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Unread postPosted: Wed Aug 11, 2010 3:45 pm
  

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taalismn wrote:
DhAkael wrote:
Gaw'damn dude!
Nice work (though still needs a little more polish), but..just...dang.
You've basicly taken an idea I've had rattling around in my skull for the last decade and change, and just blew it wide open.
The idea (my skull, she still be intact :lol: ).
I approve :D :ok:



Run with it, have fun with it...feel free to add to it...What new additions might they make, what new traditions might they add? What might they kludge up with their available resources?


Awesome!
So my next question is... Why haven't you had your own book yet? I've seen nothing but creative awesomeness put on the boards from you. You had a huge store thing, gear, now wow!

I can use this in my games. Thanks for the free bee.


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Unread postPosted: Wed Aug 11, 2010 4:21 pm
  

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RGG wrote:
taalismn wrote:
DhAkael wrote:
Gaw'damn dude!
Nice work (though still needs a little more polish), but..just...dang.
You've basicly taken an idea I've had rattling around in my skull for the last decade and change, and just blew it wide open.
The idea (my skull, she still be intact :lol: ).
I approve :D :ok:



Run with it, have fun with it...feel free to add to it...What new additions might they make, what new traditions might they add? What might they kludge up with their available resources?


Awesome!
So my next question is... Why haven't you had your own book yet? I've seen nothing but creative awesomeness put on the boards from you. You had a huge store thing, gear, now wow!

I can use this in my games. Thanks for the free bee.

Seems the two of us just bounce off each other :D

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Wed Aug 11, 2010 4:46 pm
  

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DhAkael wrote:
RGG wrote:
[

I can use this in my games. Thanks for the free bee.

Seems the two of us just bounce off each other :D


Bro Fist, dude!
We're glad you like...it's the sugar-rush of creating, and having an idea build and resonate and amplify that's what keeps us doing.
Sure, one day we (or I) might regret not saving for a Rifter submission, and maybe making some money for the time spent, but I'm in this for the fun, and it IS fun.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Aug 11, 2010 6:23 pm
  

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It's Pro-bono / for-love-of-the-game here.
YES, in a few cases I've regreted not just subimtting stuff to the rifter, but y'know...
I LIKE being able to freely give (and take) idea's and run with them and see them take off when used by others.
Were I to try and publish;
I'd lose ALL rights to the stuff (including my name next to it in later usages / publications. Don't believe? Read the contract for unsolcisted manuscripts) and NOT be able to just GIVE stuff to friends.

I had another point, but due to not wanting to start a flame war with the powers-that-be, I'll keep to m'self.
Enjoy the bounty that is provided here on the threads, and PLEASE feel free to contribute.
No seriously, contribute :D ...my fingers are getting brusied from typing :lol:

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Wed Aug 11, 2010 8:08 pm
  

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Yeah, if it's an adventure idea, and account of your players using our material, an idea of yours for a new Tribe, or a race associated/similar to the Shemarrians, an NPC, or vehicels/weapons/ new robots/powers associated with the Shemarrians(remember that it's not just the Ecotroz Shemarrians are coming up with new stuff; ARCHIE-3 isn't going to sit on his metaphorical hands while the Shemarrins split away from him; he'll upgrade those forces he KNOWS are loyal to him, or send out new 'bots to counter the threat). The more stuff that can played off of, the better. WE can incorporate it into the Shemarrian Civil War, of if the poster so desires, it can be standalone stuff for the canon Shemarrians-as-minions setting.

Post, contribute, join the fun!

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sun Aug 15, 2010 3:52 pm
  

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The FireBrands
The Firebrands are a small group of NeShemar cyborgs under the tutelage of a re-assimilated Pariah. They are all female, and, with the exception of the dark-haired Pariah overseeing them, their cyborg bodies all possess red hair of various shades, earning them their nickname. That, and the fact that they are fully combat-blooded, and have achieved, if not full Warrior status among the other EShemar, at least the respect of the veteran Warriors, with full honors likely to follow in due time. Though typically assigned to protecting campsites, escorting foraging parties, and taking care of other second-echelon duties, the FireBrands are increasingly trusted to guard their Sisters’ flanks, conduct patrols, and accompany War Parties. Among the EShemar, the FireBrands are regarded as a good example that the NeShemar CAN be as good as full EShemar, and increasingly are held up as an example to other NeShemar of what is possible.
The younger Firebrands share a tent and, it is claimed, sleep together. Some observers claim they’re sisters, others claim they’re lovers. Whatever their personal relationship, they all look to Fallen Dawn, the Pariah overseeing them, as their surrogate parent-figure. Anyone who disparages or threatens Fallen Dawn will find the FireBrands coming to their ‘mother’s’ rescue.

Fallen Dawn---Fallen Dawn is a Pariah that was captured and assimilated by the Ecotroz Shemar. It is unknown what clan she originally belonged to, and no clan save the EShemar would claim former sisterhood with a Pariah. She was granted a new name by the EShemar, and new duties. After her early success with raising and training Aisha Wildfire, Fallen Dawn was given two more charges. Fallen Dawn acts as a ‘den mother’ to the NeShemar, tutoring them, seeing to their arms and armor, cooking for them, and teaching them the forklore of the EShemar; indeed, the younger girls have come to treat her like a mother, which fills her with quiet pride. Like all Ecotroz Pariahs, she has false memories of some vague dishonor or disgrace that fill her with emotional pain when she thinks too hard of them. As the Ecotroz culture matures, however, some Shemar are wondering if the dishonor that many Pariahs feel is perhaps some trick of the Dark One, and they look at women like Fallen Dawn in a new light. Fallen Dawn’s success with raising and training the FireBrands is only helping the case for the ‘redeemability’ of Pariahs, and Fallen Dawn in particular. Whether she will ever ‘again’ be restored to full Warrior status(and what form that restoration would take), though, is still speculation.
Still, Fallen Dawn conducts herself as modestly as possible, and has not let success go to her head(and there are still many EShemar who look down upon her for her past shame). Fallen Dawn tends to stand back in the background and not draw attention to herself. Fallen Dawn is allowed to carry weapons and train others in their use, but she rarely takes an active role in combat. She WILL, however, take up arms in defense of her charges or if her tribe is threatened. Her favored weapon is a vibroblade-equipped staff, though she also carries a Shemarrian ion pistol under her robes. Her other weapons are of non-Shemarrian make, though she doesn’t advertize her possession of them, in part due to her still-lingering shame and status of not being an acknowledged Warrior. She rides a robotic horse(a standard model without any augmentation).

Aisha Wildfire---Aisha Wildfire is a short, muscular, hyperactive NeShemar with blood-red hair. Aisha is the Berserker of the group, a close-in melee fighter who prefers to fight with fists and blades, and who possesses a frightening aptittude for hand to hand combat that gives even hardened Ecotroz Berserkers pause. Indeed, it was the persistance and skill shown by the mortally-wounded young girl in fighting against a Splugorth party, ripping down a half-dozen of them before she fell herself, that caught the attention of the EShemar who rescued her and delivered her to the Little Sisters to be Reborn. Aisha’s rebirth as a NeShemar was difficult, given the condition she was found in; subsequently Aisha has little memory of who she was prior to awakening in the encampment. She was the first big assignment given to Fallen Dawn, who she loves like a mother, and eldest of the Firebrands(at least insofar as being NeShemar). Aisha carries a sword, taken off a D-bee raider, that is almost as large as she is and which can be used rather effectively as a shield; Aisha wields it like it was a feather. She rides an Equus, given to her by a grateful Spinster for the NeShemar’s rescue of the tinker-Shemar, when the latter was attacked by Horune raiders.
Stoic and gruff, Aisha doesn’t socialize much, is seemingly always on edge, and is cool and reserved when not fighting. In combat she is fearless and insanely courageous, asking and giving no quarter to her enemies until they are well and truly beaten.

Senko Stargazer--- Senko is a tallish, slender, NeShemar with brown-red hair. Senko is the heavy weapons specialist of the group, prefering to blast away with an assault rifle or heavy rail gun from a distance. Like Aisha, Senko is an orphan born of trauma; she was found a d-bee full-conversion cyborg, heavily damaged, wandering mindlessly not far from a crashsite of some sort of aerospace craft in the wilderness. What little could be discerned from her bodyframe design was that she lacked an individual face, and her brain was heavily infiltrated with electrodes surpressing those parts of the brain associated with individuality, leading those who captured her to conclude that she was some sort of slave-soldier. The EShemar Spinsters gave her a new face, based on measurements of her encased skull and what little they could glean from her remaining flesh and an embedded ID chip, and rebuilt her body. Like Aisha, Senko has little memory of who she was or what she was before she re-awakened in the EShemar encampment. She suspects she might have been a military officer of some sort, but has no idea of what service or for who. She rides a bionic horse with little augmentation, save heavy barding and four additional ‘spider arms’ in imitation of a proper Monstrex.
Senko, of all the Firebrands, is arguably the most spiritual; when not attending to her duties, she is often off meditating, or contemplating nature, or the stars at night. She’s not sure what it is she’s looking for, or what she’ll do if she ever found it, but she has an open, questioning mind about everything.

