hey KC here is something interesting, check out the "Equipment" section of the Rifts GM Screen.
Notice in the "Payload" column how the (roll 67-70) the L-20 lists
40/13 to complement its "2/6D6" damage, indicating how the 2nd amount results in fewer shots.
I will point out that 13 pulses is never mentioned on page 225 of RMB. This means while creating the GM Screen, they went out of their way to calculate this sub-capacity payload for the L-20
Now notice they DID NOT do this for the C-12 at rolling 09-12.
Next to 2/4D6 the payload does not reflect a lesser amount for the 4D6, exactly like 57-59 the TX-43 doesn't.
Instead there's a greater number listed (50) afterward reflecting if there's a cannister to supplement the short clip (20/50)
As in it's the same payload regardless of what damage you set it to: the 50 is just if you have a cannister.
It doesn't even list 60 (30 long plus 30 cannister) showing what an AFTERTHOUGHT the long-clip is.
You can see a decent amount of time was spent looking at the C-12 here, because they even calculate a 120/300 payload for the SDC blasts (the TX-43 can't compete!)
Interesting contrast with (75-78) the CV-212 here. It lists the SDC damage, but does not list an increased payload for it.
This did lead me to notice one interesting change from RMB203 for the C-12 to SB57 for the CV-212
"six SDC shots equals one mega-damage blast"
"six SDC shots equals one, light, mega-damage blast"
Do you recall if anyone pointed that out before? The addition of "light," seems to distinguish between the 2D6 and the 4D6.
I still think 4D6 represents a single blast, but this could represent some kind of intention to have the light blasts consume less power than the heavy blasts.
One other change was how the 4D6/2D6 order of damage was swapped to 2D6/4D6. I wouldn't read anything pulsy/bursty about that though, since ascending damage is also seen on RMB224 for the wilks/NG-57 too.
Killer Cyborg wrote:The NGR is supposed to be superior to the CS tech-wise, and it pretty consistently was.
The TX-43 wasn't some military secret, they sold the thing to adventurers/mercs, it had good availability. CS could've acquired and reverse-engineered it.
Killer Cyborg wrote:Unlikely, since they never added that description to the C-12.
NGR and CWC were written years apart, writing habits can change in that time.
Killer Cyborg wrote:UNLESS they were trying to highlight how the TX-43 was different from the C-12, by showing specifically that THIS gun can do 4d6 in a single shot.
That seems like a huge reach, given they wrote 'per shot' for a LOT of the Triax weapons, and few of the main book weapons.
Killer Cyborg wrote:I assume you understand the difference between pulses and regular bursts, so I don't understand what other distinction you're looking for.
Crunch-wise I don't know of any difference.
Fluff-wise apparently pulses look like a continuous shot while bursts might have distinct firing gaps.
Killer Cyborg wrote:In your theory, Palladium:
a) Accidentally included a claim that the C-12 had a setting for 5-shot bursts.
ONE OF my theories I would phrase it "forgot to omit". The original inclusion was obviously not accidental, but could've been written for a different payload.
Killer Cyborg wrote:b) They later corrected the CV-213 by removing that mention and replacing it with a description of the robot-link cable, and this decision had nothing to do with having less room for description.
Correct, they rehauled the weapon, they removed the SDC damage and changed it to "two settings".
"Aimed, Burst, Wild: See the Modern Weapon Proficiencies" was a direction to use the standard multipliers for bursts, not to ignore them and just roll +1 to hit with 4D6.
Killer Cyborg wrote:c) When CWC came out, Palladium made the decision to use an altered version of the same text in the CP-40, but did not choose to correct the C-12's description.
The CP-40 has "per single blast" and "per rapid-fire pulse" in the damage. The author knew that was necessary to distinguish a 2nd damage amount as a burst.
That they again refused to do that for the C-12 supports that the 4D6 still was not a burst, and was the single-shot setting.
Killer Cyborg wrote:They also altered the CV-212's version of this text, again without correcting the actual C-12.
126 kept the CV-213 the same as SB, only 94 tweaked the CV-212.
