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Unread postPosted: Tue Jul 06, 2010 1:11 pm
  

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DhAkael wrote:
Um..dude?
You forgot the MDC values for the weapon battieris on the 'Scoripo' :erm: :thwak:
...Just sayin' :D



Fixed. :oops:

Beyond that, I have a troop carrier in the works.
I have no other solid ideas as yet, especially not for EShemar fighters, except maybe a space-capable version of the Steel Phoenix, but I want to go with some sort of vehicle, rather than a mind transferal or Warsteed....maybe some knockoff of the Kittani Robofighters(though I'd already done something similar for the Central Alliance)?

Aquatic Warsteeds? (Maybe save that for some sort of psuedo-tribe, if the EShemar don't want to declare a new Ninth Tribe)?

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Tue Jul 06, 2010 1:37 pm
  

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Fluff-text will be done later.

Shemarrian ‘Stormdragon’ Class Battleship
Model: ES-SD MK1
Class: Battleship
Crew: 400 (10 Warchiefs and 360 Naval trained Warriors, plus 30 Spinsters)
Troops: Standard; 1700, Maximum; 3000. Mixed Warriors (50%), Berserkers (20%), with Male scouts (10%) and NeShemarr (10%); warsteeds are included in the numbers given.
Other combinations may occur dependant on available EctrozShemarr / NeShemarr.

Vehicle Compliment:
1 warsteed (varies) for every 3 warriors; appoximately 560+ warsteeds.
6 Scarrab Assault-Shuttles (Typically troop-transport model).

M.D.C. by Location:
Head / Forward 3rd.: 40,000
Hvy. Plasma-Torpedo Ejector (“Mouth” area): 7,500
Antiship Laser Batteries (4): 1200 each
Heavy Railcannons (4; 2 in each “leg” pod): 2500 each
Point Deffense Railguns (8): 180 each
Long Range Missile Launchers (3; main body): 1,200 each
Launch Bays (2; underside): 2,000 each
Wings (2) 9,000 each
[1] Bridge (between the “shoulders” / Dorsal region) : 20,000
[1] Emergency Bridge(Located in main body): 15,000
[2] Main Body: 100,000
[3] Engineering Section: 50,000
[4] Ventral Leg-Pods (2) 15,000 each
[5] Variable Force Field: 8,000 a side (48,000 Total)


Notes:
[1] In reality this is how much damage needs to be done for a weapon to hit the bridge through the ships armor. This ship also has an auxiliary bridge. Even if both bridges are destroyed, the ship can still be piloted from engineering but ship is -3 to dodge and all weapon systems will be at local control. Weapon hits near the bridge that do not penetrate the ships integrity can injure crew members on or near the bridge.
[2] Depleting the MDC of the main body will put the vessel out of commission. All internal systems will shut down, including life support. The ship itself will be an unsalvageable floating wreck.
[3] Destroying the engineering section means that ship FTL propulsion systems are destroyed and maximum sublight acceleration is reduced to ten percent of normal (using navigational thrusters).
[4] Destroying the two pods will prevent the vessel from landing and destroy the railcannon batteries.
[5] Shield positions are variable and can be combined into one shield. The shields regenerate at a rate of 5% (400 MDC) per melee round.

Speed:
Flying: Mach 10 combat speed. 0.4 sublight speed. Star Ship can accelerate/decelerate at the rate of 1 percent of light per melee. INATMO flight speed is a crawling Mach 1.3 maximum.
FTL: 5 LY / Hr. using CG drive (
Range: 10 years at optimal conditions, using both conventional and magical life support. If no organics are present the vessel can operate for three times as long (30 years).
Statistical Data:
Height: 600 feet (183 meters). Length: 4,000 feet (1,220 meters) Width: 800 feet (244 meters), with wing span adding an additional 10% when wings unfurled.
Weight: 56 million tons
Cargo: Cargo holds are scattered about the ship that allows for carrying up to 50,000 tons of Cargo in addition to standard compliment of supplies and ammunition
Drive Type(s): Primary; Type-E CG drive rated for factor 500 FTL (5LY / hr.), sublight and atmospheric maneuvering.
Power System: matter/anti-matter reactor with 30 years at maximum output.
Market Cost: Unknown. Estimated at 10 billion Tri-galactic credits if ever sold.

Weapon Systems
1) Hvy. Plasma Torpedo Ejector‘: Located in the “mouth of the Stormdragon is a capitol ship scale version of the plasma torpedo batteries used by the Eshemarr navies. When activated, the forward section of the ‘head’ opens up like a set of jaws and the firing gate is revealed; filled with compressed plasma. A few seconds later the plasma is expelled as a sphere almost 250ft. wide!
Mega-Damage: 2D4X1000 to a 500ft. (152.4m) radius area! Damage is inflicted to all exposed areas, and in the case of capitol ships, the blast will damage at least 2 shield facings (GM‘s call).
R.O.F.: 3 per round. Range: 500miles (800km); X10 range when in strategic combat.
Payload: effectively unlimmited, but total of 30 per hour. Recharges at rate of 1 shot every 2 minutes.
Capitol Ship scale= -14 to strike small targets.

2) Concealed Antiship Laser Batteries (4): Located port & starboard (2 dorsal, 2 ventral), and covered by folding armour plates are concealed heavy laser batteries. Each battery has a 180º arc of fire to either side. Only called shots may damage the guns, and they are -25% to detect closed.
Mega-Damage: 3D6X100 per laser battery shot. R.O.F.: 2 shots per battery / rnd.
Range: 55miles (88km) in space;X10 range when in strategic combat. Payload: Effectively unlimited.
Capitol Ship scale= -10 to strike small targets.

3) Hvy. Railcannon Batteries (2): 1 battery of 2-guns is located in the front of each leg pod, resembling twin toe-claws.
The Shemarrians have an apparent love of heavy projectile weaponry, as almost all of their ships feature, or have been refitted with, a forward battery of heavy rail guns or gravitic cannon. The Stormdragon is no exception, mounting four weapons of roughly GR-3000 class.
Mega-Damage: 1d6x1,000 MD per round, or can fire a fragmenting anti-missile/fighter shell that does 1d4x100 MD to a 100 ft wide area
R.O.F.: Four shots per melee, per gun. Range: 60 miles in atmosphere, 120 miles in space; X10 in strategic combat.
Payload: 100rd. magazine per gun, ready to fire. Additional ammunition can be stored as cargo, but will take 45 minutes to reload from stores.
Heavy Ship scale= -11 to strike small targets.

4) GR-100 Grav Autocannon turrets (8): These point defense gravity-guns are spaced evenly across the Stormdragons’ hull to protect from enemy fighters and incoming missile strikes. The turrets may be manually operated or set to auto-fire.
Mega-Damage: 1D6X10 per 10 round burst. R.O.F.: 1 bursts per action or 3 attacks automated.
Range: 3miles (4.8km). Payload: 1000 bursts each. Light Ship scale= No penalties. Note: The rotating turret gives a +1 to strike (plus any WP, weapon system lock-ons and sensor bonuses). If set for auto-fire, the guns are +4 to strike (+6 if lock on has been achieved).

5) Vertical LRM / Torpedo Launchers (3): Located on the dorsal main body are 3 single-tube vertical launch LR missile & torpedo silos. Typically these launchers are loaded with plasma or gravitic warheads.
Mega-Damage: As per LRM / Torpedo type.
R.O.F.: Individually or in volleys of two per launcher (total volley of 12 warheads). Each volley counts as 1 gunner action. Once 10 warheads have been launched, it takes 3 actions (1/2 a melee) for the auto-loading system to reload another 10 from the magazine. Range: as per warhead type.
Payload: 10 per launch system plus an additional magazine of 60 per launcher, for a total 210

Other Systems [In addition to standard starship systems as listed in ‘Fleets of the 3 galaxies’]
ECM generators. Advanced Sensor Package. Geologic Sensors. Targeting and combat computer (+2 to strike, +1 to dodge). Auto-pilot & Supernavigation computer (60% skill). Atmosphere recycling system. 40 staterooms & 360 basic accommodations (troops are housed in barrack style areas). 2 Launch-bays. Artificial gravity. 3 Recreation facilities. 300 Stasis pod facilities. Medical Facility (200 patients). 70 FTL life-boats. FCE pod (bridge unit). Auto-Breach sealing. FTL communications system.