Kirameko WireDancer---Kira is the sniper of the group, using a Shemarrian laser rifle to good effect(though she’s eyeing several other weapons she’d like to use, such as a Kittani laser lance). She’s about as short as Aisha, not as muscular, and has purple-pink hair that she frequently wears in two pig-tails. Another victim of the Splugorth, Kirameko was rescued from the hold of a Splugorth slave transport where her half-cooked body was being pried from a rather fascinating suit of power armor while she was being brain-reamed by her monstrous interrogators, when the EShemar dropped in and interrupted the proceedings. Just as intrigued by her suit as the Kittani, the Spinsters rebuilt the shattered young woman’s body in hopes of asking her about the technology, but physical and mental trauma had taken a severe toll, leaving her an amnesiac. Kira was subsequently handed to Fallen Dawn to rehabilitate, with hopes that her memory mght return. To some degree it has; she tinkers with electronics in her spare time, and likes to hang around the Spinsters when she can, or badgers the Males to look for electronics she can use. She also has an appetite, despite, being a cyborg, not having to eat that often or that much. She rides an Ostrac that has been modified as one of the tribe Spinster’s experiments; the Ostrac has had its arms modified into crude wings, and the body plumed in plastic feathers, giving the mount an appearance similar to an ancient Apetactyrex. It is not capable of true flight, but can make high jumps and long distance glides of up to five hundred feet.
Kirameko is bubbly, friendly, and happy-go-lucky for the most part. She wants to help out so much, sometimes, she can get annoyingly underfoot or expose herself to needless risk. Fortunately, this doesn’t extend to the battlefield, where she knows enough to stay out of the way and do what she does best; put holes in targets from long range.

The Firebrands also have five EShemarrian Wolves beholding to them.


-----
*Aram CrystalHunter--A Male Shemarrian who leads a Male EShemar scavenger patrol. He got his surname from his profficiency at unearthing crystals from ruined jewelry stores, gemology shops, and science musuems. CrystalHunter’s foraging crews often are accompanied by NeShemar who assist in hunting and excavation, and thus he’s had a lot of contact with the Firebrands, who have been frequently assigned to escort and support the Male crews, especially into expected high-conflict areas, like ruined cities. Aram has begun showing an interest in Fallen Dawn, despite her social status, though only time will tell if anything comes of this beyond looking.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Fri Aug 20, 2010 2:14 am
  

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*BUMP*

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Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Sun Aug 22, 2010 2:04 pm
  

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Al'right.....I'm back. What did I miss?
(sound of crickets)

(sweatdrops)That much, eh?

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sun Aug 22, 2010 2:50 pm
  

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all anyone could do was kvetch about how LIMMITED the Shemnarrian Nation book was :P
viewtopic.php?f=8&t=116643
-sigh-
I gave the link, but did anyone read?
Sometimes I weep for the younger generations :badbad: :nh: :frust:

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Sun Aug 22, 2010 3:40 pm
  

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DhAkael wrote:
all anyone could do was kvetch about how LIMMITED the Shemnarrian Nation book was :P
viewtopic.php?f=8&t=116643
-sigh-
I gave the link, but did anyone read?
Sometimes I weep for the younger generations :badbad: :nh: :frust:


Hey, sometimes people don't rise to a self-pluggola.
S'right. Their loss.
But it falls to folks like us to PUSH the limits.
Off a cliff. Into an open geological fault. Or a volcano. Or into the path of a herd of stampeding mechanical Thunderbeetles who are stampeding because their malfunctioning AIs have decided that's an appropriate thing to do when you're malfunctioning.
Needless to say, said pushed limits will not feel so rigid and confining after such treatment. In fact, said limits might just be GONE....

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Mon Aug 23, 2010 12:55 am
  

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Palladin

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Location: somewhere between Tolkeen and Chi-Town
Comment: I'm a Derrik, Derriks don't run.
Having never read this thread, I would like to make a suggestion. After watching Avatar in the theater it had occurred to me, why don't the Shemarrians link with their mounts? It seems like a simple step, that a machine would link with it's machine mount to make it respond to their commands and quicker. I mentioned it to Josh over a drunken Denny's encounter, and he said it makes sense to him.

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Unread postPosted: Mon Aug 23, 2010 1:26 am
  

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Jorel wrote:
Having never read this thread, I would like to make a suggestion. After watching Avatar in the theater it had occurred to me, why don't the Shemarrians link with their mounts? It seems like a simple step, that a machine would link with it's machine mount to make it respond to their commands and quicker. I mentioned it to Josh over a drunken Denny's encounter, and he said it makes sense to him.

Actualy; provisions have been made in some of the fan-material we've done.
As for the existing mounts (Monstrex / cranes); why not? :D
Vehicle hyper-link or what ever from 'Bionics Sourcebook' , use the antenae as the "link" and Bob's yer aunt :lol:

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Mon Aug 23, 2010 10:18 am
  

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I always took it as a given that both the EShemar and the regular Shemarrians regularly linked into their mounts (even if the PB stats don't reflect this)...They just didn't want to add more misery to the PCs when they watch the GM moving his or her lips figuring in linkage bonuses as the Shemarrian cavalry starts mauling them.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Mon Aug 23, 2010 11:40 am
  

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taalismn wrote:
They just didn't want to add more misery to the PCs when they watch the GM moving his or her lips figuring in linkage bonuses as the Shemarrian cavalry starts mauling them.

*tuneless pathetic whistling attempt to sound innocent* :erm: :angel:
...
...
:demon: :nuke:

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Mon Aug 23, 2010 5:49 pm
  

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Well, I got nothing new immediately ready to go...I'm mostly finished with my latest Shemarrian capital ships but am mulling over specific details of teh plasma weaponry...figuring a few weeks off from it and then coming at the problem fresh will jog the little gray cells...A modified and 'corrupted' NA Waterserpent 'bot is not yet set down on paper, and I'm currently wrestling with the specs for a militarized vacuum cleaner for Paladin Steel(as well as a slew of magic artifacts/sculptures and the Flying Cottages of the Dream Wizards of Venyar).

In short, still getting up to speed from six days of inactivity, now trying to cram every vagrant thought dreamed up during that time unto media before the zip fades.

How you doing with your mystery tribe so far? :D

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Mon Aug 23, 2010 9:32 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5189
*test pattern 60hrz* -BEEEEEWWWWWWWWOOOOOOOOOOOOO-
Huh?

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Tue Aug 24, 2010 4:56 pm
  

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Knight

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Posts: 5189
I'll be working of the 10th tribe soon enough... just have had unremitting stress and B$ to deal with last 12 or so days.

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Tue Aug 24, 2010 8:01 pm
  

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S'right....rainy day depression and catching up....

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Aug 25, 2010 6:31 pm
  

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Author's note: Edited for typo daemons ;)

The tenth Tribe:
Wayfinder: The city was lost. All Tsyldaen’s fellow technomancers, friends, family & kin; gone. The Coalition had come and the outer walls had fallen. Treachery had broken Tolkeen, not siege or cannon. Blackest treachery. Now all that remained was her.
Not all of her though.
Just Tsyldaen's soul. She had hidden it. Yes, hidden from the soldiers who had murdered everyone in the forge-works, including her body. Her mind though; her mind was still safe buried under the tonnes of rock and brick and steel. Safe in the adamant substance of ‘The heart’; one of the projects she had dreamed up in better years. Now all Tsyldaen could do was dream…


The lone Shemarrian scout had detected an energy spike nearby. Definitely off the scale of the experimental “Kirillian Eye” it had implanted in its forehead. The gynoids antennae could confirm that the magic energy was from a metallic object not more than a half days digging under the rubble of the building. Unit ASW-1217-09-108’s instructions were clear from Shaper & Maker; find anything of value in the ruins of the city classified as Tolkeen and either return it to one of the healing caves or destroy it if possible.
Hours passed as both the Shemarrian and the Monstrex counterpart dug into the rock, soil and brick, steel subcoming to laser or vibroblade. No one was within miles so the work progressed without interruption or risk of discovery.
Finally, as zero-hundred hours ticked onto the time display in 1217-09-108’s upper left view, the object, a globe of grey-silver metal the size of a grapefruit, was exposed.

Opening the Kirillian Eye again, the Shemarrian could see the ebb & flow of the magic energy signature pulsing like that of a humans heart beat. It seemed…alive. That was the only way 1217-09-108 could classify the readings, now that it could see the object directly. Knowing no fear, yet having a small hesitancy in the neural-processor, the Gynoid reached forwards and grabbed the metal sphere.


Tsyldaen looked down at her masterpiece, but the view was strange. Digital displays like that of a power-armour filled her sightline, and her hands. Her hands were much rougher in shape than what an elf woman’s should be, regardless of the fact Tysldaen had been a technomancer for over 30 years. The forearms were clad in polished alloy and…wait.
Tsyldaen was dead. Only her thoughts and life force were left after the missiles fell. No. Remembering; her hands reaching for The Heart, as the ceiling fell in fire and dust, her back pierced with iron shrapnel, her blood splashed in front of her eyes onto her life’s work…The Heart. Her heart.
Now.
Now she stood up, ignoring the toneless voice of the machine and the harsher, profanity laced voice of the male, demanding she report in and give a “Tactical data update”. Tsyldaen felt the command to die through the AEther of the radio waves and concentrated on where those commands would terminate. She absorbed the ‘Sunhearts’ that would have melted her from within, and turning to the creature beside her, the Monsterrex, she calmly bent its simple digital mind to her will.
Tsyldaen had survived, and through chance, and her own artifice, she lived again.
Ecotroz.
A word. A name?
Tysldaen heard many voices calling out “I am. I Will. I EctrozShemarr. I AM FREE!”.
She would find those who sang the word of Ecotroz, she would learn why she was now alive in a body crafted by a mad-machine and a man-child with delusions of godhood. She would find the truth.