You're using "lack of correction" to argue against me in spite of that?
Killer Cyborg wrote:d) When the RGMG came out, Palladium again did not correct the erroneous mention of the 5-shot burst.
Reprints often include a lot of mindless copy and pasting.
Thus RUE having the old SB stats for skelebots instead of the CWC boosted MDC.
My argument they let misleading text ride is very plausible, since as we know, they even goofed RUE and had to errata it, and it still ended up goofy even with the errata because the C-12 still contains "blast or burst" in the ROF while the CV-212 only says "blast" in the ROF despite having a burst.
Killer Cyborg wrote:e) When RUE came out, Palladium accidentally swapped the CV-212's description/stats with that of the C-12. Palladium patched this mistake in the RUE Errata, and they swapped the descriptions in later printings of RUE, BUT they still never bothered to correct the erroneous statement that the C-12 has a 5-shot burst setting, and they never bothered to mention this accidental sentence in any online errata.
Actually, even in the errata the C-12 still says "or a burst of three". Which I assume some editor did after noticing the damage from CV212 was "triple burst" when pasting that there.
Killer Cyborg wrote:The idea that "standard" rate of fire meant "no bursting" in the GMG, flies in the face of "full auto" being the standard for energy weapons in general.
What part of the RGMG are you talking about...?
I can't find it... possibly I'm half-remembering something I saw in some other book. I just remember reading SOMEWHERE about "standard means one shot per action" being snuck into one of the later books... possible RUE? *shrug*
Killer Cyborg wrote:Killer Cyborg wrote:You've pointed out that the C-10's damage is listed as: 2d6 MD, no variable settings.
But in order for that to have a specific meaning, we'd need to find other weapons that also have a statement like "no variable settings" in the damage listing.
I don't know of any off hand, but there may be some somewhere.
You usually would not have to bother listing that, I think they did so due to it being an earlier version of the C-12 which does have one.
And I think they did it due to the C-10 being a earlier version of the C-12
that lacks the variable settings for ROF.
Aren't we saying the same thing here? We agree it's to contrast with the C-12, we just disagree on what the variable setting represents?
Killer Cyborg wrote:only the C-12 (and spinoffs) describes a gun that can fire in Single Shots or Preset Bursts, then lists two damages without specifying which damage goes to which ROF setting.
Which should be evidence to you that it is an error.
The SAMAS railgun on 194 uses a preset burst, for example, and then explains the damage.
Ergo if they don't bother to do this explanation, there's no reason to think that either of the damage amounts is a burst.
I would only assume that for a "bursts only" weapon, but I'm not even sure if we have an example of EVEN THAT with damage not specifying 'per burst'.
Killer Cyborg wrote:THAT weapon helpfully specifies "per single shot."
A trend of many weapons in that book, a sign of the times.
Killer Cyborg wrote:There is zero mention that this would be a Long Burst.
There would be no need for that if it was obvious from a 10-shot payload.
Killer Cyborg wrote:No other weapon ever makes an off-hand commentary of how many shots it would take to make any of the bursts from p. 34, because it's already spelled out on that page.
The C-12 description on 203 habitually just needlessly reiterates information that is later duplicated below.
"has three settings" for example, isn't necessary to state in the introduction, because it's listed under the damage.
"can be set to fire a single shot or a burst" is similarly unnecessary, since it says aimed/burst/wild below.
It's just standard Palladium padding that makes arguments about limited ink/space hard to swallow. Like "Mega Damage: xD6 MD" there's no need for saying MD twice.
Killer Cyborg wrote:There is no mention or indication that the C-12 ever was intended to have a 10-shot short clip.
You would not expect to see a mention for something they decide to change in final edits.
There IS an indication though: the short/long ratios seen on 225 for the NG-L5/JA-11/JA-9.
Killer Cyborg wrote:-We know that the 5-shot burst is a setting, and that the single shot option is a setting. Which means that the gun can't use the standard burst/spray rules.
When it directs us to see the section, you use the normal rules.
That's why the SAMAS/Enforcer railguns don't direct you there.
