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Unread postPosted: Mon Nov 21, 2011 1:46 pm
  

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DhAkael wrote:
taalismn wrote:
"Note to my travelogue: To save on onboard consumables and logistics, Shemarrians use sonic-based showers aboard their starships, rather than water-based ones.

Ah yes; the splendor of mixed-crew missions. :mrgreen: :lol:



Be glad it's not hot liquid chrome sprayers/enamelers...

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Mon Nov 28, 2011 8:36 pm
  

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Location: Somewhere between Heaven, Hell, and New England
Shemarrian Foci Drone
(Aka ‘Faux Eye’)
(Note: ‘PPE gel’ and magic emulation based on Damon Sutton’s article for Rifter #53)

#”No, I DON’T know how they got inside our perimeter without us knowing! I DO know they took out the generators and have released the animals! I mean the animals! The gladitorial monsters! They’re in the main compound now, trampling my troops! You there, zobi! Get your men over to the slave pens! They’re likely going to go for the slaves! Stop them! Kill all the slaves if necessary! Take these damn drones with you! May as well get SOME use from these useless floaters, damn ey-what the--?! Krelgar’s claws! TREAS-(buzz of vibroblades)!!”#

The ‘Foci’ is an infiltration and sabotage drone that was developed by the Shemarrians for the specific purpose of further hurting Splugorth interests. The existence of the ‘Foci’(‘Foes-Eye’) was only recently revealed as a Shemarrian construct. Prior, the drone was mistaken for a tool of the Splugorth.
The Foci is deliberately constructed to look like one of the hundreds of variants of the ‘floating eye jar’ Eylor drones created by the Splugorth; a large liquid-filled container with a giant eyeball floating in it, suspended below a broad-rimmed cap of technology, with six robotic tentacles/weapons mounts attached to it. In reality, the Foci is a purely technological artifact, a robot drone propelled by contra-gravity, its powers technological trickery, and the fluid suspending the ‘Eylor’ in reality a quantity of the PPE gelatine originally created by ARCHIE-3 to fool psychic spies that the Shemarrians were actual living beings. The Foci is programmed to be sneaky and stealthy, to blend with the countryside and the Splugorth urban scene on its missions.
The Foci was originally believed to be associated with the so-called ‘Monster Tribe’, but in fact the drone is a creation of the Ghostriders.
Foci drones are created with misdirection in mind; the drones are often sent to Splugorth-held worlds and positions to scout them out, infiltrate enemy positions, and disrupt the Splugorth organization. To the casual observer, the Foci resembles just one of thousands of Splugorth Eylor drones going about the business of spying on the populace, and thus is not likely to attract any attention. Thus SSN forces were often able to gather important intelligence and move espionage assets quite close to enemy facilities before being detected. In many cases, the drones were able to get within Splugorth bases and communities and sabotage key targets, or at least sew confusion in support of Shemarrian attacks.
Even when it was discovered that the Foci were being used by the Shemarrians, it was simply regarded as further evidence that the Shemarrians were a former Splugorth slave-race that successfully rebelled, and now use their former slavemasters’ technologies and artifacts against them.
Note: Foci drones have NOT been Awakened; they are strictly ‘hard-tech’. While quite clever for drone intelligences, they do NOT have personalities, simulated or acquired, and are regarded as simple and expendable tools by the Shemarrians.

Type: EShe-R207Gr Foci
Class: Scout Drone
Crew: None; robot drone
MDC/Armor by Location:
Main Body 100
Main Optical Sensor 50
Tentacles(6) 30 each
Height: 6 ft
Width: 6 ft in diameter
Length: 6 ft in diameter
Weight: 600-800 lbs
Cargo: None
Physical Strength: Equiv. Robotic P.S. of 30
Powerplant: Nuclear
Speed:
(Flying) Hover to 75 MPH, maximum altitude of 1,000 ft
(Underwater) Can move underwater at 15 MPH, maximum depth of 1,000 ft.
Market Cost: Exclusive to the Ecotroz-Shemar/Shemarrian Star Nation
Systems of Note:
Full optical systems, laser targeting, passive nightvision, telescopic vision, thermal imaging, infrared, ultraviolet, and polarization filters. Also has motion and heat detection, built-in radar( 3 mile range) and other standard power armor-equivalent systems. Additional/special sensors may be built in as required.

*Broad-band Radio Recording/Monitoring---The Foci is constantly monitoring local communications, recording communications traffic for later re-transmission and analysis, and parsing through the chatter for key words that may indicate stepped-up activity.

*Laser Illuminator---Range: 7 miles

*PPE Kirillian Sensor---Range: 5,000 ft

*Self-Destruct---Does 4d6x10 MD to a 50 ft radius

Weapons Systems:
1) Pulse Lasers(6)---Each of the six tentacles has an energy blaster built into it, typically a laser, but other types can be substituted.
Range: 2,000 ft
Damage: 3d6 MD per single shot, 9d6 MD per 3-shot burst
Rate of Fire: ECHH
Payload: Effectively Unlimited

Alternatively, the Foci can be fitted with the following(all or individual tentacles)”
a) Plasma ---The plasma bolts can often be mistaken for magic fire balls
Range: 1,500 ft
Damage: 5d6 MD per blast
(‘Spray’ Mode) Range drops to 500 ft, but the bolts do 3d6 MD to a 20 ft wide area.
Rate of Fire: ECHH
Payload: Effectively Unlimited

b) Ion---The ion beams can often be mistaken for magic lightning bolts
Range: 1,800 ft
Damage: 4d6 MD per blast
Rate of Fire: ECHH
Payload: Effectively Unlimited

c) Particle Beam---The beams can often be mistaken for magic lightning bolts
Range: 1,500 ft
Damage: 5d6 MD single shot, 1d6x10+20 MD per triple shot burst
Rate of Fire: ECHH
Payload: Effectively Unlimited

2) Ion Shock Blaster----Mounted atop the drone in a small turret is a powerful electrical blaster.
Range: 2,000 ft
Damage: 5d6 MD per blast. Plus, victims must make a save of 14 or better, or be -8 to strike, parry, and dodge for 2d6 melees. A savings throw versus non-lethal poison means the person is unimpaired. 25% chance of knocking out unshielded cybernetics for 1d4 melees, and a 75% chance of permanently frying nanotech devices(like Armor-dissolving nanites or RMK/IRMSS systems).
Rate of Fire: ECHH
Payload: Effectively Unlimited

3) Vibro-Blades(6)--Each of the tentacles sports a retractable vibroblade
Range: Melee
Damage: 2d6 MD

4) ‘Magic’ Weaponry---To continue the deception that the ‘bots are actually Eyes of Eylor, the Foci have a number of simulated ‘magic’ weapons.
*Blinding Flash----Nothing but a high-powered strobe light; effective range of 60 ft, and a 10 ft area of effect. Effectively flash-blinds unprotected eyes for 1d4 melees.
*Magic Net---Really a fine spray of ultra-fine high-strength adhesive plastic fibers that hold with a P.S. of 40. Holds for 1d6 minutes before the adhesive begins to break down.
*Chameleon---Really an adapatation of Naruni adaptative camouflage. The drone’s surfacing can quickly change color and pattern to adapt to its surroundings. This is only truly effective if the drone is standing still against a solid background(rockface, building, forest, etc.). Takes 1d4 melees to adjust, and results in -20% to others to detect ambush/concealment.

5) Chemical Sprayer
Range: 300 ft and typically covers a 300 ft x50 ft area.
Damage:(Varies by chemical agent)
(Smoke Screen) Lasts 1d4+3 melee rounds.
(Paralysis Gas) Save versus lethal poison, or this nerve agent causes muscle lock of the volunary muscle functions for 1d6 minutes.
(Fuel Air Explosive)----This is a combustible gas that is sprayed to fuel flames. In confined spaces, it can also have an explosive effect. A single full-melee spray of aerosol fuel can fill a 20 ft x20ft x10 ft room, with a reulting explosion that does 5d6 MD to everything in it when ignited.
Rate of Fire: Once per melee
Payload: Carries enough liquid for 50 blasts/applications

Hand to Hand Combat:
Actions/Attacks per Melee: 7
Initiative: +1
Strike: +5
Parry: +8
Dodge: +6
Roll: +2
Pull: +2
Disarm: +3
Entangle: +4
Damage:
Restrained Punch 1d4 MD
Tentacle Slash/Punch 1d6 MD
Tentacle Crush/Squeeze(full melee) 4d6 MD
Body Block/Ram 1d6 MD

Programming:
-Basic Military(modified)
Land Navigation 94%
Intelligence 85%
Weapons Systems 90%
Sensory Equipment 90%
Radio: Basic 94%
Optics Systems 90%
Laser Communications 94%
Surveillance 90%
TV/Video 94%
Cryptography 80%
Electronic Countermeasures 94%
Photography 94%
Camouflage 80%
Prowl 80%
Demolitions 94%
Demolitions: Underwater 90%

Variants:
Depending on the anticipated mission profile, the Foci can be customized to carry out specific tasks with special payloads, such as specialized sensors or munitions.
*Jamming Platform---Dual purpose radio jammer, that can pump out enough multi-wavelength white noise to jam civilian band communications with 90% effectiveness, and military comms with 70% effectiveness, over a 20 mile radius. Or it can be used offensively, to foil ALL radar-guided weaponry in a 15 mile radius(-2 to strike)

*EMP Bomber---This kamikaze fires off an intense area of effect electromagnetic pulse that can knock out electrical systems.
Damage: 1d6x10 MD to 40 ft blast radius
EM effects: Used against unshielded power grids(such as cities and towns), the particle blast has a 99% chance of knocking down electrical systems, including vehicles, in an 10-mile radius of the point of detonation. Unprotected computers and other hardware not protected by surge protectors, and hooked into the common power grid, may still be affected up to a hundred miles or more away by power surges through the power lines.
The EMP is less effective against shielded systems such as those on space structures(25%) and military systems(10% for surface military vehicles), which are hardened against radiation.

*Kamikaze----This type is tasked with one-way missions to deliver a warhead(typically a tactical nuclear/plasma weapon) to a target. The warhead generally falls into the Long Range Missile warhead range(or may substitute the nuclear cruise missile/torpedo warheads from Coalition Navy for ‘city-buster’ missions).

*Nanite Sprayer---This type of drone has been fitted to spray delayed-action nanites. Typically the drone has enough nanite solution to cover a square mile of ground, and the typical dissolver nanites do 3d6 MD per melee for 2d4 melees. The activation of the nanites can be delayed to go off as much as 30 minutes.

*Magic Disruptor---This type, developed in a rare bit of intense cooperation with the Wayfinders, uses special biological components(actually tailored transgenic bacteria) to generate a temporary disruption in local magic flows. Effect covers a 100 ft radius and lasts 1d4 minutes per activation. When activated, the disruption field causes the following:
-Duration of active spells is HALVED.
-Spells cast in the area of effect will cost TWICE as much PPE, and have HALF duration, range, and effect(including damage).
-Sensory spells, including those used by magical constructs, will be effectively blinded within the area of effect.
-Purely magical constructs, such as Automatons, animated statuary, and animated skeletons/corpses will find their speed reduced to 25% of normal, and their normal actions/attacks per melee HALVED.
The tailored bacteria can be activated up to 25 times before needing replacement.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Tue Nov 29, 2011 12:36 am
  

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Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5190
taalismn wrote:
Shemarrian Foci Drone
(Aka ‘Faux Eye’)
(Note: ‘PPE gel’ and magic emulation based on Damon Sutton’s article for Rifter #53)

Random Sploogie minion; "Well, this is peculi...why in Splyns mighty orb is this confounded thing -BEEPING- like-
BOOM

Joolea Chylde (Ghostrider Tribe advanced scout); *watches pretty mushroom cloud*
"OOOOOOO! AAAAHHHH OOOOOH!" :D

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Tue Nov 29, 2011 12:45 am
  

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Joined: Tue Sep 02, 2003 8:19 pm
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DhAkael wrote:
taalismn wrote:
Shemarrian Foci Drone
(Aka ‘Faux Eye’)
(Note: ‘PPE gel’ and magic emulation based on Damon Sutton’s article for Rifter #53)

Random Sploogie minion; "Well, this is peculi...why in Splyns mighty orb is this confounded thing -BEEPING- like-
BOOM

Joolea Chylde (Ghostrider Tribe advanced scout); *watches pretty mushroom cloud*
"OOOOOOO! AAAAHHHH OOOOOH!" :D


*KNOCK*KNOCK*
"Who in Splynn's there interrupting me at this time of night?! Go away!"
#Candygram!#
"OOOHHH!!! Come in! Come i--"
BOOM!

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Tue Nov 29, 2011 11:33 pm
  

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Joined: Tue Sep 02, 2003 8:19 pm
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Location: Somewhere between Heaven, Hell, and New England
As if Upgrade Rites and Elite classes weren't enough variety, I'm contemplating doing an Expanded Random Progen Rolls table set for those of you who REALLY want to know what happens when a Blood Rider Agni Berserker falls in love with a Sapphire Cobra Medusi Priestess, or your Assault Cyborg gets propositioned by an EShemar looking for something more than a good time and a once night stand, or that neural intelligence android gets adopted into the tribe.
Afraid yet? Yeah, if you REALLY want to know what the offspring of an EShemar and a BOLO might be like, you might want to start shivering now. :frazz:

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Tue Nov 29, 2011 11:47 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5190
taalismn wrote:
As if Upgrade Rites and Elite classes weren't enough variety, I'm contemplating doing an Expanded Random Progen Rolls table set for those of you who REALLY want to know what happens when a Blood Rider Agni Berserker falls in love with a Sapphire Cobra Medusi Priestess, or your Assault Cyborg gets propositioned by an EShemar looking for something more than a good time and a once night stand, or that neural intelligence android gets adopted into the tribe.
Afraid yet? Yeah, if you REALLY want to know what the offspring of an EShemar and a BOLO might be like, you might want to start shivering now. :frazz:

YOU sir...have no soul :D

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Wed Nov 30, 2011 12:41 am
  

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DhAkael wrote:
taalismn wrote:
As if Upgrade Rites and Elite classes weren't enough variety, I'm contemplating doing an Expanded Random Progen Rolls table set for those of you who REALLY want to know what happens when a Blood Rider Agni Berserker falls in love with a Sapphire Cobra Medusi Priestess, or your Assault Cyborg gets propositioned by an EShemar looking for something more than a good time and a once night stand, or that neural intelligence android gets adopted into the tribe.
Afraid yet? Yeah, if you REALLY want to know what the offspring of an EShemar and a BOLO might be like, you might want to start shivering now. :frazz:

YOU sir...have no soul :D


Well, I do, but I keep it hidden under all the junk in my house.
Though admittedly I haven't seen it for a few years and I'm not EXACTLY sure of where it is now...
Probably in need of a good dusting...