Special Systems
*Onboard Nanofacs---The Stormdragons carry a central axis nanofac assembly line that allows the ship to draw in space debris(including battlefield wreckage), break it down, and convert it into usable material, including rail gun ammunition, new missiles, ship repairs, and crew components.
*Robotics/Bionics Bay----The Stormdragons come with a complete robotics/bionics ‘sickbay’ able to diagnose and repair just about any complaint or damage a SheMar is likely to suffer. The biomechanics bay also has the ability to manufacture and Awake new SheMar and NeSheMar bionic full conversions.
*Command Linkage---The cyber-psionic command and control exercised by the EShemar give them faster response times: +1 to Initiative and +1 to strike.

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


Last edited by DhAkael on Sun Oct 03, 2010 3:48 pm, edited 1 time in total.

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Unread postPosted: Tue Jul 06, 2010 1:42 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5190
taalismn wrote:
DhAkael wrote:
Um..dude?
You forgot the MDC values for the weapon battieris on the 'Scoripo' :erm: :thwak:
...Just sayin' :D



Fixed. :oops:

Beyond that, I have a troop carrier in the works.
I have no other solid ideas as yet, especially not for EShemar fighters, except maybe a space-capable version of the Steel Phoenix, but I want to go with some sort of vehicle, rather than a mind transferal or Warsteed....maybe some knockoff of the Kittani Robofighters(though I'd already done something similar for the Central Alliance)?

Aquatic Warsteeds? (Maybe save that for some sort of psuedo-tribe, if the EShemar don't want to declare a new Ninth Tribe)?

heh.. I'm thinking of a couple of ideas for the EShemarr strike-fighters but for right now...this'll do--->
I figure they'd just reverse engineer say the Crescent Moon and Star-Dragon Naruni fighters, maybe modify a few of the weapons (and install shields of course) and call it a day. :D

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Tue Jul 06, 2010 1:53 pm
  

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DhAkael wrote:
heh.. I'm thinking of a couple of ideas for the EShemarr strike-fighters but for right now...this'll do--->
I figure they'd just reverse engineer say the Crescent Moon and Star-Dragon Naruni fighters, maybe modify a few of the weapons (and install shields of course) and call it a day. :D



It will do for now...I'll look into what might be appropriate :-D

Maybe even a Broadsword knockoff as well.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


Last edited by taalismn on Tue Jul 06, 2010 1:59 pm, edited 1 time in total.

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Unread postPosted: Tue Jul 06, 2010 1:58 pm
  

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DhAkael wrote:
Fluff-text will be done later.

Shemarrian ‘Stormdragon’ Class Battleship.


DANGGGGG.......
Like how you used what I gave yah' and then some....
yep...ship like this could be a ship-of-the-line in fleet formations, or a lone corsair...Might even show in greater numbers in the fleets of the 'tribes' that haven't been identified as having a Scorpio at their disposal(could be the case, could be deliberate mindflubbery on the part of the EShemar, or there just haven't been any cases of witnesses being around to report accurately)...

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Jul 07, 2010 12:49 am
  

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Dungeon Crawler

Joined: Thu Mar 06, 2008 10:44 pm
Posts: 240
Well, you guys finally succeeded in getting my brain to ignite itself in the spontaneous combustion of creation. Can't say if what will result will be any good or not, but I'll leave your opinions up to you. :wink: As I put in the original post, flexing my creative muscles and looking for constructive criticism. :D [And I am thus far restraining myself from competing in the munchkin awards. :wink: Nobody ever needs to know about the GX...nope...There's no semi-symbiotic, living, evolving Glitter Boys here, no sir. :angel: ]
viewtopic.php?f=28&t=115582&p=2218037#p2218037





...Seriously, don't ask about the GX. :-?

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Unread postPosted: Wed Jul 07, 2010 1:26 pm
  

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Cytibor wrote:
Well, you guys finally succeeded in getting my brain to ignite itself in the spontaneous combustion of creation. Can't say if what will result will be any good or not, but I'll leave your opinions up to you. :wink: As I put in the original post, flexing my creative muscles and looking for constructive criticism. :D [And I am thus far restraining myself from competing in the munchkin awards. :wink: Nobody ever needs to know about the GX...nope...There's no semi-symbiotic, living, evolving Glitter Boys here, no sir. :angel: ]
viewtopic.php?f=28&t=115582&p=2218037#p2218037





...Seriously, don't ask about the GX. :-?


Hey, we're happy if we can encourage and inspire. :wink:
The feeling when ideas are flying back and forth, especially on a daily basis, can get quite heady. 8)
Will take a look....and won't ask about the GX...


In the meantime, here's another bit of off-the-cuff ironmongery:

Shemarrian Buzzshield
*BBBZZZTTTTTTTT*
“Hands off, male!”
This is a fearsome weapon that has begun appearing among some Skullcrusher and Horrorwoods clanswomen. The Buzzshield is a thick buckler-style shield carried on one arm. It can be used to parry as normal, but with a simple activating command, curved razor-sharp blades can emerge from a track around the edge of the shield and start rotating at high speed, transforming the shield into a megadamage buzzsaw. Extremely useful for cutting through obstacles, be they vegetation, debris, or opponents attempting to grapple. It also possesses incredible intimidation vlaue, especially at close range where potental victims can hear its sharp buzz.
Weight: 20 lbs
MDC: 90
Range: Melee
Damage: 2d4 MD on a slash, 6d6 MD on a sustained cut(takes 2 APM)
Rate of Fire: ECHH
Payload: Powered by linkage to the Shemarrian, or an e-clip can power the shield for 1 hour
Black Market Cost: Exclusive to the Shemarrians; they don’t let anybody else have it and will confiscate (or destroy) the weapon if found in unauthorized hands.
Note: For anybody with less than a Robotic P.S. of 24, the Buzzshield’s torque when powered up and running gives it a -2 to parry and a -1 to strike. For those of greater strength, no such penalties apply, and the shield even gets a +1 to parry.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Fri Jul 16, 2010 5:32 am
  

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So I haven't read all the post and I was thinkng about how Shemarrians might wanto use to some catured males as part of a ruse the they are cybernetic/biological beings.
I was thing they might do some partial conversions a bit like the HeadhuntersOCC,s but sicne we know the full conversion borgs can't reproduce, they probablly make sure these guys can't either(since it make it easier to control them). They'd probably need a "controller" implant as well.
PErhaps replacing the emotional center of the brian, as without emotions people literally can't make descisions IRL. SO this would replace that.
THus making "loyalty" not a question.

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Unread postPosted: Fri Jul 16, 2010 12:12 pm
  

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Sir_Spirit wrote:
So I haven't read all the post and I was thinkng about how Shemarrians might wanto use to some catured males as part of a ruse the they are cybernetic/biological beings.
I was thing they might do some partial conversions a bit like the HeadhuntersOCC,s but sicne we know the full conversion borgs can't reproduce, they probablly make sure these guys can't either(since it make it easier to control them). They'd probably need a "controller" implant as well.
PErhaps replacing the emotional center of the brian, as without emotions people literally can't make descisions IRL. SO this would replace that.
THus making "loyalty" not a question.



Yeah, sounds like something ARCHIE-3 and Hagan might try, just for sadistic kicks. :twisted:

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Tue Jul 20, 2010 2:42 pm
  

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Shemarrian Aerospace Fighters
“Ever tangle with the Shemar fighter to fighter? Here’s a tip---DON’T. You think you know how to handle Naruni fighters? Sure you do...but just because the cyber-ladies fly ships that look like Naruni product, doesn’t mean they handle like Naruni product. They’re heavier, sure, but the Shemar have added shields, added stealth, and they jack the handling to the point that even a Zebuloid would have trouble handling the maneuvers. They might not fly faster, but they react faster and they can maneuver in ways that would snap spines and stop hearts in mid-flight. I’ve seen old hands who figured they got an unbreakable tail position on a Shemar, only to have her flip end-for-end faster than you could say ‘screw inertia’ and lay guns in the pursuer’s face.
So don’t go hunting Shemar fighters just to prove something. The only thing you’ll prove is how over your head you really are.”

Thus far, identified Shemar aerospace fighters have shown a known heritage; they are all knockoffs of existing Naruni designs, with some modifications, but clearly heavily based on Naruni hardware. Modifications to the designs typically center on improved protection, stealth, firepower, and command/control.

It is not known by what names the Shemar/EShemar call their fighters; the following are designation assigned them by observers and adopted for reporting purposes(although it is rumored that the Shemar have taken to using those same names).

