For Marco
Moderators: Immortals, Supreme Beings, Old Ones
- Prince Cherico
- Hero
- Posts: 1134
- Joined: Sat Dec 29, 2001 2:01 am
- Comment: Remember also that the smallest minority on earth is the individual. Those who deny individual rights, cannot claim to be defenders of minorities
Ayn Rand - Location: california
For Marco
The Acupuncturist
"I practice a anchent art that goes back to old china the days of
the emporers western medicine is good yes but some times
the old ways are the best"
All skills at +30%
MD doctor
Holistic medicine
Herbal chemistry
basic chemistry
Advanced chemistry
Atomy
bonuses
+2 to ME
Acupuncturist Powers
Starts with 3 and gains one every other level
Cure Pain- By hitting the correct pressure points with needels
the Acupuncturist can rid a target of pain this works on arthritis
wounds and generally any pain the effects last 24 hours per
level of experence
Increase healing- By putting needels in the correct pressure points
a Acupuncturist can thriple a persons ability to heal the effects last
24 hours per level of experence
Body sculping- This is a long process and it takes multiple sessions
to pull off after months of putting needels in the correct pressure points
the Acupuncterist can increase a persons PB by 2 points per level of
experence, this is perminate until age, bad habbitsm or a acedent have
their way.
Body rebuilding- Useally preformed on people who have lost
mussel mass after acedents this process like body sculping takes
a long time and numerous sessions. The body rebuilding process
will eventally help a person return to full strenth the acupuncterist
can add 1 PS point to a his paintet per level of experence this will
last indefinatly
Rebulding the nervous system- this process takes a long time
but when the acupuncterist is finished he can add 1 PP to his
target per level of experence this lasts indefinatly
Rebulding endurance- The Acupuncterist can add 2 points to PE
per level of exeperence this process takes awhile but when
it is finished the process lasts indeffinatly
Rebulding the mind- The Acupuncterist can remove one insanity
from a target per level of experence this process takes a long
time much like the other processes I discribed.
Paralise- By hiting the correct pressure point a Acupuncterist
can paralise some one for 1d4 hours
Extra deadly- By spending one melee action studying a oponate
the acupunterist can make his next attack do damage dirrect
to hit points.
Iron body- A art thought lost this acupunterist power can not be
learned until level 10 it takes that much mastery. The process itself
takes 3 years but when it is over the acupunterists paitinet will have
a natural AR of 14! people with this skill are highly sought out after
all who doesnt want to be bullet proof?
"I practice a anchent art that goes back to old china the days of
the emporers western medicine is good yes but some times
the old ways are the best"
All skills at +30%
MD doctor
Holistic medicine
Herbal chemistry
basic chemistry
Advanced chemistry
Atomy
bonuses
+2 to ME
Acupuncturist Powers
Starts with 3 and gains one every other level
Cure Pain- By hitting the correct pressure points with needels
the Acupuncturist can rid a target of pain this works on arthritis
wounds and generally any pain the effects last 24 hours per
level of experence
Increase healing- By putting needels in the correct pressure points
a Acupuncturist can thriple a persons ability to heal the effects last
24 hours per level of experence
Body sculping- This is a long process and it takes multiple sessions
to pull off after months of putting needels in the correct pressure points
the Acupuncterist can increase a persons PB by 2 points per level of
experence, this is perminate until age, bad habbitsm or a acedent have
their way.
Body rebuilding- Useally preformed on people who have lost
mussel mass after acedents this process like body sculping takes
a long time and numerous sessions. The body rebuilding process
will eventally help a person return to full strenth the acupuncterist
can add 1 PS point to a his paintet per level of experence this will
last indefinatly
Rebulding the nervous system- this process takes a long time
but when the acupuncterist is finished he can add 1 PP to his
target per level of experence this lasts indefinatly
Rebulding endurance- The Acupuncterist can add 2 points to PE
per level of exeperence this process takes awhile but when
it is finished the process lasts indeffinatly
Rebulding the mind- The Acupuncterist can remove one insanity
from a target per level of experence this process takes a long
time much like the other processes I discribed.
Paralise- By hiting the correct pressure point a Acupuncterist
can paralise some one for 1d4 hours
Extra deadly- By spending one melee action studying a oponate
the acupunterist can make his next attack do damage dirrect
to hit points.
Iron body- A art thought lost this acupunterist power can not be
learned until level 10 it takes that much mastery. The process itself
takes 3 years but when it is over the acupunterists paitinet will have
a natural AR of 14! people with this skill are highly sought out after
all who doesnt want to be bullet proof?
Svartalf- if Cherico were a character created in a point game system, he'd have all his scores in geeky skills and his youtube and weird net stuff schticks all paid through a a Terminal Bad Luck (with more nasty GM intervention) disadvantage, and probably an Uncouth (can not have social skills) disad as well...