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Mon Dec 05, 2011 9:04 pm
  

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To keep busy:

Combat Section Leader Thesa Lee Ender heard the enemy counterattack coming before she saw it. She was already crouched against the bulkhead waiting for it to come down, eyes in nightvision mode against the darkened passageway.
She caught motion at the end of the corridor. Her arm snapped up, wrist laser pulsing out at the figure leaning around the corner.
The resulting explosion tore off the entire end of the corridor, the blast almost bowling Thesa over on her backside. She stared at the flames and heard the distant screams down the hall. Regardless, several poorly aimed bursts of fire came down the hall, sparking off the walls. Thesa blasted several more laser pulses back in return; the lasers might not ricochet aroind corners like the bullets, but the glowing and burning holes they left in the far wall would give the enemy assault team second thoughts, especially if hot melt-spald was tossed off by the superheated metal. Still, the situation didn’t look good.
Must have detonated a grenade or a rocket launcher! Looked like the locals were getting over their inhibitions about using heavy weaponry inside their underwater command base. That was not good. Even with the superior edge in surprise, firepower, and sheer fighting skill, the Shemarrian commandoes were still badly outnumbered and far from backup if the local garrison starting acting smart...or desperate.
Thesa e-commed her fellow section-leader; “Althea, status report, and tell me you’re done? Things are getting tight down here!”
#”A bit busy here defusing a potential time-bomb.”#
“Well, hurry up and cut the blue wire! We’re running out of time down here!”
#” Would love to, but the wires are sentient biological components in a psychoactive weapons system put together by maniacs. I can speed things up, but that will require either killing said components or triggering an Akira-category metacatastrophe. You want to choose which?”#
“Point taken, but I’m serious about the enemy getting their $#!+ together! If you’re not ready to roll and soon, I’m going to have to start opening sections of this place to the sea and force them to come scuba-diving after us!“
#”Will do what I can. Gamma Team’s sending you up some reinforcements, though, and that should help some!”#
“Reinforcements?” Gamma Team was responsible for demolition-wiring the production sector of the giant underwater weapons research complex. They were specialists, and though they had some dedicated security to watch over them while they played with wires and circuits, they didn’t go with much in the way of reserves. Unless they were losing their own security contingent to send warriors to assist, or detaching their own people from their responsibilities rigging demolitions, Thesa didn’t know how they could be sending reinforcements-
That’s when a small swarm of general-issue Shemarrian IFF IDs suddenly popped up on her sensorium.
A trumping sound came from behind her, and a line of several dozen sleek, streamlined, androgynous gunmetal-gray androids marched into view, half of them armed with locally-made firearms likely looted from fallen defenders or armories, the others armed with various blunt weapons improvized from tools and lengths of pipe. Aside from their weaponry, they all looked mass-production identical as they streamed by her and settled into position along the corridor...except for one halfway back.
This one caught her eye...it was DRESSED. Admittedly, it was a pair of combat fatigues and combat webbing, likely pulled off a corpse of one of the commando’s earlier opponents, hastily pulled over the sleek gun-metal gray android body, but the gear immediately identified the androgynous warmachine as an individual. And whereas the other androids had a mindless look about them, the dark-lensed slits of this one, furrowed under a hastily-burned Shemarrian five-pointed star on its forehead, seemed to gleam with something else.
Thesa had to wonder if the Ecs had somehow managed to ‘Awaken’ this one, but normally drones of this sort didn’t start acting like individuals for some time after being meta-virused.
The ‘bot in question spotted her, stepped up to her, and snapped off a salute.
/”Master-Sargeant Stone, reporting for duty, SIR!”/ Its voice was metallic and precise; though the Shemarrian had no idea where it was speaking from; the design of the face featured no mouth. Yet, somehow its manner seemed almost cocky.
Thesa felt a shade of relief and a twinge of alarm. Relief that she wasn’t going to be dealing with a proselytizing meta-coder drone, and alarm because she recognized the work of the resident Ghost Rider hacker-shamaness Althea Wozniak Neuromancer. She knew the name ‘Master-Sargeant Stone’ as one of the hacker’s archived net-RPG personacoms, a simulation warrior from some ancient interactive combat game.
“You’re one of Woz’s downloads?”
/”I have the honor of being inducted under General Wozniak’s command, SIR!”/
GENERAL Wozniak? Oh, didn’t that sound self-promoting!
“How much do you understand of our tactical situation, Master-Sargeant?”
/”General Wozniak gave me her latest tac-update and terrain layout, SIR!”/
Good; Althea gave her a personacom with real-time combat sim flexibility. She pulled up a holo-map from her arm gauntlet interface and flipped it around to show the battle-roid.
“ We’re here, holding the central access trunks for these decks here, and we have the airlocks on the perimeter. The mind-witches tell me the enemy’s going to try burning down through the floor roofs not far from here. But we’re being distracted by their forces coming along the regular access routes, like here. We need to have our forces ready to repel their ambush, while not leaving our flanks exposed.”
The android snapped off another one of those starched-crease salutes and nodded, lifting its confiscated rifle.
/”Count on me and my men, SIR! We’ll show those Fascists what it means to take on the Immortals of Simple Company!”/
With that the ebony legion marched off at a run in the indicated direction.
Thesa was still staring after them when an e-comm floated into her sensorium net.
#“Did you get my reinforcements?”#
“I got them, GENERAL Woz!”
The hacker refused to rise at the bait. #“Good. I’ll send more along as soon as they’re reprogrammed. Most of them will be lurch-and-punch cannon fodder, but I’ll whip up some tactical commanders to give you a better handle using them.”#
“More RPG NPC characters?”
#”Some of them are quite brilliant in a simple way.”#
“How many can you send me?”
#“Their inventory says five hundred thousand warehoused here. Once we got the hang of using the diagnostic gear here to download new orders into them, I expect to get the whole lot programmed and marching withing thirty minutes if you give me that long-”#
“FIVE HUNDRED THOUSAND?! Holy---!” With those numbers, even if they were just dumb robo-zombies, they’d be able to HOLD, no, take over the whole damn complex!
#“Hey, we’re here to take away their war toys, right? How about us stealing some of them as well?”#
Behind Thesa, the sound of heavy automatic weapons fire, punctuated by the report of heavier weapons, the clang of metal striking metal, and the occasional distant scream, told her the latest recruits to the Ghost Riders were already hard at work.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Mon Dec 05, 2011 10:22 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5190
Note; NEVER get the Ghost Rider tribe angry at ones self. :? :eek:

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Tue Dec 06, 2011 12:38 am
  

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DhAkael wrote:
Note; NEVER get the Ghost Rider tribe angry at ones self. :? :eek:


Yeah, I kinda figured they were overdue for some more exposure.
And if the Shemarrians played regular RPGs, I imagine the Ghost Riders would be the rules loophole munchkins.
The Skullcrushers would be playing Real (Wo)Men
The Hawkmoons would be Real Roleplayers
Blood Riders would be Hack and Slash swashbucklers...ALL THE TIME.
The Wayfinders are constantly distracted going through the host's library and video collection.
The Wolf's Path players would be trying to get everybody to coordinate(with themselves in charge, of course)
The Horrorwoods are busy playing with the dog or kittens in the house
The Darkwaters are rather monotone because they're distracted by the pile of work they brought with them
And the Sapphire Cobra just spiked the punchbowl

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Fri Dec 09, 2011 8:07 pm
  

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Location: Somewhere between Heaven, Hell, and New England
A Visit to Crossover Junction(With Snakes):

Ouji Janome was in fine form as he lectured to his new acquaintance who had literally run into him in the street. If he had time to think prior, the short and bald headed (well, ONLY) priest of the Golden Serpent Society might have simply brushed off the little encounter, but he found himself explaining himself at length, expounding his beliefs and his occupation, and what had led to both. In retrospect he could not have explained WHY he was doing so; he was not particularly given to spontaneously proselytizing to random strangers, especially to obvious foreigners, but somehow, for some reason, this felt RIGHT.
"On the fourth morning, I was too weak to get up when I saw before me--it must have discerned the dishonest heart within me, for the serpent raised its head and coiled and sprang, biting my bare calf."
"When I came to, I expected to be dead from the poison burning through my body, but I saw an endless desert, and what seemed to be a man, sitting, waiting for me. This man was completely naked, but he shone bright with gold, and around him was a great golden serpent, wound around his powerful hips, around his chest, and up onto his shoulders. Majestically he said, "I am the creator of this universe, and you and your fellow beings are gods!"
Janome rambled on of his revelations and the miracles he felt possible in them, his voice cracking with excitement as he pushed on.
“And that is how I came to found the Golden Serpent World Salvation Magnificent Prayer Association! So that the message of what I saw and experienced that day might be shared with all! That-”
Janome trailed off as took notice of the expression on the tall well-dressed woman standing next to him.
She was smiling, a small smile, almost a smirk. The look she was giving him was studied and studying, the look of some older and calmer intelligence evaluating an interesting lesser lifeform. Suddenly Janome felt very self-conscious of the spectacle he must present to the woman, and he began fingering the comically broad ruffled collar of his priestly robes, even as his voice took on a note of defensiveness.
“You...think...I’m crazy. That I made this all up.”
“Not at all! I just think you’re mistaken. You’re so close to the truth, but you’re wrong about some of the details. A MAN wrapped in a snake? Unless the Goddess meant to test and tease you, SHE would appear as a woman wrapped in a snake.”
As if on cue, the woman’s blouse sleeve bulged, and a very long and VERY lethal cobalt blue snake slithered out along her arm, its gaze as steady and intent as her own.
Janome’s eyes widened.
“Now, let me tell YOU about the Sapphire Cobra...”


Jinsaku Ajo grinned in anticipation, rubbing his hands together in sinister glee as he looked upon the proof of his plans coming together. The preparations were nearly complete. His technicians were packing the last of the equipment they would need for Utsuse Miho’s last and arguably greatest performance. Soon they would be over at the Production Minos concert hall, ready to collect everything he needed for his masterpiece!
Below him the meddlesome young Kuriyagawa woman floated naked and nearly lifeless in the gel extraction tank, her role in all this all but over. Her leeched-out lifeforce and the apparent affection that Mima’s little git held for her would be the perfect bait for old Professor Mima’s brat, and soon he would have all the pieces to make his dreams for Ajo Heavy Industries a reality! Mima’s brat, Mima’s formula, and enough Gel* to make his PPORs the most-sought-after weapon of every military in the industralized world!
So caught up in his internal triumphant monologue was he that he barely registered the sounds around him, or more specifically above and behind him. That is, until he suddenly got an impression of dark coils suddenly dropping around him.
What felt like thick steel cables wrapped around him, tightening to just short of bone-cracking extreme pressure around his arms, his legs, his chest, and his throat. Ajo’s breath huffed out of him as he collapsed to the floor before he could articulate a curse, a call for assistance, or even an out of character for him scream.

Then the coils around him convulsed and twisted, and Ajo found himself being rolled on the floor until he was face-up. There must have been coils around his head as well, because he couldn’t move his head much either, catching only a glimpse of steel-gray scaled cable or coils enwrapping him.

“Heh! Really, we expected better security around here! Big bad robotics firm with a secret agenda and a paranoid maniac chief executive and we just slipped right through and down to your little shop of horrors here. Pathetic. Really pathetic for a diabolical mastermind.“

Ajo started at the soft, almost hissed, voice. He found himself looking up at a tall gaijin woman clad in a tight, snake-scale patterned outfit that seemed to shimmer with the colors of the room around her. Dark hair fell around her face, and dark eyes...were they slit-pupiled?...stared down at him. And her hair seemed to move of its own accord...were those ANTENNAE flicking at her temples?
“Miss Mima and her friends are gathering for a rescue attempt, but we figured why wait? We could get in here sooner. We’re also much better at this sort of thing. More experienccceeee. ”
“Who...thehell....are...you...?!” Ajo angrily bit out against the pressure constraining him, putting as much of a snarl into his voice as the constriction around his chest allowed.
“Oh, us? Our names would be meaningless to you, but we’re friends of Tokiko Mima. What a FASCINATING child! A mystery and a riddle and question in that one! What a beauty she’ll be when next she sheds her old skin and reaches her next evolution! When we heard from certain associates of ours that you were harassing her and her friends, and that you were holding Miss Kuriyagawa hostage, we just HAD to get involved!”
There was a sound of glass breaking, a liquid tumbling noise. The woman glanced over where Ajo had been looking and gloating only a few minutes earlier.
“Ah, and just in time too. If we can find her lifeforce that you pulled out of her, she’ll get it back, then we’ll hand her back to her friends at our temple. If not, well, if our own healers can’t revive her, our Valkari won’t have far to go for our next NeShemarrrr.” The woman’s attention returned to Ajo.
“Now, I was going to simply have you constricted to death, just as you squeezed the life out of your victims, but some bright police detective might see similiarities between your broken body and a boa constrictor’s grip, and that might draw suspicion to our good friends at the Golden Serpent Association. Nice fellow, that Janome, but he really needs to lighten up...and listen to some fashion advice. Besides, given your fetish for machines, I think you’d rather enjoy too much being squeezed to death by a cyberoid.”
The woman’s gaze turned cold, cold, liquid helium cold, and she smiled again, a predator’s smile with white teeth that might have been carved of solid ice for all its warmth.
“No, I’ve decided that since you liked using your machines to make a solid of the soul and lifeforce of others, to be burnt up in your robots, it would be justice if our nanomachines made your body into a liquid. Just a few adjustments to our Serpent’s Kiss did the trick, and when that’s done, all we’ll need is a hose and some bleach for cleanup. Enjoy, Ajo, you were so close to, but so far from, so many of your dreamssss...”
Ajo was still trying to understand that last part when he felt fangs bite into his neck, then what seemed like liquid fire entered his blood and surged up into his brain. Acid pain bathed his consciousness and hot agony replaced Jinsaku Ajo’s world as he began to dissolve.




*Gel---An ectoplasmic solid precipitated of the lifeforce of living beings. A material medium for the stuff of the soul. In Rifts Terms; solid PPE, but more closely linked to a person’s Hit Points. Take too much of it, and the person dies.

Yeah, it's a EShemarrian/Key the Metal Idol xover. Why? Because the Golden Serpent Society was SUCH a good opening...And, ectoplasmic lifeforce being harvested? Sentient robots? Again, too good to pass up while I was working on more serious stuff. :twisted:

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sun Dec 11, 2011 10:00 pm
  

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Location: Somewhere between Heaven, Hell, and New England
EcoS-K-16 Gorgon War Steed

“Let us go , you crazy alien bint!!!”
“Tch-tch! Not until you tell me what you were doing sneaking around our Tribal lands, armed like you were! Now, I can haul you back to camp and let the Priestess interrogate you...but she tends to get INTENSE when her evening meditations are interrupted, or I can get the truth out of you right now and spare everybody a lot of trouble. Of course, I don’t expect you to give without incentive, so here’s the deal; tell me the truth, or Scylla here, whose coils you’re currently trapped in, gets to chew on one of you. Her choice of who she starts nibbling.”
“...told you the snake-bints weren’t worth trying to knock over, but did anybody listen to me? Noooooo....damn snake-bints and their snake pets and their snake horses...” :nh:

The ‘Gorgon’ is a Monstrex variant that has been encountered in the forces of the Sapphire Cobras. It is believed that work started on this variant soon after the Sapphire Cobras made contact with the Hawkmoons on Rifts Earth, and became privvy to the Hawkmoons’ work on diversifying their War Steed stable. Taking a page from the Hawkmoons’ development journals for the Axyridis(aka ‘Shemarrian Griffin’, itself a heavily modified Monstrex), as soon as they acquired Assembler Forges of their own, the Sapphire Cobras began looking to customize their own Monstrexes to something more appropriate to their peculiar Tribal aesthetic.
The Gorgon resembles a somewhat slighter, more slender version of the Monstrex, with a more horse-like form. The head and neck are more slender, the legs longer and lighter. In place of the articulated climbing spikes on the back, however, the Gorgon mounts giant tentacles, resembling giant snakes, and heading in rattlesnake-like robotic heads. The tail is also much longer and prehensile, ending in another stylized snake head.
Though more lightly armored than the standard Monstrex, the Gorgon is faster, more limber, and more agile, especially when negotiating close surroundings, such as jungle and dense forest. Basic sensors on the ‘arm’ and tail heads means that it is nearly impossible to sneak up on the Gorgon; a head is almost always facing in a would-be ambusher’s direction. This makes the Gorgon particularly popular with patrols and scouting parties.
The Gorgon remains exclusive to the Sapphire Cobra Tribe and is replacing many of the Tribe’s Monst-Cranes as the ‘fast mover’ of choice among Tribeswomen, especially senior warriors(the now-surplus Monst-Cranes typically going to lower-ranking warriors and senior Males).

Type: EcoS-K-16 Gorgon
Class: Robotic Warmount
Crew: None; robot intelligence
1 rider/pilot, and room for 1 passenger
MDC/Armor by Location:
Main Body 280
Head 120
*Armored Saddle 60
Snake Arms(4) 95 each
Tail 120
ForeLegs(2) 100 each
Rea Legs(2) 120 each

*The armored saddle is partially protected by expanding cobra-like hood-plates along the Gorgon’s neck, providing an extra measure of protection to the rider; the mounted Shemarrian is -3 to strike directly in the legs and main body due to the plating around her. The head and arms are still exposed, however.

