What Comic books Influence your game the most?

If Super Heroes/Heroines & Super Villains are your game, discuss them here.

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What Comic books Influence your game the most?

Unread post by enyggma514 »

So I was curious. What comic books or Comic book universes have had the heaviest influence on the way you view super heroes and the way you play out your HU campaigns?
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Re: What Comic books Influence your game the most?

Unread post by jaymz »

Personally I lean more towards a Marvel type environment for superheores....
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Re: What Comic books Influence your game the most?

Unread post by NMI »

Xmen use to inspire my games. Now Iron Man does (I am a sucker for tech).
Most of my inspiration now comes from sci-fi/espionage/military novels.
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Re: What Comic books Influence your game the most?

Unread post by Danger »

jaymz wrote:Personally I lean more towards a Marvel type environment for superheores....


Same. Especially 70's & 80's Marvel.
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Re: What Comic books Influence your game the most?

Unread post by jaymz »

or a powered armour from scraps of metal and various unrelatated weapon systems? :D
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Re: What Comic books Influence your game the most?

Unread post by sHaka »

I suppose Marvel as a foundation, with 2000AD layered on top.
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Re: What Comic books Influence your game the most?

Unread post by wolfsgrin »

Would have to say JSA and any All-Star comic. You have anywhere from street level to the cosmic. And when Geoff Johns was at the helm I learned alot about weaving complex stories and the wonderfull mini cliffhangers. Nothing really new but it was what I got into when I got back into comics and that style has just stuck in my craw. Grant Morrison's Doom Patrol is also a huge influence along with The Invisibles. Squadron Supreme and Watchmen have been a great help as well. All these have really helped me understand how to develope characters and have them actually interact with the plots and settings.
Peter David has a wonderfull book on writing for comics (don't remember tha name right now, at work :( ). I suggest no matter what your setting or inspiration is this book will help anybody from the noob to the ol' pro. imho of course :D
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Re: What Comic books Influence your game the most?

Unread post by gaby »

I say Marvel.
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Re: What Comic books Influence your game the most?

Unread post by Incriptus »

Low powered marvel characters. Planet destoryer's / pushers need not apply
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Re: What Comic books Influence your game the most?

Unread post by znbrtn »

i tend to draw more from the classic Image titles: WildC.A.T.S., stormwatch, gen13, Invincible, so on and so forth.
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Re: What Comic books Influence your game the most?

Unread post by Reagren Wright »

All of them, but I would also say that many of the super hero paper back novels (many
written by Christopher Golden) are what really provide some inspiration for me. I will say
since watching Watchmen and reading it, I find many things about the story compelling for
my ideas.
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Re: What Comic books Influence your game the most?

Unread post by Rallan »

The genre as a whole. I find it hard to take superheroics seriously, so any time I get involved in a supers RPG that doesn't have a tightly defined setting it tends to be a satirical deconstruction of genre conventions.

Which is the long way of saying that my campaigns are all about taking the **** out of comics :)
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Re: What Comic books Influence your game the most?

Unread post by znbrtn »

macksting wrote:Ironically, I love deconstructions yet, were I to run a supers game, I'd try very hard to be faithful to genre conventions.
I really have no idea why that is.

probably because deconstructions, while neat, make for very boring gameplay.
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Re: What Comic books Influence your game the most?

Unread post by Rallan »

znbrtn wrote:
macksting wrote:Ironically, I love deconstructions yet, were I to run a supers game, I'd try very hard to be faithful to genre conventions.
I really have no idea why that is.

probably because deconstructions, while neat, make for very boring gameplay.


Even over the top parody?
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Re: What Comic books Influence your game the most?

Unread post by Danger »

Rallan wrote:
znbrtn wrote:
macksting wrote:Ironically, I love deconstructions yet, were I to run a supers game, I'd try very hard to be faithful to genre conventions.
I really have no idea why that is.

probably because deconstructions, while neat, make for very boring gameplay.


Even over the top parody?


Sounds like Paranoia, as a superhero game. I guess you're not a superhero fan, eh?
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Re: What Comic books Influence your game the most?

Unread post by Rallan »

Danger wrote:
Rallan wrote:
znbrtn wrote:
macksting wrote:Ironically, I love deconstructions yet, were I to run a supers game, I'd try very hard to be faithful to genre conventions.
I really have no idea why that is.

probably because deconstructions, while neat, make for very boring gameplay.


