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 Post subject: Rifter 9.5 Spells
Unread postPosted: Sun Mar 25, 2007 11:07 pm
  

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Dungeon Crawler

Joined: Sat Aug 02, 2003 1:09 am
Posts: 319
How many people use them?

Some of them are awesome -
Tied with Rope/Tied with Chains
Speaking in Tongues (I bust up every time I think about it)
Shout (also funny)
You're It and Base
Metamorphosis: Opposite Sex
Shrink Body Parts
Laughter of Weakness and Keel Over
Candy Cane of Doom
Feeble Voice
Moron IQ
Bouncy Balls
Alter Physical Color and Alter Physical Features
and Cloud of Laughter

Most are Ludicrous Magic, but not all. And then there is the Ugly Stick, that's just funny as hell. lol

Just wondering how common this stuff is in other people's games.


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 Post subject:
Unread postPosted: Mon Mar 26, 2007 7:18 am
  

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Palladin

Joined: Fri Mar 08, 2002 2:01 am
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Location: Port Eclipse
some are funny most are useless unless you count the ones already as Invocations or your campaign is a ludicrous/absurd one.

I think Create Mini-Me is pretty decent, since it creates a duplicate mage with 1/3rd the powers but all of the knowledge, unless your GM has found a way to suck the life out of that ability too.

I think some of the Card Magic would be useful in a modern day campaign, particularly to a thief in an environment with credit cards. But that might get old fast. Nightbane or HU Earth might be candidates for some of those spells or the Card Mage OCC.

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 Post subject:
Unread postPosted: Tue Mar 27, 2007 3:38 pm
  

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Voice of the Gateway

Joined: Mon Apr 12, 2004 10:19 pm
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Location: North Sydney, Nova Scotia, CANADA. NOT Austrailia, CANADA.
Comment: I love how people are quick to make demands, make spurious claims and then play the victim when you call them on it.
gadrin wrote:
some are funny most are useless unless you count the ones already as Invocations or your campaign is a ludicrous/absurd one.

I think Create Mini-Me is pretty decent, since it creates a duplicate mage with 1/3rd the powers but all of the knowledge, unless your GM has found a way to suck the life out of that ability too.

I think some of the Card Magic would be useful in a modern day campaign, particularly to a thief in an environment with credit cards. But that might get old fast. Nightbane or HU Earth might be candidates for some of those spells or the Card Mage OCC.


Ludicris magic is deceptively powerful actually. Some of the spells are downright nasty. Facing a munchie character or heck, even a jucier? Cast laughter of weakness. It cuts speed, strength and prowess. You have to redue the bonuses from such, then you have to cut the remaining bonuses in half as well. Mr. Juicer just became Mr. Normal Guy with HtH basic :D

My character Artemis(the one described in your look of magic topic) knows a rediculous amount of spells (and has made 5 new schools of magic besides, don't ask unless you're ready for a LOOOOONG story). He know's all the ludicris spells and while they're fun for the pranks he plays, they've saved everyone's bacon on occaison as well. Misfit and Nekira can atest to that.

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 Post subject:
Unread postPosted: Tue Mar 27, 2007 3:50 pm
  

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Voice of the Gateway

Joined: Mon Apr 12, 2004 10:19 pm
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Location: North Sydney, Nova Scotia, CANADA. NOT Austrailia, CANADA.
Comment: I love how people are quick to make demands, make spurious claims and then play the victim when you call them on it.
gadrin wrote:
some are funny most are useless unless you count the ones already as Invocations or your campaign is a ludicrous/absurd one.

I think Create Mini-Me is pretty decent, since it creates a duplicate mage with 1/3rd the powers but all of the knowledge, unless your GM has found a way to suck the life out of that ability too.

I think some of the Card Magic would be useful in a modern day campaign, particularly to a thief in an environment with credit cards. But that might get old fast. Nightbane or HU Earth might be candidates for some of those spells or the Card Mage OCC.


Ludicris magic is deceptively powerful actually. Some of the spells are downright nasty. Facing a munchie character or heck, even a jucier? Cast laughter of weakness. It cuts speed, strength and prowess. You have to redue the bonuses from such, then you have to cut the remaining bonuses in half as well. Mr. Juicer just became Mr. Normal Guy with HtH basic :D

My character Artemis(the one described in your look of magic topic) knows a rediculous amount of spells (and has made 5 new schools of magic besides, don't ask unless you're ready for a LOOOOONG story). He know's all the ludicris spells and while they're fun for the pranks he plays, they've saved everyone's bacon on occaison as well. Misfit and Nekira can atest to that.