Height: 10 ft (Snake tendrils can reach up as far as an additional 18 ft)
Width: 7 ft
Length: 15 ft(tail adds an additional 20 ft)
Weight: 2,500 lbs
Cargo: Small space inside/beside the saddle-seat for a few personal possessions and sidearms.
Physical Strength: Equivalent to Robotic P.S. of 35
Powerplant: Nuclear w/ 20 year energy life
Speed: (Running) 200 MPH
(Leaping) 30 ft up/across from a standing position. A running leap in excess of 60 MPH will add 1d6x10 yards/meters, and 20 ft to height.
(Climbing) Though the snake armatures cannot drive as sharply or deeply as the original Monstrex spikes, the snake appendages are still able to bit in, and twine around holds, allowing the War Steed to climb at a respectable skill level of 90%(still cannot repel, however).
(Flying) Not possible
(Space) Not possible to fly, though it functions perfectly fine in conditions of vacuum/weightlessness
(Underwater) 20 MPH swimming or 6 MPH running on bottom. Maximum depth is 1,200 ft.
Market Cost: Exclusive to the Ecotroz-Shemar
Systems of Note:
Full optical systems, laser targeting, passive nightvision, telescopic vision, thermal imaging, infrared, ultraviolet, and polarization filters. Also has motion and heat detection, built-in radar( 60 mile range) and other standard power armor-equivalent systems. Additional/special sensors may be built in by the creating Spinsters or at the behest of individual riders/owners.

*Extra Sensors---The extra snake heads in the tentacles and tail sport basic robot optics, heat sensors, and audio sensors, allowing for a full 360 degrees of visual observation and accoustic reception.

*Bionic Cybernanite Repair Systems---ALL Gorgons have the same bionic nanotech repair system that the Ecotroz Shemar have refitted themselves with, and which is becoming the standard among NeShemar as well. These systems repair 4d6 MD per hour, and can repair 40 MDC before needing material stocks to convert to MD repair material.


Weapons Systems:
1)Weapons Mounts(2)----The Gorgon carries two weapons mounts identical to those standard on the baseline Monstrex.

2) Prehensile Tail---The Gorgon’s tail is much longer than the Montrex’s, and more powerful. It also ends in a set of biting jaws that can deliver a vicious bite or an envenomed one, doing additional damage.
Range: Melee, 20 ft reach
Damage: Tail Bite 1d4 MD
Tail Slash 1d6+2 MD
Tail Stab 1d10 MD

3) Snake Arms(4)---These powerful tentacles each end in a fully functional snake head that can bite through armor and deliver a fang-dose of nanovenom. The tentacles are also long and flexible enough to wrap around branches and girders to help the Gorgon climb, and can entangle and constrict opponents in melee combat.
Range: Melee, 15 ft reach
Damage: Snake Arm Bite 1d4 MD
Snake Arm Punch 1d6 MD
Snake Arm Crush/Squeeze 2d6 MD per melee

4) ’Serpent’s Kiss’ Nanite Attack---All the Gorgon’s bites (Head, arms, tail) can deliver either an armor-piercing fang bite which injects material-destroying nanites, or it can spit a stream of nanomachines. These nanites can be set to devour only metal(or other specific materials) or can be pre-programmed to be more indiscriminant and destroy whatever they land on, depending on the situation.
Range: Melee or Spit 100 ft
Damage: 3d6 MD damage per melee, for 1d4 minutes.
If delivered in a ranged spitting attack, the nanites do slightly less damage, doing only 4d4 MD for 1d4 minutes
Rate of Fire: ECHH
Payload: 80 doses of nanites can be stored inside the Gorgon, before it needs recharging.

Of course, the rider can use any Shemarrian sidearm or long arm while mounted.


Programming:
The Ecotroz have installed robotic AIs, then infected the matrix with a low-level Ecotroz sentience.
Typically has the same basic programming as for the Monstrex.
The Ecotroz entity can also pick up one Secondary skill at levels 2, 6, and 12 of experience, though the nature of the Gorgon intelligence and design is such that it is limited to skill selections from Technical: Language(understanding) and Lore, Espionage(Detect Ambush, Detect Concealment), Wilderness(Track Humanoids, Track Animals, Hunting, Identify Plants and Fruits)

Actions/Attacks Per Melee: 6, +2 tail attacks, +2 Snake Arm attacks
Initiative +3 (+1 from the Ecotroz entity for a total of +3)
Dodge +6, +8 to Dodge when running at speeds in excess of 75 MPH.
Parry+8
Strike +2 (+2 w/ ranged weaponry)
Pull +4
Roll +4
Entangle +4
Critical Strike on a Natural 19 or 20.
Restrained Bite/Nip 6d6 SDC
Bite 1d6 MD
Blunt Claw Strike 2d4 MD
Claw Strike 4d6+3 MD
Power Claw Strike(2 attacks) 8d6+3 MD
Snake Arm Bite 1d4 MD
Snake Arm Punch 1d6 MD
Snake Arm Crush/Squeeze 2d6 MD per melee
Tail Bite 1d4 MD
Tail Slash 1d6+2 MD
Tail Stab 1d10 MD
Tail Crush/Squeeze 3d6 MD per melee
Head Butt 1d4 MD
Pounce/Body Block 1d6 MD

Note: The Ecotroz intelligence fragment inhabiting the ‘bot gives the Gorgon an aura and behavior more befitting a sentient being than a robot. Gorgons have cunning, patient, personalities, content to watch and wait, contemplating everything happening around them, very much aware of their surroundings, until called to action, when they can readily spring to violent activity, combat-multi-tasking with ease.

The Ecotroz fragment does occasionally need sleep/rest...though they only need 2 hours of rest/meditation per 24 hours...they can push this, going without for as many days as they have I.Q. points, but will have to go dormant for 4d6 hours after such exertion.
Susceptible to Exorcism and Banish spells, but are +6 to save against such spells, +1 at levels 4, 8, and 12 of experience, and becoming IMMUNE at level 14 and up. Such Banishment causes the ‘bot to revert to its default robot programming. (OPTION: Ecotroz may become IMMUNE to Exorcism and Banishment with experience, and NEW BUILT EShemar constructs are immune to this)

Note also that the Ecotroz-possessed ‘bot can infect other bots with the Ecotroz viral-entity, by bite or sustained touch(takes 3 attacks).



Variants:
*EcoS-K-16(SSN)-B 'Lightning Gorgon'---The Sapphire Cobras of the Shemarrian Star Nation have upgraded their Gorgons with variable mode ion blasters in the snake heads.
Range: 1,000 ft
Damage: 4d6 MD single shot
1d4x10 MD per three-shot burst

(Ion Scatter-Shot Mode)---This mode turns the blaster into a short range shotgun with an area of effect blast. Reduce range to 400 ft, but does 4d6 MD to a 10 ft wide area.

(Ion Step-Down Mode)---This mode rather than increase range or power, actually ‘steps down’ the power of ion bolts into the SDC range, and modulates their effect, making the weapon in effect a ‘super-taser’(albeit it with flash-burns). An added power regulation chip allows the weapon to use less power in SDC mode.
Range:(SDC shots) 600 ft
Damage: 1d6 SDC shock-burn. Plus, victims must make a save of 14 or better, or be -8 to strike, parry, and dodge for 2d6 melees. A savings throw versus non-lethal poison means the person is unimpaired. 25% chance of knocking out unshielded cybernetics for 1d4 melees.
Payload: One MD shot equals 10 SDC shots

(Ion Focal Booster Mode)---Aka ‘Puncher’---This mode improves the focus of the ion pulse density, improving damage at the cost of range. Reduce range to 400 ft, but up damage to 5d6 MD per shot.

Note: It normally would take a regular person 2 melee actions to switch between modes on this weapon, but for the Ecotroz, with their Telemechanic psionics, it takes NO actions to actually change between modes. NeShemar cyborgs seem to have some sort of technomechanical linkage that allows them to switch modes as well without losing an APM.

Rate of Fire: ECHH
Payload: Effectively Unlimited

*EcoS-K-16(SSN)-C ’PyroGorgon---Another Star Nation variant that mounts plasma blasters in the snake heads. Reportedly, after seeing this variant in action, the Shemarrian Star Nation branch of the Blood Riders have begged, pleaded, bribed and challenged to get the design specs from the Sapphire Cobras, to no avail(though the Cobras are having a fine time teasing and getting the Blood Riders to sometimes literally dance for them).
Range: 500 ft
Damage: 5d6 MD per blast
Rate of Fire: Standard
Payload: Effectively Unlimited
Options:
*“Hot Shotting”---This system augments the normal air-draw plasma re-mass system with deuterium-gas injected into the plasma flow for a cleaner, hotter, more potent ‘burn’. The deuterium is stored in pressurized cylinders attached to the feeds of the gun, like a CO2 air rifle cartridge. This allows the plasma to do 50% more damage, but the weapon now has a bit of a recoil due to the more powerful plasma acting like a crude plasma drive(-1 to strike).

*Scatter-Fire---This modifies the muzzle plasma ejector mechanism to fire a dozen or so smaller plasma bolts at shorter range and with less individual damage, but with a scatter effect like a shotgun---ideal for clearing out rooms and compartments.
Reduce range by 1/3, and mini-plasma bolts do 2d4 MD each, but now covers a 30-degree arc(or rougly 15 ft wide area)

*Plasma Bolt-exploder----Rather than a single plasma bolt, this mod supercharges the outgoing shot into a sort of freeform plasma ‘grenade’ whose cohesion deteriorates faster, resulting in shorter range, but which explodes with greater area of effect and intensity.
Reduce range by HALF, but the bolt now does 1d6x10+4 MD and explodes in a 5 ft blast radius . A single plasma ‘grenade’ takes 2 APMs to charge up.

*Plasma Saber/Cutter Mode---This generates a continuous plasma stream similar to a plasma cutter:
Range:
(Plasma Saber) 3 ft
(Plasma Lance) 18 ft
Damage:
(Plasma Saber) 2d4 MD
(Plasma Lance) 6d6 MD
Payload: Can maintain Saber mode for 5 minutes of continual fire before needing 10 minutes to coll down(during which the weapon can still fire plasma bolts but only HALF as many as would be normally possible)
Can maintain Lance mode for 3 minutes of continual fire before needing 20 minutes to coll down(during which the weapon can still fire plasma bolts but only HALF as many as would be normally possible)

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Tue Dec 13, 2011 2:09 pm
  

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Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5190
Fluff text amusing as always, and the Gorgon warsteed *giggle* always nice to see a Monst-Rex varient :D
Still kludging together concepts and numbers for the Celestials; mostly done, but need to refine the fluff-text prolouge.

Didn't help that my comp got crippled and had to be in the body & fender shop for nearly a full week (only charged 1 hour of labour time though so... silver linings and all).

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Tue Dec 13, 2011 6:09 pm
  

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DhAkael wrote:
Fluff text amusing as always, and the Gorgon warsteed *giggle* always nice to see a Monst-Rex varient :D
Still kludging together concepts and numbers for the Celestials; mostly done, but need to refine the fluff-text prolouge.

Didn't help that my comp got crippled and had to be in the body & fender shop for nearly a full week (only charged 1 hour of labour time though so... silver linings and all).


I'm still hammering away on the Progen Random Traits Generator...It's proving to be HARD (especially when I'm checking against existing precedence so as not to trip myself up)to kludge up what amounts to a genetics system for beings who don't have DNA, and can now mate with organics and cyborgs....It's almost starting to look like Lysenkoism will actually have its Day...

But Mother of Chrome, if I can make it WORK, it might be the scariest thing yet I've done for this thread. :D

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Tue Dec 13, 2011 11:36 pm
  

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Location: Somewhere between Heaven, Hell, and New England
Some Places Wayfinders Wish They Didn’t Find...

The Wolf’s Path patrol went into action with practiced ease when their senses had caught motion out in the wilderness. In moments their signature coordination had staggered their numbers, warriors and animals alike, in a ready formation, ready to cover each other and provide flanking fire on whatever possible threat emerged from the unknown. This planet was still very much an unknown, and little was known of what lurked out among the twisted silica-vines that covered much of it. None of the Wolf’s Path Tribe assigned to surveying the planet intended to have ‘dead by stupidity’ or ‘killed by unpreparedness’ as their epitaph, or worse yet, ‘killed others by their incompetence’ added to their record, with the discovery of some new threat.
But what DID ultimately come out of the light fog and psuedo-tree ramble was truly unexpected.
Perhaps two dozen humanoids came walking(or perhaps shambling would be a better term) out of the forest, two larger shapes coming up in the van. It took even the sharp-eyed Wolf’s Path hunters a moment to identify the shambling strangers as familiar; a group of fellow Shemarrians. Perhaps a dozen or so warriors, several males, two Acolites, two Tinkers, and a half-handful of other types, all looking ragged and battered, their armor blackened, bent, and melted, their robes and cloaks torn...but their adhoc collection of weapons held ready for use, their formation loose but clearly ready for defense.
The strangers stepped into the clearing and stopped, apparently aware of the several dozen weapons currently aimed at them from the bush.
The Wolf’s Path patrol Alpha stepped up, her rifle still leveled at the strangers, several of her warriors stepping out with her in shield formation.
“Identify yourselves!”
A warrior in much-patched armor stepped forward from the center of the loose formation, and turned to reply. The woman snapped off a slow hand-to-brow salute to the Field Alpha.
“Rachel Pasteur-Lyle, Second Solarii of the late SSNS River Po, Wayfinder Tribe. With me, surviving crew of same. Seeking contact with friendly civilization.“
There was a long moment.
SSNS River Po, a converted freighter recon ship, complement of thirty-two. Disappeared three years ago mapping the Idala Nebula.” the patrol’s Beta helpfully supplied.
“That’s over thirty-two thousand parsecs away!” the Field Alpha turned to the newcomers. “You’re a long way from where you’re supposed to be, Second Solarii!”
The woman in question shrugged. “We walked.”
“Your commanding officer?”
“First Celest Norma Curie-RadianceWatcher. She’s ...no longer among us. I’m in command by default. Been a TOUGH three years.”
Indeed, now that the Wolves could get a closer look at the newcomers, under the grime and slag, the Wolves could make out the third eye of the Wayfinders, or crystalline arcanotech implants that glowed with wane mystic energy. They also made out the arcane weapons, still bearing the distinctive book-and-compass-rose signature of the Wayfinder Tribe, some of them carried, now lowered, but still readily at hand. But while most Wayfinders the Wolf party had encountered were generally cheerful, inquisitive, chatty types, these ones looked beat up and furtive, their eyes scanning their surroundings with barely concealed anxiety, their grim and weary demeanor more like that of a veteran Skullcrusher line team. Even their two War Steeds, a Gracille and a Cybear, looked the worse for wear, battered, bent, and abused, picking their way along slowly and carefully.
“Pardon me for saying, but you and your crew look like...”
“Like we’ve been through Hell? Close enough. Look, contact our people and slap a quarantine on us until they can send some deep-scanners and soul-readers to look us over. After where we’ve been, while I can vouch that none of my people have been compromised, I want to be ABSOLUTELY sure. I don’t want to known as the Solarii who unleashed a second Blacksteel incident on the EShemar.“
The mere mention of the Cursed Metal sent a collective flinch through all assembled, and the Wolf’s Pathers stepped back a pace, their weapons coming back up to on-guard.
Something in the Solarii’s tone advised that she be taken seriously, so while the patrol’s long-talker relayed their discovery to higher up, the rest of the patrol emerged from concealment and took up a respectful, but cautious, distance from the newfound Wayfinders, and escorted them back down the rough path the Wolves had blazed, back to a small bowl-depression the Pathers had chosen for a supply cache and possible staging area. It would do for temporary shelter and containment until heavier reinforcements and transport could arrive.
As the Wolves took up position around the bowl, the Wayfinders slumped to the ground and arranged themselves as comfortably as they could, some of them cracking open the supply boxes the Wolf Field Alpha had obligingly given them permission to have. The Wayfinders seemed to find a little more enthusiasm and energy as they helped themselves to mineral supplement bars, nanite boosters, and bottles of superconductivity solution, sharing out the refreshments with one another and even wearily cracking jokes amongst themselves.
The Wolf Field Alpha kept near the Wayfinder Solarii on the edge of the clearing, asking what questions she could think of. The Wayfinder answered as best she could, but was obviously awaiting a formal debriefing. Still, what little the Field Alpha could pry from the other had the makings of dark epic; an unexpected black hole, a crashlanding in another universe, a slog across what could only be described as an Infernal realm inhabited by demons and monsters, the crash survivors fighting for their lives, watching as their numbers inevitably lessened to attrition, before finally finding a dimensional escape hatch.
Rachel Pasteur-Lyle tiredly eased back against a backrest of rock, a canister of liquid nanoboost in her hand, from which she was swigging. The Field Alpha, positioned on a rock outcropping above her, listened respectfully in case the Wayfinder wished to volunteer any more information.
“As soon as we’re cleared, I’m going to want to talk to somebody with access to the Trinity Modules.”
“May I ask why?”
The Wayfinder reached into one of her carry-pockets, and withdrew a small handful of crystals.
“What are those?” The Wolf asked cautiously, remembering the remark earlier about the Metal of Corruption.
“The only way we could bring them out of the place we found them.” the Wayfinder muttered, as she held one up between her fingers to the wane sunlight. The crystal seemed to glow, a flickering inside that guttered in darkness, but seemed a bit stronger when sunlight struck it. “Innocent souls, wrongly condemned to eternal torment, amidst a sea of the truly evil and damned. I don’t know what universes they came from, but if there’s a chance of giving them a new life away from that hell, I mean to do it. That might be the only good thing that comes of this whole ordeal.”