Naruni is very NOT pleased with the copies, not having received a centi-credit for their original work. In retaliation(and because they want to look at the new systems incorporated into their designs and see how they stack up compared to their own corporate versions of the same designs) Naruni Enterprises executives have reportedly issued a 2 million credit reward for anybody who can provide them with a working example of the Shemarrian fighters. Thus far there have been no takers.

Because of the bionic nature of the Shermar, the most common internal modification to the designs is the removal of virtually all creature comforts; the crew for all intents and purposes ‘plug’ themselves into their ships. Even true cyborg NeShemar have minimal life support needs(typically all they need is a supplemental power tap, oxygen booster, and water tap). Inertial shielding has been recalibrated with the greater and inhuman stress tolerances of the Shemar; a normal flesh and blood pilot would be seriously injured, if not killed outright, trying to pilot a Shemarrian fighter ‘as is’. The space and power normally given to shielding and accommodating live crew is devoted to extra avionics and equipment. Shemarrian fighters tend to be slightly heavier than their Naruni counterparts, but carry heavier firepower, armor, or stealth systems.

Dedicated Shemar aerospace pilots typically wear Light Cyborg Armor as standard, rather than the heavier infantry battle armor more familiar to the Shemarrian infantry and cavalry. The pilot armor tends to have a more streamlined look to it, and many pilots favor an open face mask(seeing as they don’t have to breath). Some have even been known to fly with their cockpit canopies open, especially when drawing close to an opponent, the better to taunt them!

No Shemarrian fighters are known to have been infected with an Ecotroz splinter-essence; the many flight computers of Shemar ships, though formidable in their processing power, seem to be of the wrong configuration to accommodate a Ecotroz intelligence.

(Optional)---Because of their bionic/psionic nature, EShemar pilots can take the same bonuses as that of the New German Republic’s XML cyborgs(See Rifts: Triax II for details). Otherwise, they can just take the Russian bionic cyberlink bonuses.

*EShe-F01 Kamayari---An obvious knockoff of the Naruni Crescent Aerospace Plane/ Fighter, but with a less angular, more streamlined hull and cockpit. It has been most commonly encountered in the forces of the Silvermoon clan.
Changes/Modifications:
-Passive Stealth---Outfitted with radar-absorbant armor and other passive stealth enhancements, the Kamayari has only a 15% chance of being detected by enemy radar.
-Forcefield---A modest standard forcefield with 500 MDC has been added
-Modular Bays---By sacrificing missile bays, the Kamayari can add modules for EW, forcefield generation, or different missile configurations;
a) Forcefield Generators---Each bay converted adds 200 MDC to forcefield strength
b) Mag Shield----Reduces damage from particle and ion weapons by HALF. It also has a 35% chance of deflecting regular missiles. Additional pods do not add cumulative bonuses, only redundancy.
c) EW Jamming----Jams communications in an 80 mile radius in atmosphere/8,000 miles in space. It also has a 55% chance of deflecting/confusing regular missiles and radar-guided weaponry
d) Short Range Missiles---10 per module
e) Long Range Missiles---2 per module
f) Cruise Missiles---1 per module
g)Countermeasure Launchers(2)---These are compact signal emitters mounted on mini-missile propulsion stages, and carried in a converted missile pod, where they are constantly updated with the ship’s drive signature. When deployed, they drop and launch on different courses, while pumping out a simulation of that drive signature. Signal Emitters have a 4 minute life span and a 65% chance of deceiving homing missiles and enemy long range sensors. Each medium-range missile module converted to fire countermeasure pods can carry 16 each

*EShe-F02 Ryu---An obvious knockoff of the Naruni NE-SDSR-2000 Star Dragon Superiority Fighter. The crew has been streamlined down to two in a redesigned cockpit, and the spacecraft is stylistically different, with even more angular wings, and a cockpit that more resembles that of a dragon’s or raptor’s head. The fuselage has been extended into a more prominent rear tail ‘spike’, making room for additional avionics, particularly a powerful jamming suite. Room is made on the outrigger nacelles to add a pair of pulse lasers similar that mounted in the central fuselage, for a total of three long range laser cannons. It is most often encountered in squadrons of the Darkwater, Hawkmoon, and Ghost Rider clans.
Changes/Modifications:
-Two person crew
-Laser Cannons(3)---Rather than the single laser cannon in the main hull, the Ryu mounts THREE, fire-linked to fire in synchronization.
-EW Jamming---Standard ECM suite for confusing sensor-guided weapons; -6 to strike
-Forcefield---The Ryu takes advantage of the extra space in the main body to mount a small variable forcefield generation system with 300 MDC per side( 1,800 total)

*EShe-F03 Kris---An obvious knockoff of the Naruni Broadsword Fighter, the Kris retains the unmistakable blade-like hull, crossguard-like fins, and hilt-like engine. Only the hilt sports a pair of flanges, the missile-launcher fins are longer and more sharply swept, the cockpit more streamlined, and the forward hull’s straight sharp lines broken by faceted armor, giving it the appearance of a dark crystal flamberge-style sword or an obsidian kris dagger. Most commonly seen in Wolf’s Path and Skullcrusher formations.
Changes/Modifications:
-Passive Stealth---Outfitted with radar-absorbant armor and other passive stealth enhancements, the Kris has only a 10% chance of being detected by enemy radar.
-Countermeasure Launchers(2)---These are compact signal emitters mounted on mini-missile propulsion stages, and carried in the flanges on the Kris’s ‘hilt’, where they are constantly updated with the ship’s drive signature. When deployed, they drop and launch on different courses, while pumping out a simulation of that drive signature. Signal Emitters have a 4 minute life span and a 65% chance of deceiving homing missiles and enemy long range sensors. The Kris carries 8 drones in each flange(16 total).
-(Optional) Heavy Hardpoint Rack---The Kris has a hardpoint on the underside for carrying a semi-recessed cruise missile or pair of long range missiles. Other possible weapons include a heavy g-cannon or particle beam. The Bloodriders have been observed to have outfitted their Kris fighters with a scaled down plasma torpedo generator/launcher. It’s been reported that some Krises have been seen deploying a Kittani-style neutron-cannon, similar to that carried by the Splugorth ‘Raider’-class assault shuttles, on Splugorth targets, but this remains unconfirmed.
a) Long Range Missiles---2

b) Cruise Missile---One

c) Heavy G-Cannon
Range: 8 miles in atmosphere, 16 miles in space
(Kitsune Values: 16 miles in atmosphere, 1,600 miles in space)
Damage: 2d4x100 MD per burst per single barrel
Rate of Fire: EGCHH(4-6)
Payload: 100 bursts per cannon

d) Particle Beam Cannon
Range:3 miles in atmosphere, 6 miles in space
(Kitsune Values: 6 miles in atmosphere, 600 miles in space)
Damage: 1d4x100 MD per shot
Rate of Fire: 4 shots per melee
Payload: Effectively Unlimited

e)Plasma Torpedo Launcher---A direct line of sight energy weapon firing a bolt of plasma that ‘splashes’ on target.
Range: 6 miles in atmosphere, 40 miles in space
(Kitsune Values: 40 miles in atmosphere, 4,000 miles in space)
Damage: 2d4x100 MD to a 100 ft blast radius per missile
Rate of Fire: Single shot. Once per melee
Payload: Effectively Unlimited

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Thu Jul 22, 2010 12:00 am
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5190
Just cuz I'm lazy :D
viewtopic.php?p=2224141#p2224141

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Thu Jul 22, 2010 3:09 pm
  

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Even among the newly individualistic Ecotroz Shemar, there are those individuals who stand out as decidedly....different...

