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 Post subject: Dual Casting
Unread postPosted: Mon Sep 02, 2019 8:34 pm
  

Dungeon Crawler

Joined: Thu Jun 02, 2005 12:03 am
Posts: 358
Are there any rules on duel casting? I'm asking because we are starting a new game soon and one of our players wants to play a Sword Mage. And we are updating the the OCC.
Again sorry about the other post Topic.


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 Post subject: Re: Dual Casting
Unread postPosted: Mon Sep 02, 2019 8:50 pm
  

Champion

Joined: Sat Nov 10, 2012 3:22 am
Posts: 1900
Godling RCC, pick Magic Twice, you can get two different forms of magic,

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 Post subject: Re: Dual Casting
Unread postPosted: Mon Sep 02, 2019 8:53 pm
  

Dungeon Crawler

Joined: Thu Jun 02, 2005 12:03 am
Posts: 358
Colonel_Tetsuya wrote:
Godling RCC, pick Magic Twice, you can get two different forms of magic,

I mean as casting two spells at the same time.


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 Post subject: Re: Dual Casting
Unread postPosted: Mon Sep 02, 2019 9:06 pm
  

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Knight

Joined: Thu Mar 30, 2006 10:50 am
Posts: 6152
Location: WI
rem1093 wrote:
Colonel_Tetsuya wrote:
Godling RCC, pick Magic Twice, you can get two different forms of magic,

I mean as casting two spells at the same time.

You can have multiple spells in effect, but you can not cast them simultaneously.

Your Options then become:
1. Cast them separately
2. House Rule (or create Spells that are combos of existing spells, but that still gets in House Rule territory for all practical purposes)
3. Get a Symbiote that can cast magic, it could then go simultaneously with the host theoretically
4. Techno-Wizard Device (or Eco-Wizard), they do it all the time due to spell chains which is a function of the device


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 Post subject: Re: Dual Casting
Unread postPosted: Mon Sep 02, 2019 9:33 pm
  

Dungeon Crawler

Joined: Thu Jun 02, 2005 12:03 am
Posts: 358
ShadowLogan wrote:
rem1093 wrote:
Colonel_Tetsuya wrote:
Godling RCC, pick Magic Twice, you can get two different forms of magic,

I mean as casting two spells at the same time.

You can have multiple spells in effect, but you can not cast them simultaneously.

Your Options then become:
1. Cast them separately
2. House Rule (or create Spells that are combos of existing spells, but that still gets in House Rule territory for all practical purposes)
3. Get a Symbiote that can cast magic, it could then go simultaneously with the host theoretically
4. Techno-Wizard Device (or Eco-Wizard), they do it all the time due to spell chains which is a function of the device

Was looking at casting the same spell twice. Ill have to house rule it and sense the OCC has it own HTH I was thinking of adding it to that. Something like, at level 3 they gain the ability to cast the same spell twice in one action, but only blade spells.
If anybody is wondering the Blade Mage is in Rifter 23.


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 Post subject: Re: Dual Casting
Unread postPosted: Mon Sep 02, 2019 11:32 pm
  

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Demon Lord Extraordinaire

Joined: Sun Apr 03, 2005 3:28 pm
Posts: 6289
Location: Apocrypha
Comment: You probably think this comment is about you, don't you?
Rats. I really wanted to talk about duel casting. :(

Spoiler:
:P


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 Post subject: Re: Dual Casting
Unread postPosted: Tue Sep 03, 2019 12:30 pm
  

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Monk

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Comment: The Munchkin Fairy
rem1093 wrote:
Colonel_Tetsuya wrote:
Godling RCC, pick Magic Twice, you can get two different forms of magic,

I mean as casting two spells at the same time.


No mechanic for this exists in Palladium, the GM would have to homebrew something.

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 Post subject: Re: Dual Casting
Unread postPosted: Tue Sep 03, 2019 2:26 pm
  

Hero

Joined: Wed Jun 25, 2014 12:49 am
Posts: 1321
Unless a race actually had the ability to truly multitask mentally AND to speak through two different sources independently (perhaps through multiple heads), I don't see how this can even be a thing given how Palladium spell casting works.

