Enchanted Weapon Question
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- Nekira Sudacne
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Re: Enchanted Weapon Question
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Re: Enchanted Weapon Question
My version says you can let someone borrow it and "if seperated for more than 72 hours, the character will automatically return to his ordinary human form and the weapon will become inert"
I figure that is a reasonable rule for being seperated.
Man Nekira's games gotta be hardcore . . . Ok you throw your magical tomahawk, as it leaves you're hand you lose all your powers . . . yeah I know you choose the power of "returns to wielder when thrown" but that only works if you have it in your possession
I figure that is a reasonable rule for being seperated.
Man Nekira's games gotta be hardcore . . . Ok you throw your magical tomahawk, as it leaves you're hand you lose all your powers . . . yeah I know you choose the power of "returns to wielder when thrown" but that only works if you have it in your possession
Re: Enchanted Weapon Question
I've always read it as any powers belong to the weapon, not the user. So any powers could only be activated while holding the weapon, but should the wielder be disarmed for some reason, I would allow a "grace period" for any power that the hero currently has active. Either the normal duration of the power listed (if it has one) or 10 minutes of time during separation per level of the weapon. Such a time limit would make it imperative that the hero recover his weapon as quickly as possible. I believe that for a time such a restriction was placed on Thor's hammer during the time it was used by the future Thunderstrike.
I'm in agreement with Mephisto concerning the invisibility factor, but I would also apply my time restriction. If the hero doesn't recover the weapon quickly, the invisibility would cancel out and leave him visible and in street clothing and the weapon exposed.
I'm in agreement with Mephisto concerning the invisibility factor, but I would also apply my time restriction. If the hero doesn't recover the weapon quickly, the invisibility would cancel out and leave him visible and in street clothing and the weapon exposed.
Blade with whom I have lived.
Blade with whom I now die.
Serve right and justice one last time.
Seek one last heart of evil.
Still one last life of pain.
Cut well old friend...
and then farewell.
-Sir Orin Neville Smyth, Flight of Dragons
Blade with whom I now die.
Serve right and justice one last time.
Seek one last heart of evil.
Still one last life of pain.
Cut well old friend...
and then farewell.
-Sir Orin Neville Smyth, Flight of Dragons
Re: Enchanted Weapon Question
Book says you can willingly lend someone your weapon and let them use its powers while you are still in hero form. You can't transform back to your mortal form without the weapon and if separated for more than 72 hours, you transform back into your ordinary form and the sword is inert. Until you are reunited. It's pretty clear.
- Stone Gargoyle
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Re: Enchanted Weapon Question
Al Blotto wrote:Book says you can willingly lend someone your weapon and let them use its powers while you are still in hero form. You can't transform back to your mortal form without the weapon and if separated for more than 72 hours, you transform back into your ordinary form and the sword is inert. Until you are reunited. It's pretty clear.
It lists that for weapons of good, but is not specific about weapons of evil.
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Re: Enchanted Weapon Question
I would say that distance is a factor. If he's not holding it, but he's within 3 feet of it, that's probably close enough. If someone teleports the weapon to the moon... there's a problem.
There's probably a time/distance equation that's fair that someone with more time than I can work out.
There's probably a time/distance equation that's fair that someone with more time than I can work out.
Re: Enchanted Weapon Question
My only critique would be that since the "returns when thrown" ability is inherent to the weapon, so it would automatically turn around, even at maximum range, and head back to the thrower. Once it re-entered the max range, the thrower would regain any lost abilities. IMO, of course.
Otherwise, nice work on the range thing.
Otherwise, nice work on the range thing.
Re: Enchanted Weapon Question
I think it's pretty damn good. The gasoline analogy makes a lot of sense and it makes the character a lot more aware of their limitations. Definitely nice work.
IMHO, I would simply go with the 72 hour limit on being superhuman. This allows for some intriguing adventures where the character (still superhuman with the "Powers & Bonuses Bestowed to its Mortal Champion" but without the "Powers Held by Weapons of Order/Chaos") has to conduct a search for their weapon to get it back. The implication behind being separated for 72 hours implies that someone either tricked you into believing them worthy and took your weapon to depower you or that you loaned it to someone and they got captured/killed/transported somewhere and are unable to give you your weapon back. In which case, you could go on a rescue mission basically the same as above but with both your weapon and your friend in peril.
I'd like to offer another analogy for the Magic Weapon and it's hero. The hero is a cellular telephone and the weapon is the charger. When in contact with the charger, the phone works and is imparted with the power/energy granted by the charger. When disconnected from the charger, the phone still works at full power, but slowly loses the energy given to it. And once the charge is gone (in this case 72 hours), the phone loses all of its power and turns back into a hunk of plastic/metal. The hero is a battery for the magic energies of the sword and can operate at his full superhuman capabilities until that charge runs out.