Killer Cyborg wrote:Not quite accurate.
RGMG 122
The CP-40 Pulse Laser Rifle is listed with Mega-Damage being:
Setting One: 2d6 MD or Setting 2: 6d6 MD.
Of course, CWC tells us in the damage listing that the 6d6 setting is for the pulse, but the RGMG does NOT.
I suppose you could argue that it's a change, and that as of the RGMG the CP-40 was intended to have a 2d6 setting, a 6d6 setting, AND a pulse option on top of those... but would you really make that argument?
This entry inherently relies on people to consult the earlier CWC for details though. There is no earlier thing to consult for the C-12
CWC92 "thirty single SDC blasts use up the equivalent energy of a single MD blast, while six SDC pulse blasts ountas one MD blast"
GMG122 "Note that six S.D.C. shots equals one Mega-Damage blast."
Reading the GMG in isolation, you would have no idea that "six SDC shots" is a reference to the "six SDC pulse blasts" and not the "single SDC blasts". Instead you would think 6 single shots or 2 triple-pulses.
Similarly: you would not know that a standard energy cannister in a pack weighs 4 pounds, or that a "dual backpack" exists.
Since this inherently requiers a reader to have CWC to understand all the weapon's aspects, it doesn't require standalone explanations for its damage like the C-12 did in RMB.
Killer Cyborg wrote:any way you slice it, the C-12 isn't described like other weapons.
Neither was the C-27, that 488km firing range was too sweet.
Killer Cyborg wrote:Either it has a burst setting that it never lists the damage for,
or it DOES list the damage, but doesn't specify that the damage is FOR that burst.
False dichotomy. 3rd option is that the burst setting count of five was written for a standard short (5/25) or long (5/10) meaning the damage is listed under standard multiplier rules.
Killer Cyborg wrote:That's the standard for Palladium math, and I think you'd be hard-pressed to find an exception to the rule.
There aren't any standards to palladium math. NGR has 2D6 tripled to 1D4x10 and 3D6 tripled to 1D6x10.
Weird numbers exist, which means any time we see "X dice" instead of "dice times X" doesn't mean some special rules exist for preset bursts, because NO rules exist for them.
Killer Cyborg wrote:The mini-missiles DID show up eventually.
and the "burst of five" was removed eventually (for the CV-213, and in RUE)
Killer Cyborg wrote:As opposed to the C-12, which has never added a new damage for that burst, and has never removed the description of the burst setting.
It was entirely removed in SB for the CV-213 and changed to 3 in RUE for the C-12
Killer Cyborg wrote:For 30 years, the C-12 has had 3 damage settings.
Setting 1: 2d6 MD (with no direct indication whether this is a single shot or a burst)
Setting 2: 4d6 MD (with no direct indication whether this is a single shot or a burst)
Setting 3: 6d6 SDC (with no direct indication whether this is a single shot or a burst)
No, there was that brief period in 2005 until they released the errata that RUEp257-8 changed it to "burst of 3" and replaced 4D6 MD with 6D6 MD (burst)
When they changed it back in the errata they removed the (burst) too. They could have EASILY kept that next to the 4D6 to clear things up, had they intended that.
The only difference now is that we have "burst of three" left over as an echo of the CV-212, instead of "burst of five" left over as an echo of the original 10-shot payload of the C-12.
Killer Cyborg wrote:AND the C-12 has had a 5-shot burst setting with no direct indication what the damage for the burst is.
Not anymore, not since RUE, and RUE's errata did not add it back, it still says "burst of three", they rewrote it because they intentionally boosted it up to the CV-212 levels.
Killer Cyborg wrote:If all three settings are for single shots, then the 5-shot burst setting damage remains a mystery.
Like the mystery of Tromm, in early books, or why Tromm was corrected in later printings of RMB but C-27's kilometres wasn't, and even made it to RUE?
Killer Cyborg wrote:As does the mystery for why the CP-40 would replace the C-12, when it appeared to have significantly less firepower.
Only if measured in single shot.