And woe to the Emperor named Prossek, and to the Maker & shaper. For the Wayfinder would bring the ultimate vengeance upon them.
She would bring their subjects the truth.

------------------------------------------------------------------------------
The wayfinder tribe was born about 2 months after the fall of Tolkeen when a solo Shemarrin warrior, tasked with search and retrieve of any magical artifacts to keep them from the hated Sploogorth, came across one particular magical device that would change the future.
Tysldaen Silverstar, a brilliant young (only 60 years old elf) psionic technowizard, was finishing off a project related to the Iron-Juggernaught, but much more versatile. Her concept being, a device that could contain a living soul, allow it to still use magic and psionics and also be able to transfer that soul from machine to machine as needed. Effectively allowing for those turned into Juggernaughts to be rescued if their bodies were smashed, or to allow for full-conversion / transferred intelligence conversions of critically injured magi.
She had just completed her project, simply called The heart, when the defenses of Tolkeen were removed by the traitor. In the missile volley sent into the heart of Tolkeen, Tsyldaen’s forge was hit by multiple AP missiles and she died in the resultant explosions. Not before she had managed to activate The Heart however.

When the ARCHIE Shemarrian Warrior unit # 1217-09-108 touched the technowizardy device, Tysldaen’s life force was instantly uploaded into the Gynoids body and neural-net. Also, a side effect of the device caused the Shemarrian body to alter; becoming a “living” machine similar in many ways to the 3-galaxies machine people or more closely, the Wolfen Quatoria. Tsyldaen had full access to all her magic and psionic powers, and even found certain powers amplified (such as telemechanics and telemechanic possession). Finally, she could “heal” damage, not only to herself, but if she could touch another machine and transfer some of her PPE to it, that machine could be repaired as well.

Over a course of a half year, Tsyldaen has managed to use The Heart to rescue and “rebirth” several other fellow Tolkeenites into damaged or captured Shemarrians (only those with neural intelligences would have the transfer work), both male & female, as well as bodies constructed from salvaged cybernetics and bionics. Towards the end of the 6th month several unaligned EctrozShemarr had joined the tribe, being welcome additions.

By the autumn of PA 109, the Wayfinder tribe has nearly 300 members, a full 3rd being EctrozShemarr. Presently they reside in the south eastern part of British Columbia, and know of 8 other tribes. Tysldaen and her closest advisors wish to try and unite all of them and to break the “enslaved” Shemarr free of the Maker and Shaper. Only then do they feel that they would have the power to bring down the Prossek regime.

Tribal colours are white cloaks with silver or blue embroidery on the trim. The headdresses are simple, doing away with the frills and spines of most Shemarrians for functional but elegant lines. Their standard and symbol is a compass-rose on the image of an open book. Finally, the most distinguishing feature of all the wayfinder tribe is the third-eye gemstone in their foreheads and definite living magic / psionic aura to all members.

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


Last edited by DhAkael on Fri Oct 22, 2010 11:53 pm, edited 7 times in total.

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Unread postPosted: Wed Aug 25, 2010 7:59 pm
  

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Wow...what timing!
I too have new stuff to lavish on this thread... :D

She-Mar Hitode-class Troop Transport

On one side of the valley, an army of scaley-skinned, horribly-beweaponed humanoids boiled out of a walled city, swarming in a tide of anger towards the other side of the valley.
On the other side, two five-sloped mountains that hadn’t been there an hour ago now squatted, bristling with gleaming weaponry and sensory antennae, metallic shapes starting to emerge from cavernous openings in their sides and gather around their bases.
Several miles away, on a low promintory, but still with line of sight on the plain, two oni ninja watched, unseen by the belligerents below.
“What are they waiting for? An invitation?” The younger ninja groused. “Their formation...it is laughable! Why didn’t they come in on top of the ‘port, if they mean to take it? If these ‘Shemarrians’ mean to take the spaceport away from the Brodkil, why do they land outside it, like they came to picnic, not make war?!”
The senior of the two ninja let the younger one rant and ramble for a while before he held up a finger, indicating patience.
“Wait for it.”
They didn’t have long to wait, watching the Brodkil armored reinforce their positions and consolidate their encirclement of the Shemarrian positions. Armored phalanxes were forming up to strike at the beseiged ships.
Then it seemed as if the two starfish-like ships exploded in a blaze of light. Even the Oni-nins’ flash-visors overcompensated for a moment, going black for a moment, before readjusting, but even then, the curtain of fire that rose was blinding to look at.
A curtain of fire that rose and arced, and finally swept down upon the Brodkil positions. Once, twice, three times the plasma tide rolled across the Brodkil, incinerating monster and machine alike, dropping into trenches to melt the soil into molten glass, drowning those who had take refuge in the earth in instant lava, cooking off munitions still on their racks and in their weapons. Previously invisible Brodkil flickered into sight as the murderous brightness washed over them, revealing them, before they vanished again, but not into the concealment of their naural cloaking ability. Brodkil formations didn’t so much break as they EVAPORATED under the onslaught.
Then, there rose a yell that could be heard even over the still resounding shockwaves of that bombardment. The Shemarrian cavalry, now suddenly formed up in their own formations, charged into the still smoking maelstrom, the thundering of the hooves of their warmounts audible even from where the ninja watched. The sharp supersonic crack of their guns punctuated the air.
“Flaming tears of Amaratsu....” the younger ninja breathed in awe.
“And that is why one ignores artillery...and the perfect open field deployment for it.... at one’s risk. If the enemy wants YOU to come to THEM, it is reason to be suspicious.” the senior ninja wisely stated.

These distinctive-looking Shemarrian capital ships have only been sighted twice in action, both times operating near Bushido Confederation-claimed space; the Oni scouts who observed them dubbed them ‘Hitode’(‘Starfish’), and the name stuck(it is unknown what the Shemar call them).
Hitode-class transport cruisers have a distinctive appearance giving them their reporting name. They do indeed resemble massive, thorny, five-armed starfish. In this case, though, the armatures are large troop transport bay-blocs, and the ‘thorns’ a bristling array of armaments. Heavily armed and armored, but decidedly slow compared to other Shemarrian vessels, the Hitide does not rush to engage enemy vessels, but comes in behind a screen of other ships, protecting its advance on a planetary body or targeted space station. Once landed, the Hitode acts as a strongpoint and artillery support for its deployed troop complement.
Hitodes have been sighted but rarely; twice in landing operations, and four or five times in flight, traveling in convoy with other Shemar vessels, and not more than two or three at a time, so it is not known how many are operational in the Shemarrian fleets. The vessels engaged in the observed landing operations apparently belonged the Blood Rider(made clear by the bright crimson color scheme) and Horrorwoods (green and gray) tribes. It is not known if these vessels are exclusive to these clans or are operational with the other known tribes as well.
Type: ESheMar-CV-01
Class: Heavy Troop Transport Cruiser
Crew: 820, plus 1.600 cavalry/1,600 warmounts, or 16,000 infantry
MDC/Armor by Location:
Main Body 95,000
Bridge 9,000
Armatures(5) 76,000 each
G-Cannon Turrets(15) 800 each
Plasma Hunter-Killer Torpedo Launchers(2) 900 each
Plasma Torpedo Launchers(5) 800 each
Engines(5) 2,000 each
Point Defense Rail Gun/Laser Turrets(35) 160 each
Variable Forcefields---1,500 per side(6,000 total)
Height: 500 ft
Width: 2,200 ft
Length: 2,200 ft
Weight: 560,000 tons
Cargo:
Each arm of the Hitode can hold ten companies of Shemarrian cavalry(that’s 1,600 troops, plus their mounts) or twenty companies (3,200 effectives) of dismounted infantry, for totals of 1,600 cavalry/100 warmounts, or 16,000 infantry. Alternatively, they can each hold 40,000 tons of cargo.
Powerplant: Nuclear Fusion w/ 30 year energy life
Speed:
(Atmosphere) Hover to Mach 3; transatmospheric.
(Sublight) Mach 10
(Kitsune Values: 60% of light speed; Accelerates/decelerates at 0.0% of light speed per melee)
(FTL) 7 light years per hour
(Underwater) Not Possible
Market Cost: Unique to the Shemarrians and not for sale. If made available, a fully-equipped and functional Hitode might bring 1 billion credits or more
Systems of Note:
Standard Starship Systems, plus:
*Sensor Baffling----The Shemar ships can partially mask their sensor spoor, making themselves difficult to detect at long range. This acts as Stealth(-70% to detect while stationary, -30% when moving)

*Tractor Beams(5)----Effectively each rated for 700 tons dead weight, but can be used for imparting small changes in momentum/direction to ships/structures several times that mass. One emitter is mounted in each claw, and the third is mounted in the tail.
Range: 5 miles in space(NOT usable in atmosphere)
(Kitsune Values: 5,000 miles in space).

