Cyber-Hacking 101

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Nekira Sudacne
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Unread post by Nekira Sudacne »

roll skill for each layer of protection they run into. AI machines can save vs. telemechanics. self aware ones get bonuses.

*looks around*

what, you thought this was a hard question?
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CyCo
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Unread post by CyCo »

If you're looking for some idea of different things people can do while hacking, check out Rifts Australia. There's an OCC in there that is a hacker and there is a fair list of skill rolls....

That what you're looking for??
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R Ditto
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Unread post by R Ditto »

Telemechanics is useful for getting info from "unsecured" systems, but IMHO, doesn't seem to useful for hacking systems with any real system protection. Any sort of file encryption means the person simply ends up knowing a bunch of scrambled gibberish when it comes to anything other than the computer's OS or the system specs. (This holds true if the encryption key is stored somewhere else).

The AUGG for HU2 has rules/details for Cyberjacking, and they seem fairly well done.

But I think the best I can think of would be something from some other game system where cyberjacking has a lot more options/variety/potential, or is otherwise much more common.
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