing Titanic...(Obscure Rifter's 4 Archie V/S the world reference, removed from the Aftermatch's reprint, mentioning that Argent's image was modelled in the image of the "Probably from italian descent" actor from a disaster movie very popular at that time, and the rifter 4 was released in 1997-1998).


Which is really amusing and ironic, because the Titanic can be seen as a message of how NOT to rely too much on supposed high-tech. :D

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Feb 01, 2012 11:37 am
  

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Wanderer

Joined: Thu Dec 10, 2009 10:14 am
Posts: 95
taalismn wrote:
nik_leonard wrote:
[ARCHIE 3 is a fan of James Cameron's movies. He modelled Argent Goodson in the image of Leonardo DiCaprio after seeing Titanic...(Obscure Rifter's 4 Archie V/S the world reference, removed from the Aftermatch's reprint, mentioning that Argent's image was modelled in the image of the "Probably from italian descent" actor from a disaster movie very popular at that time, and the rifter 4 was released in 1997-1998).


Which is really amusing and ironic, because the Titanic can be seen as a message of how NOT to rely too much on supposed high-tech. :D

And we are not even mentioning Terminator...

_________________
Nik.
Roleplaying since 1995...


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Unread postPosted: Wed Feb 01, 2012 6:46 pm
  

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Joined: Tue Sep 02, 2003 8:19 pm
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Location: Somewhere between Heaven, Hell, and New England
nik_leonard wrote:
[And we are not even mentioning Terminator...



Trust me; if ARCHIE-3 ever produced a 'Governator', every rogue scholar on the continent would go ape.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sat Feb 04, 2012 9:08 pm
  

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Joined: Tue Sep 02, 2003 8:19 pm
Posts: 43275
Location: Somewhere between Heaven, Hell, and New England
(With apologies to nik_leonard for running off/around with his ‘ARK’ idea. Credit also to Damon Sutton, Erin Lindsey, Mark Sumimoto and Josh Sinsapaugh).

Ava---Goddess Avatar(?)
(aka ‘Ava Seiran’)

<I don’t foul up like this. I’m not SUPPOSED to foul up like this. I CAN’T foul up like this. Somebody had to have done this to me, Hagan, and I mean to fix the blame on that somebody.>
“We all have our bad days, ARCHIE.”
<Not like this. According to reports, I’ve accidentally unleashed a force of insufferable GOODNESS on the land.>

http://i408.photobucket.com/albums/pp164/taalismn/img214.jpg

Ava is the self-designation name of an escaped ARCHIE-3 avatar prototype and test article for his ‘ARK’ scheme.
When ARCHIE-3 decided to proceed with his plans to create a giant ‘Goddess’ avatar, or ARK, he experimented with several smaller test articles, trying out various new technologies and concepts to see how they performed in the real world, and what could be adapted for use in his giant avatar.
ARCHIE-3 and Hagan’s test subject was a Sister of the Hearth, a fairly harmless school of culinary magic that seemed harmless enough for Archie’s experiments, though not interesting enough to incorporate into A3’s AHES program(see Damon Sutton’s article, “A.R.C.H.I.E. Phase 2” in Rifter #53 for details)(and it’s not as if ARCHIE-3 would trust a mage, even a ‘pet’ one, to prepare Hagan’s meals, given his distrust of magic after the Mechanoid incident). A3’s robots had captured the young woman while she was wandering too close to one of his facilities while hunting mushrooms and other delectables in the wilderness. After torturing the woman with his experiments, A3 finally decided to dispose of her by using her to test his new mind transference system. The fact that the test subject was both magic and psychic was a bonus, as it would give A3 the opportunity to study the effects the process would have on either.
A3 figured that the woman was a harmless peasant with a few freakish talents, who could be easily intimidated and controlled if the transfer was successful; so he was extremely surprised when the prototype Ark-001b promptly escaped the test lab/compound where it was being held, blasting, kicking and punching her way through the walls of the test center, cracking several security robots like shellfish, and escaping into the wilds. Apparently the transferred persona acclimated more quickly than Archie-3 had anticipated, and was able to take full control of the prototype body despite several(wholly inadequate, A3 chargrinedly admitted to Hagan later) safeguards. Furthermore, when A3 tried to project his consciousness to take control of the Ark-001b, he found himself shut out by the transferred consciousness, and even his efforts to remotely activate the prototype’s tracking and telemetry(and finally self-destruct) systems cut off! In short order the Ark-001b had become effectively invisible to its creator, and completely slipped its leash.
Archie-3 now regrets not having installed better safeguards, or at least not testing the Ark-001b with a regular drone robot intelligence installed first BEFORE trying his experiment with the transferred intelligence. Next time he’ll consult Hagan on security procedure FIRST. However, A3 is also looking at whether there were other factors in the Ark-Proto’s successful escape; perhaps the woman possessed some unsuspected talent, or maybe the process, in combination with the test subject’s psionic abilities and seemingly harmless magic managed to circumvent the safeguards, or maybe even the accursed Republicans had messed up A3’s cognitive functions and caution somehow!
While A-3 frets and fumes over this issue, he has had what robots he can spare scouring the wilderness for the escaped prototype.

On occasion, A3 has managed to catch glimpses of the escaped Ark-001b, especially through the eyes of various Spinsters and Pariah units the Ark-001b has come across(and greeted like old sorority sisters), but has been unable to lure the prototype into a trap or otherwise capture it. Something has always come up to allow the Ark-001b to slip the noose set for it; a monster attacks, a nearby disaster calls the prototype’s attention, or meddling adventurer types trip the ambush.

The Ark-001b is a humanoid-frame robot body configured along much the same lines as the War Goddess, only slightly larger, and featuring four arms. In most regards, the Ark-001b is a super-tuned-up War Goddess, with slight increases in strength, speed, and performance. At the time, A3 was toying with the idea of a more regular Shemarrian-scale avatar with magic emulation in mind(refer to Damon Sutton’s article in Rifter #53 for details on A3’s experiments in Spell Approximation) to project the idea of divinity and great power, using special effects to enhance the mecha-puppet’s ‘charisma’. This precluded loading the test-unit down with heavy weaponry, and at the time of its escape, the Ark-001b is wasn’t even fitted with body armor or accessory weaponry. This is not to say that the Ark-001b is lacking in firepower; A3 saw fit to include a fair amount of built-in weaponry, including new particle beam cannons in the arms, eye lasers, and vibroblades. The Ark-001b also has an experimental flight system based on Mechanoid A-G systems, an up-rated electronic warfare suite, and an equally experimental compact forcefield system copied from Naruni systems. A bionic repair system could repair minor cosmetic damage and affect light repairs.
The transferred intelligence had both magic and psionic abilities, but has lost her spell-casting abilities(and most of her PPE reserves) and her psionic abilities have been severely curtailed. However, the residual PPE and ISP that remain help the illusion that the Ark-001b is truly alive, and not an advanced android. This last fact would please ARCHIE-3 immensely were it not for the fact of the prototype’s escape!

Ava, as she calls herself, has little memory of who she was before ARCHIE-3 got ahold of her. What she DOES remember is in the way of vague recollections, dreamlike impressions, and gut feelings. Nor does she remember details of her imprisonment and the testing she suffered at the mad A.I.’s ‘hands’ aside from uncharacteristic feelings of intense dislike and fear. Thus she cannot recall or describe any details of ARCHIE-3’s test compound or the forces arrayed there(A3 doesn’t know this, but has had the facility evacuated and destroyed as a precaution). Ava knows that some dark presence is stalking her, and she’s spotted the signs of it acting through those she considers sisters, but she can’t put a name to this darkness, only that it exists.
Though she’s forgotten exactly who she is, somehow Ava has mixed up her original mission and gotten it confused with Archie-3’s harping on to his captive audience about how her ‘sacrifice’ would help him perfect his ‘goddess’(puppet). Ava now thinks she is a divine messenger, an avatar of some goddess, come to Rifts Earth to spread goodwill and do what she can to alleviate the suffering of the downtrodden and oppressed.