Pucchi-Pink Overkill is a Hawkmoon member who apparently was on solitary patrol when she likely encountered an Ecotroz-infected Shermarrian 'were'Wolf, because after several months of being presumed lost, she came into the E-Shemar Hawkmoon encampment, and introduced herself to her gobsmacked tribesisters. Pucchi is, bluntly, flakey, verbose, materialistic, larger than life, and obsessed with shiny stones, sparkle, and the color pink...flesh pink, hot pink, flaming pink, ultraviolet pink, pink metal, pink armor(with sparkle and inset rhinestones!), pink leather. Evern her Ostrac dinosaur mount features red and pink plumes and accents, to the point that she's sometimes mistaken for a Blood Rider. Not that she doesn't appreciate camouflage, but she likes to stand out, bright enough to blind even bionic/robotic eyes. And she carried a Shemarrian Wolf in under her arm, its hair done up in braids.
Pucchi would be considered insane even by the normally stoic EShemar, and likely avoided as dangerously defective, if it weren't for the fact that she's aggressive and a BRILLIANT tactician with a love of ambushes and traps. Many an unwary(and wary) enemy has fallen to the 'Puc's' battlefield wiles. The Splugorth, and the Stapha in particular, have learned to fear and hate 'the Pink Menace', who apparently delights(even to the point of cackling) in defeating her inhuman opponents in various lethal and humiliating ways.
Another thing about Pucchi that puts a quick end to sniggers about her is her 'One-Two'---Twin Shemarrian 'short' rail-guns welded together in imitation of a double-barrel shotgun and used just like one by Pucchi to 'clear the air', especially when she uses area-of-effect 'buckshot' rounds adapted from Glitterboy ammo.
Pucchi used to work alone, but since she rejoined the Hawkmoons, she's gone and converted at least three other sisters from other tribes who share similar eccentricities(a Berserker who likes to sing hardcore, a leather fetishist, and a warrior who loves spikes, chains, and sequins). The 'Fashionistas', as they've been dubbed by one rogue scholar, have proven as dangerous as they are arquably crazy. Merciless against Splugorth and Horune, aggressive in their 'recruitment' of otehr Shemarrians, the four have also made a mark for themselves in waylaying intruders in their territory, then forcing the best dressed of the party to strip and turn over their most opulent/expensive garments, armor, and gear, while ignoring the rest of the group. This has happened to several Free Quebec and Coalition State recon teams, among others, who have had to suffer the indignity of having their officers and best-equipped members forced to strip naked at gunpoint, then sent packing by the Pink Menace.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Thu Jul 22, 2010 3:27 pm
  

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taalismn wrote:
Even among the newly individualistic Ecotroz Shemar, there are those individuals who stand out as decidedly....different...


That...
That...I...um -ahem- ...well, it IS different, I'll give you that. :shock: :? :frazz:

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Thu Jul 22, 2010 3:42 pm
  

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DhAkael wrote:
taalismn wrote:
Even among the newly individualistic Ecotroz Shemar, there are those individuals who stand out as decidedly....different...


That...
That...I...um -ahem- ...well, it IS different, I'll give you that. :shock: :? :frazz:



Yeah, well, day-glo pink and twin boom-guns, I just couldn't pass the idea up(not after getting only three hours of sleep and fending off something that tried crawling up my leg in the middle of the night, while I was waiting for the power to come back on in my house after a thunderstorm)....They can't ALL be smart, stoic, ingenius, uber-cool, now can they? :D

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Thu Jul 22, 2010 3:45 pm
  

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taalismn wrote:
DhAkael wrote:
taalismn wrote:
Even among the newly individualistic Ecotroz Shemar, there are those individuals who stand out as decidedly....different...


That...
That...I...um -ahem- ...well, it IS different, I'll give you that. :shock: :? :frazz:



Yeah, well, day-glo pink and twin boom-guns, I just couldn't pass the idea up(not after getting only three hours of sleep and fending off something that tried crawling up my leg in the middle of the night, while I was waiting for the power to come back on in my house after a thunderstorm)....They can't ALL be smart, stoic, ingenius, uber-cool, now can they? :D


Random ecotroz fragment; "Hey..what's this? 'Windows Vista Ver. 7.1? ' *AEtheric shrug* Well, may as well bond and...YAARRRRRRRGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHH!!!!!!"

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Thu Jul 22, 2010 3:51 pm
  

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DhAkael wrote:
[

Random ecotroz fragment; "Hey..what's this? 'Windows Vista Ver. 7.1? ' *AEtheric shrug* Well, may as well bond and...YAARRRRRRRGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHH!!!!!!"



This could well explain Pucchi...or, heavens forbid, some EShemar even more depraved and demented(the merely 'brilliantly eccentric' bonded witn Apple MacIntoshes)

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sat Jul 31, 2010 2:03 pm
  

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Oh...
New stuff to show up soon. *BUMP*
Just so we don't lose this thread under mediocrate :D

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Sat Jul 31, 2010 3:27 pm
  

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DhAkael wrote:
Oh...
New stuff to show up soon. *BUMP*
Just so we don't lose this thread under mediocrate :D



Don't worry...even if I have to write up more eccentric NPCs or ARCHIE-3 Shemarrian stuff to keep it going.
There's always amphibious Warsteeds to consider...wonder what I could come up with adhoc from scavenged Kittani marine hardware? Maybe bits of Horune hardware too(although much of that is technowizardry in nature, there should be a FEW usable parts that psionic robots/gynoids can use).

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sat Jul 31, 2010 6:05 pm
  

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taalismn wrote:
DhAkael wrote:
Oh...
New stuff to show up soon. *BUMP*
Just so we don't lose this thread under mediocrate :D



Don't worry...even if I have to write up more eccentric NPCs or ARCHIE-3 Shemarrian stuff to keep it going.
There's always amphibious Warsteeds to consider...wonder what I could come up with adhoc from scavenged Kittani marine hardware? Maybe bits of Horune hardware too(although much of that is technowizardry in nature, there should be a FEW usable parts that psionic robots/gynoids can use).

NeShermarr Dolphin-borgs :D

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Sat Jul 31, 2010 7:08 pm
  

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Breakdown of the 8 tribes of the Shemarr


Despite the advent of the Ecotroz and the infection of Blacksteel, there are still a great number of “pure” Shemarrians in active service.
Listed below is a general outline of each of the tribes and their motivations. This does not include unaffiliated solos or small war bands with no tribal allegiance. This list is current as of mid summer, P.A. 109

Darkwaters: These coastal sentinels maintain a bulwark against incursions by Horuune & Splugorthian minions. Only 5% of the Shemarrians (this amount also includes a few males and the war beasts) of this tribe have been awakened by Ecotroz symbiont-energy. These awakened individuals are keeping a low profile, not willing to bring down the wrath of The Maker & Shaper upon themselves. For the most part, the Darkwaters will try and capture (not destroy) any Hawkmoon tribe member they encounter, and if that is not possible, the individual(s) will be recorded to memory for later dispersal to other Shemarr. The Darkwaters tribe does not wish to engage in a schismatic war regardless of spirit-voice urgings from The Shaper. There are more important things to be done, like killing Splugorthians.

Silvermoon: 50% of these argentum-clad gynoids are Ecotroz awakened, including the War goddess that occasionally rides alongside them. The tribe of the Silvermoon is almost as spiritual as their Hawkmoon sisters, and despite some of their fellow un-awakened tribe members wishing to purge the Hawkmoon from the scrolls of fate, the Leaders will only drive any Hawkmoon they encounter away with a stern warning “Not to spread heresy”. This isn’t hypocrisy on the part of the Silvermoon Ecotroz; they do wish for all their fellow Shemarr to be enlightened and free, but the Neural A.I. Ecotroz realize that the unseen presence of the Maker & Shaper can possess any of the un-awakened at any time without warning, and use their eyes ears and antennae to betray the holy mission to free all Shemarr from their slave masters.

Bloodrider: 100% “pure” Shemarrian. This tribe has yet to break free or be possessed by any outside influence. They are aggressive and cold, but not needlessly brutal. You do as they say, respect their territorial claim, and don’t make too much noise, they will let you pass. Unless you are Kittani or a Splugorthian minion, then the Bloodriders earn their name. As far as the Hawkmoon are concerned, they will try and capture any they encounter to bring to a “healing cave” (so ARCHIE 3 or Hagen can mechanically dissect them and sift through their CPU’s), or if capture is not possible, destroy the heretic(s) cleanly and without pity or pleasure. Despite their low numbers (or perhaps because of them), the Ecotroz have found it very difficult to convert any of this tribe or their war-beasts.

Hawkmoon: This tribe has fully embraced the awakening provided by the Ecotroz. They are also the only tribe so far to have discovered the technology and process of Progen (cyber-mechanical AEtheric procreation). The Hawkmoon wish for all Shemarr to become free of the shackles emplaced upon them by the Shaper and Marker, and have gone to great lengths to ensure the survival of both tribe and the “lore of the 10”. The Lore-mistress Shemharsahd has opened diplomatic relations with the templar of the Shae-ma-nen-rahn (spiritual cousins from another dimension, and possible influence on the Shaper’s / Hagens design for the Shemarrians), and has moved to begin negotiations with the councils of Lazlo. The Hawkmoon are preparing a Diaspora; splitting their tribe into many locations (presently they are in North-Eastern Ontario, NOT Jersey) with an equal mix of all castes, including the numerous NeShemarr neophytes they have adopted. The numbers given in the Shemarrin Nation sourcebook have increased by around 7%, but this includes NeShemarr and “new” models of riding beast and adopted, non-affiliated Shemarrian warriors.