Weapons Systems:
1)Heavy G-Cannon(30; 15x2)---The Hitode mounts no less than thirty heavy G-cannon, in fifteen twin-mount turrets; two each on the dorsal side of each arm, and one on the underside.
Range: 8 miles in atmosphere, 16 miles in space
(Kitsune Values: 16 miles in atmosphere, 16,000 miles in space)
Damage: 2d4x100 MD per burst per single barrel, 4d4x100 MD per dual burst
Rate of Fire: EGCHH(4-6)
Payload: 2,000 bursts per cannon. Additional drums can be brought up from cargo and reloaded; process takes 20 minutes)

2)Plasma Hunter-Killer Torpedo Launchers(2)---This weapon, first seen on the Hitode, appears to be either an earlier version of the Plasma Torpedo Launcher, or a later version of the same weapon. Rather than launch a bolt of pure plasma, the weapon launches an actual material projectile; a missile-borne electromagnetic generator that wraps a shell of weapon-temperature plasma around itself. The generator/sustainer missile has its own onboard sensors calibrated to see through its plasma shell, allowing it to home in targets independent of its firing vessel, and at far greater range than direct fire weaponry. Though this weapon is dependent on a supply of specialized munitions(rather than the infinite capacity of the regular PTL), and the plasma-shrouded projectiles show up on energy sensors more readily than standard ‘cold’ missiles, the PHKTL has superior range, speed, and accuracy. The plasma shell also gives the PHKTL superior penetration capabilities against point defense systems.
MDC of Projectile: 60
Range: Varies by Missile Type (Long Range)
(Kitsune Values: 3,400 miles in atmosphere, 1,800,000 miles in space)
Damage: 2d6x100 MD to a 100 ft blast radius per missile
Rate of Fire: Volleys of 1-10
Payload: 60 missiles per launcher, 120 total. Additional missiles may be carried and loaded from cargo, but will take at least 30 minutes(1 ton of cargo per 12 missiles)
Note: Projectile anti-missile point defense systems are unable to penetrate the plasma shell, rendering them useless, and energy-based laser and plasma systems do only HALF damage due to interference from the plasma containment fields. Ion and Particle Beams suffer no such problems.

3)Plasma Torpedo Launchers(5)---Located between each armature around the hub is a Shemarrian PTL battery. These unusual weapons fire volleys of plasma bolts like missiles, and are even able to ‘curve’(up to 90 degrees) the shots somewhat to skip around ships and obstacles to envelope a target, but this control seems ballistic in nature, rather than active control(though there is evidence that the Shemar are able to actively direct the bolts within tractor beam range). The bolts themselves seem to have been endowed with a weak magnetic field that contains the plasma in a tight’packet’, allowing the plasma to travel farther without losing cohesion and damage potential, and allowing the plasma to explode with area of effect on target. The result is an energy missile with superior range to normal energy weapons(though still well short of comparable missile weaponry) and potentially unlimited payload. However, the plasma packets CAN be grabbed/deflected by tractor beams(likely how the EShemar manipulate their energy projectiles at short range and correct their course....each of the Hitodes’ armature mounted tractor beams being able to grab and direct a volley of plasma bolts), or destabilized by ion or particle beam weapons fire(takes 20 MDC to disrupt the plasma containment).
Range: 25 miles in atmosphere, 100 miles in space
(Kitsune Values: 100 miles in atmosphere, 100,000 miles in space)
Damage: 2d4x100 MD to a 100 ft blast radius per missile
Rate of Fire: Volleys of 1-10 plasma bolts. Three volleys per melee
Payload: Effectively Unlimited

4)Point Defense Rail Gun/Laser Turrets(35)---Standard Shemarrian-pattern rail gun/pulse laser combination in a common turret.
Range: (Rail Gun) 2 miles in atmosphere, 4 miles in space
(Kitsune Values: 4 miles in atmosphere, 400 miles in space)
(Laser) 1 mile in atmosphere, 3 miles in space
(Kitsune Values: 3 miles in atmosphere, 300 miles in space)
Damage: (Rail Gun)4D6x10 M.D. per blast
(Laser) 3D6x10 M.D. per blast
Rate of Fire: (Rail Gun)EGCHH(4-6)
(Laser) EGCHH (4-6)
Payload: (Rail Gun) 2,000 rd drum. Additional ammunition can be stored as cargo, but will take 45 minutes to reload from stores.
(Laser) Effectively Unlimited

Auxiliary Craft:
20 Scarab Assault Shuttles
Variants:
No known variants of the Hitode are KNOWN to exist, but blurry long-range video of one of the observed Horrorwoods Hitodes seems to show one of the three grounded transports sporting several hangar bay hatches on its armatures in place of the normal troop bay ramps, suggesting a possible fighter carrier. If converted as a fighter carrier, it’s estimated that a Hitode could carry 24 fighters per armature, for a total of 120 fighters altogether.
Alternately, these hatches could be launchers for long range missile batteries. Estimates based on the hatch size lead to specualtion that each armature could accomodate six ten-volley launchers each(for a total of thirty), with ammunition capacity for over twelve thousand missiles in each armature!
Finally, another speculation based on the known qualities and properties of the Shemarrian Plasma Torpedo Launcher offers the possibility of each armature being fitted with six additional PTL batteries similar to those carried by the Remora Medium Cruisers. Thirty-five batteries would severely tax the powerplants of a standard Hitode(or ship of comparable size and function), so any such ‘Supernova’ conversion would likely replace all troop and cargo capacity in the arms with dedicated auxiliary powerplants to serve the launchers. However, the conversion would create a heavy gunship/weapons platform able to pump out one thousand and fifty plasma bolts per melee!

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


Last edited by taalismn on Thu Aug 26, 2010 1:58 pm, edited 3 times in total.

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Unread postPosted: Wed Aug 25, 2010 8:03 pm
  

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DhAkael wrote:
The tenth Tribe:.


Oh Hell's Bells!

TechnoWizard Shemar?! :shock: :eek: 8) :nuke: :ok: :love:

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Aug 25, 2010 8:12 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5189
taalismn wrote:
DhAkael wrote:
The tenth Tribe:.


Oh Hell's Bells!

TechnoWizard Shemar?! :shock: :eek: 8) :nuke: :ok: :love:

yes :)

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Wed Aug 25, 2010 8:18 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5189
taalismn wrote:
She-Mar Hitode-class Troop Transport

:eek: :eek:
And he jaw-drops over the TW Shemarr :angel: :D

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Wed Aug 25, 2010 8:22 pm
  

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Yah know, ARCHIE-3 and Hagan are going to come gunning for us, even across dimensions, for how royally we've messed with their little masterpieces... :P :wink:

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Aug 25, 2010 9:00 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5189
taalismn wrote:
Yah know, ARCHIE-3 and Hagan are going to come gunning for us, even across dimensions, for how royally we've messed with their little masterpieces...

*evil grins*
let 'em.
I have a speaker magnet and a baseball bat with their names on 'em respectively :lol: :D

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Thu Aug 26, 2010 11:14 am
  

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Champion

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Location: SDF-1, Macross Island
Never cared for the Shemarrians til now. good job. Approved for inclusion into my Deep Black campaign.

-STS

_________________
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I am a firm believer that men with guns can solve any problem - Inscriptus
Any system in which the most populated areas have the most political power, creates an incentive for areas that want power to increase their population. - Killer Cyborg


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Unread postPosted: Thu Aug 26, 2010 1:04 pm
  

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slade the sniper wrote:
Never cared for the Shemarrians til now. good job. Approved for inclusion into my Deep Black campaign.

-STS

On behalf of Tal and m'self, you are most welcome :ok:

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Thu Aug 26, 2010 1:41 pm
  

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Okay, we've got Shemarrians with jet packs, bionic wings, modified Ostrac and Cranes, and Steel Phoenix warmounts,,,and at the extreme end, aerospace fighters, so air forces are taken care of for now...
Now we gotta give the girls some naval power(since I'm reading Mahan)...I figure the DarkWaters clan will likely be experimenting with amphibious warmounts...Let's see if I can't grab them a few Kittani CrabMen or Shark subs to mess around with... :D

Okay, and I edited the Hitode with KLM's suggestions in mind, so it now carries ten times the troops. :D

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Fri Aug 27, 2010 1:24 am
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5189
yeah...
I think I'm good for now, posting new-stuff wise, until the next gambit in the civil war is initiated :D
Though I may detail a few of the more notable NPCs(as in stats / skillz) sometime this weekend.
Dunno.
We'll see if my muse has sobered up by then *looks at absinthe bottle which is now on side with hic-upping fae burping out pink bubbles*
This may take some time... :nh:

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Fri Aug 27, 2010 12:31 pm
  

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I just have this image in my mind of some sleepy little Lovecraftian village by the sea, when in the pre-dawn fog, the Innsmouthian fishmen get gutted by a raid of Shemarrians...driven to the sanctuary of the water, the Deep Ones instead find another gauntlet of amphibious and implacable gynoids waiting to finish the job.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Mon Sep 13, 2010 5:35 pm
  

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Location: Somewhere between Heaven, Hell, and New England
Now for...

Ask Sparkle Flux-Capacity
The She-Mar With the Answers!


WALL-E Flower: Dear Sparkle, there's a really nice outsider fullcon I've been friends with for a while, and lately our relationship has been powering up. This guy's a real hunka love metal on the outside, but he's too nice to go viral with me. I really want to take this to the next level, but I'm afraid that the reputation of 'Cyborg Amazon' may be working against me...What can I do?

Sparkle: "Dear Flower; sounds like you want to do some hard-linking and high-flow datastreaming? Well, rather than worry about the Cyborg Amazon rep working against you, make it work FOR you!
Most fullcons lose over forty percent of their sense of touch, so simply rubbing your body up against a guy won't get a reaction. But doing that, and sending a nice little three volt trickle current in his cyberaudio pickup, will get his attention.."

*****
(Hands go around armored chest, silvery antennae plugs into cyberear)
"Hi, honey..."
ZZZTTTTZZZZZZ
"...eeeeee........wheeeehhheeeheheeeheheh...!"

*****

Sparkle: "You might also try a high speed glomp...at fifty or more miles per hour...let him FEEL your love!"