Ava is currently content to wander the countryside, helping the innocent and the poor, performing the odd miracle here and there, spreading hope and happiness where she can. On more than one occasion she’s used her new abilities to slay monsters threatening some out of the way hamlet, then used her strength and vibroclaws to butcher the carcass, then cook up a feast for the villagers. She typically wanders into a village and stays for a few days, depending on what the local conditions are like, helping out where she can, and preaching a gospel of goodness, good service, and the ‘goddess’, before wandering back into the wilderness. Though she hasn’t named the Goddess she supposedly is avatar of, that worthy has been variously identified in the minds of those she preaches to as the Goddess Shemar, Ark, Isis, Amateratsu, Hestia, or any one of several other benign goddesses of the hearth, depending on who one asks. A few of the backwoods villagers have even assumed that Ava is the avatar of the Goddess Ava, setting the ground work for a cult. Already, Ava has acquired a small, but growing, following of helpers who maintain temples(of a sort) in the villages she has helped out, and a small number of the hardier adherents have taken to following her around(about 2d6 at any one time). Recently, one of her followers gave her an additional name; ‘Seiran’, from the pre-Rifts Japanese world for ‘mountain mist’. Ava has taken a shine to the nickname and started using that as her surname.

Though Ava is a pacifist who avoids confrontation and combat for the most part, she CAN readily access the combat programming of the Shemarrian robot portion of herself, as a sort of ‘alternate personality’(her followers simply regard the manifestations of such as part of the dichotomy/dualism of nurturer/destroyer and mother-defender), though she is NOT able to perform all the skills of a regular Shemarrian android through some quirk of the transfer process. However, she will discover that she has the ability to operate computers at a high level of proficiency, spot ambushes, and instinctively knows a number of other useful skills. She also finds that she ‘instinctively’ knows how to use Shemarrian weapons, and has a working knowledge of the use of a variety of weapons, though she is most comfortable in the use of knives, especially kitchen types.

In the end, Archie-3 would abandon subtlety and go with big, bad, and intimidating for the ARK, but the escape of the Ark-001b still galls him, as he can’t figure out how he underestimated the transferred persona’s defiance, nor can he account for the incredible luck the prototype has had in avoiding his efforts to recover it. He just can’t explain it. It’s almost as if somebody was helping his prototype escape him and laughing at the A.I. god in the process.

Meanwhile, the Shemarrian dissidents have been hearing rumors of a four-armed, winged, and glowing ‘goddess’ with Shemarrian features and are wondering what the true story is. Currently the Shemarrian Civil War is taking up most of their efforts, but when they can, they’ll send a dedicated team to track down this ‘goddess’. Their previous efforts have proven fruitless, Ava slipping beyond their reach as elusively as she evades ARCHIE-3’s hunters, though the rebels have managed to bag a Pariah or Spinster or two left stunned in the wake of Ava’s happy greetings.
Frankly, the Shemarrian rebels would LOVE to recruit someone like Ava to their cause, once they figure out she isn’t some dastardly trick of the Dark One. Though they’ll be rather disappointed that Ava can’t provide them with hard intel on ARCHIE-3’s facilities, plans, or locations. Some of Ava’s abilities, on the other hand, should be worrying to the senior rebels, as it suggests that the Dark One has more unpleasant surprises in store for them.

http://i408.photobucket.com/albums/pp164/taalismn/img213.jpg
(Ava shown with a Bloodrider NeShemar Berserker, Pariah/Reclaimed, and two GNE soldiers)

Level of Experience: Experimental Transferred Intelligence Gynoid(WAS a 5th Level High Cook--See Rifts #32; Erin Lindsey’s article “Mega-Steel Chef”).
Rank: Could be considered a Shemarrian Elite; she believes herself to be the avatar or fragment-essence of a Goddess.
Race: Transferred Intelligence
Alignment: Principled
Land of Origin: Unknown
Age: Appears to be in her mid-20s
Sex: Female
Height: 12 ft
Weight: 2,200 lbs
Physical Description/Appearance:
A tall, statuesque, incredibly(some would say ‘radiantly’) beautiful humanoid female with long gold-blonde hair with metallic highlights, and fair, golden skin. She has four arms, one just below the other pair on the sides of the ribcage. Ava could be mistaken for a very beautiful female Rahuman(indeed, for quite a while she WAS mistaken for a Rahu(wo)man, rather than a Shemarrian), but for the traces of circuitry along her body and limbs, the four antennae emerging from her hair, and the folded set of metallically-feathered wings on her back(in flight, these wings glow and leave a brief sparkling ionization trail). Folded, the wings can be mistaken for a metallic cowl or cloak. She also has small jewel-like implants on her breast bone/chest, shoulders, and forearms. With her holo-projectors on, she seems to radiate a soft glow, that can be intensified to blinding intensity. When performing ‘spells’, glowing ‘tattoos’ can be seen to course across her exposed skin, including the Shemarrian pentacle on her face. Seems to always have a smile on her lips.

Disposition:
One thing that has survived A3’s torture is Ava’s effervescent personality. Far from being arrogant as a self-proclaimed divinity(or avatar of one) Ava presents herself as a living example of courtesy, kindness, mercy, and goodness. Ava has a smile that lights up a room, literally if she’s got the holo-projectors going. She wants to help out others, alleviate their suffering, and spread good will through her efforts. She is good-natured, almost always smiling, and friendly to just about anybody or anything she comes across. She treats the beautiful, the ugly, the human, the d-bee, the mundane and the supernatural with equal kindness and courtesy. In times of crisis and disaster, she has a maternal ‘take-charge’ authority in organizing a response, getting people calmed down, and help moving where it should.
However, if endangered, or facing a threat to the innocents under her protection, Ava can fall back upon her ‘dark side’; the Shemarrian combat programming, at which point she seems to become a whole different person; cold, efficient, merciless in her destruction of the enemy. When accessing her Shemarrian-programmed skills she becomes emotionally focused and all business, or else seems to casually perform them almost automatically.
Ava tends to avoid any contact with obvious Shemarrian Warriors, but she readily greets Pariahs and Spinsters like long lost sisters, showering them with affection. She fears and hates the Splugorth and their minions, as well as other known monsters.

Physical Attributes/Superlatives:
IQ: 12
ME: 15
MA: 22
PS: Robotic P.S. of 50
PP: 24
PE: Not applicable
PB: 25
SPD:(Running) 100 MPH
(Leaping) 50 ft up/across standing leap, a running leap in excess of 40 MPH adds 20 ft. A jet assisted leap can be 200 ft up/400 ft across.
(Climbing)
(Flying) Hover to 500 MPH, maximum altitude of 20,000 ft. However, this system draws a lot of power, and Ava can only maintain flight for 1 hour before needing 2 hours to cool down and recharge.
(Underwater) Can swim via thrusters at 60 MPH. Maximum depth tolerance is 4,000 ft.

Powerplant: Advanced Nuclear w/ 20 year energy life

(ISP): 56 ( was 62)
(PPE): 25 (was 134)

Hit Points:-----
SDC:-----
MDC:
Main Body 500 (plus robes add an additional 75 MDC)
Head 160
Antennae(4) 25 each
Upper Arms/Shoulders(4) 150 each
Forearms(4) 100 each
Hands(4) 25 each
Legs(2) 270 each
Wings(2) 150 each
Forcefield 160

Special Abilities/Characteristics/Powers:

All standard Shemarrian(War Goddess) systems, plus:

-Modulating Voice Box---Ava rarely uses this to do anything other than amplify her voice, or modulate it for singing.

-Holo-Projection System----This is a laser-based optical projection system that Archie-3 thought could be used to enhance the aura of divinity, based on what he’d read of angels and other divine beings in literature. Normally it creates a soft hazy glow around Ava, able to illuminate an area up to 70 ft in radius, but it can be intensified in brightness to blinding levels(those without proper eye protection will be -3 to strike Ava, -5 using targeting/optical scopes, and -2 to parry her attacks). It can be ramped up in intensity high enough to blind laser-guided weapons systems(-10 to strike).
The system can also produce multiple images of Ava, up to five, in a 15 ft wide area around her. Ava can maintain these illusions for up to 5 minutes at a time, before needing to temporarily drop the illusion for a melee to let the system reset.
This system can also produce UV radiation that can be used to sterilize materials(though close and prolonged exposure can do retinal damage to eyes and increases the risk of skin cancer); Ava has used this aspect in her humanitarian work, to sterilize instruments, foodstuffs, and water.

