SolCannibal wrote:Warshield73 wrote:I had always run MiO as if it was hard for people and goods to be moved around but lately I have to admit that if I were to rewrite it from scratch I might go more of an Expanse model.
While i have heard of it, i'm not familiar with the series to even have an opinion on either model in relationn to each other.
It is some of the best science fiction I have read in more than a decade. For a series where most of takes place in the Sol system it has lots of ideas for a MiO type setting.
If you use Audible I highly recommend listening to the audio version, the man that reads it is incredible.
In terms of our discussion here it gives a plausible layout of the Sol system after more than a century of development and the technology that makes it possible, the Epstein drive, can be way faster than a traction drive.
ShadowLogan wrote:Warshield73 wrote:Now if you add in massive asteroid works or outer planet colonies on Ganymede or other moons then the traction drive really comes in but then you are going well past the feel of the entire book.
Asteroids are a thing (MiO pg34-5, Belt-way station. That is the AtB setting, but it gets modified for Rifts on pg61).
I did specifically say massive in my description. The population in the belt is incredibly light and no real industry and Belt way station holds like 50 people at most. In terms of where most of the action in MiO takes place, Earth-Luna with some to Mars, the TD is more powerful but its extreme cost and the relatively short distances severely limits its utility.
hbrika wrote:Or course if you have traction drives then getting people to the outer system is a snap. You could even tow workhabitats and stations..
A company with a few bucks could make a freighter to tow small habitats and things
Of course I always thought that the traction drive seemed out of place tech wise in the TMNT setting, After the Bomb and even in Rifts.
First you can make a TD ship that can tow materials out but given the cost by ton the expense would be unreal and since the item you are towing would not have a TD accelerating it at 1G would rip your average structure, built to be stationary, apart. in order to tow a structure like this you would have to build it to ship standards and that would increase the cost to the point that it would make more sense to build on site. This is especially true given the resource strapped world of MiO that prefers energy weapons to projectiles or missiles because of scarcity of resources.
Second this is not a few bucks, you can build and fuel several ships for the cost of one TD ship. Now in a setting of nearly unlimited resources with massively powerful governments like Phase World this would not be an issue but in a setting like MiO it is a real issue.
As for out of place, in MiO and AtB I agree it is out of place but in Rifts, no. Power Armors in rifts can operate for decades without refueling so not a big jump in tech.
hbrika wrote:I gave this a partial reread last weekend and found references to an Ark that was being worked on and a Stardrive nearly being finished. Interesting...
And that probes had been to other stars. There could be a lot of campaign potential in there.
It also fits in the timeline in Transdimensional TMNT - before the After the Bomb nations are colonizing the Solar System including the Empire of Humanity. I couldn't find that book. Hoping that I did not lose it in the move...
I saw that too and instantly created a colony, forget where, didn't do much with them until Sout America 2 and the Arkohns came out and now I use that as a conflict point.
SolCannibal wrote:And now i'm imagining an advanced probe with an ARCHIE AI "doing a V'ger" and returning heavily modified to the solar system to investigate or deal with the changed situation since it lost contact with its makers....
Could be interesting. Send out a semi-organic AI into the galaxy then after a massive surge of mystic energy you get a baby demon planet back.