Lazarus Vespers wrote:Not really that effective but I LOVE the use of a modified Napalm-P that fires fizzy water, because of the bubbles, its always moving, the GM I play under (when I do not GM) ruled it did 2d4x10 to vamps per single shot and a concentrated shot (2 actions, 2 shots) did 4d6x10. What gets better is that it carries like 500 shots.
My ruling on that particular weapon... carbonated water isn't "natural water", and does approximately as much damage to a vamp as a Diet Coke.
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Lazarus Vespers wrote:the thing is that carbonated water is still H2O so therefore, it is still applicable to damage Vamps.
I concur, water is water. It is still in its natural form, ie not forzen or as mist or vapor, so it should still harm them. Of course it is up to the individual GM.
I also agree, but doubt a paint-ball would be effective... tho a slew of them might, like the paint-ball mini-gun a friend of mine built... sadly it jams betimes...
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Lazarus Vespers wrote:the thing is that carbonated water is still H2O so therefore, it is still applicable to damage Vamps.
I concur, water is water. It is still in its natural form, ie not forzen or as mist or vapor, so it should still harm them. Of course it is up to the individual GM.
Oh, I recognize that. I was just giving the first reason that I could think of to disallow this uber-weapon that did 4D6x10 damage for no real justifiable reason. I mean... dude... that's crazy.
Just because it's carbonated and still "moving", doesn't mean it should cause more damage. If you hit a vamp with a water balloon it continues to drip and roll down its skin, but it doesn't do additional damage. Why should this weapon, with the relatively small amount of water it shoots (compared to, say... the water cannon or any of the larger TW water weapons) be the end-all be-all of vampire fighting?
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