IMHO, I would simply go with the 72 hour limit on being superhuman. This allows for some intriguing adventures where the character (still superhuman with the "Powers & Bonuses Bestowed to its Mortal Champion" but without the "Powers Held by Weapons of Order/Chaos") has to conduct a search for their weapon to get it back. The implication behind being separated for 72 hours implies that someone either tricked you into believing them worthy and took your weapon to depower you or that you loaned it to someone and they got captured/killed/transported somewhere and are unable to give you your weapon back. In which case, you could go on a rescue mission basically the same as above but with both your weapon and your friend in peril.
I'd like to offer another analogy for the Magic Weapon and it's hero. The hero is a cellular telephone and the weapon is the charger. When in contact with the charger, the phone works and is imparted with the power/energy granted by the charger. When disconnected from the charger, the phone still works at full power, but slowly loses the energy given to it. And once the charge is gone (in this case 72 hours), the phone loses all of its power and turns back into a hunk of plastic/metal. The hero is a battery for the magic energies of the sword and can operate at his full superhuman capabilities until that charge runs out.
- Snowtiger
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Re: Enchanted Weapon Question
Okay, I'm gonna loan this thread for myself for a while. Would it be possible for an enchanted weapon to posess enough sentience/intelligence that it sometimes doesn't work right even with its chosen user? Like in the case that the user wants to exact revenge on someone who's done him wrong, and the weapon disagrees with this. So if the user wants to still pursue that revenge, he must either do so without the weapon and the powers bestowed by it, or try to coax the weapon into working with him.
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- Snowtiger
- Hellboy, right after the boss fight scene, after getting up again.
"Never tempt the predator into a bloodlust."
- Snowtiger
Re: Enchanted Weapon Question
It,s like Rune weapons.
- Snowtiger
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Re: Enchanted Weapon Question
Leon Kennedy wrote:Ok, so this is gonna make me seem way old and too much of a geek even for my own good, but have you been watching Thundercats recently? Lion-o's sword functions in this way, and it's shown as such in the very first episode of the show.
I think it's definitely doable. I don't know if it has to do with sentience or intelligence, but seeing as the weapon/object and the chosen protector should be of the same alignment, I can see things being done outside of what is normally dictated by that alignment causing the object to say "No!".
Hey, I remember seeing a few episodes of Thundercats at my mates, where they had satellite-TV, WAY down the line(somewhere in the early 90's), at the time I was blissfully ignorant of the fine points of the series, because I hadn't seen it before.
This little tidbit of a question comes from a few years back, when I was reading an issue of Witchblade, and it was implied that the mystical gauntlet of the same name would sometimes slip out of the wielder's grasp and refuse to function until the wielder was able to coerce it under her will again to summon it back and regain its powers (Witchblade is one of those mystical weapons, that violently refuses any male who tries to wield it and predominantly selects only female wielders(in the first issue it even consumed a man's lower arm to stop him from doing that)). It's also implied that the gauntlet definitely is sentient and has the ability to communicate with the wielder predominantly through vivid dreams, memories and visions.
"Gonna be sore in the mornin'."
- Hellboy, right after the boss fight scene, after getting up again.
"Never tempt the predator into a bloodlust."
- Snowtiger
- Hellboy, right after the boss fight scene, after getting up again.
"Never tempt the predator into a bloodlust."
- Snowtiger
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Re: Enchanted Weapon Question
The HU enchanted weapons are Rune Weapons equivalents. So I would say that unless the person is killed or the weapon bonds with another hero, they would remain in their transformed state till they chose to return to their 'normal' form. However, they would need to regain the weapons to be able to regain their 'hero' form.
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Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
Re: Enchanted Weapon Question
Snowtiger wrote:Okay, I'm gonna loan this thread for myself for a while. Would it be possible for an enchanted weapon to posess enough sentience/intelligence that it sometimes doesn't work right even with its chosen user? Like in the case that the user wants to exact revenge on someone who's done him wrong, and the weapon disagrees with this. So if the user wants to still pursue that revenge, he must either do so without the weapon and the powers bestowed by it, or try to coax the weapon into working with him.
This would seem an appropriate weakness for a mystic weapon Mega Hero. Requires LOTS of attention from the GM, though.
- TechnoGothic
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Re: Enchanted Weapon Question
72 hours by the book seems to be balanced.
As a Mega-weakness limit it to 60 seconds...
As a Mega-weakness limit it to 60 seconds...
TechnoGothic
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"The best things in life are to crush your enemies, drive them before you, and hear the lamentations of their women."-Conan