If measured by action (short or long bursts take one attack) then the C-12 already had it's long burst nerfed by the Conversion Book, and it's ROF was rewritten in CWC simultaneously with the intro of the CP-40.
So there was never any point at which the C-12 outperformed the CP-40, because they retconned/nerfed the C-12 (along with other weapons) but changing the ROF.
Killer Cyborg wrote:As does the mystery for why the CS has never had another 4d6 MD burst-capable weapon.
Not a mystery: the C-12 wasn't meant to be burst-capable anymore as of CWC. It was single shot only, just like the C-10 and C-27 and C-14.
They were all nerfed to be single shot weapons.
CWC just neglected to fix other problems with these weapons, like the C-12's nonexistent 5-shot burst reference and the 488km range of the C-27.
If CWC overlooked the C-27 error (km inconsistent with feet) then why can't you overlook the C-12 error (burst inconsistent with removal of burst from ROF)
Killer Cyborg wrote:The time where the weapon went from SB1 57's
The rifle can also be set to fire in a single shot mode or a burst of five...
Setting 1: 2d6 MD
Setting 2: 4d6 MD
Setting 3: 6d6 SDC
to CWC 94's
The rifle can be set to fire in a single shot or a burst of three...
Mega-Damage: 2d6 MD per single shot or 6d6 MD per triple burst.
SDC Damage: 6d6 SDC per single blast.
That's because they decided to change the CV-212 into a pulse laser like the CP-40 instead of focusing on it's variable laser function.
It's basically an enetirely new CV-212 based on the CP-40 instead of the CV-12.
Just like there are two versions of skelebots, two versions of SAMAS, two versions of Abolishers, etc.
The CS tweaks it's tech without assigning new numbers to it sometimes.
Killer Cyborg wrote:The weapon remained the same in the RGMG.
In the first printing of RUE, those stats got swapped with the C-12's, but in later editions of RUE the stats were swapped back, and the CV-212's stats were again the same as in CWC, although phrased differently:
The rifle can also be set to fire in a single shot or a burst of three...
Setting One: 2d6 MD
Setting Two: 6d6 MD (Burst)
and a Setting Three (SDC): 6d6 SDC.
IF the 4d6 MD setting was a single shot setting.... where did it go....?
Kevin ret-conned the stats of the CV-212 the same way he did for a bunch of other Sourcebook 1 weapons.
Like for example SB34>CWC126 the damage of the FASSAR-20's vibro-sabers was boosted from 2D4 to 2D6.
He just tweaks stuff, it's no comment on how things functioned to begin with.
Killer Cyborg wrote:(Again, if the 4d6 setting was the burst setting, there's no mystery here. The old burst got replaced with a new pulse setting, so the old burst damage no longer applies.)
There's no 'mystery' when Kevin tweaks weapons, that's just what he does. New versions don't function like old versions, so the features of the old don't need to be explained.
Killer Cyborg wrote:Everywhere else, if a gun has a burst in the description, that damage is listed in the damage section.
UNLESS they follow standard bursting multiplier rules.
Killer Cyborg wrote:So either the C-12 is unlike "everywhere else" in that it failed to mention that the burst setting is the burst setting, OR the C-12 is unlike "everywhere else" in that it failed to list the damage for a preset burst.
OR (again you ignore option 3) it was never a preset burst, and 5 was a % of a compromise (25 midpoint) or ancestored (10) version.
Killer Cyborg wrote:(OR the C-12 is unlike "everywhere else" in that it accidentally spent a sentence describing a burst setting that was never intended to exist, but that has never been removed from the weapon's description).
You neglect to mention one of my theories: that a burst WAS intended to exist, but it followed standard rules.
Killer Cyborg wrote:That's not a viable option, because the text flat-out tells us that it can be "set to single shot or a five shot burst."
That's a specific setting, a preset burst.
You "set" other weapons to burst by holding their triggers down.
But hey, let's say you're right about that being preset for a moment, let's say they wrote it like the L-20.
Easy explanation: there was some burst damage but then they took it out and forgot to remove the reference to it in the description.
