how do you hit armor on a roll of 1-4?

Ley Line walkers, Juicers, Coalition Troops, Samas, Tolkeen, & The Federation Of Magic. Come together here to discuss all things Rifts®.

Moderators: Immortals, Supreme Beings, Old Ones

User avatar
Axelmania
Knight
Posts: 5523
Joined: Sun Dec 27, 2015 1:13 pm

how do you hit armor on a roll of 1-4?

Unread post by Axelmania »

I thought you needed 5+ to hit something and 1-4 was a miss.

RUE 288 mentions (2 par before "last bit" rule on right column)
    once it's MDC is reduced to zero ..
    body armor is so battered and full of holes that it is only effective against SDC weapons ..
    only stopping attacks that are 1-7 to strike

Shouldn't it be only stopping attacks that are 5/6/7 to hit, since 1/2/3/4 misses anyway?
User avatar
Mack
Supreme Being
Posts: 6309
Joined: Wed Nov 01, 2000 2:01 am
Comment: This space for rent.
Location: Searching the Dinosaur Swamp
Contact:

Re: how do you hit armor on a roll of 1-4?

Unread post by Mack »

Only a Natural 1 is always a miss. (RUE p346)
A Roll of 2, 3, or 4 can still get a bonus to strike.
Some gave all.
Love your neighbor.
Know the facts. Know your opinion. Know the difference.
User avatar
Killer Cyborg
Priest
Posts: 27965
Joined: Thu Nov 08, 2001 2:01 am
Comment: "Your Eloquence with a sledge hammer is a beautiful thing..." -Zer0 Kay
Location: In the ocean, punching oncoming waves
Contact:

Re: how do you hit armor on a roll of 1-4?

Unread post by Killer Cyborg »

Axelmania wrote:I thought you needed 5+ to hit something and 1-4 was a miss.

RUE 288 mentions (2 par before "last bit" rule on right column)
    once it's MDC is reduced to zero ..
    body armor is so battered and full of holes that it is only effective against SDC weapons ..
    only stopping attacks that are 1-7 to strike

Shouldn't it be only stopping attacks that are 5/6/7 to hit, since 1/2/3/4 misses anyway?


Probably.
But there's no real difference in most cases between "the armor that doesn't take any damage has stopped the hit" and "the shot missed entirely."
That's how armor works in many games, really, including D&D (especially early D&D); there's no real distinction between "the armor takes the hit" and "the attack misses."

With ranged attacks needing an 8 to strike, the armor remnants would only matter against melee attacks, i suppose.
Annual Best Poster of the Year Awards (2012)

"That rifle on the wall of the laborer's cottage or working class flat is the symbol of democracy. It is our job to see that it stays there." -George Orwell

Check out my Author Page on Amazon!
User avatar
Axelmania
Knight
Posts: 5523
Joined: Sun Dec 27, 2015 1:13 pm

Re: how do you hit armor on a roll of 1-4?

Unread post by Axelmania »

Mack wrote:Only a Natural 1 is always a miss. (RUE p346)
A Roll of 2, 3, or 4 can still get a bonus to strike.


I mean modified though, pretty sure the 1-7 refers to modified rolls. Modified 1-4 misses AFAIK

Killer Cyborg wrote:there's no real difference in most cases between "the armor that doesn't take any damage has stopped the hit" and "the shot missed entirely."
That's how armor works in many games, really, including D&D (especially early D&D); there's no real distinction between "the armor takes the hit" and "the attack misses."

There is with SDC armor but the implication seems to be that once MDC armor is at 0 it can't be damaged further and retains an effect natural AR of 7 for eternity.

Where it might matter is if some kind of knockback rules were used for SDC attacks. I can only seem to remember them for MD ones.

Killer Cyborg wrote:With ranged attacks needing an 8 to strike, the armor remnants would only matter against melee attacks, i suppose.

A strange conceptual oddity, I'd much rather just make ranged attacks -3 to hit and -3 to defend and use a fixed "5+ to hit" for everything. That way ARs of 5-7 could matter.
User avatar
drewkitty ~..~
Monk
Posts: 17778
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Re: how do you hit armor on a roll of 1-4?