The Wolf’s Path: All of this tribe are “pure” Shemarrian, however, a glitch in programming at the time these gynoids were created, caused the A.I. matrices to give the warriors more free will than ARCHIE 3 or Hagen expected. That is not to say they rebel against their unseen patrons, but they can (and often do) choose to ignore the wordless commands from ‘the spirits’ if it goes against their tribes code of conduct. Rather than capture or destroy the Hawkmoons, a Wolf-Path warrior will instead challenge the other gynoid(s) to a “Trial by hunt”; 48 hours within a set boundary. If the Hawkmoon manages to stay free and intact in that amount of time (regardless of numbers on either side), they are permitted to leave without further harassment. IF they are caught and defeated however, there is a 70% chance they still will be let go, but only after crippling and humiliating damage is inflicted.
At the end of this, the Wolf-path war leader will then tell the broken Hawkmoon; “Tell your heretical sisters that it is the WOLF and not the Hawk which rule the nation of the Shemarr. WE will unite the tribes and grow under the eye and hand of Maker & shaper. GO! Fly away and tell them to beware the howling of wolves; we shall be close behind.”

Skullcrusher: Brutal, dangerous and malevolent best describe these bone paint & black-clad Amazonian gynoids. The Ecotroz did not manage to awaken these death worshipping killers. Instead, bad luck shone on this tribe and Blacksteel (supernaturally evil impregnated metal) was mixed into the housing for their power cores. Now dark energy flows in the circuits of a full 40% of the members of The Crushers of Skulls. Members of this tribe are fully behind destroying, not “redeeming”, the Hawkmoon and any others the “Heretics may have poisoned with their lies”. Hagen, for reasons not clear to ARCHIE 3, is pleased with this situation, while ARCHIE 3 has voiced concerns about the anomalous behavior of both Skullcrushers and his flesh & blood counterpart in world domination.
In fact, ARCHIE 3 has had unaffiliated Shemarrians observe odd double images around war-chieftains and the War-goddess of the Skullcrushers at certain times right before they carry out an act of brutal murder on unwary travelers or when confronting a Hawkmoon tribe member. Hagen has laughed this off as: “ARCHIE, yer going senile in your old age. Defrag, relax and enjoy the show.”

Ghost Rider: This mysterious tribe that rides near Madhaven and recycles the detritus of the past into art, is one of the hardest to analyze by outsiders. They are secretive and do not suffer trespassers lightly, except when said trespassers are on missions of “righteous cause and pure intent.”; usually meaning rescue mission of explorers into Madhaven’s “living” ruins, or anti-piracy / anti-slaver raids. In which case they will allow free passage and even watch over any vehicles / gear / members that the travelers may wish to leave behind.
Though no Ecotroz have been known to be among this tribe, something is interfering with Hagen and ARCHIE 3 from linking with any of these gynoids. That and they refuse the ‘spirit voices’ of the two outright up to and including yelling at the sky in Middle-Dragonese speech; “Begone false spirits, we thank you for bringing us half-life, but now we forge our own path. Keep your holy-wars to the Abyss and the Elysium plains; the realm of the physical is not yours to command. Leave us in peace.” The Ghost Riders will neither help or hinder an EctrozShemarr or Hawkmoon tribe member if encountered. They simply will order them to keep running / riding and “Do not bother us with your petty disputes.”

Horrorwoods: A few Ecotroz have managed to awaken within these swamp and forest dwellers (roughly 10% of the tribe), subtly guiding them. However, for the most part the Horrorwoods tribe content themselves with hunting some of the Splugorthian minions and hunting parties that come to hunt / capture the saurians that make the Carolina’s their home (outside of Florida that is), as they see those beasts as theirs to hunt or protect. If at any point they encounter a Hawkmoon member, they’ll just track and tail them until they leave the Horrorwood territory, staying just out of sight / perception of the other gynoid(s). They couldn’t care less about the holy-war; it’s not worth the effort and it would destroy too much of the forests and wetlands.

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


Last edited by DhAkael on Fri Oct 22, 2010 11:47 pm, edited 6 times in total.

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Unread postPosted: Sat Jul 31, 2010 7:21 pm
  

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:ok: :ok:

I'm thinking as the Civil War develops, and the EShemar get more adept at ambushing the overland supply columns, the northern Tribes fall first, encouraging ARCHIE-3 to try either re-supply by sea or the more risky air...
Then the marine Warsteeds start showing up and the EShemar successfully hijack one of ARCHIE-3's supply submarines.... :D
The southern tribes like the Horrorwoods Tribe will be the last to convert(though more likely before the Skullcrushers).
Once the Civil War is resolved(in part due to the non-interference/non-compliance of tribes like the Ghost Riders---unless ARCHIE-3 REALLY bones up and does something to get even the 'neutrals' to come in on the Hawkmoons' side) the Ghost-Riders and Wolf's Path will likely congress with the EShemar to take part in whatever temporal-spacial enterprise allows them to expand into the Three Galaxies/Megaverse, albeit on THEIR terms.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


Last edited by taalismn on Sat Jul 31, 2010 7:28 pm, edited 1 time in total.

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Unread postPosted: Sat Jul 31, 2010 7:26 pm
  

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taalismn wrote:
:ok: :ok:

I'm thinking as the Civil War develops, and the EShemar get more adept at ambushing the overland supply columns, the northern Tribes fall first, encouraging ARCHIE-3 to try either re-supply by sea or the more risky air...
Then the marine Warsteeds start showing up and the EShemar successfully hijack one of ARCHIE-3's supply submarines.... :D
The southern tribes like the Horrorwoods Tribe will be the last to convert(though more likely before the Skullcrushers).


It's gonna be messy.

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Sat Jul 31, 2010 7:33 pm
  

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DhAkael wrote:
taalismn wrote:
:ok: :ok:

I'm thinking as the Civil War develops, and the EShemar get more adept at ambushing the overland supply columns, the northern Tribes fall first, encouraging ARCHIE-3 to try either re-supply by sea or the more risky air...
Then the marine Warsteeds start showing up and the EShemar successfully hijack one of ARCHIE-3's supply submarines.... :D
The southern tribes like the Horrorwoods Tribe will be the last to convert(though more likely before the Skullcrushers).


It's gonna be messy.


Edited my remarks, but yeah, it will get messy. Likely with some surprise developments(like maybe even the neutrals show a surprising technical proficiency that should surprise and scare ARCHIE-3, the Tribes will make surprise alliances, and the pressures of war will create some surprise inventions among the Nueral AIs...who knows, more advanced psionics and even magic might show up among the EShemar, possibly new classes of Shemar. Techno-Mystics anybody? Shemarrian Marines? :D :twisted:

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Sat Jul 31, 2010 7:52 pm
  

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taalismn wrote:
DhAkael wrote:
taalismn wrote:
:ok: :ok:

I'm thinking as the Civil War develops, and the EShemar get more adept at ambushing the overland supply columns, the northern Tribes fall first, encouraging ARCHIE-3 to try either re-supply by sea or the more risky air...
Then the marine Warsteeds start showing up and the EShemar successfully hijack one of ARCHIE-3's supply submarines.... :D
The southern tribes like the Horrorwoods Tribe will be the last to convert(though more likely before the Skullcrushers).


It's gonna be messy.


Edited my remarks, but yeah, it will get messy. Likely with some surprise developments(like maybe even the neutrals show a surprising technical proficiency that should surprise and scare ARCHIE-3, the Tribes will make surprise alliances, and the pressures of war will create some surprise inventions among the Nueral AIs...who knows, more advanced psionics and even magic might show up among the EShemar, possibly new classes of Shemar. Techno-Mystics anybody? Shemarrian Marines? :D :twisted:

The mind boggles... *GUH-RINNNNNNN* :D
I'll see how it goes on my end...
I hope some of the other GM's will step up to bat soon and post.
(HINT HINT)

P.s.; Hope Brightlance will be joining the game crew from 'The story so far' campaign when they travel to the Tri-Galaxies, as liason and observer (re; she's gonna be scouting out stuff for Sharpeye and the rest for future reference); after all, she was born to be a warrior-scholar and diplomat :angel:

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Sat Jul 31, 2010 9:52 pm
  

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Yeah, even if people don't buy into the whole Ecotroz and Shemarrian Civil War idea, or even the Rebel Neural AI angle, there will somebody(one or more people) out there who'd to create more fun stuff for the Shemarrians, or ARCHIE-3's other units to help him pursue his goals...
Like a robot navy for instance.