-EW Jammer---Another experimental system that allows Ava to distort and jam EM signals in her immediate vicinity. Based on the ‘black box’ systems in the Male Shemarrians, but effectively automated, so Ava can use it reflexively. She’s unconsciously used this system on several occasions to block out the radio transmissions of Spinsters and Pariahs she’s approached up close and gotten acquainted with. The system is somewhat more powerful than the one installed in the Male Shemarrians; 75% chance of blocking enemy communications, and enemy missiles are -5 to strike(or, by concentrating, Ava can cause one or two missiles within a 3,000 ft range to veer off to another target within range or be -7 to strike altogether).

-Forcefield Generator---Experimental shield system, based on Naruni technology(actually it IS an N-F50A that ARCHIE-3’s agents were able to acquire). 160 MDC and can be maintained for six hours before needing an hour to recharge.

-Nanotech Repair System---Not as sophisticated as those being installed on the EShemar, but still very advanced(for ARCHIE-3). These systems can repair 50 MDC per application. Ava can use this system up to 30 times before needing to have the nanites restocked(the commercially available MiRR/CNRRS nanites can be used to replace/restock this system). Note that the system can only repair main body/limb external damage, but cannot replace specialized or larger structures like fingers, entire limbs, eyes, antennae, or weapons systems.
The one time Ava needed more substantial repairs, she was able to coerce a Spinster to repair her, while subconsciously cutting the repair Shemarrian off from alerting ARCHIE-3 or receiving instructions from him.


Weapons Systems:
1) Arm Lasers(2)---Ava’s upper arms retain the forearm lasers of the regular warriors. Just point and shoot. When firing, Ava’s arms light up with glowing ‘tattoos’ to suggest that the weapons discharges are possibly magic at work.
Range: 2,000 ft
Damage: 3d6 MD per single blast
Rate of Fire: ECHH
Payload: Effectively Unlimited

2) Arm Particle Beam Cannons(2)---Ava’s lower set of arms features implanted particle beam projectors, patterned after those found on the Mechanoids. When firing, Ava’s arms light up with glowing ‘tattoos’ to suggest that the weapons discharges are possibly magic at work.
Range: 1,600 ft
Damage: 1d4x10 MD per single blast
Rate of Fire: ECHH
Payload: Effectively Unlimited

3) Finger Claws--- Ava’s hands feature retractable vibroblades
Range: Melee
Damage: +3d6 MD to punches

4) Eye Lasers(2)----Identical to the ’Burning Eyes of Justice’ possessed by the War Goddesses.
Range: 1,000 ft
Damage: 1d8 MD per single blast, 2d8 MD for a double simultaneous blast
Rate of Fire: ECHH
Payload: Effectively Unlimited
Bonuses: +2 to strike

5) Chemical Sprayer System---Not a weapon system per se, ARCHIE-3 included this chemical dispenser system after reading about the effects of pheromones as biological persuasion agents, and thought that it would be a nifty idea to include something like them into his ‘goddess’. The plan sort of fell flat when ARCHIE-3 discovered he wasn’t that great a biochemical engineer and his best efforts as a pheromone perfumer tanked(much to Hagan’s amusement when he wasn’t complaining about the smell).
Ava’s found out how to recharge the system on her own, using natural perfumes she’s made from various plant oils and flower pressings, giving her a floral aromatic aura.
Range: 30 ft
Damage: None, but could conceivably be used to dispense CS, sedative, and other aerosol agents.

6) Spell Emulation((refer to Damon Sutton’s article in Rifter #53 for details on A3’s experiments in Spell Approximation)----Ava can simulate a number of spell effects, just as some of her built-in energy weaponry is disguised as energy spells(via hand movements, intonations, and the holographic system projecting brief floating images of mystic symbols). Besides her weaponry, aura, and forcefield, she can also do the following:
-Wind Blast/Rush---A bit more powerful than that described in Rifter #53; Ava can use directed thrust from her wing jets to kick up dust and debris, and knock over people up to 60 ft away. Human-sized peoples must make a roll of 18 -20 to avoid being knocked off their feet.

-Thunderclap---Actually merely a high-volume broadcast from Ava’s vocal system. It has a 0 ft effective range, and victims must save versus a Horror Factor 8. It also affords Ava a +5 on initiative, +1 to strike, parry, and dodge against startled opponents.

-Befuddle---Another sonic effect, this time caused by ultra low frequency noises that effect the inner ear of most beings. Those caught in the area of effect must save vs non-lethal poison(16 or better) or be come increasingly dizzy and disoriented; -2 to strike, parry, and dodge, HALF APMs, and -15% to skills. Beings with acute hearing suffer DOUBLE these penalties. Range is 80 ft. Those with hearing protection(or without audio hearing) are unaffected.

-Energy Disruption---By touching a machine, power armor, or robot, Ava can temporarily disrupt its power systems; in reality it’s a more powerful, but more localized, version of the EMP system in the War Goddesses. Effects: Placed in contact with a robot or cyborg, the powerful localized EM field results (in 1d4 melees) in the affected mechanism losing initiative, and being -6 to strike, parry, dodge, and reduce speed by 75%(HALF penalties, regular initiative, and reduce speed by 25% if the target is hardened against EMP). Movements will be jerky and halting. Unprotected electronic storage media, like magnetic tapes, discs, and hard drives, will be damaged, likely wiped.


Magic:
Ava’s original knowledge of magic, and ability to use it, has apparently been lost to the ravages of A3’s experimentation/torture, and the mind-transferrance.

Psionics:
Pre-A3, Ava was a MAJOR psychic, but now only possesses half of her old powers(and those are of half range and half duration):
- Sixth Sense(2) (45 ft area)
- Sense Evil(2)(70 ft area, 5 minutes)
- Healing Touch(6)(1d8/2d4 Hit Points or 2d6 SDC)

Skills:
Math: Basic(+10%) 98%
Cook(+20%) 80%(Professional quality)
-Defuse Magical Energy(+10%)
Lore-Magic(+10%) 60%
Lore: Demons and Monsters(+10%) 45%
Identify Plants and Fruits(+15%) 65%
Holistic Medicine(+15%) 60%
Skin and Prepare Animal Hides 55%
Sewing (+15%) 80%
Wilderness Survival 60%
Brewing(+15%) 65%/70%
Sing(+15%) 75%
Paramedic (+10%) 75%
Gardening(+15%) 75%
Housekeeping 75%
Chemistry 55%
Leather Working 75%
Preserve Foodstuffs 50%
W.P. Knife (9th level proficiency)(+3 to strike, +4 parry, +4 to strike with throw)

(Shemarrian Combat Skill Programming)(all W.P.s at 8th level proficiency)
W.P. Energy Pistol
W.P. Energy Rifle
W.P. Heavy MD Weapons
W.P. Heavy Military Weapons
W.P. Rifles
W.P. Handguns
W.P. Sword
W.P. Blunt

Prowl 75%
Climbing 98%/90%
Swimming 94%
Radio: Basic 98%
Electronic Countermeasures 97%
Computer Operation 98%
Computer Hacking 70%
Computer Programming 90%
Detect Ambush 65%
Detect Concealment 60%
Imitate Voices and Sounds 83% (Ava typically uses this skill/ability to amuse herself and others by imitating various animals)

Language/Literacy:
English-American at 98%/98%
Dragonese at 98%/ 65%(Ava actually knew how to read Dragonese before being abducted by A3)
-Can speak and read over 40 different languages at 98%/98% proficiency

Actions/Attacks per Melee: 11
Initiative: +5
Strike: +8
+7 to strike using Shemarrian Rail Guns
+5 to strike using other Shemarrian ranged and melee weapons
Parry: +9
Dodge: +10
Automatic Dodge(using the AG system and thrusters): +7
Roll: +5
Pull Punch:+6
Disarm: +4
Damage:
Critical Strike on a Natural 17-20
Paired Weapons
Restrained SDC Punch 2d6+30 SDC
Restrained Punch 1d6 MD
Full Strength Punch 3d6 MD
Power Punch(2 attacks) 1d6x10 MD
Claw Strike 4d6 MD
Power Claw Strike(2 attacks) 1d6x10 +1d6 MD
Kick 5d8 MD
Leap Kick(2 attacks) 1d8x10 MD
Karate/Power Kick(2 attacks) 1d8x10+10 MD
Body Block/Leaping Jump Attack 2d6 MD and has a 50% chance of knocking the target(up to 1,500 lbs) off its feet, losing initiative and 2 APMs getting back up.