EDIT: I don't mean to imply that you can't do whatever you wish at your table, just pointing out that I didn't see it working within the established conventions of spell-casting and how magic works for the canon setting.

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 Post subject: Re: Dual Casting
Unread postPosted: Tue Sep 03, 2019 8:25 pm
  

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D-Bee

Joined: Sat Dec 12, 2009 10:49 pm
Posts: 32
Dosen't the battle magus in the federation of magic get like a paired weapon magic blasts or something to that effect?


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 Post subject: Re: Dual Casting
Unread postPosted: Tue Sep 03, 2019 8:33 pm
  

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Supreme Being

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I could see something like a special mage prepping two low level spells, holding them, then releasing them at the right moment. But I wouldn’t allow any other spells to be cast in the interim.

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 Post subject: Re: Dual Casting
Unread postPosted: Tue Sep 03, 2019 11:49 pm
  

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Monk

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Comment: The Munchkin Fairy
Luvia wrote:
Dosen't the battle magus in the federation of magic get like a paired weapon magic blasts or something to that effect?


No, They get Quick Draw and Sharpshooting specalties and paired weapons similar to the Gunslinger/Gunfighters in New West which does included Paired weapons, but the paired weapons specifically says that it does not apply if Magic spell attacks if Magic blasts were chosen as the quickdraw/sharpshooting specalty. They do still get the init and strike bonus's, but not paired weapons explictly.

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Sometimes, you're like a beacon of light in the darkness, giving me some hope for humankind. ~ Killer Cyborg

You can have something done good, fast and cheap. If you want it done good and fast, it's not going to be cheap. If you want it done fast and cheap it won't be good. If you want something done good and cheap it won't be done fast. ~ Dark Brandon


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 Post subject: Re: Dual Casting
Unread postPosted: Wed Sep 04, 2019 3:31 am
  

Dungeon Crawler

Joined: Thu Jun 02, 2005 12:03 am
Posts: 358
dreicunan wrote:
Unless a race actually had the ability to truly multitask mentally AND to speak through two different sources independently (perhaps through multiple heads), I don't see how this can even be a thing given how Palladium spell casting works.

EDIT: I don't mean to imply that you can't do whatever you wish at your table, just pointing out that I didn't see it working within the established conventions of spell-casting and how magic works for the canon setting.

I thought of that, and it should work if it is the same spell. Think about it your are already going though the the incantations you pump in enough power to double the effect. Instead of one fireball, you get two. Or in the case of this OCC, you cast Rippling Blade on not just one but two blades at the same time.


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 Post subject: Re: Dual Casting
Unread postPosted: Wed Sep 04, 2019 7:00 am
  

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Adventurer

Joined: Wed Oct 04, 2000 1:01 am
Posts: 431
Location: Woodbridge, VA USA (S of Wash DC)
rem1093 wrote:
dreicunan wrote:
Unless a race actually had the ability to truly multitask mentally AND to speak through two different sources independently (perhaps through multiple heads), I don't see how this can even be a thing given how Palladium spell casting works.

EDIT: I don't mean to imply that you can't do whatever you wish at your table, just pointing out that I didn't see it working within the established conventions of spell-casting and how magic works for the canon setting.

I thought of that, and it should work if it is the same spell. Think about it your are already going though the the incantations you pump in enough power to double the effect. Instead of one fireball, you get two. Or in the case of this OCC, you cast Rippling Blade on not just one but two blades at the same time.


That not dual casting, that's more like enhanced casting.

There's mechanics for that in at least the Rifter if not canon. Basically pay 50-100% more PPE at casting time for a bigger effect: more fireballs, more damage, longer duration, more range, etc.

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 Post subject: Re: Dual Casting
Unread postPosted: Wed Sep 04, 2019 1:53 pm
  

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D-Bee

Joined: Sat Dec 12, 2009 10:49 pm
Posts: 32
Nekira Sudacne wrote:
Luvia wrote:
Dosen't the battle magus in the federation of magic get like a paired weapon magic blasts or something to that effect?