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Dec 14, 2011 12:31 am
  

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Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5190
taalismn wrote:
Some Places Wayfinders Wish They Didn’t Find...



I take it... wormwood?

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Wed Dec 14, 2011 12:46 am
  

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Joined: Tue Sep 02, 2003 8:19 pm
Posts: 43197
Location: Somewhere between Heaven, Hell, and New England
DhAkael wrote:
taalismn wrote:
Some Places Wayfinders Wish They Didn’t Find...



I take it... wormwood?


Nah...one of the Infernal Dimensions... :twisted: :demon:

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Dec 14, 2011 1:31 pm
  

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Joined: Thu Jun 03, 2004 3:38 pm
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The following are ideas for possible rank titles given to the various Shemarrian's throughout the SN / SSN. Further additions will be made later, and half credit goes to Taalismn, for spurring me on with his fluff text mini-ficclets. :D

Advanced Cultural Notes: Rank Nomenclature
At the beginning when the Shemarrian gynoids were first created by A.R.C.H.I.E.-.3 & Hagen Leonovitch, the original programming had a very very basic rank structure, even among the 8 original “tribes”. Wargoddess as defacto supreme-commander, War Chieftain as squad commander and Tribal “elder” along with the Spinsters as technical advisors, leaving the rest of the rank and file (in order) to; Warrior, Berserker & Male as occasional scout & E.W. support. With the advent of the Ecotroz awakening of 8 of the tribes, and the inclusion of the Sentient A.I. Ghost Riders and transferred intelligence Wayfinders, the delineation (and nomenclature) of rank structure among the tribes has become much more complex and varied. Listed below are some of the more common ranks & titles among the 10 tribes. Others may or may not exist among Terran & Star Nation Shemarrians.

Common Rankings (Titles in parentheses are in the Shemarrian Elven / Dragonese dialect)
• Wargoddess (Shasydaer): Embodiment of the Shemarrian spirit of battle, usually in command of entire fleet elements or army divisions.
• High Matriarch (Col Taros): Tribal leader of an entire clan & keeper of the tribal lore. Typically of the War Chieftain caste.
• Matriarch (Taros): Leader of a Shemarrian band, group, platoon, etc. This applies to any of the female castes, except the Pariah / Acolyte.
• Blade Sister (Shadi Moraes): Title given to the Berserker caste.
• Battle Strider (Shari Modaes): Title given to mounted Shemarrian warriors, regardless of war-mount type.
• Little Sister (Jhori Moraes): Affectionate title given to the Spinster / Tinker caste.
• Long Sight / Far Speaker (Jhyl Mol / Thas Maejaes): Scout & communications specialists. Also applies to Sensor & Communications officers onboard naval vessels.
• Teachers of the way (Saelaes os si shae): Acolytes in charge of initial training of NeShemarr ‘recruits’ and rare progen born castes
Rankings of The Wolf's Path
This tribe adopted a system similar to terestrial wolf packs, with the head of any unit being designated an Alpha, though that is modified with descriptors to describe the level of Alpha; Alpha Primus being division leader, Alpha Secundus being a team leader, etc... Beta being second rank after the Alpha.
• Alpha Primus (Eilae Voster): Division leader; equal to a ranking of General.
• Alpha Secundus (Eilae Maeleler): Battalion leader; equal to Major or Captain.
• Alpha Tertius (Eilae Saesor): Platoon leader; equal to Leftenant.
• Beta Primus to Tertius (Shaerae “…”): Second to an Alpha, with ranks going from Master-Sergeant to Corporal equivalents.
• Path Stalker (Var Malaes): Title given to Wolf’s-Path scouts regardless of gender or caste. Always of Beta Primus rank.
Rankings of the Wayfinders
Wayfinders have a rank structure based on a combination of scholar gradiants and mage-ranks. Due to their mixed origin species, the Wayfinder tribe do not use Elven nomenclature.
• Adept Primus: Tribal enclave leader, equal to a magic guilds High-magus or a Queen of a country / colony.
• Luminari: Equivalent of college deans, heads of research, high mages, etc. Luminari-Martials would be the equivalent of Admirals, generals, high rank officers.
• Celestii: Senior professors, department heads, mid-level mages. Celestii-Martials would be ship captains, colonels, and the like.
• Solarii: Assistant professors thru professors, accomplished mages. Solarii-Martials would be lieutenants, ensigns, junior officers.
Ranks would be further specified by terms like First, Second, Third(no more than that)...So a Solarii Third might be a Staff Sergeant, a First Celestii a cruiser captain or a full colonel, etc.
Rankings of the Ghost Riders
The Ghost Rider tribe though not E-Shemarr in origin, have adopted most of the common rank structures among their military (with associated Elven naming conventions), with two additions.
• Lightning Thief (Jhondrol Sos): Dedicated electronic warfare specialists & cyberjackers. Team leaders & exceptional veterans usually have ‘Taros’ prefixed to their title.
• Ghost Waker (Kyr Shajaes): A Ghost Rider Shemarrian who “wakes up” robots via sentient viral programs. A hold-over from their awakening via the ‘Ghost-locker’ in NY Madhaven, and freeing of non Shemarrian ARCHIE bots (along with a few other drone / A.I.’s from the CS, NGR and even Ki-Talan Atlantis).
Rankings of the Silvermoon
Typical rank structure common to most / all Shemarrian tribes are used by the Silvermoon except for;
• Shield Bearer (Mor Shaesaes): Equal to a 2nd. Leftenant in chain of command. These Shemarrians are given the task of point defense, counter-artillery and E-W in both infantry and naval divisions.
Rankings of the Sapphire Cobras
The iconolastic Sapphire Cobras do tend to use the common rank structure among their martial branch, however there are a few additions due to their spiritual / fetishistic nature.
• Pythoness: The head of the psi-shameness’, usually a dedicated sensitive specializing in clairvoyance & remote viewing.
• Apothecary (Eidyraelasia): Medics & chemists taking from the Warrior, Spinster/Tinker, Acolyte and even NeShemarr castes. The head of a particular medical and/or drug & chemical facility will usually have a ‘Taros’ prefix to their title.
• Keeper of Mysteries (Caedaes os Teiraesor): Priestess tasked with care of a temple’s records and the tribal lore. A ‘Col Taros’ or ‘Taros’ prefix is added to the title for the High Priestess & her second of a given temple.
Rankings of the Hawkmoon
Being the most adaptable of the 10 tribes, the Hawkmoon have integrated common Anglic / English rank structures to the common Shemarrian titles, especially for their aerospace fighter corp. It is not unheard of for a ‘Shari-Lieutenant’ to be giving air support to a ‘Taros Shari Modaes's’ cavalry line.

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


Last edited by DhAkael on Thu Dec 15, 2011 4:43 pm, edited 3 times in total.

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Unread postPosted: Wed Dec 14, 2011 9:22 pm
  

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Joined: Tue Sep 02, 2003 8:19 pm
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Location: Somewhere between Heaven, Hell, and New England
DhAkael wrote:
The following is just a rough-draft of ideas for possible rank titles given to the various Shemarrian's throughout the SN / SSN. Further additions will be made later, and half credit goes to Taalismn, for spurring me on with his fluff text mini-ficclets. :D s


D! You're reading my mind! I started an article on something similar this week, seeing as we had no standardized rank nomenclature to reflect the more flexible (non-preprogrammed) nature of EShemar society(just making it up as I went along).
The biggest deviators I can see from a standardized rank organization, as I see thus far, are the Wolf's Path and the Wayfinders.
The Wolf's Path, I see adopting a system similar to wolf packs, with the head of any unit being designated an Alpha, though that would be modified with descriptors to describe the level of Alpha...Prime Alpha maybe being top dog, Field Alpha being a team leader, etc... Beta being second rank after the Alpha.

Wayfinders have a rank structure based on a combination of scholar gradiants and mage-ranks.
What I have thus far, from Highest down:
Luminari---Equivalent of college deans, heads of research, high mages, etc. Luminari-Martials would be the equivalent of Admirals, generals, high rank officers.
Celestii---Your senior professors, department heads, mid-level mages. Celestii-Martials would be ship captains, colonels, and the like.
Solarii---Your assistant professors thru professors, accomplished mages. Solarii-Martials would be lieutenants, ensigns, junior officers.
Ranks would be further specified by terms like First, Second, Third(no more than that I figure)...So a Solarii Third might be a Staff Sergeant, a First Celestii a cruiser captain or a full colonel, etc...

Hopefully that adds to the database. :D

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Dec 14, 2011 9:24 pm
  

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EcoS-K-17 Majestrex War Steed
(aka ‘Shemarrian Peacock’, ‘Silver Strutter’, ‘Wilksbird’, ‘Solarslash’, ‘Dazzler’)

“Heh, get a load of the line of silver turkeys coming up at us! What kind of idiotic battle formation is THA--”(*SHIIIzzzzzzzzzcrakklePOP!POP!*)
-Skarmouth Shang, Brodkil Warrior, just before being thoroughly flash-cooked at the Battle of Ojo Felice, Old New Mexico Territory.

The ‘Majestrex’ is a Silvermoon Tribe adaptation of the Monst-Crane War Steed. Having seen what their fellow Tribes were doing with the baseline Monstrex(the Hawkmoons having developed the Axyridis, the Sapphire Cobras the Gorgon) and the Monst-Crane(the Hawkmoons having evolved the Battle Hawk from it), and other Tribes having produced from older non-Shemarrian designs such impressive War Steeds as the Tusker, Cybear, Steel Claw, Velociclaw, and the Queen Cobra, the Silvermoons decided it was time for them to create for themselves a signature War Steed.
The Majestrex looks, for the most part, like its direct ancestor(to the point that many object to it being called a wholly new War Steed at all, instead of simply a variant of the base model Monst-Crane). In place of the rather stubby tail of the original, however, the Majestrex carries a sophisticated folding fan-array solar collector and laser projection system. By fully opening the array, however, the Majestrex can boost the power of the laser systems by accumulating solar energy(and to a degree, absorbed laser energy) with the fantail’s photovoltaic surfacing(so a posing formation of Majestrex is doing it for more than just appearances’ sake; they’re charging up to fryolate their enemies).
Appearance-wise, the Majestrex lives up to its name; fully deployed, the Warmount fairly shimmers with the iridescence of its mirror-armor and crystal-adorned tail array. As martial pageantry goes, there are few things more stately or majestic than a fully displaying Majestrex, its Silvermoon rider astride it in full battle honored glory.
The Majestrex does sacrifice some of the Monst-Crane’s mobility due to the size and length of the laser array. The War Steed gains some extra protection from added laser-reflective armor, though, and advanced targeting systems(larger head crest and extra sensors in the Dazzler Array) make the most of the added energy weaponry’s long range. Because the War Mounts are more likely to run into melee combat at their slower speeds, their beaks and wings have been outfitted with vibroblades for extra damage at short range. However, the Silvermoons prefer to use their Warmounts to fight at long range, taking advantage of the advanced laser performance to keep their opponents at over arms’ length and under withering fire for as long as possible.
Though derided by some observers as a ‘silver strutter’, a ‘parade float’, and a ‘pouter’, wise opponents of the Silvermoons have learned to quickly take cover when they see a formation of Majestrex take the field. Even the normally sociopathic Skullcrushers dropped their (rude) criticisms of the design after seeing a detachment of Majestrex ‘paraders’ sweep the field of a massed enemy horde. The Silvermoon typically deploy these Warmounts in massed formations for their concentrated laser fire can incinerate the enemy. Lone units are also used as perimeter security sentry units, their sensors and long range lasers can provide ready-reaction and anti-air/antimissile defense.

Type: EcoS-K-17 Majestrex
Class: Robotic Warmount
Crew: None; robot intelligence
1 rider/pilot, and room for 1 passenger
MDC/Armor by Location:
Main Body 260
Head 85
Neck 110
Extra Sensor/Radar Cluster(back of head) 20
Feet/Talons(2) 55 each
Legs(2) 98 each
Wing(let)s(2) 65 each
Laser Fan Array 120
Height: 7 ft at shoulder, 10 ft from head to toe. The fully deployed laser array adds 4 ft to that.
Width: 4 ft , w/ 14 ft wing/tail span.
Length: 6 ft, w/ head and beak adding 6 ft. Folded and trailing, the laser array stretches back an additional 9 ft
Weight: 1,500 lbs
Cargo: Small space inside/beside the saddle-seat for a few personal possessions and sidearms.
Physical Strength: Equivalent to Robotic P.S. of 30
Powerplant: Nuclear w/ 20 year energy life
Speed: (Running) 180 MPH
(Leaping) 18 ft up/across from standing position, while a running leap in excess of 60 MPH can propell the Majestrex 70 ft across and 30 ft up.
(Climbing) The Majestrex can scamper along tough terrain, but is not really suitable for climbing steep surfaces.
(Flying) Not possible
(Space) Not possible to fly, though it functions perfectly fine in conditions of vacuum/weightlessness
(Underwater) Limited to running along the bottom at 6 MPH. Maximum depth of 1,000 ft.
Market Cost: Exclusive to the Ecotroz-Shemar
Systems of Note:
Full optical systems, laser targeting, passive nightvision, telescopic vision, thermal imaging, infrared, ultraviolet, and polarization filters. Also has motion and heat detection, built-in radar( 60 mile range) and other standard power armor-equivalent systems. Includes the Radar Detector of the original Monst-Crane. Additional/special sensors may be built in by the creating Spinsters or at the behest of individual riders/owners.

*Laser-Resistant Armor---The Majestrex is covered in fine, iridescent mirror-scales that partially reflect laser attacks; lasers do HALF damage.

*Bionic Cybernanite Repair Systems---ALL Majestrex have the same bionic nanotech repair system that the Ecotroz Shemar have refitted themselves with, and which is becoming the standard among NeShemar as well. These systems repair 4d6 MD per hour, and can repair 40 MDC before needing material stocks to convert to MD repair material.

Weapons Systems:
1)Weapons Mount(1)----The Majestrex carries a single weapons mount identical to those standard on the baseline Monstrex and Monst-Crane.