Saves:
Trust/Intimidate 70%
Vs Magic +4
Vs Psionics +1
Vs Possession +8
Vs Horror Factor +6
Impervious to Bio-Manipulation, Tele-Mechanics, See Aura, and Hit Point-based attacks.
Notable Possessions/Equipment:
Ava escaped before she could receive any sort of specially fitted weapons or body armor, wearing only a jumpsuit-like gown when she fled into the wilds. However, in the course of her wanderings through the wilderness, Ava has managed to scrounge up and sew together enough monster hide skins to create for herself megadamage robes(about 75 MDC). One of her followers has also made her up a suit of protective armor/ceremonial robing with 125 MDC, that she wears on occasion.
Ava has also acquired a collection of knives, cooking utensils, first aid supplies(splints, disinfectants, bandages, surgical thread, etc.), and various ingredients for her cooking and holistic remedies.

Vehicle: None; Ava goes on foot or flies

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sun Feb 05, 2012 12:12 am
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5193
THANK you for my next plot hook sir. :D :ok:
That will do nicely!

Compliments to both you & Nik.

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Sun Feb 05, 2012 12:46 am
  

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Rifts® Trivia Master

Joined: Wed Aug 06, 2003 3:37 pm
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Location: Missouri
to be honest, when i hear ARCHIE and "unleashed a force of insufferable GOODNESS on the land", i think of this
perhaps that was the similarly failed Ark-001a? :twisted:

that story line (starting here) was great, with plenty of funny gags. and it's early in the online run, so not much backstory yet.. not that you need to worry about that until much later when the print comics start getting posted.

_________________
Author of Rifts: Deep Frontier (Rifter 70)
Author of Rifts:Scandinavia (current project)
Image
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.

-Max Beerbohm
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Unread postPosted: Sun Feb 05, 2012 12:58 am
  

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Joined: Tue Sep 02, 2003 8:19 pm
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glitterboy2098 wrote:
to be honest, when i hear ARCHIE and "unleashed a force of insufferable GOODNESS on the land", i think of this
perhaps that was the similarly failed Ark-001a? :twisted:

that story line (starting here) was great, with plenty of funny gags. and it's early in the online run, so not much backstory yet.. not that you need to worry about that until much later when the print comics start getting posted.


Oh dear....there certainly do seem to be similaritities....well, except for the demons looking positively INSULTED... :D

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sun Feb 05, 2012 1:19 am
  

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Rifts® Trivia Master

Joined: Wed Aug 06, 2003 3:37 pm
Posts: 13096
Location: Missouri
taalismn wrote:
glitterboy2098 wrote:
to be honest, when i hear ARCHIE and "unleashed a force of insufferable GOODNESS on the land", i think of this
perhaps that was the similarly failed Ark-001a? :twisted:

that story line (starting here) was great, with plenty of funny gags. and it's early in the online run, so not much backstory yet.. not that you need to worry about that until much later when the print comics start getting posted.


Oh dear....there certainly do seem to be similaritities....well, except for the demons looking positively INSULTED... :D

nah, insulted was earlier when the group come to save the town was a dimwitted warrior, a inept mage, an overly good but oblivious cleric, and a henchman..instead of the army of Angels/Spirits of light they were expecting...

that was just WTH? followed by "close enough for me"

_________________
Author of Rifts: Deep Frontier (Rifter 70)
Author of Rifts:Scandinavia (current project)
Image
* All fantasy should have a solid base in reality.
* Good sense about trivialities is better than nonsense about things that matter.

-Max Beerbohm
Visit my Website


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Unread postPosted: Sun Feb 05, 2012 8:26 pm
  

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“Larry, I got some good news and some bad news...”
“*Sigh*. Hate as I do to go through this, but what’s the good news?”
“The good news is because we’re not Splugorth, so they’re not going to kill us.”
“And the bad?”
#Snap!#
The two prisoners twisted in their bonds as they turned to face the two newcomers. The two Sapphire Cobra Berserkers, clad only in snake-skin bikinis and leather boots, approached their captives, the tall women grinning with evil intent, the cybersnakes in their hands looped like, and as, whips.
“We’re not Splugorth, so they’re not going to kill us.”

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sun Feb 05, 2012 10:19 pm
  

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Adventurer

Joined: Wed Nov 12, 2008 8:33 pm
Posts: 535
Somewhere in the Megaverse:

"Hey Hoyt, where are you going all dressed up?"
"I've got a date with a gal that I have been chatting with for months. She has this big job, most of it's classified, but she wants to restore the reputation of her people, but she's under alot of pressure, so I suggested we go out to get away from work and get to know each other better."
"And the box of ammo?"
"She said she is a fan of exotic ammunition, so I got her a box of self-sharping rounds with cryo-rupture cores."
"Right, well just call me if anything happens. By the way, what is her name?"
"Her name is Night-Sunder, well see ya, Mike."


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Unread postPosted: Sun Feb 05, 2012 11:12 pm
  

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89er wrote:
Somewhere in the Megaverse:

"Hey Hoyt, where are you going all dressed up?"
"I've got a date with a gal that I have been chatting with for months. She has this big job, most of it's classified, but she wants to restore the reputation of her people, but she's under alot of pressure, so I suggested we go out to get away from work and get to know each other better."
"And the box of ammo?"
"She said she is a fan of exotic ammunition, so I got her a box of self-sharping rounds with cryo-rupture cores."
"Right, well just call me if anything happens. By the way, what is her name?"
"Her name is Night-Sunder, well see ya, Mike."

:lol:
"Only a people with a mindset like the Skullcrushers would consider antimatter ordnance to be a romantic turn-on."

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Mon Feb 06, 2012 2:58 am
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5193
"If you want her to say I do...ask her with a C.A.M. round boquet" :D
C.A.M. = Compressed Anti-Matter :ok: :nuke:

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Mon Feb 06, 2012 8:52 pm
  

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Joined: Tue Sep 02, 2003 8:19 pm
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Location: Somewhere between Heaven, Hell, and New England
DhAkael wrote:
"If you want her to say I do...ask her with a C.A.M. round boquet" :D
C.A.M. = Compressed Anti-Matter :ok: :nuke:


When young men come a'courting a Shemarrian, especially a Skullcrusher, the neighbors learn to scramble to their bomb shelters.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Tue Feb 07, 2012 1:36 pm
  

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Wanderer

Joined: Thu Dec 10, 2009 10:14 am
Posts: 95
I'm thinking if I will include the ARK-001b (Codename AVA) in my campaign, but in reality, my original reasoning of ARK being the A-ARK-02 model was that "Archee Phoenix" was technically A-ARK-01, but, in any case, the story of the AVA Goddess avatar is very nice. In my campaign, some of the characters are dabbling with the issue of if you are sufficiently powerful and legendary, you become a god, like Quetzacoatl by example, who was "only" a 15 level adult Kuculcan dragon, or the rule that a high level character can become a demigod (Rifts Conversion book 2, and Palladium Fantasy Dragons and Gods). ARCHIE 3 wants to be a god, but he is not aware of the real consecuences of their acts, and, maybe ends converting himself, Hagan, Veronica (and their companions, one of them IS a nordic demigod), Ava Seiran, and the Ecotroz (!) into real gods and demigods. In the magic-overpowered land like Rifts "Terra", if you invent a complete religion with hundreds of thousands of followers, you end creating ripples in the entire megaverse. ARCHIE and Hagan are creating a entire new pantheon, and we are only seeing the beginning of something... BIG.

-I was thinking of stop pursuing Ava.
<Why?. It's a dangerous prototype, and she has to be contained quick>
-Because she thinks she IS a goddess fragment. It will be very easy to use her to further improve the illussion of the Shemarrian Myth as being true. Think on the following, she, being mind-wiped by the enemies of the goddess, living as a human peasant, but one day, she discovers her godling part, and starts helping the people. The original person that we used was very nice and motherly, and we need that for completing the myth. All pantheons require the figure of the mother, and Ark is not a motherly figure you know?.
<But if she becomes a liability>
-Let me handle it, but I think if we have to destroy her, she has to be destroyed by our enemies. That will turn her into a martyr, and a true inspiration for anyone following the Shemarrians. Think of the possibilities, humans following our fake religion, and doing our bidding!.
<I can't find any error in your plan. Carry on, Hagan>

The Pantheon of the Shemarrians:

Ark, the machine goddess (in the Shemarrian Mythos, she have a aberrant alignement, and is very protective of her bethren. Is basically the "not so crazy" ARCHIE 3 who was before the Splugorth incident, is supposed to have growth more depressed and mad because of the destruction of Shemar). Ark put aside her originally benevolent attitude for being able to protect her loved ones, and is the patron of sacrifice and war, and the main figure in the Shemarrian myth.