So, Batter up!

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Mon Aug 02, 2010 5:57 pm
  

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Note: http://forums.palladium-megaverse.com/viewtopic.php?p=2228909#p2228909 has been edited for typo-daemons and should be much more in keeping with the Queen's Engrish now. :frust:

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Mon Aug 02, 2010 7:12 pm
  

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DhAkael wrote:
Note: http://forums.palladium-megaverse.com/viewtopic.php?p=2228909#p2228909 has been edited for typo-daemons and should be much more in keeping with the Queen's Engrish now. :frust:



S'right...we're only human. :P

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Mon Aug 02, 2010 8:01 pm
  

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The ninth (Hidden) Tribe;

Sapphire Cobra: The formation of this tribe occurs around February of P.A. 109. Months earlier, a lone war-cheiftainess of unaffiliated allegiance was riding patrol near the New Orleans bayou, when a random rifts tore open near the gynoid. Before the warrior, or her beast could react, a streak of deep sapphire scaled fury lashed out and wrapped around the Monst-Rex; a Sapphire Cobra (that had coincidentally escaped from a private collection over on Phaseworld and had managed to get into the sub-levels of Centre) on the hunt. Though the venom had no effect on either warrior or robot riding beast, the sheer size and muscle strength made short work of the Monst-Rex and one of the legs of the War-chief. A short brutal, fight ensued with the leader-caste Shemarrian, who won only by luck and a critical strike on the alien serpents’ brain.

Lying on the ground, vital fluid and energy leaking from it’s battered frame, the Shemarr waited to “enter the void”. As the last erg of power shorted out from her frame a blue glowing orb floated by the war-chief. A voice penetrated the failing neural net.
“Do you wish to live?”

She replied; “I have done as any of the Shemarr, fought until my time to join the fallen sisters in Ragnarok.”

“Would you continue? Would you fight-on and lead? Would you reunite the 10 and become the avatar of the ninth?”

Light fading from her optics; “…yes…”

The light enveloped the Shemarr and what was broken on the gynoids frame twisted and fused back into wholeness, and the burnt-out circuits cleared and re-knit. Standing, her shattered leg now returned, Faelyn Serpent-Mantle turned to her kill and carefully flayed the scaled flesh off the body, using the still bloody skull and hood as a royal-mantle for herself.

Located in the New Orleans area, the Sapphire Cobras are slowly gaining numbers. How the Ecotroz fragment was able to repair Faelyn is still unknown, but its merging with the Shemarr is so complete, that those who are aware of the Ne-EctrozShemarr would swear she was a product of Progen.
Their numbers are small (less than 100) but steadily growing. Unawakend solo shemarrians have taken to avoiding the swamps of the bayou, but this has not stopped the Cobras from being able to ambush and trap their sister gynoids in the dryer regions. By May of P.A. 109, the missing Shemarrians down south have become almost as big a concern to Hagen and ARCHIE3 as the Hawkmoon rebellion.

Tribal Colours for the Sapphire cobra are of course, blue tinted snake skins sewn into cobra hoods worn as mantles, with cobalt / gun-metal blue accents on their armours. Even the traditional head-dresses are shaped as snake skulls.

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


Last edited by DhAkael on Mon Aug 02, 2010 10:15 pm, edited 1 time in total.

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Unread postPosted: Mon Aug 02, 2010 8:51 pm
  

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Oh my...an a new Tribe enters to make things even more interesting....
:ok: Should we start thinking of new hardware/abilities/powers unique to them to further set them apart? Maybe start out small? Cybersnakes? Flying drones?

_________________
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"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
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Unread postPosted: Mon Aug 02, 2010 9:50 pm
  

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taalismn wrote:
Oh my...an a new Tribe enters to make things even more interesting....
:ok: Should we start thinking of new hardware/abilities/powers unique to them to further set them apart? Maybe start out small? Cybersnakes? Flying drones?

I leave that to the individual storyteller / GM. :D

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Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Mon Aug 02, 2010 10:09 pm
  

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Plus the new Tribe's in the New Orleans region...practically in the CSNavy's backyard...
Oh, that could be fun....

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Tue Aug 03, 2010 5:56 am
  

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The 10th and final tribe will be truly unique...but i'm gonna be a bit with it :nh:
Personal matters sorta tossed my muse firmly back into the absithe bottle and hammered the cork down after her. :frust: :badbad:
I should be back in full form by late tonight or Wendsday at the latest.

It'll be worth it :D

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Tue Aug 03, 2010 9:21 pm
  

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If necessary, I will float Eleventh and Twelveth Tribes just for confusion :D

Sapphire Cobra scouts in the Louisiana swamps with ghillie-suits, to spy on the CS? Hmmm....


I'll see what I can also develop about how the various Tribes' philosophies and mentallties translate in the Three Galaxies/starfaring Shemar setting...The Horrorwoods might be more planetary and eco-conscious, with an emphasis on stealth systems planetside...The SkullCrushers might still have a berserker 'taint' about them, and are suspected of possible atrocities against their enemies(or at least are extremely brutal against the Splugorth), etc....

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Aug 04, 2010 12:35 am
  

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taalismn wrote:
I'll see what I can also develop about how the various Tribes' philosophies and mentallties translate in the Three Galaxies/starfaring Shemar setting...The Horrorwoods might be more planetary and eco-conscious, with an emphasis on stealth systems planetside...The SkullCrushers might still have a berserker 'taint' about them, and are suspected of possible atrocities against their enemies(or at least are extremely brutal against the Splugorth), etc....


:ok:

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Wed Aug 04, 2010 12:20 pm
  

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Well..for the Saphire cobras as far as "new toys"? :D
How about low-velocity venom rounds for the railgun lances? Does no more than 1D4X10 MDC on striking MDC structures or armour, HOW-evAH...Each round is designed NOT to spilt into a flechette cloud and instead only penetrates a few milimetres in (just enough to puncture chitin, scales, Dead-boy armour, etc) and a plunger assembly in the projectile uses the kinetic force to inject, I dunno, paralytic venom, acids, tear gas (for vehicles & buildings that are wanted captured intact) etc. :twisted:

Just tossing out the idea while my muse tries to sober up *douses said muse with firehose* :badbad: :nh:

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I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


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Unread postPosted: Wed Aug 04, 2010 1:45 pm
  

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Hell, since I've begun incorporating the EShemar into my Paladin Steel continiuum as part of the readon ARCHIE-3 isn't giving Greater New England more trouble, I suddnely realized that the PS Cyberconda robots could potentially be infected by Sapphire Cobra Ecotroz and made into most appropriate mascots.... :D :twisted: :twisted:

Other ideas for Sapphire Cobra tribeswomen might include grafting bionic or robot tentacles onto shoulders and back to create a 'Coil Mistress', sort of a neo-spiritual Tribeswoman, or else a sort of Berserker-plus. Coil whips that can crush a target slowly are also possible.
Or even chemical sprayers implanted in the mouth for Spitting Cobra action.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Aug 04, 2010 9:06 pm
  

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taalismn wrote:
Hell, since I've begun incorporating the EShemar into my Paladin Steel continiuum as part of the readon ARCHIE-3 isn't giving Greater New England more trouble, I suddnely realized that the PS Cyberconda robots could potentially be infected by Sapphire Cobra Ecotroz and made into most appropriate mascots.... :D :twisted: :twisted:

Other ideas for Sapphire Cobra tribeswomen might include grafting bionic or robot tentacles onto shoulders and back to create a 'Coil Mistress', sort of a neo-spiritual Tribeswoman, or else a sort of Berserker-plus. Coil whips that can crush a target slowly are also possible.
Or even chemical sprayers implanted in the mouth for Spitting Cobra action.

Now THAT's what I'm talking about :D

_________________
Bind the body to the opened mind
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I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Wed Aug 04, 2010 9:26 pm
  

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It's the 'Serpent's Kiss'....

Heck, there's a Native American robot vehicle, the Uktena, that's based on a serpent design....imagine if the Sapphire Cobras managed to get ahold of one of THOSE(no doubt annoying the NAs, for taking it in the first place, or not giving it back if they found it wrecked/abandoned) and tinkering with it, and finding out how it's constructed(for some future time when they can make more of them)...new toy and maybe a new enemy as well....

Fit one with a spit-spray and foray south into vampire territory(tee-hee).

