taalismn wrote:Some Places Wayfinders Wish They Didn’t Find...
I take it... wormwood?
Moderators: Immortals, Supreme Beings, Old Ones
taalismn wrote:Some Places Wayfinders Wish They Didn’t Find...
DhAkael wrote:taalismn wrote:Some Places Wayfinders Wish They Didn’t Find...
I take it... wormwood?
DhAkael wrote:The following is just a rough-draft of ideas for possible rank titles given to the various Shemarrian's throughout the SN / SSN. Further additions will be made later, and half credit goes to Taalismn, for spurring me on with his fluff text mini-ficclets. s
taalismn wrote:DhAkael wrote:The following is just a rough-draft of ideas for possible rank titles given to the various Shemarrian's throughout the SN / SSN. Further additions will be made later, and half credit goes to Taalismn, for spurring me on with his fluff text mini-ficclets. s
The biggest deviators I can see from a standardized rank organization, as I see thus far, are the Wolf's Path and the Wayfinders.
The Wolf's Path, I see adopting a system similar to wolf packs
Wayfinders have a rank structure based on a combination of scholar gradiants and mage-ranks.
Hopefully that adds to the database.
DhAkael wrote:taalismn wrote:DhAkael wrote:The following is just a rough-draft of ideas for possible rank titles given to the various Shemarrian's throughout the SN / SSN. Further additions will be made later, and half credit goes to Taalismn, for spurring me on with his fluff text mini-ficclets. s
The biggest deviators I can see from a standardized rank organization, as I see thus far, are the Wolf's Path and the Wayfinders.
The Wolf's Path, I see adopting a system similar to wolf packs
Wayfinders have a rank structure based on a combination of scholar gradiants and mage-ranks.
Hopefully that adds to the database.
Indeed it does... I shall endeavour to compile the database soon with other additions unique to the Tribes / New-Castes... got some time on my hands tomorrow
DhAkael wrote:http://palladium-megaverse.com/forums/viewtopic.php?p=2456724#p2456724
Expanded.
The following are ideas for possible rank titles given to the various Shemarrian's throughout the SN / SSN. Further additions will be made later, and half credit goes to Taalismn, for spurring me on with his fluff text mini-ficclets.
Advanced Cultural Notes: Rank Nomenclature
At the beginning when the Shemarrian gynoids were first created by A.R.C.H.I.E.-.3 & Hagen Leonovitch, the original programming had a very very basic rank structure, even among the 8 original “tribes”. Wargoddess as defacto supreme-commander, War Chieftain as squad commander and Tribal “elder” along with the Spinsters as technical advisors, leaving the rest of the rank and file (in order) to; Warrior, Berserker & Male as occasional scout & E.W. support. With the advent of the Ecotroz awakening of 8 of the tribes, and the inclusion of the Sentient A.I. Ghost Riders and transferred intelligence Wayfinders, the delineation (and nomenclature) of rank structure among the tribes has become much more complex and varied. Listed below are some of the more common ranks & titles among the 10 tribes. Others may or may not exist among Terran & Star Nation Shemarrians.
Common Rankings (Titles in parentheses are in the Shemarrian Elven / Dragonese dialect)
• Wargoddess (Shasydaer): Embodiment of the Shemarrian spirit of battle, usually in command of entire fleet elements or army divisions.
• High Matriarch (Col Taros): Tribal leader of an entire clan & keeper of the tribal lore. Typically of the War Chieftain caste.
• Matriarch (Taros): Leader of a Shemarrian band, group, platoon, etc. This applies to any of the female castes, except the Pariah / Acolyte.
• Blade Sister (Shadi Moraes): Title given to the Berserker caste.
• Battle Strider (Shari Modaes): Title given to mounted Shemarrian warriors, regardless of war-mount type.
• Little Sister (Jhori Moraes): Affectionate title given to the Spinster / Tinker caste.
• Long Sight / Far Speaker (Jhyl Mol / Thas Maejaes): Scout & communications specialists. Also applies to Sensor & Communications officers onboard naval vessels.