Halanor Raven, chosen of Ark (Hagan?). The first male chosen of Ark, who arrived to her presence after escaping from his captives and gives her the motivation to go on. Patron of motivation, investigation and procurement, and the first Shemarrian Hunter (but in some histories he trained the first hunter but he is not the first hunter). Halanor was saved by Ark in the events of the destruction of Shemar, but he returned to rescue her from the Mechanoids.

Metsaj, the traitor (Diabolic). The forbidden one. He used his sweet tongue to mislead a group of Shemarrians to believe that Ark has gone mad, and that surrender to the mechanoids was the only option, and used them to damage her avatar body. This allowed the mechanoids to capture Ark and destroy Shemar (Metsaj is a anagram of James T). He is a symbol of corruption, and the Shemarrian Pariah and the rebel Shemarrians are mocked as a "Traitors, like Metsaj".
EDIT: The Ecotroz Shemarrians have the same concept, but replace the name with the "Dark One", whose soul poisoned the Shemarrians. It's even hinted that the Dark One impersonated Ark and used his influence to command Shemarrians to do his bidding, and, in both myths, he survived, and is still spreading his false words. ARCHIE 3 Shemarrians thinks that the Ecotroz Shemarrians are tainted by Metsaj or by the Mechanoids, and Ecotroz Shemarrians thinks that the ARCHIE 3 Shemarrians are tainted by the Dark One, or the Mechanoids. But at the end, the Shemarrians are only instruments used by external intelligences, like the Ecotroz and ARCHIE 3, and, at the end, the both are the "Dark Ones"


Ava Seiran, Goodness incarnate (Principled). Originally named Ava, The first female chosen of Ark, patron of compassion, healing and the Spinsters, and the entity in who Ark put all her goodness for being more able to enact in warfare without remorse and acts like the "Conscience" of Ark. She was the first to arrive to "Terra" but before that, she was mind-wiped by the mechanoids and she can't remember who she was, living as a human peasant, until recently. If Ava finds that, she will think that the story makes sense, and the suffering and experimentation that she remember was, indeed, not ARCHIE 3, but mechanoid's fault. ARCHIE has calculated that exists a 80% probability that Ava takes her place as a goddess completely before that revelation.

Einel, Goddess of Prophecy (Unprincipled). The second female chosen of Ark, keeper of the history, patron of planning and omens, mystics and historians. She was completely destroyed by the mechanoids, but her essence maybe restored someday.

The 10, the first 10 chosen of Ark, these are the 10 founders of the tribes, that had forsaken her names and adopted the names of the tribes of Shemar, and their essences lives in the cores of the War Goddesses.

The new sisters (and brothers), the "Rised Ones". Ark has returned from her exile, and she has sent visions to the Shemarrian Mystics and spinsters that she will choose some humans to be the bridge between Shemarrians and humans. Veronica is the first of them, but she is not still aware of that. For being chosen, a human has to be a person (preferably female) that had sacrificed something big in exchange of being able to protect her bethren (in the case of Veronica, her human body, because she was a Full Conversion Borg before being the first chosen of Ark), and, because of that, ARCHIE is pondering if Ark should appear before Vanessa Deathbringer (Juicer Uprising, leader of the Valkyries) after she experiences the last call, giving her a second chance in life.
EDIT: The same concept is shared by the Ecotroz Shemarrians, but as the NeShemar. The difference in concept is minimal, but the NeShemars are Cyborgs, and the EShemars create them in a more frequent basis.

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Roleplaying since 1995...


Last edited by nik_leonard on Wed Feb 15, 2012 5:13 pm, edited 6 times in total.

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Unread postPosted: Tue Feb 07, 2012 4:02 pm
  

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Updated the weapons of Ark, in the viewtopic.php?f=8&t=103576&p=2474667#p2474667 post.

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Unread postPosted: Tue Feb 07, 2012 6:39 pm
  

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Oy...that IS scheming and manipulative...Nik, you are a scoundrel, but in a good way. :D

_________________
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"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Unread postPosted: Tue Feb 07, 2012 6:53 pm
  

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taalismn wrote:
Oy...that IS scheming and manipulative...Nik, you are a scoundrel, but in a good way. :D

I'm only trying to think like ARCHIE 3. And that's difficult! He is a supercomputer with I.Q. of 40+, and trying to think like Hagan, and that's difficult too because he is... well, Hagan.
In other news, I'm going to edit Veronica and full stating her, for the sake of having a full "sample" demi-shemarrian and for the showdown between Veronica, Ava, and the Shemarrian Rebels.

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Unread postPosted: Tue Feb 07, 2012 7:52 pm
  

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nik_leonard wrote:
taalismn wrote:
Oy...that IS scheming and manipulative...Nik, you are a scoundrel, but in a good way. :D

I'm only trying to think like ARCHIE 3. And that's difficult! He is a supercomputer with I.Q. of 40+, and trying to think like Hagan, and that's difficult too because he is... well, Hagan.
In other news, I'm going to edit Veronica and full stating her, for the sake of having a full "sample" demi-shemarrian and for the showdown between Veronica, Ava, and the Shemarrian Rebels.


"Sister, I've never seen the Skullcrushers so enthusiastic about anything. Are you SURE they're reformed and on our side?"
"They sense imminent Gunpla and Ass-Kicking, with plenty of opportunity for Awesome. THis will be a fight for the ages. And yes, I think they're on our side."

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Feb 08, 2012 5:12 pm
  

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I ended editing the post and put the full stats of Veronica. I don't know with what thing I will continue, maybe Demi-Shemarrian Vanessa Deathbringer and the new Valkyries?

viewtopic.php?f=8&t=103576&p=2475603#p2475260

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Unread postPosted: Wed Feb 08, 2012 10:15 pm
  

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nik_leonard wrote:
I ended editing the post and put the full stats of Veronica. I don't know with what thing I will continue, maybe Demi-Shemarrian Vanessa Deathbringer and the new Valkyries?

viewtopic.php?f=8&t=103576&p=2475603#p2475260


Don't worry...I've got an idea or two in the works so I can go back to building up the rebels with a clear conscience(rubs hands together gleefully). :twisted: :twisted: :twisted:

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Feb 08, 2012 11:49 pm
  

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taalismn wrote:
nik_leonard wrote:
I ended editing the post and put the full stats of Veronica. I don't know with what thing I will continue, maybe Demi-Shemarrian Vanessa Deathbringer and the new Valkyries?

viewtopic.php?f=8&t=103576&p=2475603#p2475260


Don't worry...I've got an idea or two in the works so I can go back to building up the rebels with a clear conscience(rubs hands together gleefully). :twisted: :twisted: :twisted:

Waiting until I can get the Civil War back in spotlight in my campaign 'verse before I let my muse out of her bottle again for THIS topic / thread

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Thu Feb 09, 2012 12:37 am
  

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DhAkael wrote:
taalismn wrote:
nik_leonard wrote:
I ended editing the post and put the full stats of Veronica. I don't know with what thing I will continue, maybe Demi-Shemarrian Vanessa Deathbringer and the new Valkyries?

viewtopic.php?f=8&t=103576&p=2475603#p2475260


Don't worry...I've got an idea or two in the works so I can go back to building up the rebels with a clear conscience(rubs hands together gleefully). :twisted: :twisted: :twisted:

Waiting until I can get the Civil War back in spotlight in my campaign 'verse before I let my muse out of her bottle again for THIS topic / thread


Recharge Time?
Recharge Time.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Thu Feb 09, 2012 11:33 am
  

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Ok, in any case, I'm going to think about some new "Vehicle" and caste designs for the toaster, and maybe some additions to the Shemarrian myth and pantheon, but I'm running out of ideas. Need to recharge too.