Even over the top parody?


Sounds like Paranoia, as a superhero game. I guess you're not a superhero fan, eh?


I am, but not the way I used to be. I've always preferred the smartass characters and the ones who are relaxed and comfortable with the absurdity of what they do to the ones who are all epic all the time. Plus superheroics is such a naturally melodramatic genre that playing with the tropes of it can be a lot of fun.
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Re: What Comic books Influence your game the most?

Unread post by Jockitch74 »

X-Men, definatly by far.
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Re: What Comic books Influence your game the most?

Unread post by Her0man0 »

id have to say marvel in general with xmen being my main insparation though XForce has taken over that slot lately.
Ironically Batman is my main insparation for most all of my human without powers characters which right now are my second favorite next to mutants
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Re: What Comic books Influence your game the most?

Unread post by Snowtiger »

My inspiration tends to come from Marvel, DC and TopCow (Witchblade, Darkness, Spawn), and various Anime and Manga titles, among scifi movies and action flix with scifi twists.

Its a bit hard to find anything other than Marvel or DC where I live (check your google-maps for Finland, right next to Russia), so I've had to improvise so far.
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Re: What Comic books Influence your game the most?

Unread post by Mercdog »

Image comics, Dark Horse comics, and Malibu comics seem to be the shaping force behind the general feel of the world I seem to be building, but with a little bit of Ben Edlunds The Tick thrown into the mix.
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Re: What Comic books Influence your game the most?

Unread post by VR Dragon »

I draw from many of the comic book styles. I enjoy a lot of property damage (Broken walls, big craters in the street, etc, etc.) and big brawls with lots of insulting and broken bones. People can die and I like busting my arse saving them. I really hate the stupid stuff that gets put on T.V. and such that ruins comic books stuff. I hate trying to get players and they all can only think of pie fights and anything off the tick show. :x

How do you get a serious Super Hero Game going? It seems to be beyond my abilities to pull off. :cry:
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Re: What Comic books Influence your game the most?

Unread post by Lord_Dalgard »

Chello!

For me, Captain America, JSA, Superman, Astro City, Coffee Grounds and 1980s X-Men.
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Re: What Comic books Influence your game the most?

Unread post by Agent_gir »

I really like what's going on in JSA and JLA right now, and see that as a great fit. HUGE fan of the secret six and see that as a perfect anti hero setting or a mid power setting. Like the idea of checkmate and the suicide sqaud. The current Daredevil and punisher, are good for low/no power settings.... Well... Not frankencastle.... Urgh.
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Re: What Comic books Influence your game the most?

Unread post by Incriptus »

Agent_gir wrote:I Well... Not frankencastle.... Urgh.


Heh I almost responded in a fit of rage until I read that last portion of your statement. Frankencastle is the worst idea in the history of thought.




of course punisher max is still money
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Re: What Comic books Influence your game the most?

Unread post by BillionSix »

You know what would be an interesting basis for a campaign? Planetary.
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Re: What Comic books Influence your game the most?

Unread post by TechnoGothic »

#1 MARVEL UNIVERSE (70s/80s/early 90s)(Marvel Movies)
#2 DC UNIVERSE (Icons types)
#3 IMAGE/VALIANT Comics
#4 Sci-fi in general
#5 Fantasy in general


My favorite Comic Heroes for myself to model characters from include :
IronMan, WarMachine, Wolverine, Deadpool, XO-manofwar, RIpclaw, Warblade, Deathlok, DeathsHead 2, DeathsHead 3, THOR, Thunderstrike, Guyver, HULK, Ghost Rider...
Notice a theme...
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Re: What Comic books Influence your game the most?

Unread post by The Baron of chaos »

this vary greatly but generally i keep a mix between the Marvel comcis the touched me most(not tied to aparticular period, more a particular arc ), but the X-Men still remain a staple, and Magna and Anime(being Italina I've watched Anime and read manga befor ei even know what Marvel comic was), all with a good chunk of fantasy and science fiction(expecially from italina comics like Natahn Never and recently Dampyr - albeit i've to admit that latest run of both had become .)