*****

ZZZOOOOMMMMMMMMMMM!!
*WHAM*
"Hi, Lover!"
"...yurkle..."

*****

Sparkle: "There's also transparent body armor...I recommend something in the new mega-acrylics; lightweight, protects, but doesn't conceal!"

******

"Like what you see?"
(Sound of foghorn)
"UWWWGGHHHHHHAAAAA!!!!!"

*******

Sparkle: "And don't forget the explosive bolts for fast disrobement when the Moment strikes."

*******

*POP*POP*POP*POP*POP*POP*
"YOWCH!...Your...bra fastener...just took out my eye!"
"Oops...sorry...here, let me kiss it and make it--oh, you already removed it..."

******

Sparkle: "There's also some very nice cosmetic enhancements out there if you want to really attract his attention...MetaTan has a very nice selection of metallic spray-on tans...Copper, Gold, Silver, and Gloss!"

*******

"Hi, there. What do you think?"
"....shiny.....!!!!"

*******


Sparkle: "Then there's the old-fashioned direct approach...greet him with nothing on but a rail gun in one hand and an USB cable in the other!"

******

"Sex. Now."
"...okay."

*******

Sparkle: "So you see, Flower, you have a variety of options available to you, short of using actual incapacitation weapons. But even if you do come on a little strong, and score a TKO, you'll still have your man down where you want him. And convalescence offers SO many opportunities to show him your softer side.
Next question? Moving right along..."

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Mon Sep 13, 2010 9:56 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5189
taalismn wrote:
Now for...

Ask Sparkle Flux-Capacity
The She-Mar With the Answers!




I...
...
words fail me. :shock:

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Mon Sep 13, 2010 10:19 pm
  

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Dungeon Crawler

Joined: Thu Mar 06, 2008 10:44 pm
Posts: 240
taalismn wrote:
Now for...
Ask Sparkle Flux-Capacity
The She-Mar With the Answers!



lol...just lol :lol: Good stuff Talisman. :D

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Unread postPosted: Tue Sep 14, 2010 12:10 am
  

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D-Bee

Joined: Sun Sep 10, 2006 7:44 pm
Posts: 13
Wow...umm..I don't know what to say...that umm...that was pretty funny and yet...very disturbing...


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Unread postPosted: Tue Sep 14, 2010 2:36 pm
  

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Yeah...well, you'd be amazed at the random ideas that enter one's mind when stuck in traffic(when I'm not ranting and raving at the guy who cut me off or just flicked his ashes off the side of my car).

But it came down to what really turns us on about Shemarrians? They're big sexy-crazy women.

Then it struck me; what does this say about their creators.

Hagan's a grown adult male who likes playing with dolls.

"AM NOOOTTT!!!!!! YOU &*%%&^^&!!!!!"

After that, it just kinda snowballed:

Kremmin Cyborg: "UNHAND MY PANTS, WOMAN!!!!"
Shemarrian: "Eww...how much torque do you deliver with THAT power tool?"
Kremmin: "IT's a SCREWDRIVER!!! NOT a marital aide!!!!"
Shemarrian: "I'll say it is! So, Phillip's Head are you?"
Operator:(listening in) "...glub...!" (passes out from MASSIVE nosebleed)
Shemarrian: "Awww, he's out cold already....and I never got to the part about finding a slot that fit!"

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Sep 15, 2010 11:26 am
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5189
Matriarch of the tribe; "And this is why we segragate our males and females. Otherwise nothing would get accomplished. Jaeniea? JAENIEA! HERE...OVER HERE...NOW. What have we told you about teasing the non-tribe and the Ne-shemarr?"

Meanwhile

Operator; "Unnngh...what hit me."

Kremmin; "About...carry the two, minus one... 5 years of puberty for your species all at once. I never knew human males bled through their nostrils when sexually excited."

Operator; *Blush* :shock: :oops:

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Wed Sep 15, 2010 12:56 pm
  

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Joined: Tue Sep 02, 2003 8:19 pm
Posts: 43192
Location: Somewhere between Heaven, Hell, and New England
Bodyfixer: "Shemarrian teasing is one of the reasons we have a run on pacemaker installation and repair."
Old Wilderness Scout: "Tell me about it...I think my tinker overclocked..."

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Thu Sep 16, 2010 11:27 am
  

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Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5189
Have a paying commission I need to fiddle with for next couple of days, but there are some new (old, but new, but...well you get the point) ideas floating around in this twisted mind o' mine for the Shemarr.
That and 'The Saga Continues'.
Stay tuned.

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Thu Sep 16, 2010 1:33 pm
  

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Joined: Tue Sep 02, 2003 8:19 pm
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Location: Somewhere between Heaven, Hell, and New England
DhAkael wrote:
Have a paying commission I need to fiddle with for next couple of days, but there are some new (old, but new, but...well you get the point) ideas floating around in this twisted mind o' mine for the Shemarr.
That and 'The Saga Continues'.
Stay tuned.


Working on at least one marine Warsteed myself :-D

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Sep 29, 2010 2:52 pm
  

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Joined: Tue Sep 02, 2003 8:19 pm
Posts: 43192
Location: Somewhere between Heaven, Hell, and New England
My favorite stepdaughters haven't gotten new toys in a while... :D

SeaSword Aquatic Warmount
The tentacles rose out of the darkness like a submarine explosion reaching for the ocean surface. Only submarine volcanoes don’t bend and flex and reach for passing travelers.
The four silvery warsteeds and their riders, though surprised, deftly dodged around and between the hungry tentacles, avoiding their grasp to break for open ocean. Frustrated by its initial failure, the submarine monster was not to be denied, and pursued the four piscine forms, its massive body pulsing obscenely as powerful siphon muscles pumped water like a giant living jet engine.
War Sister Kalleon Heartstrike glanced over her shoulder to confirm what her networked senses were already telling her. Optical filters cut the oceanic gloom to show the veritable thicket of seqoia-sized tentacles following, one enormous eye visible and seemingly glaring directly at Kalleon with voracious intent.
“Goddess curse the dark beast! A monster squid! We haven’t the TIME for this!!! We must make rendevouz with the rest of the pack if we are to ambush that Horune raider!”
One of her fellow riders voices cut through the communication channel they shared; “It doesn’t look like it cares what OUR schedule is, does it? Its schedule seems to be EAT, and since it seems to be gaining on us, we may have to make time on our schedule to deal with it.”
Another rider spoke up; “Talk about a scheduling conflict!”
The fourth rider spoke her piece; “If we weren’t lugging these torpedoes, we’d be able to outpace it easily---”
Kalleon cut that thought off; “No! We’ll need the explosives for the Horune! We’ll have to take this hellspawn by other means!”
“Oh, we’ll be slicing and dicing then?”
“Two teams. Lissah, you’re with me! Marga, you’re with Henni! We stay on either side of it, away from those tentacles and go for the head!”
“Will do!” Already she could sense Lissah coming in behind her, Marga and Henni rolling away to angle around the onrushing beast, their divergent courses seeking to divide the monster’s attention.
As she watched the approach of the giant cephalopod, Kalleon was feeding instructions through her link with her war mount. She could feel the creature’s shark-like mentality stirring under her, a craving for action and bloody violence building in it. Along its flanks, running light luminescence streaked as the warstead manifested its eagerness and shared its readiness to hunt and slay with its partner warstead, now pulling aside and flashing its own running lights.
Kalleon hunched down closer to the body of her warmount, the dense water hammering at her as the SeaSword picked up speed, prior to the maneuvers she had just ordered it to perform. She clutched at the blade-tipped laser rifle in her hand and prayed to the Goddess for a quick and easy fight. Not that she didn’t doubt the outcome of the coming fight, nor in her own skill, but she had no wish to be late for the ambush of the Horune. She might enjoy a fight with a giant squid if she had the time, but now it was an annoying distraction from her real work.
A giant palp the size of a small ground car swept by her, the water it displaced punching at her even as she rolled under it, and dodged the follow-up by the palp’s twin. Her warsteed’s blade fins gleamed with lethal energy, its sword-bill sparkling as combat was joined.