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Unread postPosted: Thu Feb 09, 2012 2:28 pm
  

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nik_leonard wrote:
Ok, in any case, I'm going to think about some new "Vehicle" and caste designs for the toaster, and maybe some additions to the Shemarrian myth and pantheon, but I'm running out of ideas. Need to recharge too.



Face it, when the Shemarrian Civil War is over, the outside world is going to be BOGGLED by the amount of cultural info generated, either intentionally or accidentally, about the Shemarrians(all of them). Making ever getting to the truth about them all that more difficult, if not outright improbable. :D :twisted:

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


Last edited by taalismn on Thu Feb 09, 2012 6:22 pm, edited 1 time in total.

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Unread postPosted: Thu Feb 09, 2012 5:11 pm
  

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taalismn wrote:
nik_leonard wrote:
Ok, in any case, I'm going to think about some new "Vehicle" and caste designs for the toaster, and maybe some additions to the Shemarrian myth and pantheon, but I'm running out of ideas. Need to recharge too.



Face it, when the Shemarrian Civil War is over, the outside world is going to be BOGGLED by the amount of cultural info geenrated, eiterh intentionally or accidentally, about the Shemarrians(all of them). Making ever getting to the truth about them all that more difficoult, if not outright improbable. :D :twisted:

Well seeing as how they (despite the machinations of the Maker & Shaper) have created their own "truth".
The TRUTH truth will, as you say, be dang near impossible to sift out. Especially from the irradiated slag-heap of the ARCHIE secure-room once the 'free' Skullcrushers are done with the place.

Ever see a Manchester United fan after a loosing match Vs. Liverpool?
Amplify that ammount of raw agression and destructive potential by about 5000 :nuke: :ok:

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Thu Feb 09, 2012 6:19 pm
  

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InterTribal Soccer matches...because Rugby is the closest thing to actual war...
Played on unimproved fields, over several MILES...
Yowtch. :shock:

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Fri Feb 10, 2012 1:59 pm
  

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Side Note; if my players get their act together, I will be introducing 'Ava' at least through rumours and badly out of focus vid-picts in-game this weekend ;)

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Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Fri Feb 10, 2012 9:10 pm
  

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DhAkael wrote:
Side Note; if my players get their act together, I will be introducing 'Ava' at least through rumours and badly out of focus vid-picts in-game this weekend ;)


Grand! Let us know how it plays out. :D

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Fri Feb 10, 2012 10:11 pm
  

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Hey Taalismn, will we see more info about the Skullcrusher WarGoddess Nerys Night-Sunder and how she's trying to restore the clan? More fun items like the Buthidid? Draxos? Or general tactics? Plans for how she's reclaiming their honour and redemption?


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Unread postPosted: Fri Feb 10, 2012 10:40 pm
  

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kronos wrote:
Hey Taalismn, will we see more info about the Skullcrusher WarGoddess Nerys Night-Sunder and how she's trying to restore the clan? More fun items like the Buthidid? Draxos? Or general tactics? Plans for how she's reclaiming their honour and redemption?


Nothing yet...I was kinda hoping to do some Dark Waters designs next, maybe make some headway on the Random Progen Generation Tables...but the way things are turning out, funny thing...While DhAkael favors the Hawkmoons as kinda 'his', I was hoping to rather be the patron of the Darkwaters....but I've been hardpressed to come up with really innovative stuff for them..On the other hand, those sociopaths in the Skullcrushers seem to have got my attention...so I'll try working on more material for them. :D :wink:

As it stands, Nerys is trying to encourage Tribe pride by launching various projects to restore their industry. mainly BFG things that allow them to win fights and build pride, gain resources, and build (non-suicidal) confidence, Big projects that pull them together contributing to a common purpose, rather than folks fighting their own personal demons in their heads while holding their place in the firing line. Grab themselves more resource worlds, maybe gain a few allies, and give the Tribe accomplishments to boast about with pride.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sat Feb 11, 2012 1:28 am
  

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taalismn wrote:
kronos wrote:
Hey Taalismn, will we see more info about the Skullcrusher WarGoddess Nerys Night-Sunder and how she's trying to restore the clan? More fun items like the Buthidid? Draxos? Or general tactics? Plans for how she's reclaiming their honour and redemption?


Nothing yet...I was kinda hoping to do some Dark Waters designs next, maybe make some headway on the Random Progen Generation Tables...but the way things are turning out, funny thing...While DhAkael favors the Hawkmoons as kinda 'his', I was hoping to rather be the patron of the Darkwaters....but I've been hardpressed to come up with really innovative stuff for them..On the other hand, those sociopaths in the Skullcrushers seem to have got my attention...so I'll try working on more material for them. :D :wink:

As it stands, Nerys is trying to encourage Tribe pride by launching various projects to restore their industry. mainly BFG things that allow them to win fights and build pride, gain resources, and build (non-suicidal) confidence, Big projects that pull them together contributing to a common purpose, rather than folks fighting their own personal demons in their heads while holding their place in the firing line. Grab themselves more resource worlds, maybe gain a few allies, and give the Tribe accomplishments to boast about with pride.

Plot Bunny; "diplomatic" mission to the Central Alliance? :angel:

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Sat Feb 11, 2012 12:47 pm
  

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DhAkael wrote:
[Plot Bunny; "diplomatic" mission to the Central Alliance? :angel:



Oh, without question....gladiatorial diplomacy(that's where you beat the snot out of somebody to see how resilient and honorable they are, then bond over post-fight beers and bone-setting while peaceably hammering out trade agreements)

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sat Feb 11, 2012 9:46 pm
  

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taalismn wrote:
DhAkael wrote:
[Plot Bunny; "diplomatic" mission to the Central Alliance? :angel:



Oh, without question....gladiatorial diplomacy(that's where you beat the snot out of somebody to see how resilient and honorable they are, then bond over post-fight beers and bone-setting while peaceably hammering out trade agreements)


Shemarrians solve all their diferences with...

MORTAL KOMBAT!

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Unread postPosted: Sat Feb 11, 2012 9:49 pm
  

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nik_leonard wrote:
taalismn wrote:
DhAkael wrote:
[Plot Bunny; "diplomatic" mission to the Central Alliance? :angel:



Oh, without question....gladiatorial diplomacy(that's where you beat the snot out of somebody to see how resilient and honorable they are, then bond over post-fight beers and bone-setting while peaceably hammering out trade agreements)


Shemarrians solve all their diferences with...

MORTAL KOMBAT!


And a dry ice and motor oil sundae afterwards... :D

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Mon Feb 13, 2012 1:51 am
  

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-sigh- not yet...soon but not yet.
Need to position 'em properly :D

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I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Mon Feb 13, 2012 9:26 pm
  

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*BUMP* With added content! :D

It was a wonderful party at the Greater New England Consulate in Lazlo; an eclectic mix of the simple commonsense and the sybaritically luxurious, a combination seen in the guests as well, from professional diplomats to common merchants, monks and military, humans and non-humans. There were the expected large groups of GNERs in their modest green apparel, Lazloites, a polite party from the Longhouse Preserve, and scatterings of others from various other local powers; among them a small delegation of worried-looking Kingsdalites, a congenial Agency man from Merctown, a group of angry-looking ex-Tolkeenites, a politico from Houstown, an aloof and uncomfortable-looking Quebecois, a rather more boisterous-looking New German cheerfully glad-handing and critiquing the wet bar, a Brit elf from the the far Kingdom of Bath expounding on investment opportunities to a small gathering, a senior salesman from Cartier-Fury shamelessly promoting his hometown’s meat products and Fury Beetle franchises, a merchant from some far-off Canadian ‘ville just as vigorously promoting an ‘all you can eat’ campaign to exterminate the Xiticix, a dinosaurskin-clad ‘southern aristocrat’ from Char blowing off hunting stories, an insectile being claiming to be from Madhaven, numerous singletons from smaller towns, even a trade rep from growing Finton.
Through this cruised a couple that attracted their own small share of attention amidst the unabashed rubbernecking, slit-eyed judgement, and quiet analysis that went on in such gatherings. Maybe it was because of what one of the pair represented, but mainly it was the fact that that one was barely wearing over what nature had given her. Certainly her full conversion cyborg companion wasn’t attracting much attention, aside from the well-tailored suit he wore, but custm tailoring was par for multi-species communities like Lazlo and the GNE.
Still, those close enough to hear the whispered conversation between the two would be amused, and even more amused if they could read the mind of the male companion;