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 Post subject:
Unread postPosted: Tue Mar 27, 2007 4:03 pm
  

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Dungeon Crawler

Joined: Sat Aug 02, 2003 1:09 am
Posts: 319
Bit of a double post there. :D

I was just kinda curious if people treated it more as what it was, an april fool's day joke, or if they actually used it.

Most of the Ludicrous mage spells I think could be left out, along with the card magic stuff. It would never be missed. But the ones I listed, those are golden.

Something about the idea of a mage using a giant candy cane as a machine gun is just funny. So is making people spontaneously bust up (like Data when Q gave him the gift of laughter), so Laughter of Weakness is just awesome. But if they suddenly, um... "keel over" afterward, that's even funnier. lol

And Bouncy Balls is also funny. I can just see a mage completely surrounded by these things, and walking toward people and seeing them get the snot knocked out of them. lol

And of course the others.... some tough guy is being a hardcase and suddenly he's a really ugly chick. lol Or he goes to reach for his gun, and suddenly can't because he's got a T-rex arm. Or turning people into idiots, or turning them pink or giving them bright clown noses.... lol

My favorite is Speaking in Tongues though. I'd have to cast that on people just for my own entertainment. :lol:


BTW, I'm in the same situation. I actually have a dual OCC from something the GM orchestrated, and as a result, have a quite high combined level and a mess load of spells (enhanced by having 2 other mages in the party, and traveling around trying to collect as much as possible). That's another reason I was looking at the LM spells. Just gives more options to expand. Plus they are wonderfully suited to the character. lol


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 Post subject:
Unread postPosted: Tue Mar 27, 2007 4:39 pm
  

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Palladin

Joined: Fri Mar 08, 2002 2:01 am
Posts: 8916
Location: Port Eclipse
I did create this guy a few years ago...

Laren The Laughing Mage - Human Practicioner of Magic Trickster Mage

Name: Laren The Laughing Mage.
Alignment: Principled.
Attributes: I.Q. 17, M.E. 16, M.A. 19, P.S. 12, P.P. 14, P.E. 24, P.B. 13, Spd. 12.
Hit Points: 35, S.D.C.: 13.
Horror Factor: None.
Height: 6 feet 0 inches (1.8 m), Weight: 175 lbs (79.5 kg). Age: 35 years.
P.P.E.: 115, I.S.P.: 0.
Experience Level: 5th level Human Practicioner of Magic Trickster Mage.
Experience Points: 0.
Skills:
Ancient Weapon: W.P. Archery & Targeting, W.P. Knife.
Communications: Performance (53%), Radio: Basic (78%).
Domestic: Dance (73%), Play Musical Instrument (58%).
Espionage: Detect Concealment (53%), Disguise (53%), Escape Artist (68%), Forgery (53%), Imitate Voices & Impersonation, Pick Locks (58%).
Hand to Hand: Hand to Hand: Basic.
Languages: Language: Trade Four (93%), Language: Uteni (93%).
Medical: First Aid (68%).
Modern Weapon: Trick Shooting, W.P. Energy Pistol.
Physical: Acrobatics, Climbing (63%).
Rogue: Cardsharp (63%), Concealment (53%), Palming (63%), Pick Pockets (63%), Prowl (53%), Seduction (45%), Streetwise (47%).
Science: Mathematics: Basic (98%).
Technical: Computer Operation (73%), Jury-Rig (58%), Lore: Galactic/Alien (48%).
Special Abilities: Entertainment Factor, Unnerving Calm & Confidence.
Spells:
Invocations: Blinding Flash (1), Cloak of Darkness (6), Cloud Of Smoke (2), Fear (5), Levitation (5), Mask of Deceit (15), Mystic Illusion (12), See the Invisible (4).
Ludicrous Magic: Alter Physical Color (5), Water Dump (8).
Trickster Card Magic: 52 Card Pickup (Curse) (Special), Buzz-Saw Cards (18), Change Card Face (3), Count Cards (4), Create Deck of Cards (Special), Endless Deck of Cards (10), Flick Cards (2), Iron Cards (Special), Knots (6/12), Magically Mark Cards (4), Magically Palm Cards (6), Restore Deck of Cards (8), Sense Marked Cards (3), Shuffle Deck Magically (2), Spinning Card (1), Stack Deck (8), Teleport Card (10), Turn Object into a Playing Card (Special), Where did it go? (4).
Combat Training: Hand to Hand: Basic.
Combat Bonuses: +1 to Strike, +2 to Parry, +2 to Dodge, +4 to Roll with Punch, +2 to Pull Punch, Number of Attacks: 5, Non-Combat Actions: 5, +2 to Save vs Horror Factor, +5 to Save vs Magic, +1 to Spell Strength, +55% to Trust/Intimidate, +18% to Save vs Coma/Death, +5 to Save vs Poison, +4 to Save vs Illusion, +5 to Save vs Trickster Magic.
Equipment: Robe or cape (with or without hood), 1D4 colorful hats, 2 sets of expensive clothing, Light body armor, Knapsack, Backpack, 1D4 packages of 25 balloons, 2 small sacks, One large sack, Makeup kit (usually 5 bright colors), Canteen/water skin, Flashlight, 12 pencils/markers, Sketch pad, 2 pair of 6-sided dice, 12 pieces of bubblegum, 1D4+6 packs of playing cards (4 unopened), 1 Tarot deck, 2D4 personal items, 2 small knives, 1 scalpel or razor blade, 1D6 extra clips of ammo for their weapons, Starts with motorcycle or hovercycle.
Weapons: Kinsentite Knife, MP-10 Caseless Pistol, NE-F12A Light Force Field, NE-H10 Plasma Derringer, NG-H5 Northern Gun Holdout Ion Pistol, PH-21 Phase Beamer, Wilks 237 Backup.
Money: 2,000 in Credits, 700 in Black Market Goods.