Or, here's an NPC....take one of the Oni Cyberai from PhaseWorld/Three Galaxies and strand him on Rifts Earth...and have him encounter a Shemarrian tribe....Crazed/Possessed Warrior-clan Gynoids meet Honor-Driven, Nanotech-enhanced Alien Full-Conversion Cyborg Samurai...Watch sparks fly from either clashing blades or mutual admiration, or both.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Aug 04, 2010 10:17 pm
  

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taalismn wrote:
It's the 'Serpent's Kiss'....

Heck, there's a Native American robot vehicle, the Uktena, that's based on a serpent design....imagine if the Sapphire Cobras managed to get ahold of one of THOSE(no doubt annoying the NAs, for taking it in the first place, or not giving it back if they found it wrecked/abandoned) and tinkering with it, and finding out how it's constructed(for some future time when they can make more of them)...new toy and maybe a new enemy as well....

Fit one with a spit-spray and foray south into vampire territory(tee-hee).

Or, here's an NPC....take one of the Oni Cyberai from PhaseWorld/Three Galaxies and strand him on Rifts Earth...and have him encounter a Shemarrian tribe....Crazed/Possessed Warrior-clan Gynoids meet Honor-Driven, Nanotech-enhanced Alien Full-Conversion Cyborg Samurai...Watch sparks fly from either clashing blades or mutual admiration, or both.



"...and that's how I met your father, dear."

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Thu Aug 05, 2010 12:55 am
  

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Wow you guys...Wow. S'all I'm saying. ;) :lol: :D *Thumps up.*

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Unread postPosted: Thu Aug 05, 2010 3:24 am
  

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taalismn wrote:
It's the 'Serpent's Kiss'....

Heck, there's a Native American robot vehicle, the Uktena, that's based on a serpent design....imagine if the Sapphire Cobras managed to get ahold of one of THOSE(no doubt annoying the NAs, for taking it in the first place, or not giving it back if they found it wrecked/abandoned) and tinkering with it, and finding out how it's constructed(for some future time when they can make more of them)...new toy and maybe a new enemy as well....

Fit one with a spit-spray and foray south into vampire territory(tee-hee).

Or, here's an NPC....take one of the Oni Cyberai from PhaseWorld/Three Galaxies and strand him on Rifts Earth...and have him encounter a Shemarrian tribe....Crazed/Possessed Warrior-clan Gynoids meet Honor-Driven, Nanotech-enhanced Alien Full-Conversion Cyborg Samurai...Watch sparks fly from either clashing blades or mutual admiration, or both.

i expect this new tribe would find the kittani serpent power armor to be particularly offensive (in the hands of the kittani, anyways... it might be something they'd want to steal for spare parts and rebuild into their own serpent-like creations)


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Unread postPosted: Thu Aug 05, 2010 2:39 pm
  

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Shark_Force wrote:
i expect this new tribe would find the kittani serpent power armor to be particularly offensive (in the hands of the kittani, anyways... it might be something they'd want to steal for spare parts and rebuild into their own serpent-like creations)



Of course....spare parts for new hardware, re-sanctify the serpent icon, AND you kill the hated Splugorth...There's a downside to this?

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Thu Aug 05, 2010 4:01 pm
  

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taalismn wrote:
Shark_Force wrote:
i expect this new tribe would find the kittani serpent power armor to be particularly offensive (in the hands of the kittani, anyways... it might be something they'd want to steal for spare parts and rebuild into their own serpent-like creations)



Of course....spare parts for new hardware, re-sanctify the serpent icon, AND you kill the hated Splugorth...There's a downside to this?

well yeah, there's a downside... using the *really* heavy weapons won't leave much to salvage ^^


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Unread postPosted: Thu Aug 05, 2010 4:10 pm
  

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Cytibor wrote:
Wow you guys...Wow. S'all I'm saying. ;) :lol: :D *Thumps up.*



Thanks. It's really great when an idea takes off with people.
Even if the Eshemar are like kids I've adopted from Palladium, it's so nice to see them doing so well(wipes away a tear).

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Thu Aug 05, 2010 4:11 pm
  

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Shark_Force wrote:
taalismn wrote:
Shark_Force wrote:
i expect this new tribe would find the kittani serpent power armor to be particularly offensive (in the hands of the kittani, anyways... it might be something they'd want to steal for spare parts and rebuild into their own serpent-like creations)



Of course....spare parts for new hardware, re-sanctify the serpent icon, AND you kill the hated Splugorth...There's a downside to this?

well yeah, there's a downside... using the *really* heavy weapons won't leave much to salvage ^^



That's when prying open hatches and sticking blades in joints provides some real exercise.
Oh, and megadamage nets, pit traps, and disruptor weapons. :-D

Failing that, plug in bits and pieces of OTHER machines..kinda like plugging in frog DNA in Jurassic Park; makes for nifty mutants/mongrol-mecha.

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Thu Aug 05, 2010 4:36 pm
  

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*pokes muse with a stick*
Huh... still breathing but definately NOT gonna be providing creative services today :P
-sigh- :nh:
Maybe later tonight...
I have the IDEA ready for the 10th and final tribe, I just don't have the words.

Well...I suppose I should let Tallismann have some fun with what's already been posted so far, and then spring the suprise on everyone later.

And yeah... intro'ing the Saphire Cobra's is going to be fun...seeing as how NONE of the powers that be; Shaper & Maker, CS, Lazlo, other EctrozShemarr ... ANYONE ... know of their existance. And the players are all heading out for a bit to the Tri-Gals. :lol:

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A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


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Unread postPosted: Thu Aug 05, 2010 4:44 pm
  

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"We are the Tribe that Says 'Nee!'"
(disbelief)"What?!"
"NEE! NEE!"
"If they demand a shrubbery from us, I am SO firing all our long range missiles at point blank range."

Hagan: "What the F--------?!"
ARCHIE-3: "UGGGHH!!! NOT 'N--!' 'NOT THAT WORD!!!"
Hagan: "What, 'Nee?' What's the matter with 'Nee'?"
ARCHIE-3: "AAAGGGHHHHHH!!!! MY Personality matrix! Breaking down! STOP IT!"
Hagan: "I don't get it. What's the matter with saying 'Nee'?"
ARCHIE-3: "AAYYIIIEEEEE!!!!!!!...Daisy....daisy....answeher maaaa anssaaa truuuueeeee....."
Hagan: "Ah, Arch? The lights just went out. Arch? Come on buddy, turn the lights back on... And while you're at it, the AC too. .....come on, man...this isn't funny! Arch?...oh boy..."

_________________
-------------
"Trouble rather the Tiger in his Lair,
Than the Sage among his Books,
For all the Empires and Kingdoms,
The Armies and Works that you hold Dear,
Are to him but the Playthings of the Moment,
To be turned over with the Flick of a Finger,
And the Turning of a Page"

--------Rudyard Kipling
------------


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Unread postPosted: Wed Aug 11, 2010 1:19 am
  

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I guess no one has the muse-power to step up on this here thread *shrug*
well... until a nice enough mod stickies this;
*BUMP*

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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Unread postPosted: Wed Aug 11, 2010 2:31 am
  

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taalismn wrote:
Heck, there's a Native American robot vehicle, the Uktena, that's based on a serpent design....imagine if the Sapphire Cobras managed to get ahold of one of THOSE(no doubt annoying the NAs, for taking it in the first place, or not giving it back if they found it wrecked/abandoned) and tinkering with it, and finding out how it's constructed(for some future time when they can make more of them)...new toy and maybe a new enemy as well....

:D :D :D :D :D

The Queen Cobra
The Sapphire Cobra tribe of E-Shemar have seen the Uktena combat robot in action and decided to capture a few for their own use, and of course to make their own custom upgrades on. They quickly produced the Queen Cobra, a modified Uktena with a few distinct improvements. What with the E-Shemar's bodies requiring much less in the way of environmental protection, the oxygen supply and other considerations made for those who are oxygen-dependent have been scrapped in place of slightly greater armor and an overhaul around the mouth area of the Queen Cobra. The mouth of the 'bot has been upgraded to include a pair of reinforced hydraulic pistols, that have been fitted to the inside of the mouth. When a bite attack is made, the pistons deploy, punching holes in enemy armor and filling the wound with a special solution that carries thousands of tiny nano-machines into the hole. The Sapphire Cobra have also scrapped the legs, seeing it as an unnecessary or even insulting feature, as a true serpent has no legs and does not need them. This has also caused them to no longer be able to mount the belly laser of the Uktena, but they have instead mounted it in the tip of the 'bots tail. The arms have been allowed, as the Queen Cobra does not walk on them and it gives the 'bot some dexterity and the ability to grapple or move obstacles.