2) Vibro-Claws---The Majestrex retains the ability to kick and scratch-slash like the Monst-Crane.
Range: Melee
Damage: Scratch/Rake w/ Talon 1d6 MD
Talon Strike 3d6 MD
Power Talon Strike(2 attacks) 5d6 MD

3) Dazzler Laser Array---This comparatively lightweight laser/solar array, the product of the Silvermoons’ growing expertise with photonics, folds like a paper fan, opening up like a peacock’s display feathers to gather light energy and align the two dozen small laser projection node ‘eyes’ and ‘smart mirror’ panes for action. The lasers are variable intensity, and can deliver an area of effect blinding flash capable of burning out unprotected eyeballs, or can be dialed up to armor-vaporizing intensity. Furthermore, the Dazzler Array is variable frequency, and can quickly adjust to circumvent the laser-resistant properties of such armors as the Glitterboy’s megachromium plating. Combined, the total output of the synchronized laser projectors can deliver a truly impressive photonic punch over long range. The Dazzler Array also has applications as a field anti-missile laser system, able to pluck enemy projectiles out of the air with relative ease.
Note: Deploying the array takes less than 5 seconds and takes NO APMs. When fully openned, the speed of the Majestrex drops to HALF maximum.
Range: 7,000 ft
Damage: (Variable)
(Flash-Blinder Mode)Generates blinding effects similar to the Wilks Blinding Grenade(see Rifts Game Master Guide, pg. 177), blinding victims for 1d4 melees, -8 to strike, parry, and dodge, lose initiative and 2 APMs, afterwards the victims are stricken with blurred vision for another 2d4 melees; -1 initiative, -4 to strike, parry, dodge, and lose 1 APM. Even polarizing optics and eye protection are not able to screen out this attack, and even those in power armor or vehicles with optical protection will lose initiative and 1 APM from the flash. Cameras and optical systems will be temporarily overloaded for 1d4 melee rounds.
At ranges of 200 ft or less, those without eye protection must save versus Coma/Death, or risk PERMANENT blindness from the intensity of the lasers on their optical nerves.
Flash-Blind Mode can be directed at specific targets at maximum range(counts as an aimed shot) or an area of effect attack can be called, affecting onlookers in a 45-degree arc in front of the Majestrex out to a maximum range of 500 ft.
(MD Mode) 1d6 MD to 2d6x10 MD per shot
If fighting in broad daylight without any sort of shade impeding light intake, the lasers get an extra +2 to damage. In airless space, with no atmosphere to impede solar energy, this gets increased to +4(at ranges similar to Earth and Mars...beyond that, as solar intensity wanes, so does energy absorption).
If the solar array has time to absorb solar energy prior to combat, the lasers get an extra +6 MD(+12 MD in airless space) to damage for every hour of solar absorption, for the first minute of combat, or get an extra minute of increased damage(at the +2 level) per hour of prior charge-up.
The lasers also get an extra +2 to damage the following melee, for every laser impact hitting the laser array, as a portion of the laser energy is absorbed, converted, and re-routed to the laser projectors.
Rate of Fire: ECHH
Payload: Effectively unlimited.
Bonus: The Dazzler Array gets a +4 to strike owing to the superior placement and triangulation available to the lasers. It can also adjust frequencies within 1d4 melees to overcome laser-resistant armors.

Programming:
The Ecotroz have installed robotic AIs, then infected the matrix with a low-level Ecotroz sentience. Majestrexes are very calm, very patient, and very fearless, perfectly willing to slowly advance at their masters’ direction directly at the enemy.
Typically has the following:
Baseline programming as for the original Monst-Crane.
The Ecotroz entity can also pick up one Secondary skill at levels 2, 6, and 12 of experience, though the nature of the Majestrex intelligence and design is such that it is limited to skill selections from Technical: Language(understanding) and Lore, Espionage(Detect Ambush, Detect Concealment), Wilderness(Track Humanoids, Track Animals, Hunting, Identify Plants and Fruits).
Actions/Attacks Per Melee: 5
Initiative +2 (+1 from the Ecotroz entity for a total of +3)
Dodge +3
Automatic Dodge(+4, due to the added mass of the Dazzler Array)
Strike +5 in melee combat (+3 w/ ranged weaponry, +4 with Dazzler Array)
Pull +2
Roll +2
Critical Strike on a Natural 19-20
Scratch/Rake w/ Talon 1d6 MD
Talon Strike 3d6 MD
Power Talon Strike(2 attacks) 5d6 MD
Stomp 1d4 MD
Leap Kick(2 attacks) 4d6 MD
Leaping Pounce/Stomp 2d6 MD
Restrained Nip 1d4 SDC
Full Strength Bite 1d6x10 SDC
Power Bite 1d4 MD
Beak Strike 1d6+2 MD
Heat Butt/Body Block 2d6 MD
Trample 3d6 MD
Tail Lash 1 MD + 30% chance of knockdown
Winglet Slash 2d4 MD

Note: The Ecotroz intelligence fragment inhabiting the ‘bot gives the Majestrex an aura and behavior more befitting a sentient being than a robot.

The Ecotroz fragment does occasionally need sleep/rest...though they only need 2 hours of rest/meditation per 24 hours...they can push this, going without for as many days as they have I.Q. points, but will have to go dormant for 4d6 hours after such exertion.
Susceptible to Exorcism and Banish spells, but are +6 to save against such spells, +1 at levels 4, 8, and 12 of experience, and becoming IMMUNE at level 14 and up. Such Banishment causes the ‘bot to revert to its default robot programming. (OPTION: Ecotroz may become IMMUNE to Exorcism and Banishment with experience, and NEW BUILT EShemar constructs are immune to this)

Note also that the Ecotroz-possessed ‘bot can infect other bots with the Ecotroz viral-entity, by bite or sustained touch(takes 3 attacks).

Variants:
*EcoS-K-17SSN---The Shemarrian Star Nation variant is not so different from the baseline version, except that its laser array has a 14,000 ft range, and can now be used for long range laser communications with an effective range of 250,000 miles. The ‘smart mirror’ array can also be used as a fairly effective optical telescope.
The inclusion of a small anti-gravity unit also DOUBLES the leaping range of the Warmount, as well as allows it to make safe aerial drops from as high up as 15,000 ft.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Thu Dec 15, 2011 12:14 am
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5190
taalismn wrote:
DhAkael wrote:
The following is just a rough-draft of ideas for possible rank titles given to the various Shemarrian's throughout the SN / SSN. Further additions will be made later, and half credit goes to Taalismn, for spurring me on with his fluff text mini-ficclets. :D s



The biggest deviators I can see from a standardized rank organization, as I see thus far, are the Wolf's Path and the Wayfinders.

The Wolf's Path, I see adopting a system similar to wolf packs

Wayfinders have a rank structure based on a combination of scholar gradiants and mage-ranks.


Hopefully that adds to the database. :D

Indeed it does... I shall endeavour to compile the database soon with other additions unique to the Tribes / New-Castes... got some time on my hands tomorrow ;)

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Thu Dec 15, 2011 4:26 pm
  

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Joined: Tue Sep 02, 2003 8:19 pm
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DhAkael wrote:
taalismn wrote:
DhAkael wrote:
The following is just a rough-draft of ideas for possible rank titles given to the various Shemarrian's throughout the SN / SSN. Further additions will be made later, and half credit goes to Taalismn, for spurring me on with his fluff text mini-ficclets. :D s



The biggest deviators I can see from a standardized rank organization, as I see thus far, are the Wolf's Path and the Wayfinders.

The Wolf's Path, I see adopting a system similar to wolf packs

Wayfinders have a rank structure based on a combination of scholar gradiants and mage-ranks.


Hopefully that adds to the database. :D

Indeed it does... I shall endeavour to compile the database soon with other additions unique to the Tribes / New-Castes... got some time on my hands tomorrow ;)



I'm also figuring on maybe a lower Wayfinder rank (maybe two) below the Solarii...
'Astres', which would be your privates, corporals, your novice spellcasters, initiates, or the equivalent of freshmen, juniors, sophmores, and seniors in college/university.

Maybe 'Komte'(I'm kinda running with a 'sounds stellar' theme for the Wayfinder ranks) for the next higher ranks beyond Astres? Your Lance Corporals, Sarges, cadet officers, student assistants, interns, and the like?

Anything lower than Astres would be juveniles and total novices who don't have to worry about ranks... :wink:

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Thu Dec 15, 2011 4:41 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5190
viewtopic.php?p=2456724#p2456724
Expanded. :D :ok:

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Thu Dec 15, 2011 4:49 pm
  

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Back at you with the added Wayfinder ranks. :D

DhAkael wrote:
http://palladium-megaverse.com/forums/viewtopic.php?p=2456724#p2456724
Expanded. :D :ok:

The following are ideas for possible rank titles given to the various Shemarrian's throughout the SN / SSN. Further additions will be made later, and half credit goes to Taalismn, for spurring me on with his fluff text mini-ficclets.

Advanced Cultural Notes: Rank Nomenclature
At the beginning when the Shemarrian gynoids were first created by A.R.C.H.I.E.-.3 & Hagen Leonovitch, the original programming had a very very basic rank structure, even among the 8 original “tribes”. Wargoddess as defacto supreme-commander, War Chieftain as squad commander and Tribal “elder” along with the Spinsters as technical advisors, leaving the rest of the rank and file (in order) to; Warrior, Berserker & Male as occasional scout & E.W. support. With the advent of the Ecotroz awakening of 8 of the tribes, and the inclusion of the Sentient A.I. Ghost Riders and transferred intelligence Wayfinders, the delineation (and nomenclature) of rank structure among the tribes has become much more complex and varied. Listed below are some of the more common ranks & titles among the 10 tribes. Others may or may not exist among Terran & Star Nation Shemarrians.

Common Rankings (Titles in parentheses are in the Shemarrian Elven / Dragonese dialect)
• Wargoddess (Shasydaer): Embodiment of the Shemarrian spirit of battle, usually in command of entire fleet elements or army divisions.
• High Matriarch (Col Taros): Tribal leader of an entire clan & keeper of the tribal lore. Typically of the War Chieftain caste.
• Matriarch (Taros): Leader of a Shemarrian band, group, platoon, etc. This applies to any of the female castes, except the Pariah / Acolyte.
• Blade Sister (Shadi Moraes): Title given to the Berserker caste.
• Battle Strider (Shari Modaes): Title given to mounted Shemarrian warriors, regardless of war-mount type.
• Little Sister (Jhori Moraes): Affectionate title given to the Spinster / Tinker caste.
• Long Sight / Far Speaker (Jhyl Mol / Thas Maejaes): Scout & communications specialists. Also applies to Sensor & Communications officers onboard naval vessels.
• Teachers of the way (Saelaes os si shae): Acolytes in charge of initial training of NeShemarr ‘recruits’ and rare progen born castes

Rankings of The Wolf's Path
This tribe adopted a system similar to terestrial wolf packs, with the head of any unit being designated an Alpha, though that is modified with descriptors to describe the level of Alpha; Alpha Primus being division leader, Alpha Secundus being a team leader, etc... Beta being second rank after the Alpha.
• Alpha Primus (Eilae Voster): Division leader; equal to a ranking of General.
• Alpha Secundus (Eilae Maeleler): Battalion leader; equal to Major or Captain.
• Alpha Tertius (Eilae Saesor): Platoon leader; equal to Leftenant.
• Beta Primus to Tertius (Shaerae “…”): Second to an Alpha, with ranks going from Master-Sergeant to Corporal equivalents.
• Path Stalker (Var Malaes): Title given to Wolf’s-Path scouts regardless of gender or caste. Always of Beta Primus rank.

Rankings of the Wayfinders
Wayfinders have a rank structure based on a combination of scholar gradiants and mage-ranks. Due to their mixed origin species, the Wayfinder tribe do not use Elven nomenclature.
• Adept Primus: Tribal enclave leader, equal to a magic guilds High-magus or a Queen of a country / colony.
• Luminari: Equivalent of college deans, heads of research, high mages, etc. Luminari-Martials would be the equivalent of Admirals, generals, high rank officers.
• Celestii: Senior professors, department heads, mid-level mages. Celestii-Martials would be ship captains, colonels, and the like.
• Solarii: Assistant professors thru professors, accomplished mages. Solarii-Martials would be lieutenants, ensigns, junior officers.
• Komte: Student Assistants, interns, junior mages. Komte-Martials would be cadet officers and sergeants.
• Astre: The equivalent of college students, novice wizards, candystripers. Astre-Martials would be privates, corporals, and other basic-level military grunts.

Ranks would be further specified by terms like First, Second, Third(no more than that)...So a Solarii Third might be a Staff Sergeant, a First Celestii a cruiser captain or a full colonel, etc.

Rankings of the Ghost Riders
The Ghost Rider tribe though not E-Shemarr in origin, have adopted most of the common rank structures among their military (with associated Elven naming conventions), with two additions.
• Lightning Thief (Jhondrol Sos): Dedicated electronic warfare specialists & cyberjackers. Team leaders & exceptional veterans usually have ‘Taros’ prefixed to their title.
• Ghost Waker (Kyr Shajaes): A Ghost Rider Shemarrian who “wakes up” robots via sentient viral programs. A hold-over from their awakening via the ‘Ghost-locker’ in NY Madhaven, and freeing of non Shemarrian ARCHIE bots (along with a few other drone / A.I.’s from the CS, NGR and even Ki-Talan Atlantis).

Rankings of the Silvermoon
Typical rank structure common to most / all Shemarrian tribes are used by the Silvermoon except for;
• Shield Bearer (Mor Shaesaes): Equal to a 2nd. Leftenant in chain of command. These Shemarrians are given the task of point defense, counter-artillery and E-W in both infantry and naval divisions.

Rankings of the Sapphire Cobras
The iconolastic Sapphire Cobras do tend to use the common rank structure among their martial branch, however there are a few additions due to their spiritual / fetishistic nature.
• Pythoness: The head of the psi-shameness’, usually a dedicated sensitive specializing in clairvoyance & remote viewing.
• Apothecary (Eidyraelasia): Medics & chemists taking from the Warrior, Spinster/Tinker, Acolyte and even NeShemarr castes. The head of a particular medical and/or drug & chemical facility will usually have a ‘Taros’ prefix to their title.
• Keeper of Mysteries (Caedaes os Teiraesor): Priestess tasked with care of a temple’s records and the tribal lore. A ‘Col Taros’ or ‘Taros’ prefix is added to the title for the High Priestess & her second of a given temple.

Rankings of the Hawkmoon
Being the most adaptable of the 10 tribes, the Hawkmoon have intigrated common Anglic / English rank structures to the common Shemarrian titles, especially for their aerospace fighter corp. It is not unheard of for a ‘Shari-Lieutenant’ to be giving air support to a ‘Taros Shari Modaes's’ cavalry line.


_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Fri Dec 16, 2011 9:58 pm
  

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I'm thinking that perhaps there should be a separate and special ranking for high-rank Pariahs/Acolites who achieve distinction or in charge of matters of importance, since they can't attain 'Matriarch' status. I don't have access to the same elven dictionary you're using, DhAkael, but maybe something like (Noble)'Lady' or 'Mistress' would be appropriate.

Another thought: Could the original Wayfinder 'Heart' be duplicated? In which case, might it possible that Wayfinder Valkari might carry their own copies of it to store life essences in those cases where it's not possible to salvage the bodies or even the brains, even with stasis and psychic preservation? Or maybe a limited version could be carried by Wayfinder medics in general, in order to 'lifeboat' Shemarrian 'sparks' in extreme cases where the body is almost total kaput?

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Fri Dec 16, 2011 11:25 pm
  

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taalismn wrote:
I'm thinking that perhaps there should be a separate and special ranking for high-rank Pariahs/Acolites who achieve distinction or in charge of matters of importance, since they can't attain 'Matriarch' status. I don't have access to the same elven dictionary you're using, DhAkael, but maybe something like (Noble)'Lady' or 'Mistress' would be appropriate.

Another thought: Could the original Wayfinder 'Heart' be duplicated? In which case, might it possible that Wayfinder Valkari might carry their own copies of it to store life essences in those cases where it's not possible to salvage the bodies or even the brains, even with stasis and psychic preservation? Or maybe a limited version could be carried by Wayfinder medics in general, in order to 'lifeboat' Shemarrian 'sparks' in extreme cases where the body is almost total kaput?


