I was looking around for a game that might play a little faster and easier than Cyberpunk 2020 (I love the game, but with my current group it is really bogging things down
![Frown :(](./images/smilies/frown.gif)
I borrowed my friend's copy of N&SS and started thumbing through it. I absolutely loved the OCC's and found the additional cybernetics (compared to Rifts) to be exactly what I was looking for. I was getting pumped out about the prospect of converting over to this system.
Then, I got the martial arts and rules sections. Dropping the mystical Chi powers would be a given for my style of campaign, and would be easy enough to do. But then I see that some characters would have multiple martial arts styles and would have to swap back and forth between them for varying bonuses and weapon katas. Then I got to the massive number of options that can be done during hand to hand combat; multiple punches, kicks, criticals, throws, knock outs, auto attacks, etc, etc, etc. I have been playing Palladium games since 1991 and my head was spinning!
My question is this: Is N&SS simpler than it first appears, or is it truly a game for people who love a more detailed rule set?
Thanks,
Eric