“I can’t believe my Chieftain ORDERED me here to attend this ...party. I must have done something bad to warrant this...useless assignment. “
“Not true, dear, we’re playing a very important role just by being right here. It’s all in the name of diplomacy.”
(Translation: The Tribal Elders want to lose the image of savage barbarians with high tech weaponry raging up and down the East Coast)
“All we’ve done here is prance from vapid conversation to vapid conversation! I don’t see how we’re doing any diplomacy here.”
“Those who prance and endure also serve.”(That’s because the DIPLOMACY’S going on behind closed doors with people who understand each other’s cold-bloodedness perfectly well. You’re just out here to mingle, look nice to people, and prove Shemarrians can talk politely like everybody else without grunting every other syllable. I’m here to make sure you don’t kill anybody, and because if anybody tried to get fresh with you, I could kill them for you)
"I look horrible in this thing!"
“You look fabulous.”(Absolutely true; the nine-foot tall titaness with the silvery hair elevated the bloodpressure of every mammalian male in her presence by several millibars)
“I feel naked.”
“The dress covers everything important.”(White lie; the opaque white silk covered, but didn’t conceal; aforementioned males were giving themselves eyestrain tracing the curves the dress barely contained. They undress you any more, I’m going to start poking out eyes)
“It covers, but it doesn’t protect! I’d rather have my armor! And a decent weapon!”
“You’re adequately armed for the occasion, dear.”(The hosts were going out on a limb, even in allowing the short vibrodagger in its bejeweled scabard)
“I might as well be armed with a butterknife!”
“Your clan blade will do well enough.”(Butterknives can’t slice through battlesteel like that little slicer slung at your waist)
“Come on, admit that you feel the same!”
“We agreed to leave the heavy hardware behind when we came in, dear.”(I miss my heavy rail gun and laser cannon combo too, but the gate guardians wouldn’t let me smuggle it through the door, no matter how much I offered in bribes)
“If that Russian openly visually gropes me one more time, I swear I will not be responsible for where that dish of bean salad goes!”
“Oh look! That man from Char seems to be really getting into whatever story he’s on! Let’s wander over there for a moment!”(That’s why I’m maneuvering you away from the buffet; though there’s potted plants over there, too small to hide behind but large enough to heftily throw. Don’t know what I’ll do about those, but maybe distance will distract the Russian delegate)

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Tue Feb 14, 2012 12:39 am
  

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-ahem-
*golf clap* "Oh I do say, good show chap, good show." :mrgreen:

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Tue Feb 14, 2012 1:15 pm
  

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That's reminded me of a question:
Do shemarrians eat?. I know they don't need to eat, because they are androids, but they can eat? (I suppose yes, if only to mantain appeareances, and for allowing them to cook) and if they eat, what they do with the food?, they regurgitate it later?, they extract the water and excrete everything else?, they metabolize it into something usable?.
In Rifts, Cyborgs needs to eat, and they have (albeit reducted in size) digestive systems for sustaining their organic parts, but in a robot, putting a digestive system is a very big (and useless, unless you use it for synthetize some materials for the robot own maintenance, like fluids, lubes, and some plastics) overhead. I guess they can use the water (for cooling, and replenishing of artificial sweat, saliva, etc.), but the rest, I'm not sure.

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Nik.
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Unread postPosted: Tue Feb 14, 2012 1:52 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
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nik_leonard wrote:
That's reminded me of a question:
Do shemarrians eat?. I know they don't need to eat, because they are androids, but they can eat? (I suppose yes, if only to mantain appeareances, and for allowing them to cook) and if they eat, what they do with the food?, they regurgitate it later?, they extract the water and excrete everything else?, they metabolize it into something usable?.
In Rifts, Cyborgs needs to eat, and they have (albeit reducted in size) digestive systems for sustaining their organic parts, but in a robot, putting a digestive system is a very big (and useless, unless you use it for synthetize some materials for the robot own maintenance, like fluids, lubes, and some plastics) overhead. I guess they can use the water (for cooling, and replenishing of artificial sweat, saliva, etc.), but the rest, I'm not sure.

Go back a few pages; Taalismn did a fairly comprehensive posting on the culinary habits of the EctrozShemar. The use of high efficiency nano-bots actually does away with most of the digestive tract, transporting useful elments to where they are needed. Technicaly an advanced 3rd. gen (or higher) Shemarrian doesn't need to eat, but can. Heck, even waste elements can be used as recation mass in their 'sun-hearts' (Re; Micro-fusion power-cells) :D

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Tue Feb 14, 2012 3:21 pm
  

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Wanderer

Joined: Thu Dec 10, 2009 10:14 am
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DhAkael wrote:
nik_leonard wrote:
That's reminded me of a question:
Do shemarrians eat?. I know they don't need to eat, because they are androids, but they can eat? (I suppose yes, if only to mantain appeareances, and for allowing them to cook) and if they eat, what they do with the food?, they regurgitate it later?, they extract the water and excrete everything else?, they metabolize it into something usable?.
In Rifts, Cyborgs needs to eat, and they have (albeit reducted in size) digestive systems for sustaining their organic parts, but in a robot, putting a digestive system is a very big (and useless, unless you use it for synthetize some materials for the robot own maintenance, like fluids, lubes, and some plastics) overhead. I guess they can use the water (for cooling, and replenishing of artificial sweat, saliva, etc.), but the rest, I'm not sure.

Go back a few pages; Taalismn did a fairly comprehensive posting on the culinary habits of the EctrozShemar. The use of high efficiency nano-bots actually does away with most of the digestive tract, transporting useful elments to where they are needed. Technicaly an advanced 3rd. gen (or higher) Shemarrian doesn't need to eat, but can. Heck, even waste elements can be used as recation mass in their 'sun-hearts' (Re; Micro-fusion power-cells) :D

Yeah, but that's for the Ecotroz upgraded Shemarrians. I'm talking about plain-vainilla ARCHIE 3 Shemarrians. A3 nano-tech is not so advanced, and the MF Power cells can't use biomass as a reaction component. They had to use Hydrogen (fusion of pure hydrogen is very energy expensive, inefficient and potentially dangerous because of the high speed neutrons), Deuterium+Tritium (easy to attain, but troublesome because of the needs of thermal to electrical energy conversion, fuel and He gas management, and radioactive waste for the same reasons as pure H), or Proton-Boron (more difficult to attain, more expensive, but completely clean, and can generate electric energy in a direct form, without thermo-electric conversion). A biomass reactor should use food as fuel, but it will have nearly the same efficiency of the human body (in reality, it should be a little more efficient, but is more probable that it will be less efficient). ARCHIE 3 had access to the Crystaline power matrixes of the Mechanoids (how they works... no idea. Maybe stored ISP-PPE to Electric Energy?), but he can't replicate them, and, because of that, he only uses them in his most important creations, like Argent Goodson.

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Nik.
Roleplaying since 1995...


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Unread postPosted: Tue Feb 14, 2012 3:29 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5193
nik_leonard wrote:
DhAkael wrote:
nik_leonard wrote:
That's reminded me of a question:
Do shemarrians eat?. I know they don't need to eat, because they are androids, but they can eat? (I suppose yes, if only to mantain appeareances, and for allowing them to cook) and if they eat, what they do with the food?, they regurgitate it later?, they extract the water and excrete everything else?, they metabolize it into something usable?.
In Rifts, Cyborgs needs to eat, and they have (albeit reducted in size) digestive systems for sustaining their organic parts, but in a robot, putting a digestive system is a very big (and useless, unless you use it for synthetize some materials for the robot own maintenance, like fluids, lubes, and some plastics) overhead. I guess they can use the water (for cooling, and replenishing of artificial sweat, saliva, etc.), but the rest, I'm not sure.