In an RPG with deadly situations that character would have had to be replaced a dozen times over[
In an RPG with deadly situations that character would have had to be replaced a dozen times over[
-
- Adventurer
- Posts: 540
- Joined: Tue Dec 12, 2000 2:01 am
- Prince Cherico
- Hero
- Posts: 1134
- Joined: Sat Dec 29, 2001 2:01 am
- Comment: Remember also that the smallest minority on earth is the individual. Those who deny individual rights, cannot claim to be defenders of minorities
Ayn Rand - Location: california
I was in the shower when I thought this up
Conceled weapon master
"Roy thought I was helpless Roy didnt notice me touching
my watch now Roy is 6 feet under and Im not."
The conceled weapons master is a master at creating
and using nonstanderd and conceled weapons
Skills +20%
Blacksmithing
Gun smithing
basic chemistry
Advanced chemistry
Art
Taloring
Clock work construction
basic mecanics
repair
basic electronics
Concelment
Palming
photagraphy
Special powers
Build conceled weapons
80% +4% per level of experence can go over 98%
This skill allows the conceled weapons master to build
weapons and concel their nature. Past acomplishments
include belt buckel guns, switch blade shoes, and numerous
other devices
Build conceled spy Devices
80% +4% per level of experence
This skill allows the conceled weapons master to build bugs
tap phones in bizare new ways and to put cameras in things
like bow ties and watches.
Non standerd weapon Mastery
The Charater has utterally mastered one non standerd
melee weapons popular weapons include umbrellias, Fans,
yo yos, walking cains, and shovels. The weapons are often
upgraded to be deceptivly deadly. Swords, staffs, guns,
and other normal weapons are not options. The charater
enjoys this level of mastery with only his chosen non standerd
weapon.
+2 attacks per melee round, +1 on initive, +3 to dodge
+3 to disarm +3 to entangel, +6 to strike and parry
Conceled weapon master
"Roy thought I was helpless Roy didnt notice me touching
my watch now Roy is 6 feet under and Im not."
The conceled weapons master is a master at creating
and using nonstanderd and conceled weapons
Skills +20%
Blacksmithing
Gun smithing
basic chemistry
Advanced chemistry
Art
Taloring
Clock work construction
basic mecanics
repair
basic electronics
Concelment
Palming
photagraphy
Special powers
Build conceled weapons
80% +4% per level of experence can go over 98%
This skill allows the conceled weapons master to build
weapons and concel their nature. Past acomplishments
include belt buckel guns, switch blade shoes, and numerous
other devices
Build conceled spy Devices
80% +4% per level of experence
This skill allows the conceled weapons master to build bugs
tap phones in bizare new ways and to put cameras in things
like bow ties and watches.
Non standerd weapon Mastery
The Charater has utterally mastered one non standerd
melee weapons popular weapons include umbrellias, Fans,
yo yos, walking cains, and shovels. The weapons are often
upgraded to be deceptivly deadly. Swords, staffs, guns,
and other normal weapons are not options. The charater
enjoys this level of mastery with only his chosen non standerd
weapon.
+2 attacks per melee round, +1 on initive, +3 to dodge
+3 to disarm +3 to entangel, +6 to strike and parry
Svartalf- if Cherico were a character created in a point game system, he'd have all his scores in geeky skills and his youtube and weird net stuff schticks all paid through a a Terminal Bad Luck (with more nasty GM intervention) disadvantage, and probably an Uncouth (can not have social skills) disad as well...
In an RPG with deadly situations that character would have had to be replaced a dozen times over[
In an RPG with deadly situations that character would have had to be replaced a dozen times over[
-
- Adventurer
- Posts: 540
- Joined: Tue Dec 12, 2000 2:01 am
- Prince Cherico
- Hero
- Posts: 1134
- Joined: Sat Dec 29, 2001 2:01 am
- Comment: Remember also that the smallest minority on earth is the individual. Those who deny individual rights, cannot claim to be defenders of minorities
Ayn Rand - Location: california
gadrin wrote:Marcantony wrote:I didnt need to know about the shower part.
he musta killed a spider with his soap-on-a-rope and got a brainstorm
How do you know?
Svartalf- if Cherico were a character created in a point game system, he'd have all his scores in geeky skills and his youtube and weird net stuff schticks all paid through a a Terminal Bad Luck (with more nasty GM intervention) disadvantage, and probably an Uncouth (can not have social skills) disad as well...
In an RPG with deadly situations that character would have had to be replaced a dozen times over[
In an RPG with deadly situations that character would have had to be replaced a dozen times over[
-
- Adventurer
- Posts: 540
- Joined: Tue Dec 12, 2000 2:01 am
- Prince Cherico
- Hero
- Posts: 1134
- Joined: Sat Dec 29, 2001 2:01 am
- Comment: Remember also that the smallest minority on earth is the individual. Those who deny individual rights, cannot claim to be defenders of minorities
Ayn Rand - Location: california
Ironclad wrote:In the shower... concealed weapons...
Do you actually practice these character classes before you post them then??
nope
Svartalf- if Cherico were a character created in a point game system, he'd have all his scores in geeky skills and his youtube and weird net stuff schticks all paid through a a Terminal Bad Luck (with more nasty GM intervention) disadvantage, and probably an Uncouth (can not have social skills) disad as well...
In an RPG with deadly situations that character would have had to be replaced a dozen times over[
In an RPG with deadly situations that character would have had to be replaced a dozen times over[