Unread post by drewkitty ~..~ »

Axelmania wrote:I thought you needed 5+ to hit something and 1-4 was a miss.

RUE 288 mentions (2 par before "last bit" rule on right column)
    once it's MDC is reduced to zero ..
    body armor is so battered and full of holes that it is only effective against SDC weapons ..
    only stopping attacks that are 1-7 to strike

Shouldn't it be only stopping attacks that are 5/6/7 to hit, since 1/2/3/4 misses anyway?

What is should of said was that the protection vs SD weapons had an AR 7.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
User avatar
Mack
Supreme Being
Posts: 6309
Joined: Wed Nov 01, 2000 2:01 am
Comment: This space for rent.
Location: Searching the Dinosaur Swamp
Contact:

Re: how do you hit armor on a roll of 1-4?

Unread post by Mack »

Axelmania wrote:
Mack wrote:Only a Natural 1 is always a miss. (RUE p346)
A Roll of 2, 3, or 4 can still get a bonus to strike.


I mean modified though, pretty sure the 1-7 refers to modified rolls. Modified 1-4 misses AFAIK


Please read RUE p346.
Some gave all.
Love your neighbor.
Know the facts. Know your opinion. Know the difference.
User avatar
Axelmania
Knight
Posts: 5523
Joined: Sun Dec 27, 2015 1:13 pm

Re: how do you hit armor on a roll of 1-4?

Unread post by Axelmania »

Mack wrote:
Axelmania wrote:Modified 1-4 misses AFAIK
Please read RUE p346.

"A roll of 1-4 to strike (after bonuses) is always a miss"
Isn't that the equivalent to what I said?

I see it says below it about a 1 always missing but I didn't contradict that.

Are you saying that rolls of 1-7 refer to natural or to modified?
User avatar
Mack
Supreme Being
Posts: 6309
Joined: Wed Nov 01, 2000 2:01 am
Comment: This space for rent.
Location: Searching the Dinosaur Swamp
Contact:

Re: how do you hit armor on a roll of 1-4?

Unread post by Mack »

There some miscommunication at play here, of which I'll take the blame. I'll re-phrase.

I meant to communicate that a roll of 2 (or higher) with a +3 to strike is a hit. Nothing more or less.
Some gave all.
Love your neighbor.
Know the facts. Know your opinion. Know the difference.
User avatar
drewkitty ~..~
Monk
Posts: 17778
Joined: Sat Sep 30, 2000 1:01 am
Location: Eastvale, calif
Contact:

Re: how do you hit armor on a roll of 1-4?

Unread post by drewkitty ~..~ »

Axelmania wrote:
Are you saying that rolls of 1-7 refer to natural or to modified?

An AR 7 protects from hits that have strike rolls (nat. or Mod.) of 7 or less.

Note, AR is an aspect of SDC Armor. However, it fits the words used in the text.

Spoiler:
However, there is a flaw in the rules about AR. And to correct that flaw many GMs have it AR protection at AR+4. 4 being the highest miss strike roll.
In which, the modification for what I said is AR 3. 4+3=7.
May you be blessed with the ability to change course when you are off the mark.
Each question should be give the canon answer 1st, then you can proclaim your house rules.
Reading and writing (literacy) is how people on BBS interact.
User avatar
Axelmania
Knight
Posts: 5523
Joined: Sun Dec 27, 2015 1:13 pm

Re: how do you hit armor on a roll of 1-4?

Unread post by Axelmania »

Mack wrote:There some miscommunication at play here, of which I'll take the blame. I'll re-phrase.

I meant to communicate that a roll of 2 (or higher) with a +3 to strike is a hit. Nothing more or less.


Yeah, what I mean is that since that's a modified 5, hits on expired-MDC that don't penetrate would fall into the range of modified 5 to modified 7, excluding modified 1 to modified 4 which don't hit.
Post Reply

Return to “Rifts®”