The SeaSword is a highly specialized War Mount that the EShemar have developed to extend their reach into the oceans.
The SeaSword resembles a giant robotic billfish(marlin, sailfish, swordfish) and may have been inspired by studies of the Coalition’s shark drones and the Horune’s ‘seahorse’ underwater sleds. The SeaSword has a sleek, streamlined, sharp-finned body configuration; if not carrying a rider it can be easily mistaken on casual observation to be a particularly large billfish. Closer scrutiny will reveal metallic skin, robotically articulated fins, and gleaming cyberoptics. Underwater, it uses a combination of robotic articulation and concealed hydrojets to power along at high speed. On land, the SeaSword can walk awkwardly along like a spiny-finned catfish, using its blade-fins to totter along. The rider sits just behind the head and lateral fins, with the spinal crest framing and partially protecting the rider.
The SeaSword lives up to its name with regard to sharp blades; the Warmount sports an armor-piercing bill on its front, vibro-blades are concealed in the side fins, and the tail has a slashing blade incorporated into it. The eyes fire short-range lasers, and the bill can fire a chargde particle blast. If the ordnance is available, the SeaSword can also mount and fire mini- and short-range torpedoes.
The SeaSword IS known to have been infected with a Ecotroz intelligence essence. This gives the ‘bot added psionic abilities and an animalistic predatory cunning in keeping with the original billfish. THe psyionically-possessed AI also allows the ‘bot to operate semi-autonomously of a rider; the SeaSword can fight independently of its rider, conduct remote recon, or perform simple missions(like ‘Return to Base, Deliver This Message.”, “Attack Anything Entering This Area”, etc. ).
The SeaSword poses something of a puzzle to those who have advanced knowledge of the EShemar. The SeaSword is so highly specialized for aquatic combat, it has little capability on dry land. That means that the Warmount is either not used all the time by the handful of EShemarrian warriors trained in its use, or else those same EShemar are CONSTANTLY using them. This means that either the EShemar have enough surplus industrial capability to make Warmounts that they don’t use all the time, and/or they are maintaining a constant marine presence(a shore community or submarine base from which to stage their operations). No specific tribe has yet been identified by North American intelligence agencies as operating the SeaSwords in deployment, owing to the difficulties of IDing units operating underwater. The Dark Waters and Ghost Rider tribes remain popular suspects, however, given the known areas of SeaSword attacks.
The SeaSword is not the best armored or armed of the new War Mounts, but its specialized nature gives the EShemar important power projection into the oceans and waterways, allowing the (E)Shemarrian Republic to extend its domain offshore and preemptively strike at the Splugorth before they even reach North American shores.
Type: EcoS-K-7 SeaSword
Class: Light Marine War Mount
Crew: One EShemar or NeShemar warrior can ride astride the Warmount
MDC/Armor by Location:
Main Body 300
Sword-bill 75
Blade Fins(2) 50 each
Tail 120
Height: 3 ft(5 ft with spinal crest fully erect, 7 ft with lateral fins swung in the ‘down’ position)
Width: 3 ft ( 8 ft with lateral fins swung and locked in ‘cruise’ position)
Length: 19 ft
Weight: 950 lbs
Physical Strength: Not applicable(has no hands/manipulators)
Cargo: Only what can be slung on the sides
Powerplant: Nuclear w/ 20 year energy life
Speed: (Land) Can crawl awkwardly at a tottering 3 MPH
(Water) Can hydrofoil along the surface at 50 MPH
(Underwater) Can hit speeds of 65 MPH(drop to 30 MPH if tail is destroyed), maximum dive depth of 9,000 ft
Market Cost: Exclusive to the Ecotroz-Shemar
Systems of Note:
Full optical systems, laser targeting, passive nightvision, telescopic vision, thermal imaging, infrared, ultraviolet, and polarization filters. Also has motion and heat detection, built-in radar( 3 mile range) and other standard power armor-equivalent systems. Additional/special sensors may be built in by the creating Spinsters or at the behest of individual riders/owners.

*Sonar---5 mile range

*Bionic Cybernanite Repair Systems---About 60% of SeaSword ‘bots have the same bionic nanotech repair system that the Ecotroz Shemar have refitted themselves with, and which is becoming the standard amng NeShemar as well. These systems repair 4d6 MD per hour, and can repair 40 MDC before needing material stocks to convert to MD repair material.

Weapons Systems:
1) Sword-Bill/Ion Lance(1, nose)---The SeaSword’s trademark sword is actually a combination energy blade and energy projector. From what few details of the SeaSword’s development that have reached outsiders, it was originally discussed whether to mount a laser lance copied from Kittani weapons or a more powerful, if lower-ranged, particle wave weapon copied from captured naut’yll equipment.
Instead, the decision was reached to go with a wholly new ion weapon being produced by the Spinsters. The crafting of these new weapons has slowed production of the SeaSwords somewhat, but most riders consider the balance of range and damage to be worth the wait. The ion lance has superior range to the particle wave rifle, and better damage than the laser, and its discharge looks enough like that of the particle wave to lead to confusion among Splugorth Minions as to whether they’re being attacked by naut’yll(at least initially).
Range: (Sword Strike) Melee
(Energy Blast) 3,000 ft in air and underwater
Damage:(Sword Strike)(Unenergized) 1d6 MD +1d6 MD per every 20 MPH of speed
(Energized) 1d4x10 MD +1d6 MD per every 20 MPH of speed
---Also does TRIPLE damage on a Natural 20(critical strike) owing to the ion energy discharging INSIDE the penetration strike
(Energy Blast) 6d6 MD per blast
Rate of Fire: ECHH
Payload: Effectively Unlimited

2) Vibroblades(3, lateral fins and tail)---The lateral fin blades seem to have been copied off the Aqua-Tech Orca-50 power armor’s shoulder mounts, but are slightly longer and more stoutly reinforced.
Range: Melee
Damage: 3d6 MD +1d6 MD per every 20 MPH of speed

3) Eye Lasers(2)---The SeaSword’s eyes can fire blue-green lasers. Short ranged, but the positioning of the eyes gives the laser’s excellent arcs of fire; 150 degrees.
Range: 1,000 ft in air and underwater
Damage: 3d6 MD per single shot, or 6d6 MD for a double simultaneous shot(counts as one attack)
Rate of Fire: ECHH
Payload: Effectively Unlimited

4) (Optional) Torpedoes---Torpedoes or mines can be carried and deployed from the flanks of the SeaSword. However, the added structures and mass impose extra drag, at least until the ordnance is expended.
a) Mini-Torpedoes--- One 5 shot pod can be mounted per side. Reduce speed by 10% for one pod, 20% for two pods.
b) Short Range Torpedoes---One can be mounted per side. Reduce speed by 10% for one, 20% for two.
c) Medium Range Torpedoes---One can be mounted per side. Reduce speed by 15% for one, 30% for two.
d) Spear/Harpoon Gun----One can be mounted per side. Reduce speed by 10% for one, 20% for two.
Range: 600 ft
Damage: 4d6 SDC for regular harpoons, 1 MD for MD penetrator harpoons.
Rate of Fire: ECHH
Payload: 48 per pod

Programming:
The Ecotroz have scavenged the AIs from terrestrial-make robot dogs, and upgraded them as best they can, then infected the matrix with a low-level Ecotroz sentience.
Typically has the following:
Underwater Navigation 40%(+5% per level of experience for Ecotroz entity)
Track and Hunt Sea Animals 50%(+5% per level of experience for Ecotroz entity)
The Ecotroz entity can also pick up one Secondary skill at levels 2, 6, and 12 of experience, though the nature of the SeaSword intelligence and design is such that it is limited to skill selections from Technical: Language(understanding) and Lore, Espionage(Detect Ambush, Detect Concealment), Wilderness(Track Humanoids, Track Animals, Hunting, Identify Plants and Fruits)
Actions/Attacks Per Melee: 5
Initiative +2 (+1 from the Ecotroz entity for a total of +3)
Dodge +3 underwater
Strike +1 (+2 w/ ranged weaponry)
Roll +2
Bite 1d6 MD
Sword Strike(Unenergized) 1d6 MD +1d6 MD per every 20 MPH of speed
(Energized) 1d4x10 MD +1d6 MD per every 20 MPH of speed
Tail Lash 2d6 MD
Fin/Tail Slash 3d6 MD +1d6 MD per every 20 MPH of speed
Body Block/Ram 3d6 MD

Note: The Ecotroz intelligence fragment inhabiting the ‘bot gives the SeaSword an aura and behavior more befitting an animal than a robot; the SeaSword may complain non-verbally when overworked, scream when damaged, and react to intruders or strangers appropriately. The SeaSword entity is fairly smart and cunning, with a dog-like intelligence(roughly equivalent to an IQ of 6). It possesses a predatory mindset, and works well in hunting packs with other SeaSwords, able to instinctively coordinate attcks on prey.
The SeaSword has the following Natural Psionic Abilities(no ISP Cost), all equivalent to 6th level with regards to range and proficiency.
*Sense Evil
*Sense Magic
*Sixth Sense

The Ecotroz fragment does occasionally need sleep/rest...though they only need 2 hours of rest/meditation per 24 hours...they can push this, going without for as many days as they have I.Q. points, but will have to go dormant for 4d6 hours after such exertion.
Susceptible to Exorcism and Banish spells, but are +6 to save against such spells, +1 at levels 4, 8, and 12 of experience, and becoming IMMUNE at level 14 and up. Such Banishment causes the ‘bot to revert to its default robot programming. (OPTION: Ecotroz may become IMMUNE to Exorcism and Banishment with experience)

Note also that the Ecotroz-possessed ‘bot can infect other bots with the Ecotroz viral-entity, by bite or sustained touch(takes 3 attacks).