Killer Cyborg wrote:The thing again being overlooked here: in the Rifts Sourcebook, the CV-213 removed the '5 shots' text but kept the 4D6.
I've addressed this before:
The CV-213 is described as "the robot modified version of the Coalition's new CV-212." (SB1 34)
That means that it's the same weapon unless otherwise specified, but "not mentioning a feature" is NOT the same as "otherwise specifying" that the weapon lacks that feature.
And since the CV-213 is described under a Robot's description, instead of being its own weapon entry, it's pretty clear that Palladium cut some of the CV-212's description (including mention of the burst) in favor of substituting the CV-213's robot link, which IS different from the CV-212.
Weapon descriptions that are under robots, vehicles, etc., are often abbreviated compared to full descriptions in the entry for a weapon itself.
So it would stand to reason that you believe SB34's CV-212 retains the ability to fire SDC shots despite it being "abbreviation" by removing the line about SDC damage...
Even though the MD line was ALSO altered to specify it had "two settings" ?
Even though they reduced the WEIGHT compared to SB57?
Killer Cyborg wrote:we can recognize that it makes no sense for the a weapon that could fire bursts,
and to reduce that weapon to single shots only
while giving it a cable that allows it to have effectively infinite ammunition.
I'm not sure what you mean here, what makes no sense for a bursting weapon? Which reduction?
Killer Cyborg wrote:That implies the author felt the text was irrelevant (there was no 5 shot burst) but that the 4D6 represented a single powerful shot the Skelebot could do with the CV-213.
No. It implies that the author felt the omitted text was
redundant, because it's already described in the CV-212.
The CV-213 and CV-212 are not the same weapon, SB57 is 1 pound heavier than SB34. Explain that?
Killer Cyborg wrote:That's still "not written up like other weapons."
Depends on what you mean by "like", what respect and severity of likeness.
Killer Cyborg wrote:Baseless fantasy that only kinda works if burst damage doesn't change depending on your ammunition capacity.
The rules of the game are "Short bursts fire 20% of the entire magazine," NOT "short bursts fire 20% of one hypothetical magazine the weapon is capable of carrying, regardless of the capacity of the actual magazine that's IN the weapon when you fire."
Not a "hypothetical" magazine, a STANDARD magazine.
RMB34's "entire magazine" could be referring to the "entire standard magazine".
The CURRENT number of shots made available doesn't actually matter, after all, you use 20% of the 100% payload, not 20% of the current.
Why would you expect it to vary while other things like pulses don't?
Killer Cyborg wrote:OTHER rifles having 10 shots per short clip don't have anything to do with the C-12.
Sure it does, these are staple rifles. Juicers are so Rifts-core that KS could've wrote those guns first, modeled the C-12 after them, then boosted it.
Killer Cyborg wrote:look at the guns in the RMB and SB1: they tend to have different ammo capacities and damages, sometimes without much rhyme or reason (L-20).
L-20 was clearly cutting edge, CS probably modeled the CP-40 after it the same way they probably modeled the C-12 improvements to the C-10 after Triax's gun.
Killer Cyborg wrote:If that's what the author wanted, then they should have written the burst/spray rules so that ammo consumption was based on a hypothetical standard, and NOT on what kind of clip/mag was actually in the weapon.
34 never says 'in the weapon', so I read 'entire magazine' as being 'entire standard magazine' and not 'entire inserted magazine' as you do.
Killer Cyborg wrote:A long burst from a long clip in a JA-9 is going to be 15 shots: 50% of the 30-round capacity.
CB9 "A short burst fires 20% of the weapon's total rounds capacity."
Notice this says WEAPON and not CLIP.
So it would be the standard capacity, not optional longer clips.
If I use your 'the weapon's capacity is whatever I haver inserted into it' -esque approach, this creates problem for the TX-22 (WB5p143) because it actually has a capacity of 70 shots: 50 from the FSE in the front port and 20 from the short in the handle port.
So if weapons refer to whatever is stuck into them, this would mean a 50% burst from the TX-22 is 35 shots doing 2D4x3 damage?