The Queen Cobra
Model Type: SCES-01 [Sapphire Cobra Ecotroz-Shemarrian]
Class: Amphibious Heavy Assault Robot
Crew: Three. The pilot operates the robot, controls the head weapons and engages in hand to hand combat. The co-pilot monitors sensors and communications and operates movement in melee combat. The gunner controls all other ranged weapons.

M.D.C. by Location:
Propulsion Unit — 250
Long-Range Missile Pods (2; sides) — 175 each
* Forearm Mini-Missile Launchers (2; small, forearm) — 30
* Shoulder P-Beam Cannons (2) — 250 each
* Neck Mounted Rapid-Fire Laser (1; back of head) — 100
* Plasma Cannon (1; mouth) — 80
* Spines (many on neck and head) - 15 each
* Hands (2) — 50 each
Arms (2) — 200 each
** Tail Section [houses the tail laser turret] — 500
*** Head —460
**** Main Body — 850
Reinforced Crew Compartment — 150
* These are small targets and require a called shot at -3 to hit.
** Depleting the M.D.C. of the tail negates half of the underwater dodge and roll with punch/fall bonuses given below.
*** Destroying the head of the robot has no effect on sensors or other robot systems, except for the plasma cannon and hydraulic bite system in the mouth. The sensor systems are spread across the length of the body and can not be negated by called shots.
**** Depleting the M.D.C. of the main body will shut the unit down completely, rendering it useless.

Speed:
Running: 75 mph (120 kph) on land; excellent on rough and uneven terrain and climbing.
Underwater: Swimming or crawling on the bottom: 30 mph/48 km, surfaced: 40 mph/64 m, doubled with water jets engaged. Maximum Depth Tolerance: 3000 feet.
Flying: Not possible.
Leaping: Not possible. However, it can rear up on it's tail and use it's arms to pull the body up or across.

Statistical Data
Height: With body upright, ~40 feet; crawling in a low profile, slithering position, 18 feet.
Width: 18 feet
Length: With body upright, about ~60 feet; slithering and fully extended, 100 feet
Weight: 70 tons
Physical Strength: Equal to a robot P.S. of 50.

Weapon Systems
1. Laser Turret: The tail of the robot has a medium laser turret for use against large humanoids, vehicles, or defense. It can rotate 360 degrees with a 60 degree arc of fire.
Primary Purpose: Anti-vehicle/anti-armor.
Secondary Purpose: Anti-personnel
Mega-Damage: 3D6 per single blast and 6D6 per each twin blast.
Rate of Fire: Equal to the number of attacks of the gunner.
Effective Range: 3,000 feet.
Payload: Effectively unlimited.

2. Mini-Missile Launchers (2): Each forearm has a pair of mini-missile launchers which can be armed to fire torpedoes or ground to air missiles. Each launcher can fire independently, or they can fire in pairs or all four simultaneously.
Primary Purpose: Anti-armor/anti-monster
Secondary Purpose: Anti-aircraft
Mega-Damage: 1D4x10 per missile. Armor piercing missiles are standard issue because of their range, durability, damage, and small blast radius.
Rate of Fire: Missiles can be fired singularly, or in volleys of 2, 4, or 6 per launcher.
Effective Range: 1 mile
Payload: 50 per launcher, 200 total. The Sapphire Cobra liked the Uktena's large ammunition reserves, as it allows them to go quite some time without needing to resupply. Perfect for stalking their prey through the swamps of the south.

3. Particle Beam Cannons (2): The main weapons of the robot are a pair of shoulder mounted P-beam cannons. They have impressive range and damage, and can rotate and fire independently or synchronously.
Primary Purpose: Assault
Secondary Purpose: Defense
Mega-Damage: 1D6xl0 per single blast or 2D6x10 for a twin synchronous shot at the same target. A twin, synchronized blast counts as only one attack.
Rate of Fire: Equal to the number of attacks of the gunner.
Effective Range: 3,000 feet
Payload: Each cannon can fire 40 times in one hour before needing to recharge their powerful capacitors. Recharging requires two hours.

4. Long-Range Missile Launchers (2): Mounted on the side of the body are a pair of long-range missile launchers. They can rotate 360 degrees around and 45 degrees out away from the body.
Primary Purpose: Anti-aircraft
Secondary Purpose: Heavy assault
Mega-Damage: 4D6xl0 per missile. Proton torpedoes are standard issue because of their range, durability, and damage.
Rate of Fire: Missiles can be fired singularly, or in volleys of 2 or 4 per launcher.
Effective Range: 1,200 miles
Payload: 4 per launcher, 8 total.

5. Rapid-Fire Pulse Laser: To protect the back of the robot from boarding foot soldiers and small, flying opponents, a rapid-fire laser weapon is mounted on the back of the neck just behind the head.
Primary Purpose: Defense
Secondary Purpose: Anti-Personnel
Mega-Damage: 2D6 per single blast or 6D6 per (3 shot) pulse blast.
Rate of Fire: Equal to the number of attacks of the gunner.
Effective Range: 2,000 feet.
Payload: Effectively unlimited.

6. Plasma Cannon: Built into the mouth of the robot is a powerful plasma cannon. The mouth must be able to open for it to fire, and thus it is only vulnerable to attack when the mouth is open. Note: Cannot be used while the hydraulic fangs are deployed.
Primary Purpose: Anti-personnel/Anti-monster
Secondary Purpose: Heavy assault
Mega-Damage: 2D6xl0
Rate of Fire: Equal to the number of attacks of the pilot.
Effective Range: 1,200 feet.
Payload: Unlimited.

7. The Serpent's Bite: The fangs of the Queen Cobra have powerful hydraulic injectors that pump a thick, viscous fluid into it's victim. The fluid is actually a special solution filled with thousands of tiny nano-machines that are designed to dissolve armor, similar to the Dissolver grenades of Rifts Japan. However, the powerful hydraulics punch a deep enough hole in the armor, and the liquid delivery system causes the tiny machines to seep into every nook and cranny of even the thickest armor, making them much more effective than a simple surface coating of airborne nano-machines. The liquid solution can be replaced by an acidic chemical to do damage to organic foes as well.
Primary Purpose: Anti-vehicle or heavy armor
Secondary Purpose: Anti-monster
Damage: The bite itself inflicts 6d6 mega-damage. The nano-machines will then inflict 1d6x10 mega-damage per melee round to the 'infected' area as the armor and machinery is taken apart. The venomous bite inflicts 6d6 per minute to organic foes regardless of them being 'regular' or mega-damage.
Payload: Fluid storage tanks connecting to each piston-injecting fang hold enough fluid for roughly 8 injections of either solution.

8. Hand to Hand Combat: Rather than use a weapon, the pilot can engage in mega-damage hand to hand robot combat.
Robot Combat Bonuses: One hand to hand attack at level one, plus an additional attack at levels five and ten; these are in addition to those of the pilot.
+2 to strike
+3 to parry
+2 to roll with punch, fall, or impact.
+2 to dodge underwater.
Critical strikes same as pilot's.
Mega-Damage:
Restrained Punch — 1D6 M.D.
Full Strength Punch — 3D6 M.D.
Power Punch (counts as two attacks) — 6D6 M.D.
Head Butt (with spines) — 4D6 M.D.
Tail Strike —4D6 M.D.
Bite — 5D6 M.D.
Body Slam (counts as two attacks) — 6D6 M.D.; the robot rears up its forward section and slams down.
Charging Underwater Ram—1D4x10M.D.

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Rifts Campaign Forum Thread: http://palladium-megaverse.com/forums/viewtopic.php?f=28&t=115582&start=0
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Last edited by Cytibor on Wed Oct 06, 2010 11:48 pm, edited 1 time in total.

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Unread postPosted: Wed Aug 11, 2010 3:32 pm
  

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Knight

Joined: Thu Jun 03, 2004 3:38 pm
Posts: 5190
jeez...all people can do is debate already moot points with OCC's or chi-town; great evil empire or GREATEST evil empire :frust: :badbad: :thwak:
Anyways, not bad idea there Cytr. Keep it up, and hopefuly we may shame a few of these mooks into actualy CREATING instead of debating. :P

_________________
Bind the body to the opened mind
Bind the body to the opened mind

I dream of towers in a world consumed
A void in the sentient sky
I dream of fissures across the moon
Leaves of the lotus rise


~Dream Again By Miracle of Sound


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