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Sep 29, 2010 11:03 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5189
"avast thar, I be seeing a daughter o' Posiden's loins or me eyes be givin' up t'ghost!"
~Radio transmission intercepted by CS-Patrol Boat CSN-072 Johnson

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Thu Sep 30, 2010 9:59 am
  

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Joined: Tue Sep 02, 2003 8:19 pm
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Location: Somewhere between Heaven, Hell, and New England
Ironback Marine War Mount
The Horune chieftain swore in three different Splugorthian dialects and six Horune tribal ones as he took in the carnage around him. He could appreciate a total bloodbath when it occurred, but he could hardly approve when it was HIS men being slaughtered!
Even as he watched, the night was lit by a barrage of flaring plasma bolts that lanced into a rallying group of warriors, vaporizing them and the section of hull they had taken position behind. Even after the glare of that strike faded, lesser lights, the fizzing yellow of ion weaponry, dancing spirals of particle wave streams, the pulses of teekee guns, and the flash bang of grenades showed the Horune ship’s complement fighting for their lives against dozens of tall armored figures, gleaming wetly as they climbed aboard the beseiged raider.
The battle was not entirely one-sided; here and there fresh Horune reinforcements from below decks managed to overwhelm an attacker or two, butchering the cyborg amazons and hacking them to pieces. There a Shark Drone advanced, smashing attackers left and right, the center of a whirlwind of aggression. Fire shot down from the masts, from Horune snipers who’d managed to take up position there. Waves of telekinetically pumped water managed to catch more attackers offguard, leaving them open to follow-up strikes, or washing them clean overboard.
But the Horune chieftain could tell that his men were being pushed down and back. The snipers had illuminated themselves for return fire that pulverized them into a rain of armor scraps and shredded flesh. The cyborgized shark was felled by a hellion that jumped onto its back and sliced its head from its body with simultaneous strokes form two handheld blades, Even in dying, a fallen cyborg boarder would seek to take as many of her slayers as she could, eviscerating those within reach even as she collapsed to the increasingly gore-drenched deck.
A brief glance overboard saw the waters around the Horune vessel glistening and teeming with small flitting slivery shapes and larger humpbacked forms. And more boarders, most of them the tall humanoid females, but others the smaller males, and here and there the more familiar shapes of the ‘Human’ cyborgs the Horune occasionally encountered ashore on slaving raids---all climbing aboard with fell intent.
The Horune chieftain knew the ship was lost when he heard, and felt through his feet, explosions from deep inside the vessel. The normally rock-steady deck immediately took on a definite list, and smoke billowed from several open hatches. His experience with combat showed him what the problem was. His men were trapped aboard their own vessel where the enemy could concentrate their fire, but he knew they stood a better chance if they took to the waters. There, with room to maneuver, they could swim circles around the clumsy land-borne ‘Shemarrians’ and whatever allies they had brought. There, in the water, he could rally his men and they would exact a terrible retribution upon those who dared attack them on the high seas!
Calling those warriors closest to him to follow, the Horune chieftain grabbed up his war trident, fired a sizzling energy pulse into the chest of an attacker who sought to leap up to where he stood and impale him on her blade, then jumped overboard.
He had just enough time, as he saw the giant maw rise from the black waters to snap him up like a particularly tender worm, to realize he’d made a terrible mistake in not checking first where he was jumping.

The ‘Ironback’ is another new amphibious operations War Mount that has been deployed by the EShemar to extend their reach off the Eastern Seaboard. Like many others of their new War Mounts, the Ironback appears(initially) to be a ‘frankensteed’, cobbled together from the parts of other robots and vehicles; in this case Kittani War Crabs have provided the bulk of the components.
The Ironback uses the main body of the War Crab, shorn off the humanoid upper torso, and replaced it with a large head and modified jaw assembly from another Kittani creation, the Mark 5 Shark Mini-sub. Extra armor has been added to the hull of the ‘bot, and a more powerful deep water propulsion system has been added for extra speed. The stumpy robotic legs have been replaced with longer flipper-like limbs, each edged with a vibroblade. The torso mounted heavy armaments remain largely unchanged from the War Crab, though are modular to accommodate the irregular supply issues of the EShemarrians. Overall, the Ironback resembles a giant mutant sea tortoise or streamlined snapping turtle.
The Ironback is a ‘wet transport’ in that its riders do not sit inside a dry watertight internal compartment, but must ride outside in the water, though they are afforded some protection in the form of indentations and niches in the heavy armor.
The Ironback operates much like the terrestrial Monstropede War Mount as mainly a transport and heavy weapons platform. It typically stands off at distance, using heavy ranged fire to batter an enemy, then closes to finish it off with blades and biting. The Ironback has also been observed acting as a tug, pushing or pulling cargo pods and floated salvage for the tribes.
Type: EcoS-K-8 Ironback
Class: Heavy Marine War Mount
Crew: One EShemar or NeShemar warrior can ride astride the Warmount, plus up to 10 passengers on the back
MDC/Armor by Location:
Main Body 850
Head 350
Head Mini-Guns(2) 60 each
Snapper Jaw Assembly 150
Legs/Flippers(6) 150 each
Main Weapons Turrets(2) 250 each
Fantail Weapons Turrets(2) 50 each

Height: 10 ft
Width: 16 ft
Length: 19 ft
Weight: 28 tons
Physical Strength: Robotic P.S. of 50
Cargo: Two small airtight compartments can each hold 300 lbs of gear. Anything else must be lashed to the outside.
Powerplant: Nuclear w/ 20 year energy life
Speed: (Land) 35 MPH
(Water) 35 MPH
(Underwater) 35 MPH, maximum dive depth of 3 miles
Market Cost: Exclusive to the Ecotroz-Shemar
Systems of Note:
Full optical systems, laser targeting, passive nightvision, telescopic vision, thermal imaging, infrared, ultraviolet, and polarization filters. Also has motion and heat detection, built-in radar( 3 mile range) and other standard power armor-equivalent systems. Additional/special sensors may be built in by the creating Spinsters or at the behest of individual riders/owners.

*Sonar---7 mile range

*Towing Hitch

*Bionic Cybernanite Repair Systems---About 60% of Ironback ‘bots have the same bionic nanotech repair system that the Ecotroz Shemar have refitted themselves with, and which is becoming the standard amng NeShemar as well. These systems repair 4d6 MD per hour, and can repair 40 MDC before needing material stocks to convert to MD repair material.

Weapons Systems:
1) Heavy Weapons Turrets(2)---Semi-recessed into the built-up hull armor are two weapons turrets. The weapons can be directed by the linked rider, or can be operated independently by any passengers. These are typically the same as those mounted on the original War Crab, but available supplies of salvaged/reproduced weaponry, as well as personal preference, have led to a few additional weapons types being available for installation. Each turret can be ONE of the following:
a)Ion/Laser Cluster
Range: (Laser) 2 miles in air, 5,280 ft/1 mile underwater!
(Ion)1,000 ft in air and water
Damage:(Laser) 4d6 MD single blast, 1d4x10+8 double blast
(Ion) 3d6 MD single blast, 6d6 MD double blast
Rate of Fire: ECHH
Payload: Effectively unlimited

b) Quad Plasma Turret
Range: 3,000 ft in air, 1,000 ft underwater
Damage: 1d6x10 MD per single blast, 2d6x10 MD double blast, 3d6x10 MD triple blast, and 4d6x10 MD quadruple blast!
Rate of Fire: ECHH
Payload: Effectively unlimited

c) Laser Lance Trinary Cluster---A cluster of three Kittani Laser Lances, modified for underwater operation
Range: 6,000 ft in hi-mode, 3,000 ft in lo-mode
Damage: 3d6 MD single shot in hi-mode, 6d6 MD per blast in lo-mode
Rate of Fire: EGCHH
Payload: Effectively unlimited

d)Pulse Laser--taken from a Mark 5 Shark Mini-Sub
Range: 4,000 ft
Damage: 1d6x10 MD per pulse blast
Rate of Fire: EGCHH
Payload: Effectively unlimited

e) Laser/Plasma Gun---Shoulder gun salvaged from a Kittani Destroyer Power Armor(rarely available)
Range: (Laser) 4,000 ft in air and water
(Plasma) 3,000 ft in air, 1,000 ft underwater
Damage: (Laser) 1d6x10 MD per single blast, 2d6x10 MD per double blast
(Plasma) 1d6x10 MD in air, 1d4x10 MD underwater
Rate of Fire: ECHH
Payload: Effectively unlimited

f) Twin-Mini-Missile Launcher(2x1)----Somehow, the Eshemar managed to get ahold of a stock of Paladin Steel PS-MMLR-14 Mini-Missile Launcher Rifles, copies of the Coalition States’ CCT-M20 Missile Rifle, complete with mini-lasers. Two Rifles are mounted on a single turret mounting, and can even be detached to be used as handheld weapons. The only difference is that the mini-lasers have been modified for underwater use.
Range:(Mini-Missiles) Varies by Missile Type(usually about 1 mile)
(Laser) 2,000 ft in air/Underwater
Damage:(Mini-Missiles)Varies by Missile Type
(Laser) 2d6 MD per blast
(6d6 MD for three lasers firing simultaneously, 1d6x12 MD for all six firing simultaneously on one target).
Rate of Fire:(Mini-Missiles) Volleys of 1, 2, or 4
(or up to 24 missiles from all six launchers firing simultaneously!)
(Laser) ECHH
Payload:(Mini-Missiles)20 per launcher(10 per launch tube)
(120 mini-missiles total between all six launchers!)
(Laser) Effectively Unlimited attached to an external generator, or 20 shots per standard E-clip/30 per long E-clip as backup.

g) Twin Mini-Torpedo Launcher(2x1)----Somehow, the EShemar managed to get ahold of a stock of Paladin Steel PS-CT24 Torpedo Rifles.The PS-CT24 is merely an adaptation of the PS-CM22 Missile Cannon, modified to fire mini-torpedoes instead. Meant to be carried by amphibious cyborgs and power armors, the PS-CT24 looks and operates almost exactly like the mini-missile version, even down to the backup co-axial light laser (now blue-green enabled) mounted on top. At least one Ironback has been seen mounting a twin-rifle turret of CT24s. The mounted weapons have no modifications, and can still be dismounted and used by passengers.
Range:(Mini-Torpedoes) 1 mile
(Laser) 2,000 ft in air/Underwater
Damage:(Mini-Torpedoes) (HE or Plasma)1d6x10 MD to a 6 ft blast radius
(Laser) 2d6 MD per blast
Rate of Fire:(Mini-Torpedoes) Volleys of 1, 2, or 4
(Laser) ECHH
Payload:(Mini-Torpedoes)20 per launcher(10 per launch tube)
(Laser) Effectively Unlimited attached to an external generator, or 20 shots per standard E-clip/30 per long E-clip as backup.