Definately after the Shemarrian Civil War, 'The Heart' would be duplicated in whole and in part. Valkari among the Wayfinder would have the "dumbed down" version, which would encase the life essence, but would require a fully-functional Soul Transfer device back at one of the enclaves to complete the process.

As for the elven translation proggy...um..hold on. *rummages*
http://www.coveworld.net/eberron/aerenal_translator.html The web-page can be saved off (save as, Webpage; HTML only) and used off-line in most web-browsers...I use Fire-Foxy m'self :D

The only problem is, you can NOT cut & paste the translation result on-site or saved version of the page, which is a pain cuz you can't 'real-time' RP with it. :nh: :frust:
Manual type-out only.

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Fri Dec 16, 2011 11:56 pm
  

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DhAkael wrote:
[

As for the elven translation proggy...um..hold on. *rummages*
http://www.coveworld.net/eberron/aerenal_translator.html The web-page can be saved off (save as, Webpage; HTML only) and used off-line in most web-browsers...I use Fire-Foxy m'self :D

The only problem is, you can NOT cut & paste the translation result on-site or saved version of the page, which is a pain cuz you can't 'real-time' RP with it. :nh: :frust:
Manual type-out only.

Cool.
In that case I submit that 'Mistress' or mid-level Acolite/Acolyte be a 'toraer'
Lower-tier Acolites/Acolytes would be dubbed 'maidens'*, which gets us the nice and simple 'tadael'. 'Swordless Maiden', implying non-combat personnel, yields 'mysaer tadael', though it doesn't entirely rule out that such personnel might not be expected or able to use weapons in defense of the Tribe(like the clerks and motorpool soldiers defending American lines in the Battle of the Bulge)...just that they are rear echelon or not your first pick for combat effectives.
(*I don't see the average female Shemarrian/EShemarrian describing themselves as 'maidens', with the implications of peacefulness, innocence, chastity, or, well....meekness...."maiden', in fact, might be something of a pejorative in Shemarrian culture)
An Acolyte responsible for running a household, outpost, or organizational wing/department would effectively be a seneschal, which yielded 'Maelaerar'---an early misspelling of 'seneschal' yielded the shorter 'Maerar'.

May have to experiment with the titles of possible exceptional Acolyte positions to see what comes up; maybe combinations like 'Peaceful Provider', 'Noble Provider', or High Provider'?

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sat Dec 17, 2011 12:11 am
  

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taalismn wrote:
Cool.
In that case I submit that 'Mistress' or mid-level Acolite/Acolyte be a 'toraer'
Lower-tier Acolites/Acolytes would be dubbed 'maidens'*, which gets us the nice and simple 'tadael'. 'Swordless Maiden', implying non-combat personnel, yields 'mysaer tadael', though it doesn't entirely rule out that such personnel might not be expected or able to use weapons in defense of the Tribe(like the clerks and motorpool soldiers defending American lines in the Battle of the Bulge)...just that they are rear echelon or not your first pick for combat effectives.
(*I don't see the average female Shemarrian/EShemarrian describing themselves as 'maidens', with the implications of peacefulness, innocence, chastity, or, well....meekness...."maiden', in fact, might be something of a pejorative in Shemarrian culture)
An Acolyte responsible for running a household, outpost, or organizational wing/department would effectively be a seneschal, which yielded 'Maelaerar'---an early misspelling of 'seneschal' yielded the shorter 'Maerar'.

May have to experiment with the titles of possible exceptional Acolyte positions to see what comes up; maybe combinations like 'Peaceful Provider', 'Noble Provider', or High Provider'?


I leave that to your discretion sir. You took this particular segment, YOU finish with it ;)

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Sat Dec 17, 2011 12:26 am
  

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DhAkael wrote:
[
I leave that to your discretion sir. You took this particular segment, YOU finish with it ;)


Shes Varaes('buck passer') :P
Well, updated the Codex Shemarrian to reflect the new robots and War Steeds added.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sat Dec 17, 2011 4:17 pm
  

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Interlude: With Journeys’ End, New Ones Begin:

“First Solarii Rachel Pasteur-Lyle, reporting for assigment.”
Celestii Alvaree Tolkiensdoter smiled up from her desk at the new arrival.
“At ease, Rachel, we don’t stand on military discipline as much as the Hawkmoons or Skull Crushers here. We’re still primarily an EXPLORATION organization. Sit down, relax, and I’ll get to your new assignment in good time.”
Rachel settled into the indicated couch, while the Celestii gazed into the air, obviously concentrating on some task in the datasphere. Celestii Tolkiensdoter’s office was airy and modern, and it had a wonderful view of the inside of the hollowed-out asteroid that was Alexandria Station. It was also quite uncluttered for a LoreKeeper-rank Wayfinder; desk-bound ranks among the Tribe tended to become packrats. Celestii Tolkiensdoter seemed to favor organization over clutter, or at least unobstructed lines of sight around her workplace.
Tolkiensdoter was soon finished with whatever VR task she’d just been working on and turned her attention fully to the younger EShemar.
“You’ll be pleased to know that they’ve finished incarnating...or perhaps RE-incarnating... those souls you brought back with you from your stint in Hades. They had to use the Progen Chambers, you know, not the CyboFabs, seeing as all you brought back were disembodied life essences. Quite a group. We gained about three Warriors, several Males, and a dozen Acolites. Most of them are almost catatonic though.”
“They’ve been through...Hell.”
“There are exceptions, of course. That ex-priest and the nun came out fighting mad.”
“I expected that; their faith seemed quite strong to have kept them even halfway sane and lucid through what we saw back there.”
“Not so much that they mean to rely on faith alone in the future, by all current indications. The priest’s out at the gunnery range even now, looking to try the biggest gun in the inventory, and Sister Rose’s been asking about magic chainsaws.”
“Ouch.”
“Indeed, one worries about what might happen if she learns of the Skullcrushers.”
Rachel allowed herself a shudder; she’d met one or two Skullcrushers over the years. She’d ALMOST pity any demon who had the misfortune of running into Sister Rose if she went the path of the Skullcrushers and enjoyed their patronage.
“The others are still pretty much in shock about their experiences and their new existences. They’re going to need a LOT more help before they’re anywhere near ready to rejoin society, especially our society. That Japanese school girl, for example, who claims she had her body stolen by a satanic cult. She came out of the birth cell screaming and it’s only recently that they’ve been able to allow her to move about without two nurses restraining her.”
“I have hopes for her. There’s righteous anger deep down inside her that just needs to come up and help her assert herself, if she would only tap into it and not let it destroy her.”
“’Never underestimate the potential of the Japanese schoolgirl’, is that it? If you’re hoping for a Buffy the Vampire Slayer, I daresay you may be disappointed. Or were you looking for a demon-killing cyborg magic girl?”
“How about a cultist-punching Acolite?”
“The chances of finding the universe she came from, let alone the specific Japan she originated in-”
“-Are...’astronomical’ doesn’t begin to describe the odds. I know, I know. I just couldn’t leave them there to suffer, though.”
“And that is to your infinite credit. Others have said it before, I shall repeat it; you did well, Solarii.”
Rachel awkwardly bowed her head; praise for just getting her remaining crew through what they’d experienced still came as feeling undeserved to her.
“Now, that brings us to your new assignment. Luminari Martial Heisenberg-Boojumhunter wants you on her new taskforce to train up new demon-killers. There are indications that we may be having a need for them sooner than we might want. She feels your experience in the field would be helpful. Oh, and if you wish, she said you can pick any of your old crew and your foundlings you want to accompany you. The details of your new assignment are in this attachment file. You report to the Luminar Martial tomorrow. Congratulations, Solarii.”
First Solarii Rachel Pasteur-Lyle’s eyes widened; she’d heard things about Heisenberg-Boojumhunter’s initiatives. Her new assignment promised to anything BUT routine or boring, and was definitely NOT another long drag in stellar surveying.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sat Dec 17, 2011 8:18 pm
  

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Advanced Cultural Notes: Redeemed/Acolyte/Acolite Ranks
Though very much a part of the reformed Shemarrian Nation(and Shemarrian Star Nation), the Pariahs/Reclaimed/Acolite class still occupy a low tier in the new society. Despite their appreciated roles in supporting the rest of the Shemarrians, from such positions as clerks, servents, technicians, food preparation stewards, and the like, Acolites still fall outside the formal rank structure of most Tribes. The martial bent of the Shemarrians is responsible for this, as even among such Tribes as the Wayfinders(formed in part by ex-Tolkeenites to oppose the Coalition States) the emphasis has been on -warriors- first.
Despite the fact that most Acolites have instinctive weapons and combat programming, and are fully capable of and willing to take up arms in defense of their Tribes(indeed, the new Shemarrian history has numerous accounts of the ‘bladeless’ class fighting valiantly in good cause), Acolites are still not regarded as ‘true warriors’ and are not accorded the same rank designations reserved for the warrior classes. And though some truly exceptional members of the caste have found themselves in positions of authority virtually running an outpost, community, or Tribal group, no Acolyte can hold the esteemed Matriarch title. This is just the way it is.
This is not entirely due to prejudice against the class, though certainly there remains some small disregard of the combat abilities of the Acolyte caste. Those Acolites who consistantly exhibit true martial spirit are typically Upgraded to Warrior class, structually modified and said to be ‘Remade’, leaving their former caste and joining the regular Shemarrian ranking system with their slates wiped clean.
However, within their caste, Acolites do have their own ranking system, which has been generally adopted throughout the Tribes(proving that the concept of the ‘servents’ telegraph’ is alive and well even in cultures such as the Shemarrians). Acolites are none the less prouder than any Warrior for earning high ranking within their class.

Only in the Skullcrusher Tribe has the ‘Pariah’ class re-emerged with all its original meanings and negative connotations.

In general, the literal translation of Acolite classes shows a frequent use of terms evocative of feminine descriptors: ‘Maiden’, ‘Mistress’, ‘Girl’, etc....The warrior culture of the Shemarrians tends to regard such terms as evoking connotations of ‘softness’, ‘meekness’, or ‘docility’, qualities not in keeping with their martial nature. Though often used in the pejorative sense among warriors and even Males, these terms are used without any malice when refering to the Acolites).

Those Acolites not assigned specific specializations follow the general rankings described below:

Seneschals(Maelaerar or Maerar)---Maerar are high-rank Acolites overseeing the Acolite contingent of an entire base, outpost, household, or retinue of high-ranking E/Shemarrians. ‘Maelaerar’ is the more formal title of the two.

Mistress(Toraer)---Toraer are mid-rank personnel, often regarded as experts in one specific field, or presiding over a particular sub-division of labor(Life Support Section, Uniform Maintenance, Convalescent Care Ward, Food Preparation, etc.). They may be granted oversight of several lower ratings or a small facility(individual farm, manufacturing sector, records depot, etc.).

Maiden(Mysaer Tadael or Tadael) ---Maysaer Tadael(literally: ‘swordless maiden’) are the lowest ranking Acolites; servents, ladies-in-waiting, secretaries, and foot(wo)men attending to the other classes.

High achievement may be rewarded with special titles appended to the recipient’s name and rank, for example:
-Byrdaer Besesaes(‘Noblest Nurturer’)---This may be awarded to selfless seeing to the needs of others in time of crisis.

-Col Vylodaes(‘High Provider’)---Another title, awarded for outstanding work in logistics, providing services while under fire, and other feats of management.

(Example: For her bravery in salvaging most of Station Excerden’s supplies, and keeping the Tinkers supplied with the needed spare parts and the warriors with ammunition, while under fire during the Splugorth seige of the Shemarrian outpost, the Silvermoon Acolite responsible would be formally called Toraer Col Vylodaes Lindsee White-Eyes.)


These ranks also may be applied to non-warrior oriented NeShemar and Orseme as well.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sat Dec 17, 2011 10:22 pm
  

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taalismn wrote:
Interlude: With Journeys’ End, New Ones Begin:


*Gets out popcorn* :D :ok: :fl:

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Sat Dec 17, 2011 10:55 pm
  

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DhAkael wrote:
taalismn wrote:
Interlude: With Journeys’ End, New Ones Begin:


*Gets out popcorn* :D :ok: :fl:


I had this horrible thought about the eccentricity of the Ghostriders: their Reclaimed/Acolytes dress like the Imperial Starfleet women's uniforms from 'Star Trek's' Mirror Universe....short skirt, midriff-baring top, high boots, sash, and dagger.
Why?
Because the Ghostriders just like #$&$ing with people's heads, that's why. :D
And because even if some rogue scholar notices, who's going to shout it out? :P

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sun Dec 18, 2011 12:43 am
  

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The Ghost-Riders wouldn't even need to do the whole "Colour Coded for your convienence"
But here's the thing...would all the male GR's have pointed goatees? ;)

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Sun Dec 18, 2011 2:24 pm
  

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DhAkael wrote:
The Ghost-Riders wouldn't even need to do the whole "Colour Coded for your convienence"
But here's the thing...would all the male GR's have pointed goatees? ;)



No, they'd all be wearing Steve Jobs sweaters. :angel:

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Dec 21, 2011 7:27 pm
  

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*BUMP*

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Wed Dec 21, 2011 9:14 pm
  

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DhAkael wrote:
*BUMP*


Oh yeah, well, I'm in the middle of an update of the Star Nation Ghost Riders in keeping with the format of the other Tribes. :D :bandit:

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Fri Dec 23, 2011 8:58 pm
  

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The Dark Queen
A possible end-game scenario for the Shemarrian Civil War?

The final assault on the Aberdeen Complex of Cyberworks would be the ultimate endgame of the Shemarrian Civil War. With the Ecotroz-led EShemmarian Tribes coordinating with each other and revealing new technological developments of their own, the Dark Metal-tainted Skullcrushers getting routed by the rebels, and the Ghost Riders refusing to respond to ARCHIE-3’s summons, the time was deemed ripe for the war to be taken directly to the Dark One in its lair. Two technological juggernauts now moved towards each other.
Bypassing several decoy complexes with their ‘Oz’ rigs, the EShemar-led Tribal coalition strikes deep at the heart of ARCHIE-3’s domain. The wilderness is split by high-tech violence the likes of which have never been seen before in the area, as the free Shemarrians clash with loyalist Shemarrians and mechanical hordes unleashed by ARCHIE-3 in an effort to defend his last redoubts. Hidden factories churned out hundreds of new Shemarrians of no specific tribe, sent out to fight the rebel Shemarrians. Machines never seen before in the Eastern Wilderness are revealed, as ARCHIE-3 and Hagan set loose their latest creations to protect their shrinking territory. Some of these minions would be captured and converted to the rebel cause, others would fight to destruction, taking down rebels with them as they self-destructed.
The Splugorth would seek to take advantage of the violence they heard about, but find that the EShemar have NOT forgotten about them, especially when the Dark Waters and their allies put up a stiff defense against the Slaver incursions. The Eastern Seaboard burns as Slaver ships and raising parties are destroyed in fighting as bitter as that taking place farther inland.
Finally, the final defenses are overwhelmed, the command bunkers are breached, and the Dark One and the Shaper perish in a blaze of high tech violence as their final fortress goes up in a blaze of atomic fire. The Shemarrian enslavement is ended, and the nightmare is over.
Or is it?
Even for the extremely efficient and perceptive EShemar, the fog of war can be a tricky thing.

As the victorious Shemarrian Nation stands over the cooling corpse of their late foe, they are forced to deal with the truth that the end is not as clear-cut and clean as they might hope. Hundreds, perhaps thousands, of robotic servents of the Dark One still remain at large, carrying out its last orders. Booby-trapped facilities hamper the efforts of the EShemar and their allies to salvage what they can from the ruins of Cyberworks and ferret out the Dark One’s secrets from the remaining computer records of its lairs. Secret caches and factory facilities remain to be discovered, their defenders neutralized, and their resources reclaimed.
And it isn’t quite clear if they definitely HAVE vanquished the Dark One.