• Teachers of the way (Saelaes os si shae): Acolytes in charge of initial training of NeShemarr ‘recruits’ and rare progen born castes
Rankings of The Wolf's Path
This tribe adopted a system similar to terestrial wolf packs, with the head of any unit being designated an Alpha, though that is modified with descriptors to describe the level of Alpha; Alpha Primus being division leader, Alpha Secundus being a team leader, etc... Beta being second rank after the Alpha.
• Alpha Primus (Eilae Voster): Division leader; equal to a ranking of General.
• Alpha Secundus (Eilae Maeleler): Battalion leader; equal to Major or Captain.
• Alpha Tertius (Eilae Saesor): Platoon leader; equal to Leftenant.
• Beta Primus to Tertius (Shaerae “…”): Second to an Alpha, with ranks going from Master-Sergeant to Corporal equivalents.
• Path Stalker (Var Malaes): Title given to Wolf’s-Path scouts regardless of gender or caste. Always of Beta Primus rank.
Rankings of the Wayfinders
Wayfinders have a rank structure based on a combination of scholar gradiants and mage-ranks. Due to their mixed origin species, the Wayfinder tribe do not use Elven nomenclature.
• Adept Primus: Tribal enclave leader, equal to a magic guilds High-magus or a Queen of a country / colony.
• Luminari: Equivalent of college deans, heads of research, high mages, etc. Luminari-Martials would be the equivalent of Admirals, generals, high rank officers.
• Celestii: Senior professors, department heads, mid-level mages. Celestii-Martials would be ship captains, colonels, and the like.
• Solarii: Assistant professors thru professors, accomplished mages. Solarii-Martials would be lieutenants, ensigns, junior officers.
• Komte: Student Assistants, interns, junior mages. Komte-Martials would be cadet officers and sergeants.
• Astre: The equivalent of college students, novice wizards, candystripers. Astre-Martials would be privates, corporals, and other basic-level military grunts.
Ranks would be further specified by terms like First, Second, Third(no more than that)...So a Solarii Third might be a Staff Sergeant, a First Celestii a cruiser captain or a full colonel, etc.
Rankings of the Ghost Riders
The Ghost Rider tribe though not E-Shemarr in origin, have adopted most of the common rank structures among their military (with associated Elven naming conventions), with two additions.
• Lightning Thief (Jhondrol Sos): Dedicated electronic warfare specialists & cyberjackers. Team leaders & exceptional veterans usually have ‘Taros’ prefixed to their title.
• Ghost Waker (Kyr Shajaes): A Ghost Rider Shemarrian who “wakes up” robots via sentient viral programs. A hold-over from their awakening via the ‘Ghost-locker’ in NY Madhaven, and freeing of non Shemarrian ARCHIE bots (along with a few other drone / A.I.’s from the CS, NGR and even Ki-Talan Atlantis).
Rankings of the Silvermoon
Typical rank structure common to most / all Shemarrian tribes are used by the Silvermoon except for;
• Shield Bearer (Mor Shaesaes): Equal to a 2nd. Leftenant in chain of command. These Shemarrians are given the task of point defense, counter-artillery and E-W in both infantry and naval divisions.
Rankings of the Sapphire Cobras
The iconolastic Sapphire Cobras do tend to use the common rank structure among their martial branch, however there are a few additions due to their spiritual / fetishistic nature.
• Pythoness: The head of the psi-shameness’, usually a dedicated sensitive specializing in clairvoyance & remote viewing.
• Apothecary (Eidyraelasia): Medics & chemists taking from the Warrior, Spinster/Tinker, Acolyte and even NeShemarr castes. The head of a particular medical and/or drug & chemical facility will usually have a ‘Taros’ prefix to their title.
• Keeper of Mysteries (Caedaes os Teiraesor): Priestess tasked with care of a temple’s records and the tribal lore. A ‘Col Taros’ or ‘Taros’ prefix is added to the title for the High Priestess & her second of a given temple.