OR: we logically understand this refers to standard capacity (actually making it useful to have an FSE clip for bursting and not just single shots) so that a long burst does merely 10 shots, and having an FSE gives you an addition FIVE long bursts from the TX-22.
Killer Cyborg wrote:the C-10 that can only get 5 short bursts from a short clip, or 5 short bursts from a long clip.
Respectfully disagree, it's nonsensical to think the % refers to anything but the standard clip used in a weapon.
You're basically saying that long clip bursts fire more shots but no more shots hit. That somehow long clips mandate you hold down a trigger for longer and that the weapon loses accuracy.
Killer Cyborg wrote:I'm working with ammunition capacities that the weapon actually HAS, instead of dragging in ammo capacities from other weapons.
I suppose pre-errata I could argue 488km being the correct range for the C-27 because I should only look at the range capacities a weapon actually has, instead of dragging in the comparative ranges from other weapons.
Killer Cyborg wrote:I'm working with the official burst/spray rules, where the ammo consumption is based on the magazine the weapon has in it when using the p. 34 rules.
34 never specifies it refers to the max capacity of the clip IN the weapon, so it could refer to the max capacity of the clip DESIGNATED for the weapon.
Killer Cyborg wrote:Pulses are preset bursts by definition, so their consumption is not variable, and is therefore not based on ammunition capacity.
Just like the C-12's preset burst.
Please explain why the 4D6 for the C-12 was not described as a pulse like the L-20 then?
Killer Cyborg wrote:a weapon with 30 rounds that fires a burst using the Burst/Spray rules on p.34 could only fire 5 short bursts from a 30-round clip, and could only fire 5 short bursts from a 99-round clip.
I say that depends on the standard clip amount.
Killer Cyborg wrote:Killer Cyborg wrote:It IS kinda like that.
And one can either imagine a cabal in which Palladium secretly changes and nerfs things, then denies it,
I thought we had pretty much proven this by now.
Not at all.
Try "neglects to inform" then. Not every single change comes with an announcement. They didn't put "we removed Tromm!" in later reprints of RMB for example.
Killer Cyborg wrote:the simplest explanation that fits the faces is the incompetence without the cabal.
Ergo: incompetence that they still haven't removed the burst statement.
Killer Cyborg wrote:I'd count "equal to the total number of hand to hand" and variants as being a specific number of shot per melee.
If you have 6 attacks, that's only 6 shots.
Agreed, that's why I used the Enforcer's laser as an example.
Although the same language is used for the Enforcer's railgun, which isn't the most helpful contrast.
Killer Cyborg wrote:And this is what ROF the C-27 was updated to in CWC, in order to clarify how the weapon is intended to work.
Coalition Grunt "Antagonist Y" (CB10-11) despite passing mention of him having a "Wilk's laser pistol" was clearly doing a burst with a C-18 laser pistol as his 6th and final attack, because it had a base 2D4 damage and consumed 5/10 shots. RMB223 the Wilk's 320 has 20 shots and did 1D6.
RUE257 of course, despite the above, by rewriting Rate of Fire to "Each laser blast counts as one meele attack" was merely "clarifying how the weapon is intended to work" ...right?
These are not clarifications. They are
nerfs. Don't be sneaky.
Killer Cyborg wrote:there's the Fletcher 12 light rail gun (RGMG 118), which "fires dingle clugs," but has a ROF of "Standard.
That doesn't mean it can ONLY fire single slugs.
You must recall how CB9 nerfed (perhaps you think "clarified") rail-guns ability to be ultimate sniper rifles by adding "
The damage for an individual round is for informational purposes only."
This meant from then on, "standard" ROF for rail guns meant they could burst and could not fire single shots.
So if damage for a single round was provided, it would be for calculating burst damage using standard rules ONLY .. unless the weapon explicitly said it could fire single rounds.
Such a contrast exists on WB5p147: the TX-250 says "can fire one bullet" so "single round does 1D4 MD" can actually be used.
The TX-500 below it, however, does not say "can fire one", so while it also lists 1D4 MD, this is for informational purposes only.
