ok working on a new hero to play with my cousins over the holidays
thinking of using the 6 minor super hero character
these are the powers im thinking of using
energy fists
hardened skin
increased durability
supernatural strength
extraordinary physical prowess
extraordinary physical speed
any thoughts on ways i might improve this guy or is this looking good
char question
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char question
http://kevarin.deviantart.com/# my little attempt to add some color to the Palladium world
My gun does 4d6x1000 MD! There's no way this guy is gonna survive.
-- Famous Last Words of Rifts Players
My gun does 4d6x1000 MD! There's no way this guy is gonna survive.
-- Famous Last Words of Rifts Players
Re: char question
Change the Supernatural to Superhuman and you're good.
Experiments: Table C: 89-00: Three Major or Six Minor.
killgore wrote:Supernatural strength is a major power. You've got 1 major and 5 minor powers. How did you do that? I know I use house rules for determining number of powers, but you need to explain how you got this, or even 6 minors if you meant it to be super strength.
Experiments: Table C: 89-00: Three Major or Six Minor.
Re: char question
Yeah, Kilgore is right. did you mean superhuman strength?
even so, The character seems overdone. 6 minors is pretty far right. Is that level of powergaming endemic to your and your cousin's normal playstyle? with the high strength, I'd ditch the energy fists and add on something useful out of play. maybe an enhanced sense. you won't need the extra damage , but the enhanced senses may proove usefull outside of raw combat.
Increased durability is..an unnusual choice. It's extraordinary PE without the PE. It's an odd choice ( I rarely see people pick a subpar option). You may be better served with extraordinary PE instead.
The Ex PP/Ex Spd combo looks like you just want to stack a lot of combat power together. I'd ditch the superspeed in place of something more character based. I won't suggest another sense (so I don't sound redundant, not becuase I don't think it's a good idea) but maybe healijng factor is a good idea here. You certainly don't want to be waiting several days to heal all that SDC and HP.
In summary:
6 powers looks like powergaming
I hope you didn't mean supernatural PS
Ditch Superspeed and energy fists and replace with out of combat abilities, or support abilities.
Lastly, the best thing you can add to a character is an interesting story.
Batts
even so, The character seems overdone. 6 minors is pretty far right. Is that level of powergaming endemic to your and your cousin's normal playstyle? with the high strength, I'd ditch the energy fists and add on something useful out of play. maybe an enhanced sense. you won't need the extra damage , but the enhanced senses may proove usefull outside of raw combat.
Increased durability is..an unnusual choice. It's extraordinary PE without the PE. It's an odd choice ( I rarely see people pick a subpar option). You may be better served with extraordinary PE instead.
The Ex PP/Ex Spd combo looks like you just want to stack a lot of combat power together. I'd ditch the superspeed in place of something more character based. I won't suggest another sense (so I don't sound redundant, not becuase I don't think it's a good idea) but maybe healijng factor is a good idea here. You certainly don't want to be waiting several days to heal all that SDC and HP.
In summary:
6 powers looks like powergaming
I hope you didn't mean supernatural PS
Ditch Superspeed and energy fists and replace with out of combat abilities, or support abilities.
Lastly, the best thing you can add to a character is an interesting story.
Batts
"Sorry Drewkitty, the laws of physics were defeated by Iczer way back in like, the first ten pages of this thread." A.J. Pickett
“Iczer, you are a power generating machine.” - Mr Twist
“Iczer, you are a power generating machine.” - Mr Twist
Re: char question
Iczer wrote:Lastly, the best thing you can add to a character is an interesting story.
Yeah, for all the power this guy is gonna have, you'd better have an amazing background.
Re: char question
was thinking at least one attack power was a good idea if not energy fists
what would be a good one ?
energy fists
hardened skin
extraordinary physical prowess
extraordinary physical endurance
healing factor
what would be a good one ?
energy fists
hardened skin
extraordinary physical prowess
extraordinary physical endurance
healing factor
http://kevarin.deviantart.com/# my little attempt to add some color to the Palladium world
My gun does 4d6x1000 MD! There's no way this guy is gonna survive.
-- Famous Last Words of Rifts Players
My gun does 4d6x1000 MD! There's no way this guy is gonna survive.
-- Famous Last Words of Rifts Players
Re: char question
kevarin wrote:was thinking at least one attack power was a good idea if not energy fists
what would be a good one ?
energy fists
hardened skin
extraordinary physical prowess
extraordinary physical endurance
healing factor
well......your original had superstrength. That pretty much counts as an attack power.
Your new list looks like a beautiful character frame. Give him a backstory, and a cover and he's ready to fly. Just be mindfull of THUDO.
Batts
"Sorry Drewkitty, the laws of physics were defeated by Iczer way back in like, the first ten pages of this thread." A.J. Pickett
“Iczer, you are a power generating machine.” - Mr Twist
“Iczer, you are a power generating machine.” - Mr Twist
Re: char question
hummm back story
right now think im going with they find one way or another a box with strange
markings on it .When they pick it up there is flash of light and they pass out.
When they wake up a few min later the box is gone and they will have there powers.
they will all be drawn together (haven't figured that part out yet ideas helpful)
after a few adventures the fun will begin for each hero there will be a villain with the
same powers and to make things interesting the hero and villain can do double damage
to one characters that have different powers except for the leaders of both sides
they can only do double damage to each other
that's what i got for now
right now think im going with they find one way or another a box with strange
markings on it .When they pick it up there is flash of light and they pass out.
When they wake up a few min later the box is gone and they will have there powers.
they will all be drawn together (haven't figured that part out yet ideas helpful)
after a few adventures the fun will begin for each hero there will be a villain with the
same powers and to make things interesting the hero and villain can do double damage
to one characters that have different powers except for the leaders of both sides
they can only do double damage to each other
that's what i got for now
http://kevarin.deviantart.com/# my little attempt to add some color to the Palladium world
My gun does 4d6x1000 MD! There's no way this guy is gonna survive.
-- Famous Last Words of Rifts Players
My gun does 4d6x1000 MD! There's no way this guy is gonna survive.
-- Famous Last Words of Rifts Players