Oh talking about Itlaina Comics that inspired my games, ther eis one tha teventually always come to my mind, when dealing wiht ALL palladium games, not just HU.
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Re: What Comic books Influence your game the most?

Unread post by gaby »

Well I,like X-Men,70s,early 80s,JSA,Spider-man and Batman,I also try,not to make the mistakes Marvel and DC have made with Comics from time to time,Matching a Hero with the wrong villain,like the Golden age Ragdoll,he double-jointed contortionist,but who the hero,DC pic to face him,the Flash,this is Overpower,to me it would have made more sense for him to be a golden age Batman,s villain,he can use his ability to go through tiet spaces as a t giving batman a Mystery to solve.
Villains need to be a challenge for the Hero,but it,s to the players,yoo pic what type of challenge the villain would be.
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Re: What Comic books Influence your game the most?

Unread post by Hendrik »

enyggma514 wrote:So I was curious. What comic books or Comic book universes have had the heaviest influence on the way you view super heroes and the way you play out your HU campaigns?


While I must say that I like Batman, Spiderman and several others very much, the super hero comics most influental on me were/are:

    Watchmen (Alan Moore / Dave Gibbons)
    Astro City (Kurt Busiek / Brent Anderson / Alex Ross)
    Marvel 1985 (Mark Millar / Tommy Lee Edwards)
    Wanted (Mark Millar / J. G. Jones)
    Marvels (Kurt Busiek / Alex Ross)
    Irredeemable (Mark Waid / Peter Krause)
    Kingdom Come (Mark Waid / Alex Ross)

Irredeemable and Wanted being the toughest, especially Irredeemable hit me so hard that I had to stop reading for a moment before I could go beyond the first 20 panels.

Astro City - kudos to the great Busiek - is by far the most brilliant SH comic series I have ever read! How can any batman-robin ever be better than the CONFESSOR and ALTAR BOY team. Man, the old confessor, that is a Batman WITH A BITE!

Watchmen, of course, is iconic, especially considering when it came out and what it did for/to SH comics. At least, in my book.

For the game, however, I think that Astro City is perfect.

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Re: What Comic books Influence your game the most?

Unread post by GlitterKnight »

I gotta agree with Hendrik to a great extent. He's got a lot of great titles about there that have also been very important to me as well.

First off, Watchmen. Watchmen punched me in the face as far as superheroes went.

POW

Alan Moore, as I've said since I discovered him, is a bloody genius. His works are the most brilliant deconstructions of superhero tropes and the genre. To my shame, I've never read his WildKATS book. I've read Watchmen, V for Vendetta, The League of Extraordinary Gentlmen, Promethea, Tom Strong, and Top 10. Promethea I couldn't get into, its not really superheroes anyway. But the rest is just phenomenal.

Kurt Busiek's work has also really influenced, especially Astro City. Astro City has shown me how to make my own superhero world, which I am in the process of doing. It, along with HU and M&M, have helped me build up how I think a superhero world should be run. As much as I love Astro City, it's a little not gritty enough for me. It's still pretty bright, in my opinion, though it definitely has it its darker points, like the Dark Ages series (duh!).

I love Grant Morrison's JLA run. It got me back into comics as a kid after not caring for a long time. When I was little, my brother was a huge comic nerd, he had thousands of books. He wouldn't let me read them though, but he sometimes gave me ones he didn't want. My comic collection, meager though it was, was his castoffs. A lot of that was thinks like Deathlok, Death's Head, Darkhawk and other ultraviolent Iron Age 90's stuff. So when I was young, I read all that stuff I could get. I still liked the old four color heroes, but the things I read and collected was all kinds of overly muscled, be-pouched, gun toting Liefield anti-heroes. I curse Rob Liefield these days, though I used to worship him. Not to bash Rob too much; he did some good work, and I can say I still like that work. Unfortunately, he pumped out a lot of crap work, and inspired other people to crap work, and I ate that up as a kid. I gave up comics after I got bored with it, because I didn't see much that interested me anymore. I know, I'm sorry; I was a poor and ignorant youth.

But JLA man; it saved me. The characters were realistic looking (mostly), not ultraviolent and seedy, but bright and noble, and they fought interesting villains. My big return to comics was actually buying and reading the arc against Prometheus. That was one cool bad guy. I want a helmet and CD reader that downloads the moves of the world's 30 best martial artists into my brain. Though the question that always bugged me was how the hell did he steal Batman's moves?