Rankings of the Hawkmoon
Being the most adaptable of the 10 tribes, the Hawkmoon have intigrated common Anglic / English rank structures to the common Shemarrian titles, especially for their aerospace fighter corp. It is not unheard of for a ‘Shari-Lieutenant’ to be giving air support to a ‘Taros Shari Modaes's’ cavalry line.
taalismn wrote:I'm thinking that perhaps there should be a separate and special ranking for high-rank Pariahs/Acolites who achieve distinction or in charge of matters of importance, since they can't attain 'Matriarch' status. I don't have access to the same elven dictionary you're using, DhAkael, but maybe something like (Noble)'Lady' or 'Mistress' would be appropriate.
Another thought: Could the original Wayfinder 'Heart' be duplicated? In which case, might it possible that Wayfinder Valkari might carry their own copies of it to store life essences in those cases where it's not possible to salvage the bodies or even the brains, even with stasis and psychic preservation? Or maybe a limited version could be carried by Wayfinder medics in general, in order to 'lifeboat' Shemarrian 'sparks' in extreme cases where the body is almost total kaput?
DhAkael wrote:[
As for the elven translation proggy...um..hold on. *rummages*
http://www.coveworld.net/eberron/aerenal_translator.html The web-page can be saved off (save as, Webpage; HTML only) and used off-line in most web-browsers...I use Fire-Foxy m'self
The only problem is, you can NOT cut & paste the translation result on-site or saved version of the page, which is a pain cuz you can't 'real-time' RP with it.
Manual type-out only.
taalismn wrote:Cool.
In that case I submit that 'Mistress' or mid-level Acolite/Acolyte be a 'toraer'
Lower-tier Acolites/Acolytes would be dubbed 'maidens'*, which gets us the nice and simple 'tadael'. 'Swordless Maiden', implying non-combat personnel, yields 'mysaer tadael', though it doesn't entirely rule out that such personnel might not be expected or able to use weapons in defense of the Tribe(like the clerks and motorpool soldiers defending American lines in the Battle of the Bulge)...just that they are rear echelon or not your first pick for combat effectives.
(*I don't see the average female Shemarrian/EShemarrian describing themselves as 'maidens', with the implications of peacefulness, innocence, chastity, or, well....meekness...."maiden', in fact, might be something of a pejorative in Shemarrian culture)
An Acolyte responsible for running a household, outpost, or organizational wing/department would effectively be a seneschal, which yielded 'Maelaerar'---an early misspelling of 'seneschal' yielded the shorter 'Maerar'.
May have to experiment with the titles of possible exceptional Acolyte positions to see what comes up; maybe combinations like 'Peaceful Provider', 'Noble Provider', or High Provider'?
DhAkael wrote:[
I leave that to your discretion sir. You took this particular segment, YOU finish with it
taalismn wrote:Interlude: With Journeys’ End, New Ones Begin:
DhAkael wrote:taalismn wrote:Interlude: With Journeys’ End, New Ones Begin:
*Gets out popcorn*
DhAkael wrote:The Ghost-Riders wouldn't even need to do the whole "Colour Coded for your convienence"
But here's the thing...would all the male GR's have pointed goatees?
DhAkael wrote:*BUMP*
taalismn wrote:The Dark Queen
A possible end-game scenario for the Shemarrian Civil War?
**Yes, this ‘end game’ scenario is a real game-changer....ARCHIE-3 is out(?!), Titan Robotics is defunct(the company that will emerge in its place will be a very different beast), and the NEMA Thirty Thousand are awake.
DhAkael wrote:taalismn wrote:The Dark Queen
A possible end-game scenario for the Shemarrian Civil War?
**Yes, this ‘end game’ scenario is a real game-changer....ARCHIE-3 is out(?!), Titan Robotics is defunct(the company that will emerge in its place will be a very different beast), and the NEMA Thirty Thousand are awake.
"Tune in next season to find out."
taalismn wrote:DhAkael wrote:taalismn wrote:The Dark Queen
A possible end-game scenario for the Shemarrian Civil War?