No, They get Quick Draw and Sharpshooting specalties and paired weapons similar to the Gunslinger/Gunfighters in New West which does included Paired weapons, but the paired weapons specifically says that it does not apply if Magic spell attacks if Magic blasts were chosen as the quickdraw/sharpshooting specalty. They do still get the init and strike bonus's, but not paired weapons explictly.

Ah fair enough


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 Post subject: Re: Dual Casting
Unread postPosted: Thu Sep 05, 2019 12:54 am
  

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Knight

Joined: Sun Dec 27, 2015 1:13 pm
Posts: 5347
Some sort of "delay spell" meta-spell where you could cast a spell but delay it's activation until you've finished casting the 2nd one might be a similar way to do it.


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 Post subject: Re: Dual Casting
Unread postPosted: Thu Sep 05, 2019 7:37 am
  

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Adventurer

Joined: Sun Apr 22, 2007 10:32 am
Posts: 638
Location: Great Britain
You could possibly take a look at the optional fast casting option in PFRPG Mysteries of Magic (I don't know whether these already appear in a Rifts book, sorry). You can rush a spell and cast it in half the time - though there may be consequences in doing so (there's a percentile roll). Technically you could say that a spell that normally takes one attack to cast (levels 1-2 in PFRPG, or 1-5 in Rifts) could be done in half an attack, leaving the other half an attack to cast another or the same spell twice. Though personally I would rule that one attack is the minimum needed, but you could use this to suit your needs.


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 Post subject: Re: Dual Casting
Unread postPosted: Fri Sep 06, 2019 3:03 pm
  

Dungeon Crawler

Joined: Thu Jun 02, 2005 12:03 am
Posts: 358
Myrrhibis wrote:
rem1093 wrote:
dreicunan wrote:
Unless a race actually had the ability to truly multitask mentally AND to speak through two different sources independently (perhaps through multiple heads), I don't see how this can even be a thing given how Palladium spell casting works.

EDIT: I don't mean to imply that you can't do whatever you wish at your table, just pointing out that I didn't see it working within the established conventions of spell-casting and how magic works for the canon setting.

I thought of that, and it should work if it is the same spell. Think about it your are already going though the the incantations you pump in enough power to double the effect. Instead of one fireball, you get two. Or in the case of this OCC, you cast Rippling Blade on not just one but two blades at the same time.


That not dual casting, that's more like enhanced casting.

There's mechanics for that in at least the Rifter if not canon. Basically pay 50-100% more PPE at casting time for a bigger effect: more fireballs, more damage, longer duration, more range, etc.

Do you know what Rifter that is in? Right now we are going to just have the cost double.

Soldier of Od wrote:
You could possibly take a look at the optional fast casting option in PFRPG Mysteries of Magic (I don't know whether these already appear in a Rifts book, sorry). You can rush a spell and cast it in half the time - though there may be consequences in doing so (there's a percentile roll). Technically you could say that a spell that normally takes one attack to cast (levels 1-2 in PFRPG, or 1-5 in Rifts) could be done in half an attack, leaving the other half an attack to cast another or the same spell twice. Though personally I would rule that one attack is the minimum needed, but you could use this to suit your needs.

This could work. Since the OCC has its own HTH that says its suppose to incorporate the sword spells, I could put in that at level x you learn how to fast cast the same spell (the same spell on two weapons) and at level y you can fast cast two different low level spells. (two spells on one weapon)
thanks


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 Post subject: Re: Dual Casting
Unread postPosted: Fri Sep 20, 2019 9:31 am
  

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Adventurer

Joined: Wed Oct 04, 2000 1:01 am
Posts: 431
Location: Woodbridge, VA USA (S of Wash DC)
rem1093 wrote:
Myrrhibis wrote:
rem1093 wrote:
dreicunan wrote:
Unless a race actually had the ability to truly multitask mentally AND to speak through two different sources independently (perhaps through multiple heads), I don't see how this can even be a thing given how Palladium spell casting works.