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 Post subject:
Unread postPosted: Tue Mar 27, 2007 5:48 pm
  

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Voice of the Gateway

Joined: Mon Apr 12, 2004 10:19 pm
Posts: 2227
Location: North Sydney, Nova Scotia, CANADA. NOT Austrailia, CANADA.
Comment: I love how people are quick to make demands, make spurious claims and then play the victim when you call them on it.
Bloodspray wrote:
BTW, I'm in the same situation. I actually have a dual OCC from something the GM orchestrated, and as a result, have a quite high combined level and a mess load of spells (enhanced by having 2 other mages in the party, and traveling around trying to collect as much as possible). That's another reason I was looking at the LM spells. Just gives more options to expand. Plus they are wonderfully suited to the character. lol


To clarify actually, Art has all learnable spells (meaning no biomancy or elemental magic) and has created feline tamer magic, empowering magic, mid-wife magic, artisan magic, and a collection of various spells for various schools of magic. He has over 500 spells. Mind you, he's the second longest running character in the longest running rifts game, so it's not that far from expectation. Oh, and so you know, he's actually one class :)

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 Post subject:
Unread postPosted: Tue Mar 27, 2007 6:10 pm
  

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Wanderer

Joined: Mon Mar 05, 2007 9:58 pm
Posts: 99
good lord what level do you get to playing that long? and what haven't you done yet?


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 Post subject:
Unread postPosted: Tue Mar 27, 2007 8:02 pm
  

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Hero

Joined: Sun Jun 06, 2004 2:55 pm
Posts: 846
Location: BC, Canada
Comment: I see people as people first, anything else is secondary
don't think he's run afoul of Mal ... has he? ... ohwell .. *shrugs*

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Nano Missiles - used once and GM banned further use. They weren't THAT bad. and did stop a demon scout ship from returning with valuable info.


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 Post subject: Re: Rifter 9.5 Spells
Unread postPosted: Tue Mar 27, 2007 9:34 pm
  

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Monk

Joined: Sat Sep 30, 2000 1:01 am
Posts: 15828
Location: Eastvale, calif
Bloodspray wrote:
How many people use them? ...snip



Metamorphosis: Opposite Sex (has used, and has used varients of))
Alter Physical Color and Alter Physical Features (has a color change spell that I made up, no relation to this spell)

I have a Water sprite that uses these....

Alter Physical Color-
Gient protective bubble
Slip and Slide
Make bigger to human sized
Metamorphosis : Opposet Sex
Metamorphosis : Toad/frog
Metamorphosis : Water sprite
Metamorphosis : human

In addition to the normal water sprite magic. But for prcticcal purposses the char is static. not changing, because there are no advancment levels for feaires. ... .maybe I'll come up with something for that char so it can gaine more human style spells but I would have to think on it.

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