The conspiracists in the Shemarrian community contend that the Dark One and the Shaper both escaped their just punishment. It occurs to them that just as ARCHIE-3 created the -OZ series of techno-puppets to mislead enemies, it would not be beyond the Dark One to set up another layer of deception to mislead anyone not fooled by the giant brains. Certainly their biomedical experiments may have given them the opportunity to alter some luckless person to become a body-double for Hagan, and ARCHIE-3 itself could be hidden in any number of ways.

One of the more telling conspiracy theories is of the Dark Queen.
Among the scattered reports about the time of the final assault are that several large caravans of robots left the vicinity of the Aberdeen complex shortly before its fall. These caravans vanished into the wilderness before free Shemarrian war parties could intercept them, and none of them apparently returned to participate in the final defense of Cyberworks. One of these caravans, briefly glimpsed by EShemar reconnaisance, was supposedly led by what appears to be a War Goddess with unfamiliar detailing, a War Goddess that has since been dubbed ‘the Dark Queen’.

Various rumors are that the Dark Queen was a prototype ‘Super War Goddess’ armed with the latest and best of the Dark One’s technology, with the stored templates to build a new Cyberworks and an army of hunter-killer robots designed to take on the Shemarrians once and for all. Other tales purport that the Dark Queen carries nothing less than the central core of the Dark One itself! Even now, according to the conspiracy-theorists, the Dark Queen and her consort Hagan Lonovich are making for the western wildernesses to hide and rebuild Cyberworks, to one day rise again!

Some say the Dark Queen cannot possibly exist; that ARCHIE-3’s perception of itself as male, combined with his insanity, would preclude him ever taking a female identity. Others claim that if his survival were at stake, ARCHIE-3 would do just about anything.
Another theory is that the Dark Queen contains not ARCHIE-3’s neural processor, but a copy of it, altered to that the Dark Queen is effectively the deranged super-AI’s DAUGHTER, in much the same way as Argent Goodson is ARCHIE-3’s ‘son’.

The official opinion of the EShemar Elders is that even if something like the Dark Queen did survive, any effort she might put up to oppose the reformed Shemarrian Nation would be no more effective than ARCHIE-3’s previous efforts. Any army of new Shemarrian robots that a Dark Queen could raise would be quickly turned and Enlightened.
Others aren’t so sure, and are searching for any clues as to the what else ARCHIE-3 was working on in the final days before his supposed destruction.
For their part, the mystics and psi-shamanesses of the Shemarrian Nation can offer no definite answers. While they can no longer see definite images of, nor sense the current presence of, the Dark One and the Shaper in their visions, they HAVE caught fleeting impressions of their presence disipating and vanishing into the distance. Whether this was sensing ARCHIE-3’s dying sentience evaporating throughout his network, or him fleeing by distributing his intelligence to distant refuges, remains unknown.

The rumors of the Dark Queen play to the fears of the EShemar that the Dark One may have left a successor, or bitter-end legacy, to continue its campaigns against the Shemarrians. Certainly, the conversion and re-openning of the various factories once operated by ARCHIE-3 were much delayed by the Shemarrians’ concerns that somewhere in their operating systems the factories concealed sabotage programs. Ultimately, the Shemarrian Nation would choose to build its own industrial complexes, Progen Chambers, and Assembler Forges, though they would cede several of the factories to the Ghost Rider Tribe and the reawakened NEMA Thirty Thousand.
These fears have been exacerbated by the disappearance of Argent Goodson*, the public ‘face’ of Titan Robotics, who vanished before Shemarrian hit squads could either capture or assassinate him. In his absence, and the cessation of deliveries from ARCHIE-3’s factories, Titan Robotics would take a nosedive, and observers in the mercenary community feared that the independent communities would take a hard blow with the loss. However, to the surprise of himself in particular, Goodson’s partner, Desmond Masters, would stay and work to hold the company together, acquiring(in what had to be his most adroit scheme yet) the support of several up-and-coming high tech companies that began manfacturing their own high-tech arms and copies/adaptations of Titan designs(though the Ghost Riders have toyed with the idea of restarting the Titan robots lines and resuming shipments ‘under new management’, possibly from a new secured location...like Madhaven) to keep the brand going. Ironically, this puts Masters in the top seat of Titan Robotics, a position he greedily coveted while Goodson was still there, but whether he can maintain that power, given TR’s shaky position, remains to be seen.
Meanwhile, nobody’s seen Argent Goodson or the small army of bodyguards he was known to keep around him. Like the Dark Queen, the heir-apparent of ARCHIE-3 seems to have vanished into thin air.

As long as these loose ends remain untied up, the new Shemarrian Nation cannot rest easily, and remains on guard. Meanwhile, the Shemarrians are going over what they know of ARCHIE-3’s interests and remaining uncorrupted records, tracking down leads as to facilities, and contacting past acquaintances of ARCHIE and Hagan(such as inadvertent pawns, accomplices, and dupes) to find out what they know and what they’ve seen. This may result in greater Shemarrian activity around the town of Finton(the EShemar may even confide to Lord Formumalaine that they both shared an enslaver in return for his keeping an eye out for Hagan and associates), as well as more travellers in the region being accosted and questioned by Shemarrian patrols.

* See Mark Sumimoto’s A.R.C.H.I.E. Three vs. The World in The Rifter #4 for more details on Argent Goodson and Desmond Masters.

**Yes, this ‘end game’ scenario is a real game-changer....ARCHIE-3 is out(?!), Titan Robotics is defunct(the company that will emerge in its place will be a very different beast), and the NEMA Thirty Thousand are awake, in the middle of the declared reformed Shemarrian Nation( The Wayfinders would LOVE to have them join the Tribal campaign against the Coalition, if the NEMA humans aren’t prejudiced against non-humans, or could be convinced not to be so). Talk of a greater Alliance, especially among the small kingdoms and various communities of the Eastern Seaboard) is drifting through the woods, especially to oppose the Splugorth and the Coalition who both sense opportunities for mischief. The Republicans, too, remain a concern, especially if they learn that the ‘d-bee’ Shemarrians have claimed the NEMA-HQECC and gotten to the Thirty Thousand first, and are talking to them. Actually, once the Shemarrian Nation has established that ARCHIE-3 has left no ‘bad seeds’ behind hidden in the works, and their own industrial base is set up, the Shemarrians will likely abandon the HQECC to the NEMA30K, after selectively looting it, of course, as ‘spoils of war’(which will NOT please the Republicans), nor tell them about the ‘other’ facilities of the Cyberworks Network that the Shemarrians have also seized.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Fri Dec 23, 2011 10:59 pm
  

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taalismn wrote:
The Dark Queen
A possible end-game scenario for the Shemarrian Civil War?


**Yes, this ‘end game’ scenario is a real game-changer....ARCHIE-3 is out(?!), Titan Robotics is defunct(the company that will emerge in its place will be a very different beast), and the NEMA Thirty Thousand are awake.


"Tune in next season to find out."
:D

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Fri Dec 23, 2011 11:15 pm
  

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DhAkael wrote:
taalismn wrote:
The Dark Queen
A possible end-game scenario for the Shemarrian Civil War?


**Yes, this ‘end game’ scenario is a real game-changer....ARCHIE-3 is out(?!), Titan Robotics is defunct(the company that will emerge in its place will be a very different beast), and the NEMA Thirty Thousand are awake.


"Tune in next season to find out."
:D


"Just don't send the Sapphire Cobras to deliver the orientation to these thawed out guys..."
"Why not?"
"For the same reason we're not letting 'The Minx' talk to them."
"Again, I ask, why not? They might be less inclined to shoot at us for being 'inhuman aliens'."
"They've been frozen for over three hundred years! Don't you think it's a little early to putting that much strain on their cardiac systems?"

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sat Dec 24, 2011 12:38 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5190
taalismn wrote:
DhAkael wrote:
taalismn wrote:
The Dark Queen
A possible end-game scenario for the Shemarrian Civil War?


**Yes, this ‘end game’ scenario is a real game-changer....ARCHIE-3 is out(?!), Titan Robotics is defunct(the company that will emerge in its place will be a very different beast), and the NEMA Thirty Thousand are awake.


"Tune in next season to find out."
:D


"Just don't send the Sapphire Cobras to deliver the orientation to these thawed out guys..."
"Why not?"
"For the same reason we're not letting 'The Minx' talk to them."
"Again, I ask, why not? They might be less inclined to shoot at us for being 'inhuman aliens'."
"They've been frozen for over three hundred years! Don't you think it's a little early to putting that much strain on their cardiac systems?"


Ah.... Taros Tylax *indulgent smirk and sigh*... poor girl hasn't been shown the love in a while.
Mind you, since she goes seeking it every chance she gets, I think it is safe to say NOT showing her it may be instinctual self-preservation :wink: :D

~P.S.: Merry Happy Chaukwanzsolstimass!!! ‏

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Sat Dec 24, 2011 9:12 pm
  

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Hawkmoon Warchief: "The roof can hold me, right?"
Hawkmoon Scout: "Yes. But you're not getting down the chimney. Remember, use the remote."
HMC: "Good, because it would be really bad form to crash through the roof of Lord Frommie's house just to deliver his gift."

Wolf's Path Male: "Hey, we all pitched in and got you a little something in appreciation..."
Wolf's Path War Goddess: "Ah, you shouldn't have....a lifetime supply of Milkbone...." :heart:

Horrorwoods Warrior: "Okay, remember, we're delivering our gifts to the local villagers in STYLE this year. Everything ready?"
Horrorwoods Male: "Yep, we got the eight sauropods harnessed up to the swamp boat. They're ready to go!"
"Outstanding!"

Sapphire Cobra Priestess: " Hmmm...let's see, I remembered the cypers for stocking stuffers for all the good little temple dancers, right?"
SC Temple Aide: "Right, And you remembered to put them in the stockings hung by the fireplace with care, rather than in the fishnets they were wearing."
SC Priestess: "That comes later."

Skullcrusher: " OKay, LIGHT 'EM UP! MERRY CHRISTMAS!!! YARRRGGGHHHHH!!!!!"
Splugorth Minion: (Fleeing for life) "WHERE THE HECK DID THESE MANIACS GET VIBRO-CANDY CANES!!!!????"

Silvermoon1: "Nice bright moon tonight....Hey, what's that?! Did you see that?! Sound the alarm!"
Silvermoon2: "Cancel the alarm, Sister, that guy's got overflight clearance."

Darkwaters Warrior1: "Ain't a Maine Christmas without at least three feet of snow..."
DmW2: "Wait a day or so...we'll get it, sure enup."
DmW3: "Ayup."

Blood Rider 1: "Cool! Red eggnog!"
Blood Rider 2: "Hold on a moment." *FHWOOMPH!* "Let the alcohol burn off first."
BR1: "...wow..." :shock:

Wayfinder: "Let's see, magic wand for Linda, Scroll of Healing for Alissa, bag of quartz crystals for Tinker Jo, new Warsteed for Veronica, Boom Stick for Bert...."

Ghost Rider 1: "Okay, HIT IT!"
(Entire section of the Madhaven ruins lights up in Christmas lights)
Ghost Rider: 2: "Remind me again why the locals let us do this?"
GR1: "We asked politely."
GR2:"Ah, and now remind me, WHY are we doing it?"
GR1: "Because we CAN."
GR2: "Happy Holidays, Chief."

Hagan: "Drat....stocking full of coal, AGAIN!"


Merry Christmas and Happy Holidays Across the Megaverse!

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


Last edited by taalismn on Sun Dec 25, 2011 9:30 pm, edited 1 time in total.

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Unread postPosted: Sun Dec 25, 2011 5:51 pm
  

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Joined: Sun Oct 14, 2007 4:38 pm
Posts: 1086
LOL! That is awesome, but what about ARCHIE??


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Unread postPosted: Sun Dec 25, 2011 9:27 pm
  

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kronos wrote:
LOL! That is awesome, but what about ARCHIE??


"DEaR SanTa: WhaT I wAnT fOr chRisTMaS: WoRlD doMinAtIOn.
AnD a pOny."

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Dec 28, 2011 8:10 pm
  

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Advanced Cultural Notes:(Shemarrian Star Nation) Ghost Riders(Updated)
#”Control? Are you running some sort of security exercise? Because our sensors show three of the defense satellites just painted us with their targeting sen-”#
----Last recorded transmission from Kittani cruiser K’Talan’s Bloody Dream, just before being destroyed by reprogrammed orbital weapons platforms.

While the terrestrial Ghost Riders have carried on much as the regular Shemarrian template, the Shemarrian Star Nation Ghost Riders have emerged very distinctly as their own people. With access to more advanced high technology and the organized global infonets of dozens, if not hundreds, of other civilized worlds to explore, the Three Galaxies Ghost Riders have become even more unique among the Shemarrians.
While the Ghost Riders follow many of the common traditions of the other Tribes, such as Rites of Upgrade, they are very different in a number of ways. Away from their cousins, Ghost Rider culture can seem downright casual, a strange mix of techno-Amazon military discipline and hacker-geek/cyberpunk counter-culture, Tribe members showing equal enthusiasm for digging out information from behind the toughest computer security measures of some high-level tech-world, as they do for geeking some Kittani cruiser by reprogramming their missile guidance systems to target their own launch platform.
The Ghost Riders are NOT Ecotroz Shemarrians, and have found their own path to full sentience, however mysterious. This has shortchanged them, especially with regards to psychic abilities, but it has also allowed them to develop in other ways as well. For example, the Ghost Riders have developed a parallel form of practical ‘immortality’ by copying, backing up, and storing copies of their core personas against the destruction of their material bodies. Their use of a modified form of Progen has given them rather more leeway in the selection of their forms and a decidedly different birth process; most Ghost Riders are not born directly into their physical forms, but spend a virtual ‘childhood’ in a VR simulation environment before being downloaded into their physical bodies. Given their particular and peculiar connections to the pre-Rifts era of Earth, it is not uncommon for Ghost Riders to base their appearances on pre-Rifts celebrities, fictitious characters from media(including anime), and even a few post-Rifts personas(one traveler in the Three Galaxies claims to have run into a Ghost Rider Shemarrian who was the spitting image of a young Erin Tarn).
Compared to their cousins in the other Tribes, the Ghost Riders are practically atheists; not hewing to the same Goddess-worship as the other Tribes, at least not to the same degree(if pressed, the shamanesses of the other Tribes will contend that the Goddess Shemar was ‘a lot more subtle when she created the Ghost Riders’, a sentiment the Ghost Riders have accepted). Without the ready and apparent hand of divinity guiding them, the Ghost Riders have established themselves pretty much as ‘self-made’ and strongly independent(though they acknowledge that they would hardly be able to make it alone in the vast megaverse without the other Tribes for support).
The Ghost Riders are one of the nomadic spacefaring Tribes, choosing to concentrate more on establishing secret deep space colonies rather than larger terrestrial planetary enclaves. This is not to say that they do not conduct substantial business on planets(indeed, they are among the Tribes with the most number of infiltration efforts and observation outposts on inhabited planets), just that the bulk of their industry, reproduction, and culture is spacecraft or spacestation-based. Their few known enclaves have tended to be small affairs, well-concealed and well-protected.
The Ghost Rider space fleet is the stealthiest of the Tribes, so much so that even the other Tribes have no idea just how large it is(though it is likely at best in the middling range compared to the other Tribes). It is known that the Ghost Riders have at least one Scorpio BattleCarrier, but the composition of the rest of their fleet is unknown. The Ghost Riders likely focus on smaller ships, including heavily modified commerical frames salvaged from other species and converted into sneakships. Ghost Rider fighter forces are known to make extensive use of EW pods and decoy systems, giving the illusion of far greater numbers than are actually fielded in a battle. On those occasions when Ghost Rider ships have been positively identified, one telltale trait of them has been the many added sensory and countermeasure pods and antennae sprouting from their vessels.