EDIT: I don't mean to imply that you can't do whatever you wish at your table, just pointing out that I didn't see it working within the established conventions of spell-casting and how magic works for the canon setting.

I thought of that, and it should work if it is the same spell. Think about it your are already going though the the incantations you pump in enough power to double the effect. Instead of one fireball, you get two. Or in the case of this OCC, you cast Rippling Blade on not just one but two blades at the same time.


That not dual casting, that's more like enhanced casting.

There's mechanics for that in at least the Rifter if not canon. Basically pay 50-100% more PPE at casting time for a bigger effect: more fireballs, more damage, longer duration, more range, etc.

Do you know what Rifter that is in? Right now we are going to just have the cost double.

Soldier of Od wrote:
You could possibly take a look at the optional fast casting option in PFRPG Mysteries of Magic (I don't know whether these already appear in a Rifts book, sorry). You can rush a spell and cast it in half the time - though there may be consequences in doing so (there's a percentile roll). Technically you could say that a spell that normally takes one attack to cast (levels 1-2 in PFRPG, or 1-5 in Rifts) could be done in half an attack, leaving the other half an attack to cast another or the same spell twice. Though personally I would rule that one attack is the minimum needed, but you could use this to suit your needs.

This could work. Since the OCC has its own HTH that says its suppose to incorporate the sword spells, I could put in that at level x you learn how to fast cast the same spell (the same spell on two weapons) and at level y you can fast cast two different low level spells. (two spells on one weapon)
thanks


Don't have my books handy, but looking at my Drive files, I'd say Rifter 30. I have "new magic skills" pages pulled out from it, along with skill & fighting enhancements.

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 Post subject: Re: Dual Casting
Unread postPosted: Sat Sep 28, 2019 1:50 pm
  

Dungeon Crawler

Joined: Thu Jun 02, 2005 12:03 am
Posts: 358
Myrrhibis wrote:
rem1093 wrote:
Myrrhibis wrote:
rem1093 wrote:
dreicunan wrote:
Unless a race actually had the ability to truly multitask mentally AND to speak through two different sources independently (perhaps through multiple heads), I don't see how this can even be a thing given how Palladium spell casting works.

EDIT: I don't mean to imply that you can't do whatever you wish at your table, just pointing out that I didn't see it working within the established conventions of spell-casting and how magic works for the canon setting.

I thought of that, and it should work if it is the same spell. Think about it your are already going though the the incantations you pump in enough power to double the effect. Instead of one fireball, you get two. Or in the case of this OCC, you cast Rippling Blade on not just one but two blades at the same time.


That not dual casting, that's more like enhanced casting.

There's mechanics for that in at least the Rifter if not canon. Basically pay 50-100% more PPE at casting time for a bigger effect: more fireballs, more damage, longer duration, more range, etc.

Do you know what Rifter that is in? Right now we are going to just have the cost double.

Soldier of Od wrote:
You could possibly take a look at the optional fast casting option in PFRPG Mysteries of Magic (I don't know whether these already appear in a Rifts book, sorry). You can rush a spell and cast it in half the time - though there may be consequences in doing so (there's a percentile roll). Technically you could say that a spell that normally takes one attack to cast (levels 1-2 in PFRPG, or 1-5 in Rifts) could be done in half an attack, leaving the other half an attack to cast another or the same spell twice. Though personally I would rule that one attack is the minimum needed, but you could use this to suit your needs.

This could work. Since the OCC has its own HTH that says its suppose to incorporate the sword spells, I could put in that at level x you learn how to fast cast the same spell (the same spell on two weapons) and at level y you can fast cast two different low level spells. (two spells on one weapon)
thanks


Don't have my books handy, but looking at my Drive files, I'd say Rifter 30. I have "new magic skills" pages pulled out from it, along with skill & fighting enhancements.

I'm adding the skills in as part of the HTH. Right now we are finishing up house updating the spells.


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