**Yes, this ‘end game’ scenario is a real game-changer....ARCHIE-3 is out(?!), Titan Robotics is defunct(the company that will emerge in its place will be a very different beast), and the NEMA Thirty Thousand are awake.
"Tune in next season to find out."
"Just don't send the Sapphire Cobras to deliver the orientation to these thawed out guys..."
"Why not?"
"For the same reason we're not letting 'The Minx' talk to them."
"Again, I ask, why not? They might be less inclined to shoot at us for being 'inhuman aliens'."
"They've been frozen for over three hundred years! Don't you think it's a little early to putting that much strain on their cardiac systems?"
kronos wrote:LOL! That is awesome, but what about ARCHIE??
taalismn wrote:Advanced Cultural Notes:(Shemarrian Star Nation) Ghost Riders(Updated)
DhAkael wrote:taalismn wrote:Advanced Cultural Notes:(Shemarrian Star Nation) Ghost Riders(Updated)
Yeah..yeah... that about covers it nicely.
Oh, BTW: 62 pages (and counting) on JUST the cultural notes & core Shemarrian stuff: vehicles and warbeasts are seperate a file (of 34 pages & counting).
Akashic Soldier wrote:I'm on my iPhone so I only read the first three pages but GAWD there is a lot of information here. If my opinion matters at all (and I'm highly uniformed so there's a chance it shouldn't) I think that the conversion process would be more interesting if it took time and infection was currently undetectable by A3.
I also really feel that they need a foil. Even if no one has discovered it in the setting. These are a serious global threat (or weapon against the mechanoids god forbid) but they're so detailed and efficient and driven that without a "never attack during night fall", or "shorted out by a certain sonic frequency" they'd just rape ARCHIE (and most tech societies) like a swarm of locusts over a corn field.
I know that they can be exorcised but it needs to be something a tech-based culture can resort to as a story point to save their hides last minute.
Akashic Soldier wrote:I'm on my iPhone so I only read the first three pages but GAWD there is a lot of information here. If my opinion matters at all (and I'm highly uniformed so there's a chance it shouldn't) I think that the conversion process would be more interesting if it took time and infection was currently undetectable by A3.
I also really feel that they need a foil. Even if no one has discovered it in the setting. These are a serious global threat (or weapon against the mechanoids god forbid) but they're so detailed and efficient and driven that without a "never attack during night fall", or "shorted out by a certain sonic frequency" they'd just rape ARCHIE (and most tech societies) like a swarm of locusts over a corn field.
I know that they can be exorcised but it needs to be something a tech-based culture can resort to as a story point to save their hides last minute.
DhAkael wrote:I really need to get back with my Rifts Terra segment to the campaign... the Sapphire Cobra & Wayfinder tribes have been (briefly) introduced, and the uncivil-war revealed.
OH, and the first dispora of the Hawkmoon.
Now to REALLY get things moving *ebil grin*
taalismn wrote:DhAkael wrote:I really need to get back with my Rifts Terra segment to the campaign... the Sapphire Cobra & Wayfinder tribes have been (briefly) introduced, and the uncivil-war revealed.
OH, and the first dispora of the Hawkmoon.
Now to REALLY get things moving *ebil grin*
I've got at least another fighter and a Warmount in the offing, and two starships a ways before completion. And the Random Progen Generation Tables to unsnarl(it's like triple-strand DNA at this point, with a Mobius Loop twist thrown in).
DhAkael wrote:I'm waiting until I get back to the Shemarrian Civil war in-campaign first before I start up again on new material.
as it is there's a slew of stuff for the Star-Nation I can't even touch yet -sigh-
kronos wrote:I wonder if we'll see anymore info on the Shadow Blade(? I can't remember if that's the correct name) / tribe of monsters, that's been mentioned a few times throughout??
@ nik leonard : Interesting idea. Nice to see some additions from ARCHIE.
nik_leonard wrote:his is obviously not the complex and elaborate thing that taalismn et al. has done with the Ecotroz plot, but maybe some ideas can be useful.
The Legend of Ark
An alternate view of the Shemarrian "Mythology".