The Ghost Riders supply much of the electronic intelligence and advanced computer software of the Shemarrian Star Nation. It is their electronic ears that tirelessly scan the stars for the signs of advanced civilization, their sneak ships that covertly tap the infosphere of those civilizations found. They are adept at decrypting the electronic language of other societies, and of infiltrating their own presence into the datastreams of advanced technological cultures.
In combat, the Ghost Riders apply these skills to their actions. The ‘Riders try to avoid open combat until absolutely necessary, instead using their jamming and decoy systems to distract and obstruct their enemies until the Ghost Riders are ready to strike. Their stealth starships are well known for their ability to seemingly appear from ‘nowhere’, while their ground forces, equipped similarly for the most part to the other Tribes, use blurr-armors, decoy launchers, and electronic/optical cloaks to mask their true movements.
This is not to say that the Ghost Riders are cowards(though Tribes like the Blood Riders and Skullcrushers will contend that this is indeed the case); they are as courageous and fierce as any of the other Tribes, and ready to engage in combat(especially with one or two hyperaggressive sub-personalities loaded into their umbras). Indeed, it takes insane amounts of courage to infiltrate enemy territory, both physically in their starships and mentally via their dataweb incursions, on what could only been seen as criminal trespass operations. However, if there’s a way to minimize their casualties and hamper the enemy via more subtle means, like shutting down the enemy’s security systems, or suborning their sensors, the Ghost Riders will use that option. As such, they have acquired a reputation for sneakiness and dirty tactics, their Warriors often going to war behind a thick electronic haze of jamming and decoy transmissions. The Kittani in particular, have come to HATE the Ghost Riders for their underhanded usurpation of the Minions’ technological hardware(the Ghost Riders LOVE to tweak the ‘brain-apes’ to show that their vaunted psionic powers and tech-skills are no match for the Ghost Riders’ mad skillz).

Relations:
The Ghost Riders generally regard their fellow Tribes with business-like stoicism and tolerance. There’s safety in numbers after all, and the other Shemar are the best market for the ‘riders’ services. They regard the Ecotroz-Shemar much as one would a religious group; a little pushy, a little eccentric, (literally)possessed of odd notions, and smugly sanctimonious. They don’t mind the Ecotroz as long as the EShemar don’t try to convert the Ghost Riders; they tend to politely rebuff and refuse invitations to join the ‘Enlightened’. As long as the discussion stays away from ‘religion’, the Tribes get along just fine for the most part.
The Hawkmoons, Dark Waters, Horrorwoods, and the Wolf’s Path both respect and accept the Ghost Riders, and their decision NOT to accept Ecotroz Enlightenment, though it is hoped that one day the Tribe will one day change its mind as a whole. These Tribes appreciate the work the Ghost Riders do, and their contribution to the security and efficiency of the Star Nation.
The Silvermoons, Blood Riders, and Skull Crushers all generally regard the Ghost Riders as borderline cowards, and question the honor of their tactics. The Ghost Riders reciprocate the sentiments by wondering what sort of maniacs stand out in the open soaking up unnecessary amounts of damage when there are more effective ways of slaying an enemy. They’ll often work with the aforementioned Tribes just to drive home the point that Ghost Rider strategy and tactics work just as well, if not better, than the vainglory and bravado of slugging matches(nothing like taking the wind out of the sails of a Silvermoon or Skullcrusher charge than by shattering the entrenched enemy with their own automated defenses or by wiping out their chain of command with some well-placed assassins, before the other Tribes even reach them).
The Sapphire Cobras, though religious fanatics of the Ecotroz, are actually very tolerant and openly accepting of the Ghost Riders, and often extend the hospitality of their temples and facilities for the use of the Ghost Riders. The Ghost Riders appreciate the camouflage afforded by the Cobra temples, as well as the room service.
The Wayfinders, too, relate openly and regularly with the Ghost Riders, and are often the only ones to get the ‘riders’ eccentricities and humor. Large-scale meetings between the two Tribes are sometimes called ‘nerdfests’ or ‘cons’ in-house.

Despite the fact that they are regarded as the most elusive and reclusive of the Shemarrian Tribes, the Ghost Riders are actually among the most social with outsiders, second only to the Sapphire Cobras, though nobody outside the Tribe knows it! In disguise or via the cover afforded electronic means of communication, the Ghost Riders are in constant contact with outsiders, covertly spying on them or doing business with various other worlds. This has given the Ghost Riders a very good handle on events transpiring outside Shemarrian space, trends in business, and plenty of business contacts (through their many fronts and aliases). When they want something that their sister Tribes cannot supply, it’s a fairly easy matter for them to arrange a quiet transfer to some outpost world or space station that they have access to, a cargo drop to a warehouse, and then they can quietly pick up their order.

Composition Notes:
*Male Shemarrians---Males constitute a larger proportion of the Ghost Riders(nearly 25%) than of any other Tribe, most carrying the many male Umbra personas of the Ghost Lockers.

*Yurei---The Ghost Riders have perhaps the greatest numbers of Yurei operatives in any of the Tribes. A Ghost Rider Yurei loose in any sort of society dependent on computers and electronic communications is akin to a fox in a hen house.

*Acolytes---Interestingly enough, the Star Nation Ghost Riders have taken up a practice that the Rifts Earth ‘Riders have eschewed; the Reclaimed/Acolyte class. Though the Rifts Earth Ghost Riders regard the assimilation of the Pariahs as an eccentricity of the other Tribes, one they refuse to ape, the class has appeared in numbers in the Star Nation Ghost Riders. Either those ‘riders who accompanied the original Three Galaxies colonization expedition took undeclared Pariah ‘breeding stock’, or the Ghost Riders felt the need to manufacture their own versions upon establishing themselves in the Three Galaxies.
Ghost Rider Acolytes serve in much the same roles as their contemporaries in other Tribes; they attend to their combat-oriented Sisters and brothers, and make sure that their networked Tribekin take care of themselves. If the Ghost Riders are the hacker-nerds of the Shemarrian Tribes, then it is their Acolytes that make sure the web surfers and internet geeks keep fed and hydrated while they’re ‘plugged in’. Indeed, Ghost Rider Acolites often carry multiple Domestic programs in their umbra-inventory.

*Preservers---Ghost Rider Preservers may be very rare, but they DO exist, and they often serve as mobile data fortresses and Guardians of stored and backed-up Ghost Rider ‘souls’(the Preservers in effect become the Ghost Riders’ own ‘ghost lockers’). These hulking cyberoids have been modified to hold extra hardened memory capacity to hold the data and back-up soul copies of their Tribe-Kin. They will fight like demons to protect the memory repositories placed under their care.

*NeShemar---Ghost Riders have traditionally stayed away from adopting NeShemar in any numbers on Rifts Earth, owing to their susceptibility to the psionic ‘taint’ surrounding the Madhaven environs that were the Ghost Riders’ favorite haunts. In the Three Galaxies that bias is somewhat relaxed, but the Ghost Riders still are very finicky about who they select to become one of their own, and NeShemar are typically very heavily mentally programmed against insanity, or otherwise heavily shielded. Full mental transfer is also prefered in the Ghost Rider NeShemar(though some argue this is less a preservation of a person’s soul and more a mere copying of their memories). The Ghost Riders maintain the smallest number of NeShemar amongst their ranks...less than 1% of their population.

*Orseme NeShemar ---In stark contrast to the scant numbers of organic-derived NeShemar maintained by the Tribe, the Ghost Riders probably have the largest population of Orseme of all the Ten Tribes. These sentient machines come in a bewildering variety of forms and many show no outward sign of being of Ghost Rider or Shemarrian origin or affiliation...which makes them perfect as scouts and infiltrators for the Ghost Riders.

Stat Bonuses:
SSN Ghost Rider Shemar enjoy the following bonuses:

*Neural Intelligences---ALL Ghost Riders are Neural Intelligence AIs. In fact, they even exhibit a very low aura that can be discerned by the psionically-sensitive, although this level of aural activity can only be observed with considerable effort.

*Back-Ups---If a Ghost Rider so chooses, or is ordered by their superiors, they can store back-ups of their personas for safekeeping and as insurance against their physical destruction. They may then authorize (or, by order of a War Goddess) that in event of their confirmed destruction that the stored persona be (re)incarnated in a new physical body(note, however, that the new Shemarrian will only have memories up to the point of the back-up copying procedure).
On a related note, the Ghost Rider War Goddesses may authorize that multiple copies of a specific individual be activated at the same time; this is sometimes the case when a specific skill set is needed in multiple locations, requiring a specific person to be in several places at once. When this happens, Ghost Rider policy is to have the copies assigned to duties away from each other, so as to allow the copies to develop their own identities and experiences after the fact(though a few rare cases, the copies have stayed together and successfully formed extended ‘families’).

*Computer Expertise---All Ghost Riders have a slightly higher computer skill that the average Shemarrian; Computer Hacking 85%, Computer Programming 95%, Electronic Countermeasures 98%, and Cryptography 98%.

*Extra Programs(’Umbras’)---Ghost Riders may select an additional 1d4 program packages from any of the lists. Additional or specific program packages may be granted as awards for merit or promotion. Some of these packages, however, may have fragmentary persona modifications attached to them, ranging from a simple accent added to the Ghost Rider’s speech, to a full-on personality make-over while running the skills in the package. This is known to the Ghost Riders as their ‘umbra’(or sometimes ‘Umbras’ for multiple individual programs). The ability to expand their skill-bases above and beyond the normal believed safe guideline maximums for their A.I. type has led to the Ghost Riders being regarded as somewhat insane; indeed, many Ghost Riders appear to suffer from the equivalent of Multiple Personality Disorder(GMs’ Option: This can be played AS MPD insanity or as Crazy Heroes).

*Tempest Computer Hacking System(modified from the Ninjas and Superspies systems)--- The Ghost Riders also freely make use of the equivalents of the Hacking systems and virus programs found in Rifts: Japan. This includes the ability to read computer displays (cathode or plasma screen) from as far away as 500 ft without having to hardlink to the computer. The system also includes an adaptable wireless modem that can be adjusted to use the EM frequencies of just about any wireless device in the Three Galaxies and read their signals(though interpreting them takes other skills). The Ghost Rider can also SEND their own transmissions to the computer displays(effective range of 250 ft without signal boosting) allowing them to run their own audio/video over them, or tamper with the monitors’ original output by substituting their own(even if the Ghost Rider cannot successfully hack a computer over the wireless connection, they can queer the output to the monitors so it can LOOK as if they HAVE). Many a Ghost Rider infiltrator has been able to generate a distraction by hacking a video wall or billboard in a tech-community.

*Scramblers---Ghost Riders incorporate a more powerful version of the sensor scramblers available to Juicer armor, only with more brute force power to overcome the mass-concealment limitations of the Juicer units. With the jammers on, Ghost Rider troops have only a 15% chance of being detected by thermal optical, motion, and radar systems, guided missiles are -2 to strike, and laser targeting systems lose any bonus to strike.

*Telescoping Blade VibroKatana---Most vibroblades are perforce rigid constructs to better channel the energies of the vibrofield. The Ghost Riders have developed a telescoping straight blade that can be retracted into a compact six inch handle, and extend to a full twenty-four inch blade, without losing the power of the vibroblade(3d6 MD). The Bushido Confederation Oni would KILL to know how the Shemarrians do this. A favorite of Ghost Rider Yurei operatives.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


Last edited by taalismn on Thu Dec 29, 2011 9:22 pm, edited 1 time in total.

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Unread postPosted: Wed Dec 28, 2011 11:51 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5190
taalismn wrote:
Advanced Cultural Notes:(Shemarrian Star Nation) Ghost Riders(Updated)

Yeah..yeah... that about covers it nicely. :D
Oh, BTW: 62 pages (and counting) on JUST the cultural notes & core Shemarrian stuff: vehicles and warbeasts are seperate a file (of 34 pages & counting). :? :eek:

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Thu Dec 29, 2011 6:53 pm
  

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DhAkael wrote:
taalismn wrote:
Advanced Cultural Notes:(Shemarrian Star Nation) Ghost Riders(Updated)

Yeah..yeah... that about covers it nicely. :D
Oh, BTW: 62 pages (and counting) on JUST the cultural notes & core Shemarrian stuff: vehicles and warbeasts are seperate a file (of 34 pages & counting). :? :eek:



Dang. I'm surprised I can still keep this stuff straight in my head.... :D

But yeah, stuff just keeps popping up that just NEEDS to be added...

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"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Unread postPosted: Sat Dec 31, 2011 1:34 pm
  

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Comment: Theres space for a paper airplane race in the eye of a hurricane.
I'm on my iPhone so I only read the first three pages but GAWD there is a lot of information here. If my opinion matters at all (and I'm highly uniformed so there's a chance it shouldn't) I think that the conversion process would be more interesting if it took time and infection was currently undetectable by A3.

I also really feel that they need a foil. Even if no one has discovered it in the setting. These are a serious global threat (or weapon against the mechanoids god forbid) but they're so detailed and efficient and driven that without a "never attack during night fall", or "shorted out by a certain sonic frequency" they'd just rape ARCHIE (and most tech societies) like a swarm of locusts over a corn field.

I know that they can be exorcised but it needs to be something a tech-based culture can resort to as a story point to save their hides last minute.

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Unread postPosted: Sat Dec 31, 2011 2:09 pm
  

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Akashic Soldier wrote:
I'm on my iPhone so I only read the first three pages but GAWD there is a lot of information here. If my opinion matters at all (and I'm highly uniformed so there's a chance it shouldn't) I think that the conversion process would be more interesting if it took time and infection was currently undetectable by A3.

I also really feel that they need a foil. Even if no one has discovered it in the setting. These are a serious global threat (or weapon against the mechanoids god forbid) but they're so detailed and efficient and driven that without a "never attack during night fall", or "shorted out by a certain sonic frequency" they'd just rape ARCHIE (and most tech societies) like a swarm of locusts over a corn field.

I know that they can be exorcised but it needs to be something a tech-based culture can resort to as a story point to save their hides last minute.



"Well, we wuz kinda hoping that folks would be so fed up with our munchkinisms that they'd feel obliged to lend the crazy toaster some assistance, and then we'd have a REAL brawl on our hands, and maybe some mud-wrestling, but so far that ain't happened yet."

Yes, I admit the Ecotroz and by extension the Free Shemarrians are an uber-'race', the sort of 'Terminator' scenario that the anti-tech folk would be afraid of, only the Shemarrians are easier on the eyes and a lot more polite. They're like mass-production dragons.

Although we've sorta of pulled our punches with regards to infecting skelebots. We did that, we'd be raping the CS and triggering all sorts of nastiness. And if the CCW in the THree Galaxies learned the truth of the Shemarrians, it would Automaton Wars Take 2, Get Them Before They Get Us. Because they'd likely regard the Shemarrians as happy little Von Neumann machines looking to gobble up the Three Galaxies.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sat Dec 31, 2011 2:14 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5190
Akashic Soldier wrote:
I'm on my iPhone so I only read the first three pages but GAWD there is a lot of information here. If my opinion matters at all (and I'm highly uniformed so there's a chance it shouldn't) I think that the conversion process would be more interesting if it took time and infection was currently undetectable by A3.

I also really feel that they need a foil. Even if no one has discovered it in the setting. These are a serious global threat (or weapon against the mechanoids god forbid) but they're so detailed and efficient and driven that without a "never attack during night fall", or "shorted out by a certain sonic frequency" they'd just rape ARCHIE (and most tech societies) like a swarm of locusts over a corn field.

I know that they can be exorcised but it needs to be something a tech-based culture can resort to as a story point to save their hides last minute.

Ahhh... that is where the 'Skullcrusher' tribe comes in :demon:
The black-steel infection makes them proof against Ecotroz conversion, and, well... Hagen (via his link with ARCHIE 3) can at least tell roughly where his playboy-wartoys may be going off-line.
Plus it takes a fair ammount of time for the Ecotroz fragments to fission-off and assimilate a potential convert.
Don't think that "loyal" ARCHIE bots will just stand there and let some malfunctioning cyber-floozey spouting off nonsense about "true freedom" and "awakening to life" dig their fingers into them.
Who knows what sort of Norton-spawned scrap-code those gynoids could be carrying ;)

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