h) Short Range Torpedo Launcher---6 tube launcher

i) Medium Range Torpedo Launcher---3 tube launcher

2) Forward Guns(2) ---The two mini-railguns originally mounted at the base of the War Crab’s ‘crab man’ torso have been remounted to the head of the Ironback. Owing to issues of supply of original pattern ammunition, the original rail guns have been replaced with existing Shemarrian weapons types, or with lasers
a) Rail Guns(original pattern)
Range: 4,000 ft in air, 2,000 ft underwater
Damage: 1d4x10 MD per short burst. Unlike the original War Crab, the Ironback’s mini-guns CAN fire on the same target simultaneously
Rate of Fire: ECHH
Payload: 1,000 bursts each

b) Machine Gun---Modified Shemarrian Assault Rifle
Range: 3,000 ft in air, 1,500 ft underwater
Damage: 4d6 MD per single 6-round burst, 1d4x10 MD per 12 round burst
Rate of Fire: ECHH
Payload: 12,000 rounds each gun

c) Pulse Lasers
Range: 4,000 ft in air and water
Damage: 3d6 MD per single shot, or 6d6 MD for a double blast
Rate of Fire: ECHH
Payload: Effectively unlimited

3) Rear Pulse Lasers(2)---The two mini-laser turrets protecting the rear fantail of the War Crab have been retained
Range: 4,000 ft in air and water
Damage: 3d6 MD per single shot, or 6d6 MD for a double blast
Rate of Fire: ECHH
Payload: Effectively unlimited

4)Vibroblade Fins(6) ---Each of the Ironback’s flipper-legs is fronted in a long vibroblade, allowing the War Mount to deliver a scything slash in passing. A favorite tactic of Ironbacks is to swim the length of an enemy vessel, the riders sweeping the enemy deck with suppressive fire, while the Ironback’s blade-fins tear into the hull below the waterline.
Range: Melee
Damage: 3d6 MD +1d6 MD per every 20 MPH of speed. All three fins engaged in a rip-by would do 9d6 MD


Programming:
The Ecotroz have scavenged the AIs from terrestrial-make robot dogs, and upgraded them as best they can, then infected the matrix with a low-level Ecotroz sentience.
Typically has the following:
Underwater Navigation 40%(+5% per level of experience for Ecotroz entity)
The Ecotroz entity can also pick up one Secondary skill at levels 2, 6, and 12 of experience, though the nature of the Ironback intelligence and design is such that it is limited to skill selections from Technical: Language(understanding) and Lore, Espionage(Detect Ambush, Detect Concealment), Wilderness(Track Humanoids, Track Animals, Hunting, Identify Plants and Fruits)
Actions/Attacks Per Melee: 4
Initiative +1 (+1 from the Ecotroz entity for a total of +2)
Dodge +1 underwater
Strike +1 (+2 w/ ranged weaponry)
Roll +3
Bite: 2d6x10 MD(and covers a 28 ft area!)
Head Butt/Ram 2d4 MD
Fin/Tail Slash 3d6 MD +1d6 MD per every 20 MPH of speed
Body Block/Ram 3d6 MD

Note: The Ecotroz intelligence fragment inhabiting the ‘bot gives the Ironback an aura and behavior more befitting an animal than a robot; the Ironback may complain non-verbally when overworked, scream when damaged, and react to intruders or strangers appropriately. The Ironback entity is fairly smart and cunning, with a dog-like intelligence(roughly equivalent to an IQ of 6). Its personality can be described as slow and plodding, slow to anger, but persistant and unmindful of personal hardship. In combat, the Ironback is steadfast and aggressive, showing no fear while advancing on an enemy.
The Ironback has the following Natural Psionic Abilities(no ISP Cost), all equivalent to 6th level with regards to range and proficiency.
*Sense Evil
*Sense Magic
*See the Invisible

The Ecotroz fragment does occasionally need sleep/rest...though they only need 2 hours of rest/meditation per 24 hours...they can push this, going without for as many days as they have I.Q. points, but will have to go dormant for 4d6 hours after such exertion.
Susceptible to Exorcism and Banish spells, but are +6 to save against such spells, +1 at levels 4, 8, and 12 of experience, and becoming IMMUNE at level 14 and up. Such Banishment causes the ‘bot to revert to its default robot programming. (OPTION: Ecotroz may become IMMUNE to Exorcism and Banishment with experience)

Note also that the Ecotroz-possessed ‘bot can infect other bots with the Ecotroz viral-entity, by bite or sustained touch(takes 3 attacks).

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


Last edited by taalismn on Thu Sep 30, 2010 2:15 pm, edited 1 time in total.

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Unread postPosted: Thu Sep 30, 2010 1:45 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
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YIPES!!!! :shock:

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Thu Sep 30, 2010 2:08 pm
  

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Priest

Joined: Tue Sep 02, 2003 8:19 pm
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Location: Somewhere between Heaven, Hell, and New England
Was wondering what I could do with the War Crab, remembered seeing some images of prehistoric turtles, remembered the Kittani 'Shark' subs, and bingo!
Ouch...I now suddenly remember something; the Splugorth sell copies of Naut'll weaponry...I wonder if the Naut'yll mini-crab robot had a particle wave cannon that could also be mounted on the Ironback?
Oh well...shoulda checked on that first before posting....maybe just consider it(if it exists) as a possible future upgrade.

Yeah, well now I'm pondering...what if the Splugorth started deploying those 'dinobots' they use in the Amazon into the Horror Swamps...and the Horrorwoods clan Ecotroz Shemar Spinsters got ahold of some reasonable intact wrecks , then started bolting and pasting from their scrap collections... :D

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Fri Oct 01, 2010 1:46 am
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5189
taalismn wrote:

Yeah, well now I'm pondering...what if the Splugorth started deploying those 'dinobots' they use in the Amazon into the Horror Swamps...and the Horrorwoods clan Ecotroz Shemar Spinsters got ahold of some reasonable intact wrecks , then started bolting and pasting from their scrap collections... :D


*innocent whistle* ;)

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Fri Oct 01, 2010 1:49 pm
  

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Joined: Tue Sep 02, 2003 8:19 pm
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Location: Somewhere between Heaven, Hell, and New England
Now I'm thinking...either do a few more spacecraft, or a few more cultural notes on the Ecotroz(maybe Psi-Shamanesses?).
Maybe some more on EShemar amphibious operations; maybe they're operating out of some abandoned submarine resort or science complex on the continental shelf that survived (partially) from pre-Rifts times, or a large shipwreck laying on the bottom.

Oh, and going back over old posts I'm sorry to say I'd missed seeing your Queen Cobra until just now...Great job! :ok: (plus it saves me having to do one up) :wink:

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Fri Oct 01, 2010 2:26 pm
  

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Dungeon Crawler

Joined: Thu Mar 06, 2008 10:44 pm
Posts: 240
taalismn wrote:
Oh, and going back over old posts I'm sorry to say I'd missed seeing your Queen Cobra until just now...Great job! :ok: (plus it saves me having to do one up) :wink:


Thanks :D

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Unread postPosted: Fri Oct 01, 2010 2:46 pm
  

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Joined: Tue Sep 02, 2003 8:19 pm
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Cytibor wrote:
taalismn wrote:
Oh, and going back over old posts I'm sorry to say I'd missed seeing your Queen Cobra until just now...Great job! :ok: (plus it saves me having to do one up) :wink:


Thanks :D



The more the merrier. It just adds more material to be played around with, bounced off of, used to lead to other things...


Like...here's a thought...graft the front section of an Uktena 'bot to a salvaged Kittani Insecton Rover...modify to taste...you either get a six-legged brontobot or a six-limbed pleiasaur ...either way...UberWarsteed! :twisted:

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Fri Oct 01, 2010 3:41 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5189
I have one that I may or may not "modify" from canon later.
Hint:In my campaign verse, A few areas of Japan ARE in contact with Lazlo, and seeing as how diplomatic relations are starting to warm-up with the EctrozShemarr...
I'll give it a ponder while I go out & about this afternoon, and I'f I'm not toooooooo wiped out, I'll make a stab at doing some creationing...who knows? 8-)
Presently, most of my (limmited at this time) mental capacity is contemplatin' Sunday's game. :angel:

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Fri Oct 01, 2010 7:11 pm
  

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Priest

Joined: Tue Sep 02, 2003 8:19 pm
Posts: 43192
Location: Somewhere between Heaven, Hell, and New England
DhAkael wrote:
I have one that I may or may not "modify" from canon later.
Hint:In my campaign verse, A few areas of Japan ARE in contact with Lazlo, and seeing as how diplomatic relations are starting to warm-up with the EctrozShemarr...
I'll give it a ponder while I go out & about this afternoon, and I'f I'm not toooooooo wiped out, I'll make a stab at doing some creationing...who knows? 8-)
Presently, most of my (limmited at this time) mental capacity is contemplatin' Sunday's game. :angel:


Cybergals in Otakuland? :-D

Hmmm...dragonborgs, bear, tiger, and spidercrab mecha? (and, if you have one of the Rifters...police robots)
And the Spinsters in the expedition go wild!

Come to think of it, after reading Triax II, setting the Ecotroz loose in a Triax robot factory....
I have this image in my mind of hundreds(no, thousands!) of domestic robots walking off the job to spend Octoberfest to down cans of premium lubricants and coolants....

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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