"fires single" for the Fletcher 12 is likely analagous to the TX-250: opting in for what is normally information-purposes-only notation for railguns.
Since it doesn't have listed preset burst damage/amounts like most railguns, the Fletcher12 would follow the usual rules for that, being a standard weapon
Killer Cyborg wrote:There's the PN-50 Splatter Gun (same page), which has ROF of "Standard, including bursts!" which isn't what you asked for, but it IS an indication that "standard" doesn't always include bursts.
Firstly: that could merely be standard Palladium superfluousness, not necessity. Like how you don't actually need to note "MD" in a section already titled "Mega Damage: "
Secondly: You're talking about a paintball gun here. The context of CB9's "the only
weapons that state a specific number of shots per melee are not automatic." is ENERGY weapons, specified in the preceding sentence.
So "standard" means "automatic" for energy weapons, but does not need to mean that for non-energy ones.
Killer Cyborg wrote:And there's the NE-6 Magnum Plasma Cartridge Revolver, with it's ROF of "Standard; each shot counts as one melee attack."
That's standard for REVOLVERS.
Plus... Naruni could be a special case, because CB9 never clarifies whether "energy weapons" means "uses E-clips" or "expels energy".
Naruni weapons expel plasma, but they are loaded via cartridges, either in magazine or individually as with the NE-6. So if it referred to how their ammo is processed, then 'standard' for Naruni may not mean 'automatic' like it does for E-clip powered weapons.
Checking DB3, I notice the NE-2L on the next page (53) mentions "Standard for automatic pistols"
This supports my argument: if it were merely 'standard', the weapon could not burst at all (because it isn't e-clip powered) but due to 'for automatic pistols' (which we know CAN burst) suddenly a cartridge-fed weapon CAN.
Killer Cyborg wrote:The results were unclear in many areas, which is why they clarified by changing the C-27's ROF in CWC.
Right, just like the C-18 was "clarified" in RUE despite them obviously using it to burst in the Conversion Book's combat example. I don't buy it.
Palladium actually never specified whether the C-27 was a clarification or a nerf, so why are you so insistent on calling it a clarification?
They already had a history of nerfing bursts in CB (5>3 and 10>7) so Occam's is they continued that trend and axed bursting entirely.
Killer Cyborg wrote:I mean, the alternative is that they intended for the plasma cannon to be able to unload a clip at somebody for 6d6x10 MD, and later changed their minds.
But it doesn't seem plausible that they'd have a man-portable weapon that could do that kind of damage, for that low of a cost.
Why not? Keep in mind that 6D6x10 is largely inconsequential, we're talking about the 6D6x5 (~3D6x10) aspect of it tying the DPS of the boom-gun.
It still can't compete with the boom gun because of how quickly it runs out, how it's stopped by impervious to energy, and has horrible range.
CB9 "many automatic energy weapons can inflict the same damage as a rail gun by firing one long burst"
This seems well in line with the original intentions. But if perhaps they were only thinking of short (x2) when they wrote the weapons in the main book, that's probably why they reduced long bursts from x5 to x3.
Killer Cyborg wrote:It never WAS an automatic weapon; the preset burst precludes that possibility.
Even if it was intended to have a preset burst mode (and this wasn't just bad paraphrasing of a short/long based on previous payload) that wouldn't preclude the single-shot mode from having an automatic trigger function.
Killer Cyborg wrote:I think the existence of the Triax 4D6 burst capable laser DOES negate your point. Although they're higher-tech than CS in several respects, they manage to be in sync with each other in some other respects.
See the bolded portion of your own answer.
Best case you have here is "it is
possible that maybe the CS had some tech on par with Triax, but they decided to abandon that tech in favor of more expensive, less-powerful weaponry."
They abandoned the 4D6/shot C-12 for the 6D6/pulse CP-40 because it means more output per second, obviously.
4D6 is the most the C-12 could do in 1 melee action as of CWC nerfing it's rate of fire, just like CB nerfed it's long/full burst multipliers.