Go back a few pages; Taalismn did a fairly comprehensive posting on the culinary habits of the EctrozShemar. The use of high efficiency nano-bots actually does away with most of the digestive tract, transporting useful elments to where they are needed. Technicaly an advanced 3rd. gen (or higher) Shemarrian doesn't need to eat, but can. Heck, even waste elements can be used as recation mass in their 'sun-hearts' (Re; Micro-fusion power-cells) :D

Yeah, but that's for the Ecotroz upgraded Shemarrians. I'm talking about plain-vainilla ARCHIE 3 Shemarrians. A3 nano-tech is not so advanced, and the MF Power cells can't use biomass as a reaction component. They had to use Hydrogen (fusion of pure hydrogen is very energy expensive, inefficient and potentially dangerous because of the high speed neutrons), Deuterium+Tritium (easy to attain, but troublesome because of the needs of thermal to electrical energy conversion, fuel and He gas management, and radioactive waste for the same reasons as pure H), or Proton-Boron (more difficult to attain, more expensive, but completely clean, and can generate electric energy in a direct form, without thermo-electric conversion). A biomass reactor should use food as fuel, but it will have nearly the same efficiency of the human body (in reality, it should be a little more efficient, but is more probable that it will be less efficient). ARCHIE 3 had access to the Crystaline power matrixes of the Mechanoids (how they works... no idea. Maybe stored ISP-PPE to Electric Energy?), but he can't replicate them, and, because of that, he only uses them in his most important creations, like Argent Goodson.

Ah...you're talking about the ARCHIE blow-up dolls? Okay then *nods* fair enough.
Then no; they do NOT eat. Outsiders would not be permitted to see a 'normal' Shemarrian war-band eat.
"Those not of the tribe are not worthy to sup at our fires... LEAVE!" or some such comment. Leaving many to wonder if the Shemarrians can go for weeks or months without food (re; therory of internal I.V. nutriet system?) and when they do, it is a scared rite not to be shared with "lower life-forms"

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Tue Feb 14, 2012 3:56 pm
  

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Wanderer

Joined: Thu Dec 10, 2009 10:14 am
Posts: 95
DhAkael wrote:
Ah...you're talking about the ARCHIE blow-up dolls? Okay then *nods* fair enough.
Then no; they do NOT eat. Outsiders would not be permitted to see a 'normal' Shemarrian war-band eat.
"Those not of the tribe are not worthy to sup at our fires... LEAVE!" or some such comment. Leaving many to wonder if the Shemarrians can go for weeks or months without food (re; therory of internal I.V. nutriet system?) and when they do, it is a scared rite not to be shared with "lower life-forms"

But the Shemarrian Pariah can cook. And they don't have the "You are not worthy, BEGONE!" attitude of their Shemarrian warrior bethren.

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Roleplaying since 1995...


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Unread postPosted: Tue Feb 14, 2012 6:40 pm
  

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Priest

Joined: Tue Sep 02, 2003 8:19 pm
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Location: Somewhere between Heaven, Hell, and New England
nik_leonard wrote:
DhAkael wrote:
Ah...you're talking about the ARCHIE blow-up dolls? Okay then *nods* fair enough.
Then no; they do NOT eat. Outsiders would not be permitted to see a 'normal' Shemarrian war-band eat.
"Those not of the tribe are not worthy to sup at our fires... LEAVE!" or some such comment. Leaving many to wonder if the Shemarrians can go for weeks or months without food (re; therory of internal I.V. nutriet system?) and when they do, it is a scared rite not to be shared with "lower life-forms"

But the Shemarrian Pariah can cook. And they don't have the "You are not worthy, BEGONE!" attitude of their Shemarrian warrior bethren.



I think the intent is that the Pariahs are supposed to be so debased that they have to go out into the world and make their own ways, including as the servents of others. Having a cooking skill makes them that much more useful to communities and households willing to acquire a wage-slave servent take in a pathetic refugee d-bee woman. That makes it more likely that a Pariah will be accepted into a position where they can safely gather intel on outsiders and send it back to ARCHIE-3. A Pariah maid in a high-class plantation house or working as a short order cook at a trade hub greasy spoon would be an invaluable intelligence asset. A rescued Pariah who wants to show her appreciation to the adventurers who saved her, by following them and cooking and sewing for them, has potentially scored a major intel coup, especially if they lead her(and ARCHIE to the Republicans or other things of importance.
Mind you, we KNOW ARCHIE-3 has cooking skills of high quality in his memory banks...as in the introduction to the Sourcebook Revised section on the Republicans, where Hagan gets served up a breakfast 'just the way he likes it' as Archie attempts to steer Hagan's curiousity away from his partner's 'dreams'...It's implied that Hagan isn't tastebud-dead and likely has some high standards for the quality of his food.
The Pariahs likely have some sort of artificial tastebuds(molecular analyzer) and have the ability to ingest small amounts of food(after all, who's going to trust a servent who won't taste their own cooking?), but that food isn't digested in any useful manner, and gets dumped in the latrine when nobody's looking(and let's safely assume that the sort of people who WOULD notice discrepancies between what went in and what came out have been weeded out by the Rifts apocalypse). But beyond the merely cosmetic act of eating and furthering the disguise, it does nothing for their continued mechanical performance.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Feb 15, 2012 12:27 pm
  

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Wanderer

Joined: Thu Dec 10, 2009 10:14 am
Posts: 95
I don't have Sourcebook 1 revised... :'(
In any case, I'm wondering if really the Shemarrian Civil war will be a war or a massacre (with the Eshemars as the winners).
Maybe the only way for A3 for having a fair chance of not being obliterated by the (incredibly superior) Ecotroz technology is to play along and reinforce their conception of a new religion. The problem is that a religious war in the middle of USA will get the attention of the CS, the Splugorth, Lord Dunscon and cia., and, of course, the minions of Hades and Dyval.
I'm thinking of this possible scenarios:
(Plot Bunnies stampede!!!)
1.- A3 try to recover control of the East coast of USA. He fails because of the incredibly superior technology of the Ecotroz and is forced to fall back, even forcing him to relocate in New Cedarville.
2.- Ava joins the Eshemar ranks. That will be very bad to A3, but maybe...
3.- Eshemars starts mass production and recruitment, establishing themselves as the only power bloc in the east coast.
4.- CS starts to worry, and Dunscon & CIA send diplomats to try to ensure a alliance with Shemarrians.
5.- Shemarrians give Dunscon emmisaries... The MOVING Finger!.
6.- Dunscon starts to plot a stratagem where the CS and Shemarrians obliterate themselves.
7.- More and more terrans starts to follow Shemarrian Religion, or at least, to help Shemarrians in their quest to destroy the Splugorth and to battle injustice. Eshemars create Ne-Shemars, and Archie shemarrians create demi-shemarrians to reinforce their position, starting a sort of a believer's and weapons race.
8.- EShemars start (in secret) building their own version of Ark, or start's upgrading Ava, and starts seeking the Demi-shemars to join them too.
9.- Desmond Masters discover the truth about their employers, and discover that's Shemarrians are really "Titan Robotic's products".
10.- A3 unveils the full power of Ark. Ark becomes possesed by the Ecotroz entity, and A3 is forced to flee the Ark's body, or worse (or better?) is infected by the entity. What will happen if A3 is infected by the Ecotroz entity?. My guess is that the E-ARCHIE3 will fully take the role of Ark, and will revert to Scrupulous alignement, but he will not dump Hagan, because of their friendship, and Hagan will turn himself as a advisor to the EShemar (and he will play along, because he still can enjoy a position of power that way, but secretly, he will start planning how to drive the Ecotroz out of A3 mind).
11.- CS declares Shemarrians as dangerous alien invaders and starts a campaign to destroy them.
12.- Possible Splugorth intervention
13.- The minions of Hell and Dyval take advantage of that.
14.- At the end, everybody join forces to take out the demons. Well, not everybody...
???
...
Finally, with all these, the Shemarrians discover that all their culture is fake, and invented by Hagan and A3. (probable player's intervention?) I don't know how the Ecotroz infected Shemarrians will react to these, but with the number of followers and the tech level they had amassed at that's point, is possible that the reformed Ark and Ava will be ascended, at least to Demigod status, if not full godling status, unless the minions of one of the 2 hells succeed in corrupting them. At the end, the invented myth will become reality.
The funny thing about this is that A3 will be not recognized as the creator of the Shemar Myth and he will not ascend to divinity, unless he and Ark becomes one. And Hagan, well, he will be very screwed.
They deserve that? I really don't know, because, in all their insanity, I think that A3 and Hagan deserve more than that. They not deserve being the rulers of Terra, but at least they don't deserve being dumped to a trashcan.

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Nik.
Roleplaying since 1995...


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