JLA brought me back, but I drifted in out of comics as I got more into RPGs, and discovered games like M&M and HU. I'm really back now, and have gone back and reread the good things I've missed over the years.

The other comics that influenced me are: Batman, Superman, Hulk, Captain America, The Avengers, Ghost Rider, Spiderman, the Authority, Punisher, Green Arrow, Green Lantern (and all the War of Light and Blackest Night especially), Judge Dredd, and others.

I strive for a superhero world that has reasons for things. Even crazy things can be made reasonable for me. Codenames and costumes even make sense if you properly establish it as part of the culture; people mutilate and humiliate themselves in societies everywhere because of their culture, so why should spandex be so unusual? I don't think there should be a totally invioable Rule Against Killing, but it is a certainly advisable one for most heroes to keep; even most villains. Just because your a strong arm robber doesn't mean you shoot everyone in the bank; that's how you get the chair. So the world shouldn't be bloodless, but it also shouldn't be a slaughterhouse for the characters. The question of why they do it, and what it means to be a hero, should be central to the story. There are bad guys out there, and they do bad things. Sometimes, innocent people get hurt, despite the superheroics. Sometimes, all the masked man can do is find the bad guy, and deliver justice onto him. He can't resurrect the victim or make the pain and misery go away, but he can correct the scales against the villain. The setting needs to have the kid gloves off to a degree; otherwise, the heroics and villainy seems meaningless.

But that's just my two cents.
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Re: What Comic books Influence your game the most?

Unread post by Daniel Stoker »

I'm all over the place, I'd go with the 80's Marvel Comics primarily Spiderman and the X-men like the first Genosha storyline, but I love the old Defenders comics too. Stormwatch, Backlash, and Crimson are also inspirations as well as Hellboy and Planetary. Oh and the classic TMNT, but one of my biggest inspirations that is also almost as embarrassing as the fact that I own Dazzler comics has to be the original Marvel New Universe series, especially the D.P. 7 and Psi-Hawk lines.


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Re: What Comic books Influence your game the most?

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Re: What Comic books Influence your game the most?

Unread post by BillionSix »

I kinda like the Doom Patrol.

Sometimes they were a little mainstream, and the weirdness for weirdness' sake got a little over the top during Grant Morrison's run (though I loved his characters), but I love the basic concept of a team of misfits would would have trouble fitting in anywhere else, handling the oddball jobs that no one else will touch.
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Re: What Comic books Influence your game the most?

Unread post by TechnoGothic »

Actually alot of my stuff has been influenced by Superhero Movies more often than not.
The more Realistic Take on supers in the movies and the better costumes.
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Re: What Comic books Influence your game the most?

Unread post by The Dark Elf »

Marvel ofc, but does Machinations of Doom count.

Im more of an idea from films guy.
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Re: What Comic books Influence your game the most?

Unread post by PapaMambo »

After coming from Iron Man 2 on Friday (excellent BTW!), I thought I'd go back and watch some other super hero movies this weekend..

I'm intrigued after watching Hancock about the idea of an Immortal (Hancock) Mega who has essentially had a hand in major events throughout history, but through some unfortunate accident is unable to remember who he is or how he came about his powers until he meets his partner. And upon meeting his partner, he starts to lose his powers or they lose their effectiveness the closer they are to each other..

I think this would make a great basis for a hero in HU..
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Re: What Comic books Influence your game the most?

Unread post by TechnoGothic »

Yes it would PapaMambo. Nasty Mega-Vulnerability though.
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AnubisXy
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Re: What Comic books Influence your game the most?

Unread post by AnubisXy »

When it comes to super hero games, the group of people I play with are probably inspired by One Piece the most. They tend to like having people with unusual powers for antagonists and then, for their own characters, basing their powers around a concept ("doors" or "mirrors" or "fire" or "elephants") and allowing it to evolve. Sometimes these evolutions almost seem counter-intuitive, but that's what makes things fun. Basically they push their power to the outer-limits, and have a lot of fun getting together and talking about what direction they could evolve their concept next, and what sort of new abilities that might add.

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